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Archspire - Fathom Infinite Depth

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Topic Starter
Kyu96
This beatmap was submitted using in-game submission on Thursday, November 16, 2017 at 1:01:42 PM

Artist: Archspire
Title: Fathom Infinite Depth
BPM: -720
Filesize: 13048kb
Play Time: 05:05
Difficulties Available:
  1. The Path To A World Long Gone (7.13 stars, 2380 notes)
Download: Archspire - Fathom Infinite Depth
Information: Scores/Beatmap Listing
---------------
Slips
short IRC mod
14:35 Kyu96: need a quick mod
14:35 Kyu96: slips
14:35 *Kyu96 is listening to [https://osu.ppy.sh/b/1309326 Archspire - Fathom Infinite Depth]
14:35 Sliproads: sure
14:35 Kyu96: status so far
14:35 Kyu96: Anything which doesnt fit?
14:36 Sliproads: stack these or make them further apart 00:01:716 (3,1) -
14:36 Sliproads: that always threw me off when i played
14:36 Sliproads: like this 00:03:352 (4,1) -
14:37 Sliproads: also use 0 stack leniency
14:37 Sliproads: looks cleaner
14:37 Kyu96: I placed 00:01:934 (1) - on 00:02:807 (2) - head
14:38 Sliproads: ok that should be fine
14:38 Kyu96: thats not rankable afaik
14:38 Sliproads: it is
14:38 Sliproads: loads of people use it
14:38 Kyu96: hm I dont like it at this place tho
14:38 Kyu96: I'll keep it in mind
14:38 Kyu96: Maybe i change this part a bit
14:38 Sliproads: I THINK it's rankable anyway
14:39 Sliproads: just try to make 1/2 directly overlap looks nicer
14:39 Sliproads: but up to you
14:39 Kyu96: Alrighty
14:39 Sliproads: here the guitar afer this 00:29:643 (1) -
14:39 Sliproads: you should do something with that
14:40 Sliproads: some easy sliders with low sv and low volume wouldnt do any harm
14:40 Sliproads: 1/2 sliders
14:41 Sliproads: put a circle on the red tick between here 00:57:134 (3,1) -
14:41 Sliproads: and the vocals after here 00:57:788 (2) -
14:41 Sliproads: 00:59:098 (3,1) - between on the red
14:42 Kyu96: Nope
14:42 Kyu96: Because
14:42 Kyu96: Then it would be inconsistent
14:42 Kyu96: Its the same rythm as in the beginning
14:42 Kyu96: I had a circle there before haha :D
14:42 Kyu96: LMT told me to remove it xd
14:42 Sliproads: but there's no beat / vocal point at the start so it makes sense there
14:42 Sliproads: you're literally just undermapping that other part though
14:43 Sliproads: 01:14:152 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this could be accelerated more
14:43 Kyu96: hmm I think about it
14:43 Kyu96: more spaced?
14:43 Sliproads: yeah
14:43 Sliproads: towards the end
14:43 Sliproads: also i take it you havent started hitsounding yet
14:43 Kyu96: alrught
14:44 Kyu96: Yeah I am a hitsound noob :D
14:44 Kyu96: will do that at the very end
14:44 Kyu96: I think
14:44 Sliproads: when you do make sure to also tinker around with hitsound volume
14:44 Sliproads: on drums make it idk 70% and on cowbells 50%
14:44 Sliproads: on guitar 60%
14:45 Kyu96: Yeah
14:45 Kyu96: I need to experiment with that
14:45 Kyu96: coz I never hitsoundd before xd
14:45 Sliproads: because this for example sounds too loud 01:18:952 (1,2,3,4,1,2,3) -
14:45 Kyu96: I am mainly looking for advice regarding flow/placement at the moment
14:45 Kyu96: :o
14:45 Sliproads: the map flows well
14:46 Kyu96: I make the single soft I guess
14:46 Kyu96: hmm i dunno
14:46 Sliproads: well justl isten to the song in the background
14:46 Sliproads: its not THAT heavy there
14:46 Sliproads: just some fast cowbells
14:46 Sliproads: so no need to have high vol
14:47 Sliproads: 00:52:988 (1,2) -
14:47 Sliproads: two objects at the same time
14:49 Kyu96: huh?
14:49 Kyu96: where
14:49 Sliproads: 00:52:988 (1,2) -
14:49 Kyu96: for me there are no duplicate objects at the same time
14:49 Sliproads: really
14:49 Sliproads: for me theres a circle (1) and a slider (2)
14:49 Kyu96: i only have a slider here
14:49 Kyu96: nothing beyond it
14:49 Kyu96: no :o
