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Nanjo Yoshino - Hikari no Hajimari

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Topic Starter
SparkNights
This map has been deleted on the request of its creator. It is no longer available.
JustPlayinOsu
hi first time trying to mod hope this helps :D

Overall do try to put yr timing points on the first note affected by timing, just makes it easier to see
Easy diff
U can afford to up hp drain and OD both to 2.

00:00:952 (1,2) - do a blanket here?
00:02:248 (2) - maybe instead of ending at 00:03:174 u end 1/2 a beat earlier at 00:02:989? matches the voice a bit better
00:03:914 (3) - move down and same thing with 00:02:248 (2)
00:08:174 (2) - same as 00:02:248 (2)
00:12:803 (1,2,3) - looks weird. Maybe start from the bottom instead of far right
00:16:507 (2) - move in by 1/2 beat and shorten slider to match vocals
00:17:989 (3) - improve blanket
00:21:692 (1) - put this slider a bit further away from 00:20:026 (2)
00:49:100 (2,3) - improve blanketing
01:00:951 (2) - move in by 1/2 and shorten to match vocals

Normal diff
Since this is normal u can raise spacing to 1.1-1.3x at yr discretion, aim for abt 2.3-2.5*
00:08:174 (1,1) - improve blanketing and no need to separate combos
00:16:322 (2) - move up a bit
00:33:544 (1,2) - an example of raising spacing to improve flow and looks, maybe push the second note further while maintaining blanket
00:45:951 (2) - improve blanket
00:56:322 (3) - move a bit down
00:58:544 (3,4) - improve blanket
01:10:396 (3) - move down a bit
01:13:359 (3) - to the left a bit

Hard diff
00:01:322 (1) - no need new combo
00:03:914 (1,2,3) - try a triangle pattern here using 00:04:100, 00:04:285, 00:04:470
00:08:174 (1) - move to the right
00:13:544 (3,4,5) - move note 4 around to achieve a better triangle
00:14:100 (1,2) - improve blanket
00:15:396 (5) - move left
00:20:026 (1,2) - improve blanket
00:20:951 (3) - move the 3 under slider note
00:22:989 (1) - no need new combo
00:23:729 (2) - make this identical to 00:22:989 (1)
00:34:100 (3,1) - improve blanket
00:36:507 (1,2,3,4) - more equal spacing
00:37:433 (1,2,3) - more equal spacing
00:38:914 (3,1) - transition is weird. Either put them on top of each other or separate them further
00:43:174 (2,3) - make them parallel
00:48:729 (2,3) - move down
00:50:026 (1,2,3) - needs better triangle
00:52:248 (3) - move down a bit
00:53:914 (6,7,1) - move left such that start note in 00:54:285 (1) is under end note of 00:53:544 (5)
00:55:951 (1,2,1,2) - do more here. seems really empty for a 4th bar in a chorus
00:59:470 (5,6) - make em parallel
01:00:211 (1,2,3) - needs better triangle
01:07:433 (1) - form triangle with 01:06:877 (3,5)
01:09:840 (3,4,5) - equal spacing
01:12:063 (1,2) - make em parallel
01:16:507 (2) - doesnt feel right in the song, put more notes instead of one long slider

Insane diff
ARis a bit too high, try 8.5
00:07:618 - feels like there shld be a note here, but there isnt
00:22:248 (3,1) - jump is awkward, also new combo not necessary, also in this area improve triangles
00:24:655 (1,2,3,4,5,6,7,8) - a curve looks better
00:30:211 (3) - use 1/3 divisor
00:31:322 (2,3) - end of slider can point to note
00:35:766 (1,1) - feels awkward to play
00:37:433 (1) - no need new combo
00:40:396 (2,3,4) - needs better triangle
01:02:433 (1,2) - make em parallel
01:08:544 (1,2,3,4,5,6) - move stream down to lead to slider
01:16:507 (1) - map more here
01:22:063 (4) - make parallel with the front 3, if cannot fit move them all left
01:22:433 (1,2) - improve blanket

Geki Light diff
Try to keep the majority of ur streams equally spaced unless theres a significant change in song dynamic
Examples: 00:05:489 (1,2,3,4) , 00:06:137 (1,2,3,4), 00:12:063 (1,2,3,4,5,6,7,8)
00:06:692 (6) - lol u can just change the sample hitsound at the hitsounds on the left of editor, dont need to go thru the pain of creating two timing points
00:07:618 - feels like there shld be a note here, but there isnt
00:09:840 (1,3) - improve blanket
00:14:655 (2) - move right
00:25:951 (7,8,1,2,3,4,5,6,7,8) - just IMO but pls dun do this, flow-wise its very messy
00:30:211 (2,3,4) - use 1/3 spacing
00:36:507 (1,2,3,4,1,2,3) - equal spacing within the groups
01:10:211 (6,1) - improve blanket
01:12:063 (1,2) - make em identical
01:16:507 (2) - again, map more here
01:23:359 (1) - can reduce sv to show slowing down
Again, this is my first time modding, and I myself am not a fantastic mapper, so take this mod with a pinch of salt. Also, I hardly commented on the flow even though I felt some places could use a remap to improve flow, but I myself am not too sure how so I'll leave that to the professionals to comment ;)

