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Waterparks - Hawaii (Stay Awake)

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Topic Starter
Dashyy-
This beatmap was submitted using in-game submission on Tuesday, December 26, 2017 at 10:29:20 PM

Artist: Waterparks
Title: Hawaii (Stay Awake)
Tags: pop punk alt rock double dare otto wood awsten knight geoff wigington equal vision records
BPM: 170
Filesize: 4500kb
Play Time: 01:16
Difficulties Available:
  1. Easy (1.34 stars, 61 notes)
  2. Hard (3.26 stars, 169 notes)
  3. Insane (4.55 stars, 228 notes)
  4. Normal (2.06 stars, 124 notes)
Download: Waterparks - Hawaii (Stay Awake)
Information: Scores/Beatmap Listing
---------------
#1


this map sucks
Ametrin
nm from my q

[Insane]
00:07:365 (6) - NC here, 12 combo without stream is too long imo (and all the same place)
00:08:424 (11,12) - stack here is not a good idea. put 12 somewhere like 300|192 or stack with 00:08:777 (1) -
00:10:365 (6) - stack this with the end of 00:09:836 (4) -
00:48:306 (1,2,3,4,5,6,7,8,9) - make ds increasing will be cool
00:52:541 (6) - NC
00:55:365 (6) - ^ (and all the same place)
00:53:248 (9,10) - make 4 note here will fit the vocal like you did at 01:04:542 (9,10,11,12) -
00:58:188 (5) - NC

GL!
timemon
From my queue

[Hard]
I think the early part of the map needs to be nerfed. It's harder than the kiai and it steals the spotlight of the Kiai.
00:14:071 (10) - this huge spacing is insane
00:28:542 (5) - NC

00:28:542 (5,6,7,8,9) - what are you trying to focus on this section? it's like 1/2 everywhere. I suggest this http://i.imgur.com/u7qmon5.png
there is one time where the vocal is active on one red tick, you should make it clickable and this will help with that

00:30:306 (10) - the sliderend is stronger than its head, it should be clickable imo

00:31:895 - should be clickable and 00:32:777 (5,6) - should be a slider. switch it around maybe

Your kiai is good but the early parts need some work on the note emphasis, as they all sound like a bunch of 1/2 with no particular focus. Try to focus the vocal if you can.

[Insane]
Could use some Slider Velocity increase especially in this part 00:28:542 - they're a bit too short due to the fact your SV is only 1.4 (most insanes are 1.6-1.8)

00:07:718 (7,8) - should be a slider. This part is not intense and it will help emphasizing these clickables more at 00:08:071 (9,10,11,12) -

00:53:248 (9,10) - should be all clickables and make it a jump.
00:56:071 (9,10,11,12) - well you did it here (01:04:542 (9,10,11,12) - and here)

Good luck and nice song
Topic Starter
Dashyy-
SPOILER

Ametrin wrote:

nm from my q

[Insane]
00:07:365 (6) - NC here, 12 combo without stream is too long imo (and all the same place) nah pretty sure it's fine
00:08:424 (11,12) - stack here is not a good idea. put 12 somewhere like 300|192 or stack with 00:08:777 (1) -
00:10:365 (6) - stack this with the end of 00:09:836 (4) - made this a stack since the drums are calm here
00:48:306 (1,2,3,4,5,6,7,8,9) - make ds increasing will be cool
00:52:541 (6) - NC put nc on 7 instead
00:55:365 (6) - ^ (and all the same place)
00:53:248 (9,10) - make 4 note here will fit the vocal like you did at 01:04:542 (9,10,11,12) - changed 01:04:542 (9,10,11,12) since i felt like 4 note jumps were too dense
00:58:188 (5) - NC

GL! ty!

timemon wrote:

From my queue

[Hard]
I think the early part of the map needs to be nerfed. It's harder than the kiai and it steals the spotlight of the Kiai. well it is about as intense as the kiai, nerfed some parts tho
00:14:071 (10) - this huge spacing is insane
00:28:542 (5) - NC

00:28:542 (5,6,7,8,9) - what are you trying to focus on this section? it's like 1/2 everywhere. I suggest this http://i.imgur.com/u7qmon5.png
there is one time where the vocal is active on one red tick, you should make it clickable and this will help with that

00:30:306 (10) - the sliderend is stronger than its head, it should be clickable

00:31:895 - should be clickable and 00:32:777 (5,6) - should be a slider. switch it around maybe

Your kiai is good but the early parts need some work on the note emphasis, as they all sound like a bunch of 1/2 with no particular focus. Try to focus the vocal if you can. hard looks a lot better now, thank you very much!

