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Fox Stevenson & Curbi - Hoohah (VIP Edit)

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Total Posts
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Topic Starter
Yamicchi
This beatmap was submitted using in-game submission on Sunday, June 18, 2017 at 7:50:28 AM

Artist: Fox Stevenson & Curbi
Title: Hoohah (VIP Edit)
Tags: dnb drum and bass cut Asaiga Hikan Plaudible
BPM: 174
Filesize: 3222kb
Play Time: 01:27
Difficulties Available:
  1. Asaiga's Easy (1.48 stars, 88 notes)
  2. Breakthrough (5.11 stars, 349 notes)
  3. Hikan's Insane (4.33 stars, 269 notes)
  4. Normal (2.09 stars, 150 notes)
  5. Plaudible's Hard (3.15 stars, 232 notes)
Download: Fox Stevenson & Curbi - Hoohah (VIP Edit)
Information: Scores/Beatmap Listing
---------------
#5
Love at first sight with this song ~<3
Easy - Asaiga
Normal - me
Hard - Plaudible
Insane - Hikan
Breakthrough - me
Peuniak
Hi, from #modreqs :)
ROFL!
So basicaly, main problem here are weird and unconsistant stacks/overlaps. Sometimes they are prefect like here 00:00:585 (2,1), and sometimes they are ugly like 00:02:654 (4,2). You should watch your map and search for more of these and decide to stack/overlap. If you decide to overlap them, objects should be spaced equally. I'll describe it later.
00:01:965 (2,3,4) - this pattern isnt rotating in same direction, I'm not the type of guy that is always paying attention to flow, but here it feels weird when you play it
00:07:482 (2) - not sure if this kind of slider shape fits here, rest of sliders in intro are smooth
00:16:016 (4,5,6) - weird flow again
00:45:068 (3,4,5,6,1,2,3,4,1,2,3,4) - this jumps could be better organized, like these 00:47:482 (2,3,4,5,6,7,1,2,3) (I propose stacking 00:45:241 (4,4) for example, same with 00:45:585 (6,3) and 00:45:413 (5,4) and 00:45:068 (3,2)) and if you want to leave them overlapped, just be sure to overlap them with same spacing for each pair, this pattern will be much more considered and measured (same with rest jump patterns in your map)
00:49:378 (7,1) - weird overlap
00:49:896 (1,3) - eww~~ very ugly imo
01:17:827 (2,3,4,5) - I dont like that the spacing between 01:17:827 (2,3) is much smaller than the gap between 01:18:344 (4,5) without any reason imo
01:28:516 (1) - make this slider crooked somehow, the sound it represents is buzzy, I'd make this slider curvy or smth
As I said, search for bad overlaps cause there are lots of those and fix them.

Sorry that I modded only one diff, I'm kinda busy atm, good luck :) !
0109-
Không giỏi mod mấy diff đầu lắm nên sẽ nói qua về 2 diff cuối ...

kudos farm post
rofl
- 00:13:689 (7) – cái flow đoạn này cảm giác hơi khác so với những đoạn trước, dịch cái này sang phải chút chắc nó sẽ dễ chịu hơn
- 00:16:016 (4) – làm cái này thành một shape khác thì sao? Nhạc nó cảm giác ko tương đồng với 00:15:758 (3) – để curve thường như vậy. Hoặc là thay đổi vị trí chút như đoạn 00:04:723 (2,3) – có cái (2) ở trên còn cái (3) ở dưới nó đúng theo nhạc.
- 00:17:482 (6,7) – rhythm ở đây trở nên hơi lạ rùi, cái 00:17:654 - đập hơi to để bỏ đi. Nhạc cũng không thay đổi gì để thay thành rhythm thế này, tốt nhất vẫn nên cho rhythm như trước. Đồng thời spacing ở đây cũng bé khác thường. Những đoạn trước đã nhấn khá mạnh tiếng đập như ở 00:17:827 – mà ở đây nhìn như nó không có tiếng gì ấy ..
- 00:17:827 (7) – bât ngờ có cái slider ¾ này hơi lạ, nhạc cũng không có gì khiến nó khác thường để đổi rhythm ở đây. Đoạn sau rhythm cũng về ½ hết, sao tự nhiên ở đây lại có ¾
- 00:33:689 (2,3,4) – đoạn này sao phải stack, cái tiếng j đó ở 3 nốt nó bật rõ lên hẳn so với mấy chỗ kiểu 00:18:689 (3,4,5) - , có thể làm thành triple với ds nhỏ nhỏ chút chắc hợp hơn.
- 00:34:723 (1) – Khá là khó hiểu cái reverse slider ở đây, đoạn này trở nên kiểu đoạn build-up như mấy beat kiểu 00:34:034 (5,6,7,8) – thành jump mà có cái slider này cảm giác khá là hẫng, cá nhân cái nhạc nó cũng không giống để vứt reverse vào được. Có thể thay đoạn này bằng 1 cái ½ với 1 circle
- 00:40:241 (1,2,3,4) – mấy đoạn nên để spacing xa dần chút, cái tiếng bộp bộp đằng sau cũng kiểu cao lên dần. Đoạn sau jump cũng bắt đầu với spacing cao quá có thể lấy đây là phần chuẩn bị.
- 01:10:930 (3) – đoạn trống to nên để spacing ra một chút chứ? Map từ đầu đến giờ vẫn luôn theo logic đấy. Một phương án khác có thể thay 01:10:585 (1,2) – thành một ¾ slider để sv chậm lại cũng có vẻ hợp hơn là overmap kiểu thế này.
- 01:21:965 (3,4) – không rõ lắm tại sao spacing tự nhiên trở nên gần kiểu thế này không như đoạn 01:10:930 (3,4) - . Có thể ctrl+g cái 3,4 đấy đi.
- 01:28:861 – mute?

