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Moso Calibration - Sakurairo Diary

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Total Posts
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Topic Starter
Ohwow
This beatmap was submitted using in-game submission on Thursday, August 17, 2017 at 2:38:12 PM

Artist: Moso Calibration
Title: Sakurairo Diary
Source: 冴えない彼女の育てかた♭
Tags: saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures tv size akitoshi
BPM: 153
Filesize: 16879kb
Play Time: 01:28
Difficulties Available:
  1. Akitoshi's Insane (4.06 stars, 282 notes)
  2. Easy (1.39 stars, 105 notes)
  3. Hard (3.09 stars, 243 notes)
  4. Normal (2 stars, 176 notes)
Download: Moso Calibration - Sakurairo Diary
Download: Moso Calibration - Sakurairo Diary (no video)
Information: Scores/Beatmap Listing
---------------

Beatmap Banner by Shumpei

~Mapset~
Easy - by Ohwow
Normal - by Ohwow
Hard- by Ohwow
Insane - by Akitoshi


~Video provided by Bibbity Bill~


Plaudible
Pishifat
IamKwaN
Metadeta fix and Hitsounding changes
IamKwaN
Pishifat



Bibbity Bill
heres an irc mod i did on insane

irc mod
2017-05-09 23:11 Ohwow: ACTION is editing [https://osu.ppy.sh/b/1289901 Moso Calibration - Sakura-iro Diary (TV-Size) [Insane]]
2017-05-09 23:11 Ohwow: xDDDD
2017-05-09 23:11 Bibbity Bill: oo what is this
2017-05-09 23:11 Bibbity Bill: oo
2017-05-09 23:11 Bibbity Bill: its the kuudere anime
2017-05-09 23:11 Bibbity Bill: is this
2017-05-09 23:11 Bibbity Bill: lowkey dt pp
2017-05-09 23:12 Ohwow: yeh
2017-05-09 23:12 Bibbity Bill: nice bg btw
2017-05-09 23:12 Bibbity Bill: did you steal it from a ranked map
2017-05-09 23:12 Bibbity Bill: lol
2017-05-09 23:13 Ohwow: no i just got it from some website
2017-05-09 23:13 Ohwow: would be lowkey dt pp if i wasn't trash at mapping xD
2017-05-09 23:13 Ohwow: i can barely pass it myself
2017-05-09 23:13 Bibbity Bill: this feels rankable already
2017-05-09 23:14 Bibbity Bill: besides maybe a few weird spacing spots
2017-05-09 23:14 Ohwow: i try to copy doormat xD
2017-05-09 23:14 Bibbity Bill: you want a mod or nah?
2017-05-09 23:15 Bibbity Bill: well copying doormat is good for making rankable stuff
2017-05-09 23:15 Ohwow: i try to copy doormat xD
2017-05-09 23:15 Bibbity Bill: youre definitely much better at mapping pp lol
2017-05-09 23:15 Bibbity Bill: 100x better than any doormat map ive played
2017-05-09 23:15 Bibbity Bill: lol
2017-05-09 23:15 Bibbity Bill: but yea if you want a mod i do see a few things
2017-05-09 23:15 Ohwow: short mod is fine, too lazy to fix too many things
2017-05-09 23:15 Bibbity Bill: kk
2017-05-09 23:15 Bibbity Bill: well there isnt alot to fix
2017-05-09 23:16 Ohwow: thx mang
2017-05-09 23:16 Bibbity Bill: biggest thing i see is just the hitsounds dont really feel like the right volume
2017-05-09 23:16 Bibbity Bill: or maybe its just my volume is off
2017-05-09 23:16 Bibbity Bill: lemme fix it
2017-05-09 23:16 Bibbity Bill: nah
2017-05-09 23:16 Bibbity Bill: its just the hitclap is a bit too.. rough
2017-05-09 23:16 Bibbity Bill: if that makes any sense to you
2017-05-09 23:17 Bibbity Bill: the drum just hits a bit too hard for the song
2017-05-09 23:17 Bibbity Bill: 00:03:275 (1) - could finish here
2017-05-09 23:18 Ohwow: drums as in my soft-hitwhistle or the drum-hitfinish?
2017-05-09 23:18 Ohwow: cause i used 2 types of drums
2017-05-09 23:18 Bibbity Bill: the hitclap
2017-05-09 23:18 Bibbity Bill: the soft hitclap
2017-05-09 23:18 Bibbity Bill: well both of them i guess
2017-05-09 23:18 Bibbity Bill: since its the same sound
2017-05-09 23:18 Bibbity Bill: its just too rough of a drum
2017-05-09 23:18 Bibbity Bill: i mean it gives good feedback
2017-05-09 23:18 Bibbity Bill: i just feel it doesnt really fit the song too well
2017-05-09 23:18 Ohwow: o i just copied that hitclap from the doormat's eromanga mapset xD
2017-05-09 23:19 Bibbity Bill: minor nitpick lol
2017-05-09 23:19 Bibbity Bill: 00:07:785 (1,2,3) - i would nc all of these and add a whistle to them or something to make them stand out
2017-05-09 23:19 00:07:785 (1,2,3,4) - **
2017-05-09 23:19 Bibbity Bill: woops forgot a note
2017-05-09 23:20 Bibbity Bill: 00:09:549 (1) - and probably finish this too to make it stand out
2017-05-09 23:20 Bibbity Bill: 00:12:687 (1) - same here
2017-05-09 23:20 Bibbity Bill: its just mostly the hitsounds i dont like
2017-05-09 23:20 Bibbity Bill: the object placement is actually really good
2017-05-09 23:20 Bibbity Bill: i just feel the hitsounds are lacking a bit
2017-05-09 23:21 Bibbity Bill: 00:16:412 (2,3,4,5) - this is really the only big pattern that stood out to me as bad
2017-05-09 23:21 Bibbity Bill: it just doesnt look good to me
2017-05-09 23:21 Bibbity Bill: i would try to fix it if you can just make it like a small triangle instead of surrounding the slider
2017-05-09 23:21 Bibbity Bill: or something
2017-05-09 23:22 Bibbity Bill: 00:18:961 (1) - same here could make the ding stand out