[Insane]
Could use some Slider Velocity increase especially in this part 00:28:542 - they're a bit too short due to the fact your SV is only 1.4 (most insanes are 1.6-1.8) its a pretty slowish song so i wanted to use a slower sv

00:07:718 (7,8) - should be a slider. This part is not intense and it will help emphasizing these clickables more at 00:08:071 (9,10,11,12) -

00:53:248 (9,10) - should be all clickables and make it a jump. don't want insane to be too dense, since it's only 4.5
00:56:071 (9,10,11,12) - well you did it here (01:04:542 (9,10,11,12) - and here) i did it there to prepare players to get ready for the jumpy section at 00:59:600 (1,2,3,4,5,6,7) -

Good luck and nice song ty!!!!!!!!

no reply=fix
Kurogami
Hi! NM

Insane
00:10:895 (8,9) - That are the same sounds as 00:08:248 (9,10) but you used a lot lower spacing. I'd change it to larger.
00:08:600 (11) - This ovelapping sliderend would look better in my opinion.
00:16:542 (2,3) and 00:16:895 (4,5) In my opinion sliders instead of 2 circles in these 2 places would be better. I think 2 and 4 are stronger sounds than 3 and 5.
00:17:512 - Break here but I think you should map something.

Good luck! :)
Seaweed
nm from queue

Your NCs are all over the place. You should change them all to be only on the downbeats, then you can think about adjusting them a bit later but as of right now it looks kinda messy

[Insane]
00:07:012 (1,2,3) - inconsistent spacing
00:11:071 (6,7) - this spacing is huge compared to 00:10:895 (5,6) - you should even it out a bit. There's no change in volume or sounds so there shouldn't really be a reason to have a large spacing like that
00:11:600 (1) - overlaps.. let it stack with 00:11:071 (6) - instead
00:14:777 (1) - should be 0.07x spacing like the others
00:29:424 (4,5) - spacing
00:37:012 (1,2,3) - This part is too empty for insane. Map to instruments instead pls
01:05:777 (3) - use a red anchor instead for consistency
01:13:718 (1) - stack it with 01:13:365 (3) -

[Hard]
00:08:777 (1) - stack it
00:14:424 (1) - ^
00:15:483 (1) - overlaps :cry:
00:16:012 (1) - ^
00:28:189 (3,4) - copy paste 00:27:836 (1,2) - instead
00:31:365 (1) - stack
00:34:189 (1) - ^
00:37:012 (8,9,10) - replace with sliders that end on white ticks. The sounds are dragged so sliders would be more fitting
00:48:306 (1,2,3,4,5) - start from 30% vol instead
00:56:071 (6) - stack with 00:55:012 (3) -

[Normal]
00:29:953 (5) - fix spacing, should be 1.2x
Topic Starter
Dashyy-
SPOILER

Kurogami wrote:

Hi! NM

Insane:

00:10:895 (8,9) - That are the same sounds as 00:08:248 (9,10) but you used a lot lower spacing. I'd change it to larger.
00:08:600 (11) - This ovelapping sliderend would look better in my opinion.
00:16:542 (2,3) and 00:16:895 (4,5) In my opinion sliders instead of 2 circles in these 2 places would be better. I think 2 and 4 are stronger sounds than 3 and 5.
00:17:512 - Break here but I think you should map something. that part sounds really boring to map imo
Good luck! :) ty!!!!!!!!

Seaweed wrote:

nm from queue

Your NCs are all over the place. You should change them all to be only on the downbeats, then you can think about adjusting them a bit later but as of right now it looks kinda messy i don't get what you mean. most of the ncs are either on downbeats or important changes in the song.

[Insane]
00:07:012 (1,2,3) - inconsistent spacing
00:11:071 (6,7) - this spacing is huge compared to 00:10:895 (5,6) - you should even it out a bit. There's no change in volume or sounds so there shouldn't really be a reason to have a large spacing like that
00:11:600 (1) - overlaps.. let it stack with 00:11:071 (6) - instead blanket looks fine imo
00:14:777 (1) - should be 0.07x spacing like the others i made the spacing large since the jump to 2 was emphasized by the loud kick
00:29:424 (4,5) - spacing emphasized bcuz loud kick
00:37:012 (1,2,3) - This part is too empty for insane. Map to instruments instead pls wanted to give players a break before the triples
01:05:777 (3) - use a red anchor instead for consistency i don't get how that would make the map play better
01:13:718 (1) - stack it with 01:13:365 (3) - but it is stacked??