nakih
- 00:02:482 (3) – không hiểu rõ lắm tại sao spacing ở đây thấp vậy, đoạn trước hay đoạn sau đều không như thế …
- 00:31:103 – sao để đợi lâu thế này @@, không thấy nó có dụ ý gì lắm :|
- 000:42:309 (5,6,7,8) – tự nhiên đoạn này spacing lại bé hơn đoạn trước nhỉ. Có thể đằng sau đấy là ¼ sliders với spacing nhỏ nhưng dù gì nó cũng là đoạn build-up. Ctrl+g spacing đoạn này với 00:41:620 (1,2,3,4) – nhìn hợp lý không (không biết có khái niệm ctrl+g spacing không lol)
- 00:54:034 (1,2,3,4) – đoạn jump với spacing to hơn ở đây không được phù hợp cho lắm. Đoạn này có vẻ đang map theo tiếng j đó không phải trống, mà tiếng đấy đi xuống, ngược lại thì ở đây spacing đi lên.
- 00:54:723 (6) – đoạn này nên nc để báo hiệu có gì đó thay đổi chứ tự nhiên sv khác hẳn với đoạn trước một nửa nó rất là bất ngờ.
- 00:56:706 (6) – không về cái nốt ở đây lắm, cả đoạn trước lẫn đoạn sau chỗ này đều không dấu hiệu map gì mà để một nốt ở chỗ không có tiếng, nên bỏ nó đi, rồi có gì vứt cái slider ra xa chút.
- 00:57:482 (3,4,5) – không chắc về cách đổi spacing ở đây lắm. Đây có vẻ là style vì trước cũng thấy cái này ở watashi no sekai :| . Cảm giác đặt ở đây giữa đống được đặt một cách bình thường thì nó khá là hụt. Ít nhất cũng nên để 3 cái này cách nhau ra chút.
- 00:58:516 (2) – hình slider ở cái này không hợp lý lắm. Đúng là đoạn 00:58:172 (1) – có cảm giác co lại chút nhưng cái (2) này thì không mà nhạc nó cảm giác tỏa ra, nên để slider này thoải ra chút. Nếu sợ muốn giữ consistent như từ đầu map đến giờ là để 2 shape giống nhau thì ngay 01:00:930 (1,2) – nó cũng đã không như thế rồi =))
- 01:06:103 (3,1) – đoạn này space hơi to quá rồi, dễ bị nhả sớm lắm.
- 01:28:516 (7) – NC?
Hikan

0109- wrote:

Không giỏi mod mấy diff đầu lắm nên sẽ nói qua về 2 diff cuối ...

kudos farm post
nakih
- 00:02:482 (3) – không hiểu rõ lắm tại sao spacing ở đây thấp vậy, đoạn trước hay đoạn sau đều không như thế … 1 là hết space, 1.5 là cho đa dạng pattern, mà có ai nhắc nữa thì sửa ngay, rip speedmap
- 00:31:103 – sao để đợi lâu thế này @@, không thấy nó có dụ ý gì lắm :| wtf fixed
- 000:42:309 (5,6,7,8) – tự nhiên đoạn này spacing lại bé hơn đoạn trước nhỉ. Có thể đằng sau đấy là ¼ sliders với spacing nhỏ nhưng dù gì nó cũng là đoạn build-up. Ctrl+g spacing đoạn này với 00:41:620 (1,2,3,4) – nhìn hợp lý không (không biết có khái niệm ctrl+g spacing không lol) chả hiểu lắm vụ ctrl g mà đoạn trên nói trúng tim rồi nên để remap luôn đoạn đó
- 00:54:034 (1,2,3,4) – đoạn jump với spacing to hơn ở đây không được phù hợp cho lắm. Đoạn này có vẻ đang map theo tiếng j đó không phải trống, mà tiếng đấy đi xuống, ngược lại thì ở đây spacing đi lên. buff cho đoạn trước to hơn đoạn đầu
- 00:54:723 (6) – đoạn này nên nc để báo hiệu có gì đó thay đổi chứ tự nhiên sv khác hẳn với đoạn trước một nửa nó rất là bất ngờ. seems good, nc cái triplet
- 00:56:706 (6) – không về cái nốt ở đây lắm, cả đoạn trước lẫn đoạn sau chỗ này đều không dấu hiệu map gì mà để một nốt ở chỗ không có tiếng, nên bỏ nó đi, rồi có gì vứt cái slider ra xa chút. có mà, nghe kỹ vô
- 00:57:482 (3,4,5) – không chắc về cách đổi spacing ở đây lắm. Đây có vẻ là style vì trước cũng thấy cái này ở watashi no sekai :| . Cảm giác đặt ở đây giữa đống được đặt một cách bình thường thì nó khá là hụt. Ít nhất cũng nên để 3 cái này cách nhau ra chút. có 2 cách để nhấn mạnh một cái đoạn nào đấy: một là jump, còn một rưỡi là stack. Ở đây 3 âm đang cùng tông, cùng nhịp nên như vậy khá ốn said Zero__wind vietsub nakih
mặt khác là cũng né jump để giảm thiểu SR :cry:
- 00:58:516 (2) – hình slider ở cái này không hợp lý lắm. Đúng là đoạn 00:58:172 (1) – có cảm giác co lại chút nhưng cái (2) này thì không mà nhạc nó cảm giác tỏa ra, nên để slider này thoải ra chút. Nếu sợ muốn giữ consistent như từ đầu map đến giờ là để 2 shape giống nhau thì ngay 01:00:930 (1,2) – nó cũng đã không như thế rồi =)) ok hợp lý. Mà cái vụ consistent shape chắc còn bị mention dài dài
- 01:06:103 (3,1) – đoạn này space hơi to quá rồi, dễ bị nhả sớm lắm. cảm thấy như nó là cách tốt nhất để thể hiện đoạn đó rồi, nếu có gì thì sẽ nerf lại sau, mà chưa phải bây giờ
- 01:28:516 (7) – NC? đang giữ hexagon :(
thx 4 mod.
a
osu file format v14

[General]
AudioFilename: Fox Stevenson & Curbi - Hoohah (VIP Edit).mp3
AudioLeadIn: 0
PreviewTime: 44378
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Hoohah (VIP Edit)
TitleUnicode:Hoohah (VIP Edit)
Artist:Fox Stevenson & Curbi
ArtistUnicode:Fox Stevenson & Curbi
Creator:Yamicchi
Version:Hikan's Insane
Source:
Tags:dnb drum and bass Asaiga Hikan Plaudible
BeatmapID:1295250
BeatmapSetID:613961

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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176,126,88171,1,8,0:0:0:0:
364,103,88344,1,0,0:0:0:0:
307,28,88516,2,0,L|217:24,1,75
Topic Starter
Yamicchi

Peuniak wrote:

Hi, from #modreqs :)
ROFL!
So basicaly, main problem here are weird and unconsistant stacks/overlaps. Sometimes they are prefect like here 00:00:585 (2,1), and sometimes they are ugly like 00:02:654 (4,2). You should watch your map and search for more of these and decide to stack/overlap. If you decide to overlap them, objects should be spaced equally. I'll describe it later. All the overlaps/stacks you were talking about were literally in different parts/patterns. I'm not in to stacking or overlapping everytime. I wanna make them different so that players won't get bored by stacking everytime. I believe the overlaps are not bad at all.
If things get serious, I'll consider about this