2017-05-09 23:24 Bibbity Bill: 00:25:236 (1) - oh you whistled this slider but forgot the earlier ones
2017-05-09 23:25 Bibbity Bill: 00:30:726 (1,2) - center these notes a bit better
2017-05-09 23:25 Bibbity Bill: with 1-2 they look slightly off to me
2017-05-09 23:25 Bibbity Bill: 00:33:079 (1,2,3) - same here i would just combo color them all different to make them stand out
2017-05-09 23:26 Bibbity Bill: 00:33:863 (1) - and add a finish here instead of a clap
2017-05-09 23:26 Bibbity Bill: also rotate it by 15 degrees since it looks better like that IMO https://osu.ppy.sh/ss/8048961
2017-05-09 23:27 Bibbity Bill: -15*
2017-05-09 23:28 Bibbity Bill: 00:43:667 (5) - move this more over 1 so it looks like its connected to it like it is
2017-05-09 23:29 Bibbity Bill: https://osu.ppy.sh/ss/8048964 slight rotate looks fine
2017-05-09 23:29 Bibbity Bill: 00:47:785 (3) - i would move this over slightly also since i think it looks better https://osu.ppy.sh/ss/8048967
2017-05-09 23:30 Bibbity Bill: fuck sorry for the long mod ill stop if you dont want to hear more :v
2017-05-09 23:30 Bibbity Bill: im just nitpicky over small stuff lol
2017-05-09 23:31 Bibbity Bill: 00:56:216 (6,7) - same here i would line it up in the middle https://osu.ppy.sh/ss/8048973
2017-05-09 23:33 Bibbity Bill: 00:59:745 (1,2,3,4,5,1,2,3,4,5,1,2,3) - these notes are the other big problem imo the movement just looks unnatural and the triangles dont look really eye appealing
2017-05-09 23:35 Bibbity Bill: what i would do is go lopsided triangle https://osu.ppy.sh/ss/8048979 into another one https://osu.ppy.sh/ss/8048980 into a rotated one https://osu.ppy.sh/ss/8048984
2017-05-09 23:35 Bibbity Bill: 01:02:490 (6,7) - same here i feel you can center these 2 notes a bit more
2017-05-09 23:37 Bibbity Bill: 01:26:608 (2) - i would nc this also but personal preference
2017-05-10 00:37 Bibbity Bill: OMG IM BACK
2017-05-10 00:37 Bibbity Bill: INTERNET FUCKED UP
2017-05-10 00:37 Bibbity Bill: WHAT WAS THE LAST POINT YOU GOT
2017-05-10 00:38 Bibbity Bill: did you get 1:02?
2017-05-10 00:38 Ohwow: omggg
2017-05-10 00:38 Bibbity Bill: since i had 1 mroe after 1:02
2017-05-10 00:38 Bibbity Bill: lol
2017-05-10 00:38 Bibbity Bill: 01:26:608 (2) - which was ncing this since it had a ding
2017-05-10 00:38 Bibbity Bill: and that was the last point i had
2017-05-10 00:38 Bibbity Bill: lol
2017-05-10 00:38 Bibbity Bill: sorry for the nitpicky mod
2017-05-10 00:38 Bibbity Bill: i knew you wanted a small one but im a perfectionist :(
2017-05-10 00:38 Bibbity Bill: but yea did you get 1:02
2017-05-10 00:39 Bibbity Bill: or what was the last point you got?
2017-05-10 00:39 Ohwow: yeah i got 1:02
2017-05-10 00:39 Bibbity Bill: ok then thats all i had
2017-05-10 00:40 Bibbity Bill: you find it helpful?
2017-05-10 00:40 Ohwow: what did you mean about the whistle i skipped before 00:25:236 (1) -
2017-05-10 00:40 Ohwow: yeh i fixed some stuff
2017-05-10 00:40 Bibbity Bill: i mean every time before you forgot to whistle that did
2017-05-10 00:40 Bibbity Bill: ding*
2017-05-10 00:40 Bibbity Bill: but on that one you did ding
2017-05-10 00:40 Bibbity Bill: so i was wondering why you did it on that ding but not on the earlier dings that i pointed out
2017-05-10 00:41 Ohwow: o the whistle is hitsounded to the drum
2017-05-10 00:41 Bibbity Bill: 00:15:824 (1) - 00:12:687 (1) -
2017-05-10 00:41 Bibbity Bill: are both dings too
2017-05-10 00:41 Bibbity Bill: the same ding
2017-05-10 00:41 Bibbity Bill: and i was like oh you whistled that ding but not these 2?
2017-05-10 00:41 Bibbity Bill: 00:18:961 (1) -
2017-05-10 00:41 Ohwow: cause i changed the soft-hitwhistle to a drum
2017-05-10 00:41 Bibbity Bill: 00:22:098 (1) -
2017-05-10 00:41 Bibbity Bill: ah
2017-05-10 00:41 Bibbity Bill: had any more questions what i meant?
2017-05-10 00:42 Bibbity Bill: the maps really solid actually i couldnt find anything besides some small spots you could of tidied up towards the end
2017-05-10 00:42 Bibbity Bill: that was really the only problem
2017-05-10 00:43 Bibbity Bill: yea this is definitely your best map IMO i really couldnt find any problems lol
2017-05-10 00:43 Ohwow: ayyyy thanks
nextplay
gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53187
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3291,9565,22114,34663,44059,47212,53487,66036,78585,81722
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Sakura-iro Diary (TV-Size)
TitleUnicode:桜色ダイアリー (TV Size)
Artist:Moso Calibration
ArtistUnicode:妄想キャリブレーション
Creator:Ohwow
Version:Kanan's Normal
Source:冴えない彼女の育てかた♭
Tags:saenai heroine no sodatekata flat season 2 saekano how to raise a boring girlfriend ending a-1 pictures sakurairo tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,78769,80506
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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138,-100,4,2,1,40,0,0
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53471,-100,4,2,1,80,0,1
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81706,-100,4,2,1,80,0,0


