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aran - Moonbound feat. Yukacco (USAO Remix)

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Topic Starter
Kujinn
This beatmap was submitted using in-game submission on 05 July 2017 at 19:07:06

Artist: aran
Title: Moonbound feat. Yukacco (USAO Remix)
Tags: drum n bass and dnb electro alpha unitone
BPM: 174
Filesize: 9621kb
Play Time: 05:09
Difficulties Available:
  1. Luminescence (5.5 stars, 1346 notes)
Download: aran - Moonbound feat. Yukacco (USAO Remix)
Information: Scores/Beatmap Listing
---------------

Enjoy!

Special Thanks to Yoges, Mir , Lasse & to everyone else who took the time to mod ^^ Very much appreciated ~
Yoges
  1. 00:11:325 (1,2,3,4,5,6,7) - 00:14:084 (1,2,3,4,5,6,7) - 00:16:842 (1,2,3,4,5,6,7) - etc. The kick 00:11:670 (2) - has a bit of punch using apposing movement would better emphasize it than spacing. For example moving 00:11:670 (2) - to (390, 250) ctrl+g 00:16:842 (1) - and moving the whole pattern close to the center of the play screen like this. When the player plays the sliders, in between the objects there's a bit of what I like to call momentum, driving the mouse towards whatever direction it was moving at a certain intensity. If you place the next object opposite to the direction of momentum you're causing the player to do work against the momentum which creates that feeling of emphasis. Mo's done a video on this already I suggest you check it out https://www.youtube.com/watch?v=0uGeZzyobSY . (The way a player responds to slider momentum is different to note momentum if you think I'm contradicting the video. Silders don't induce an acceleration).
  2. 00:21:842 (6,7) - select both of them and hit ctrl+g and move the (8) closer like 00:27:187 (5,6,7,8) - . There isn't really enough movement here the way you have it. The mouse just sort of stays in the same area of the screen (in the middle of those sliders).
  3. 01:02:187 (1) - The transition to that is a lot more snappy than the other notes.
  4. 01:20:291 (1,2,3,1,2,3,1,2,3,4) - Seeing as you're perfectly capable of mapping the melody I don't know why you chose to use 1/2 slider spam 01:17:532 (1,2,3,1,2,3) - . It just straight up doesn't follow the music. I hate when I see this in ranked maps especially, it's just either deliberately being lazy or it's done by the inexperienced for the purpose of variety while completely ignoring the song. I'm assuming you did it for the later in which case I'd advise against it, this section isn't very long so you don't need a lot of variety to keep the player interested and if you do still want variety then make a different rhythm that actually uses the melody.
  5. 01:25:118 (1,2,3,4) - Do this. What you have does have it's application for certain sounds but for here it's better to just use back and forth linear motion (relates back to momentum and acceleration).
  6. 01:36:497 (3,4,1) - 01:36:842 (1) - ctrl+j that and move it back ontop of the (2) You're using rotational movement here so it's important to continue it into the slider head smoothly unless you're trying to express some weird sound which I don't see here. Also when making wave slider keep the opposing lines of the Z shape parallel. It's just cleaner that way.
  7. 01:26:325 (2,3) - These should definitely be note then slider. Clicks aren't landing on the sounds with emphasis with your pattern.
  8. 01:40:463 (4,5) - 01:41:842 (4,5) - I don't see a change in the music that would call for less spacing.
  9. 01:43:394 (5) - I'd do something like this here cause it just transitions better into the (1). With your current pattern the player expects the (1) to be somewhere in like the lower right half of the screen cause you're using repetition. You could also change the (1) but that would be more work cause you need to change the notes after it too.
  10. 01:51:842 (2,3,4,1) - This one's more of a personal preference but I find rotational movement to be dogshit for emphasis. I'd do something more like that cause you get opposing momentum and more emphasis on the (1).
  11. 02:02:359 (2,3) - That's just a single sound. I know there's a bit more of a punch at the beginning and the end but it'd be better expressed as a single 1/2 slider.
  12. 02:03:394 (3) - is the same sound as 02:03:049 (1) - and 02:03:222 (2) - so why's it just a note?
  13. 02:06:670 (4) - And everywhere else you've done it.
  14. 02:27:187 (3,1) - You need more of a snap for the transition between the notes to express the punch on the kick. Opposing momentum would be a little too strong so I'd suggest something along the lines of a right angle.
  15. 02:41:325 (4,1,2,3) - This is pretty much how the movement in this plays out. When heads are close together like this players will not follow sliders fully. You're going to have to work around this. In some cases you can even use this to your advantage but that's not here.
  16. 02:54:084 (1) - Momentum and acceleration, also repetition. Player will expect head to be in the upper left of the screen and again, unless you're trying to emphasize some weird sound I'd suggest not going against that.
  17. 02:56:153 (1) - Turning those into two notes would probably be better to express the melody cause the drums here have completely faded out.
  18. 03:14:342 - You should continue the previous pattern with the off beat 1/2 sliders for this bit cause that melody. You can map both the main melody and the off beat one too in this section. You should stop mapping the offbeat one at like 03:16:153 (1) - cause that's where it fades out.
  19. 03:42:015 (5) - Same as before.
  20. 03:59:428 (4,2,1) - The (1) starts appearing before the (4) disappears so it doesn't look that nice.
  21. 04:06:153 (1) - Needs more snap.
  22. 04:52:187 (6,7,8) - Same as before.

Gl with the mapset boi
Topic Starter
Kujinn

Yoges wrote:

  1. 00:11:325 (1,2,3,4,5,6,7) - 00:14:084 (1,2,3,4,5,6,7) - 00:16:842 (1,2,3,4,5,6,7) - etc. The kick 00:11:670 (2) - has a bit of punch using apposing movement would better emphasize it than spacing. For example moving 00:11:670 (2) - to (390, 250) ctrl+g 00:16:842 (1) - and moving the whole pattern close to the center of the play screen like this. When the player plays the sliders, in between the objects there's a bit of what I like to call momentum, driving the mouse towards whatever direction it was moving at a certain intensity. If you place the next object opposite to the direction of momentum you're causing the player to do work against the momentum which creates that feeling of emphasis. Mo's done a video on this already I suggest you check it out https://www.youtube.com/watch?v=0uGeZzyobSY . (The way a player responds to slider momentum is different to note momentum if you think I'm contradicting the video. Silders don't induce an acceleration).I kept the changes as it does improve gameplay, I used something similar here 00:12:704 (1,2) - and here 00:15:463 (1,2) - without realizing. But I chose not to change notes like 00:14:084 (1,2) - and 00:18:222 (1,2) - because they're stacked to previous pattern.
  2. 00:21:842 (6,7) - select both of them and hit ctrl+g and move the (8) closer like 00:27:187 (5,6,7,8) - . There isn't really enough movement here the way you have it. The mouse just sort of stays in the same area of the screen (in the middle of those sliders).
  3. 01:02:187 (1) - The transition to that is a lot more snappy than the other notes.
  4. 01:20:291 (1,2,3,1,2,3,1,2,3,4) - Seeing as you're perfectly capable of mapping the melody I don't know why you chose to use 1/2 slider spam 01:17:532 (1,2,3,1,2,3) - . It just straight up doesn't follow the music. I hate when I see this in ranked maps especially, it's just either deliberately being lazy or it's done by the inexperienced for the purpose of variety while completely ignoring the song. I'm assuming you did it for the later in which case I'd advise against it, this section isn't very long so you don't need a lot of variety to keep the player interested and if you do still want variety then make a different rhythm that actually uses the melody. Yeah, that was my intention, to have variety, but I guess I didn't pay attention to the music in this part. I made the rhythm similar to 01:20:291 (1,2,3,1,2,3) - to fix this.