[Hard]
00:08:777 (1) - stack it i did stack it, just not perfectly bcuz i am an edgy mapper
00:14:424 (1) - ^
00:15:483 (1) - overlaps :cry:
00:16:012 (1) - ^
00:28:189 (3,4) - copy paste 00:27:836 (1,2) - instead
00:31:365 (1) - stack see above
00:34:189 (1) - ^ ok i'll fix that one since it was overkill
00:37:012 (8,9,10) - replace with sliders that end on white ticks. The sounds are dragged so sliders would be more fitting too dense for hard imo
00:48:306 (1,2,3,4,5) - start from 30% vol instead nah sounds fine the way it is
00:56:071 (6) - stack with 00:55:012 (3) -

[Normal]
00:29:953 (5) - fix spacing, should be 1.2x

no reply=fix

ty for mods!!!!!!!!!!
Stack
m4m from my queue

General

ending time is not consistent across diffs

also combo colors

You really don't need 2 timing points, using 1 on 00:04:541 is good enough (also fixes your nc's not being on the downbeat)

Normal

01:01:718 (6,7) - don't make these look similar, they are totally different
The first one is 1/4 and the second one has only 1/2sounds

aimod complains about ds so take a look at that

really don't have much too say, it's consistent in its patterning and looks okay

Hard

00:07:718 (7,8) - 7 is only curved so little that you should just copy 8 and flip it so it looks a bit better

00:14:071 (9,1) - stack this more like 00:08:424 (9,1) - as the first type of stacking looks way better

00:46:895 (11) - you messed up your nc'ing here

00:55:012 (3,6) - would look way better if they were actually stacked nicely

The biggest thing that bugs me on this diff is the intesity decrease at spots like 00:30:306 (6,7,8) -, Beacause following instruments and then decreasing the object density based on the vocals while the instrumentals keep going feels wrong

Insane

In this diff nc'ing every downbeat would be better to make sure the combo doesn't go above 10 every time

00:11:424 (11) - even though the sound is alot more quiet, decreasing the sapcing by this much doesn't fit, it's also not like you did the same thing at similar spots liek 00:14:071 (10,11) -

On an insane and up map this part, as it's perfectly mappable with some lower sv and object density

00:33:836 (5,6,1) - choose 1 type of mapping triples and don't mix it up (if the sections sound similar ofcourse)

00:36:659 (5,1,2) - would making for some better visible spacing distance to make sure that 12 doesn't look the same as 51 as the gap is 1/1

00:58:189 (1) - feels pretty out of place being the only really curved slider in the kiai

01:06:306 (5,1) - oh man, this overlap tilts me

01:10:895 (1,2,3) - would space these differently as placing these in the same stack with any nc to differentiate timing gaps is quite misleading

link to my map https://osu.ppy.sh/s/623776

Gl with the map
Topic Starter
Dashyy-
SPOILER

gottagof4ast wrote:

m4m from my queue

General

ending time is not consistent across diffs

also combo colors

You really don't need 2 timing points, using 1 on 00:04:541 is good enough (also fixes your nc's not being on the downbeat) i used it as a metronome reset

Normal

01:01:718 (6,7) - don't make these look similar, they are totally different
The first one is 1/4 and the second one has only 1/2sounds 7 is 1/4 if u listen closely

aimod complains about ds so take a look at that

really don't have much too say, it's consistent in its patterning and looks okay

Hard

00:07:718 (7,8) - 7 is only curved so little that you should just copy 8 and flip it so it looks a bit better its my mapping style!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

00:14:071 (9,1) - stack this more like 00:08:424 (9,1) - as the first type of stacking looks way better

00:46:895 (11) - you messed up your nc'ing here i actually messed up in a different place but ok

00:55:012 (3,6) - would look way better if they were actually stacked nicely

The biggest thing that bugs me on this diff is the intesity decrease at spots like 00:30:306 (6,7,8) -, Beacause following instruments and then decreasing the object density based on the vocals while the instrumentals keep going feels wrong but i'm following vocals there

Insane

In this diff nc'ing every downbeat would be better to make sure the combo doesn't go above 10 every time don't think it's too big of a deal to have high combos since players at this level should be able to read them fine