Hope this helps! :)
Topic Starter
SparkNights

JustPlayinOsu wrote:

hi first time trying to mod hope this helps :D

Overall do try to put yr timing points on the first note affected by timing, just makes it easier to see
Easy diff
U can afford to up hp drain and OD both to 2.HP2OK,OD2...... I think OD1.8(Easy)/3.6(Normal)/5.4(Hard)/7.2(Insane)is better

00:00:952 (1,2) - do a blanket here?
00:02:248 (2) - maybe instead of ending at 00:03:174 u end 1/2 a beat earlier at 00:02:989? matches the voice a bit better fixed
00:03:914 (3) - move down and same thing with 00:02:248 (2) fixed
00:08:174 (2) - same as 00:02:248 (2) fixed
00:12:803 (1,2,3) - looks weird. Maybe start from the bottom instead of far right I think not,And It needn't be fixed
00:16:507 (2) - move in by 1/2 beat and shorten slider to match vocals I don't want Easy diff have a 0.5beat between any 2 objects
00:17:989 (3) - improve blanket It is difficult to keep Distance Snap
00:21:692 (1) - put this slider a bit further away from 00:20:026 (2) fixed
00:49:100 (2,3) - improve blanketing fixed
01:00:951 (2) - move in by 1/2 and shorten to match vocals I canceled silder's return


Normal diff
Since this is normal u can raise spacing to 1.1-1.3x at yr discretion, aim for abt 2.3-2.5*fixed a few
00:08:174 (1,1) - improve blanketing and no need to separate combos I perfre up-down symmetry and New Combo
00:16:322 (2) - move up a bit fixed
00:33:544 (1,2) - an example of raising spacing to improve flow and looks, maybe push the second note further while maintaining blanket fixed
00:45:951 (2) - improve blanket fixed
00:56:322 (3) - move a bit down fixed
00:58:544 (3,4) - improve blanket fixed
01:10:396 (3) - move down a bit fixed
01:13:359 (3) - to the left a bit fixed

Hard diff
00:01:322 (1) - no need new combo fixed
00:03:914 (1,2,3) - try a triangle pattern here using 00:04:100, 00:04:285, 00:04:470 I think it should be parallel in (1,3)
00:08:174 (1) - move to the right fixed
00:13:544 (3,4,5) - move note 4 around to achieve a better triangle fixed
00:14:100 (1,2) - improve blanket
00:15:396 (5) - move left
00:20:026 (1,2) - improve blanket
00:20:951 (3) - move the 3 under slider note If I move down,It will look a little ugly
00:22:989 (1) - no need new combo But I think need
00:23:729 (2) - make this identical to 00:22:989 (1) I don't understand your mean
00:34:100 (3,1) - improve blanket fixed
00:36:507 (1,2,3,4) - more equal spacing I moved them.But I don't know if it correct
00:37:433 (1,2,3) - more equal spacing I moved them.But I don't know if it correct
00:38:914 (3,1) - transition is weird. Either put them on top of each other or separate them further
00:43:174 (2,3) - make them parallel fixed
00:48:729 (2,3) - move down fixed
00:50:026 (1,2,3) - needs better triangle fixed
00:52:248 (3) - move down a bit fixed
00:53:914 (6,7,1) - move left such that start note in 00:54:285 (1) is under end note of 00:53:544 (5) fixed
00:55:951 (1,2,1,2) - do more here. seems really empty for a 4th bar in a chorus I don't understand your mean
00:59:470 (5,6) - make em parallel fixed
01:00:211 (1,2,3) - needs better triangle fixed
01:07:433 (1) - form triangle with 01:06:877 (3,5) I think different combo need't do it
01:09:840 (3,4,5) - equal spacing I make them with better triangle
01:12:063 (1,2) - make em parallel fixed
01:16:507 (2) - doesnt feel right in the song, put more notes instead of one long slider I put 2 silders

Insane diff
ARis a bit too high, try 8.5 Most of Insane diff except below 4* is AR9
00:07:618 - feels like there shld be a note here, but there isnt I don't match vocal in Insane or above
00:22:248 (3,1) - jump is awkward, also new combo not necessary, also in this area improve triangles Insane is less rules than below,so jump can be awkward; New combo I don't want to cancel; The 3rd one? imporve triangles? Oh,I think needn't fix
00:24:655 (1,2,3,4,5,6,7,8) - a curve looks better fixed
00:30:211 (3) - use 1/3 divisor I think 1/4 better,1/3 will overmap
00:31:322 (2,3) - end of slider can point to note I don't plan to do this
00:35:766 (1,1) - feels awkward to play I set a 1/4silder+2returns instead of them
00:37:433 (1) - no need new combo I don't think so
00:40:396 (2,3,4) - needs better triangle fixed
01:02:433 (1,2) - make em parallel fixed
01:08:544 (1,2,3,4,5,6) - move stream down to lead to slider fixed
01:16:507 (1) - map more here I put 2 silders
01:22:063 (4) - make parallel with the front 3, if cannot fit move them all left fixed
01:22:433 (1,2) - improve blanket fixed