00:01:965 (2,3,4) - this pattern isnt rotating in same direction, I'm not the type of guy that is always paying attention to flow, but here it feels weird when you play it imo there's nothing weird about it :d and as always I'll reconsider about it if someone else mention
00:07:482 (2) - not sure if this kind of slider shape fits here, rest of sliders in intro are smooth fixed
00:16:016 (4,5,6) - weird flow again it's like drawing a paw there, I think it's ok, why is it weird? D:
00:45:068 (3,4,5,6,1,2,3,4,1,2,3,4) - this jumps could be better organized, like these 00:47:482 (2,3,4,5,6,7,1,2,3) (I propose stacking 00:45:241 (4,4) for example, same with 00:45:585 (6,3) and 00:45:413 (5,4) and 00:45:068 (3,2)) and if you want to leave them overlapped, just be sure to overlap them with same spacing for each pair, this pattern will be much more considered and measured (same with rest jump patterns in your map) as I said inb4 I'm not a fan of stacking everywhere. The overlaps are to give players a better visual of objects. The stacks are great, but the overlaps give me more option in placing objects. And yes they are consistently overlap so don't worry about being a dirty pattern xd
00:49:378 (7,1) - weird overlap true, fixed
00:49:896 (1,3) - eww~~ very ugly imo lol fixed
01:17:827 (2,3,4,5) - I dont like that the spacing between 01:17:827 (2,3) is much smaller than the gap between 01:18:344 (4,5) without any reason imo I believe you can hear the snare 01:17:827 (2) - here and 01:18:516 (5) - , while the first one is 3/4 which I can't increase the spacing anymore,
the other would be because of the snare that the spacing is greater than others.

01:28:516 (1) - make this slider crooked somehow, the sound it represents is buzzy, I'd make this slider curvy or smth hmm fair enough
As I said, search for bad overlaps cause there are lots of those and fix them.

Sorry that I modded only one diff, I'm kinda busy atm, good luck :) !

0109- wrote:

Không giỏi mod mấy diff đầu lắm nên sẽ nói qua về 2 diff cuối ...

kudos farm post
rofl
- 00:13:689 (7) – cái flow đoạn này cảm giác hơi khác so với những đoạn trước, dịch cái này sang phải chút chắc nó sẽ dễ chịu hơn hmm nó có vẻ ổn mà
- 00:16:016 (4) – làm cái này thành một shape khác thì sao? Nhạc nó cảm giác ko tương đồng với 00:15:758 (3) – để curve thường như vậy. Hoặc là thay đổi vị trí chút như đoạn 00:04:723 (2,3) – có cái (2) ở trên còn cái (3) ở dưới nó đúng theo nhạc. Cái ví dụ sau thì Thái nghĩ HR lên nó sẽ ra sao :))
thật ra Yami cố tình để slider shape của cả 2 giống nhau vì đây là dnb, và cái kiểu chỗ đó là 1 combo drum + snare ấy. Mấy chỗ như vậy Yami kh có chọn drum riêng snare riêng đâu

- 00:17:482 (6,7) – rhythm ở đây trở nên hơi lạ rùi, cái 00:17:654 - đập hơi to để bỏ đi. Nhạc cũng không thay đổi gì để thay thành rhythm thế này, tốt nhất vẫn nên cho rhythm như trước. Đồng thời spacing ở đây cũng bé khác thường. Những đoạn trước đã nhấn khá mạnh tiếng đập như ở 00:17:827 – mà ở đây nhìn như nó không có tiếng gì ấy .. fixed
- 00:17:827 (7) – bât ngờ có cái slider ¾ này hơi lạ, nhạc cũng không có gì khiến nó khác thường để đổi rhythm ở đây. Đoạn sau rhythm cũng về ½ hết, sao tự nhiên ở đây lại có ¾ thật ra rhythm nó rất khác luôn ấy, nên phải đổi 3/4, chứ không thì cũng để 1/2 rồi
- 00:33:689 (2,3,4) – đoạn này sao phải stack, cái tiếng j đó ở 3 nốt nó bật rõ lên hẳn so với mấy chỗ kiểu 00:18:689 (3,4,5) - , có thể làm thành triple với ds nhỏ nhỏ chút chắc hợp hơn. mà nó sẽ hơi rườm rà tí, với lại cả 3 nốt giống nhau về giai điệu lẫn tông độ cả mà :3 không sao đâu
- 00:34:723 (1) – Khá là khó hiểu cái reverse slider ở đây, đoạn này trở nên kiểu đoạn build-up như mấy beat kiểu 00:34:034 (5,6,7,8) – thành jump mà có cái slider này cảm giác khá là hẫng, cá nhân cái nhạc nó cũng không giống để vứt reverse vào được. Có thể thay đoạn này bằng 1 cái ½ với 1 circle pitch nó xuống khá thấp, bởi vậy Yami mới làm thành cái slider như kia
- 00:40:241 (1,2,3,4) – mấy đoạn nên để spacing xa dần chút, cái tiếng bộp bộp đằng sau cũng kiểu cao lên dần. Đoạn sau jump cũng bắt đầu với spacing cao quá có thể lấy đây là phần chuẩn bị. ok
- 01:10:930 (3) – đoạn trống to nên để spacing ra một chút chứ? Map từ đầu đến giờ vẫn luôn theo logic đấy. Một phương án khác có thể thay 01:10:585 (1,2) – thành một ¾ slider để sv chậm lại cũng có vẻ hợp hơn là overmap kiểu thế này. chỗ này Yami đang muốn nhấn mạnh cái âm ở đằng sau cơ
- 01:21:965 (3,4) – không rõ lắm tại sao spacing tự nhiên trở nên gần kiểu thế này không như đoạn 01:10:930 (3,4) - . Có thể ctrl+g cái 3,4 đấy đi. fixed
- 01:28:861 – mute? 20% vậy :3
Thanks for the mods guys :3
Shishou
oh shet I can't mod This.The mapset is good.
have a star instead
Sorry about that.
Lokidoki
M4M from #modreqs

[Asaiga's Easy]
00:36:103 (3) - meh
01:00:585 (5,1) - these could blanket better
01:05:068 - add a note here, there is a strong sound

[Normal]
00:22:396 - unused green timing point
00:32:654 - ^
00:32:827 - ^
00:32:999 - ^
00:33:258 - ^

[Plaudible's Hard]
:^)
00:20:930 (1,2,1) - it would be logical if 00:22:309 (1) - was in the center, between the sliders.
00:56:792 (1) - add a white dot so it wouldn't look that edgy. https://puu.sh/vSLto/78af8e1374.png
00:59:551 (1) - maybe like this : https://puu.sh/vSLvi/1eb2bac8e7.png

[Hikan's Insane]
00:07:137 (1,2) - i'd make them have the same type of curve, rather than both having different.
00:43:172 (2,4) - those kind of ugly overlap with 00:42:827 (8) - just saying.
00:54:723 (3) - why not a 3/4 slider?
00:57:654 (4,5,6) - kind of an ugly pattern, in my opinion.
01:02:999 (4,5,6) - ^
01:20:241 (1,2) - make those slidertails have the same y: position