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Combo1 : 96,7,167
Combo2 : 121,43,64
Combo3 : 255,226,23
Combo4 : 50,64,129
Combo5 : 176,0,62

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Dahu
Hi! Random new modder passing through \:D/
(I'm not too good at modding easy diffs but ill try :P )

Easy
00:05:824 (4) - Maybe add a slider to next white tick here, it matches with this 00:08:961 (4) - one owo

00:20:138 (2) - Maybe add circle here, or do something like this with 2 sliders

00:40:922 (1) - The overlap with this 00:39:353 (2) - slider might be a bit confusing for newer players, so maybe something like this would be better

00:40:922 (1) - Imo, the rhythm should be like this instead of one long slider.

Insane
T R I A N G L E Z

00:08:961 (4,5) - Should have a larger jump imo

00:11:118 (1) - maybe add triangle here like this , you would have to move the sliders here 00:11:902 (5) - and here 00:11:902 (5) - to fit with the triangle tho. So like this

00:14:059 (6) - Move this farther from this 00:13:668 (5) - maybe

00:33:373 (2) - Move this closer to this 00:33:079 (1) -

I think the jump from 01:10:922 (2) - to 01:11:118 (3) - should be emphasized more
Good Luck! :D
Drum-Hitnormal
shoot all my stars, such a good map.

I havent practiced std for 3 years since i started playing mania, now i finally found a map i want FC.
Topic Starter
Ohwow

Doug China wrote:

Hi! Random new modder passing through \:D/
(I'm not too good at modding easy diffs but ill try :P )

Easy
00:05:824 (4) - Maybe add a slider to next white tick here, it matches with this 00:08:961 (4) - one owo It's fine as it is right now, don't know how to change it. And the parts you mention don't match music-wise

00:20:138 (2) - Maybe add circle here, or do something like this with 2 sliders Sound is too soft compared to the sounds i mapped with the repeating slider.

00:40:922 (1) - The overlap with this 00:39:353 (2) - slider might be a bit confusing for newer players, so maybe something like this would be better Will consider

00:40:922 (1) - Imo, the rhythm should be like this instead of one long slider.it is to match 00:34:647 (1,2,1,2) -


Insane
T R I A N G L E Z

00:08:961 (4,5) - Should have a larger jump imo I think it's fine as it is, it already emphasizes a lot compared to the small spaced jumps (overlaps actually) at 00:07:785 (1,2,3,4) -

00:11:118 (1) - maybe add triangle here like this , you would have to move the sliders here 00:11:902 (5) - and here 00:11:902 (5) - to fit with the triangle tho. So like this
^^ honeslty the pattern imo is fine as it is
00:14:059 (6) - Move this farther from this 00:13:668 (5) - maybe Hmm i made it consistent with 00:10:530 (5,6) -

00:33:373 (2) - Move this closer to this 00:33:079 (1) - Same distance to make those 3 3/4 beats stand out

I think the jump from 01:10:922 (2) - to 01:11:118 (3) - should be emphasized more Don't see reason why, sry.
Good Luck! :D Thank you!!

dudehacker wrote:

shoot all my stars, such a good map.

I havent practiced std for 3 years since i started playing mania, now i finally found a map i want FC. holy shiet much love <3
Affirmation
Q

[Insane]
00:20:138 - add a beat here? I think this part can be added a beat.
00:33:863 (1) - doesn't need NC here
01:04:255 (1) - looks weird slider since you didn't try this slider well.
01:16:804 (1,1) - delete NC in here, either 01:16:804 (1) - or 01:17:196 (1) -

GL
Topic Starter
Ohwow

Neoskylove wrote:

Q

[Insane]
00:20:138 - add a beat here? I think this part can be added a beat. Not really a sound here, skipping a note here is fine
00:33:863 (1) - doesn't need NC here NC'd the next note instead
01:04:255 (1) - looks weird slider since you didn't try this slider well. Will look into it
01:16:804 (1,1) - delete NC in here, either 01:16:804 (1) - or 01:17:196 (1) - K