Geki Light diff
Try to keep the majority of ur streams equally spaced unless theres a significant change in song dynamic
Examples: 00:05:489 (1,2,3,4) , 00:06:137 (1,2,3,4), 00:12:063 (1,2,3,4,5,6,7,8) What? But I think the streams needn't be fix
00:06:692 (6) - lol u can just change the sample hitsound at the hitsounds on the left of editor, dont need to go thru the pain of creating two timing points But I want to make the object with 30%volume,others(before 00:07:618) with 20%volume
00:07:618 - feels like there shld be a note here, but there isnt I don't match vocal in Insane or above
00:09:840 (1,3) - improve blanket Needn't.And I moved it down
00:14:655 (2) - move right You mean make the map easier? Sorry, It's Extra
00:25:951 (7,8,1,2,3,4,5,6,7,8) - just IMO but pls dun do this, flow-wise its very messy Same as prew one
00:30:211 (2,3,4) - use 1/3 spacing Same as Insane one
00:36:507 (1,2,3,4,1,2,3) - equal spacing within the groups Why? It can't use in Extra
01:10:211 (6,1) - improve blanket fixed
01:12:063 (1,2) - make em identical fixed
01:16:507 (2) - again, map more here fixed,not same as above
01:23:359 (1) - can reduce sv to show slowing down fixed,but the last one need higher so that see clearly
Again, this is my first time modding, and I myself am not a fantastic mapper, so take this mod with a pinch of salt. Also, I hardly commented on the flow even though I felt some places could use a remap to improve flow, but I myself am not too sure how so I'll leave that to the professionals to comment ;)

Hope this helps! :)
I think you don't mind Geki Light AR9.2,don't you?

I think you only can mod Easy/Normal/Hard,not good at mod Insane/Extra; You'd better learn about Insane/Extra.
And Nanjo Yoshino's birthday(July 12th) is coming, I hope to get it ranked(or qualified) by her birthday
JustPlayinOsu
haha well to be fair once we get to insane/extra diffs it really comes down to personal preference and how you would map a song, like for example there are certain parts of the song which I would map differently from you, but so long as it flows well, its nice to read and isn't a ridiculous difficulty spike its still ok

edit: not saying my style is perfect :P i still have much to learn, but good on getting it ranked by Yoshino's birthday! :D
Toyosaki Aki
hi as m4m!

General
  1. remove (or put a check to) Widescreen Support from all diffs

Easy

  • I guess it's important that Easy diff has kinda aesthetics as well as flow which is easy to read, so please forgive my shit blanket mod ;w;
  1. 00:00:952 (1,2) - maybe blanket?
  2. 00:06:877 (1,2) - 00:15:766 (1,2) - 00:15:766 (1,2) - ^
  3. 00:17:248 (2,3) - should be 1.00x distance. As you know Easy, Normal diff must be used consistent distance throughout the map.
  4. 00:57:063 (1,2) - ^
  5. 00:21:692 (1,3) - such a overlap should be avoided in Easy diff
  6. 00:40:766 (2,3) - maybe same as above
  7. 01:16:322 (2) - does not follow any sound I guess, and 01:17:248 - has more intensive sound than 01:17:433 -. I suggest you the way to follow 01:15:766 -, 01:16:877 -, 01:17:248 -, 01:17:803 - that is more comfortable for me.

Normal
  1. hmm this diff should be remap because the distances are loose ;w; Again, Easy and Normal diff must be used consistent distance throughout the map.

Insane
  1. you could follow this drum 00:30:489 -
  2. 01:00:951 (4,1) - blanket?
  3. how about changing 01:15:581 (2) - to a circle + slider? that's more suitable to emphasize 01:15:766 -
  4. 01:16:137 (3) -'s head does not follow any sound I guess. leave a suggestion for you here
    4
    from 01:15:026 - to 01:19:100 -


Good luck on your process!!!!!!
then please mod my mapp~
Topic Starter
SparkNights

Toyosaki Aki wrote:

hi as m4m!

General
  1. remove (or put a check to) Widescreen Support from all diffs I think it rankable

Easy

  • I guess it's important that Easy diff has kinda aesthetics as well as flow which is easy to read, so please forgive my shit blanket mod ;w;
  1. 00:00:952 (1,2) - maybe blanket? fixed
  2. 00:06:877 (1,2) - 00:15:766 (1,2) - 00:15:766 (1,2) - ^ fixed
  3. 00:17:248 (2,3) - should be 1.00x distance. As you know Easy, Normal diff must be used consistent distance throughout the map. fixed
  4. 00:57:063 (1,2) - ^ fixed
  5. 00:21:692 (1,3) - such a overlap should be avoided in Easy diff fixed
  6. 00:40:766 (2,3) - maybe same as above No, This one needn't be avoided
  7. 01:16:322 (2) - does not follow any sound I guess, and 01:17:248 - has more intensive sound than 01:17:433 -. I suggest you the way to follow 01:15:766 -, 01:16:877 -, 01:17:248 -, 01:17:803 - that is more comfortable for me. I don't want to fix so much

Normal
  1. hmm this diff should be remap because the distances are loose ;w; Again, Easy and Normal diff must be used consistent distance throughout the map.
remapped

Insane
  1. you could follow this drum 00:30:489 - I think needn't
  2. 01:00:951 (4,1) - blanket? Canceled blanket
  3. how about changing 01:15:581 (2) - to a circle + slider? that's more suitable to emphasize 01:15:766 - fixed
  4. 01:16:137 (3) -'s head does not follow any sound I guess. leave a suggestion for you here
    4
    from 01:15:026 - to 01:19:100 - Yes! The one suggestion is SO GOOD!!! But I prefer put note or slider's head at Big-white-line


Good luck on your process!!!!!!
then please mod my mapp~
Yes! thanks your mod! (Maybe I give kds a little late)
- AzRaeL -
M4M from here

Red: 重要,可能不能Ranked.
Blue: 重要,建議修改.
Black: 建議,可改可不改.

