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u's - Super LOVE=Super LIVE!

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Topic Starter
Atalanta
This beatmap was submitted using in-game submission on dimanche 2 juillet 2017 at 12:30:28

Artist: u's
Title: Super LOVE=Super LIVE!
Source: ラブライブ! School idol project
Tags: Kotori-Chan Lulu- newton- Shiratoi -Aqua Gaia JeirYagtama Chaoslitz Lovelive! Mi wa µ'sic no Mi ミはμ’sicのミ Marathon 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 西木野真姫 Nishikino Maki 矢澤にこ Yazawa Nico 絢瀬絵里 Ayase Eli 東條希 Toujou Nozomi 新田恵海 Nitta Emi 三森すずこ Mimori Suzuko 内田彩 Uchida Aya 徳井青空 Tokui Sora 南條愛乃 Nanjou Yoshino 楠田亜衣奈 Kusuda Aina 堀絵梨子 Hori Eriko Pile 久保ユリカ Kubo Yurika 飯田里穂 Iida Riho We are u
BPM: 186
Filesize: 12884kb
Play Time: 05:34
Difficulties Available:
  1. We are u's! (5,39 stars, 1291 notes)
Download: u's - Super LOVE=Super LIVE!
Information: Scores/Beatmap Listing
---------------

[We are µ's !]




Super LOVE Super LIVE Mini Collab
(At 03:47:521 - in order) :

Kousaka Honoka by Toshino Kyoko
Minami Kotori by Kotori-Chan
Sonoda Umi by Lulu-
Koizumi Hanayo by newton-
Hoshizora Rin by Shiratoi
Nishikino Maki by -Aqua
Yazawa Nico by Gaia
Ayase Eli by JeirYagtama
Toujou Nozomi by Chaoslitz
JierYagtama
placeholder for Eli's part uwu
Fu Xuan
dick
Topic Starter
Atalanta

-Aqua wrote:

dick
Plz Aqua don't pollute the forum with things like that
-Kazuto

-Aqua wrote:

dick
newton-
last time i checked this was 5 stars wtf toshi

anyway

[ we are u's!]
  1. 00:02:683 (5,6,1,2) - possibility of either misread or notelock on the slider
  2. 00:15:102 (3,5) - these two are neither antiparallel or parallel unlike the other ones, consider changing one of them i guess?
  3. 00:20:424 (5) - dip down the "u" part of the slider even further, i think the way it is now the dent is too shallow (same goes for 02:11:392 (5) - )
  4. 00:33:328 (4) - you could probs nc here for emphasis and so the combo doesnt get too long
  5. 01:09:941 (1,2) - this is the only 1/2 stack in the section, i think it stands out too much
  6. 02:01:070 (4,5) - would be better as a 5 note burst imo, builds up intensity more for the following section
  7. 02:14:618 (1,2,3) - without prior 1/3 rhythms this is confusing to play since players won't expect 1/3 after like 2 minutes of only 1/4. maybe map the sound on the 1/3 tick passively at first (like with sliderends or sth) then move on to this choice of rhythm after a few of those so players will get accustomed to that rhythm. i remember getting a bunch of 100s when playing through this section.
  8. 03:39:134 (4) - might be better as 2 1/2s since the sound on 03:39:457 - is equally as intense as 03:39:134 - ? also for consistent sectionintensity since this slider stands out a lot since it's a 2 beat break from active clicking. alternatively, for consistency, you might wanna make it similar to 03:41:392 (1,2,3,4,5,6,7) - et al.
  9. 03:52:200 (1,2) - i know this is the collab part but this overlap bugs me aaaaaaa
  10. 03:55:264 (1,2,3,4,1,2,3,4,5,6,7,8) - ew who did this remap pls
  11. 04:32:360 (3,4) - i get the reasoning behind this but youre using ds in this section so this might be a bit confusing to read
  12. 05:34:457 (1) - at least put this in the center so people wont shitmiss lo
good luck!
Topic Starter
Atalanta

newton- wrote:

last time i checked this was 5 stars wtf toshi

anyway

[ we are u's!]
  1. 00:02:683 (5,6,1,2) - possibility of either misread or notelock on the slider Changed with NC on 00:03:328 (1)
  2. 00:15:102 (3,5) - these two are neither antiparallel or parallel unlike the other ones, consider changing one of them i guess? Fixed I think
  3. 00:20:424 (5) - dip down the "u" part of the slider even further, i think the way it is now the dent is too shallow (same goes for 02:11:392 (5) - ) Sure fixed
  4. 00:33:328 (4) - you could probs nc here for emphasis and so the combo doesnt get too long Added
  5. 01:09:941 (1,2) - this is the only 1/2 stack in the section, i think it stands out too much Unstacked but idk if it's better
  6. 02:01:070 (4,5) - would be better as a 5 note burst imo, builds up intensity more for the following section Sure, changed
  7. 02:14:618 (1,2,3) - without prior 1/3 rhythms this is confusing to play since players won't expect 1/3 after like 2 minutes of only 1/4. maybe map the sound on the 1/3 tick passively at first (like with sliderends or sth) then move on to this choice of rhythm after a few of those so players will get accustomed to that rhythm. i remember getting a bunch of 100s when playing through this section. I think that the object density and the placement is quite different from the rest, so it's not that big of a deal, will changed if other complains
  8. 03:39:134 (4) - might be better as 2 1/2s since the sound on 03:39:457 - is equally as intense as 03:39:134 - ? also for consistent sectionintensity since this slider stands out a lot since it's a 2 beat break from active clicking. alternatively, for consistency, you might wanna make it similar to 03:41:392 (1,2,3,4,5,6,7) - et al. Just made that into circles xd
  9. 03:52:200 (1,2) - i know this is the collab part but this overlap bugs me aaaaaaa Blame Kotori-Chan :>
  10. 03:55:264 (1,2,3,4,1,2,3,4,5,6,7,8) - ew who did this remap pls Idk, might change it :>
  11. 04:32:360 (3,4) - i get the reasoning behind this but youre using ds in this section so this might be a bit confusing to read Changed
  12. 05:34:457 (1) - at least put this in the center so people wont shitmiss lo Shit misses are bae >:3
good luck!
Thanks for the mod !! >w<
Nitrous

WE ARE THE ONE!