GL
Thanks for the mod!
TheKingHenry
Hello mod from my queue~
Easy
  1. 00:58:961 (3,1) - not like it's really wrong, but kinda unfitting overlap considering there's like no overlaps at all other than this
Normal
  1. looks p nice I guess
Hard
  1. looks p nice too I guess
Insane
  1. 00:09:157 (1) - I believe you didn't NC this in Hard, why NC it here (as in, when 00:09:549 (1) - is NCd too making it just combo of it's own)
  2. 00:33:079 (1,2,3,4) - this kind of rhythm outta nowhere mapped like this doesn't play too intuitively, utilizing sliders atleast little would be recommended (basically with similar ideas as at 00:36:216 (1,2,3) - for example)
  3. 00:53:667 (2,3,4) - what sounds is this (and the following ones) based on? Nothing to be heard. Now that I'm looking actually, there might be a lot of similar cases, since the song itself seems to have really minimal amount of actual 1/4
  4. 01:05:432 - other way here, the 1/4 begins already on the red tick instead of the current white
Good luck!
_handholding

Insane
  1. 00:02:294 (1) - Because you've followed the piano from earlier it would feel more natural to follow the piano again here
  2. 00:02:294 (1) - This is for if you don't do the above and still want to follow the drums. The way you've mapped the drums here is kinda weird. The drum beats land on circles as shown in the following screenshot http://puu.sh/wtyno/9ae808fcd8.jpg I do recommend have clickable objects on where the circles are in the screenshot. The way you have it now is you start with the drums then piano then back to drums which doesn't make you feel like you're following a distinctive rhythm in the song and doesn't make much sense to do it this way.
  3. 00:20:334 (1,2,1,2) - This feels really off to map it as 4 circles. There is nothing in the song to support notes on 00:20:530 (2,2) so it ends up feeling like you're playing ghost notes
  4. 00:22:981 (4) - I can't hear anything here
  5. 00:25:922 - ^
  6. 00:25:628 - I feel like this rhythm would be better since you're following the vocals for the verses. http://puu.sh/wtyLs/4fb738b4d0.jpg or http://puu.sh/wtyPn/67cf4c0f85.jpg or http://puu.sh/wtyQe/46b9dd6da9.jpg Having a slider start on 00:25:824 doesn't really follow anything in the song at all
  7. 00:52:687 (1,2) - The spacing here is really high and this part of the song is extremely soft in comparison to what comes after it. By having 2 as such a large jump you take away a lot of emphasis from 00:53:471 (1)
  8. 00:52:687 (1) - ^ alternatively you could just extend this to the red tick like so https://osu.ppy.sh/ss/8431945
  9. 01:18:765 (2,3,4) - If you're going to map to the vocals then making your adjust your hitsound pattern to follow the vocals so there's feedback on what your following, if not follow the drums. Tbh I would just follow the drums here since they stand out the most
  10. 00:07:785 (1,2,3,4) - imho this pattern is a bit boring to play, especially because of how these notes are different pitches so it feels like a really forced stack pattern

Normal
  1. 00:02:883 (8) - Turning this into a circle would create put more emphasis on the downbeat and would flow a lot better rhythmically
  2. 00:07:785 (1) - hitsound this object, such a predominant beat should have feedback. Hitsound these too 00:08:569 (3,4,5)
  3. 00:44:059 (1,2) - rhythm suggestion http://puu.sh/wtzuc/7fc58fb188.jpg
  4. 00:49:549 (6) - A circle would just flow better rhythmically to me
  5. 00:53:471 (1,2) - In the kiai your object denisty reduces drastically. It's lower than the some of the calmer parts of the song (verse). Having the most emphatic part of the song (as well as the end of a map) comes off as a bit boring and badly made. Try increasing the object density, one way you can do this is by adding a circle in places such as 00:54:059 and 01:00:334 etc
  6. 01:19:941 (1) - delete NC, this strays away from your normal NC pattern
  7. Some parts of your rhythm feel way too dense than they should be, for example 00:09:941 (1,2,3,4,5,6,1,2,3,4,5,6,7) uses very high object density when it's a very calm part of the song and the density is higher than the intro which it transitions from
[]I hope this mod was useful, GL!
Topic Starter
Ohwow

TheKingHenry wrote:

Hello mod from my queue~
Easy
  1. 00:58:961 (3,1) - not like it's really wrong, but kinda unfitting overlap considering there's like no overlaps at all other than this Will look into it
Normal
  1. looks p nice I guess
Hard
  1. looks p nice too I guess
Insane
  1. 00:09:157 (1) - I believe you didn't NC this in Hard, why NC it here (as in, when 00:09:549 (1) - is NCd too making it just combo of it's own) Fixed
  2. 00:33:079 (1,2,3,4) - this kind of rhythm outta nowhere mapped like this doesn't play too intuitively, utilizing sliders atleast little would be recommended (basically with similar ideas as at 00:36:216 (1,2,3) - for example) Nah, i don't want sliders, circles fit the loud, distinguished noise. Although it's unfitting to play (not really), it fits the music better than 3 sliders imo
  3. 00:53:667 (2,3,4) - what sounds is this (and the following ones) based on? Nothing to be heard. Now that I'm looking actually, there might be a lot of similar cases, since the song itself seems to have really minimal amount of actual 1/4 it's a small "gimmick" and it makes the repeated vocal lines stand out, mapping those with just sliders just seems underwhelming for those repeated vocals, let alone boring to play for an Insane diff.
  4. 01:05:432 - other way here, the 1/4 begins already on the red tick instead of the current white can't really hear it that well starting on the red tick, it becomes a lot more noticeable on the white tick.
Good luck!