Hard
*可考慮將AR調為8.
*美觀有待加強.
00:01:322 (2,3) - 太遠,可將3反轉.
00:07:618 (3,1) - 沒包好,修blanket.
00:08:174 (1) - 根據前面2小節NC一次,我想這裡不用NC?
00:14:100 (1,2) - 沒包好,修blanket.
00:19:655 (4,2) - 疊到了,會破壞圖的美觀.
00:20:026 (1,2) - 修blanket.
00:22:248 (1) - 這是手誤的NC嗎?
00:22:618 (2) - 把他弄成'1'的180度比較對稱.
00:25:766 (4,1) - 修DS,前面滑條都普遍比這裡遠.
00:34:100 (3,1) - 修blanket.
00:35:026 (1) - 根據前面2小節NC一次,我想這裡不用NC?
00:35:535 (2,3,4) - 拍子錯誤(這裡要調到1/16才能對到線唷,這3連真陰險= =).

00:38:729 (2) - 考慮將2跟1,3等距離?
00:38:729 (2,1,2) - 能在疊更好看的.
00:39:285 (1,3) - 修blanket.
00:50:026 (1,3,5) - 疊到滑條5了,有礙美觀.
00:59:285 (3,4,5) - 往上,不要擠到01:00:211 (1).
01:02:433 (4,1) - 重疊,看要拆開還是完全堆疊.
01:11:322 (5,6,1,2,1) - 不要擠在一起,不好看.
01:15:581 (3,1) - ^
01:16:507 (2,3) - ^

Insane
00:00:952 (1,2,1,2) - 建議把開頭的note改得跟Hard一樣.
00:07:618 - 補個音吧,這裡是有人聲的.
00:26:137 (1,2,3,4,5,6,7,8) - 弧形歪了.
00:28:359 (1,1) - 把他們做個blanket.
00:34:100 (2,3) - 這個flow不太好,改一下位置吧.
00:35:396 (2,3) - 一樣.
00:43:914 (1) - 上去一點,跟3疊到.
00:47:618 (5) - 下去一點,避免被00:46:692 (1)疊到.
00:55:396 (6) - 被4疊到.
01:20:026 (3) - 包好.
01:24:192 (3) - 把這個折返往後拉長一個,變成3折,然後轉盤後退一格.

Dawn Soon
00:00:952 (1,2,3,1) - 建議把開頭的note改得跟Hard一樣.
00:08:174 (1,3) - 分開.
00:14:655 (2) - 稍微往下.
00:18:174 (7,1) - 要不要疊在一起?
00:35:581 (5) - 一樣.
00:39:655 (2,3,4) - 這是刻意的嗎?
00:56:507 (1,2,3,4,5) - 這個歪的也是嗎?
01:24:192 (1) - 把這個折返往後拉長兩個,變成5折,然後轉盤後退一格.

補好囉,久等了 :? .
Topic Starter
SparkNights

- AzRaeL - wrote:

因為我等等要出門了(最近有點忙...),所以剩下的可能晚點或明天補上 :lol: .
你明天在一次修改就可以了.
你还是点这楼的Edit补全吧,别分两楼发了
Crypthesis
From my modding queue:

https://osu.ppy.sh/forum/p/6145189

Easy
00:17:248 (2,3) - Changed flow, but there was nothing to emphasize.

00:34:285 (1) - Not sure what you're emphasizing here. There was an identical guitar sound right before this one, so I'm assuming you're emphasizing that?

00:49:100 (2) - There's nothing here.

Thinking about those two, I think they're fine since 1/4 rhythms aren't really allowed in Easy difficulties.

00:49:655 (3) - Place this a bit down?

00:55:581 (3) - I think you should make this slider longer to make the rhythm more consistent and have a pattern.

00:57:063 (1) - Space further.

Insane
00:07:803 (4) - You were following vocals the circle before, and there's really nothing on this sound.

00:53:914 (5) - NC here?

Super Light
Maybe the difficulty name has something to do with the song, but the name makes me think of a light insane :/

00:07:248 (2,3,4,5) - I think you should emphasize the vocals instead of the piano since I can barely hear them, even with 25%.

00:22:989 (1,1,1,1) - Place these closer for emphasis? And maybe make them notable shapes.

00:56:692 (3,5) - These look a bit off in their location.

The map looks really nice :P

Good luck!
Topic Starter
SparkNights

Crypthesis wrote:

From my modding queue:

https://osu.ppy.sh/forum/p/6145189

Easy
00:17:248 (2,3) - Changed flow, but there was nothing to emphasize. fixed

00:34:285 (1) - Not sure what you're emphasizing here. There was an identical guitar sound right before this one, so I'm assuming you're emphasizing that? oh~ I choose emphasize the guitar sound

00:49:100 (2) - There's nothing here. I choose match vocal

Thinking about those two, I think they're fine since 1/4 rhythms aren't really allowed in Easy difficulties.

00:49:655 (3) - Place this a bit down? I think not ~_~

00:55:581 (3) - I think you should make this slider longer to make the rhythm more consistent and have a pattern. The Long of slider can't change

00:57:063 (1) - Space further. fixed

Insane
00:07:803 (4) - You were following vocals the circle before, and there's really nothing on this sound. ???

00:53:914 (5) - NC here? Why???

Super Light
Maybe the difficulty name has something to do with the song, but the name makes me think of a light insane :/ Renamed diff name

00:07:248 (2,3,4,5) - I think you should emphasize the vocals instead of the piano since I can barely hear them, even with 25%.