  5. 01:25:118 (1,2,3,4) - Do this. What you have does have it's application for certain sounds but for here it's better to just use back and forth linear motion (relates back to momentum and acceleration).
  6. 01:36:497 (3,4,1) - 01:36:842 (1) - ctrl+j that and move it back ontop of the (2) You're using rotational movement here so it's important to continue it into the slider head smoothly unless you're trying to express some weird sound which I don't see here. Also when making wave slider keep the opposing lines of the Z shape parallel. It's just cleaner that way.
  7. 01:26:325 (2,3) - These should definitely be note then slider. Clicks aren't landing on the sounds with emphasis with your pattern.
  8. 01:40:463 (4,5) - 01:41:842 (4,5) - I don't see a change in the music that would call for less spacing. Increased spacing a little, but it might be best using a new pattern
  9. 01:43:394 (5) - I'd do something like this here cause it just transitions better into the (1). With your current pattern the player expects the (1) to be somewhere in like the lower right half of the screen cause you're using repetition. You could also change the (1) but that would be more work cause you need to change the notes after it too. I wasn't going to make the change but then looked over an realised it worked so much better this way.
  10. 01:51:842 (2,3,4,1) - This one's more of a personal preference but I find rotational movement to be dogshit for emphasis. I'd do something more like that cause you get opposing momentum and more emphasis on the (1).
  11. 02:02:359 (2,3) - That's just a single sound. I know there's a bit more of a punch at the beginning and the end but it'd be better expressed as a single 1/2 slider.
  12. 02:03:394 (3) - is the same sound as 02:03:049 (1) - and 02:03:222 (2) - so why's it just a note? To prevent kick spam like I did for 2nd kiai,But I guess because its pretty short, I can replace with a kick.
  13. 02:06:670 (4) - And everywhere else you've done it.
  14. 02:27:187 (3,1) - You need more of a snap for the transition between the notes to express the punch on the kick. Opposing momentum would be a little too strong so I'd suggest something along the lines of a right angle.
  15. 02:41:325 (4,1,2,3) - This is pretty much how the movement in this plays out. When heads are close together like this players will not follow sliders fully. You're going to have to work around this. In some cases you can even use this to your advantage but that's not here.
  16. 02:54:084 (1) - Momentum and acceleration, also repetition. Player will expect head to be in the upper left of the screen and again, unless you're trying to emphasize some weird sound I'd suggest not going against that.
  17. 02:56:153 (1) - Turning those into two notes would probably be better to express the melody cause the drums here have completely faded out.
  18. 03:14:342 - You should continue the previous pattern with the off beat 1/2 sliders for this bit cause that melody. You can map both the main melody and the off beat one too in this section. You should stop mapping the offbeat one at like 03:16:153 (1) - cause that's where it fades out. decided not to do this, mainly because the melody in this section is more dominant rhythm than the off beat 1/2 sliders, using both feels really off when I mapped it. Regardless, I remapped this section entirely.
  19. 03:42:015 (5) - Same as before.
  20. 03:59:428 (4,2,1) - The (1) starts appearing before the (4) disappears so it doesn't look that nice.
  21. 04:06:153 (1) - Needs more snap.
  22. 04:52:187 (6,7,8) - Same as before.

Gl with the mapset boi
Thanks !!
Clappy
00:35:808 (7) - the cadence in her voice could allow you to slow this slider down
While
00:41:325 (7) - the cadence in her voice could allow you to speed this slider up
nothing is wrong with it now, just some opinions

00:49:601 (8) - This is blanketed with 00:49:084 (3) in mind, try blanketing it 00:49:946 (1) for a cleaner look. It looks haphazardly thrown in.

00:52:359 (8,1) - I see that you've dropped the previous rhythm you had before of 3/4 slider into 1/2 slider during this vocal part, any reason for that?

01:09:256 (1) - Very, and I mean very slight overlap issue. Try ctrl+right and ctrl+down to make the overlap perfect, I dont think I near-perfect overlap works here.

01:09:256 (1) - Curve the end of the slider very slightly more to give a more "blanketed" feel to the 01:10:463 (1) slider that proceeds it.

01:18:566 (1,1,1,1) - The beats at the end of these sliders are stronger. (The bass hit is louder, and its the beginning of a hyper measure). Maybe a 3/4 slider into a circle for all of them? Or a stronger hit sound at the end of them because it is structured so well.

01:18:222 (3,3,3,3,3) - The beats at the end of these sliders are stronger, as well. 1/4 slider into circle?

01:33:911 (4,2,1) - Not sure if this was intentional or not, but if you slightly move these, you get a perfect Venn diagram of overlaps!

01:43:739 (1,2,3,4,5) - Preference, but the combo here can follow the vocals. Its arbitrary, but the vocals are more prevalent imo.

02:00:808 (4,5,6,7,8,9,10,11) - ??? Rhythm here is confusing, there are clear 1/2 notes here, but youre mapping streams.

02:02:704 (1) - I have little experience mapping wub-wub parts, but having a slider go through a bass hit isn't good.

02:04:084 (1) - Having a slider go through a bass hit isn't good.

02:05:463 (1) - Having a slider go through a bass hit isn't good.

02:05:808 (1) - Having a slider end on a bass hit isn't good, but it contradicts the wub of the music, perhaps 1/4 slider into a circle?

02:06:842 (1) - Having a slider go through a bass hit isn't good.

02:09:601 (3) - Having a slider end on a bass hit isn't good, hmm not too sure what to do with this one tho. Maybe another 1/4 slider into a circle?

02:10:980 (1) - Having a slider go through a bass hit isn't good.

02:14:256 (2) - Really low spacing, kinda mapped yourself into a corner (literally). Consider replacing.

02:15:118 (5,6,1) - same issue as 00:52:359 (8,1), I would treat the rhythm here the same as you did before the kiai section. (3/4 slider into half slider, or two circles)

02:19:256 (4,1) - Vocals here are doing something different that makes me dislike this rhythm choice here personally. Maybe a slider with a sharp cut at the end of it so you can treat it as an antijump, then continue. Something like this -

02:20:808 (6) - Ctrl+g so you get spacing emphasis on both bass hits

02:22:704 (3) - Not sure if intentional or not, but another near-perfect overlap.

