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This beatmap was submitted using in-game submission on 2017年8月29日 at 2:11:23

Artist: Mikazuki Yozora(CV:Inoue Marina)&Kashiwazaki Sena(CV:Ito Kanae)
Title: Egao no Dessin
Source: 僕は友達が少ない
Tags: boku wa tomodachi ga sukunai haganai rinjinbu ova ed Gaia hotaru yamazo 田村信二 Shinji Tamura
BPM: 122
Filesize: 18263kb
Play Time: 03:17
Difficulties Available:

Download: Mikazuki Yozora(CV:Inoue Marina)&Kashiwazaki Sena(CV:Ito Kanae) - Egao no Dessin
Information: Scores/Beatmap Listing
---------------
Image
_
Image Easy by me
Image Normal by me
Image Gaia's Hard by Gaia
Image Tomodachi by me
Image Storyboard by me
_

ImageImageImage
Last edited by Chaoslitz on , edited 20 times in total.
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Rhythm Incarnate
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Chaos wa Tomodachi ga Sukunai :)
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General
  • These sprites have useless transparent and must be cropped as we know from RC:
    angry.png
    dot.png
    horse.png
    niku.png
    2.png
    3.png
    5.png
    6.png
    7.png
    8.png
    23.png
    yozora3.png
    sena3.png
  • unused file audio (Chaoslitz).osb
  • add Anna into the tags


Tomodachi


Anna's Hard

  • 00:12:930 - the same option as in Tomodachi diff
  • 00:30:143 (8) - uh, this curve is so awkward. I know you can make it more beauty so do it, let's make the diff beautiful uwu
  • 02:29:652 - till 02:32:602 - imo you might emphasis vocals here because you mostly emphasised them
  • 03:17:848 (1) - useless NC because there are no similar NCing in the whole diff


Normal


Easy
  • 01:12:438 - the same option as at normal diff and ye it applies for others too

nice set
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Rhythm Incarnate
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M4M from pigeon queue o/

o w o

General

  • Not sure if it's mandatory to have an epilepsy warning on SB's, but if it is, enable it xd

Easy

  • 00:42:930 (1,2) - dont wanna be that guy, but the blankets could be a bit more polished here
  • 01:35:553 (2) - maybe place more along the previous slider's path?
  • 02:28:176 (3) - this doesnt seem like a beat worth mapping imo, i dont really get anything from the song that would be clickable, except for that really faint sound in the background, but thats too insignificant imo, maybe remove this?
  • 02:33:094 - Maybe place a spinner here? You could make it end on 02:36:783 - which would be enough recovery time for the kiai.
  • 03:17:848 (2) - silence sliderend?

Normal

  • Diff is perfectly fine other than some considerations already mentioned in Easy

Anna's Hard



Tomodachi



m4m map: https://osu.ppy.sh/s/614235

Good Luck o/ and thanks for picking me xd
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Hi hi :3~ M4M

Gerenal
• Shmiklak seems to mentioned this already but still, remember to remove "audio (Chaoslitz).osb" from the folder
• Also are you using this file "(CV.)&(CV.) - Egao no Dessan (Chaoslitz).osb" because I see you already had Mikazuki Yozora(CVInoue Marina)&Kashiwazaki Sena(CVIto Kanae) - Egao no Dessan (Chaoslitz).osb tho, I'm not a pro in storyboarding so ye :3
• Found out that sb\sena1.png and sb\yozora1.png is unused, so consider using it or removing it tho
• Epilepsy warning?

Easy
• There were a lot of unsnapped sliderend but AiMod didn't found any of them tho http://puu.sh/wmbmd/0a956b5318.png and I can't see the unsnapped either. I don't know if this is Modding Assistant's error or what tho
00:54:733 (1,2) - these are the same in rhythm with 01:02:602 (1,2) - , but choosing different patterns for them is, well, I'd prefer being consistent about it. I see you used 01:49:815 (1,2) - and that's fine to me but not this 01:02:602 (1,2) -, since you left a 1/1 gap for it tho
01:57:684 (1,2) - 03:02:602 (1,2) - Same here
02:46:865 (1,2) - Good one here lol
02:33:094 - the music is still pretty loud and excited, so if you don't wanna map this part, I suggest you use a spinner which ends 02:37:029 - maybe?
03:16:373 (1) - Ending on blue tick is a good idea too but it's up to you

Normal
03:10:471 (1) - Well you NCed here, so I think you should do the same for 01:10:471 (3) -
02:33:340 - same thing as mentioned in Easy
02:44:897 (5,6) - I think these slider shape should be the same instead of 02:44:406 (4,5) - because to me 02:44:406 (4) - is just a beat that leads you to the 4 next beats altogether tho, like what you did here 03:00:635 (1,2) - for example