Kisses wrote:

Insane
  1. 00:02:294 (1) - Because you've followed the piano from earlier it would feel more natural to follow the piano again here Drums too loud
  2. 00:02:294 (1) - This is for if you don't do the above and still want to follow the drums. The way you've mapped the drums here is kinda weird. The drum beats land on circles as shown in the following screenshot http://puu.sh/wtyno/9ae808fcd8.jpg I do recommend have clickable objects on where the circles are in the screenshot. The way you have it now is you start with the drums then piano then back to drums which doesn't make you feel like you're following a distinctive rhythm in the song and doesn't make much sense to do it this way. Deleted the repeating slider and placed 2 circles instead.
  3. 00:20:334 (1,2,1,2) - This feels really off to map it as 4 circles. There is nothing in the song to support notes on 00:20:530 (2,2) so it ends up feeling like you're playing ghost notes Sorry idk how to explain it but it just feels right to have those pair jumps there because the 2 sounds there are really loud and i want to emphasize like how i did it, and i feel like 2 sliders or 2 circles wouldn't emphasize it as much.
  4. 00:22:981 (4) - I can't hear anything here Trying to map to the vocals
  5. 00:25:922 - ^ ^
  6. 00:25:628 - I feel like this rhythm would be better since you're following the vocals for the verses. http://puu.sh/wtyLs/4fb738b4d0.jpg or http://puu.sh/wtyPn/67cf4c0f85.jpg or http://puu.sh/wtyQe/46b9dd6da9.jpg Having a slider start on 00:25:824 doesn't really follow anything in the song at all Want to make the clap clickable
  7. 00:52:687 (1,2) - The spacing here is really high and this part of the song is extremely soft in comparison to what comes after it. By having 2 as such a large jump you take away a lot of emphasis from 00:53:471 (1) Decreased spacing
  8. 00:52:687 (1) - ^ alternatively you could just extend this to the red tick like so https://osu.ppy.sh/ss/8431945 Nah i want to make it clickable
  9. 01:18:765 (2,3,4) - If you're going to map to the vocals then making your adjust your hitsound pattern to follow the vocals so there's feedback on what your following, if not follow the drums. Tbh I would just follow the drums here since they stand out the most will look into it
  10. 00:07:785 (1,2,3,4) - imho this pattern is a bit boring to play, especially because of how these notes are different pitches so it feels like a really forced stack patternthey are the same pitch... it's the reason why i stacked them.

Normal
  1. 00:02:883 (8) - Turning this into a circle would create put more emphasis on the downbeat and would flow a lot better rhythmically K
  2. 00:07:785 (1) - hitsound this object, such a predominant beat should have feedback. Hitsound these too 00:08:569 (3,4,5) K
  3. 00:44:059 (1,2) - rhythm suggestion http://puu.sh/wtzuc/7fc58fb188.jpg This could do
  4. 00:49:549 (6) - A circle would just flow better rhythmically to me
  5. 00:53:471 (1,2) - In the kiai your object denisty reduces drastically. It's lower than the some of the calmer parts of the song (verse). Having the most emphatic part of the song (as well as the end of a map) comes off as a bit boring and badly made. Try increasing the object density, one way you can do this is by adding a circle in places such as 00:54:059 and 01:00:334 etc Yes, thanks for mentioning, changed
  6. 01:19:941 (1) - delete NC, this strays away from your normal NC pattern u right
  7. Some parts of your rhythm feel way too dense than they should be, for example 00:09:941 (1,2,3,4,5,6,1,2,3,4,5,6,7) uses very high object density when it's a very calm part of the song and the density is higher than the intro which it transitions from Fixed
[]I hope this mod was useful, GL! Thanks!
Thanks guys!
_Meep_
wao copied bg meme inc
use a different bg pls
i will shoot all my stars if its kato only and original :^)
SparkNights
This is my first mod.

Mean:

  • <number>b=<number> beat between 2 objects
    <number>bs=<number> beat(s) slider
    +<number>r=with <number> return,If no <number>, The <number>=1

    Red word means <I very hope you do it,You should try to do>
    Blue word means <I don't think about if it possible,You can do or not do>
    normal color(black) between Red and Blue word, means <You'd better do>
You can also use ending spinner to <01:29:157> or <01:29:549>. But it is too short, Don't use in Easy or Normal.

First,Your normal's volume always 100%,Maybe you forget to set it.pls set it again

Easy
  1. 00:01:510(2,3) There can use <1.5bs--1b--1bs>
  2. 00:33:079(3) use 2bs without return (I don't think 3/8+3/8+2/8 can use 1bs+r)
  3. 00:34:647-00:43:667 use 3x<2bs+r--2b--note> (The last one can use <note-1b-note> or <1bs>)
  4. 00:47:196(1,2,3,4,1,2,3) use note in each(old 3) instead of slider, add <Finish> or <Clap> in each (old 1/old 3), delete the each(2)
  5. 00:52:093(1) same as 00:33:079(3) . And you'd better cancel <New combo>
===============================

