This is a BSS beatmap submission. Click here to view full beatmap information.
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Combo Commander
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This beatmap was submitted using in-game submission on Tuesday, August 08, 2017 at 10:01:17 PM

Artist: HoneyWorks meets TrySail
Title: Senpai. [MOVIE Ver.]
Source: 好きになるその瞬間を。~告白実行委員会~
Tags: suki ni naru sono shunkan wo kokuhaku jikkou iinkai natsukawa shiina asakura momo amamiya sora hokichi gaia astarte
BPM: 162
Filesize: 9120kb
Play Time: 01:40
Difficulties Available:

Download: HoneyWorks meets TrySail - Senpai. [MOVIE Ver.]
Information: Scores/Beatmap Listing
---------------
need mods :)
No pp here, please skip this map if you're looking for some pp xdd

Hokichi's Special Thanks


  • ezek for editing the bg for me
  • GhostFY for the help with the wave script
  • Damnae for storybrew

normal by astarte
hard by hokichi (00:00:000 00:48:967) - gaia (00:48:967 – 1:40:835)
sb: Hokichi <3
Thanks yamicchi, gaia for hitsounding things <3
Last edited by 0109- on , edited 24 times in total.
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Rhythm Incarnate
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0109- wrote:
GD?


K
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Star Shooter
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Earned 1 kudosu.
diff
00:03:768 (1,2) - 00:00:805 (1,2) - inconsi-
00:03:768 (1,2,3) - bend lại cho đẹp
00:08:585 (2,3) - symmetri-
00:12:290 (6,7) - thử để 2 cái này nằm ngang để nó comfortable hơn https://puu.sh/wkIfm/8f796c2985.png
00:13:401 (1,2,3,4,5) - 00:16:364 (1,2,3,4,5) - inconsist-
00:24:700 (2,1) - blanke-
00:28:961 (3,5,1) - có thể nào làm cho 2 cái blanket này bằng nhau để nó đẹp hơn k
00:36:556 (5) - tại vì kick ở đây, thử cho 00:36:926 (1,2) - cái này kick luôn
00:46:003 (1,2,3,1) - flow ở đây có hơi đơn giản quá, với lại ở đây 00:46:188 - có tiếng nên thử sửa chút
01:00:452 (6) - ctrl g? Để cho nó hợp vs 2 cái slider trước đó 00:59:155 (1,2) - , đồng thời emphasis 1 hơn là linear flow
01:00:823 (1,2) - symmetric
01:18:050 (5) - nc? stream dài
01:21:570 (1,2) - 01:18:606 (1) - inconsistent, để 2 circle sau stream không tạo thêm độ khó gì cả, đã chứng minh qua wata shinose kai
01:29:535 (5,6,7) - stack clearer
01:30:276 (10) - để đâu đó 370 350 để hợp vs slider 1
01:30:461 (1,3) - inconsistent shape man
01:32:684 (1,2) - blan-
01:34:722 (1,2) - blanket
01:38:797 (1,1) - blanket. 01:39:353 (1) - cái này đơn giản quá không đẹp

dif
00:19:884 (3,4) - blanket
00:26:738 (1) - lấy cái này rotate -120 độ rồi để lên 2? như vậy sẽ cân đối hơn
00:28:220 (1) - thử như vầy https://puu.sh/wkJjd/a37135541b.png , 00:28:220 (1,3) - như vậy nó symmetric hơn
00:31:184 (1,2) - ukr
01:39:353 - cho click một cái đi rồi hẵng spin