Anna's Hard
00:29:160 (6,7) - the way you're mapping this the same to 00:27:684 (3,4) - while 3,4 has vocals on 00:27:930 - is not good to me tho. 00:29:160 (6,7) - these should be just a reverse 3/4 slider
00:46:865 (1) - Clearly the curve is not quite good looking. X164 Y252 might be a good spot for the middle white anchor tho http://puu.sh/wmcmh/96b525437e.jpg
01:04:324 (3,4) - this is confusing when it comes to 01:05:307 (7,8) - because you're using stacks for 1/2 and suddenly for 1/4, which might be hard for HDHR or HDDT tho. 01:04:447 - has a beat there, so feel free to map a triple, or if you don't want to, it could be like this too
01:59:406 (3,4) - Same goes
01:12:438 (4) - 01:16:373 (4) - You're starting to follow instruments here, so NC is necessary
02:17:356 (1,2,3,4) - These 4 can be consider the same on rhythm, so why is the 4's slider shape different?
03:17:340 - well if you could add a circle here, it totally makes sense tho, also it would be consistent on ending time with other diff if you do that

Friends
• I don't quite understand the way you choose to space objects tho. Like you chose large spacing for 00:24:242 (4) - 00:26:209 (4) - for example, to express the vocal, I got it, but why are these 00:27:070 (7,1) - large spacing too? That is just part of my concern tho, glad if you could explain them to me
00:29:160 (1,2,3) - These are different to 00:33:094 (1,2,3) - in rhythm but you had the same pattern for them. Special patterns should represent specific beats tho, overusing them is not such a good idea
00:53:996 (4,5,6) - I'd stack 5 or 6 to the slider end of 00:52:766 (1) - to make the pattern easier to read, it also increase a bit of emphasis to 00:54:488 (7,8) - too
01:26:701 (2,3) - So this has lower pitch but higher spacing while 01:26:209 (1,2) - are in the opposite?
02:10:348 (5,1) - The rhythm is quite the same for 02:09:979 (3,4) - so why not an overlap too instead of a stack?
02:33:094 (1,2,3) - inconsistent spacing with 02:35:061 (1,2,3) - tho. I suggest using smaller and constant spacing for 02:33:094 (1,2,3) - then keeping the next 3 to express the increase intensity in the song
03:12:930 - I believe this pattern is better. It makes the clickable objects at exactly where they should be tho. Same goes for the next part

Aright I guess that's it. Good luck :3
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Shmiklak wrote:

General
  • These sprites have useless transparent and must be cropped as we know from RC:
    angry.png
    dot.png
    horse.png
    niku.png
    2.png
    3.png
    5.png
    6.png
    7.png
    8.png
    23.png
    yozora3.png
    sena3.png


Code:
angry.png
dot.png
horse.png
niku.png
2.png
3.png
5.png
6.png
7.png
8.png
23.png

It's hard to say they are useless, as you can see it uses same format to handle compose type problems.
Though they can indeed be optimized. Consider from another point, pink message can use "CentreLeft" origin while blue one can use "CentreRight" origin, and then cut the transparent part.
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Hey, here for the m4m from the pigeons queue o/
I probably will be repeating stuff from previous modders, so I apologize :?


General
  • Yeah, it seems that MA pointed out, that the two .osb files are unused, might wanna check if you need them or not and delete them if necssary
  • Hmm, even if Anna's Hard is by a GDer, it still is the only diff that doesn't not end at 03:18:340 - , so you might want to talk to the GDer about this and make change this for more consistency in the set
  • I don't really think that Epilepsy Warning is necessary, but you might want to consider it looking at the fact that stuff like 00:05:553 - is pretty bright and appears rather fast