00:22:989 (1,1,1,1) - Place these closer for emphasis? And maybe make them notable shapes.OK

00:56:692 (3,5) - These look a bit off in their location.???

The map looks really nice :P Thanks

Good luck!
Yes!
Topic Starter
SparkNights

- AzRaeL - wrote:

M4M from here

Red: 重要,可能不能Ranked.
Blue: 重要,建議修改.
Black: 建議,可改可不改.

Hard
*可考慮將AR調為8. ×
*美觀有待加強.
00:01:322 (2,3) - 太遠,可將3反轉. 拉近了
00:07:618 (3,1) - 沒包好,修blanket.
00:08:174 (1) - 根據前面2小節NC一次,我想這裡不用NC? 我就是想NC...
00:14:100 (1,2) - 沒包好,修blanket.
00:19:655 (4,2) - 疊到了,會破壞圖的美觀.
00:20:026 (1,2) - 修blanket. 这是直线,不用修
00:22:248 (1) - 這是手誤的NC嗎? 没了
00:22:618 (2) - 把他弄成'1'的180度比較對稱. 节奏已经换了
00:25:766 (4,1) - 修DS,前面滑條都普遍比這裡遠.
00:34:100 (3,1) - 修blanket.
00:35:026 (1) - 根據前面2小節NC一次,我想這裡不用NC?
00:35:535 (2,3,4) - 拍子錯誤(這裡要調到1/16才能對到線唷,這3連真陰險= =). 不对啊,我记得作图的时候没有开1/16啊,都是1/4的啊?是不是你在摸的时候手滑了?

00:38:729 (2) - 考慮將2跟1,3等距離?
00:38:729 (2,1,2) - 能在疊更好看的. ???
00:39:285 (1,3) - 修blanket.
00:50:026 (1,3,5) - 疊到滑條5了,有礙美觀.
00:59:285 (3,4,5) - 往上,不要擠到01:00:211 (1).
01:02:433 (4,1) - 重疊,看要拆開還是完全堆疊. 完全堆叠吧
01:11:322 (5,6,1,2,1) - 不要擠在一起,不好看.
01:15:581 (3,1) - ^ 这两个节奏改了
01:16:507 (2,3) - ^

Insane
00:00:952 (1,2,1,2) - 建議把開頭的note改得跟Hard一樣. 懒得弄了
00:07:618 - 補個音吧,這裡是有人聲的. Insane和主难度不跟人声了
00:26:137 (1,2,3,4,5,6,7,8) - 弧形歪了. 没歪吧?
00:28:359 (1,1) - 把他們做個blanket. 我还想做个四点滑条呢
00:34:100 (2,3) - 這個flow不太好,改一下位置吧.
00:35:396 (2,3) - 一樣. 同上
00:43:914 (1) - 上去一點,跟3疊到.
00:47:618 (5) - 下去一點,避免被00:46:692 (1)疊到.
00:55:396 (6) - 被4疊到.
01:20:026 (3) - 包好.
01:24:192 (3) - 把這個折返往後拉長一個,變成3折,然後轉盤後退一格.这个绝对没对错

Dawn Soon
00:00:952 (1,2,3,1) - 建議把開頭的note改得跟Hard一樣.-_-|||
00:08:174 (1,3) - 分開.
00:14:655 (2) - 稍微往下.
00:18:174 (7,1) - 要不要疊在一起?
00:35:581 (5) - 一樣. -_-|||
00:39:655 (2,3,4) - 這是刻意的嗎?
00:56:507 (1,2,3,4,5) - 這個歪的也是嗎?
01:24:192 (1) - 把這個折返往後拉長兩個,變成5折,然後轉盤後退一格. 同上

補好囉,久等了 :? .
如果只是移动一点位置的话,就不必回复了
Cheri
- M4M -

Insane
00:12:063 (1,2,3,4,5,6,7,8) - this stream is inconsistent in a way that doesn't make sense -

00:36:137 (2) - Move this to X: 78 Y: 290 because the way it is now is bit hard to notice like that and someone can easily mess up
(slight adjustments may need to be made here)

00:38:914 (2) - for a Insane - don't u think a stream would be more fitting than just a plain circle? this is ur 2nd to highest difficulty so a stream here would help players be more prepare for ur highest difficulty
- simple solution is map it similar to how u did it on Dawn soon

the sound here 01:06:692 (2) - is noticable mild even the vocals isn't that much of a difference compare 01:06:322 (2) - but yet it still has a bigger jump than the other - just reduce the jump and ur good to go

---

My progress was left unsaved so no mod for others difficulties cause that will take to long...

I only mod ur Insane difficulty so modding just the Insane on my map here is cool - https://osu.ppy.sh/s/519318
Topic Starter
SparkNights

DJ Lucky wrote:

- M4M -

Insane
00:12:063 (1,2,3,4,5,6,7,8) - this stream is inconsistent in a way that doesn't make sense -

00:36:137 (2) - Move this to X: 78 Y: 290 because the way it is now is bit hard to notice like that and someone can easily mess up
(slight adjustments may need to be made here)

00:38:914 (2) - for a Insane - don't u think a stream would be more fitting than just a plain circle? this is ur 2nd to highest difficulty so a stream here would help players be more prepare for ur highest difficulty
- simple solution is map it similar to how u did it on Dawn soon

the sound here 01:06:692 (2) - is noticable mild even the vocals isn't that much of a difference compare 01:06:322 (2) - but yet it still has a bigger jump than the other - just reduce the jump and ur good to go I perfre jump bigger and bigger

---

My progress was left unsaved so no mod for others difficulties cause that will take to long...