map dơ vl gl
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Combo Commander
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Hikan wrote:
diff
00:03:768 (1,2) - 00:00:805 (1,2) - inconsi- đoạn này sao phải consistent? vocal không giống nhau đến thế
00:03:768 (1,2,3) - bend lại cho đẹp tức là phải bend ra sao :|
00:08:585 (2,3) - symmetri- dạ
00:12:290 (6,7) - thử để 2 cái này nằm ngang để nó comfortable hơn https://puu.sh/wkIfm/8f796c2985.png đoạn jump build-up này nhạc nó cùng một âm chứ không có biến đối gì khác mà tự nhiên đặt ngang ra như thế ;)
00:13:401 (1,2,3,4,5) - 00:16:364 (1,2,3,4,5) - inconsist- tại đoạn này mở đầu nên muốn làm rhythm thoáng ra 1 chút rồi mới dày lên =)), để đợi thêm chút ý kiến xem nhưng khả năng cao phải sửa :)
00:24:700 (2,1) - blanke- để đó cho nó có flow thôi ko định blanket :)
00:28:961 (3,5,1) - có thể nào làm cho 2 cái blanket này bằng nhau để nó đẹp hơn k ok
00:36:556 (5) - tại vì kick ở đây, thử cho 00:36:926 (1,2) - cái này kick luôn vậy trông cũng ngon nhưng cái kick ở đây đang muốn nhấn cái baka, với lại ko biết nên để cái kick nữa ở đâu :|
00:46:003 (1,2,3,1) - flow ở đây có hơi đơn giản quá, với lại ở đây 00:46:188 - có tiếng nên thử sửa chút đã remap lại đoạn này chút
01:00:452 (6) - ctrl g? Để cho nó hợp vs 2 cái slider trước đó 00:59:155 (1,2) - , đồng thời emphasis 1 hơn là linear flow oki trông ổn ạ
01:00:823 (1,2) - symmetric ok
01:18:050 (5) - nc? stream dài không cần thiết lắm vì cũng không ảnh hưởng nhiều
01:21:570 (1,2) - 01:18:606 (1) - inconsistent, để 2 circle sau stream không tạo thêm độ khó gì cả, đã chứng minh qua wata shinose kai dạ
01:29:535 (5,6,7) - stack clearer rõ rồi mà
01:30:276 (10) - để đâu đó 370 350 để hợp vs slider 1 dạ
01:30:461 (1,3) - inconsistent shape man cần j phải consistent
01:32:684 (1,2) - blan- tek
01:34:722 (1,2) - blanket tưởng vậy ổn rồi
01:38:797 (1,1) - blanket. 01:39:353 (1) - cái này đơn giản quá không đẹp fk everything i go generic

dif
00:19:884 (3,4) - blanket dạ
00:26:738 (1) - lấy cái này rotate -120 độ rồi để lên 2? như vậy sẽ cân đối hơn không hiểu lắm @@
00:28:220 (1) - thử như vầy https://puu.sh/wkJjd/a37135541b.png , 00:28:220 (1,3) - như vậy nó symmetric hơn sao cần phải làm cho đối xứng?
00:31:184 (1,2) - ukr dạ :(
01:39:353 - cho click một cái đi rồi hẵng spin không cần thiết lắm, để như vầy cho spin đỡ khó hơn chút

map dơ vl gl speedmap ạ


<3 <3
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Combo Commander
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m4m deal, mod dis https://osu.ppy.sh/s/555454
chọn tầm 2 diff là được, top diff, bouyaaa với another ko cần thiết phải mod nhưng mod được thì tốt



    top diff
  • 00:03:398 (4) - kiểu đang follow vocals xong rồi tự dưng thêm cái slider này thấy loãng quá. https://osu.ppy.sh/ss/8387551 . Mấy chỗ sau cũng thế
  • 00:03:768 (1) - sao k map thành circle + slider luôn? rõ giai điệu hơn.
  • 00:09:696 (1,2,3,4,5) - cái này đáng ra phải làm nổi bật hơn, thế này chẳng khác gì mấy chỗ khác. https://osu.ppy.sh/ss/8387696 ví dụ thôi
  • 00:17:291 (4) - stack chỗ nào khác đẹp hơn đc ko -_-
  • 00:25:256 (1,2) - sao k theo vocals?
  • 00:28:961 (3,4,5) - theo gì vậy? guitar thì đánh đều 1/2 rồi k đáng để emphasise.
  • 00:37:852 (5) - 2 circle? spacing nhỏ thôi để tách biệt với (4)
  • 01:33:425 (1,2,3,4,5) - hòa âm đặc biệt, flow khác chút đc k ? thử ctrl+g (2)

    :c sao map nhạt thế, kiểu thấy flow êm quá, nên dùng movement để nhấn mạnh các chỗ cần nhấn trong bài nhiều hơn.


    insnae
  • 00:06:362 (4) - uh kiểu giống top diff. Insane thì càng nên để density thấp hơn. Cái đống piano đằng sau đánh đều 1/2 rồi, ko cần phải emphasise.
  • 00:28:220 (1) - sao chỗ này tự dưng bẻ flow lol, ctrl+g?
  • 01:23:422 (2,4) - che mất reverse arrow là unrankable nha, 01:23:607 (3,4) - ctrl+g mỗi cái là ok.