Easy
  • Maybe HP 3? It doesn't change much imo and would just make the spread more linear
  • Also, the jump in OD from Easy -> Normal is pretty big (compared to the rest of the set too), so consider bumping this up to 3 or higher too
  • 00:54:733 (1) - vs. 01:49:815 (1) - and 02:38:996 (1) - vs. 03:02:602 (1) - These two pairs of timestamps all have different rhythm, despite the intensity of vocals for the pairs being virtually the same. There doesn't seem to be any logic behind the variety either, so I suggest you use the same rhythm for each of the pairs for consistency :o
  • 02:02:111 (2) - I know that it might look weird together with 01:59:652 (3) - but maybe a curve would be appropriate here since for the pattern in the first kiai (01:07:029 (2,3) - ) both shapes have the same slidershape and the same concept could apply here too
  • 01:18:340 (1) - Considering the intensity of this part, it might just be best to leave a break here (01:18:340 - 01:26:209 - ) since you currently use the same rhythm in this part as in this part (00:23:258 - ) despite both parts having different intensity. Leaving a break there could make the difference in intensity more apparent. Also, Gaia put a break there, so it would make things more consistent
  • 02:26:947 (2) - 02:29:160 (1) - 03:10:471 (1,2) - Honestly, this extra anchor just triggers me a little bit because the change it does is so minor that it wouldn't be visible in game and for a mapper might just look inconsistent because it looks like these are the only times you use it in the map, so you might want to remove them


Normal
  • 00:57:684 (2) - 01:05:553 (2) - and 01:52:766 (2) - 02:00:635 (2) - Seems like this was intentional, so explaining your intentions would be helpful, but I think replacing these with hitcircles would give the vocals on the next slider more emphasis and make them stand out more unlike your current patterning, which is being put on the same level as the sounds here 01:05:553 (2) -
  • 01:10:471 (3) - Yeah, might wanna NC here because you did the same NCing throughout the whole diff and map
  • 01:18:340 - Same thing as in easy I guess, but here I think rhythm simplification works better here, it seems way to dense for the intensity of this part
  • Nice diff :o


Anna's Hard
  • 00:27:684 (3,4) - Even if I get that you're prioritizing vocals, a player could easily get confused at suddenly clicking a beat on the 1/4 although this pattern only made you click on white ticks (00:23:750 (2,3) - etc.), might wanna use a hitcircle on the blue tick and a 1/2 slider on the red tick after it; Your choice though (keep in mind this may apply to other patterns too)
  • 00:48:832 (4) - Up to you again, but looking at the fact that there is a rather strong vocal before it, this could deserve some emphasis
  • 00:54:733 (1,2) - 03:02:602 (1,2) - I think these is the only instances where the two 1/1 sliders at the start of the kiai are different, looks rather inconsistent, so it could be fixed imo
  • 00:56:455 (3) - This definitely could be easily misread by players, since this looks exactly like a 1/4 stack although it's a 1/2 stack, maybe highlighting 1/2 stacks like this would make the patterns easier to read
  • 01:01:619 (8) - Again, up to you (lol), but maybe using similar rhythm as here 00:53:258 (6,7,8,9,10,1) - would highlight the transition between the musical sections (4 measures) better, it also kinda feels fitting imo lol
  • 03:01:373 (7,8,9) - This might not be readable as well since it's differently spaced than all the other 1/4s in the map, having the triplet stacked would be fine here too imo


Tomodachi Life
  • Ye, I agree with Yamicchi here, spacing can get weird, since sometimes it looks like you express (stronger) vocals (e.g: 01:37:520 (6,7,8,1) - ) but then stuff like this 01:43:668 (7,1) - which is a rather strong vocal doesn't really stand out at all. Explaining this would be helpful :D
  • 00:54:488 (7,8,1) - Personal preference here, but making the triplet spaced out like 00:53:996 (4,5,6) - would fit here imo since they're both similar/same sounds pretty much and the stack doesn't make the 1/4 sounds stand out much imo
  • 01:12:807 (3) - 01:12:807 (3) - These objects feel kinda overmapped, I get that there are weird buzzsounds there, but they're rather faint and do not need to be mapped imo. Removing the objects could possibly also emphasize the following 1/4 sliders more imo
  • 02:33:340 (2,3,4) - It feels weird making this have less distance than 02:33:094 (1,2) - when 02:35:061 (1,2,3,4) - has the same spacing through out, not that major imo but it feels like an inconsistency worth fixing
  • Yeah, well I'm not that good in pointing out emphasis issues that much so that's pretty much all I have

Looks like a nice set :o
Since you got my map in the queue, GL!
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Rhythm Incarnate
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yf_bmp wrote:
Shmiklak wrote:

General
  • These sprites have useless transparent and must be cropped as we know from RC:
    angry.png
    dot.png
    horse.png
    niku.png
    2.png
    3.png
    5.png
    6.png
    7.png
    8.png
    23.png
    yozora3.png
    sena3.png


Code:
angry.png
dot.png
horse.png
niku.png
2.png
3.png
5.png
6.png
7.png
8.png
23.png

It's hard to say they are useless, as you can see it uses same format to handle compose type problems.
Though they can indeed be optimized. Consider from another point, pink message can use "CentreLeft" origin while blue one can use "CentreRight" origin, and then cut the transparent part.