I only mod ur Insane difficulty so modding just the Insane on my map here is cool - https://osu.ppy.sh/s/519318
Thanks! Good luck for your map!
mindmaster107
Here from my M4M queue.
My map for M4M: https://osu.ppy.sh/s/647724

I will mod extra, since only one which is 5 stars.
[Dawn Soon]
Overall, a decent map, but it is still flawed to the extend I will not see this ranked any time soon. I will point the ones I find are most prominent out.

Keep in mind that these problems I point out here have many other repeats/similar examples across the map, so take what I point out here and fix the rest of the map.

For rhythm choice, you have a few problems.
You seem to undermap way too hard for an Extra difficulty. If for example you want to follow vocals and drums, then you could ignore minor instruments in calm sections. However if you ignore vocals and drums, it just feels weird, expecially when supporting them shouldn't be a problem.
00:01:692 - 00:02:063 - There should be a slider here to cover the two vocals.
00:07:618 - This should have a hitobject, however since you use a slider to represent this, repeat the same object for similar/same sounds.
You also don't see how slider tails shouldn't be placed on major sounds, and should be avoided if possible.
00:43:914 (1) - The slider end feels too strong to be covered by a slider tail.

Your spacing is also not very consistent, or fitting.
00:12:063 (1,2,3,4,5,6,7,8,1) - A stream this wide is what you would find in a FD map. The song is nowhere near intense here for this spacing. Tone it down to levels you see in other 5 star maps, like Inferno's at the very least.
00:19:840 (5,1) - This should be spaced.
00:24:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Again, you will never see this spacing in another 5 star map. This is ridiculous for this difficulty.
00:38:544 (1,2,3,1) - Remember how players treat 1/4 sliders as a single object, imagine this was a jump. Does the spacing feel adequate for this intensity?
00:39:655 (2,3,4,5,6,7,8,9,10) - Wide jumps are very awkward to play with large spacing, and the song doesn't support this. Maybe reduce to stacks so the player snaps, instead of flows through the triples.

Aesthetics is also very important in a map. Try and organize your objects, since right now they look either random, or simply not fitting into the map.
00:35:581 (5,1,2,3,4,5,6) - This overlap is messy. Why overlaps are bad takes a while to explain, but if you have no good reason to, please avoid them.
00:15:026 (3,4,5,6,1) - Objects feel randomly placed. Even if you did emphasis spacing, you did not make it obvious. A song doesn't "slightly" change in intensity. You need to have small spacing, to contrast the large spacing.
00:10:766 (4,5,6) - Turn on follow points to see that the lines don't line up. Make them line up to make the objects feel purposly placed like this.

Flow is not of concern at this point, since you have to many fundamental issues to fix before you can focus on flow, but I can see ideas trying to be presented. Please be consistent. Consistency is key to everything in mapping, including spacing, rhythm, aesthetics and so on. If the song repeats, repeat flow. You made some careless object placements which stood out for no reason because they played so different than the rest of the map. I won't point these out since you should focus on fixing the rest of the problems.
Topic Starter
SparkNights

mindmaster107 wrote:

Your modding is so experienced!!!
compare with other modders mod many diff, I think you must have put 100% of your heart into modding my highest diff.
And low diff isn't free, it's stiff, so low diff don't need a lot of mods.
Topic Starter
SparkNights

mindmaster107 wrote:

Dawn Soon
Overall, a decent map, but it is still flawed to the extend I will not see this ranked any time soon. I will point the ones I find are most prominent out.

Keep in mind that these problems I point out here have many other repeats/similar examples across the map, so take what I point out here and fix the rest of the map.

For rhythm choice, you have a few problems.
You seem to undermap way too hard for an Extra difficulty. If for example you want to follow vocals and drums, then you could ignore minor instruments in calm sections. However if you ignore vocals and drums, it just feels weird, expecially when supporting them shouldn't be a problem.
<√> 00:01:692 - 00:02:063 - There should be a slider here to cover the two vocals.
<√> 00:07:618 - This should have a hitobject, however since you use a slider to represent this, repeat the same object for similar/same sounds.
You also don't see how slider tails shouldn't be placed on major sounds, and should be avoided if possible.
<√> 00:43:914 (1) - The slider end feels too strong to be covered by a slider tail.

Your spacing is also not very consistent, or fitting.
<√> 00:12:063 (1,2,3,4,5,6,7,8,1) - A stream this wide is what you would find in a FD map. The song is nowhere near intense here for this spacing. Tone it down to levels you see in other 5 star maps, like Inferno's at the very least.
<×> 00:19:840 (5,1) - This should be spaced. why?
<√> 00:24:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Again, you will never see this spacing in another 5 star map. This is ridiculous for this difficulty.
<√> 00:38:544 (1,2,3,1) - Remember how players treat 1/4 sliders as a single object, imagine this was a jump. Does the spacing feel adequate for this intensity?
<√> 00:39:655 (2,3,4,5,6,7,8,9,10) - Wide jumps are very awkward to play with large spacing, and the song doesn't support this. Maybe reduce to stacks so the player snaps, instead of flows through the triples.