[ROFL!?]
Questionable diffname, doesn't fit that much with a song. Something like, YEAH! or WOOHOO! would suit better imo.
00:33:689 (2,3,4) - please stack properly
01:00:585 (7,1) - this flow seems rather, strange I would say. maybe like this: https://puu.sh/vSL2v/4b5dac2559.png
Topic Starter
Yamicchi

Lokidoki wrote:

M4M from #modreqs

[Normal]
00:22:396 - unused green timing point
00:32:654 - ^
00:32:827 - ^
00:32:999 - ^
00:33:258 - ^
there is actually a lot of green timing point that I didn't use because I create the diff from the last diff, that's why. Will take time cleaning them later lol

[ROFL!?]
Questionable diffname, doesn't fit that much with a song. Something like, YEAH! or WOOHOO! would suit better imo. I'm still thinking of a good diff name uwu
00:33:689 (2,3,4) - please stack properly stack leniency issues. They are always like that, don't worry
01:00:585 (7,1) - this flow seems rather, strange I would say. maybe like this: https://puu.sh/vSL2v/4b5dac2559.png not your way, but I polished the slider a bit
Thanks for the mod :3
Asaiga

Lokidoki wrote:

M4M from #modreqs

[Asaiga's Easy]
00:36:103 (3) - meh looking good slider
01:00:585 (5,1) - these could blanket better moved a bit
01:05:068 - add a note here, there is a strong sound was intended to leave out that sound but ok
thanks
diff
osu file format v14

[General]
AudioFilename: Fox Stevenson & Curbi - Hoohah (VIP Edit).mp3
AudioLeadIn: 0
PreviewTime: 44378
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hoohah (VIP Edit)
TitleUnicode:Hoohah (VIP Edit)
Artist:Fox Stevenson & Curbi
ArtistUnicode:Fox Stevenson & Curbi
Creator:Yamicchi
Version:Asaiga's Easy
Source:
Tags:dnb drum and bass Asaiga Hikan Plaudible
BeatmapID:1295249
BeatmapSetID:613961

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,22509,26387
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
241,344.8275862069,4,1,1,50,1,0
11275,-100,4,1,1,60,0,0
22309,-100,4,1,1,60,0,0
27827,-100,4,1,1,5,0,0
31965,-100,4,1,1,50,0,0
33344,-100,4,1,1,60,0,0
38861,-100,4,1,1,65,0,0
44378,-100,4,1,1,70,0,0
55413,-100,4,1,1,75,0,1
65068,-100,4,1,1,55,0,0


[Colours]
Combo1 : 255,139,83
Combo2 : 244,165,0
Combo3 : 1,94,233
Combo4 : 204,11,244

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ItashaS13
o/

  • ROFL!
    00:02:482 (3,4) - spacing here is too high
    00:42:827 (4,1) - the shape of the stream and this jumps its uncomfortable to play
    00:44:034 (1) - this slider SHOULD end on the blue tick
    00:49:292 (6,7) - this spacing its too high too, stack the sliderend with 00:48:689 (2) - mehbeh?
    00:55:068 (1) - ehh this slider doesnt really fit the song..
    01:05:241 (2) - I really hate how this reverse slider plays, it kills everything imo, why don't you make smth like this :roll:
    01:07:999 (2,3) - here the spacing it's TOO much, song here its really quiet for this kind of jumps...
    01:08:689 (6,7,8) - also this jump its tooo high.... ok yeah, you want to emphasize that wub sound, but the spacing its still too much, just look at the spacing here 01:08:689 (6,7) - and here 01:16:965 (2,3) - the first jump I mentioned its even higher than this one 01:16:792 (1,2,3,4) - but that wub sound its way more louder on 01:16:792 (1,2,3,4) -
    01:13:516 (2,3) - this jump its too hight imo just move 01:13:689 (3) - a bit closer, like 24/160~

    idk how to mod easier diff so I think thats all I hope you find something helpful :| :lol:
Topic Starter
Yamicchi

Itasha_S13 wrote:

o/

  • ROFL!
    00:02:482 (3,4) - spacing here is too high fixed the pattern
    00:42:827 (4,1) - the shape of the stream and this jumps its uncomfortable to play well I don't really feel anything uncomfortable (yet) but if someone else mention this I might fix then
    00:44:034 (1) - this slider SHOULD end on the blue tick I found a beat on red tick but I think it's okay to end on blue
    00:49:292 (6,7) - this spacing its too high too, stack the sliderend with 00:48:689 (2) - mehbeh? kk
    00:55:068 (1) - ehh this slider doesnt really fit the song.. eh I don't think there are any problems about it, I just deleted the SV changes and I think it's ok
    01:05:241 (2) - I really hate how this reverse slider plays, it kills everything imo, why don't you make smth like this :roll: it's not really an important beat to be a stream, so I chose this. Neither undermap or overmap, that's what I call it
    01:07:999 (2,3) - here the spacing it's TOO much, song here its really quiet for this kind of jumps... fixed
    01:08:689 (6,7,8) - also this jump its tooo high.... ok yeah, you want to emphasize that wub sound, but the spacing its still too much, just look at the spacing here 01:08:689 (6,7) - and here 01:16:965 (2,3) - the first jump I mentioned its even higher than this one 01:16:792 (1,2,3,4) - but that wub sound its way more louder on 01:16:792 (1,2,3,4) -
    01:13:516 (2,3) - this jump its too hight imo just move 01:13:689 (3) - a bit closer, like 24/160~ k pattern fixed
    idk how to mod easier diff so I think thats all I hope you find something helpful :| :lol:
Thanks for the mod :3
Arutsuki
hi m4m4

ROFL!
•00:01:103 (3,4) - I see you're going for variation with these, but they still dont really make much sense. Would be better if you kept these at the start, and then used these 00:02:482 (3,4) - from here on 00:05:758 -
•00:08:516 (1,2) - same sounds as 00:05:758 (1,1) - you should probably keep them mapped one way or the other, maybe turn them all into jumps as a sort of a build up from the same point as above, 00:05:758 -
•00:09:896 (1,2) - making these stacked doesnt really fit imo since they're not the same sounds :<
•00:33:689 (2,3,4) - how about something like this here instead? would fit better with the sound as well as the notes after imo
•00:34:378 (7,8) - ctrl+h? :<
•00:38:516 (6,7) - I think these should have lower spacing compared to 00:35:758 (6,7) - , they're the same sounds but lower pitched so I think it would give a nice touch
•00:45:068 (3,4,5,6) - sounds like you're going for emphasizing the pitch here more than the beat, try putting 00:45:585 (6) - to like 319x155. works better for the pitch emphasis and makes a neat overlap between 00:45:068 (3,6,2) - . same goes for 00:48:344 (7) - 00:51:103 (6) -
•00:52:999 (2,3,4,5,6,7) - and here it suddenly just goes twice the distance for no reason :<
•01:05:241 (2) - any reason for this slider? doesnt really follow any sound, and if you wanna make some sort of a buildup, use some 1/8 buzz slider instead