    collab hard
    idk which part is hoki's and which is gaia's so I hope it's not too inconvenient figuring out which is whose.
  • 00:16:179 (6,2) - is this supposed to be a blanket? Please fix if that's the case.
  • 00:21:366 (2,3,4,5,6,1) - note density is too high all of a sudden, (5,6) being a 1/2 slider makes more sense considering the note on (6) is pretty weak.
  • 00:50:819 (2,3,4) - confusing spacing in a Hard imo and i'm not sure what you're trying to emphasise either.
  • 01:02:119 (4,5,1) - triple in a calm section is not reflective of the song imo, also the 1/4 note kinda dilutes the emphasis on the vocals that the previous objects have built.
  • 00:24:330 (4) - yo i think 1/4 kickslider is not allowed for a Hard. Also the violin is actually 1/6 (which is dumb to follow anyway) not 1/4 so i'd rather just map a 1/2 circle here.
  • 00:43:965 (2,1) - make it more aesthetically consistent with overlaps like 00:36:000 (3,1) - ? That looks awfully odd considering other overlap choices.
  • 00:51:190 (4,5) - some more equal spacing? spacing looks a little random here.


    astarte
  • 00:12:290 (6,1) - dùng stack cho 2/1 gap rồi thì ở đây không nên dùng stack, đặc biệt là khi người mới chơi read approach circle chưa tốt lắm
  • 01:21:199 (6) - nên để circle -> 1/1 gap hơn tại vì thế này làm loãng mất emphasis của cái 1/2 slider sau đó cho vocal
    nice diff


    easy
  • cắt bớt rhythm ra, người mới chơi toàn kiểu đứt 1 cái là ko biết theo rhythm sau như thế nào mà ông đánh đều cả dãy thế này. Dùng nhiều 2/1 gap hơn nữa. Với cả slider với người mới chơi thực sự là khó theo nên dùng slider để thay cho gap là không nên.
  • 01:03:786 (1) - đang sợ hơi ngắn cho Easy, thường là phải 1 measure. Hỏi mấy ông bn xem thế này đủ dài chưa
  • 01:18:235 (4) - để sang tick đỏ? tick này nghe lệch quá
  • 01:30:091 (4) - ^

    quan trọng nhất là cắt bớt rhythm, gap 2/1 nhiều hơn thì có nhiều cách để xử lí 3/2 rhythm hơn, mấy cái gap 3/2 xong rồi 1/1 lẫn lộn linh tinh khó bắt cho ng mới chơi lắm.
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Rhythm Incarnate
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LMT wrote:

collab hard
    idk which part is hoki's and which is gaia's so I hope it's not too inconvenient figuring out which is whose.
  • 00:16:179 (6,2) - is this supposed to be a blanket? Please fix if that's the case. // Yes, sure. At first, I thought it was a good blanket lol
  • 00:21:366 (2,3,4,5,6,1) - note density is too high all of a sudden, (5,6) being a 1/2 slider makes more sense considering the note on (6) is pretty weak. // Like this perharps?
  • 00:24:330 (4) - yo i think 1/4 kickslider is not allowed for a Hard. Also the violin is actually 1/6 (which is dumb to follow anyway) not 1/4 so i'd rather just map a 1/2 circle here. // Works for me. Fixed
  • 00:43:965 (2,1) - make it more aesthetically consistent with overlaps like 00:36:000 (3,1) - ? That looks awfully odd considering other overlap choices. // Ok I tried my best to center 00:43:965 (2) - lul


Thanks for the mods

Update lulululu
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66195
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48967
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Senpai. [MOVIE Ver.]
TitleUnicode:Senpai. [MOVIE Ver.]
Artist:HoneyWorks meets TrySail
ArtistUnicode:HoneyWorks meets TrySail
Creator:0109-
Version:Collab Hard
Source:好きになるその瞬間を。~告白実行委員会~
Tags:suki ni naru sono shunkan wo kokuhaku jikkou iinkai natsukawa shiina asakura momo amamiya sora
BeatmapID:1321510
BeatmapSetID:624763