Aesthetics is also very important in a map. Try and organize your objects, since right now they look either random, or simply not fitting into the map.
<√> 00:35:581 (5,1,2,3,4,5,6) - This overlap is messy. Why overlaps are bad takes a while to explain, but if you have no good reason to, please avoid them.
<√> 00:15:026 (3,4,5,6,1) - Objects feel randomly placed. Even if you did emphasis spacing, you did not make it obvious. A song doesn't "slightly" change in intensity. You need to have small spacing, to contrast the large spacing. I choose △
<√> 00:10:766 (4,5,6) - Turn on follow points to see that the lines don't line up. Make them line up to make the objects feel purposly placed like this.

Flow is not of concern at this point, since you have to many fundamental issues to fix before you can focus on flow, but I can see ideas trying to be presented. Please be consistent. Consistency is key to everything in mapping, including spacing, rhythm, aesthetics and so on. If the song repeats, repeat flow. You made some careless object placements which stood out for no reason because they played so different than the rest of the map. I won't point these out since you should focus on fixing the rest of the problems.
Wow! I realize I was so silly that I use 6+ stars marks in order to improve the map's stars difficulty. And the 5.22 stars map has droped into 5.12 stars after I delete 6+ stars mark. But I don't want the map's difficulty less than 5 stars.
By the way. I see you said "FD map" as a example in your modding, Is it Freedom dive? OSU! has many FD map, But FD map only s/39804 ranked. So I think you mean s/39804 . And could you please send url when you give other map as a examples. Because someone don't know what is FD map.
Stormiverse
NM from my dead Q~
(You posted right after I killed it :D)

[Easy]
The mods on this diff is gonna be a bit personal, because Easy is where I showcase aesthetics and stuff due to the low SV and low AR. I always make Easy with blankets in mind, so the mods on this diff is mostly on blanket stuff. Ignore them if you want to.
  1. 00:08:174 (2) – Fix blancc
  2. 00:09:840 (3) - Why two white anchors? It looks out of place.
  3. 00:15:766 (1,2) - Also avoid overlapping 00:17:248 (2) - 's sliderhead with 00:15:766 (1) - 's body, too.
  4. 00:14:285 (3,1) - After you've fix the 00:15:766 (1,2) - one, do this.
  5. 00:18:544 (1,2) -
  6. 00:20:026 (2) - Again with this multiple white anchors thing. This is Easy, no need for complex slidershapes.
  7. 00:22:618 (2,3) - , and then relocate 00:23:729 (4) - so that it matches DS.
  8. 00:31:877 (2,3) - Avoid unnecessary overlap, too.
  9. 00:47:618 (3) - No vocal on sliderhead, while there're vocals on the slidertail. I suggest changing this into a hitcircle at 00:47:989
  10. 00:53:544 (4) - ^
  11. 00:59:470 (3) - ^
  12. 00:43:174 (3,4) - Check AImod for DS here.
  13. 01:02:433 (4) - Inconsistent DS here, why is Prev 0.9x while Next is 1.1x?
  14. 01:07:803 (2) - Why do you place a 1/2 slider here? You literally use this only once in your entire map. Also, it would cause confusion to the player as this 1/2 slider is at the end of the map, adding difficulty to the map because it went against players' expectations.
    While we're on the 1/2 slider topic, here's what you should do.
    00:45:211 (1,2) - These two sounds are exactly the same, yet you've mapped them with different rhythm. There's also a very strong piano sound at 00:45:766, which was not mapped. Shorten this slider 00:45:211 (1) - to 3/2, aka the same length as 00:46:692 (2) - , and remove those white anchors.
    Now you can add a 1/2 slider at 00:46:137, which will not be a problem anymore since we're in kiai, and you've used this type of slider more than once.
    00:57:063 (1,2) - Same thing for these two sliders. They represent the same vocal, yet mapped differently. Shorten 00:57:063 (1) - to be the same length as 00:58:544 (2) - , and add a 1/2 slider at 00:57:989.
    Now you've used this type of slider before, so players won't be confused when they see it at 01:07:803 (2) - .

[Normal]
  1. 00:20:026 (4,6) - Not a really big problem, but overlap like this should be avoided.
  2. 00:22:248 (2,3) - Should be stacked since you've stacked all 1/2 circles followed by slider from the beginning of the map.
  3. 00:34:100 (2) - This curved slider looks weird here imo, since most of it is covered by 00:33:544 (1) - 's tail.
  4. 00:40:766 (1,1) - Slight overlap triggers me.
  5. 00:54:840 (2,2,3) - Again with this overlap
  6. 01:06:137 (1) - Same as 00:34:100 (2) -
  7. 01:10:951 (4,5,6,1) - What happened to DS here? Why is 01:11:692 (6) - only 1.0x apart from the others?
  8. 01:20:951 (2) - Just a matter of opinion, but this doesn't look very good, maybe you should add more curviness to it?

[Hard]
  1. 00:02:248 (3,4) - Please fix blancc.
  2. 00:17:989 (4) - Maybe stack this under 00:17:063 (1) - 's tail?
  3. 00:19:655 (4) -
  4. 00:22:989 (1,2) - It's better to keep some consistency throughout your map. I suggest replacing 00:23:729 (2) - with a copy of 00:22:989 (1) - instead of making a new slider.
  5. 00:44:840 (6,1) - Should not be stacked since you don't stack them at 00:46:322 (4,1) - , or 00:56:692 (2,1) - . Possible placement:
  6. 00:56:507 (1) - Remove NC because you don't have NC at 00:46:137 (3) - , or 00:44:655 (5) - .