02:41:497 (1) - I fucking love this rhythm choice, but it only happens once during this section, you gotta do it more, change it like the rest 02:47:015 (1) - whats stopping this being like that one.

02:52:791 (2) - Slider ending on a bass hit.

03:43:739 (1,2,3,4,5) - Could make these follow the vocals too

03:53:049 (1,2,3) - You only use 1/6 snaps here, with CRAZY ds snap too


03:58:911 (1) - make a circle
03:59:256 (3) - make a slider

04:35:808 (1) - missing a gem here, such an odd noise and you have a normal slider shape :cry:

04:44:256 (9) - make a circle, we want a bit more emphasis on the 04:44:428 (1) (hypermeasure) slider
Topic Starter
Kujinn
no reply means applied ~

Clappy wrote:

00:35:808 (7) - the cadence in her voice could allow you to slow this slider down its viable to do so, but I prefer keeping slider the same throughout the section for consistency.
While
00:41:325 (7) - the cadence in her voice could allow you to speed this slider up
nothing is wrong with it now, just some opinions ^

00:49:601 (8) - This is blanketed with 00:49:084 (3) in mind, try blanketing it 00:49:946 (1) for a cleaner look. It looks haphazardly thrown in.

00:52:359 (8,1) - I see that you've dropped the previous rhythm you had before of 3/4 slider into 1/2 slider during this vocal part, any reason for that? didn't notice this, will fix

01:09:256 (1) - Very, and I mean very slight overlap issue. Try ctrl+right and ctrl+down to make the overlap perfect, I dont think I near-perfect overlap works here.

01:09:256 (1) - Curve the end of the slider very slightly more to give a more "blanketed" feel to the 01:10:463 (1) slider that proceeds it.

01:18:566 (1,1,1,1) - The beats at the end of these sliders are stronger. (The bass hit is louder, and its the beginning of a hyper measure). Maybe a 3/4 slider into a circle for all of them? Or a stronger hit sound at the end of them because it is structured so well. I'll consider stronger hitsound as this was a change from a 1/2 slider spam I used before which didn't follow the rhythm as nicely.

01:18:222 (3,3,3,3,3) - The beats at the end of these sliders are stronger, as well. 1/4 slider into circle? Really? I can't hear anything at all, only strong sounds I hear is the circle and slider head after it.

01:33:911 (4,2,1) - Not sure if this was intentional or not, but if you slightly move these, you get a perfect Venn diagram of overlaps! moved the circles, I don't really see a problem with slider overlaps.

01:43:739 (1,2,3,4,5) - Preference, but the combo here can follow the vocals. Its arbitrary, but the vocals are more prevalent imo. I think it would be best if I left the vocals for the jumps.

02:00:808 (4,5,6,7,8,9,10,11) - ??? Rhythm here is confusing, there are clear 1/2 notes here, but youre mapping streams. ._ ., I tink its pretty clear why I mapped streams. I didn't map to the melody.

02:02:704 (1) - I have little experience mapping wub-wub parts, but having a slider go through a bass hit isn't good.

02:04:084 (1) - Having a slider go through a bass hit isn't good. I think I'll allow it in this case.

02:05:463 (1) - Having a slider go through a bass hit isn't good.

02:05:808 (1) - Having a slider end on a bass hit isn't good, but it contradicts the wub of the music, perhaps 1/4 slider into a circle?

02:06:842 (1) - Having a slider go through a bass hit isn't good. ^

02:09:601 (3) - Having a slider end on a bass hit isn't good, hmm not too sure what to do with this one tho. Maybe another 1/4 slider into a circle?

02:10:980 (1) - Having a slider go through a bass hit isn't good.

02:14:256 (2) - Really low spacing, kinda mapped yourself into a corner (literally). Consider replacing. I dunno, spacing doesn't seem different compared to other notes.

02:15:118 (5,6,1) - same issue as 00:52:359 (8,1), I would treat the rhythm here the same as you did before the kiai section. (3/4 slider into half slider, or two circles) I didn't map to the vocals in this sections, I mapped to the drum.

02:19:256 (4,1) - Vocals here are doing something different that makes me dislike this rhythm choice here personally. Maybe a slider with a sharp cut at the end of it so you can treat it as an antijump, then continue. Something like this - remapped, but like I said, I didn't map to the vocals in this section.

02:20:808 (6) - Ctrl+g so you get spacing emphasis on both bass hits

02:22:704 (3) - Not sure if intentional or not, but another near-perfect overlap.

02:41:497 (1) - I fucking love this rhythm choice, but it only happens once during this section, you gotta do it more, change it like the rest 02:47:015 (1) - whats stopping this being like that one. Rhythm is the same but the way I mapped the pattern is different. I guess because its a remapped pattern.

02:52:791 (2) - Slider ending on a bass hit.

03:43:739 (1,2,3,4,5) - Could make these follow the vocals too left the vocals for the jumps

03:53:049 (1,2,3) - You only use 1/6 snaps here, with CRAZY ds snap too should've been a 1.4 sdv, thats actually my bad.


03:58:911 (1) - make a circle
03:59:256 (3) - make a slider

04:35:808 (1) - missing a gem here, such an odd noise and you have a normal slider shape :cry: because it a long sound decreasing in volume, I decided that it would be best to map with a low sdv, nothing much you can do with a short slider.

04:44:256 (9) - make a circle, we want a bit more emphasis on the 04:44:428 (1) (hypermeasure) slider
Thanks for mod!
SnowNiNo_
M4M from Yoges
  • [Luminescence]
  1. AI MOD!!
  2. 00:10:808 (4,5) - ctrl + g would make a smoother flow, up to u
  3. 00:33:394 - oky so start from this part, u do some bad emphasis patterns, ill point them all out 00:37:015 (5,6) - 00:41:153 (6,7) - 00:48:049 (5,6) - , the second snare sound on every similar patterns should get emphasis more imo, at least make similar spacing with 00:43:911 (5,6) -
  4. 00:54:601 - stream is a bit overmapped here, since there isnt rly sound to support, i suggest deleted the note at 00:54:859 - and 00:55:377 - , make it a triplet and a 5 notes stream
  5. 01:19:601 - slowly increased the spacing would give a great express to the music
  6. 01:22:359 (1,2,3,4) - same here, spacing shouldnt be decreasing here lol
  7. 01:48:566 (1,2,1,2) - why not keep the flow lol https://osu.ppy.sh/ss/8384456, the big angle jumps at 01:48:394 (2,1,2) - is rly uncomfortable for players
  8. 02:01:928 (2) - i dont suggest to overlap the slider, since is a intense wub part, this kinda overlap would cause easy misread, how about move down a bit
  9. 02:37:187 (6,7) - 02:48:222 (6,7) - spacing shouldnt be decreasing here
  10. 02:53:394 (1,1) - the NC here seem pretty inconsistent to me, since in the previous similar part u didnt do NC but only here
  11. 02:58:049 (1,2) - 02:58:911 (3,4) - u better make the separation between 1/2 gap and 1/4 gap more clear, cuz now the spacing 1/4 gap have almost the same spacing as 1/2
  12. 03:32:015 (5) - NC for consistent
G
Topic Starter
Kujinn
no reply means applied ~