These transparent frames must be cropped because of the RC rule:
There must not be any unnecessary transparency around storyboarded images, so crop and resize them as much as possible. If there are particular reasons for apparently useless transparency, then please explain them. For transparent sprites, there should be at least one pixel of transparent border around them so that interpolation (e.g. a black-bordered image on a black background) works properly (although a shadow or glow around the image will fix this problem as well).

You should use another coordinates of sprites if you want to keep sb as it is, but you must do it because of the rule I pointed above
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09kami wrote:

i!i!i!i!i!

没摸图本身....你看着如果合适就不用给KD了吧 我射一个

soft-sliderslide.wav
静音文件应该有一条规定是文件最小44kb

有两张没用的图片
sb\sena1.png

sb\yozora1.png


这个文件是什么
audio (Chaoslitz).osb

SB里关于
00:22:274 - 00:23:258 - 感觉这一段的结束有点突然 特别是00:23:258 - 这里的突然消失我个人的建议是
22274
22690
22855
这三个地方的图片渐渐稍微透明化
然后再00:23:258 - 不要突然结束 留1/2拍做缓冲透明
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Storyboard
- 01:18:586 - Would it be worth putting Yozora on the right and Sena on the left for the messages, so that it matches the background?

Easy looks clean.

Normal
- 00:15:389 - You forgot to buffer the break here.

Anna's Hard
- 00:54:733 (1,2) - 03:02:602 (1,2) - You could aim to make these the same shape so that it's consistent with the other 1/1 sliders like you did at 01:02:602 (1,2) - 01:49:815 (1,2) - 01:57:684 (1,2) - etc
- 02:44:897 (6) - I'd try to use a sharper angle from 5 for this so it matches with 01:00:635 (6) - 01:55:717 (6) - where the build up starts.

Tomodachi
- 00:40:471 (6) - Might be worth shortening this to the red tick and a circle on the blue since there's a quiet vocal note on the red accompanied with the bass.
- 00:41:701 - 01:36:783 - The vocal beat seems to be missed when you use this rhythm, if that matters to you. It seemed like you were mapping with vocals in mind everywhere else though.
- 00:44:160 (4,5,6) - This spacing feels kind of unusual, I don't really think shortening the spacing is needed.
- 01:29:897 (5) - I'd consider a 1/4 slider to emphasise the vocal note better.
- 03:09:488 (1,1) - Yeah this spacing seems a little large for what's being represented to me. I would place 03:09:733 (1) at (278, 265), overlapping the circle on the stream should be fine since they're far enough apart for it to not be noticable.

I could come back to this I guess. Someone else might also be interested in my map so if that happens I guess you don't need to return the M4M after all. nvm
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M a r v o l l o
M a r v o l l o wrote:

notice[Anna's Hard]

  • 00:12:930 - the same option as in Tomodachi diff folo vocal
  • 00:30:143 (8) - uh, this curve is so awkward. I know you can make it more beauty so do it, let's make the diff beautiful uwu
  • 02:29:652 - till 02:32:602 - imo you might emphasis vocals here because you mostly emphasised them simplified rhythms cuz calm part
  • 03:17:848 (1) - useless NC because there are no similar NCing in the whole diff i like it


nice set

Kaitjuh
Kaitjuh wrote:
M4M from pigeon queue o/

Anna's Hard


Good Luck o/ and thanks for picking me xd

Yamicchi
Yamicchi wrote:
Hi hi :3~ M4M


Anna's Hard
00:29:160 (6,7) - the way you're mapping this the same to 00:27:684 (3,4) - while 3,4 has vocals on 00:27:930 - is not good to me tho. 00:29:160 (6,7) - these should be just a reverse 3/4 slider seems fine to me, it fits
00:46:865 (1) - Clearly the curve is not quite good looking. X164 Y252 might be a good spot for the middle white anchor tho http://puu.sh/wmcmh/96b525437e.jpg
01:04:324 (3,4) - this is confusing when it comes to 01:05:307 (7,8) - because you're using stacks for 1/2 and suddenly for 1/4, which might be hard for HDHR or HDDT tho. 01:04:447 - has a beat there, so feel free to map a triple, or if you don't want to, it could be like this too this is a hard, players should be able to distinguish between the 2 rhythms.
01:59:406 (3,4) - Same goes ^
01:12:438 (4) - 01:16:373 (4) - You're starting to follow instruments here, so NC is necessary i'd rather stay consistent with my NC patterns
02:17:356 (1,2,3,4) - These 4 can be consider the same on rhythm, so why is the 4's slider shape different? iunno, cuz it leads out into something else? lmao
03:17:340 - well if you could add a circle here, it totally makes sense tho, also it would be consistent on ending time with other diff if you do that

Aright I guess that's it. Good luck :3

_DT3
_DT3 wrote:
Hey, here for the m4m from the pigeons queue o/
I probably will be repeating stuff from previous modders, so I apologize :?


