Most frustrating thing is when you are missing but you don't know why.
There's this bar on the bottom side of the screen, but, who can watch the bar while playing? I guess none.
The game already understand when you are late, early or simply the cursor is off the circle/slider.
I think it would be better for everyone to know why is he getting those 100/50/miss by a more direct interaction with the user from the client as a new skinnable feature, for example :
You click a bit earlier than it should be, then you'll get a 100 accompanied by the word "early"
You click way too late the circle but not enough for missing it, therefore you get a 50 accompanied by the word "late"
You miss the note because the cursor was away from the circle, you get a miss accompanied by the word "aim"
You miss the note because you were too early or too late, you get a miss accompanied by the words "too early" or "too late"
So basically the game does ALREADY distinguish when you are early, late or your aim was wrong and this info is not directly shared with the user when its vital to know why are you missing, are you having an accuracy problem? or is it the aim? Do I was too early or too late?
You can use the bar on the bottom side of the screen, or you can watch replay of yourself for everytime you play a map and use the halftime option but the first option has a visual conflict (should I focus on playing the map or watching the bar? I can't do both things!) and the second option is not time-effective and by just adding a new feature to skinning could just change everything.
There's this bar on the bottom side of the screen, but, who can watch the bar while playing? I guess none.
The game already understand when you are late, early or simply the cursor is off the circle/slider.
I think it would be better for everyone to know why is he getting those 100/50/miss by a more direct interaction with the user from the client as a new skinnable feature, for example :
You click a bit earlier than it should be, then you'll get a 100 accompanied by the word "early"
You click way too late the circle but not enough for missing it, therefore you get a 50 accompanied by the word "late"
You miss the note because the cursor was away from the circle, you get a miss accompanied by the word "aim"
You miss the note because you were too early or too late, you get a miss accompanied by the words "too early" or "too late"
So basically the game does ALREADY distinguish when you are early, late or your aim was wrong and this info is not directly shared with the user when its vital to know why are you missing, are you having an accuracy problem? or is it the aim? Do I was too early or too late?
You can use the bar on the bottom side of the screen, or you can watch replay of yourself for everytime you play a map and use the halftime option but the first option has a visual conflict (should I focus on playing the map or watching the bar? I can't do both things!) and the second option is not time-effective and by just adding a new feature to skinning could just change everything.