Hard
  1. 00:02:294(3,4) use <note--0.5b--<0.25bs+2r>--0.25b--<0.25bs+2r>>
  2. 00:07:785(1,2,3,4) set distance
  3. 00:20:334(1,2,3) add <clap> in each one. And set green line with 5%volume in (1,2) sliders'ending
  4. 00:29:941(1,2,3,1,2,3,4) set distance in each(1,2)&each(2,3) and add <clap> in all (1) and all(3),set the purple(3) to 0.75bs then add green line with 5%volume in slider ending. You can also delete brown(4) to set the brown(3) to 0.75bs and needn't set 5%volume in ending
  5. 00:47:196(1,2,3,4,5,6) use 2*<note--1b--note--1b--1bs--1b> so do in 00:50:334(1,2,3,4,5,6)
  6. 01:05:628(4) pls use whistle
  7. 01:12:883(3,4,5,6,1) You can change the position to avoid overlap
  8. 01:19:157(2) use 4 or above point's slider. And delete(3) to set (2) in 1.5bs
  9. 01:20:922(3) use something to instead of 0.25bs+2r. such as <0.25bs+1r>+change its position,or <note-0.5b-note>
  10. 01:28:177(1,2) Set Distance (Normal diff needn't)
Good luck for your map! I hope the mod is helpful :)
Seni
haha wow that's awkward
xLolicore-
what the fuk
Mitkoff
Hello, O/
NM from q.

[Insane]
  1. 00:04:451 (4,5,1) - 00:05:824 (4,5,1) - Nowdays players don't like 90 degree patterns, perhaps, strong "line" based mechanic of cursor movement make it a bit harder to aim (idk). Anyway my opinion in current map: it's a bit off of your overall structure and will be better to make more sharp flow to down beats (NCed beats i mean), in this way these beats will be emphasised better and fits your more soft structure of the map. (smthing like 70 degree i guess). Current pattern works fine, just suggestion.
  2. 00:20:334 (1,2,1,2) - about spacing. What did You prioritize more strected sound 1 wich flows into 2 or strong beat on 1? This is important for me since i don't really feels difference between 00:20:334 (1,2) - and 00:20:530 (2,1) - jumps, it's looks like similar back-front jumps, so a natural question arises: why did You decide use NC? So, my main consern is your one consept for emphasis different stuff (big jumps for strong sounds and same big jumps for stretched sounds)
    Not fun of 1-2 jumps tbh, but if You use these, perhaps You may folow different consepts for show defference for player and reason for this NC. I think about something like https://puu.sh/wu1kC.jpg for spacing, but yeah again it's up for You...
  3. 00:22:981 - i agree here with Kisses... I think it's too forced for tap imo. Thre isn't any sound and vocal more fits structure like http://puu.sh/wu29O.jpg https://puu.sh/wu2bK.jpg same thing as You use in the beggening, wich make structure of map more consistent. What do You think?
    00:25:824 - ^ same for rhythm
  4. 00:29:549 (5,1) - too close (ds), it's important beat right? So, give more space, also it should be similar to 00:30:726 (1) - as it repetitive thing (again ds i mean) ...
  5. 00:31:510 (5,1) - Swap NC, suggestion -> http://puu.sh/wu2BA.jpg
  6. 00:37:785 (6) - You foget NC i guess, since You use it every down beat. (every 4 white ticks)
  7. 00:47:196 - NC again, to be consistant with 00:50:334 (1) -
  8. 00:59:549 (7,1) - should't it use same thythm as 01:12:098 (7,1) - for consistancy? (imo with kick slider better)
  9. 01:19:745 (3,1) - better blanket?
[Hard]
  1. 00:29:941 (1,2) - imo it's too forced click bait :lol:. 00:29:941 - 00:30:137 - beats not even close to be equal, 1st much stronger, also it's off vocals a bit imo... And I think vocals here become more calm (words becomes streched instead of default, wich use more time and less letters, sounds like slider's mechanic, right? (less clickable objects with same time needed) So, i suggest to use less tense rhytm with emphasis on only for strong beats. What do You think about pattern like https://puu.sh/wu5gj.jpg ?
    Btw, 00:30:726 (1,2) - 00:31:412 (4,1) - i don't recommend use stacks for different rhythm gaps, which placed so nearly, it is confusing for players.
  2. 00:32:098 (2,3) - fix blanket pls
  3. 01:06:020 (1,2,4,5) - can You structure these a bit more similar, for be more recognizable for players as a repetitive thing (i guess You folow vocal right?), from a first look? Right it was questionable before i rechecked it in editor. I suggest make bigger curve flow for that, just a bit.
[Normal]
  1. 00:04:647 (3,4) - for me feels bad while i should change my attention from filler rhytm to main (drums). Usually mapper force to keep smthing one for low diff... i suggest https://puu.sh/wu6Fw.jpg , 00:04:647 - this beat more important for rhythmic complexity then clap as intro, imo
  2. 00:37:000 (4,1) - blanket coud be cleaner
  3. 01:11:314 (5,1) - blanket coud be cleaner
  4. 01:28:177 (4) - i guess it should be NCed, like You did in higher diff?
  5. other looks fine, pretty neat diff
[Easy]
  1. 00:17:392 (1) - This Nc breaks Nc inheritance.. why?
  2. Nothing usefull for You, good diff :o
[]
I guess that's it. Hope You'll find smthing usefull.
GL~
Topic Starter
Ohwow
Sorry, I have a hard time understanding what the symbols means and stuff.