We are µ's!
  1. Metadata:
    1. Title: Super LOVE=Super LIVE!
      Note it has no spacing between LOVE=Super
    2. Source: ラブライブ! School idol project
      Alternatively you can use Lovelive! School idol project
      If you used the first one, make sure to add Lovelive! to tags.
  2. Map:
    1. 00:20:424 (5) - There are several instances that you used a slider that is shaped like a "µ". It needs a bit more polishing.
    2. 03:03:489 (1) - There are also several instances that you used a whistle instead of a finish. This for example is one of them. I'd prefer a finish as it emphasizes a new combo starting and fits the song better.
    3. 04:29:779 (2,3) - Should have the same distance as 04:30:586 (2,3) - as they're just the same audibly and to be consistent with the upcoming section. One might misread this as 1/4 but that's me being subjective.
Sorry I don't mod these difficult beatmaps well. Anyways good luck! Very creative on how you executed the collab.
Topic Starter
Atalanta

-Nitrous wrote:

WE ARE THE ONE!

We are µ's!
  1. Metadata:
    1. Title: Super LOVE=Super LIVE!
      Note it has no spacing between LOVE=Super
    2. Source: ラブライブ! School idol project
      Alternatively you can use Lovelive! School idol project
      If you used the first one, make sure to add Lovelive! to tags.
  2. Map:
    1. 00:20:424 (5) - There are several instances that you used a slider that is shaped like a "µ". It needs a bit more polishing.
    2. 03:03:489 (1) - There are also several instances that you used a whistle instead of a finish. This for example is one of them. I'd prefer a finish as it emphasizes a new combo starting and fits the song better.
    3. 04:29:779 (2,3) - Should have the same distance as 04:30:586 (2,3) - as they're just the same audibly and to be consistent with the upcoming section. One might misread this as 1/4 but that's me being subjective.
Sorry I don't mod these difficult beatmaps well. Anyways good luck! Very creative on how you executed the collab.
Applied everything ! Thanks for the little mod !! :D
Sakurauchi Riko
w

mod
make visual spacing between 00:13:650 (2,4,6) - and between 00:13:812 (3,5,7) - same to create beter structure and pattern
00:20:424 (5) - ufff.... i think you can make this u's slider cleaner https://osu.ppy.sh/ss/8167025 maybe, it looks a bit more intended imo, idk personal preference i guess
00:28:328 (6) - it would be nice if you somewhat represent this sound here because you mapped according to this sound before the stream, so an angle at that point in the stream would represent the music much better (or DS increase after this sound but thats meh since drums dont change)
00:33:328 (1,2,3,4,5,6,7) - for this the one curved streamshape fits perfectly since theres no extra sound, you should seperate these too streams since currently they are the same mapping wise but different in music
00:29:618 (5,1) - this flow sucks, 5 rather tends for 1 to be downwards or from rigth side to left side, but both having an upward flow sucks for playability
why is 00:45:102 (5,6) - this spacing so huge and 00:45:263 (6,1) - compared to that so low? i dont think 00:45:263 (6) - is special in any way, its rather the downbeat that should be empahsized imo. for 00:46:392 (5,6,1) - for example you did it correctly in my view
00:47:199 (1,2,1,2,1,2) - usually you use this jump pattern if you wanna represent similar sounds, in fact the sounds are similar but the vocals arent really so this pattern does not fit imo. after 00:47:521 - the vocal changes so doing the same 1-2-1-2 thing doesnt fit here. also i think an increased spacing for 00:48:005 (2) - fits well for the execution
00:55:586 (6,1) - i have the same problem here as mentioned above, the downbeat is even visually way closer mapped so it causes miss-emphasis. then again, for 00:54:134 (5,6,1) - you did it correctly xD
00:57:521 (1,2,1,2,1,2) - yeah... its consistent but still doesnt represent the music right imo
01:02:360 (1,2,1,2,1) - not a fan of these NC's but i guess it somewhat fits (disgusting to aim since you change direction with no follow points)
01:09:941 (1,2) - why this short DS out of sudden? i dont see this anywhere else so pretty random
01:12:521 (6,2,2) - could be triangle for better structure, but that might be just style
01:20:424 (2) - why does this have DS emphasis although its barely herable in the song/hitsound? emphasis should be at 01:20:263 (1) - and in addition to that a sliderhead (because sliderhead are stronger than circles). the slider 01:20:424 (2) - doesnt fit at all here
01:42:521 (3,1) - this has such huge spacing for no reason imo, nothing special to emphasize here so just make somewhat equally jump ds for them. even if you want to make such a huge jump (which is not really justified anywhere here) then you woulda do that for the vocal here 01:42:360 (2,3) -
01:46:554 (2,3,1,2,1) - well... i'd say overdone as hell but i know you wont change
01:54:618 (3,4,1) - heavy miss-emphasis here, downbeat should be DS increase (01:54:941 (4,1) - ) not before
01:56:070 (4,5,1) - similar thing here
02:13:812 (3,4,5) - rotate this by ~15° and rearrange to make better strucutre for the jump to 02:14:295 (6) -
02:23:328 (1,2) - are 100% strongewr than the sounds before, you should represent that
02:48:489 (2,3,4,5,6) - if you already make this somewhat symmetrc i'd suggest you to do it perfectly symmetrc at vertical axis.
03:01:392 (4,1) - increase this spacing with a huge amount, its different rhythm but visually very similar spaced like the 1/2's before! huge missreading potential
03:14:134 (2,3,4,1,2,3,1,2,3,1) - this is nice structured and all, but i dont get it why you decided to ignore everything in the song and place randomly 1/2 jumps on the timeline. vocals deserve more than 1/2 circle spam, this doesnt fit the music at all if you ask me
03:16:715 (1,2,3,1,2,3,1,2,3,1) - same here
03:22:037 (2,3,1,2,1) - overdone af, but yeah i suppose you wont change like above xD yes it is intenser with the vocal but cross screen jumps? feels really forced though especially because your default spacing (so with neutral intensity) is compared to that really low, so this comes out of sudden
03:23:812 (5,6,1) - miss-emphasis, reasoning already above
03:58:651 (4,5,1) - yes, here aswell ^
03:35:747 (1,2) - and 00:10:747 (1,2) - should be same DS for consistency
03:36:554 (1,2,3,4,5) - and 03:38:166 (1,2,3,4) - should not have similar visual spacing since it cause huge missreading issues because 1/4 and 1/3 rhythm
04:03:005 (1,2) - please be consistent with extended sliders, this is same as 03:35:747 (1,2) - and 00:10:747 (1,2) - with same sv, so this all should be spaced equally
04:09:296 (1,1,1,2,1,2,3,4,5) - this is really nice, i like it a lot
04:10:747 (5,1) - you usually stack objects if its huge gap on timeline, so do this here aswell
04:50:908 (2,3,4,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1) - you already know, reason is above. i really think that doesnt fit and theres MUCH more potential to represent the song MUCH better
05:11:070 (1,2) - this should be larger spacing than 05:11:554 (1,2,1,2) - because its much stronger sounds


