14:35 Kyu96: need a quick mod
14:35 Kyu96: slips
14:35 *Kyu96 is listening to [https://osu.ppy.sh/b/1309326 Archspire - Fathom Infinite Depth]
14:35 Sliproads: sure
14:35 Kyu96: status so far
14:35 Kyu96: Anything which doesnt fit?
14:36 Sliproads: stack these or make them further apart 00:01:716 (3,1) -
14:36 Sliproads: that always threw me off when i played
14:36 Sliproads: like this 00:03:352 (4,1) -
14:37 Sliproads: also use 0 stack leniency
14:37 Sliproads: looks cleaner
14:37 Kyu96: I placed 00:01:934 (1) - on 00:02:807 (2) - head
14:38 Sliproads: ok that should be fine
14:38 Kyu96: thats not rankable afaik
14:38 Sliproads: it is
14:38 Sliproads: loads of people use it
14:38 Kyu96: hm I dont like it at this place tho
14:38 Kyu96: I'll keep it in mind
14:38 Kyu96: Maybe i change this part a bit
14:38 Sliproads: I THINK it's rankable anyway
14:39 Sliproads: just try to make 1/2 directly overlap looks nicer
14:39 Sliproads: but up to you
14:39 Kyu96: Alrighty
14:39 Sliproads: here the guitar afer this 00:29:643 (1) -
14:39 Sliproads: you should do something with that
14:40 Sliproads: some easy sliders with low sv and low volume wouldnt do any harm
14:40 Sliproads: 1/2 sliders
14:41 Sliproads: put a circle on the red tick between here 00:57:134 (3,1) -
14:41 Sliproads: and the vocals after here 00:57:788 (2) -
14:41 Sliproads: 00:59:098 (3,1) - between on the red
14:42 Kyu96: Nope
14:42 Kyu96: Because
14:42 Kyu96: Then it would be inconsistent
14:42 Kyu96: Its the same rythm as in the beginning
14:42 Kyu96: I had a circle there before haha
14:42 Kyu96: LMT told me to remove it xd
14:42 Sliproads: but there's no beat / vocal point at the start so it makes sense there
14:42 Sliproads: you're literally just undermapping that other part though
14:43 Sliproads: 01:14:152 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this could be accelerated more
14:43 Kyu96: hmm I think about it
14:43 Kyu96: more spaced?
14:43 Sliproads: yeah
14:43 Sliproads: towards the end
14:43 Sliproads: also i take it you havent started hitsounding yet
14:43 Kyu96: alrught
14:44 Kyu96: Yeah I am a hitsound noob
14:44 Kyu96: will do that at the very end
14:44 Kyu96: I think
14:44 Sliproads: when you do make sure to also tinker around with hitsound volume
14:44 Sliproads: on drums make it idk 70% and on cowbells 50%
14:44 Sliproads: on guitar 60%
14:45 Kyu96: Yeah
14:45 Kyu96: I need to experiment with that
14:45 Kyu96: coz I never hitsoundd before xd
14:45 Sliproads: because this for example sounds too loud 01:18:952 (1,2,3,4,1,2,3) -
14:45 Kyu96: I am mainly looking for advice regarding flow/placement at the moment
14:45 Kyu96:
14:45 Sliproads: the map flows well
14:46 Kyu96: I make the single soft I guess
14:46 Kyu96: hmm i dunno
14:46 Sliproads: well justl isten to the song in the background
14:46 Sliproads: its not THAT heavy there
14:46 Sliproads: just some fast cowbells
14:46 Sliproads: so no need to have high vol
14:47 Sliproads: 00:52:988 (1,2) -
14:47 Sliproads: two objects at the same time
14:49 Kyu96: huh?
14:49 Kyu96: where
14:49 Sliproads: 00:52:988 (1,2) -
14:49 Kyu96: for me there are no duplicate objects at the same time
14:49 Sliproads: really
14:49 Sliproads: for me theres a circle (1) and a slider (2)
14:49 Kyu96: i only have a slider here
14:49 Kyu96: nothing beyond it
14:49 Kyu96: no
14:49 Sliproads: see what aimod says
14:49 Sliproads: maybe i did something by accident
14:50 Kyu96: :O
14:50 Kyu96: yeahit complains
14:50 Kyu96: but
14:50 Kyu96: i cant see it in tzhe timeline
14:50 Kyu96: LUL
14:50 Sliproads: move the slider
14:50 Sliproads: on the tl
14:50 Sliproads: see if theres something
14:51 Kyu96:
https://osu.ppy.sh/ss/853168114:51 Kyu96: ther is nothing on the timeline
14:51 Kyu96: LUL
14:51 Kyu96: not beyond the slider
14:51 Sliproads: wat
14:51 Sliproads: okay then
14:51 Sliproads: well forget about that for now
14:51 Kyu96: ah nvm
14:51 Kyu96: foudn it
14:51 Kyu96: fixed
14:51 Sliproads: ah
14:51 Sliproads: nice
14:51 Sliproads: another problem
14:52 Sliproads: the audio bitrate is 192kbps+
14:52 Sliproads: which is unrankable
14:52 Kyu96: ik
14:53 Kyu96: i fix that at the very end
14:53 Sliproads: okay
14:53 Kyu96: i simply run the mp3 through a converter
14:53 Kyu96: and i should be fine
14:53 Sliproads: where did you get the mp3 from?
14:53 Kyu96: technicaldeathmetal.org
14:53 Sliproads: ok good
14:53 Kyu96: cd rip basically
14:53 Sliproads: yeah i know that site
14:53 Sliproads: mistake lots of people do is yt converts
14:53 Sliproads: lol
14:54 Kyu96: 01:38:588 -
14:54 Kyu96: from here on
14:54 Kyu96: its tricky to decide how to map
14:54 Kyu96: coz guitar
14:54 Kyu96: and drums
14:54 Kyu96: both dominant
14:55 Sliproads: just do reletively highly spaced streams and singletaps
14:55 Sliproads: the high spacing would fit the high pitch guitar
14:55 Kyu96: spaced 275bpm stzreams
14:55 Kyu96: xd
14:55 Sliproads: the streams would fit the 1/4 drums
14:55 Sliproads: reletively
14:55 Sliproads:
https://osu.ppy.sh/ss/853171014:56 Sliproads: if you dont add much angle its fine
14:57 Kyu96: but i need to emphasize the guitar
14:57 Kyu96: by direction changes
14:57 Kyu96: or sth
14:57 Sliproads: thats what the spacing is for
14:57 Sliproads: you could also do spacing changees to emphasize the guitar
14:57 Sliproads: doesn't always need to be angle changes
14:58 Kyu96: wait i have an idea
14:58 Kyu96: let me try sth
14:58 Kyu96: i submit in a sec
14:58 Sliproads: okay
15:03 Kyu96: Update beatmap please
15:03 Kyu96: 01:38:588 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2) -
15:03 Kyu96: *cough not at all inspired by a certain map cough*
15:04 Sliproads: you could do that i mean it fits the guitar and drums at the same time but it'd be awkward to play
15:05 Kyu96: ye I need to make it a bit better
15:05 Kyu96: aesthetically
15:05 Kyu96: its not perfect yet
15:05 Kyu96: I am not satisfied
15:06 Sliproads: well its more the fact that youd have to move your cursor back to hit the emphasized note
15:08 Kyu96: hmm
15:08 Kyu96: Its tricky to make it look good and paly good at the same time
15:08 Kyu96: xd