Anna's Hard
  • 00:27:684 (3,4) - Even if I get that you're prioritizing vocals, a player could easily get confused at suddenly clicking a beat on the 1/4 although this pattern only made you click on white ticks (00:23:750 (2,3) - etc.), might wanna use a hitcircle on the blue tick and a 1/2 slider on the red tick after it; Your choice though (keep in mind this may apply to other patterns too) seems very intuitive to me, ppl play based on pattern structure so all these extended sliders play the same way
  • 00:48:832 (4) - Up to you again, but looking at the fact that there is a rather strong vocal before it, this could deserve some emphasis not sure what u want me to do here but if it's the vocal on the upbeat then i prefer my current cuz kick
  • 00:54:733 (1,2) - 03:02:602 (1,2) - I think these is the only instances where the two 1/1 sliders at the start of the kiai are different, looks rather inconsistent, so it could be fixed imo
  • 00:56:455 (3) - This definitely could be easily misread by players, since this looks exactly like a 1/4 stack although it's a 1/2 stack, maybe highlighting 1/2 stacks like this would make the patterns easier to read how does this look like 1/4..
  • 01:01:619 (8) - Again, up to you (lol), but maybe using similar rhythm as here 00:53:258 (6,7,8,9,10,1) - would highlight the transition between the musical sections (4 measures) better, it also kinda feels fitting imo lol they r very different tho
  • 03:01:373 (7,8,9) - This might not be readable as well since it's differently spaced than all the other 1/4s in the map, having the triplet stacked would be fine here too imo it's manually stacked cuz the default stack makes it go to the right and that's harder to read.

Looks like a nice set :o
Since you got my map in the queue, GL!

-Mo-
-Mo- wrote:

Anna's Hard
- 00:54:733 (1,2) - 03:02:602 (1,2) - You could aim to make these the same shape so that it's consistent with the other 1/1 sliders like you did at 01:02:602 (1,2) - 01:49:815 (1,2) - 01:57:684 (1,2) - etc
- 02:44:897 (6) - I'd try to use a sharper angle from 5 for this so it matches with 01:00:635 (6) - 01:55:717 (6) - where the build up starts.

I could come back to this I guess. Someone else might also be interested in my map so if that happens I guess you don't need to return the M4M after all. nvm

no reply are fix, ty4mods

collapsed text
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54733
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7520,23258,78340,109815,125553,144733,158996,162438,182602
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Egao no Dessan
TitleUnicode:笑顔のデッサン
Artist:Mikazuki Yozora(CV:Inoue Marina)&Kashiwazaki Sena(CV:Ito Kanae)
ArtistUnicode:三日月夜空(CV:井上麻里奈)&柏崎星奈(CV:伊藤かな恵)
Creator:Chaoslitz
Version:Anna's Hard
Source:僕は友達が少ない
Tags:boku wa tomodachi ga sukunai haganai rinjinbu ova ed Gaia
BeatmapID:1310918
BeatmapSetID:615376

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sb/bg.jpg",0,0
//Break Periods
2,15389,22358
2,78540,85309
2,141491,147768
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\anna.png",320,240
 S,0,19324,,0.4
 F,0,19324,19570,0,1
 M,0,19324,22274,320,380
 F,0,19570,22274,1
 F,0,22274,22397,1,0
//Storyboard Sound Samples

[TimingPoints]
-348,491.803278688525,4,2,1,50,1,0
7520,-125,4,2,1,50,0,0
23258,-100,4,2,1,70,0,0
38996,-100,4,2,1,75,0,0
54733,-90.9090909090909,4,2,1,85,0,1
56701,-90.9090909090909,4,2,1,85,0,1
57684,-90.9090909090909,4,2,1,85,0,1
58176,-90.9090909090909,4,2,1,85,0,1
64570,-90.9090909090909,4,2,1,85,0,1
65799,-90.9090909090909,4,2,1,85,0,1
66537,-90.9090909090909,4,2,1,85,0,1
68504,-90.9090909090909,4,2,1,85,0,1
69488,-90.9090909090909,4,2,1,85,0,1
69979,-90.9090909090909,4,2,1,85,0,1
73668,-90.9090909090909,4,2,1,85,0,1
73914,-90.9090909090909,4,2,1,85,0,1
74406,-90.9090909090909,4,2,1,85,0,1
77602,-90.9090909090909,4,2,1,85,0,1
77848,-90.9090909090909,4,2,1,85,0,1
78340,-100,4,2,1,50,0,0
85717,-100,4,2,1,50,0,0
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Beatmap Nominator
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M a r v o l l o wrote:

General
  • These sprites have useless transparent and must be cropped as we know from RC: fixed some of them and replaced with CenterLeft&CenterRight, else should be fine when transparent is used to maintain the dimension
    angry.png
    dot.png
    horse.png
    niku.png
    2.png
    3.png
    5.png
    6.png
    7.png
    8.png
    23.png
    yozora3.png
    sena3.png
  • unused file audio (Chaoslitz).osb [color=#00BF00]removed
    /color
  • add Anna into the tags [color=#0040FF]i will just rename the diff to gaia LOL nvm
    /color


Tomodachi


Normal


Easy
  • 01:12:438 - the same option as at normal diff and ye it applies for others too ye as explained

nice set


Kaitjuh wrote:
M4M from pigeon queue o/

o w o

General

  • Not sure if it's mandatory to have an epilepsy warning on SB's, but if it is, enable it xd should be fine the sb doesnt contain any bright elements

Easy

  • 00:42:930 (1,2) - dont wanna be that guy, but the blankets could be a bit more polished here oo ok
  • 01:35:553 (2) - maybe place more along the previous slider's path? ok
  • 02:28:176 (3) - this doesnt seem like a beat worth mapping imo, i dont really get anything from the song that would be clickable, except for that really faint sound in the background, but thats too insignificant imo, maybe remove this? yup
  • 02:33:094 - Maybe place a spinner here? You could make it end on 02:36:783 - which would be enough recovery time for the kiai. ok
  • 03:17:848 (2) - silence sliderend? done

Normal

  • Diff is perfectly fine other than some considerations already mentioned in Easy

Tomodachi



m4m map: https://osu.ppy.sh/s/614235

Good Luck o/ and thanks for picking me xd


Yamicchi wrote:
Hi hi :3~ M4M

Gerenal
• Shmiklak seems to mentioned this already but still, remember to remove "audio (Chaoslitz).osb" from the folder ye
• Also are you using this file "(CV.)&(CV.) - Egao no Dessan (Chaoslitz).osb" because I see you already had Mikazuki Yozora(CVInoue Marina)&Kashiwazaki Sena(CVIto Kanae) - Egao no Dessan (Chaoslitz).osb tho, I'm not a pro in storyboarding so ye :3 removed
• Found out that sb\sena1.png and sb\yozora1.png is unused, so consider using it or removing it tho ok
• Epilepsy warning? nah it isnt needed imo

Easy
• There were a lot of unsnapped sliderend but AiMod didn't found any of them tho http://puu.sh/wmbmd/0a956b5318.png and I can't see the unsnapped either. I don't know if this is Modding Assistant's error or what tho those are unsnap in less than 5ms xd
00:54:733 (1,2) - these are the same in rhythm with 01:02:602 (1,2) - , but choosing different patterns for them is, well, I'd prefer being consistent about it. I see you used 01:49:815 (1,2) - and that's fine to me but not this 01:02:602 (1,2) -, since you left a 1/1 gap for it tho
dont want to use 1/1 so constantly so yea
01:57:684 (1,2) - 03:02:602 (1,2) - Same here
02:46:865 (1,2) - Good one here lol
02:33:094 - the music is still pretty loud and excited, so if you don't wanna map this part, I suggest you use a spinner which ends 02:37:029 - maybe? yup fixed
03:16:373 (1) - Ending on blue tick is a good idea too but it's up to you sure

Normal
03:10:471 (1) - Well you NCed here, so I think you should do the same for 01:10:471 (3) - yea
02:33:340 - same thing as mentioned in Easy fixed
02:44:897 (5,6) - I think these slider shape should be the same instead of 02:44:406 (4,5) - because to me 02:44:406 (4) - is just a beat that leads you to the 4 next beats altogether tho, like what you did here 03:00:635 (1,2) - for example for me these shapes arent really a big problem :v