00:11:424 (11) - even though the sound is alot more quiet, decreasing the sapcing by this much doesn't fit, it's also not like you did the same thing at similar spots liek 00:14:071 (10,11) -

On an insane and up map this part, as it's perfectly mappable with some lower sv and object density again, it seems kinda boring to map that part, but i'll think about it

00:33:836 (5,6,1) - choose 1 type of mapping triples and don't mix it up (if the sections sound similar ofcourse)

00:36:659 (5,1,2) - would making for some better visible spacing distance to make sure that 12 doesn't look the same as 51 as the gap is 1/1

00:58:189 (1) - feels pretty out of place being the only really curved slider in the kiai i like to mix up my sliders

01:06:306 (5,1) - oh man, this overlap tilts me

01:10:895 (1,2,3) - would space these differently as placing these in the same stack with any nc to differentiate timing gaps is quite misleading during testplays the people who played this part had no trouble reading it so it should be fine

link to my map https://osu.ppy.sh/s/623776

Gl with the map

no reply=fix

ty for mod!!!!
faygo
hello NM~

Insane
Good map~
However during the kiai time you use curved sliders sometimes but other times u decided to use sliders with red point to achieve the same bended effect. I don't see any coherent patterns regarding your use and neither can I identify any significant changes in rhythm: http://i.imgur.com/ixyE3GA.jpg

  1. 00:28:542 (1) Move it a bit further away from (2) like you do for similar patterns in the later part?
  2. 00:37:718 (2) Just keep it curved like the others?
  3. 00:40:895 (5) and 00:43:718 (4) are not stacked but 00:45:130 (5) is? In my opinion I feel stacking is okay here as it isn't too confusing
  4. 01:00:659 (5,6) The spacing actually becomes smaller compared with 00:59:953 (2,3), make it bigger like u do for 01:01:365 (8,9)
  5. 01:08:071 (1) and 01:09:482 (5) is another example: one is curved while another one has similar shape but is linear
  6. 01:16:542 Green tick is not snapped should be 01:16:541 instead, plus the slider is a bit ugly. Maybe this instead? http://i.imgur.com/aocUwZS.jpg
good job and good luck!
Topic Starter
Dashyy-

Faygor wrote:

hello NM~

Insane
Good map~
However during the kiai time you use curved sliders sometimes but other times u decided to use sliders with red point to achieve the same bended effect. I don't see any coherent patterns regarding your use and neither can I identify any significant changes in rhythm: http://i.imgur.com/ixyE3GA.jpg il don't see the huge deal as to why the sliders have to be the same. idk i just like to vary sliders in my maps.

  1. 00:28:542 (1) Move it a bit further away from (2) like you do for similar patterns in the later part? this section is noticeably calmer than the later part, so i decided to use lower spacing
  2. 00:37:718 (2) Just keep it curved like the others? nah it looks fine
  3. 00:40:895 (5) and 00:43:718 (4) are not stacked but 00:45:130 (5) is? In my opinion I feel stacking is okay here as it isn't too confusing
  4. 01:00:659 (5,6) The spacing actually becomes smaller compared with 00:59:953 (2,3), make it bigger like u do for 01:01:365 (8,9)
  5. 01:08:071 (1) and 01:09:482 (5) is another example: one is curved while another one has similar shape but is linear changed 01:08:071 (1), not the other one tho
  6. 01:16:542 Green tick is not snapped should be 01:16:541 instead, plus the slider is a bit ugly. Maybe this instead? http://i.imgur.com/aocUwZS.jpg chnaged it but not ur suggestion
good job and good luck!
no reply=fix

ty for modding!!!!!!!!!!
Juiceys
Insane:

00:37:012 (1,2,3) - I'm not sure why the vocals are mapped here. They aren't prominent enough to justify mapping to them and there are perfectly fine instrumental noises you could map here instead. Mapping the vocals seems pointless and it makes the map flow weird imo

00:43:718 (4,1,5,1) - Make these both perfect, or imperfect stacks, keeps the map consistent and cleaner, making them different even though the sounds they're mapped to are similar is pointless

The Kiai: The volume level stays consistent throughout the entire kiai, So if you want to implement higher DS you should do it ONLY on the prominent drum noises in this song, which you do for the most part, but if you don't do it for all of them such as

00:56:777 (1) - The sliderend
00:58:189 (1) - ^

And when you map this sound, it should be a higher DS than the notes around it to emphasize this sound