SnowNiNo_ wrote:

M4M from Yoges
  • [Luminescence]
  1. AI MOD!!
  2. 00:10:808 (4,5) - ctrl + g would make a smoother flow, up to u this is the way it was originally before suggested otherwise. Reverted
  3. 00:33:394 - oky so start from this part, u do some bad emphasis patterns, ill point them all out 00:37:015 (5,6) - 00:41:153 (6,7) - 00:48:049 (5,6) - , the second snare sound on every similar patterns should get emphasis more imo, at least make similar spacing with 00:43:911 (5,6) - tried to fix as much as I can, though I think it might need a little remapping, I'll come back to it.
  4. 00:54:601 - stream is a bit overmapped here, since there isnt rly sound to support, i suggest deleted the note at 00:54:859 - and 00:55:377 - , make it a triplet and a 5 notes stream
  5. 01:19:601 - slowly increased the spacing would give a great express to the music
  6. 01:22:359 (1,2,3,4) - same here, spacing shouldnt be decreasing here lol
  7. 01:48:566 (1,2,1,2) - why not keep the flow lol https://osu.ppy.sh/ss/8384456, the big angle jumps at 01:48:394 (2,1,2) - is rly uncomfortable for players
  8. 02:01:928 (2) - i dont suggest to overlap the slider, since is a intense wub part, this kinda overlap would cause easy misread, how about move down a bit
  9. 02:37:187 (6,7) - 02:48:222 (6,7) - spacing shouldnt be decreasing here spacing isnt decreasing for the first one, its just placing the last note underneath the first one giving it that descending feel.
  10. 02:53:394 (1,1) - the NC here seem pretty inconsistent to me, since in the previous similar part u didnt do NC but only here
  11. 02:58:049 (1,2) - 02:58:911 (3,4) - u better make the separation between 1/2 gap and 1/4 gap more clear, cuz now the spacing 1/4 gap have almost the same spacing as 1/2
  12. 03:32:015 (5) - NC for consistent
G
Thanks for mod!
Local
00:13:222 (3,4,5,6,7,8) and 00:21:497 (3,4,5,6,7,8) - I feel like these should start on 5, removing the first two notes and sliding it back to where 3 is. The snare hit ends up feeling really weak landing on the last of 3 identical sliders. The same could be said for most of the sliders in the same positions throughout the whole section, but for some reason those feel better to me.

This probably isn't the most important thing considering the entire first part of the song is mapped similarly, but I thought it was odd to play.
Even something like changing the hit sounds might help.

02:01:670 (1) - When playing that I felt like the slider should follow the same path as the stream before it. moving it (and 02:01:928 (1)) to fit it at the end felt much nicer to play to me.

01:53:308 (1) -
01:58:825 (2) - Both of these feel out of place, I'd remove them. Extending the previous sliders to replace them would be an option if the sound playing didn't end so abruptly and fit perfect. That sound ending when it does is why the circles feel out of place anyway, there's near silence where you placed them.

The same goes for every other circle that does the same thing, including ones like 02:06:066 (2) and 02:09:859 (1). All feel really off to me.

02:37:877 (2) - Just barely doesn't overlap the previous 6. Looks pretty unintentional.
01:31:670 (2) - The same thing happened earlier, but it was a stack under a slider. Manually moving 1 and 2 one pixel right and down lined them up properly.

02:10:980 (1) - I don't like the look of this slider. I like the play, it fits well, but the way it overlaps the previous one looks really strange due to the stack. if it can be moved without affecting the area much I'd do that.

Compare that to 02:02:704 (1,3) from earlier, which line up almost perfectly and play a bit better because they're spaced farther apart. (these two are like one pixel off I think, by the way, rotating one slightly would be awesome but no one else will notice ;) )

02:08:566 (1,1,2,1,1,2,3) - Nothing wrong here at all, I just wanted to say I really like it. Looks and feels great.

02:01:497 (10,1) - I just realized that these two barely miss each other as well and now that's bothering me. Doesn't need fixed, but man I want it too be.

02:11:325 (1,1) - AHH, another one! I'm starting a list of all notes I see that don't overlap how I think they should at the bottom now, done mentioning it.

03:08:566 (3,3) - These two are at a sliders end, but 03:11:325 (3,3) are placed along the sliders path away from the end. This repeats itself. I don't think it needs changing, I just thought it felt odd having those circles immediately under the slider end.

04:14:084 (1) - Basically the same as a very similar one in the previous chorus, I feel like it should flow with the stream better instead of the sharp angle it's at right now.

Playing it didn't feel too bad, but I think it could've been better.

04:24:601 (5,6,7,8,9,10) - This stream feels too large for the section it's in. I could see it being a lower spacing, since the song gets much quieter here before the next section picks back up. Even starting with small spacing and getting larger gradually would feel much better. Could also work as 3 short sliders like you've used in the past.

After playing through that stream once more it doesn't feel as bad as I thought it did, but it was still a little faster than I felt it should've been.


Overlaps I think should be fixed, I actually didn't find many more so putting them at the end might have been a waste:
02:52:532 (1) - 1
04:18:222 (1) - This one isn't as bad but it's pretty damn close.


I didn't notice anything else I thought was weird or off. I enjoyed playing it and I'll definitely be keeping it around as practice :)
Topic Starter
Kujinn
no reply means applied :D

Local wrote:

00:13:222 (3,4,5,6,7,8) and 00:21:497 (3,4,5,6,7,8) - I feel like these should start on 5, removing the first two notes and sliding it back to where 3 is. The snare hit ends up feeling really weak landing on the last of 3 identical sliders. The same could be said for most of the sliders in the same positions throughout the whole section, but for some reason those feel better to me.

This probably isn't the most important thing considering the entire first part of the song is mapped similarly, but I thought it was odd to play.
Even something like changing the hit sounds might help.

Because these are mapped so similarly to the rest, I don't see much of a problem here. I'll look over it again and try to get a second opinion.

02:01:670 (1) - When playing that I felt like the slider should follow the same path as the stream before it. moving it (and 02:01:928 (1)) to fit it at the end felt much nicer to play to me. Without that jump from stream to slider, 02:01:670 (1) - will lose a lot of emphasis.

01:53:308 (1) -
01:58:825 (2) - Both of these feel out of place, I'd remove them. Extending the previous sliders to replace them would be an option if the sound playing didn't end so abruptly and fit perfect. That sound ending when it does is why the circles feel out of place anyway, there's near silence where you placed them.

The same goes for every other circle that does the same thing, including ones like 02:06:066 (2) and 02:09:859 (1). All feel really off to me. understandable, it did feel overmapped.