14:49 Sliproads: see what aimod says
14:49 Sliproads: maybe i did something by accident
14:50 Kyu96: :O
14:50 Kyu96: yeahit complains
14:50 Kyu96: but
14:50 Kyu96: i cant see it in tzhe timeline
14:50 Kyu96: LUL
14:50 Sliproads: move the slider
14:50 Sliproads: on the tl
14:50 Sliproads: see if theres something
14:51 Kyu96: https://osu.ppy.sh/ss/8531681
14:51 Kyu96: ther is nothing on the timeline
14:51 Kyu96: LUL
14:51 Kyu96: not beyond the slider
14:51 Sliproads: wat
14:51 Sliproads: okay then
14:51 Sliproads: well forget about that for now
14:51 Kyu96: ah nvm
14:51 Kyu96: foudn it
14:51 Kyu96: fixed
14:51 Sliproads: ah
14:51 Sliproads: nice
14:51 Sliproads: another problem
14:52 Sliproads: the audio bitrate is 192kbps+
14:52 Sliproads: which is unrankable
14:52 Kyu96: ik
14:53 Kyu96: i fix that at the very end
14:53 Sliproads: okay
14:53 Kyu96: i simply run the mp3 through a converter
14:53 Kyu96: and i should be fine
14:53 Sliproads: where did you get the mp3 from?
14:53 Kyu96: technicaldeathmetal.org
14:53 Sliproads: ok good
14:53 Kyu96: cd rip basically
14:53 Sliproads: yeah i know that site
14:53 Sliproads: mistake lots of people do is yt converts
14:53 Sliproads: lol
14:54 Kyu96: 01:38:588 -
14:54 Kyu96: from here on
14:54 Kyu96: its tricky to decide how to map
14:54 Kyu96: coz guitar
14:54 Kyu96: and drums
14:54 Kyu96: both dominant
14:55 Sliproads: just do reletively highly spaced streams and singletaps
14:55 Sliproads: the high spacing would fit the high pitch guitar
14:55 Kyu96: spaced 275bpm stzreams
14:55 Kyu96: xd
14:55 Sliproads: the streams would fit the 1/4 drums
14:55 Sliproads: reletively
14:55 Sliproads: https://osu.ppy.sh/ss/8531710
14:56 Sliproads: if you dont add much angle its fine
14:57 Kyu96: but i need to emphasize the guitar
14:57 Kyu96: by direction changes
14:57 Kyu96: or sth
14:57 Sliproads: thats what the spacing is for
14:57 Sliproads: you could also do spacing changees to emphasize the guitar
14:57 Sliproads: doesn't always need to be angle changes
14:58 Kyu96: wait i have an idea
14:58 Kyu96: let me try sth
14:58 Kyu96: i submit in a sec
14:58 Sliproads: okay
15:03 Kyu96: Update beatmap please
15:03 Kyu96: 01:38:588 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2) -
15:03 Kyu96: *cough not at all inspired by a certain map cough*
15:04 Sliproads: you could do that i mean it fits the guitar and drums at the same time but it'd be awkward to play
15:05 Kyu96: ye I need to make it a bit better
15:05 Kyu96: aesthetically
15:05 Kyu96: its not perfect yet
15:05 Kyu96: I am not satisfied
15:06 Sliproads: well its more the fact that youd have to move your cursor back to hit the emphasized note
15:08 Kyu96: hmm
15:08 Kyu96: Its tricky to make it look good and paly good at the same time
15:08 Kyu96: xd
LMT
  1. 00:01:716 (3,1) - stack 3 to 1 since that's the 1/1 gap concept.
  2. 00:11:752 (1,2,3,4) - this flows really meh, https://osu.ppy.sh/ss/8565394 try sth like this.
  3. 00:12:625 (1,2,3,4,5,6,7,8,1) - should this be similar to 00:13:498 (1,2,1) - this since vocals? like https://osu.ppy.sh/ss/8565421 try this rhythm here, more consistent with vocals.
  4. 00:18:952 (1,2,1,2) - what are those for? can't use it for vocals since it would be too inconsistent with other stream parts where you have vocals.
  5. 00:28:989 (1) - you can't use this SV for normal sound while you use 00:27:243 (1) - the same SV for a distorted pitch.
  6. 00:34:007 (3,1,2,3,4,5) - can't see the rhythm you're trying to make here, 00:34:225 - vocals start here, not the red tick. Vocals here utilise 3/2 rhythm as well https://osu.ppy.sh/ss/8565849 .
    Give the vocals more attention in that whole section
  7. 00:57:570 (1,2) - suggest you follow the vocals here as well since you've been doing it.
  8. 01:43:607 (1) - map a 1/2 jump here with decent spacing for the climax https://osu.ppy.sh/ss/8565874
Topic Starter
Kyu96