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.3
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
805,370.484717505403,4,2,2,40,1,0
805,-142.857142857143,4,2,2,40,0,0
13401,370.484717505403,4,2,2,70,1,0
25256,-133.333333333333,4,2,2,70,0,0
35630,-100,4,2,2,70,0,0
66750,-90.9090909090909,4,2,2,70,0,1
90461,-125,4,2,2,60,0,0
93425,-111.111111111111,4,2,2,60,0,0
94722,-100,4,2,2,70,0,0
100835,-100,4,2,2,5,0,0


[Colours]
Combo1 : 0,225,0
Combo2 : 0,234,234
Combo3 : 9,175,255
Combo4 : 255,140,85

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316,180,83793,2,0,P|300:228|320:256,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
340,268,84070,1,0,0:0:0:0:
340,268,84163,2,0,P|356:316|336:344,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
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252,92,85830,6,0,P|296:128|260:232,1,154.000004699707,2|2,0:0|0:0,0:0:0:0:
224,296,86386,1,0,0:0:0:0:
311,248,86571,2,0,P|350:233|403:232,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
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112,176,87497,6,0,P|121:213|128:260,1,77.0000023498536,14|8,0:0|0:0,0:0:0:0:
112,300,87775,1,8,0:0:0:0:
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213,335,88053,2,0,P|265:355|337:351,1,115.50000352478,2|0,0:0|0:0,0:0:0:0:
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268,272,98797,1,2,0:0:0:0:
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256,192,99446,12,0,100835,0:0:0:0:
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Star Shooter
238 posts
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No kudosu yet.
LMT wrote:
:c sao map nhạt thế
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Combo Commander
312 posts
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LMT wrote:
m4m deal, mod dis https://osu.ppy.sh/s/555454
chọn tầm 2 diff là được, top diff, bouyaaa với another ko cần thiết phải mod nhưng mod được thì tốt



    top diff
  • 00:03:398 (4) - kiểu đang follow vocals xong rồi tự dưng thêm cái slider này thấy loãng quá. https://osu.ppy.sh/ss/8387551 . Mấy chỗ sau cũng thế Vậy thì có sao, hết vocal rồi có tiếng piano nổi vậy thì map theo thôi, chứ để không đó cảm giác không tốt
  • 00:03:768 (1) - sao k map thành circle + slider luôn? rõ giai điệu hơn. ok ạ
  • 00:09:696 (1,2,3,4,5) - cái này đáng ra phải làm nổi bật hơn, thế này chẳng khác gì mấy chỗ khác. https://osu.ppy.sh/ss/8387696 ví dụ thôi dạ
  • 00:17:291 (4) - stack chỗ nào khác đẹp hơn đc ko -_- đâu nhất thiết phải stack :) cái tam giác 00:17:291 (4,1,3) - trông cũng đc mà
  • 00:25:256 (1,2) - sao k theo vocals? ok ạ
  • 00:28:961 (3,4,5) - theo gì vậy? guitar thì đánh đều 1/2 rồi k đáng để emphasise. đâu phải gọi gì là emphasise, spacing giữa 2 cái 00:28:590 (2,3) - vẫn nhỏ còn đến 00:29:146 (4) - là tiếp tục follow vocal nên để spacing ra hơn chút thôi
  • 00:37:852 (5) - 2 circle? spacing nhỏ thôi để tách biệt với (4) dạ
  • 01:33:425 (1,2,3,4,5) - hòa âm đặc biệt, flow khác chút đc k ? thử ctrl+g (2) sửa lại linh tinh chút rồi ạ

    :c sao map nhạt thế, kiểu thấy flow êm quá, nên dùng movement để nhấn mạnh các chỗ cần nhấn trong bài nhiều hơn. dạ :(


    insnae
  • 00:06:362 (4) - uh kiểu giống top diff. Insane thì càng nên để density thấp hơn. Cái đống piano đằng sau đánh đều 1/2 rồi, ko cần phải emphasise. pitch thay đổi, 2 cái 00:05:621 (2,3) - piano nâng lên cao dần, còn cái này 00:06:362 (4) - tiếng piano hạ xuống nên spacing khác chút có sao đâu, ko ảnh hưởng nhiều khi chơi lắm
  • 00:28:220 (1) - sao chỗ này tự dưng bẻ flow lol, ctrl+g? vocal hạ hẳn xuống nên bẻ xuống chút
  • 01:23:422 (2,4) - che mất reverse arrow là unrankable nha, 01:23:607 (3,4) - ctrl+g mỗi cái là ok. đã nhích cái 4 ra chút ạ


