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This beatmap was submitted using in-game submission on Lunes, Septyembre 11, 2017 at 11:22:52 PM

Artist: Alfakyun.
Title: Sakura no Ame
Tags: halyosy [TEST] 秋吉 Akiyoshi Rain of Cherry Blossom Petals Corinn
BPM: 70
Filesize: 10467kb
Play Time: 05:46
Difficulties Available:

Download: Alfakyun. - Sakura no Ame
Information: Scores/Beatmap Listing
---------------
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♥Nonsense banner by Corinn♥

すんすん( ´•̥̥̥ω•̥̥̥`)

Thanks to all modders!
also really thanks to Lasse, Naotoshi, Ongaku and Delis for Timing help!
youtube v from official channel

metadata for romanised artist : http://utaite.wikia.com/wiki/Alfakyun.
song : http://www.nicovideo.jp/watch/sm2406770
Larger image of Beatmap's Background
#1 : Lasse
#2 : Naotoshi
Last edited by Akitoshi on , edited 54 times in total.
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Rhythm Incarnate
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卒業するの?
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Rhythm Incarnate
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osuから卒業します(大嘘)
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Rhythm Incarnate
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Congratulations on your osu graduation LOL
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UnLock- wrote:
Congratulations on your osu graduation LOL

Thank you! I successfully became full weeb from osu!
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Rhythm Incarnate
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Enon wrote:
the song

i cri
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I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one.
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these.
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :(
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste.
01:35:634 (4,5,6) - make a perfect triangle using the slider end?
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) -
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo.
02:24:779 (4) - accidental clap?
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo.
03:33:660 (2) - don't think that short wave sliders fit this map.
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects.
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are.
But i see some spikes at the end so idk
good luck.
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MaridiuS wrote:
I have the privelege to be the first modder, nice.

Also yey weeb songs maps, time to turn japanese and embrace the song.
Okay so generally when I look at 5min maps going for rank, and have only one difficulty, I automatically assume that the difficulty should show everything that the song has to offer. I've felt like some parts were not as exciting as the song is on certain parts, so I'll point out some examples other than regular mod.
00:17:476 (1,2) - hm it should be a good idea to add some fancy curves on these two sliders, even though they're not as long, they follow similar sounds.it's a different idea from previous sliders, it's something like holding for 00:20:634 (1) - so yeah, i'll keep it simple
00:37:805 (1) - let's say that a blue tick is an offbeat. And up to now, you didn't give any important notice to vocals, so i suggest making the slider on a white tick that you're ignoring 00:38:002 - , also here's 00:50:436 (1) - one more thing to change if you adjust this one. uhm strings also lands here, how it became offbeat?
00:41:950 (2,3) - any chance of you doing something fancy here? Those string sounds break my ears, and they are nothing more intense than random filler 00:43:331 (2,3) - notes like these. the purpose is to something "warning" for upcoming those related spacings. it's not an intense song so i dont need to jump around here and there
Also while going through the map, the song gets more intensive on a regular note. And I think other than adding denser rhythm, some jumps would be nice. Actually, now that i think about it 01:08:594 (2,3) - this jump felt really well but i didn't see more of it, therefore i think you did something wrong, and should adjust this one, if you don't want jumps in your map :( structure matter... and it's on new bookmark man
01:34:647 (1,2,3) - placin it here should look better http://i.imgur.com/IWE4K1J.jpg , kinda too close for my taste. ye
01:35:634 (4,5,6) - make a perfect triangle using the slider end? not a perfect but equalized the 01:35:634 (4,6,1) -
01:57:739 (4,5,6,7) - something inside of my dies when i see intense vocals getting less spacing than random filler : 01:59:121 (3,4) - nerfed the 01:59:318 (4) - then
02:10:371 (4,5,6,7) - ^ I personally think that the vocals on the 2 stuffs I linked are really special in the song, as they are rather slow and less intense, when this hits I also think the map should give this the most notice imo. 4 circles aren't noticeable? :thinking:
02:24:779 (4) - accidental clap? nop
03:01:292 (4,5) - just another random thing i think should need emphasis. In fact, when I think about it, I haven't really noticed something standing out in the map. So having at least these short bursts of vocals would be enough to make the map have something different in it imo. applied
03:33:660 (2) - don't think that short wave sliders fit this map. ...do u hate old meta maps?
03:37:213 (3) - http://i.imgur.com/GhNj2Mm.jpg can you place it here? Love it when a circle is placed right between two objects. ok
04:57:739 (1,3,1) - They all have in common is this sound on their slider end which sounds like exactly on ther slider head. So I think they should have 2 circles and have the rest as they are. it's all about slider emphasis.
But i see some spikes at the end so idk making harder on late part is a thing my friend, also the instruments are getting even more intense than previous choruses tbh so why nottttt
good luck.


thanks!
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I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics?
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh)
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't..
03:44:121 (6,7,1) - move it to the right to complete the square
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh
04:48:265 (1,2,3) - same as 2nd thingy^
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not?

That's kind of all i can come up with. I love the combo colors. thx for the song m8
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Ioneth-chan wrote:
I can't mod you properly when you're my role model ;A; gonna just nitpick aesthetics

02:12:147 (4,2,4) - stack for the aesthetics? i tried but they became really lack of emphasis so i rather not
02:19:055 (1,2,3) - and 02:20:634 (1,2,3) - could you scooch 2 and 3 over a bit for consistent spacing? (it plays just fine tbh) clap emphasis des
03:39:581 (1,5) - i kinda want you to stack these but... i get why you wouldn't.. yeah perfect stack here is kinda hard to read w
03:44:121 (6,7,1) - move it to the right to complete the square agree
03:51:423 (4,5,6,7) - this shape could be a bit tastier, could u maybe make it a bit more square-like so that 7 and 1 arent so far away? it stuck out to me while playing tried
03:56:160 (3,4,5,6,7,1) - omg i see the stacking but this shape is just not aesthetic x.x.. is there a way to move it around so it still stacks but... heegh maybe fixed in sacrifice of stacking
04:48:265 (1,2,3) - same as 2nd thingy^ same reasoning ye
04:56:950 (4,5,6,1) - could you move 1 up to where the slider's end is (and the other 3 after that accordingly) to make this a tasty shape they dont notice it on play itself anyway but moved a bit
05:34:055 (1,1) - you could get away with making both of these 1/8 stacks like 05:37:015 (1,2,3) - and it goes with the music, so yolo, why not? did 1/16 reverse on 2nd one

That's kind of all i can come up with. I love the combo colors. thx for the song m8 i hope this song gives u feel

thank you! :)
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simple random

wut
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gl
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why dont you map more song like this from nowdays?
where laura tho? mod prolly later
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Time Capsule wrote:
why dont you map more song like this from nowdays? i mapped similar songs since before tho, they r just graveddd
where laura tho? mod prolly later she's on summer vacation
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Akitoshi wrote:
she's on summer vacation


uwu
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