LMT wrote:

  1. 00:01:716 (3,1) - stack 3 to 1 since that's the 1/1 gap concept. - Yes, good idea !
  2. 00:11:752 (1,2,3,4) - this flows really meh, https://osu.ppy.sh/ss/8565394 try sth like this. - Ctrl+G'ed these sliders!
  3. 00:12:625 (1,2,3,4,5,6,7,8,1) - should this be similar to 00:13:498 (1,2,1) - this since vocals? like https://osu.ppy.sh/ss/8565421 try this rhythm here, more consistent with vocals. - Good catch, fixed this !
  4. 00:18:952 (1,2,1,2) - what are those for? can't use it for vocals since it would be too inconsistent with other stream parts where you have vocals. - Yeah.. I changed this to a normal 4 Note stream.
    Maybe a reverse slider will fit there better tho. I'll see what other people say!
  5. 00:28:989 (1) - you can't use this SV for normal sound while you use 00:27:243 (1) - the same SV for a distorted pitch. - I changed the SV to 1.0
  6. 00:34:007 (3,1,2,3,4,5) - can't see the rhythm you're trying to make here, 00:34:225 - vocals start here, not the red tick. Vocals here utilise 3/2 rhythm as well https://osu.ppy.sh/ss/8565849 . - I fixed that as well - thanks for the suggestion.
    I still have issues to grasp the correct rythm sometimes.

    Give the vocals more attention in that whole section
  7. 00:57:570 (1,2) - suggest you follow the vocals here as well since you've been doing it. - I don't see how I am not following the vocals here.
    The bigger jumps emphasize the intensity of the vocals in that section.
    I slightly re-positioned them tho.
  8. 01:43:607 (1) - map a 1/2 jump here with decent spacing for the climax https://osu.ppy.sh/ss/8565874 - Alright, looks better then the slider.
ItashaS13
o/