Insane
•00:07:999 (3,4) - you should keep the spacing emphasis you've done on all of these beats before, like here 00:03:861 (3,4) -
•00:09:378 (3,4) - 00:19:034 (3,4) - ^
•00:33:689 (2,3,4,5,6) - might be just me but these feel very awkward to play, this rhythm would be way better imo
•00:36:447 (1,2,3,4,5) - ^
•00:42:999 (1,2,3,4,5) - wouldnt hurt to make this a stream, kicksliders dont fit at all imo
•00:45:068 (3,4,5,6) - feels like this spacing would be better reversed, would reflect the pitch better
•00:47:827 (4,5,6,7) - these should be kept around the same spacing as 00:45:068 (3,4,5,6) - . Same sounds with the same pitch
•00:50:585 (3,4,5,6) - ^ looks like you're preferring to keep the higher spacing so at least make the first few higher as well
•00:59:896 (2,3) - spacing doesnt really indicate the rhythm change too well, either overlap like you did with 01:00:154 (3,4) - or use NCs
•01:07:309 (3,4) - emphasis again
•01:08:689 (3,4) - 01:10:068 (3,4) - ^

Hard
•aimod says your red timing point is off from the other diffs
•00:00:758 (2,3,4,1) - not too sure but this might be harder to read for lower level players, wouldnt really be a problem if they werent so close after one another
•00:20:930 (1,2) - feel like these would work better as just 1/1 circles
•00:34:723 (1) - same here^ wouldnt hurt to put more 1/2 notes
•00:35:068 (2) - 00:37:827 (2) - dont know where you got 3/4 here, I dont hear any sound following that rhythm
•01:07:309 (3,4) - the second sound is too important to have no movement on it imo, try this instead, same goes for basically the whole last section :vv

Normal
•00:20:930 (4,5,6) - this could work better as 1/1 circles imo, makes it easier to follow
•00:47:137 (1) - 00:54:723 (6) - 00:55:413 (1) - 00:58:172 (1) - ^ generally just dont make too long of slider chains since single circles are usually less confusing to follow for new players
•otherwise pretty clean diff


Easy
•some unsnapped slideratail on aimod - 00:17:826 (2) -
•00:11:275 (1,2,3) - this rhythm feels reaaaally weird, a rhythm like this would be much better, even if it might bump the SR by a small bit. same goes for the whole section
•the rest seems okay except some subjective aesthetic stuff :v

good luck~
Topic Starter
Yamicchi

Arutsuki wrote:

hi m4m4

ROFL!
•00:01:103 (3,4) - I see you're going for variation with these, but they still dont really make much sense. Would be better if you kept these at the start, and then used these 00:02:482 (3,4) - from here on 00:05:758 - I don't kinda get your point here but randomly I found 00:02:654 (4) - kinda odd out so I made it a circle
•00:08:516 (1,2) - same sounds as 00:05:758 (1,1) - you should probably keep them mapped one way or the other, maybe turn them all into jumps as a sort of a build up from the same point as above, 00:05:758 - fixed those 2 as a slider
•00:09:896 (1,2) - making these stacked doesnt really fit imo since they're not the same sounds :< stacking here is not because they sound the same but to pause the flow for intensity of 00:10:241 (3) - and the next 2 triples. It doesn't look really bad but if it is, I'll fix
•00:33:689 (2,3,4) - how about something like this here instead? would fit better with the sound as well as the notes after imo it is suggested before but I don't feel like doing it so Imma keep it this way
•00:34:378 (7,8) - ctrl+h? :< nah xD
•00:38:516 (6,7) - I think these should have lower spacing compared to 00:35:758 (6,7) - , they're the same sounds but lower pitched so I think it would give a nice touch nice one
•00:45:068 (3,4,5,6) - sounds like you're going for emphasizing the pitch here more than the beat, try putting 00:45:585 (6) - to like 319x155. works better for the pitch emphasis and makes a neat overlap between 00:45:068 (3,6,2) - . same goes for 00:48:344 (7) - 00:51:103 (6) - good idea
•00:52:999 (2,3,4,5,6,7) - and here it suddenly just goes twice the distance for no reason :< kk fixed
•01:05:241 (2) - any reason for this slider? doesnt really follow any sound, and if you wanna make some sort of a buildup, use some 1/8 buzz slider instead small tick sound behind, not wanna skip it so yea I did this

Normal
•00:20:930 (4,5,6) - this could work better as 1/1 circles imo, makes it easier to follow ok
•00:47:137 (1) - 00:54:723 (6) - 00:55:413 (1) - 00:58:172 (1) - ^ generally just dont make too long of slider chains since single circles are usually less confusing to follow for new players These are beats that I don't really wanna skip any. I believe Normal should have a bit of hard chain like this for the intensity of the kiai. This is fine :3
•otherwise pretty clean diff

good luck~
Thanks for the mod :3 I'll be working on your map tomorrow!
Hikan

Lokidoki wrote:

M4M from #modreqs

[Hikan's Insane]
00:07:137 (1,2) - i'd make them have the same type of curve, rather than both having different. I made them look like a ring, I think mine is not a bad idea tho https://puu.sh/vTVWp/dd5f7f7945.png
00:43:172 (2,4) - those kind of ugly overlap with 00:42:827 (8) - just saying. fixed but I cant totally avoid its overlap sorry
00:54:723 (3) - why not a 3/4 slider? / 00:54:896 - Im trying to keep that sound as not be overmapped
00:57:654 (4,5,6) - kind of an ugly pattern, in my opinion. soon
01:02:999 (4,5,6) - ^ tm
01:20:241 (1,2) - make those slidertails have the same y: position this would be edgier I think https://puu.sh/vTWjf/230228469d.png
thanks!