01:07:718 (5) - Here the jump should be larger because of the drum
01:09:130 (4) - Jump to this note should be larger than the jump to 01:08:777 (3) -

Short mod, Hope it helped! good luck
Topic Starter
Dashyy-

Juiceys wrote:

Insane:

00:37:012 (1,2,3) - I'm not sure why the vocals are mapped here. They aren't prominent enough to justify mapping to them and there are perfectly fine instrumental noises you could map here instead. Mapping the vocals seems pointless and it makes the map flow weird imo due to popular demand i did it

00:43:718 (4,1,5,1) - Make these both perfect, or imperfect stacks, keeps the map consistent and cleaner, making them different even though the sounds they're mapped to are similar is pointless

The Kiai: The volume level stays consistent throughout the entire kiai, So if you want to implement higher DS you should do it ONLY on the prominent drum noises in this song, which you do for the most part, but if you don't do it for all of them such as

00:56:777 (1) - The sliderend
00:58:189 (1) - ^

And when you map this sound, it should be a higher DS than the notes around it to emphasize this sound

01:07:718 (5) - Here the jump should be larger because of the drum jump is large enough i think
01:09:130 (4) - Jump to this note should be larger than the jump to 01:08:777 (3) - can't make it larger :(

Short mod, Hope it helped! good luck
no reply=fix

ty!!!!!!!!!
PandaHero
Hey! M4m from my queue.

[General]
1. This break looks so lazy in 1:10 song, I would like you to map it.
2. Check AiMod, it says that kiai isn't snapped.
3. Normal is a bit hard for being easiest diff in mapset, will be cool if you add easy in your mapset.
4. I definitely needs more combo colors :c

[Normal]
00:51:130 - do you really need this red line here? o.o
00:37:012 (1,2,3) - make it as a three 1/1 sliders? Looks a bit undermap, especially after this patterns - 00:34:189 (1,2,3,4,5,6).
00:59:600 (3) - hm, you can nc it for showing that the rhythm is changed.

[Hard]
00:05:953 (2) - add nc as you did in normal diff?
00:14:424 (1,1,1,1) - looks like nc spam for me, I can't understand why you nc'd these sliders, there are no sv changes here.
00:28:189 (3) - these follow points looks not very nice, you can put nc here.
00:28:365 (4,1) - it will be better to play if you make spacing here the same as here - 00:28:012 (2,3).
00:28:541 - this slider-only section is so boring, I guess you can add notes in some places. For example here - 00:31:718 (2) - make it as a two notes, because there are two different words in the text of song. Same here - 00:32:424 (4), 00:34:542 (2) - ,
00:29:953 (5) - I would like to nc it for separating the patterns.
00:32:777 (5) - ^
00:31:011 (8,1) - I recommend you to increase spacing a bit for showing that here is new tact.
00:39:130 (4) - add nc here?
00:39:836 (1,2) - two different sounds here, it's feel so strange for me that you stacked it. Maybe smth like this?
00:42:659 (9,1) - swap nc's?
00:48:306 (1,2,3,4) - hm, you can gradually increase the sv of these sliders, because volume lvl of the song is increasing too.
00:49:365 (4,5) - too small spacing for the sound on 5 note imo, will be cool if you increase it.
01:05:247 (10) - nc?
01:13:718 (5) - ^
01:10:894 (1,2) - increase spacing between a 1/1 objects? It will be fine even if you make it as here - 01:11:953 (4,5).

[Insane]
00:05:953 (1) - add finish
00:08:776 (1) - ^
00:11:600 (1) - ^
00:14:424 (1,2,1) - ^
00:28:542 (1) - ^
00:34:189 (1) - ^
00:37:011 (1) - ^
00:14:071 (5) - missed clap.
00:33:836 (5) - ^
00:41:600 (2) - ^
00:42:306 (6) - ^
00:43:012 (2,4) - ^
00:44:424 (2,5) - ^
00:45:836 (2,5) - ^
00:47:248 (2,7) - ^
00:55:718 (3) - ^
01:04:188 (2,6) - ^
01:08:071 (1) - clap on slider's end.
01:10:541 (5) - clap on the head.
01:13:718 (1) - finish on it's head?
01:16:541 (2) - ^
00:38:423 (6) - nc?

I don't like some overlaps, but the rest of diff looks fine.