00:01:498 (1,2,3,1,2,1) - 00:04:770 (1,2,3,4,1,2,3) - spacing should be equal
00:01:607 (2,3) - this jump it's longer than 00:06:079 (1,2) - 00:04:334 (1,2) - and some others which.. doesn't make sense to me, these sliders should be more emphasized
00:06:952 (2,1) - this is kinda.. weird, maybe if you set the volume to 5% at the end of the slider that would be better (hmm this map isnt finished so I guess you haven't doing all this stuff)
00:07:825 (1,3) - shouldnt be these stacked?
00:16:989 (1,2,3,1) - this doesn't really looks like 1/3, the 1/3 rythm was not introduced yet you use this 1/3 stream, spacing it's a little bit different but the player will not notice that change, because it was never introduced so I recommend using some 1/3 sliders first and interleave them with some streams to a point where the rythm and spacing it's well defined
00:18:952 (1,2,3,4,5,6,7) - this also looks like 1/4
00:21:789 (1,2,3,1) - 00:23:316 (1,2,3,4,1) - one being 1/3 and the other 1/3 but they have soo similar shapes, really hard to know when a stream is 1/3 or 1/4
00:25:607 (4) - I think that this circle should be placed under 00:25:279 (1) - since it's sound its quite less intense, so it should not be over it, in terms of screen placement this is kinda nazi I know but I hope you get what I mean
00:25:716 (1,1,2) - awkward flow, maybe rotate this whole thing like 110° or so, that would flow a LOT better + would make more sense with 00:26:589 (1,2,3) - movement
00:37:716 (7,8) - really bad flow considering the reverse slider which makes you go up, but the next circle is down so.. this is really awkward, you didn't used such flow before so change this
00:38:152 (1,2,3) - why is spacing here less than this for example 00:33:570 (1,2,3,4) - song builds up intensity before next section so the spacing should be less in the beginning than the end of it
00:38:970 (4,1) - something similar should be done here 00:39:407 (4,1) - otherwise it would have no sense
00:43:170 (1,2,3,4) - I love these stacks in other ways then the usual
00:45:243 (4,1) - kinda... idk, I know you keep changing spacing there and using sliders for consistency, but since there's no guitar like 00:43:607 (5,6) - and 00:44:479 (1,2) - I'd say to stack 00:45:243 (4,1) -
00:48:771 (6,1) - feel like changing this into a sharp angle? like 00:47:024 (11,1) - not as sharpy as the first one tho
00:49:934 (4,5,6) - why don't change the direction of the stream or make smth to reflect that change
00:50:807 (1,2,3,4,5,6) - overspaced imo, compared to other streams and how the song goes at this point, this feel overspaced
00:57:243 - this gap kinda kills the flow (?) idk whats the word im looking for but you know what I mean right? like.. player won't expect this pause here so why not just make 00:57:134 (3) - a slider
01:01:279 (1,2) - is there something to justify this spacing? feel like 01:01:061 (1,1,2) - should have equal spacing
01:03:789 (1,2) - hmmm this rythm choice here was not the best imo, since you left this strong beat unclickable 01:03:679 -
01:04:552 (1) - out of place, something similar should be done here or change it into 3 circles?
01:07:607 (3,1) - should have less spacing since you never expect that reverse slider as a 1/3
01:08:916 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - imo this stream should have more spacing in the beginning and less in the end since the sound it's like decreasing it's pitch ~
01:18:952 (1,2,3,4,1,2,3) - I think that less spacing here would fit better, right now it just feels like the rest of the map smh
01:25:716 (2,3,4,5,1,2,3,4) - BLUE DRAGON GET OUT OF THAT BODY DDDDDDDDD: *raise a cross*
01:45:570 (1,2,3,4,5,6) - cmon what happened to you here? I mean.. this is just too normal, you can think of something better
I feel like you should increase spacing from 01:51:679 - to 02:03:025 - to a better buildup, right now it's like.. too weak and this 02:03:025 (1,2,1,2) - came in like a monster truck on a wall of glass

---------------------------------------------------------

I will mod the rest once you finish it

Im reaaally excited to see how you gonna map this 03:33:570 -
I like the song a lot even I'm TOO picky with this kind of metal

-and my net went down in the middle of the mod.. -.- problems of living in a country under communism -
Saved in a notepad

http://prntscr.com/g5nq75
Topic Starter
Kyu96

Itasha_S13 wrote:

o/

00:01:498 (1,2,3,1,2,1) - 00:04:770 (1,2,3,4,1,2,3) - spacing should be equal. Fixed.
00:01:607 (2,3) - this jump it's longer than 00:06:079 (1,2) - 00:04:334 (1,2) - and some others which.. doesn't make sense to me, these sliders should be more emphasized. Did some minor adjustments.
00:06:952 (2,1) - this is kinda.. weird, maybe if you set the volume to 5% at the end of the slider that would be better (hmm this map isnt finished so I guess you haven't doing all this stuff). I silenced the sliderend now.
00:07:825 (1,3) - shouldnt be these stacked? I corrected this and some other circles in that section where the overlaps were not properly done.
00:16:989 (1,2,3,1) - this doesn't really looks like 1/3, the 1/3 rythm was not introduced yet you use this 1/3 stream, spacing it's a little bit different but the player will not notice that change, because it was never introduced so I recommend using some 1/3 sliders first and interleave them with some streams to a point where the rythm and spacing it's well defined. That's probably the biggest issue in my map for now. I still need to think about concepts to visualize the difference between 1/3rd and 1/4th sections. For now the main difference is that the streams are splitted in triplets for 1/3rd sections and for 1/4ths it's quadruplets, mainly.
Still awaiting feedback from other players regarding this issue tho.