Arutsuki wrote:

hi m4m4

Insane
•00:07:999 (3,4) - you should keep the spacing emphasis you've done on all of these beats before, like here 00:03:861 (3,4) -
increased a bit, still dont know how to fix it completely
•00:09:378 (3,4) - this is just a pattern xd 00:19:034 (3,4) - increased^
•00:33:689 (2,3,4,5,6) - might be just me but these feel very awkward to play, this rhythm would be way better imo 00:34:551 (6) - this circle will emphasis the downbeat better, and I am the one who couldn't click another object as soon as the triplet sorry ):
•00:36:447 (1,2,3,4,5) - ^
•00:42:999 (1,2,3,4,5) - wouldnt hurt to make this a stream, kicksliders dont fit at all imo less hard for less diff
•00:45:068 (3,4,5,6) - feels like this spacing would be better reversed, would reflect the pitch better lets try
•00:47:827 (4,5,6,7) - these should be kept around the same spacing as 00:45:068 (3,4,5,6) - . Same sounds with the same pitch keep this, increased the first.
•00:50:585 (3,4,5,6) - ^ looks like you're preferring to keep the higher spacing so at least make the first few higher as well
•00:59:896 (2,3) - spacing doesnt really indicate the rhythm change too well, either overlap like you did with 01:00:154 (3,4) - or use NCs fixed, adjusted somewhere but forgot this xd
•01:07:309 (3,4) - emphasis again ed
•01:08:689 (3,4) - did some overlap stuff 01:10:068 (3,4) - ^ keep this because I dont know how to fix, will change.
thank for mod.

re
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 44378
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
StoryFireInFront: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
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Title:Hoohah (VIP Edit)
TitleUnicode:Hoohah (VIP Edit)
Artist:Fox Stevenson & Curbi
ArtistUnicode:Fox Stevenson & Curbi
Creator:Yamicchi
Version:Hikan's Insane
Source:
Tags:dnb drum and bass Asaiga Hikan Plaudible
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379,192,36534,1,0,0:0:0:0:
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178,65,38689,1,0,0:0:0:0:
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Asaiga

Arutsuki wrote:

hi m4m4

Easy
•some unsnapped slideratail on aimod - 00:17:826 (2) - fixed
•00:11:275 (1,2,3) - this rhythm feels reaaaally weird, a rhythm like this would be much better, even if it might bump the SR by a small bit. same goes for the whole section that rhythm is good for normal, not easy.
•the rest seems okay except some subjective aesthetic stuff :v
Yami sửa hộ cái AI mod giùm asa, thx
Einja
from your M4M queue

[ROFLMAO!XDXDXDXD]
od 8.6 is pretty high for a map that's 5.08*

00:01:275 (4) - can this be a 1/2 slider. that awkward space between the note after it doesn't feel right
00:02:654 (4) - same here
00:04:034 (4) - ^

00:10:930 (9) - 1/2 slider?

00:44:034 (1) - i almost mistook this as a normal curve slider, don't make it so clustered. maybe this is a better option http://prntscr.com/f9i9k5

00:52:654 (1,3) - curve slider 1 and blanket

01:16:103 (1,2,3) - why are the slider ends here have 5% vol, but the other sliders like this have 20%

[hikan]

00:01:965 (2,3,4) - maybe it's just me, but i think this looks nicer http://prntscr.com/f9ib3o

00:09:551 (4) - make this a 1/2 slider and put a clickable beat on the big white tick.

00:21:620 (6) - NC? (it's for visuals)

00:20:930 (5) - ^



that's all, great song and good luck!
Plaudible

Lokidoki wrote:

[b]
[Plaudible's Hard]
:^) o no its doki
00:20:930 (1,2,1) - it would be logical if 00:22:309 (1) - was in the center, between the sliders. my gripe with this was spacing consistency, though i prefer the aesthetics with this so i'll go for it.
00:56:792 (1) - add a white dot so it wouldn't look that edgy. https://puu.sh/vSLto/78af8e1374.png prefer the edgy :^)
00:59:551 (1) - maybe like this : https://puu.sh/vSLvi/1eb2bac8e7.png ye

Arutsuki wrote:

Hard
•aimod says your red timing point is off from the other diffs no clue why honestly, weird
•00:00:758 (2,3,4,1) - not too sure but this might be harder to read for lower level players, wouldnt really be a problem if they werent so close after one another really doubt this is a problem, spacing 1/2 fully like this is no big deal and it'd be pretty hard to play this otherwise
•00:20:930 (1,2) - feel like these would work better as just 1/1 circles based this mostly on spread note density, hikan's insane uses sliders and i don't want to make the hard more difficult in this section than the insane.
•00:34:723 (1) - same here^ wouldnt hurt to put more 1/2 notes purposely keeping note density low here, dont want it overdone as to take away from the chorus
•00:35:068 (2) - 00:37:827 (2) - dont know where you got 3/4 here, I dont hear any sound following that rhythm the guitar-y melody thing bounces off that 3/4. its something unique to this section and i want it to be emphasized with an odd reverse slider rhythm.
•01:07:309 (3,4) - the second sound is too important to have no movement on it imo, try this instead, same goes for basically the whole last section :vv if i overemphasize motion here it's just going to be the kiai but overglorified again. i use the stop motion and then the go on the clap to emphasize it in that it resumes the motion again, which i think is suitable enough for emphasis in this case.
ty for mods <3
upd
osu file format v14

[General]
AudioFilename: Fox Stevenson & Curbi - Hoohah (VIP Edit).mp3
AudioLeadIn: 0
PreviewTime: 44378
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:Hoohah (VIP Edit)
TitleUnicode:Hoohah (VIP Edit)
Artist:Fox Stevenson & Curbi
ArtistUnicode:Fox Stevenson & Curbi
Creator:Yamicchi
Version:Plaudible's Hard
Source:
Tags:dnb drum and bass Asaiga Hikan Plaudible
BeatmapID:1295252
BeatmapSetID:613961