[Insane]
  1. 00:07:803 (4) - No reason to place it like that, maybe like this instead?
  2. 00:30:581 (1) - I would make this blanket 00:30:211 (3) - .
Topic Starter
SparkNights

Stormiverse wrote:

NM from my dead Q~
(You posted right after I killed it :D)

[Easy]
The mods on this diff is gonna be a bit personal, because Easy is where I showcase aesthetics and stuff due to the low SV and low AR. I always make Easy with blankets in mind, so the mods on this diff is mostly on blanket stuff. Ignore them if you want to.
  1. <√> 00:08:174 (2) – Fix blancc
  2. <×> 00:09:840 (3) - Why two white anchors? It looks out of place.
  3. <√> 00:15:766 (1,2) - Also avoid overlapping 00:17:248 (2) - 's sliderhead with 00:15:766 (1) - 's body, too.
  4. <√> 00:14:285 (3,1) - After you've fix the 00:15:766 (1,2) - one, do this.
  5. <√> 00:18:544 (1,2) -
  6. <√> 00:20:026 (2) - Again with this multiple white anchors thing. This is Easy, no need for complex slidershapes.
  7. <×> 00:22:618 (2,3) - , and then relocate 00:23:729 (4) - so that it matches DS. I choose another spacing
  8. <√> 00:31:877 (2,3) - Avoid unnecessary overlap, too.
  9. <×> 00:47:618 (3) - No vocal on sliderhead, while there're vocals on the slidertail. I suggest changing this into a hitcircle at 00:47:989
  10. <×> 00:53:544 (4) - ^
  11. <×> 00:59:470 (3) - ^
  12. <√> 00:43:174 (3,4) - Check AImod for DS here.
  13. <√> 01:02:433 (4) - Inconsistent DS here, why is Prev 0.9x while Next is 1.1x?
    Prev 0.9x fix, But Next 1.1x should be keep, Because DS base in SV, I use 1.1xSV in kiai, If Next 1.0x, You will look the 2 DS
  14. <×> 01:07:803 (2) - Why do you place a 1/2 slider here? You literally use this only once in your entire map. Also, it would cause confusion to the player as this 1/2 slider is at the end of the map, adding difficulty to the map because it went against players' expectations.
    While we're on the 1/2 slider topic, here's what you should do. 1/2 slider in Easy won't add difficulty, Only 1/2 Beat between 2 objects will add
    <×> 00:45:211 (1,2) - These two sounds are exactly the same, yet you've mapped them with different rhythm. There's also a very strong piano sound at 00:45:766, which was not mapped. Shorten this slider <×> 00:45:211 (1) - to 3/2, aka the same length as 00:46:692 (2) - , and remove those white anchors.
    Now you can add a 1/2 slider at 00:46:137, which will not be a problem anymore since we're in kiai, and you've used this type of slider more than once.
    <×> 00:57:063 (1,2) - Same thing for these two sliders. They represent the same vocal, yet mapped differently. Shorten 00:57:063 (1) - to be the same length as 00:58:544 (2) - , and add a 1/2 slider at 00:57:989.
    Now you've used this type of slider before, so players won't be confused when they see it at 01:07:803 (2) - .

[Normal]
  1. <×> 00:20:026 (4,6) - Not a really big problem, but overlap like this should be avoided. It is so hard to fix this
  2. <×> 00:22:248 (2,3) - Should be stacked since you've stacked all 1/2 circles followed by slider from the beginning of the map. It rankable
  3. <√> 00:34:100 (2) - This curved slider looks weird here imo, since most of it is covered by 00:33:544 (1) - 's tail.
  4. <√> 00:40:766 (1,1) - Slight overlap triggers me.
  5. <√> 00:54:840 (2,2,3) - Again with this overlap
  6. <√> 01:06:137 (1) - Same as 00:34:100 (2) -
  7. <√> 01:10:951 (4,5,6,1) - What happened to DS here? Why is 01:11:692 (6) - only 1.0x apart from the others?
  8. <√> 01:20:951 (2) - Just a matter of opinion, but this doesn't look very good, maybe you should add more curviness to it?

[Hard]
  1. <√> 00:02:248 (3,4) - Please fix blancc.
  2. <√> 00:17:989 (4) - Maybe stack this under 00:17:063 (1) - 's tail?
  3. <×> 00:19:655 (4) - It looks no difference
  4. <×> 00:22:989 (1,2) - It's better to keep some consistency throughout your map. I suggest replacing 00:23:729 (2) - with a copy of 00:22:989 (1) - instead of making a new slider. No. I think it's OK
  5. <×> 00:44:840 (6,1) - Should not be stacked since you don't stack them at 00:46:322 (4,1) - , or 00:56:692 (2,1) - . Possible placement: Y?
  6. <×> 00:56:507 (1) - Remove NC because you don't have NC at 00:46:137 (3) - , or 00:44:655 (5) - . New kiai, I choose give up

[Insane]
  1. <√> 00:07:803 (4) - No reason to place it like that, maybe like this instead?
  2. <×> 00:30:581 (1) - I would make this blanket 00:30:211 (3) - .I will not
Sorry, my school only allow me go home once per 2 week.(Except festivally vacation in Oct.1-Oct.8) So I stop fixxing this map about a month
Topic Starter
SparkNights
Y don't player mod my map?
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