00:18:952 (1,2,3,4,5,6,7) - this also looks like 1/4. No, the drums are 1/3rd here. It's clearly audible.
00:21:789 (1,2,3,1) - 00:23:316 (1,2,3,4,1) - one being 1/3 and the other 1/3 but they have soo similar shapes, really hard to know when a stream is 1/3 or 1/4. It's visible. The distance spacing for 1/4th's is very small (Mostly 0.1), whereas for 1/3rd's its more (0.3+). However I still need to work on it as I mentioned.
00:25:607 (4) - I think that this circle should be placed under 00:25:279 (1) - since it's sound its quite less intense, so it should not be over it, in terms of screen placement this is kinda nazi I know but I hope you get what I mean. I get what you mean, I consider changing it but I need to think about it.
00:25:716 (1,1,2) - awkward flow, maybe rotate this whole thing like 110° or so, that would flow a LOT better + would make more sense with 00:26:589 (1,2,3) - movement. Can you provide a screenshot. To me rotating it by 110° looks very off. Did some minor changes tho.
00:37:716 (7,8) - really bad flow considering the reverse slider which makes you go up, but the next circle is down so.. this is really awkward, you didn't used such flow before so change this. Fixed.
00:38:152 (1,2,3) - why is spacing here less than this for example 00:33:570 (1,2,3,4) - song builds up intensity before next section so the spacing should be less in the beginning than the end of it. Fixed.
00:38:970 (4,1) - something similar should be done here 00:39:407 (4,1) - otherwise it would have no sense. I reworked that part slightly, I don't see a spacing issue tho, I'd kept the spacing for the burst at 0.1 so they can still be distinguished from 1/3rd sections.
00:43:170 (1,2,3,4) - I love these stacks in other ways then the usual. Thanks, I guess? :D I eventually space them out a bit tho we'll see.
00:45:243 (4,1) - kinda... idk, I know you keep changing spacing there and using sliders for consistency, but since there's no guitar like 00:43:607 (5,6) - and 00:44:479 (1,2) - I'd say to stack 00:45:243 (4,1) . Hmm I guess I am okay with that. I stacked them.
00:48:771 (6,1) - feel like changing this into a sharp angle? like 00:47:024 (11,1) - not as sharpy as the first one tho. No, I think the way it is right now is fine, won't change it unless someone else mentions it.
00:49:934 (4,5,6) - why don't change the direction of the stream or make smth to reflect that change. Reworked the stream a bit and also increase spacing to empashize the 1/3rd.
00:50:807 (1,2,3,4,5,6) - overspaced imo, compared to other streams and how the song goes at this point, this feel overspaced. I think spacing fit's the intensity here, also keep in mind we are in a kiai section.
00:57:243 - this gap kinda kills the flow (?) idk whats the word im looking for but you know what I mean right? like.. player won't expect this pause here so why not just make 00:57:134 (3) - a slider. Wasn't satisfied at first but agreed then because the slider goes hand in hand with the slider here : 00:56:698 (1) .
01:01:279 (1,2) - is there something to justify this spacing? feel like 01:01:061 (1,1,2) - should have equal spacing. Yes this is justified. The first slider has the guitar go with it, the other two don't therefore the intensity decreases and with it the spacing between the sliders. I slightly adjusted it tho.
01:03:789 (1,2) - hmmm this rythm choice here was not the best imo, since you left this strong beat unclickable 01:03:679 . Totally agree with you here. Fixed!
01:04:552 (1) - out of place, something similar should be done here or change it into 3 circles? Changed reverse slider into a circle pattern. Looks and plays better now.]
01:07:607 (3,1) - should have less spacing since you never expect that reverse slider as a 1/3. Removed reverse slider and reworked entire section.
01:08:916 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - imo this stream should have more spacing in the beginning and less in the end since the sound it's like decreasing it's pitch. Reworked spacing.
01:18:952 (1,2,3,4,1,2,3) - I think that less spacing here would fit better, right now it just feels like the rest of the map smh. The spacing fits perfectly fine. I won't change this.
01:25:716 (2,3,4,5,1,2,3,4) - BLUE DRAGON GET OUT OF THAT BODY DDDDDDDDD: *raise a cross* Haha, the squares are fitting here tho.
01:45:570 (1,2,3,4,5,6) - cmon what happened to you here? I mean.. this is just too normal, you can think of something better. I feel like the sliders here play extremly well and the increasing spacing fits the increasing intensity. If you consider it not good enough at least bring up an example/screenshot how you would map it, so I can get a better idea what you mean.
I feel like you should increase spacing from 01:51:679 - to 02:03:025 - to a better buildup, right now it's like.. too weak. Increased the spacing a bit
and this 02:03:025 (1,2,1,2) - came in like a monster truck on a wall of glass.Haha, well the song goes really crazy here. I don't think I'd change this much, but I need to add a kiai section here probably.
Thank you for modding!
MrKosiej
moderinio
[AiMod]
Look at it cuz you have some technical problems there, inculding bitrate, timing points and bg

[Mod]
01:08:698 (1) - move to the left so the head of 01:08:043 (1) - is in the middle

01:14:152 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i feel like this should be more spaced. The beginning is fine, but it should catch a bit of speed later on.