ok, sorry for wall of text, but i cant avoid it
i really like the song and map has good potential but the bolded things above really bother me
i hope you can get your way to make this map ranked

best of luck w
ty for 100th kds
Topic Starter
Atalanta

Sakurauchi Riko wrote:

w

mod
make visual spacing between 00:13:650 (2,4,6) - and between 00:13:812 (3,5,7) - same to create beter structure and pattern Sure
00:20:424 (5) - ufff.... i think you can make this u's slider cleaner https://osu.ppy.sh/ss/8167025 maybe, it looks a bit more intended imo, idk personal preference i guess I like how mine is~
00:28:328 (6) - it would be nice if you somewhat represent this sound here because you mapped according to this sound before the stream, so an angle at that point in the stream would represent the music much better (or DS increase after this sound but thats meh since drums dont change) Changed
00:33:328 (1,2,3,4,5,6,7) - for this the one curved streamshape fits perfectly since theres no extra sound, you should seperate these too streams since currently they are the same mapping wise but different in music
00:29:618 (5,1) - this flow sucks, 5 rather tends for 1 to be downwards or from rigth side to left side, but both having an upward flow sucks for playability It's here to emphasize the strong sound on the S slider
why is 00:45:102 (5,6) - this spacing so huge and 00:45:263 (6,1) - compared to that so low? i dont think 00:45:263 (6) - is special in any way, its rather the downbeat that should be empahsized imo. for 00:46:392 (5,6,1) - for example you did it correctly in my view Fixed
00:47:199 (1,2,1,2,1,2) - usually you use this jump pattern if you wanna represent similar sounds, in fact the sounds are similar but the vocals arent really so this pattern does not fit imo. after 00:47:521 - the vocal changes so doing the same 1-2-1-2 thing doesnt fit here. also i think an increased spacing for 00:48:005 (2) - fits well for the execution Sure, it's changed
00:55:586 (6,1) - i have the same problem here as mentioned above, the downbeat is even visually way closer mapped so it causes miss-emphasis. then again, for 00:54:134 (5,6,1) - you did it correctly xD Fixed
00:57:521 (1,2,1,2,1,2) - yeah... its consistent but still doesnt represent the music right imo Changed
01:02:360 (1,2,1,2,1) - not a fan of these NC's but i guess it somewhat fits (disgusting to aim since you change direction with no follow points)
01:09:941 (1,2) - why this short DS out of sudden? i dont see this anywhere else so pretty random Cause 1 was stacked with 2, but I changed it xd, so fixed now
01:12:521 (6,2,2) - could be triangle for better structure, but that might be just style I do that to, so yeah Triangles owo
01:20:424 (2) - why does this have DS emphasis although its barely herable in the song/hitsound? emphasis should be at 01:20:263 (1) - and in addition to that a sliderhead (because sliderhead are stronger than circles). the slider 01:20:424 (2) - doesnt fit at all here BNut my symmetry and my pattern ;w; changed
01:42:521 (3,1) - this has such huge spacing for no reason imo, nothing special to emphasize here so just make somewhat equally jump ds for them. even if you want to make such a huge jump (which is not really justified anywhere here) then you woulda do that for the vocal here 01:42:360 (2,3) - Lol I didn't even noticed that, wasn't intentionnal, fixed
01:46:554 (2,3,1,2,1) - well... i'd say overdone as hell but i know you wont change :>
01:54:618 (3,4,1) - heavy miss-emphasis here, downbeat should be DS increase (01:54:941 (4,1) - ) not before Fixed
01:56:070 (4,5,1) - similar thing here ^
02:13:812 (3,4,5) - rotate this by ~15° and rearrange to make better strucutre for the jump to 02:14:295 (6) - Sure
02:23:328 (1,2) - are 100% strongewr than the sounds before, you should represent that okay :>
02:48:489 (2,3,4,5,6) - if you already make this somewhat symmetrc i'd suggest you to do it perfectly symmetrc at vertical axis. Sure ~
03:01:392 (4,1) - increase this spacing with a huge amount, its different rhythm but visually very similar spaced like the 1/2's before! huge missreading potential Changed
03:14:134 (2,3,4,1,2,3,1,2,3,1) - this is nice structured and all, but i dont get it why you decided to ignore everything in the song and place randomly 1/2 jumps on the timeline. vocals deserve more than 1/2 circle spam, this doesnt fit the music at all if you ask me For me it does, the ups and downs of the triangles represent kinda (not really) the variation of the vocals
03:16:715 (1,2,3,1,2,3,1,2,3,1) - same here ^
03:22:037 (2,3,1,2,1) - overdone af, but yeah i suppose you wont change like above xD yes it is intenser with the vocal but cross screen jumps? feels really forced though especially because your default spacing (so with neutral intensity) is compared to that really low, so this comes out of sudden Okay because it was nicely said kappa, I decreased the ds a little :>
03:23:812 (5,6,1) - miss-emphasis, reasoning already above Fixed
03:58:651 (4,5,1) - yes, here aswell ^ Collab part, but I think it's okay with the flow change
03:35:747 (1,2) - and 00:10:747 (1,2) - should be same DS for consistency Sure fixed
03:36:554 (1,2,3,4,5) - and 03:38:166 (1,2,3,4) - should not have similar visual spacing since it cause huge missreading issues because 1/4 and 1/3 rhythm There's a reverse slider that indicates the rhythm in this part, also the fact that the song is totally different may help with what the rhythm is, also, because they are 4 notes instead of 5, this should also indicates the rhythm
04:03:005 (1,2) - please be consistent with extended sliders, this is same as 03:35:747 (1,2) - and 00:10:747 (1,2) - with same sv, so this all should be spaced equally Blame Gaia :> I tried to change it without ruining his part to much
04:09:296 (1,1,1,2,1,2,3,4,5) - this is really nice, i like it a lot Thanks Chaoz :>
04:10:747 (5,1) - you usually stack objects if its huge gap on timeline, so do this here aswell I like how it is now, cause it sepparates the collab from my mapping
04:50:908 (2,3,4,1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1) - you already know, reason is above. i really think that doesnt fit and theres MUCH more potential to represent the song MUCH better jumps it is ~
05:11:070 (1,2) - this should be larger spacing than 05:11:554 (1,2,1,2) - because its much stronger sounds Changed