That's all from me, good luck with this set.
FunnyA
Hello... from FunnyA's Modding Queue

Conclusions
The conclusion what i got :

General


00:17:423 - 00:27:658 - Break Time is only used for Normal and Hard diff only. You can also create and add some objects, especially in insane diff. After that you add their hitsound by shrink the volume, it's about 30%

00:51:129 - 01:03:717 - The location of the kiai time is not right on the downbeat. You can try carefully to mark and check the exact kiai time (on the white line above).

Timing

Volumes that have reached 100% should be deducted, at least up to 60% or lower.

Metadata

Turn off or remove the checklist on Widescreen Support (Advanced) in Normal and Hard diff. Because it is turned on your map that it has Storyboard.

Normal


00:05:601 (1,1) - The distance is too far .... You can use the recommended distance snap for easy and normal diff, so the player is not confused to determine between the distance and rhythm.
01:15:130 (2,3) - ^
00:42:658 (1,2,1,2,1,2,1,2) - Bad Flow
00:45:483 (1,2,1) - ^
00:41:248 (1,2) - Blanket... it's better

Hard


00:05:953 (1) - New Combo
00:08:424 (8,1) - Stacked it perfectly
00:10:895 (7,8,9) - ^
00:13:716 (7,8,9) - ^
00:14:953 (1,1,1) - Delete New Combo Colour
00:16:681 - NC
00:35:953 (6,1) - Overlap Please ^^
00:37:364 - Add just one hitcircle, please
00:42:659 (9) - NC
00:43:012 (1) - Delete New Combo Colour
01:05:247 (10) - NC
01:13:718 (5) - ^

Insane


00:08:069 (3,4,5,6,1) - Bad Flow ... maybe you can change like in this picture (next time i 'll give you some example picture)

Positions (5) and (6) must be exchanged so that players are not confused reading the note. You can also swap quickly (click both hitcircle directly and click Ctrl G simultaneously).

00:06:481 (2,3,4,5) - Bad flow
00:38:423 (6,10,13) - NC
01:07:542 (4,6) - Make the same position


In my opinion
Your hitsound is very good. You are also understand in music and I love that song ^^
But you must also improve the flow especially the insane diff so the pattern is more interesting.
I'm sorry if I gave you a little advice. But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

For example the picture I'll send in this forum next time. Be patient ^^

I hope you will get ranked map. Good luck :)
Topic Starter
Dashyy-
SPOILER

PandaHero wrote:

Hey! M4m from my queue.

[General]
1. This break looks so lazy in 1:10 song, I would like you to map it. its too slow to map :(
2. Check AiMod, it says that kiai isn't snapped.
3. Normal is a bit hard for being easiest diff in mapset, will be cool if you add easy in your mapset. it's a rankable spread tho. most of the testplayers said normal played alright for them
4. I definitely needs more combo colors :c i think 4 is enough

[Normal]
00:51:130 - do you really need this red line here? o.o
00:37:012 (1,2,3) - make it as a three 1/1 sliders? Looks a bit undermap, especially after this patterns - 00:34:189 (1,2,3,4,5,6). hard uses 3 1/1 sliders so i wanted normal to have an easier pattern
00:59:600 (3) - hm, you can nc it for showing that the rhythm is changed.

[Hard]
00:05:953 (2) - add nc as you did in normal diff?
00:14:424 (1,1,1,1) - looks like nc spam for me, I can't understand why you nc'd these sliders, there are no sv changes here.
00:28:189 (3) - these follow points looks not very nice, you can put nc here. i don't get how a nc would make it play better
00:28:365 (4,1) - it will be better to play if you make spacing here the same as here - 00:28:012 (2,3). i wanted to signify that this section is slower than the previous section, so i made the jump small
00:28:541 - this slider-only section is so boring, I guess you can add notes in some places. For example here - 00:31:718 (2) - make it as a two notes, because there are two different words in the text of song. Same here - 00:32:424 (4), 00:34:542 (2) - ,
00:29:953 (5) - I would like to nc it for separating the patterns. in this section, i nc when a new measure comes in
00:32:777 (5) - ^
00:31:011 (8,1) - I recommend you to increase spacing a bit for showing that here is new tact.
00:39:130 (4) - add nc here? don't feel like it's necessary
00:39:836 (1,2) - two different sounds here, it's feel so strange for me that you stacked it. Maybe smth like this? i stacked it to hint players that more stacks are coming up
00:42:659 (9,1) - swap nc's?
00:48:306 (1,2,3,4) - hm, you can gradually increase the sv of these sliders, because volume lvl of the song is increasing too. feels too difficult for hard, i'll do it in insane tho
00:49:365 (4,5) - too small spacing for the sound on 5 note imo, will be cool if you increase it.
01:05:247 (10) - nc?
01:13:718 (5) - ^
01:10:894 (1,2) - increase spacing between a 1/1 objects? It will be fine even if you make it as here - 01:11:953 (4,5). players at this level should be able to read the 1/1 jump