02:13:498 (1) - https://osu.ppy.sh/ss/9503914 ?I t just feels out of place when its not in that circle.

02:16:988 (3) - i absolutely love that slider

02:25:279 (2,4) - stack with tail? and move 02:25:498 (3) - to the left #aesthetics

03:04:988 (1,2) - use sliders cuz its the same as 03:04:116 (1,2) -
it will look more consistent

03:42:443 (8,1) - that's weirdly off.

03:45:134 - should the reverse sliders start here since its a strong tick?

03:46:007 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a mess. Not even following the rhytm in the second half

03:53:861 (1) - the reverse arrow is barely visible.

03:58:807 (9,1,2) - that turn is too sharp.

04:03:898 (3,5) - use ncs so the player wont get confused but the rhytm

04:13:861 (6,1,2) - again, ths turn is too sharp, but maybe its just me.

04:51:243 - missing some emphasize but the vocals. You're using reverse sliders in the moments where there are no vocals, but now its is a strong sound and you completely ignore it
04:55:825 - same
i think you should work on the rhytm in last kiai

[last words]
The map is pretty decent, love the artwork on sliders. I'd work on vocal emphasize if i were you tho. I'll play it when im warmed up and ill say if it flows xd. cheers
The Emperor
small mod here xd

02:28:770 (1) - 2 timing points at the same time

00:14:589 (5) - should it end on the red tick maybe?
02:31:388 (1,1,2) - ^
00:24:843 (1,2) - ^
00:39:025 (1) - ^
02:02:370 (1) - ^
and some other places with these sliders

01:25:279 (1,2,3) - 4 notes instead of 3 and the slider as the 5th? as you did here 01:34:443 (2,3,4,5,1) - or here 01:28:770 (1,2,3,4,1) -
01:27:461 (1,2,3) - ^
01:30:516 (1,2,3) - ^
01:32:261 (1,2,3) - ^
01:35:752 (1,2,3) - ^
01:39:243 (1,2,3) - yeah the rest of this part

01:52:225 (4,1) - maybe but a note between thoes

03:38:370 (2) - maybe 4 notes here instead of the slider or make the slider reverse one more time
03:54:079 (2) - ^


04:01:497 (5,6) - 2 notes stacked ontop of eachother
Topic Starter
Kyu96

MrKosiej wrote:

[AiMod]
Look at it cuz you have some technical problems there, inculding bitrate, timing points and bg Will fix that at the end

[Mod]
01:08:698 (1) - move to the left so the head of 01:08:043 (1) - is in the middle Fixed

01:14:152 (1,2,3,4,5,6,7,8,9,10,11,12,1) - i feel like this should be more spaced. The beginning is fine, but it should catch a bit of speed later on. I remapped the entire stream, seems much better now.

02:13:498 (1) - https://osu.ppy.sh/ss/9503914 ?I t just feels out of place when its not in that circle. Good idea !

02:16:988 (3) - i absolutely love that slider Thanks :3

02:25:279 (2,4) - stack with tail? and move 02:25:498 (3) - to the left #aesthetics I agree!

03:04:988 (1,2) - use sliders cuz its the same as 03:04:116 (1,2) -
it will look more consistent Yes you are right

03:42:443 (8,1) - that's weirdly off. Replaced with stream notes instead

03:45:134 - should the reverse sliders start here since its a strong tick? Yeah I mapped three reverse sliders there now

03:46:007 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a mess. Not even following the rhytm in the second half Well, I have no idea how to change it up, feel free to make a suggetion. That guitar part isn't that eas yto map fitting imo.

03:53:861 (1) - the reverse arrow is barely visible. Rotated slightly

03:58:807 (9,1,2) - that turn is too sharp. Its emphasized by the vocals so I think its fine.