ok, sorry for wall of text, but i cant avoid it
i really like the song and map has good potential but the bolded things above really bother me
i hope you can get your way to make this map ranked

best of luck w
ty for 100th kds Np ;3
Thanks for the mod !! :D
Kotori-Chan
Finally found some time for modding yay~
Why is this btw just od 8 i think for some 6* shit you could put 8.5-9 or something~


We are u's!


00:20:424 (5) - you know~ you could make that µ slider alot better by using bit higher sv https://osu.ppy.sh/ss/8179219 used 1.3 for that,
it just looks so squished how it is now D:
Oh and also why is the finish just the boring default finish, you could add such a nice custom cymbal~ its just meh with default ;w;
I can give you one if you dont have one :>
00:23:489 - same goes for this part, you hear all that awesome cymbals ? 00:24:779 - 00:26:070 - 00:27:360 - and so on, hurts me that they get lost ;;
00:33:892 (1) - what about letting spinner end here 00:36:392 - and start new one right after 00:36:473 - i think that's pretty nicu~ and beautiful cymbal 00:36:392 - wouldnt get lost >.<
00:48:328 - no slow slider for the sugoi ~ ?
00:49:295 (2,3) - can be easily missread, maybe give more spacing
00:42:844 - remember how you gave these vocals...idk how to call it...some special attention~ ? 00:53:166 - why not doing the same here, they are kinda getting lost ;w;
00:57:521 (1,2,1,2,3) - this is tbh worse than sotarks 1-2 jumps :3
01:02:360 (1,2,1,2,1) - on these jumps 01:04:941 (1,2,1,2,1) - you gave the last note some special emphatize 01:03:812 (2,3,4,5) - why not here too ?
01:07:844 (4) - not sure if NC or not RemHmmm~
01:10:586 - why not add a long slider like 01:10:102 (2) - would suit alot better to vocals >.< 01:11:070 - and fill this with some jumps and stuff instead you filthy pp mapper~
01:19:941 - i would REALLY recommend putting here 1/2 slider and here 01:20:263 - 1/1 since that are some really strong and outstanding vocals, you dont want them to get lost
01:22:521 - same here ofc
01:27:199 - like i said earlier with the suggoooiiii~ maybe a slow slider ?
01:34:134 (3,4,1,2,3,4) - nice jump overmapping would fill this with sliders instead, there is no syllable on every note, so no jumps
01:37:521 (3,4,5,6,7) - again, why overmapping calm vocals with jumps ? and you better give some good answer and not just a meme :> because pls......
01:38:650 (2,3,4,1,2,3,1,2,3,1) - do i even need to explain :3... ?!?!?!
01:46:554 (2,3,1,2,1) - hello hai tai ~
02:07:199 (2,3,4,5,6,7,1,2) - that jump overmapping is slowly really pissing me off
02:11:392 (5) - if you fix thingy on first µ slider, copy paste~
02:11:231 (4) - and also, i think making it a zig zag pattern is better than having this little jump back
02:15:156 - sliders would be better instead doubles imo, kinda represent sound better
02:22:360 (1,2,1,2,1,2,1,2) - didnt know sotarks joined the collab~
02:28:650 - remember what i said earlier about giving the vocals that special attention, would be pretty nicu here
02:58:005 (1,2) - nicu idea desu~
03:02:199 - a 1 shape slider would be funny :3
03:16:715 - *takes out knife*
03:22:037 (2,3,1,2,1) - oh come on.......now that is really too much :( instant super jumps big like the fucking galaxy outta nowhere
03:50:102 - i find it really fun how my part is really the only one that stands kinda out....rest isnt noticeable at all that its mapped by different people lmao
04:27:521 (1) - y+1 sexy sliders btw~ didnt even say something in description HMPF

I tbh dont even want to check the rest, because well yeah~ you know why~
But anynyahhh~
Still good luck with this =w= ♥
Affirmation
Q

[afd]
00:08:812 (2,1) - why this part has antijump? looks weird for me
00:12:602 - overmapping, this part doesn't need beat imo. others are, too
00:28:489 (7,8,1) - overlap with HP bar
02:55:424 (1,2) - looks weird shape for seeing
03:22:037 (2,3,1,2,1) - overspacing imo

gl
Topic Starter
Atalanta
Kotoluv-Chan <3

Kotori-Chan wrote:

Finally found some time for modding yay~
Why is this btw just od 8 i think for some 6* shit you could put 8.5-9 or something~ Yeah sure


We are u's!