[Insane]
00:05:953 (1) - add finish
00:08:776 (1) - ^
00:11:600 (1) - ^
00:14:424 (1,2,1) - ^
00:28:542 (1) - ^ there's no cymbal there :(
00:34:189 (1) - ^
00:37:011 (1) - ^
00:14:071 (5) - missed clap.
00:33:836 (5) - ^
00:41:600 (2) - ^
00:42:306 (6) - ^
00:43:012 (2,4) - ^
00:44:424 (2,5) - ^
00:45:836 (2,5) - ^
00:47:248 (2,7) - ^
00:55:718 (3) - ^
01:04:188 (2,6) - ^
01:08:071 (1) - clap on slider's end.
01:10:541 (5) - clap on the head.
01:13:718 (1) - finish on it's head?
01:16:541 (2) - ^
00:38:423 (6) - nc?

I don't like some overlaps, but the rest of diff looks fine.

That's all from me, good luck with this set. ty!!!!!!!

ulfanirahmi wrote:

Hello... from FunnyA's Modding Queue

Conclusions
The conclusion what i got :

General


00:17:423 - 00:27:658 - Break Time is only used for Normal and Hard diff only. You can also create and add some objects, especially in insane diff. After that you add their hitsound by shrink the volume, it's about 30% i already explained why i didn't want to map the break, but i'm 100% positive that breaks can be used in insane+ diffs lol

00:51:129 - 01:03:717 - The location of the kiai time is not right on the downbeat. You can try carefully to mark and check the exact kiai time (on the white line above).

Timing

Volumes that have reached 100% should be deducted, at least up to 60% or lower. i used 100% volume since the object was really loud

Metadata

Turn off or remove the checklist on Widescreen Support (Advanced) in Normal and Hard diff. Because it is turned on your map that it has Storyboard.

Normal


00:05:601 (1,1) - The distance is too far .... You can use the recommended distance snap for easy and normal diff, so the player is not confused to determine between the distance and rhythm.
01:15:130 (2,3) - ^
00:42:658 (1,2,1,2,1,2,1,2) - Bad Flow there's no such thing as bad flow. and i don't know what ur talking about since the section has been using circular flow which is the most comfotable flow there is
00:45:483 (1,2,1) - ^
00:41:248 (1,2) - Blanket... it's better that would break the flow i'm using

Hard


00:05:953 (1) - New Combo
00:08:424 (8,1) - Stacked it perfectly i'm an edgy mapper which means edgy stacks
00:10:895 (7,8,9) - ^
00:13:716 (7,8,9) - ^
00:14:953 (1,1,1) - Delete New Combo Colour
00:16:681 - NC doesn't fit
00:35:953 (6,1) - Overlap Please ^^ looks really bad
00:37:364 - Add just one hitcircle, please i don't get what you mean? you linked me to a sliderend
00:42:659 (9) - NC
00:43:012 (1) - Delete New Combo Colour
01:05:247 (10) - NC
01:13:718 (5) - ^

Insane


00:08:069 (3,4,5,6,1) - Bad Flow ... maybe you can change like in this picture (next time i 'll give you some example picture)

Positions (5) and (6) must be exchanged so that players are not confused reading the note. You can also swap quickly (click both hitcircle directly and click Ctrl G simultaneously). players at this level should be able to read overlaps easily

00:06:481 (2,3,4,5) - Bad flow plays fine
00:38:423 (6,10,13) - NC
01:07:542 (4,6) - Make the same position its fine how it is


In my opinion
Your hitsound is very good. You are also understand in music and I love that song ^^
But you must also improve the flow especially the insane diff so the pattern is more interesting.
I'm sorry if I gave you a little advice. But, if any of my suggestions that you do not change it, no problem. And it depends on you whether it's good for you or not.