    easy
  • cắt bớt rhythm ra, người mới chơi toàn kiểu đứt 1 cái là ko biết theo rhythm sau như thế nào mà ông đánh đều cả dãy thế này. Dùng nhiều 2/1 gap hơn nữa. Với cả slider với người mới chơi thực sự là khó theo nên dùng slider để thay cho gap là không nên. đã remap đoạn đầu chút giảm instensity
  • 01:03:786 (1) - đang sợ hơi ngắn cho Easy, thường là phải 1 measure. Hỏi mấy ông bn xem thế này đủ dài chưa sau break mà nên ổn thôi
  • 01:18:235 (4) - để sang tick đỏ? tick này nghe lệch quá dạ
  • 01:30:091 (4) - ^ <^>

    quan trọng nhất là cắt bớt rhythm, gap 2/1 nhiều hơn thì có nhiều cách để xử lí 3/2 rhythm hơn, mấy cái gap 3/2 xong rồi 1/1 lẫn lộn linh tinh khó bắt cho ng mới chơi lắm.


cảm ơn ạ :)
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Combo Commander
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LMT wrote:
m4m deal, mod dis https://osu.ppy.sh/s/555454
chọn tầm 2 diff là được, top diff, bouyaaa với another ko cần thiết phải mod nhưng mod được thì tốt

astarte

  • 00:12:290 (6,1) - dùng stack cho 2/1 gap rồi thì ở đây không nên dùng stack, đặc biệt là khi người mới chơi read approach circle chưa tốt lắm ko sao. gap khá xa + ds cao nen chả có chỗ nào để. mà diff nay định là khó hơn normal bình thường cho spread đẹp
  • 01:21:199 (6) - nên để circle -> 1/1 gap hơn tại vì thế này làm loãng mất emphasis của cái 1/2 slider sau đó cho vocal có tính trước lúc map và cũng thử rồi nhưng thấy ko hợp lắm tại khúc này dense thì hay hơn (khó hơn normal chút). Nếu ko dc thì sẽ consider 2 circle vô cài slider sau. dù gì thì cũng chỉ là normal nên mấy cái này chắc ko quan trọng mấy
nice diff


tks
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Spinner Sage
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hi hokichi
nm

Check with ranking criteria - adding stuff like [Movie Ver.] is not allowed anymore, put it in tags instead


notice me
00:24:330 (3) - i would put this at a sharper angle because it's smoother to play. maybe have a blanket with 00:24:700 (2,3,4,5,6) -


Insane
00:00:805 (1,2) - make spacing same as 00:01:360 (2,3) -
00:04:509 (3,1) - these two are visibly further apart than 00:03:954 (2,3) - I think it looks nicer if they had same spacing
00:58:229 (3,4) - looks better if you ctrl j + ctrl g 00:57:859 (1,2) - instead
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Seaweed wrote:
hi hokichi
nm

Check with ranking criteria - adding stuff like [Movie Ver.] is not allowed anymore, put it in tags instead im not alter-ing the title, as the official CD wrote


notice me
00:24:330 (3) - i would put this at a sharper angle because it's smoother to play. maybe have a blanket with 00:24:700 (2,3,4,5,6) - looks good but current pattern is fine


Insane
00:00:805 (1,2) - make spacing same as 00:01:360 (2,3) - why?
00:04:509 (3,1) - these two are visibly further apart than 00:03:954 (2,3) - I think it looks nicer if they had same spacing it needs to be emphasized since the pitch went up
00:58:229 (3,4) - looks better if you ctrl j + ctrl g 00:57:859 (1,2) - instead lol it looks worse :(


Thanks for modding :)
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Rhythm Incarnate
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m4m i guess

easy
nice

normal
01:06:750 (1,2,3,4,5,6,1,2,3,4,5,6) - at least gave player a space minimum 1/2 rhythm cuz usually player who play normal cant handle a dense rhythm,like this rhythm.my suggestion change 1/2 slider at 01:09:344 (6) - and 01:12:308 - into a circle for give player a space
01:18:606 (1,2,3,4,5,6,1,2,3,4,5,6) - ^