00:20:424 (5) - you know~ you could make that µ slider alot better by using bit higher sv https://osu.ppy.sh/ss/8179219 used 1.3 for that,
it just looks so squished how it is now D: Sure I'll try that
Oh and also why is the finish just the boring default finish, you could add such a nice custom cymbal~ its just meh with default ;w;
I can give you one if you dont have one :> Don't worry I have some ~
00:23:489 - same goes for this part, you hear all that awesome cymbals ? 00:24:779 - 00:26:070 - 00:27:360 - and so on, hurts me that they get lost ;; Rip cymbals, added hs ~
00:33:892 (1) - what about letting spinner end here 00:36:392 - and start new one right after 00:36:473 - i think that's pretty nicu~ and beautiful cymbal 00:36:392 - wouldnt get lost >.< Sure ~
00:48:328 - no slow slider for the sugoi ~ ? No, mapping vocals in that kind of breaks with the instrument is not something I like doing, "It's my style" :>
00:49:295 (2,3) - can be easily missread, maybe give more spacing Sure
00:42:844 - remember how you gave these vocals...idk how to call it...some special attention~ ? 00:53:166 - why not doing the same here, they are kinda getting lost ;w; That's a good idea, changed :3
00:57:521 (1,2,1,2,3) - this is tbh worse than sotarks 1-2 jumps :3 :>
01:02:360 (1,2,1,2,1) - on these jumps 01:04:941 (1,2,1,2,1) - you gave the last note some special emphatize 01:03:812 (2,3,4,5) - why not here too ? Idk, I feel like the two part are kinda different, cause the first one is a lyrics repetition, and the other one is a full sentence, so for it doesn't have the same emphasis
01:07:844 (4) - not sure if NC or not RemHmmm~ Idk either :thinking:
01:10:586 - why not add a long slider like 01:10:102 (2) - would suit alot better to vocals >.< 01:11:070 - and fill this with some jumps and stuff instead you filthy pp mapper~ Because there's a kick here 01:10:747 and I don't lkike ignoring that kinda of stuff ~ and that would be overmapping, this map is overdone not overmapped :3
01:19:941 - i would REALLY recommend putting here 1/2 slider and here 01:20:263 - 1/1 since that are some really strong and outstanding vocals, you dont want them to get lost For the 1/2 slider i think that the spacing here is already enough for represent the vocals Tough I agree that a 1/1 slider after that is better
01:22:521 - same here ofc Now it's consistent with the point above
01:27:199 - like i said earlier with the suggoooiiii~ maybe a slow slider ? Same reason as with the sugoi~
01:34:134 (3,4,1,2,3,4) - nice jump overmapping would fill this with sliders instead, there is no syllable on every note, so no jumps There are syllable of most notes, and I don't like putting snares on sliderends, so jump it is
01:37:521 (3,4,5,6,7) - again, why overmapping calm vocals with jumps ? and you better give some good answer and not just a meme :> because pls...... The "dakara" is pretty intense here, so I mapped it with jumps, and the same goes for the two snares just after that vocal line Though I reduce ds between 5 and 6
01:38:650 (2,3,4,1,2,3,1,2,3,1) - do i even need to explain :3... ?!?!?! 1/2 vocals spam, plus the variation in the jumps makes the variation in the vocals too
01:46:554 (2,3,1,2,1) - hello hai tai ~ More like Miraizu imo
02:07:199 (2,3,4,5,6,7,1,2) - that jump overmapping is slowly really pissing me off Lol idc
02:11:392 (5) - if you fix thingy on first µ slider, copy paste~ Yeah fixed
02:11:231 (4) - and also, i think making it a zig zag pattern is better than having this little jump back Nice idea with the zig zig
02:15:156 - sliders would be better instead doubles imo, kinda represent sound better The clap would be not played if I put sliders, and I don't want that, it's just a thing that I don't like doing, and yes in some parts some of the snares are on sliderend, that usually means that there's something better to emphsize here than the snare
02:22:360 (1,2,1,2,1,2,1,2) - didnt know sotarks joined the collab~ No he didn't, fuck that guy, "1-2 jumps -> Sotarks" piss off really
02:28:650 - remember what i said earlier about giving the vocals that special attention, would be pretty nicu here Not really possible with the triples, well it is but I don't want
02:58:005 (1,2) - nicu idea desu~ I'm almost sure that only love live fans will understand that
03:02:199 - a 1 shape slider would be funny :3 Idk maybe ~
03:16:715 - *takes out knife* Takes out.. piss off at least they are well organized and are now randomly placed jumps
03:22:037 (2,3,1,2,1) - oh come on.......now that is really too much :( instant super jumps big like the fucking galaxy outta nowhere It's the same ds as the one before, that one as even been decreased in ds
03:50:102 - i find it really fun how my part is really the only one that stands kinda out....rest isnt noticeable at all that its mapped by different people lmao I think Chaos' part really stands out cause of the sv changes
04:27:521 (1) - y+1 sexy sliders btw~ didnt even say something in description HMPF Fixed And you know that I'll always thank you in my heart no matter what <3

I tbh dont even want to check the rest, because well yeah~ you know why~ :>
But anynyahhh~
Still good luck with this =w= ♥

Neoskylove

Neoskylove wrote:

Q


[afd]
00:08:812 (2,1) - why this part has antijump? looks weird for me Cause the vocals says "love live" and I feel like putting anti jumps here emphasize that sound
00:12:602 - overmapping, this part doesn't need beat imo. others are, too There is a triple that is kinda hard to hear, but it's here, also the hs show that there's something here and it is to stay consistent in rhythm with this whole part
00:28:489 (7,8,1) - overlap with HP bar Fixed
02:55:424 (1,2) - looks weird shape for seeing It's supposed to be the "love live" vocals, it's to emphasize them, also, if you rememebered that slider I think it's a good thing for the map
03:22:037 (2,3,1,2,1) - overspacing imo Yeah maybe

gl
]

Thanks for the mods !! >w<
Lulu-
here's my super delayed nm™ (now 20% more detailed)

part 1/2 because i don't feel like modding atm but i feel bad for delaying it for so long so i'm modding one third now and the other two thids some other time

[We are u's!]
You could increase the HP drain by .5 or 1, HP5 seems a bit too low to me

The hitsounds are very loud compared to other maps, so I'd like them to be ~15-20% lower if possible. The vast majority of your target audience has set their hitsounds much louder than the music, which could potentially overpower the hitsounds a bit too much. (30% part can stay the same)

00:02:037 (2) - This angle is really sharp, which kinda contradicts your idea of having this part depend on flowy patterns, even though you decide to stick to circular flow right after 2 like before. You should definitely find a fix for this, as there is nothing in your music or your map to justify it. Using CTRL+H on the following objects would work just fine.

00:03:973 (3,4,1) - Now this is a very uncomfortable angle for a 1/4 beat gap. Consider reducing the spacing to the same spacing as the other doubles have before this one and placing it on the left side of the playfield to avoid snaps this forced.

00:12:521 (3,4) - In my opinion, the first jump in your 1/4 slider -> circle patterns feel out of place, because the vocals don't quite support it like the "Come on" does. There is a pretty strong drum beat on the blue tick, which is stronger than the red tick, which makes this part of the pattern really questionable, so my suggestion for these is to just replace the 1/4 sliders like this one with a triple, or when there is no drum to back a triple up to just map a 3/4 slider for a more "correct" emphasis.

00:14:295 (6,7) - These are placed a tiny bit off, but are easy to correct by copy-pasting and CTRL+H ing 2+4 for 6 and 3+5 for 7.

00:15:908 (1) - You seem to be running out of space for the next set of jumps, so you should consider rotating this slider by something like -30° to prevent having your next jumps packed together this tightly.

00:20:424 (5) - The slider shape could be polished a bit more, if you move the second last white sliderpoint a tiny bit further to the left, so the sliderbody doesn't overlap with itself at the red sliderpoint

00:36:473 (1) - This spinner currently ends on a very strong beat, leaving an awkward gap between it and the next object. To make this feel more natural, you could make the spinner end on the blue tick before, when the electronic 1/4 sounds end and place a slider on this tick to capture the buildup even better.

00:38:973 (7) - Instead of breaking flow and having a more momentum-based jump, I would align this circle with 2 and 6 to continue circular flow and make the pattern build up together with the music

00:41:231 (5) - Is there a reason to map this with a 1/4 reverse slider instead of a regular triple? This is a 6* difficulty, so there is no real need to simplify this sound and you don't use this often enough to be really noticable, so you'd be best off changing these into regular stacked triples.

00:43:489 (3) - With you prioritizing vocals over instruments here, adding a reverse to this slider would in my opinion do a better job at capturing the held vocals for this slider in particular.

00:53:166 (1,2,3) - This set of sliders lacks the visual context the previous one has, making it feel a little weird. Try incorporating some symmetry like you did before, to make it feel more solid.

01:07:360 (1) - This NC should be moved to 01:07:199 (8) - , as you can hear the drums already changing on the white tick, if you listen closely enough.

01:31:715 (4,1) - Wouldn't it make more sense to have the slider on 01:31:715 - and the circle on 01:32:037 - , because they sing "nai" from 01:31:715 - to the next red tick, leaving nothing for the current slider to catch, which really lacks logic to me. It would also let you NC the downbeat which is significantly stronger than the red tick you currently have your NC on and would be unrankable either way.

01:39:618 (1) - Why is the spacing on this circle so overdone? Your NC does not make much sense either with the next words beginning on the following downbeat, which is even supported by a very strong drum beat, leaving nothing to justify such a big jump in spacing.

01:42:199 (1) - Same as above

01:46:070 (1,2,3,1,2,1,2) - I do understand your reasoning for this, but the spacing on these jumps is a little bit too high to me and should be toned down slightly.

01:48:489 (5,1) - Do you really have to create such uncomfortable cursor movement? The transition between these two objects in the song is smooth, so I don't see why you would force the player to snap like this, instead of maintaining flow.

That's all for now, I'll do the rest some other time
Good luck!
CucumberCuc
Hi :3

