02:43:186 - bruh - __ -
B I G anime TIDDIES
greenlines in lower difs unused sometimes like 01:01:019 -
04:03:936 - spinner thing on some diffs is over a bit too early for the last inherited point to apply
Extra.00:03:353 (2) - makes sense to keep the density low in this part. But you could do a low spaced/stacked 1/2 sliders so you have the player click both "ta" and "da" vocals, since you kinda did follow the vocals perfectly in this chill. Something like this
http://i.imgur.com/e17Itvx.png would create a small build-up to the accented piano note at 00:04:019 (1) - which i think is pretty cool c:
00:46:353 (1,2,1,2,3) - I got very confused playing this. Didnt expect a pattern like this since its such a
rugh way to map something this cute : ( Maybe this inspires something:
https://puu.sh/wwD2t/dbfd8aad42.png doesnt quite fit in the screen but i was thinking of having 00:46:853 (1,2,3) - 00:47:519 (1,2,3) - straighter or something.
01:24:019 (1) - You think it would be possible to lower its position relative to 01:23:853 (2) - since a less horizontal seeming angle would make the transition a bit more rewrading imho : (
01:55:686 (1,2,1,2,3,1,2,3) - once i failed the first time i did anticipate this time and didn't misread.
02:10:353 (1,2,3,4,1) - i forgot this thing existed when i played and it didnt bother me at all. What kind of ape would complain lol
02:33:686 (1,2) - This angle is slightly tilting me and i dont see a way to quickly fix it.
02:47:686 (1,2,3,1,2,3) - It felt kinda intense contrary to the chill mood of this part. Staring with a triplet on that drum-roll thing followed by 3 1/2 spaced notes is kinda intense imo. It also sounds like its a 1/3 drum-roll with 02:47:908 - super muted, but i might be crazy lol. Something like this 02:50:519 (1,2,3) - might make the section more repetative but you could allways just throw a 1/4 repeat slider in there.
03:09:353 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - you could make this a cuter heart :< Have 03:09:353 (1,2,3,4) - bend inwards slightly. It looks like a very pixely heart-shape-thing like this.
https://puu.sh/wwDNe/378941d1f0.png03:54:353 (1,2) - This movement felt very robotic since its just horizontal movement which isnt cute at all :c might annoy you aswell now : )
Ez.00:06:686 (3) - make this shorter so you can put a note at the start of the next vocal line at 00:08:019 - ?
00:37:353 (1) - you could do a flip thing so it looks cooler by changing angles and stuff
https://puu.sh/wwEfc/c155fabb91.png (although this suggestiong conflicts with the object placement of 01:45:353 (2,1) - which instead has a cool overlap thingy going on :> )
00:58:019 (3,1,2,3,1) - You have constant 1/1 gaps between the objects but the music does some slowdown to emphasise the beginning of the chorus through contrast. You could implement something like this aswell by e.g. 01:01:019 - having a single note here instead of the slider
02:10:353 - same
02:37:353 (1) - tfw no haato ;(
01:01:019 - spinner ends before the last inherited point applies. Dunno if its intended, but check it.
Normal.Tiddies00:33:353 (3,4,5) - this is slightly triggering. Could you adjust the whole thing 00:33:019 (2,3,4,5) - so it all flows in a circular arc. I dont like somewhat-circular arcs >: (
00:58:686 (1,2,3,4,5,6,1) - in comparis to the Ez. diff this has some okay contrast : )
02:37:353 (1) - nice "heart" I think making it slightly slower would fuck over newer players as much as this "heart" shape fucks me. Also why the .05 thing
https://puu.sh/wwF2H/6d97d71888.png :thinking:
03:22:353 (4,5) - custom stack this so it doesnt stack back into the slider-end
http://i.imgur.com/fsK8hVp.png04:01:519 (1) - spinner thing
Although i dont like visually some of the circle into slider transitions like 01:53:353 (5,6,7,1) - its k.
H AR D.T IDDI ES00:11:186 (3,4,5) - could change this to
https://puu.sh/wwFl0/1e115d5365.png so you can represent the bass bote at 00:11:686 (5) -
01:10:519 (1,2,3,4) - I dont like how this flows but i also dknow know how to fix, so ya...
02:37:353 (1) - Dunno how viable a selfoverlapping sliderbody is in hard. Looks nice doe
ye, this me like-y
I N S A N E. T I D D I E S Tbh the sliders look cute in the editor but are a big fkn pain in the ass to play xD
I dont know how to mod this w/o sounding salty but i'll put down my concerns with some patterns and hope it sounds reasonable
00:19:353 (1,2,3) - these are well readable since the apearing approach-cricles are 2 for the single notes and 1 for the slider while also having a 1/1 gave between the first object stacked on the slider-end and the slider-head. In contrast 00:23:019 (1,2) - fits the music thematicly but strains the readability sligthly since its note clear how which of the two app.-circles is the once for the slider and which for the single note. This one is the easier kind of gimmick since once you've done it wrong once you gonna be ok the next time.
01:07:686 (1,2) - This one on the other hand gave me no chance to predict that its going to be 1/2 followed by a 1/1. I was expecting a 1/2 1/2 since its such a common pattern in the whole mapset.
At this point i become paranoid and dont even know if this 01:12:019 (1,2) - is 1/2 1/1 or the other way around...
After spending some time in the editor i figured out how you made each one of these patterns distinct but it would be easier
Its just too much stacking for even my tastes :C
A way to make them easier to spot woudl be to slightly off-stack them, but that would ruin the gimick a bit :/
https://puu.sh/wwHr5/70e9d1651b.png02:19:853 (1,1) - can you put them in the same NC so i dont get confused xD (just like 01:10:186 (1,2,1) - )
02:22:353 (4,1) - if i used a colourful sliderbody i would be able to tell them apart easier :thinking:
02:37:353 (1) - no haato for my broken hearto ;*c
03:27:186 (2,3,4,1,2) - This felt too clumped even for a gimmick like this tbh
Tbh AR8 might be even better for this diff but i might be becoming insane myself after finally learning to play this map...
that all i think
baaaaai o/