02:37:877 (2) - Just barely doesn't overlap the previous 6. Looks pretty unintentional.
01:31:670 (2) - The same thing happened earlier, but it was a stack under a slider. Manually moving 1 and 2 one pixel right and down lined them up properly.

02:10:980 (1) - I don't like the look of this slider. I like the play, it fits well, but the way it overlaps the previous one looks really strange due to the stack. if it can be moved without affecting the area much I'd do that.

Compare that to 02:02:704 (1,3) from earlier, which line up almost perfectly and play a bit better because they're spaced farther apart. (these two are like one pixel off I think, by the way, rotating one slightly would be awesome but no one else will notice ;) )

02:08:566 (1,1,2,1,1,2,3) - Nothing wrong here at all, I just wanted to say I really like it. Looks and feels great.

02:01:497 (10,1) - I just realized that these two barely miss each other as well and now that's bothering me. Doesn't need fixed, but man I want it too be.

02:11:325 (1,1) - AHH, another one! I'm starting a list of all notes I see that don't overlap how I think they should at the bottom now, done mentioning it.

I still find it crazy how people can find these small overlaps when I couldn't even after triple checking the map.

03:08:566 (3,3) - These two are at a sliders end, but 03:11:325 (3,3) are placed along the sliders path away from the end. This repeats itself. I don't think it needs changing, I just thought it felt odd having those circles immediately under the slider end. I think its fine for now, if suggested to change it again I'll consider doing so.

04:14:084 (1) - Basically the same as a very similar one in the previous chorus, I feel like it should flow with the stream better instead of the sharp angle it's at right now. I think its fine the way it is, making it flow too well makes loses its emphasis, but the slider does need changing, considering and jump from stream end to slider.

Playing it didn't feel too bad, but I think it could've been better.

04:24:601 (5,6,7,8,9,10) - This stream feels too large for the section it's in. I could see it being a lower spacing, since the song gets much quieter here before the next section picks back up. Even starting with small spacing and getting larger gradually would feel much better. Could also work as 3 short sliders like you've used in the past.

After playing through that stream once more it doesn't feel as bad as I thought it did, but it was still a little faster than I felt it should've been.


Overlaps I think should be fixed, I actually didn't find many more so putting them at the end might have been a waste:
02:52:532 (1) - 1
04:18:222 (1) - This one isn't as bad but it's pretty damn close.


I didn't notice anything else I thought was weird or off. I enjoyed playing it and I'll definitely be keeping it around as practice :)
Thanks :D
Mir
this song sounds almost exactly like chrono diver just with vocals

Unused hitsounds:
drum-hitwhistle99.wav
soft-hitclap11.wav
soft-hitfinish10.wav

turning your bg into a jpeg would save lots of filesize

Ranking Criteria wrote:

Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
[Luminescence]
- 00:01:584 - skipping this consistently is very weird because it's the only drum sound in the phrase you skip and you map pretty much every other one

come to think of it density is pretty high here, did you consider maybe using 1/4 sliders/reverses instead of 5 note streams? it is the intro after all

- 00:10:635 (3,4,5,6) - this feels no different from the previous section even tho the music changes here, maybe lower spacing?
- 00:14:428 (2,3) - angle, flow, and spacing for most of these streams in the section feel too harsh especially considering the streams are mapped to barely audible sounds, i recommend changing it to like http://i.imgur.com/Z4haXNL.png or soemthing // 00:18:566 (2,3) - spacing too high etc
- 00:29:773 (3,4,5,6,7) - why stacked after all spaced out streams?
- 00:46:497 (5,6,7) - personally flows a bit weirdly linear and i'd expect the snare to have more emphasis but the kick has more of it
- 00:52:359 (8,1) - not intuitively readable as a 1/4 gap especially after spacing like 00:49:601 (8,1) -
- 00:54:945 (4,5,6,7,8,9) - aw so overmapped :( stream ends here 00:55:118 - so you can add a note at 00:54:859 - and delete after then?
- 01:22:359 (1,2,3,4) - could make a neater star
- 01:38:222 (2,3,4) - 01:32:704 (2,3,4) - consistency in distance
- 01:40:635 (5,1) - almost no emphasis due to slider leniency and and distance, might as well not move for this and anti-jumps haven't been a theme so far so
- 01:42:359 (1,2,3,4,5,1,2,3,4,5) - honestly i liked the stacking of the circles under the sliders tails more, they had more emphasis than this
- 01:45:808 (1,2,3,4,1,2,3,4,1,2,3,4) - consider increasing stack distance like this maybe cuz the intensity is increasing too http://i.imgur.com/3tm1g6c.jpg

- continuation -

- 01:54:084 (1) - can symmetry?
- 01:57:877 (1,1) - would look better if purple 1 was just parallel tbh the slight tilt looks off compared to the big 1
- 01:59:256 (1) - can also symmetry?
- 02:01:325 (8) - NC for transition stream?
- 02:03:566 (1,2,3,1) - maybe have the 1 continue the pattern with the head? http://i.imgur.com/G9Ru8i2.png (better than this obviously i suck at mapping)
- 02:04:256 - a this drum skipped sounds weird, would do http://i.imgur.com/vm6P8nZ.png instead personally
- 02:05:118 (1) - only 1/4th 1.8x sv what are you a wimp go hard or go home 2x sv 1/8 this bitch http://i.imgur.com/XBVdeh3.png (im kidding it's just up to you lol) // 02:10:635 (1) -
- 02:09:601 (3,4) - too similar to 02:09:256 (1,2) - but sounds are super different, at least change the slider shapes a bit
- 02:18:911 (3) - nazi but can symmetry this too?
- 02:22:532 (2,3) - ^ but placement wise something like http://i.imgur.com/1lV4j7s.png
- 02:34:084 (1) - no sv change for the different sound and atmosphere? just a slight slowdown'd be cool
- 02:56:497 (3,4) - might be way cooler as a slow slider instead of circles to capture the bass and the song winding down
- 02:57:532 (3,4) - a bit surprising distance for 1/4 gap and 02:58:911 (3,4) - even more so, seems a bit too much distance for the song here imo plus keep more control over your 1/4 distances cuz 03:04:946 (1,2,3,4) - has weird snapping for the distances from the slider like 1,2 is 1/2 but is lower spacing that 3,4 which are 1/4 gaps
- 03:25:118 (3) - seems out of place as the only curved slider maybe curve 03:25:463 (4) - too?
- 03:29:946 (1,2) - overlaps like http://i.imgur.com/CU5Send.png usually look nicer
- 03:34:084 (1,2,3,1) - 03:36:842 (1,2,3) - consistency again
- for kiai same as last kiai ye
- 04:07:187 (1,1,1) - same 1/8 with higher sv would be way cooler but this is really nice as it is
- 04:24:601 (5,6,7,8,9,10,1) - noooooo overmapped stream :( it's just 1/2