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247,231,70585,6,0,B|259:193|259:193|246:144,2,77.0000023498536,0|0|8,3:0|0:0|0:0,0:0:0:0:
262,322,71103,1,0,0:0:0:0:
262,322,71189,1,0,3:0:0:0:
262,322,71275,2,0,L|349:317,1,77.0000023498536,0|0,0:0|3:0,0:0:0:0:
425,285,71620,1,8,0:0:0:0:
397,197,71792,1,0,0:0:0:0:
305,222,71965,6,0,B|261:238|221:214|221:214|234:172|212:130,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
152,85,72482,2,0,L|75:83,1,77.0000023498536
220,148,72827,1,0,3:0:0:0:
220,148,72999,2,0,L|296:146,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
385,118,73344,6,0,B|383:176|383:176|406:213|406:213|402:286,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
352,342,73861,2,0,P|314:348|276:340,1,77.0000023498536
287,200,74206,1,0,3:0:0:0:
287,200,74378,2,0,P|315:239|322:274,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
194,362,74723,6,0,L|189:202,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
122,142,75241,2,0,L|125:65,1,77.0000023498536
213,37,75585,1,0,3:0:0:0:
213,37,75758,2,0,P|262:44|307:31,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
379,20,76103,6,0,L|376:128,1,77.0000023498536
376,188,76447,1,8,0:0:0:0:
291,222,76620,1,0,0:0:0:0:
220,163,76792,2,0,P|178:157|139:167,2,77.0000023498536,0|0|8,0:0|3:0|0:0,0:0:0:0:
291,222,77309,1,0,0:0:0:0:
256,307,77482,6,0,B|312:304|312:304|338:296|338:296|361:301|361:301|422:298,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
465,371,77999,2,0,P|434:308|467:212,1,154.000004699707,0|0,0:0|3:0,0:0:0:0:
503,151,78516,2,0,L|405:146,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
352,91,78861,6,0,L|358:3,2,77.0000023498536,0|0|8,3:0|0:0|0:0,0:0:0:0:
282,150,79378,2,0,P|244:158|207:148,1,77.0000023498536
124,107,79723,1,0,3:0:0:0:
124,107,79896,2,0,L|128:210,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
48,247,80241,6,0,B|103:249|128:223|128:223|160:248|211:241,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
254,316,80758,2,0,B|216:246|216:246|253:175,1,154.000004699707,0|0,0:0|3:0,0:0:0:0:
326,126,81275,2,0,L|413:129,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
484,172,81620,6,0,P|495:120|485:83,2,77.0000023498536,0|0|8,3:0|0:0|0:0,0:0:0:0:
426,244,82137,1,0,0:0:0:0:
426,244,82223,1,0,3:0:0:0:
426,244,82309,2,0,L|429:335,1,77.0000023498536,0|0,0:0|3:0,0:0:0:0:
331,259,82654,2,0,L|334:168,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
290,100,82999,6,0,B|216:71|214:120|120:90,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
84,19,83516,2,0,P|111:95|53:163,1,154.000004699707,0|0,0:0|3:0,0:0:0:0:
30,225,84034,2,0,L|34:309,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
76,368,84378,6,0,P|32:380|-16:365,2,77.0000023498536,0|0|8,3:0|0:0|0:0,0:0:0:0:
124,295,84896,2,0,L|128:200,1,77.0000023498536
38,303,85241,1,0,3:0:0:0:
38,303,85413,2,0,P|49:339|75:367,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
164,374,85758,6,0,L|341:368,1,154.000004699707,0|8,3:0|0:0,0:0:0:0:
373,284,86275,2,0,L|196:278,1,154.000004699707,0|0,0:0|3:0,0:0:0:0:
156,210,86792,2,0,P|145:169|161:125,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
236,93,87137,6,0,L|318:90,2,77.0000023498536,0|0|0,3:0|0:0|0:0,0:0:0:0:
161,48,87654,2,0,L|79:45,1,77.0000023498536,0|0,3:0|0:0,0:0:0:0:
12,110,87999,1,0,3:0:0:0:
12,110,88172,2,0,P|5:165|21:198,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
86,244,88516,6,0,B|104:247|104:247|126:244|126:244|147:247|147:247|170:243|170:243|192:246|192:246,1,105.000004005432
vekt0r
m4m from your queue

Aisaga’s Easy:
00:07:137 (2) - (and all the other 3/2 sliders) extend this by 1/2 beat, there’s no particular reason to end it there, and 3/2 beat gaps are generally not a good idea in easies
also try this for some of them:

you should try to start sliders on downbeats (rather than ending them there), otherwise it doesn’t feel right (example: 00:12:309 (2) -)
01:27:654 (1) - start this 1/2 beat later, that’s where the strong sound is anyway

Normal:
00:01:103 (2) - (and others) idk I would suggest replacing this with a note on the white tick instead of trying to map both, since that’s the strong sound and it’s better for the intro
00:45:241 (2) - I would recommend removing occurrences of this too, since it’s dominated by the previous sound anyway
01:27:654 (5) - making this a 1/2 repeat seems fine because the player already saw it earlier in the map

Plaudible’s Hard:
00:15:413 (1,2) - I know you want more intensity here, but I think this should be with spacing, not note density, since even the kiai doesn’t have two 1/2 notes in a row
(^ still recommend making that a slider but maybe buff the kiai’s note density?)
00:32:999 (2) -/00:44:034 (1) - maybe make your “hoohah” slider more interesting or memorable? don’t have any ideas but right now it looks kind of like 01:20:241 (1) - too
01:03:689 (1,2) - rhythm is weird here; this is the same as other places in the kiai, and also the sound on the 2 is insignificant
01:11:620 (5,6) -, 01:16:447 (2,3) - here you could also stack some notes if you want to keep the 1/2 circles

Hikan’s Insane:
00:09:551 (4) - imo blanket shouldn’t override spacing emphasis, you can move the 4 up so its tail is near the (3)
00:34:723 (1) - increase spacing to this downbeat (and the next one)
00:41:620 (1,2,3,4,5,6,7,8) - these jumps feel too clumped, especially because they’re all on the top
00:54:034 (1,2,3,1) - I think this works better if you scale it down a bit, like 0.95x
01:00:930 (1,2) - it would be cool if you did something like this with slider movements in the other places this occurs
01:27:654 (2,3,4,5,6,7) - make it so your pattern emphasizes the white ticks

haha:
00:13:689 (7,2) - move left so jump to 3 is bigger
00:17:827 (8) - only antiflow in the intro; nothing special here so would suggest making it consistent
00:35:241 (2,3,4,5) - i know this is a recurring pattern, but tbh the end of (3) is the strongest sound out of the five
00:43:689 (1) - personally I think making this a circle enhances the effect of the “hoohah” after it
00:50:241 (2) - it would be nice if you used a similar slidershape as 00:44:723 (2) -
00:53:172 (3,4,5) - was this intentional because this is the only time you come close to wide angle flow in the middle of a jump section besides the ending

good luck!
Topic Starter
Yamicchi

Einja wrote:

from your M4M queue

[ROFLMAO!XDXDXDXD]
od 8.6 is pretty high for a map that's 5.08* I believe it's fine

00:01:275 (4) - can this be a 1/2 slider. that awkward space between the note after it doesn't feel right
00:02:654 (4) - same here
00:04:034 (4) - ^ I meant to do that for all of them.