For example the picture I'll send in this forum next time. Be patient ^^

I hope you will get ranked map. Good luck :) ty!!!!!!!!

no reply=fix
nextplay
hi


[General]

Maybe consider add a easy? your normal uses a lot of 1/2 and 3-4 circles in a row which is pretty hard (for noobs). I can make one if you want xd

[Normal]

00:10:894 (4) - This is a bit too close at 3 move it to 230|348
00:48:306 (1,2,3,4,5) - too hard for a normal could use some 1/1 slider
idk actually the diff is pretty okay I just dislike the concept with 3-4 Circles in a row and the most curved slider which could be just straight ones

no kds
Topic Starter
Dashyy-

My Angel Kanan wrote:

hi


[General]

Maybe consider add a easy? your normal uses a lot of 1/2 and 3-4 circles in a row which is pretty hard (for noobs). I can make one if you want xd hmu

[Normal]

00:10:894 (4) - This is a bit too close at 3 move it to 230|348
00:48:306 (1,2,3,4,5) - too hard for a normal could use some 1/1 slider it's the peak tho
idk actually the diff is pretty okay I just dislike the concept with 3-4 Circles in a row and the most curved slider which could be just straight ones my style consists of weird sliders lo

no kds
i gave kds before reading the mod darn it
Nao Tomori
[insane]
00:06:483 (2,3,4) - 1/1 slider here would be nice since it's the next note from 00:05:953 (1) - imo

00:07:012 (5,6) - much better as a 1/1 slider here, since it matches to 00:05:953 (1) - in the song

00:16:894 (3) - imo this 1 should be a pretty high spacing jump, highest pitch and all that

00:27:836 (1,2,3) - 4 circles? you put 4 circles on this in the intro

00:39:836 (1,2,3,4,5) - here i think there should be a more dramatic change in something; sv, spacing, whateever, but this part is really different from earlier so highlighting that contrast is cute

00:52:189 (5,6) - making all of these 5s into 1/1 sliders could be nice. you'd highlight the fact that it's an extended vocal a lot more.

00:57:306 (2,3) - 1/1 slider?

00:58:718 (2,3) - same
highlighting cute vocals is nice

01:00:659 (5,6,7) - u could do some mad edgy rhythm following the background piano like http://puu.sh/wMMZL/bd049d827c.jpg xd

01:06:659 (1) - random 1 combo nc? lol

01:08:600 (2,3) - these ones too, ctrl g or 1/1 slider is really nice

[hard]
00:06:483 (2,3) - at least on hard, definitely good to put 1/1 here.

00:33:835 (9,1) - unrankable pixel overlap

00:41:248 (5,6) - you could follow the offbeat vocals here to make the section more unique

00:56:777 (1) - uhh the vocal here is pretty clear on the red tick at 00:57:305 - , making 2 1/1s here definitely fits more

[normal]
ok i like the normal xd
Topic Starter
Dashyy-

Naotoshi wrote:

[insane]
00:06:483 (2,3,4) - 1/1 slider here would be nice since it's the next note from 00:05:953 (1) - imo following drums tho :(

00:07:012 (5,6) - much better as a 1/1 slider here, since it matches to 00:05:953 (1) - in the song

00:16:894 (3) - imo this 1 should be a pretty high spacing jump, highest pitch and all that

00:27:836 (1,2,3) - 4 circles? you put 4 circles on this in the intro

00:39:836 (1,2,3,4,5) - here i think there should be a more dramatic change in something; sv, spacing, whateever, but this part is really different from earlier so highlighting that contrast is cute how about all of them

00:52:189 (5,6) - making all of these 5s into 1/1 sliders could be nice. you'd highlight the fact that it's an extended vocal a lot more. would kinda derail from the rhythm i had

00:57:306 (2,3) - 1/1 slider?

00:58:718 (2,3) - same
highlighting cute vocals is nice

01:00:659 (5,6,7) - u could do some mad edgy rhythm following the background piano like http://puu.sh/wMMZL/bd049d827c.jpg xd but muh important drum sounds

01:06:659 (1) - random 1 combo nc? lol

01:08:600 (2,3) - these ones too, ctrl g or 1/1 slider is really nice

[hard]
00:06:483 (2,3) - at least on hard, definitely good to put 1/1 here.

00:33:835 (9,1) - unrankable pixel overlap

00:41:248 (5,6) - you could follow the offbeat vocals here to make the section more unique i like the rhythm right now

00:56:777 (1) - uhh the vocal here is pretty clear on the red tick at 00:57:305 - , making 2 1/1s here definitely fits more don't want to ignore the important drum sounds tho

[normal]
ok i like the normal xd
ty!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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