Nifty.
> Nice sliders, reminds me of Dreamless Wanderer.
> 00:06:660 (1) - Not sure why you decided to put this slider on the white tick, the static sound starts on the red tick. I would suggest just keeping these slider lengths consistent and reduce 00:03:976 (1) - to the red tick and move 00:06:502 (1) - back to the red tick.
> 00:09:186 (2) - There's nothing on the white tick here from what I can tell, I'd suggest making this slider start on the red tick where it ends since that is where the pitch change is.
> 00:10:134 (1) - These green lines seem redundent to me, you can't make out the volume changes on a slider, I'd suggest just removing them since the only change is volume anyway.
> On the point of green lines, why are the values for the volume so random? like 39% and 42%, please go through these green lines and round the volume values to more regular numbers (invervals of 5 are fine).
> 00:21:502 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I think there could be a little more structure with these sliders. The music intensifies here, so I feel that sliders with little movement like 00:24:029 (1,2,1,2) - and 00:29:081 (1,2,1) - should be placed at the start of this section, and the other sliders that require dashing be placed later. This would complement the increase in intensity better imo.
> 00:33:502 (1,2,3,1,2,3) - perhaps extend these sliders out along the x-axis more so that you have to move right to catch the slider end rather than being able to stand still to catch them. Or have some going left, either feels better to play imo.
> 00:37:923 (1) - Again I don't think these green lines are worth having, especially a 5% increase, I think you should delete the 2nd green line in the spinner at the very least. I would go as far as saying remove all three, since there isn't really any noticable pitch change here.
> 00:45:502 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and so forth. Similar to what I said previously, I think the easier walkable sections should come first and the jumps later to completement the increase in intensity. So have 00:51:818 (1,2,3,4,1,2,3,4) - and 00:48:660 (1,2,3,4,1,2,3,4) - come first in this section for example.
> 01:01:528 (4,1) - 01:01:843 (4,1) - etc. These slight distance increases should be a little more defined imo. you can platewalk a lot of it with the current jump distance which doesn't really complement the bass on each white tick. I'd suggest increasing the space between each set of notes to make the player have to dash.
> Nice little stream section once the H-dashes kick in. I like it.
> 01:24:660 (1,1,1) - I like this idea of having a wiggle which increases in spacing but you can still sit in the middle of it. Perhaps make the final repeat slider 01:25:292 (1) - extend across the x-axis more so that the player has to actually wiggle to catch it? I feel it flows quite well into it and feels quite natural.
> 01:30:502 (2) - This slider makes the 1/6's awkward to read and play, I wound prefer if you made it flat across the x-axis so you have to move to catch rather the stop. Flows better into the 1/6's imo.
> 01:36:660 (1,2,1,2,1,2,1,2,1,2) - 01:37:607 (1,2,1,2) - These sliders should come before 01:36:660 (1,2,1,2,1,2) - imo. The second set of sliders are the most harsh but they're placed where the music is the least intense. I suggest switching them around.
> 01:39:343 (3,4) - This should be it's own H-dash jump since there's a beep on the red tick like 01:38:713 (2) - and 01:39:029 (2) -.
> 01:51:976 (1,2) - These should be switched around in the timeline imo.
> 02:05:713 (1,2,1,2) - Not sure if you intended 02:06:029 (1) - to be a H-dash or not, the jump distance is just barely possible and it makes it very easy to undershoot and miss the slider end.
> 02:18:660 (1,2) - I would prefer if you made this pair together and with the other set of 4 notes like the previous patterns since the music doesn't change yet here.
> 02:22:450 (1,2) - These should be snapped to 1/4 not 1/8, these sounds in the music are still snapped to 1/4.
> 02:32:555 (1,2) - Same thing here.
> 02:42:344 (1,2,1,2,1,2) - These play very awkwardly to me, too much movement variation and hard to read, I'd suggest dragging the slider end of 02:42:818 (2) - down so the slider is flat across the x-axis, feels more comfortable to play.
> 02:55:607 (1,2,3) - You should do more with these sliders, they feel very out of place here with how simple they are.
> 02:57:502 (5,6) - This jump is just barely possible, and doesn't set up very well for the H-dash, I'd suggest reducing this distance slightly.
> 02:59:081 (1,2,3,4,5,6,7) - This stream looks pretty odd on the playfield, I appreciate the symmetry, it looks quite nice in editor but I think you could refine this stream better.
> Okay I can't play this first kiai holy fuck, you're nuts.
> 04:06:818 (2) - Well, I after the first kiai I don't want to say this is overkill, but it does seem quite out of place from everything else, there's not been a reverse slider like this for a while so it's very unexpected and it doesn't set up the next section very well with the H-dash spam.
> 04:19:134 (2) - Again, this is very out of place. Even more so than before since 04:18:818 (2) - is part of the same kind of pattern but not reversed. I liked the inverted stair patterns at the start of the map since I felt the song set them up well but these aren't as justifiable imo.
> 04:25:923 (1) - Same thing, not a fan of how they are used here tbh.
> 04:32:871 (1,2,1) - Looks a little funky on playfield, I'd suggest refining this pattern a bit.
> 04:34:450 (1,2,1,2,1,2) - Same thing here.
> 04:51:029 (2) - Again not a fan of how these are used, if you want to keep them could you atleast lie them flat on the x-axis? Would make them a little easier to play.
That's about all I have to say, fun little challenging hell map though I find a lot of the patterns are rather difficult to read. Also, dare I say you might have missed the opportunity to include more wiggle patterns in this map? I can tell that difficulty was clearly the goal here and you have a lot of niche patterns like the reverse sliders and hyper chains but there's very little wiggle patterns and it would be fun to see more tbh.