00:10:930 (9) - 1/2 slider? but there are no such sound on red tick xd

00:44:034 (1) - i almost mistook this as a normal curve slider, don't make it so clustered. maybe this is a better option http://prntscr.com/f9i9k5 did some small fix

00:52:654 (1,3) - curve slider 1 and blanket no blanket xd I don't want to, since it might break the flow

01:16:103 (1,2,3) - why are the slider ends here have 5% vol, but the other sliders like this have 20% my bad xd

that's all, great song and good luck!

vekt0r wrote:

m4m from your queue

Normal:
00:01:103 (2) - (and others) idk I would suggest replacing this with a note on the white tick instead of trying to map both, since that’s the strong sound and it’s better for the intro drums and snares are the soul of dnb, so I don't really wanna skip any of them :d
00:45:241 (2) - I would recommend removing occurrences of this too, since it’s dominated by the previous sound anyway same as inb4
01:27:654 (5) - making this a 1/2 repeat seems fine because the player already saw it earlier in the map I'm not following the rhythm, it's just the drum and snare, as you can see in the entire section.

haha:
00:13:689 (7,2) - move left so jump to 3 is bigger no need to be bigger :d
00:17:827 (8) - only antiflow in the intro; nothing special here so would suggest making it consistent i don't kinda get what you mean, but this seems ok to me already
00:35:241 (2,3,4,5) - i know this is a recurring pattern, but tbh the end of (3) is the strongest sound out of the five I just wanna make them clickable on the rhythm, nothing else really
00:43:689 (1) - personally I think making this a circle enhances the effect of the “hoohah” after it atm I don't feel like that's a good idea,
but I'll keep that in mind

00:50:241 (2) - it would be nice if you used a similar slidershape as 00:44:723 (2) - the only difference I made was between a pair of slider in the same pattern to show different sound, they could be unrelated to others in other patterns. No change this time :3
00:53:172 (3,4,5) - was this intentional because this is the only time you come close to wide angle flow in the middle of a jump section besides the ending I don't quite get what you wanna say here D:

good luck!
Thanks for the mod guys :3
ARenaissance
From the M4M queue! Note that I don't have a bunch of mapping or modding experience, but I'll provide whatever feedback I can.

[General]
  1. Why do you have the kick hitsound overwriting drum-hitnormal, but you have the clap hitsound overwriting normal-hitclap? Overwriting the hitnormal overwrites the default feedback that players receive when they hit the object. I think it would be better to have the kick hitsound overwrite something like drum-hitclap or drum-hitwhistle, and then place the appropriate hitsounds in that manner.

[ROFL!]
  1. 00:22:309 - What is this inheritance section doing?
  2. 00:22:396 - ^
  3. 00:55:413 - ^
  4. 01:06:620 - ^
  5. You used hitsound volume distortion to your advantage in places like 00:04:723 (2,3,4) and 00:32:827 (1,2,1,2). There are other places where you can do similar things to reflect the song. Spots like 00:34:034 (5,6,7,8) and 00:36:792 (5,6,7,8) follow chromatic melody that slowly steps down and fades away: you could reflect that by having the hitsounds slowly decay in volume. Also, spots like 00:35:241 (2,3,4,5,6) and 00:37:999 (2,3,4,5,6) have emphasis on the notes you press: changing the volume of the hitsounds here can also reflect that.
  6. While we're on the subject of hitsound volume, shouldn't 00:49:034 (4,5,6,7,8) have the same volume modulation as 00:04:723 (2,3,4)? It follows the same drum pattern, even though there are more objects due to the kiai time.
  7. 00:45:585 (6) - This note is a pick-up to the more melodic section in the next bar that you're assigning the jumps to. I think it would be more appropriate to have the distance from 5 to 6 be greater to emphasize that pick-up. Later sections of the kiai that are similar produce similar advisories. The triangle pattern is interesting, but I don't think it reflects the song very nicely.
  8. 00:47:482 (2,3) - Why are these circles when 00:44:723 (2) was a slider?
  9. 00:49:551 (8) - I prefer two circles instead of a slider, as the melody touches both beats.
  10. 01:06:447 - This is a cooldown from the kiai section; shouldn't the slider velocity be cooled down to reflect that?
[Hikan's Insane]
  1. 00:01:965 (2,3) - This looks an awful lot like an extended slider, which makes it challenging for players to read. I think you should separate (3) from the slider head more to make it more readable.
  2. 00:06:103 (2) - Sorry for the micromanaging, but given the position of (1), I think (2) would look better when rotated by about -5 degrees. That would make it line up better.
  3. 00:06:620 (3,1) - Since you have 00:07:999 (3,1) positioned the way it is, I think 00:06:620 (3) - should be right behind the curving trace of 00:07:137 (1). An exemplary location for 00:06:620 (3) would be (x, y) = (242, 203).
  4. 00:09:551 (4,5) - This pattern weakens the strong beat on 00:09:896. My suggested alternative would be to use an extended slider followed by another slider:
  5. 00:16:792 (1) - Similar to the previous rotation comment I had earlier. This I think would look better rotated about 10 degrees.
  6. 00:33:689 (2,3,4,5,6) - This pattern emphasizes weak beats. The white ticks are a lot more dominant here, so a pattern where objects are placed on them would make more sense: The pattern afterwards that follows the same line in the song is similar.
  7. 01:05:585 (1,2) - Given the emphasis of the white tick on 01:05:758, wouldn't it make more sense to have the 1/2 slider and the circle switch places in the timeline? Make the circle go before the slider.
  8. Everything else is good. Very nice object placement over-all! The aesthetics are very nice.
[Plaudible's Hard]
  1. I found out why AIMod is upset with you. If you look at your .osu file, you'll find that you have a different initial timing point than everyone else: yours is 241,344.827586206897,4,1,1,50,1,0 while everyone else has 241,344.8275862069,4,1,1,50,1,0. That second number of yours is smaller by a factor of 0.000000000003. Fix it so that it's consistent with everyone else's and you should be good.
  2. 00:42:309 (1,2,3) - I think it would be more natural if this matched 00:41:620 (1,2,3). In other words, put the slider on (3) and the two circles on (1) and (2).
Everything else seems good.

[Normal]
There are a LOT of inherited points in this difficulty that don't do anything. While I don't think you need to remove them to get the song ranked, you may want to remove the frivolous ones for the sake of organization. Other than that, though, I have no complaints.

[Asaiga's Easy]
  1. You may want to consider finding spots where you can cut down on the slider heavy stuff. The Standard Ranking Criteria has "Avoid slider-only sections" as one of its guidelines for easy, with the following justification: Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used.
  2. 00:00:241 (1) - The slider end on this has the "Drum" sampleset for its hitsound, meaning that I hear the kick and the clap when I reach it. In all the other difficulties, I only hear the clap. Because of this, you should modify the slider end so that the sampleset is "Auto" instead. This continues throughout the entire map wherever necessary. (Note that it's correct in some spots but incorrect in others.)
  3. 00:11:275 (1) - should have a kick on the slider head.
  4. 00:22:309 - The inheritance point here doesn't seem to do anything. I'd suggest removing it.
  5. 00:38:861 (1,2,3,4) - These (and the notes that follow) should all have kick hitsounds, no claps.
  6. 00:44:378 (1) - Slider head should have a kick to it.
  7. 00:55:413 (1) - Slider head should have a kick to it.
  8. 01:06:447 (1) - Slider head should have a kick to it. I also think that a finish would be appropriate.
  9. Your kiai time is different from everybody else's. If you have no real reason why, then I would suggest changing it so that it matches the other difficulties.
Good luck!
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