04:36:153 - i'd lower overall spacing here, after the kiai this place just seems relatively similar spacing so the kiai and the section prior to this stand out a lot less imo

- 04:55:808 (2,3,4,5,6) - this is the only sliderend stream you in the whole of both of these sections beginning and end and this could tilt people not prepared for one, so maybe use 04:54:084 (1,2,3,4,5,6,7) - rhythm instead
- 05:03:222 (4) - cooler note but less emphasis than 05:03:394 (5) - (idk maybe you wanted to follow snare more but i'd show off that piano thing personally)
Topic Starter
Kujinn

Mir wrote:

this song sounds almost exactly like chrono diver just with vocals

Unused hitsounds:
drum-hitwhistle99.wav
soft-hitclap11.wav
soft-hitfinish10.wav

turning your bg into a jpeg would save lots of filesize

Ranking Criteria wrote:

Guideline: Try to keep osz files under 10MB, or 30MB if you include a video/storyboard. Videos and storyboards can generally be decreased in size by lowering the quality of the video or trimming/resizing storyboard elements.
[Luminescence]
- 00:01:584 - skipping this consistently is very weird because it's the only drum sound in the phrase you skip and you map pretty much every other one

come to think of it density is pretty high here, did you consider maybe using 1/4 sliders/reverses instead of 5 note streams? it is the intro after all hmm, I don't think this is necessary, I mean, after 00:05:808 - the sound slowly disappears and the melody takes over, wouldn't it create inconsistency?

Replaced streams with repeats.

- 00:10:635 (3,4,5,6) - this feels no different from the previous section even tho the music changes here, maybe lower spacing? I dunno, With only the melody playing, I think the way its mapped already is fine.
- 00:14:428 (2,3) - angle, flow, and spacing for most of these streams in the section feel too harsh especially considering the streams are mapped to barely audible sounds, i recommend changing it to like http://i.imgur.com/Z4haXNL.png or soemthing // 00:18:566 (2,3) - spacing too high etc
- 00:29:773 (3,4,5,6,7) - why stacked after all spaced out streams? well, it isn't the only one 00:24:256 (3,4,5,6,7,8,9) - plus it plays nicely with kicksliders after it, I find it to play better than 00:13:222 (3,4,5,6,7) -
- 00:46:497 (5,6,7) - personally flows a bit weirdly linear and i'd expect the snare to have more emphasis but the kick has more of it Lowered spacing between 00:46:325 (3,4,5,6) - , snare should have more emphasis now.
- 00:52:359 (8,1) - not intuitively readable as a 1/4 gap especially after spacing like 00:49:601 (8,1) - Made 00:52:359 (8) - straight so that it blankets with 00:52:704 (1) - . This should fix it.
- 00:54:945 (4,5,6,7,8,9) - aw so overmapped :( stream ends here 00:55:118 - so you can add a note at 00:54:859 - and delete after then? kay
- 01:22:359 (1,2,3,4) - could make a neater star
- 01:38:222 (2,3,4) - 01:32:704 (2,3,4) - consistency in distance
- 01:40:635 (5,1) - almost no emphasis due to slider leniency and and distance, might as well not move for this and anti-jumps haven't been a theme so far so didn't realize I had a stack leniency of 8, I don't usually touch that option when I map. But apart from that I don't really see anything else wrong with it
- 01:42:359 (1,2,3,4,5,1,2,3,4,5) - honestly i liked the stacking of the circles under the sliders tails more, they had more emphasis than this I'll consider changing it, just thought it would be better to have somekind of diversity rather than the same thing.
- 01:45:808 (1,2,3,4,1,2,3,4,1,2,3,4) - consider increasing stack distance like this maybe cuz the intensity is increasing too http://i.imgur.com/3tm1g6c.jpg
This is actually much better :D
- continuation -

- 01:54:084 (1) - can symmetry?
- 01:57:877 (1,1) - would look better if purple 1 was just parallel tbh the slight tilt looks off compared to the big 1
- 01:59:256 (1) - can also symmetry?
- 02:01:325 (8) - NC for transition stream?
- 02:03:566 (1,2,3,1) - maybe have the 1 continue the pattern with the head? http://i.imgur.com/G9Ru8i2.png (better than this obviously i suck at mapping) had something similar before this, didn't feel right during gameplay. With a 3/4 slider anyway.
- 02:04:256 - a this drum skipped sounds weird, would do http://i.imgur.com/vm6P8nZ.png instead personally
- 02:05:118 (1) - only 1/4th 1.8x sv what are you a wimp go hard or go home 2x sv 1/8 this bitch http://i.imgur.com/XBVdeh3.png (im kidding it's just up to you lol) // 02:10:635 (1) - lol! alright, lets go hard then xD
- 02:09:601 (3,4) - too similar to 02:09:256 (1,2) - but sounds are super different, at least change the slider shapes a bit
- 02:18:911 (3) - nazi but can symmetry this too?
- 02:22:532 (2,3) - ^ but placement wise something like http://i.imgur.com/1lV4j7s.png b..but, these two stack 02:22:532 (2,1) - D:
- 02:34:084 (1) - no sv change for the different sound and atmosphere? just a slight slowdown'd be cool
- 02:56:497 (3,4) - might be way cooler as a slow slider instead of circles to capture the bass and the song winding down
- 02:57:532 (3,4) - a bit surprising distance for 1/4 gap and 02:58:911 (3,4) - even more so, seems a bit too much distance for the song here imo plus keep more control over your 1/4 distances cuz 03:04:946 (1,2,3,4) - has weird snapping for the distances from the slider like 1,2 is 1/2 but is lower spacing that 3,4 which are 1/4 gaps I'm gonna remap this later, I always seem to struggle with rhythm like this :P
- 03:25:118 (3) - seems out of place as the only curved slider maybe curve 03:25:463 (4) - too?
- 03:29:946 (1,2) - overlaps like http://i.imgur.com/CU5Send.png usually look nicer
- 03:34:084 (1,2,3,1) - 03:36:842 (1,2,3) - consistency again
- for kiai same as last kiai ye
- 04:07:187 (1,1,1) - same 1/8 with higher sv would be way cooler but this is really nice as it is
- 04:24:601 (5,6,7,8,9,10,1) - noooooo overmapped stream :( it's just 1/2

04:36:153 - i'd lower overall spacing here, after the kiai this place just seems relatively similar spacing so the kiai and the section prior to this stand out a lot less imo