[We are u's!]
00:17:521 (2) move to x:180 y:180
00:18:973 (3) can move it left 1 and put between the sliders and so it will be a little more better to jump?
00:19:941 (2) I'm not sure that is the location of the circle good for him - move to x:132 y:336
00:21:392 - 00:21:876 i think be better, if you put circles for vocal
00:23:973 (2) make this slider slightly more curve?
00:26:876 (3) like for 00:19:941 (2) - move to x:40 y:84
00:28:650 (1,3) overlap
00:31:715 (2) end slider move down for he stared the circle 5
00:38:328 (2) move left
00:40:263 put circle and stack with end slider on 00:42:037 (2)?
00:41:554 (1) start slider move left
00:43:973 (5) move to x:4 y:228?
00:49:134 (1) - 00:52:199 (2) stack
00:58:166 (3) overlapped with 00:56:876 (5) maybe move to x:180 y:324?
00:58:812 - 00:59:134 i think be better, if you put circles for vocal
01:03:328 - 01:05:908 ^ (but here you can not put circles if you not accept this)
01:13:650 - 01:16:231 ^ (^)
01:16:715 (2) move up
01:23:650 (3) I'm not sure that is the location of the circle good for him - move right
01:27:199 - 01:27:683 i think be better, if you put circles for vocal
01:31:715 (4,4) stack?
02:02:521 (5) move this circle left and up for not overlapping with 02:01:231 (3,4)
02:08:328 (2) stack 02:04:618 (2)
02:13:812 (3,4) maybe better if you stack with end previous slider and circle 4 move down for triangle form?
02:23:973 - 02:24:295 i think be better, if you put circles for vocal
02:34:295 - 02:34:618 ^
02:38:812 - 02:41:392 ^
03:02:683 - 03:03:166 ^
03:04:457 (3) move right for better flow?
03:18:812 (4) move right?
03:23:973 (6) move to x:496 y:112
03:27:521 (4) end slider move up
03:32:521 (4,5,7,8) maybe should make them the same distance?
03:36:070 (2) move right and down for better flow?
04:11:070 - 04:11:554 i think be better, if you put circles for vocal
04:39:457 - 04:39:941 ^
04:43:973 (4) move right
04:55:586 (4) maybe stack with 04:53:650 (2)?
05:27:199 - 05:27:683 i think be better, if you put circles for vocal
if you not follow vocal - can ignore
Topic Starter
Atalanta
Lulu-

Lulu- wrote:

here's my super delayed nm™ (now 20% more detailed)

part 1/2 because i don't feel like modding atm but i feel bad for delaying it for so long so i'm modding one third now and the other two thids some other time

[We are u's!]
You could increase the HP drain by .5 or 1, HP5 seems a bit too low to me HP9 okay I'll change thjat

The hitsounds are very loud compared to other maps, so I'd like them to be ~15-20% lower if possible. The vast majority of your target audience has set their hitsounds much louder than the music, which could potentially overpower the hitsounds a bit too much. (30% part can stay the same) Sure

00:02:037 (2) - This angle is really sharp, which kinda contradicts your idea of having this part depend on flowy patterns, even though you decide to stick to circular flow right after 2 like before. You should definitely find a fix for this, as there is nothing in your music or your map to justify it. Using CTRL+H on the following objects would work just fine. Fixed but didn't do like you recommended

00:03:973 (3,4,1) - Now this is a very uncomfortable angle for a 1/4 beat gap. Consider reducing the spacing to the same spacing as the other doubles have before this one and placing it on the left side of the playfield to avoid snaps this forced. The spacing here is the same as the other 1/4 gap in this part, it just visualy looks different imo

00:12:521 (3,4) - In my opinion, the first jump in your 1/4 slider -> circle patterns feel out of place, because the vocals don't quite support it like the "Come on" does. There is a pretty strong drum beat on the blue tick, which is stronger than the red tick, which makes this part of the pattern really questionable, so my suggestion for these is to just replace the 1/4 sliders like this one with a triple, or when there is no drum to back a triple up to just map a 3/4 slider for a more "correct" emphasis.I think that the spacing plays on the "come on" vocal, and changing the 1/4 slider would mean changing all of the other sliders like that which would be a hassle :v

00:14:295 (6,7) - These are placed a tiny bit off, but are easy to correct by copy-pasting and CTRL+H ing 2+4 for 6 and 3+5 for 7. This was already copy paste, it's already perfect

00:15:908 (1) - You seem to be running out of space for the next set of jumps, so you should consider rotating this slider by something like -30° to prevent having your next jumps packed together this tightly. Changed

00:20:424 (5) - The slider shape could be polished a bit more, if you move the second last white sliderpoint a tiny bit further to the left, so the sliderbody doesn't overlap with itself at the red sliderpoint Fixed

00:36:473 (1) - This spinner currently ends on a very strong beat, leaving an awkward gap between it and the next object. To make this feel more natural, you could make the spinner end on the blue tick before, when the electronic 1/4 sounds end and place a slider on this tick to capture the buildup even better. I think that putting this spinner like that is okay cause in your suggestion, the gap between the end spinner and the next object is kinda small and with how the next pattern is placed it would be kinda awkward to play imo

00:38:973 (7) - Instead of breaking flow and having a more momentum-based jump, I would align this circle with 2 and 6 to continue circular flow and make the pattern build up together with the music I like the way it is, I think that the sound is kinda snapy so break flow is nice here

00:41:231 (5) - Is there a reason to map this with a 1/4 reverse slider instead of a regular triple? This is a 6* difficulty, so there is no real need to simplify this sound and you don't use this often enough to be really noticable, so you'd be best off changing these into regular stacked triples. Hint : this is not a real 6*. But yeah changed

00:43:489 (3) - With you prioritizing vocals over instruments here, adding a reverse to this slider would in my opinion do a better job at capturing the held vocals for this slider in particular. Sure that a good idea

00:53:166 (1,2,3) - This set of sliders lacks the visual context the previous one has, making it feel a little weird. Try incorporating some symmetry like you did before, to make it feel more solid. Yep it's fixed

01:07:360 (1) - This NC should be moved to 01:07:199 (8) - , as you can hear the drums already changing on the white tick, if you listen closely enough. Changed

01:31:715 (4,1) - Wouldn't it make more sense to have the slider on 01:31:715 - and the circle on 01:32:037 - , because they sing "nai" from 01:31:715 - to the next red tick, leaving nothing for the current slider to catch, which really lacks logic to me. It would also let you NC the downbeat which is significantly stronger than the red tick you currently have your NC on and would be unrankable either way. Fixed

01:39:618 (1) - Why is the spacing on this circle so overdone? Your NC does not make much sense either with the next words beginning on the following downbeat, which is even supported by a very strong drum beat, leaving nothing to justify such a big jump in spacing. Changed this pattern entirely cause everyone hates that pattern

01:42:199 (1) - Same as above ^

01:46:070 (1,2,3,1,2,1,2) - I do understand your reasoning for this, but the spacing on these jumps is a little bit too high to me and should be toned down slightly. Maybe

01:48:489 (5,1) - Do you really have to create such uncomfortable cursor movement? The transition between these two objects in the song is smooth, so I don't see why you would force the player to snap like this, instead of maintaining flow.I like the way it is cause I wanna emphasize that guitar here

That's all for now, I'll do the rest some other time
Good luck!