04:03:898 (3,5) - use ncs so the player wont get confused but the rhytm Okay

04:13:861 (6,1,2) - again, ths turn is too sharp, but maybe its just me. Turns are on the emphasized sections, looks fine too me, will wait for other mods on this.

04:51:243 - missing some emphasize but the vocals. You're using reverse sliders in the moments where there are no vocals, but now its is a strong sound and you completely ignore it NC#ed for now, will recheck later.
04:55:825 - same
i think you should work on the rhytm in last kiai ToDo : Will fix that later

[last words]
The map is pretty decent, love the artwork on sliders. I'd work on vocal emphasize if i were you tho. I'll play it when im warmed up and ill say if it flows xd. cheers
Thanks for modding
LMT
just gonna mod rhythm since it's the most important thing

  • [diff]
  1. 00:22:225 (1,2,3,1,2,3) - should be 1/4
  2. 00:27:898 (1,2,3,1) - 1/3
  3. 00:35:970 (1) - 1/3
  4. 00:40:116 (2,3,4,1,2,3) - 1/4
  5. 00:47:970 (1,2) - 1/3
  6. 01:16:116 (1) - 1/3
  7. 01:20:479 (1,2,3) - 1/4
  8. 01:21:788 (1,2,3,1) - 1/4
  9. 01:23:534 (1,2,3) - 1/4
  10. 01:25:279 (1,2,3,1) - 1/4
  11. 01:27:461 (1,2,3) - 1/4
  12. 01:30:516 (1,2,3) - 1/4
  13. 01:30:734 (1,2,3,4) - 1/4 notes don't exist, snap those to 1/2
  14. 01:32:261 (1,2,3) - 1/4
  15. 01:34:225 (1) - 1/3
  16. 01:35:752 (1,2,3,1) - 1/4
  17. 01:37:279 (1) - 1/3
  18. 01:39:243 (1,2,3) - 1/4
  19. 01:41:207 (1) - 1/3
  20. 01:42:734 (1,2,3) - 1/4
  21. 01:42:952 (1,2,1,2) - guitar is 1/3
  22. 01:52:552 (1,2,1,2,1,2,3,1,1,2,3,1,2,3,1) - this whole section sounds like it's either 1/2 or 1/4 to me, can't find 1/3 rhythm here.
  23. 01:55:170 (1,2,3) - like this is surely 1/4
  24. 01:55:388 (1,2,3) - just 1/2
  25. 01:56:043 (1,2,3,4,5,6) - sounds like 1/4
  26. 01:58:661 (1,2) - 1/3 though
  27. 01:59:098 (1,2,3) - 1/4
  28. 01:59:316 (1,2) - don't sound like 1/3 to me, probably 1/2
  29. 02:00:188 (1,2,3,1,2,3) - either 1/2 or 1/4 , can't be 1/3 here
  30. 02:01:279 (1,2,3,4,5,6,1,2) - 1/2 or 1/4, can't be 1/3
  31. 02:03:461 (1,2,3,4,5,6) - 1/2
  32. 02:03:898 (1,2) - no 1/4 beats, just 1/2
  33. 02:11:752 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,1,2,3,1,2) - this whole part is 1/4
  34. 02:14:588 (1) - 1/3
  35. 02:15:243 (1,2,3,1,2,3,4,5,6,7,8,9) - 1/4
  36. 02:20:698 (1,2,3,4) - 1/4
  37. 02:30:079 (1,2,3,4,5,6) - 1/4
  38. 02:32:698 (2) - 1/2
  39. 02:34:443 (1,2,3,4) - 3/2 rhythm , so like https://osu.ppy.sh/ss/9535684
  40. 02:53:425 (1) - 1/3
  41. 03:33:788 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4) - 1/4
  42. 03:37:351 (2,3,4,5,6,7,8,9,10,11,12,1,2,3) - 1/4
  43. 03:40:770 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 1/4
  44. 03:46:007 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i know guitar is drunk but it's playing 1/3
  45. 03:53:861 (1,2) - 1/4
  46. 03:56:043 (1,2,3,4) - vocals is not 1/2 and the drums is still 1/3
  47. 03:57:788 (3,4) - no 1/3s , just 1/1
  48. 04:03:570 (1,2) - actually start on the downbeat, not this red tick


basically turn off your hitsounds for now, it's a lot easier that way when you map
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