Mcen314 wrote:

This is my first mod.

Mean:

  • <number>b=<number> beat between 2 objects
    <number>bs=<number> beat(s) slider
    +<number>r=with <number> return,If no <number>, The <number>=1

    Red word means <I very hope you do it,You should try to do>
    Blue word means <I don't think about if it possible,You can do or not do>
    normal color(black) between Red and Blue word, means <You'd better do>
You can also use ending spinner to <01:29:157> or <01:29:549>. But it is too short, Don't use in Easy or Normal. No ending spinner, the ending is too short

First,Your normal's volume always 100%,Maybe you forget to set it.pls set it again Fixed

Easy
  1. 00:01:510(2,3) There can use <1.5bs--1b--1bs>
  2. 00:33:079(3) use 2bs without return (I don't think 3/8+3/8+2/8 can use 1bs+r)
  3. 00:34:647-00:43:667 use 3x<2bs+r--2b--note> (The last one can use <note-1b-note> or <1bs>)
  4. 00:47:196(1,2,3,4,1,2,3) use note in each(old 3) instead of slider, add <Finish> or <Clap> in each (old 1/old 3), delete the each(2)
  5. 00:52:093(1) same as 00:33:079(3) . And you'd better cancel <New combo> They are not the same... they are in 2 totally different parts of the song
===============================

Hard
  1. 00:02:294(3,4) use <note--0.5b--<0.25bs+2r>--0.25b--<0.25bs+2r>>
  2. 00:07:785(1,2,3,4) set distance Why? I want them to stack
  3. 00:20:334(1,2,3) add <clap> in each one. And set green line with 5%volume in (1,2) sliders'ending They already have claps. And I don't want to make the ending sliders 5% volume
  4. 00:29:941(1,2,3,1,2,3,4) set distance in each(1,2)&each(2,3) and add <clap> in all (1) and all(3),set the purple(3) to 0.75bs then add green line with 5%volume in slider ending. You can also delete brown(4) to set the brown(3) to 0.75bs and needn't set 5%volume in ending There is a triple that starts on the red tick, & I don't want to miss that beat
  5. 00:47:196(1,2,3,4,5,6) use 2*<note--1b--note--1b--1bs--1b> so do in 00:50:334(1,2,3,4,5,6)
  6. 01:05:628(4) pls use whistle It's already using the clap sound.
  7. 01:12:883(3,4,5,6,1) You can change the position to avoid overlap They are stacking, not overlapping
  8. 01:19:157(2) use 4 or above point's slider. And delete(3) to set (2) in 1.5bs
  9. 01:20:922(3) use something to instead of 0.25bs+2r. such as <0.25bs+1r>+change its position,or <note-0.5b-note>
  10. 01:28:177(1,2) Set Distance (Normal diff needn't) It already is?
Good luck for your map! I hope the mod is helpful :)
As for the rest of the mods i didn't respond, i just don't get the number/letting coding that you were trying to do. If you could elaborate in simpler terms, that'd be great. Thanks

_Meep_ wrote:

wao copied bg meme inc
use a different bg pls
i will shoot all my stars if its kato only and original :^)
Done. After watching the whole 2nd season, fuk the other girls.
Underforest
haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Topic Starter
Ohwow

Mitkoff wrote:

Hello, O/
NM from q.