Friends
• I don't quite understand the way you choose to space objects tho. Like you chose large spacing for 00:24:242 (4) - 00:26:209 (4) - for example, to express the vocal, I got it, but why are these 00:27:070 (7,1) - large spacing too? That is just part of my concern tho, glad if you could explain them to me I spaced objects mostly when there are drums (claps) or downbeat, there are patterning exceptions like to avoid 1/4 objects overlap too much, so some may be spaced
00:29:160 (1,2,3) - These are different to 00:33:094 (1,2,3) - in rhythm but you had the same pattern for them. Special patterns should represent specific beats tho, overusing them is not such a good idea it is following vocal ;w;
00:53:996 (4,5,6) - I'd stack 5 or 6 to the slider end of 00:52:766 (1) - to make the pattern easier to read, it also increase a bit of emphasis to 00:54:488 (7,8) - too hmm ok
01:26:701 (2,3) - So this has lower pitch but higher spacing while 01:26:209 (1,2) - are in the opposite? background instrument is strong enough (with whistle hitsound)
02:10:348 (5,1) - The rhythm is quite the same for 02:09:979 (3,4) - so why not an overlap too instead of a stack? i actually prefer how current looks like lol, i spaced 02:10:102 (4) - mostly because of the pitch increase
02:33:094 (1,2,3) - inconsistent spacing with 02:35:061 (1,2,3) - tho. I suggest using smaller and constant spacing for 02:33:094 (1,2,3) - then keeping the next 3 to express the increase intensity in the song yea sure
03:12:930 - I believe this pattern is better. It makes the clickable objects at exactly where they should be tho. Same goes for the next part

Aright I guess that's it. Good luck :3


_DT3 wrote:
Hey, here for the m4m from the pigeons queue o/
I probably will be repeating stuff from previous modders, so I apologize :?


General
  • Yeah, it seems that MA pointed out, that the two .osb files are unused, might wanna check if you need them or not and delete them if necssary yea
  • Hmm, even if Anna's Hard is by a GDer, it still is the only diff that doesn't not end at 03:18:340 - , so you might want to talk to the GDer about this and make change this for more consistency in the set
  • I don't really think that Epilepsy Warning is necessary, but you might want to consider it looking at the fact that stuff like 00:05:553 - is pretty bright and appears rather fast


Easy
  • Maybe HP 3? It doesn't change much imo and would just make the spread more linear
  • Also, the jump in OD from Easy -> Normal is pretty big (compared to the rest of the set too), so consider bumping this up to 3 or higher too fixed, i will leave the hp then, doesnt fit if both increased lol
  • 00:54:733 (1) - vs. 01:49:815 (1) - and 02:38:996 (1) - vs. 03:02:602 (1) - These two pairs of timestamps all have different rhythm, despite the intensity of vocals for the pairs being virtually the same. There doesn't seem to be any logic behind the variety either, so I suggest you use the same rhythm for each of the pairs for consistency :o because i dont want to keep using the rhythm and spam 1/1 sliders lol, for patterns like 02:38:996 (1,2) - 1 is really strong so i used a note
  • 02:02:111 (2) - I know that it might look weird together with 01:59:652 (3) - but maybe a curve would be appropriate here since for the pattern in the first kiai (01:07:029 (2,3) - ) both shapes have the same slidershape and the same concept could apply here too for me i would prefer focusing on the flow instead, keeping consistent in shapes doesnt really matter in this case
  • 01:18:340 (1) - Considering the intensity of this part, it might just be best to leave a break here (01:18:340 - 01:26:209 - ) since you currently use the same rhythm in this part as in this part (00:23:258 - ) despite both parts having different intensity. Leaving a break there could make the difference in intensity more apparent. Also, Gaia put a break there, so it would make things more consistent shouldnt be that instense and i dont want to remove a whole section :'(
  • 02:26:947 (2) - 02:29:160 (1) - 03:10:471 (1,2) - Honestly, this extra anchor just triggers me a little bit because the change it does is so minor that it wouldn't be visible in game and for a mapper might just look inconsistent because it looks like these are the only times you use it in the map, so you might want to remove them yea xD ok


Normal
  • 00:57:684 (2) - 01:05:553 (2) - and 01:52:766 (2) - 02:00:635 (2) - Seems like this was intentional, so explaining your intentions would be helpful, but I think replacing these with hitcircles would give the vocals on the next slider more emphasis and make them stand out more unlike your current patterning, which is being put on the same level as the sounds here 01:05:553 (2) - fixed rhythm
  • 01:10:471 (3) - Yeah, might wanna NC here because you did the same NCing throughout the whole diff and map yea
  • 01:18:340 - Same thing as in easy I guess, but here I think rhythm simplification works better here, it seems way to dense for the intensity of this part same
  • Nice diff :o