hard
00:11:549 (2,3) - the flow is kinda rough for me,cuz the movement isnt represent the drum well.im prefer you follow ds here and make a small jump at 00:11:919 (3,4) - cuz i feel the drum and guitar quite strong here.example : https://prnt.sc/fpzpqc
00:21:366 (2) - it looks like you tried emphasised the drum here but at the same it feels odd if you didnt emphasised the guitar here cuz the guitar's sound more stronger here.so my suggestion is put 2 circles here 00:21:366 - and then a 1/1 slider on the white tick 00:21:551 -
00:24:515 (5,6,7,8,9) - the issue same as above,its about the way you emphasis the music.so maybe 1/2 slider here 00:24:515 - for guitar and then 1/4 reverse slider at 00:24:793 - for the drum?
00:46:559 (2,1) - ugly overlap actually :/.the overlap is not structured well.just stack the tail on both of that slider instead
00:48:041 (3) - theres no drum sound that have to emphasis with these 1/4 reverse slider,so just use 1/2 slider instead
00:58:414 - if i were you i'd make clickable here for represent the vocal here and on the next tick
01:16:198 (3) - move this slider a bit down (make the jump more bigger) for represent the drum and vocal better

insane
00:21:366 (8) - same as hard
00:27:108 (2) - make this slider a bit farther and give more space for better pattern
01:05:639 (2,3,4,5,6,7) - the jump you used here is quite represent the drum here but the flow is kinda meh for me.especially the linear flow on circle (4,5,6) - is not a bit ugly and rough imo,i feel uncomfortable on gameplay.try my pattern if you dont mind : https://prnt.sc/fq034u
01:22:866 (6,1) - just make it closer a lil bit,cuz these jump more bigger if you compared with 01:18:606 (1,2) - that have strong cymbal and vocal on it
01:34:166 (3,4,5) - i think the flow could be polished more (this flow is kinda old and unattractive imo).try this flow instead : http://prntscr.com/fq06kp

notice meh
00:36:000 (2,3,4,5,6,7,8) - the current pattern is a bit weird for me,i mean why you have to ctrl g this slider 00:36:556 (5) - ? and make a jump on it. i know you tried to emphasised the lyric "baka" with those jump but it makes a big weird jump between (5,6) - if you testplay it,you can feel the awkwardness on those jump.so at first you have to make slider object (5,6) - closer cuz the rhythm is 1/4 rhythm and then make a jump on object (6,1) - for the drum.my suggestion : https://prnt.sc/fq0bze

thats all from me
sorry for my broken english xd (now im in training to mod with explanation)
GL!
if you were not satisfied with my mod you can cancelled my m4m
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-NanoRIPE- wrote:
m4m i guess

normal
01:06:750 (1,2,3,4,5,6,1,2,3,4,5,6) - at least gave player a space minimum 1/2 rhythm cuz usually player who play normal cant handle a dense rhythm,like this rhythm.my suggestion change 1/2 slider at 01:09:344 (6) - and 01:12:308 - into a circle for give player a space
01:18:606 (1,2,3,4,5,6,1,2,3,4,5,6) - ^
no diff is intentionally dense in the kiai. makes a nice contrast between intense kiai and calmer parts. true dat its not easy which is why i mainly use sliders and a rly high ds to get rid of overlaps. the whole point, after all, is to make the spread even, as typical normals only get about 1.9* for this song

if the host want to rename it advanced its up to him, otherwise no changes from me

tks for mod
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Rhythm Incarnate
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completing an m4m req you did time ago, modding back~
short mod


General
BPM is not 161.95, correct is 162 plus offset +10


Easy
00:10:993 (1) - why map with a reverse? besides drums, there's no notable beat
00:47:300 (1) - there's absolutely no need for NC
01:03:786 (1) - clap?


Astarte's Normal
leaving behind the high spacing, the diff is pretty good, good job


Collab Hard
00:24:886 (6,7,8,9) - can't you just do a reversing slider? an stream is pretty intense for a hard nor needed
00:31:091 - skipping this beat is not a good idea
01:25:830 (1,3) - 01:26:942 (4,1) - try to avoid overlaps like this


Insane
00:13:771 (2,3) - this has no emphasis and its flow is pretty bad


Notice me!
00:36:185 (3,5) - no emphasis, might confuse players
01:38:427 - 01:39:353 - between these parts are beats that you can convert them to stream, not mapping them would be a waste

this map still needs stuff to be polished before it can be ranked, but is not that bad
good luck~
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Combo Commander
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holy shit i got the blue screen error after replying to all of these oh gosh :(
im so sorry if you really need my explanation i'll try to do it again :(((

Thanks for modding :)
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