[Insane]
  1. 00:04:451 (4,5,1) - 00:05:824 (4,5,1) - Nowdays players don't like 90 degree patterns, perhaps, strong "line" based mechanic of cursor movement make it a bit harder to aim (idk). Anyway my opinion in current map: it's a bit off of your overall structure and will be better to make more sharp flow to down beats (NCed beats i mean), in this way these beats will be emphasised better and fits your more soft structure of the map. (smthing like 70 degree i guess). Current pattern works fine, just suggestion. Will consider
  2. 00:20:334 (1,2,1,2) - about spacing. What did You prioritize more strected sound 1 wich flows into 2 or strong beat on 1? This is important for me since i don't really feels difference between 00:20:334 (1,2) - and 00:20:530 (2,1) - jumps, it's looks like similar back-front jumps, so a natural question arises: why did You decide use NC? So, my main consern is your one consept for emphasis different stuff (big jumps for strong sounds and same big jumps for stretched sounds)
    Not fun of 1-2 jumps tbh, but if You use these, perhaps You may folow different consepts for show defference for player and reason for this NC. I think about something like https://puu.sh/wu1kC.jpg for spacing, but yeah again it's up for You... Not a big fan of the small spacing between the NC
  3. 00:22:981 - i agree here with Kisses... I think it's too forced for tap imo. Thre isn't any sound and vocal more fits structure like http://puu.sh/wu29O.jpg https://puu.sh/wu2bK.jpg same thing as You use in the beggening, wich make structure of map more consistent. What do You think? I actually like this. Changed
    00:25:824 - ^ same for rhythm
  4. 00:29:549 (5,1) - too close (ds), it's important beat right? So, give more space, also it should be similar to 00:30:726 (1) - as it repetitive thing (again ds i mean) ... Fixed
  5. 00:31:510 (5,1) - Swap NC, suggestion -> http://puu.sh/wu2BA.jpg Swapped NC, didn't take suggestion though cauz i want the slider to start on the vocal
  6. 00:37:785 (6) - You foget NC i guess, since You use it every down beat. (every 4 white ticks) My bad
  7. 00:47:196 - NC again, to be consistant with 00:50:334 (1) - K
  8. 00:59:549 (7,1) - should't it use same thythm as 01:12:098 (7,1) - for consistancy? (imo with kick slider better) Used a kick there cause there's a beat on the blue tick
  9. 01:19:745 (3,1) - better blanket? Fixed
[Hard]
  1. 00:29:941 (1,2) - imo it's too forced click bait :lol:. 00:29:941 - 00:30:137 - beats not even close to be equal, 1st much stronger, also it's off vocals a bit imo... And I think vocals here become more calm (words becomes streched instead of default, wich use more time and less letters, sounds like slider's mechanic, right? (less clickable objects with same time needed) So, i suggest to use less tense rhytm with emphasis on only for strong beats. What do You think about pattern like https://puu.sh/wu5gj.jpg ? Changed to something different. Similar to the way you have it, but yours have too big of a spac between the purple 2 and brown 1. I do agree with what you said though
    Btw, 00:30:726 (1,2) - 00:31:412 (4,1) - i don't recommend use stacks for different rhythm gaps, which placed so nearly, it is confusing for players. K
  2. 00:32:098 (2,3) - fix blanket pls
  3. 01:06:020 (1,2,4,5) - can You structure these a bit more similar, for be more recognizable for players as a repetitive thing (i guess You folow vocal right?), from a first look? Right it was questionable before i rechecked it in editor. I suggest make bigger curve flow for that, just a bit. Ehh, it is kinda similar; it's mirrored horizontally (actually it was suppose to be, but wasn't, so fixed i guess xD
[Normal]
  1. 00:04:647 (3,4) - for me feels bad while i should change my attention from filler rhytm to main (drums). Usually mapper force to keep smthing one for low diff... i suggest https://puu.sh/wu6Fw.jpg , 00:04:647 - this beat more important for rhythmic complexity then clap as intro, imo if i change it to how yours looks, then the melody at 00:05:432 - would be skipped. I'd rather skip 00:04:647 - cause it feels better to click on the big white tick at 00:04:843 -
  2. 00:37:000 (4,1) - blanket coud be cleaner Fixed
  3. 01:11:314 (5,1) - blanket coud be cleaner Fixed
  4. 01:28:177 (4) - i guess it should be NCed, like You did in higher diff? Yeah
  5. other looks fine, pretty neat diff
[Easy]
  1. 00:17:392 (1) - This Nc breaks Nc inheritance.. why? deleted NC
  2. Nothing usefull for You, good diff :o
[]
I guess that's it. Hope You'll find smthing usefull.
GL~
Thank you!!!! very helpful!

Underforest wrote:

haha I also mapped this song
this map is great to be mapped by someone with no ranked maps but your metadata is incorrect

according to seakano flat website and group website, title should be "Sakura-iro Diary (TV-Size)" (in red what should be deleted)

I hope I helped you out :3 ofc no kds
Thanks!
Nao Tomori
m4m

anime

[insane]
this diff has very poor contrast. ur kiai spacing and patterning is the exact same as the calm part and the only difference between those 2 parts is the triples you added in. for example:
00:11:118 (1,2,3,4,5) - 1/2 jumps in the calm part
00:56:608 (1,2,3,4) - 1/2 jumps in the kiai
basically theyre the same

yea so thats not good, u need to make the intro part a lot simpler / smaller spacing so it is different from the kiai and not just like the exact same thing except without triple cuz the song isnt the same thing all through and yea

modding stuff

00:02:294 (1,2,3,4,5,6) - if you're following the drums ere, you'd want them all to be clickable; having a kickslider for the first two notes was kind of lame

00:04:647 (5,1) - weeeee fullscreen jump.. but why? what is so strong about 1 (or 5) that it necessitates the largest spacing in the map so far?

00:20:334 (1,2,1,2) - the white ticks dont have sound on themmmmm

00:22:687 (3) - u never used kicksliders on this sound before or after, why here?

00:22:883 (4,5) - ctrl g seems to work better here cuz vocal rhythm

00:23:471 (6,1) - and here ctrl g if you really want to hard focus vocals

00:33:079 (1,2,3) - imo this isnt too easy to read, you could stack it instead o that players look at the approach circles for the timing since this is the first time you introduce this snapping

00:46:804 (4,5,1) - feels like 1 should be the bigger spacing here, cuz 5 is setting up for 00:47:196 (1,2) - to be impactful

00:55:628 (4,5) - this spacing is tinyyyy
00:50:530 (2,3) - similarly tiny btw like a lot of these are totally way too small / not angled enough to have any emphasis

00:56:412 (7,1) - slider here plz, 2 circles doesnt work well imo cuz 00:56:608 (1) - isnt on the same layer of rhythm (vocals) as a lot of the rest of it

01:18:569 (1,2,1,2,3,1) - personally i think this filling in with 01:18:765 (2,2) - sucks cuz it ruins the effect of the instruments having sudden stops by making everything constant 1/2

01:20:530 (2,3) - o cmon dont pussy out just put doubles

not a fan of the triples in the kiai - feels like you just stuck them there to add difficulty, when a slider would follow the vocal rhythm better. you should pay attention to the last note of the triple, since that gets emphasized the most; in a lot of these cases, the vocal that you covered with a triple is over at the white tick so the white tick you end up emphasizing doesn't follow the same layer as everything else around it.

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gonna stop here for now, you can pm me in game if you have questions about this mod
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