Tomodachi Life
  • Ye, I agree with Yamicchi here, spacing can get weird, since sometimes it looks like you express (stronger) vocals (e.g: 01:37:520 (6,7,8,1) - ) but then stuff like this 01:43:668 (7,1) - which is a rather strong vocal doesn't really stand out at all. Explaining this would be helpful :D explained above xd
  • 00:54:488 (7,8,1) - Personal preference here, but making the triplet spaced out like 00:53:996 (4,5,6) - would fit here imo since they're both similar/same sounds pretty much and the stack doesn't make the 1/4 sounds stand out much imo i stacked instead xdd
  • 01:12:807 (3) - 01:12:807 (3) - These objects feel kinda overmapped, I get that there are weird buzzsounds there, but they're rather faint and do not need to be mapped imo. Removing the objects could possibly also emphasize the following 1/4 sliders more imo imo it sounds weird when it only snapped to 1/2
  • 02:33:340 (2,3,4) - It feels weird making this have less distance than 02:33:094 (1,2) - when 02:35:061 (1,2,3,4) - has the same spacing through out, not that major imo but it feels like an inconsistency worth fixing fixed
  • Yeah, well I'm not that good in pointing out emphasis issues that much so that's pretty much all I have

Looks like a nice set :o
Since you got my map in the queue, GL!


09kami wrote:
09kami wrote:

i!i!i!i!i!

没摸图本身....你看着如果合适就不用给KD了吧 我射一个

soft-sliderslide.wav
静音文件应该有一条规定是文件最小44kb 應該是了?

有两张没用的图片 deleted
sb\sena1.png

sb\yozora1.png


这个文件是什么
audio (Chaoslitz).osb deleted

SB里关于
00:22:274 - 00:23:258 - 感觉这一段的结束有点突然 特别是00:23:258 - 这里的突然消失我个人的建议是
22274
22690
22855
这三个地方的图片渐渐稍微透明化 fade out了
然后再00:23:258 - 不要突然结束 留1/2拍做缓冲透明


-Mo- wrote:
Storyboard
- 01:18:586 - Would it be worth putting Yozora on the right and Sena on the left for the messages, so that it matches the background?
oh yea xD

Easy looks clean.

Normal
- 00:15:389 - You forgot to buffer the break here. fixed

Tomodachi
- 00:40:471 (6) - Might be worth shortening this to the red tick and a circle on the blue since there's a quiet vocal note on the red accompanied with the bass. i think 3/4 really fits with the vocal
- 00:41:701 - 01:36:783 - The vocal beat seems to be missed when you use this rhythm, if that matters to you. It seemed like you were mapping with vocals in mind everywhere else though. hmm i want to keep consistent in rhythm with 00:39:488 (2,3,4), 0047:356 (2,3,4) - etc
- 00:44:160 (4,5,6) - This spacing feels kind of unusual, I don't really think shortening the spacing is needed. fixed
- 01:29:897 (5) - I'd consider a 1/4 slider to emphasise the vocal note better. ok
- 03:09:488 (1,1) - Yeah this spacing seems a little large for what's being represented to me. I would place 03:09:733 (1) at (278, 265), overlapping the circle on the stream should be fine since they're far enough apart for it to not be noticable. yea gonna redo

I could come back to this I guess. Someone else might also be interested in my map so if that happens I guess you don't need to return the M4M after all. nvm


Thanks for mod~

metadata http://i.imgur.com/bBvxE.jpg
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01:41:209 - shouldnt the next sb line start from here o:
00:07:520 - finish for cymbal?
00:11:455 - and whistle here would sound nice
can you try to increase volume of your clap sample, it's so hard to hear right now but overall hs volume is fine
02:36:783 - should probably have a hitsounded spinnerend on low diffs

tomodachi
bit lower ar like 8.2 seems nicer to me
00:31:127 (1,2,3) - feels a bit undermapped since vocals seem rather "intense" here, why not http://i.imgur.com/csVFMC3.jpg ?

gaia
00:07:766 - with how you mapped this part moving the whistles to sliderheads would make more sense, same for 00:11:701 -
01:49:324 (7) - could just make this a 5 note stream, that's not really harder to play than 00:54:119 (7,8,9,10,1) - (imo it's actually easier) and fits the song really well
03:17:848 (1) - think flipping this like http://i.imgur.com/1XN4aYN.jpg would look cute here

normal
od5 seems a bit high, ~4 would be nicer
02:28:668 (4) - seems a bit too dense for this part, would just make it a single circle
02:57:684 (2) - might also be nice if changed like ^ since this part is way less intense than the chorus around it

easy looks fine

don't really have anything else to say about this set, poke me when you're ready
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