CucumberCuc

CucumberCuc wrote:

Hi :3

[We are u's!]
00:17:521 (2) move to x:180 y:180 Sure
00:18:973 (3) can move it left 1 and put between the sliders and so it will be a little more better to jump? Fixed
00:19:941 (2) I'm not sure that is the location of the circle good for him - move to x:132 y:336 Changed
00:21:392 - 00:21:876 i think be better, if you put circles for vocal I don't map vocals in that kind of break in the middle are between two part of a song, It's not something I usually like to do
00:23:973 (2) make this slider slightly more curve? Sure
00:26:876 (3) like for 00:19:941 (2) - move to x:40 y:84 okay
00:28:650 (1,3) overlap Fixed
00:31:715 (2) end slider move down for he stared the circle 5 This one is good I think, everything is perfectly allign and stacked imo
00:38:328 (2) move left Changed
00:40:263 put circle and stack with end slider on 00:42:037 (2)? I mainly prioritize the drum in this map, so no circle here
00:41:554 (1) start slider move left I don't see any problem here
00:43:973 (5) move to x:4 y:228? No ause it's supposed the follow the pattern from before
00:49:134 (1) - 00:52:199 (2) stack Fixed
00:58:166 (3) overlapped with 00:56:876 (5) maybe move to x:180 y:324? I stacked them instead
00:58:812 - 00:59:134 i think be better, if you put circles for vocal Same reason as the other point a little higher, so no change
01:03:328 - 01:05:908 ^ (but here you can not put circles if you not accept this) I didn't wanted to map the "go" because I wanted little breaks between each pattern
01:13:650 - 01:16:231 ^ (^) ^
01:16:715 (2) move up Sure
01:23:650 (3) I'm not sure that is the location of the circle good for him - move right Changed
01:27:199 - 01:27:683 i think be better, if you put circles for vocal Same reason as before
01:31:715 (4,4) stack? The pattern has been changed so idk
02:02:521 (5) move this circle left and up for not overlapping with 02:01:231 (3,4) Moved the stream instead
02:08:328 (2) stack 02:04:618 (2) How did you even noticed that Owo altough it's not a big deal, fixed anyway xd
02:13:812 (3,4) maybe better if you stack with end previous slider and circle 4 move down for triangle form? I like the way it is no
02:23:973 - 02:24:295 i think be better, if you put circles for vocal Same as above here, It's personnal preference
02:34:295 - 02:34:618 ^ ^
02:38:812 - 02:41:392 ^ ^
03:02:683 - 03:03:166 ^ ^
03:04:457 (3) move right for better flow? I think the flow is pretty good here
03:18:812 (4) move right? ]Reworked part, so idk
03:23:973 (6) move to x:496 y:112 I like the way it is, no change
03:27:521 (4) end slider move up Fixed
03:32:521 (4,5,7,8) maybe should make them the same distance? Fixed
03:36:070 (2) move right and down for better flow? I think the flow is okay here
04:11:070 - 04:11:554 i think be better, if you put circles for vocal Again with that, same reason a before xd
04:39:457 - 04:39:941 ^ ^
04:43:973 (4) move right Sure
04:55:586 (4) maybe stack with 04:53:650 (2)? Reworked part
05:27:199 - 05:27:683 i think be better, if you put circles for vocal No need imo
if you not follow vocal - can ignore


Thanks for the mod you two ! >w<
ikaNyai
it's really good map i guess><
i'm not really understand at modding so i go by how I feel is wired when playing ;w; sorry!!

General
maybe change a bg xxd????that not crying

we are u's
00:15:586 (6) - maybe rounder?
00:18:006 (5) - ctrl + g ?
00:17:522 (2,3,4) - like this ?
00:28:490 (7,8,1) - like this ?
01:36:232 (2) - maybe put it somewhere else insted under the slider like this?
04:05:425 (6,7) - maybe is better put on slider(04:05:586 (1) - ) ...
04:10:425 (1,2,3,4,5) - ctrl+j + ctrl+g (or with out ctrl+g)
04:12:199 (2,3,4,5,6) - maybe is better for changing to jump ?
05:25:425 (6) - ctrl +g
05:25:586 (1,2,3,4) - Cross jump(more distance)?
Lulu-
part two no kds

[we are u's!]
02:13:167 (1,2,3,4,5,6,7,8) - Other than me really disagreeing with your flow choices throughout the map, this is something that really bothers me, because you could've at least done the same thing you did before (00:22:199 (1,2,3,4,5,6,7,8,1) - ) to keep stuff consistent

02:14:296 - I understand what you're trying to do here, but wouldn't it be better to map the downbeats with 3/4 sliders if you're solely trying to emphasize the instruments to differentiate between beats like (02:15:586 (4,1) - ) that are mapped the same, despite them sounding different? It would make the part a bit less "awkward" too

02:25:909 (9) - You should put an NC on here, because there's a different kind of drum playing from then on, which is significantly stronger than the previous ones

02:30:586 (1) - Move NC to 3, there is no reason for it to be on that tick, as 3 has a much stronger sound to it

02:33:651 (8,1) - Why is this different from 01:57:522 (8,1) - ? You should rotate it to make it match with the last time you did it

nvm kibb said remap gonna stop here
Kibbleru


i checked it a bit on discord, giv it a hot firey roast
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