- 04:55:808 (2,3,4,5,6) - this is the only sliderend stream you in the whole of both of these sections beginning and end and this could tilt people not prepared for one, so maybe use 04:54:084 (1,2,3,4,5,6,7) - rhythm instead
- 05:03:222 (4) - cooler note but less emphasis than 05:03:394 (5) - (idk maybe you wanted to follow snare more but i'd show off that piano thing personally)
Thanks for mod!!
lit120
[x]
  1. 01:06:497 (1) - finish for an emphasize beat
  2. 02:02:704 (1,1,2,3,1,2,3) - it'd be cool if u do a perfect symmetry here tbh XD
  3. 02:22:704 (3,1) - fix the stack
  4. 02:42:015 (3) - missing drum sampleset (i think u accidently use additional here :p)
  5. 03:46:497 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - vs 01:45:118 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - looks different from the first part, that is leaving a bit of gap on every initial beat before the intense part, but the 2nd part is like just stacking around. could do a bit of similarities there a bit if i were u
  6. 04:05:463 (1,1) - blanket looks off, since u did it on purpose
  7. 04:08:049 - no note?
  8. 05:08:566 (1) - finish? tbh, it's just an empty note after that synth sound from a spinner, so just remove that finish instead
nice
Topic Starter
Kujinn

lit120 wrote:

[x]
  1. 01:06:497 (1) - finish for an emphasize beat
  2. 02:02:704 (1,1,2,3,1,2,3) - it'd be cool if u do a perfect symmetry here tbh XD
  3. 02:22:704 (3,1) - fix the stack
  4. 02:42:015 (3) - missing drum sampleset (i think u accidently use additional here :p)
  5. 03:46:497 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - vs 01:45:118 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - looks different from the first part, that is leaving a bit of gap on every initial beat before the intense part, but the 2nd part is like just stacking around. could do a bit of similarities there a bit if i were u
  6. 04:05:463 (1,1) - blanket looks off, since u did it on purpose
  7. 04:08:049 - no note?
  8. 05:08:566 (1) - finish? tbh, it's just an empty note after that synth sound from a spinner, so just remove that finish instead
nice
Applied all,

Thanks !
Nailim
  1. 00:06:842 (7,2) - not overlapped as intended
  2. 00:50:980 (7) - not quite the blanket to 00:51:842 (3,4,5,6,7) -
  3. 00:52:359 (8) - a little off the circle its supposed to be overlapping
  4. 01:24:084 (1) - i would consider flipping this so the slider flows into the next circle better
  5. 01:27:532 (3) - (if above applied, ctrl+g this + moving 01:27:359 (2) - seems like a good idea to stay consistent)
  6. 01:50:635 (1) - this starting not no 01:49:859 (8) - but offset like a dirty overlap seems very odd.
  7. 02:34:773 (1) - not quite overlapped correctly
  8. 02:50:808 (5,1) - same deal as ^
  9. 02:56:153 (1,2) - "stacking" these to 02:56:497 (1) - with no gap since the difference in intensity is not that high
  10. 03:14:773 (2) - not quite the overlap to 03:14:428 (1) -
  11. 03:37:101 (2,3) - you dont have stacking enabled in your editor, but this looks totally wrong http://i.imgur.com/jd5ej76.png
  12. 03:59:859 (2,1) - same deal as ^
  13. 04:18:222 (1) - you might wanna fake-stack this with 04:17:187 (2,3,4) - (manually stack them all over each other)
  14. 04:42:877 (9,3) - same issue with the stacking, looks completly off http://i.imgur.com/XgFXSbA.png
dope map fam gl
Topic Starter
Kujinn

Nailim wrote:

  1. 00:06:842 (7,2) - not overlapped as intended
  2. 00:50:980 (7) - not quite the blanket to 00:51:842 (3,4,5,6,7) -
  3. 00:52:359 (8) - a little off the circle its supposed to be overlapping
  4. 01:24:084 (1) - i would consider flipping this so the slider flows into the next circle better ._ ., I don't think so.
  5. 01:27:532 (3) - (if above applied, ctrl+g this + moving 01:27:359 (2) - seems like a good idea to stay consistent)
  6. 01:50:635 (1) - this starting not no 01:49:859 (8) - but offset like a dirty overlap seems very odd.
  7. 02:34:773 (1) - not quite overlapped correctly
  8. 02:50:808 (5,1) - same deal as ^
  9. 02:56:153 (1,2) - "stacking" these to 02:56:497 (1) - with no gap since the difference in intensity is not that high
  10. 03:14:773 (2) - not quite the overlap to 03:14:428 (1) -
  11. 03:37:101 (2,3) - you dont have stacking enabled in your editor, but this looks totally wrong http://i.imgur.com/jd5ej76.png
  12. 03:59:859 (2,1) - same deal as ^
  13. 04:18:222 (1) - you might wanna fake-stack this with 04:17:187 (2,3,4) - (manually stack them all over each other)
  14. 04:42:877 (9,3) - same issue with the stacking, looks completly off http://i.imgur.com/XgFXSbA.png
dope map fam gl
applied most, apart from the stacking, I didn't see much of an issue with them.

Thanks for mod
TheKingHenry
Hello mod from my queue~
Luminescence
  1. 00:08:566 (1,3,4,5) - overlaps like these don't really work even if this was intended. And anyways for the specifically these patterns I wouldn't overlap it at all anyways
  2. 00:52:015 (5,8) - fix stack
  3. 01:20:118 (7) - would work better if it was off from 01:19:601 (4) - to another direction, as in how the pattern flows (something like 90 degrees clock-wise, to somewhere around x:250y:40 perhaps) Anyways point being that would make the circle smoother
  4. 01:35:463 (2,3,4) - dis looks p broken lol
  5. 01:39:601 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - kinda low spacing compared to the music, feels lacking
  6. 01:49:601 (5) - I'd recommend NCing when you do drastic direction changes on tick like this
  7. 02:12:618 (6,1) - please make it line up with the straight line that is 02:12:359 (3,4,5,6) - (the DS can ofc be still the jump, also don't break the blanket while doing it)
  8. 02:44:601 (2,3) - blankets like this don't look as good as they could, as you can see the sliderend of 02:44:601 (2) - kinda "cutting" towards the body of 02:44:773 (3) - ; basically the visual distance doesn't stay equal. Rotate 02:44:601 (2) - little anti-clockwise and that should do it
  9. 03:36:842 (1,2,3) - another broken stack
  10. 03:40:980 - same as with the earlier one
  11. 03:50:980 (5) - here as well
  12. I guess other than that it's mostly similar things again
Good luck!
Topic Starter
Kujinn
no reply = applied

TheKingHenry wrote:

Hello mod from my queue~
Luminescence
  1. 00:08:566 (1,3,4,5) - overlaps like these don't really work even if this was intended. And anyways for the specifically these patterns I wouldn't overlap it at all anyways
  2. 00:52:015 (5,8) - fix stack
  3. 01:20:118 (7) - would work better if it was off from 01:19:601 (4) - to another direction, as in how the pattern flows (something like 90 degrees clock-wise, to somewhere around x:250y:40 perhaps) Anyways point being that would make the circle smoother
  4. 01:35:463 (2,3,4) - dis looks p broken lol
  5. 01:39:601 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - kinda low spacing compared to the music, feels lacking not really, there's a build up where I would increase spacing, no reason to increase it here.
  6. 01:49:601 (5) - I'd recommend NCing when you do drastic direction changes on tick like this
  7. 02:12:618 (6,1) - please make it line up with the straight line that is 02:12:359 (3,4,5,6) - (the DS can ofc be still the jump, also don't break the blanket while doing it)
  8. 02:44:601 (2,3) - blankets like this don't look as good as they could, as you can see the sliderend of 02:44:601 (2) - kinda "cutting" towards the body of 02:44:773 (3) - ; basically the visual distance doesn't stay equal. Rotate 02:44:601 (2) - little anti-clockwise and that should do it
  9. 03:36:842 (1,2,3) - another broken stack
  10. 03:40:980 - same as with the earlier one
  11. 03:50:980 (5) - here as well
  12. I guess other than that it's mostly similar things again
Good luck!
thanks for mod
Mir
SPOILER
23:44 Mir: oye
23:44 Mir: are you thereeee
23:44 Kujinn: aye
23:45 Mir: are you busy
23:45 Kujinn: nope
23:45 *Mir is editing [https://osu.ppy.sh/b/1300260 aran - Moonbound feat. Yukacco (USAO Remix) [Luminescence]]
23:45 Mir: wanna talk
23:45 Kujinn: sure
23:45 Mir: ok so having looked at the map once already
23:45 Mir: i pretty much gave you all the issues i had with it lol
23:46 Mir: this is worth starring from me, i like the map
23:46 Mir: but there's one pretty big glaring problem that i can see
23:46 Mir: 04:15:463 - 04:36:066 - this section
23:47 Mir: 04:36:153 - 04:56:842 - is nearly the same intensity as this section
23:47 Mir: stream spacing, overall spacing is very very similar
23:47 Mir: this kind of uhm
23:47 Mir: personally i feel like it could be differentiated better if you nerfed the latter section more
23:47 Mir: just overall
23:48 Mir: and it doesn't have to be by much, just a noticeable amount
23:48 Mir: 00:11:325 - same occurs at the beginning here where this section is the same intensity as 00:33:394 - this one
23:48 Mir: relatively* the same
23:49 Mir: there are other more really really minor things but i'll save that for the mod i post, but i wanted to hear your thoughts on that
23:50 Kujinn: hmm, I guess I could make changes to them. I did feel that 04:36:153 - 04:58:222 - should be more intense
23:50 Kujinn: I guess I could replace some unnecessary streams and stuff
23:50 Mir: on the contrary it should be less intense no?
23:50 Mir: since some instruments disappear and the vocal layer goes away as well
23:51 Mir: whereas the section before it has extra instruments
23:52 Kujinn: hmm
23:53 Kujinn: I dunno, I feel like the second part should be more intense, maybe its just me
23:53 Mir: could you explain why maybe?
23:56 Kujinn: I feel like with the continuous melody playing and that sound I mapped the streams and kick sliders to, (I dunno what it is), I feel like it should be more dense than previous section.
23:57 Mir: mm, it's true the density of the section rhythmically is higher
23:57 Mir: alright, i can agree with that
23:57 Mir: as long as one is nerfed xD
23:58 Kujinn: hmm, maybe I could increase spacing between notes on first section? Just to make it a little more intense
23:59 Mir: hm hm
00:02 Mir: but then
00:02 Mir: that would be increasing both sections' intensities in different ways
00:02 Mir: one in rhythm and one in spacing
00:02 Mir: or am i misunderstanding you
00:04 Kujinn: would that necessarly be a bad thing though?
00:04 Mir: well it would kill the idea of differentiating intensity that i originally proposed i think
00:09 Kujinn: OMG
00:09 Kujinn: sorry my pc crashed >_<
00:09 Mir: np xD
00:10 Kujinn: so what were we talking about?
00:11 Mir: http://i.imgur.com/BavlT96.png
00:11 Kujinn: oh right
00:12 Kujinn: emm
00:12 Kujinn: I guess I could lower the intensity of the second section if thats the case
00:14 Kujinn: I dunno if I should change anything dramatically, but maybe something small like not having these jumps 04:40:980 (5,6,7,8) - 04:46:497 (5,6,7,8) -
00:15 Mir: 04:47:704 (3,4,5,6,7) - these could be lower spacing
00:15 Mir: like
00:15 Mir: scaled to about .850 - .9
00:15 Mir: would work pretty well
00:15 Mir: along with nerfing some of those jumps
00:15 Kujinn: alright cool I'll do that.
00:16 Mir: for both sections ye
00:17 Mir: my mod'll be pretty short uhh, probably just polish things
00:18 Mir: loliwasabouttosaymaybegetanothermodortwobutlookslikeit'sfine
00:18 Mir: i don't know if i'll have it done tomorrow, but you can count on tuesday
00:18 Kujinn: XD
00:18 Kujinn: sure no problem
00:18 Mir: my school is having a retarded CAS assembly where i have to perform and stuff
00:18 Mir: it's so annoying uwu
00:19 Kujinn: LOOL
00:19 Kujinn: unlucky xD

We talked about intensity briefly because it would be better than if I made a post about it.

Gonna mod this sometime on Tuesday hopefully, but for now take this star so you know I'm coming back lol.
sahuang
Mod

Please enable stacking in editor and recheck your snap. 04:42:877 (9,3,4,5,6,7) - etc you need to stack them manually.
00:32:877 (4) - you might want to ctrl+G this slider since the distance for 00:32:015 (1,2,3,4,5) - should be consistent
00:49:601 (8,1) - weird overlap imo, also
00:52:359 (8,1) - nazi blanket
01:22:359 (1,2,3,4) - more aesthetics maybe, this is kind of random
01:36:670 (4,1) - any reason why distance suddenly becomes so huge?
02:33:222 (1,2,3) - very confusing DS
02:51:325 (1,2,3) - same here, maybe spread them a bit.
03:07:187 (3,4,5,6) - probably more aesthetics as well

Not bad, I guess some random jumps can be improved but that's only a minor issue. Since someone already starred it, good luck~~
Topic Starter
Kujinn

My Angel Azusa wrote:

Mod

Please enable stacking in editor and recheck your snap. 04:42:877 (9,3,4,5,6,7) - etc you need to stack them manually. fixed
00:32:877 (4) - you might want to ctrl+G this slider since the distance for 00:32:015 (1,2,3,4,5) - should be consistent fixed
00:49:601 (8,1) - weird overlap imo, also fixed
00:52:359 (8,1) - nazi blanket fixed
01:22:359 (1,2,3,4) - more aesthetics maybe, this is kind of random fixed
01:36:670 (4,1) - any reason why distance suddenly becomes so huge? didn't really seem that big when I first mapped it, lowered distance a little
02:33:222 (1,2,3) - very confusing DS was confused there for a second then realised why it was confusing.
02:51:325 (1,2,3) - same here, maybe spread them a bit. fixed
03:07:187 (3,4,5,6) - probably more aesthetics as well fixed

Not bad, I guess some random jumps can be improved but that's only a minor issue. Since someone already starred it, good luck~~
Thanks!!
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