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This beatmap was submitted using in-game submission on 2017年11月21日 at 23:57:08

Artist: Nekomata L.E.D.Master+
Title: Chrono Diver -PENDULUMs-
Source: beatmania IIDX 22 PENDUAL
Tags: Toshiyuki Kakuta Naoyuki Sato 4th KONAMI Arcade Championship CHRONO BREAKS
BPM: 196
Filesize: 6244kb
Play Time: 01:54
Difficulties Available:

Download: Nekomata L.E.D.Master+ - Chrono Diver -PENDULUMs-
Information: Scores/Beatmap Listing
---------------
#6 Ranked

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時、巡りあう。未来への振音————。
Time Travels Around. The Trembling Voice From The Future————


Another by Me
Hyper by Me
Normal by Me
Hitsound by Me






BN Log
ImageBubbled by Asherz007 ImageQualified by Litharrale


Thanks for Mods & Stars


Mod Count
Normal: 6
Hyper: 7
Another: 10
Last edited by Tofu1222 on , edited 41 times in total.
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Cymbal Sounder
43 posts
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Earned 2 kudosu.
Hello,Tofu1222
Me again! ;)
Here HS Check as request
collapsed text
Beatmap Version:May 12, 2017

1234

Volume Overall 70%-100%

00:01:040 - 00:08:386 Why you all adding F in 1?you can replace it by other HS

00:20:172 - Add one note in 4 and C

00:20:325 - ^ in 2 and W

00:20:631 - Add F

00:25:529 - Add C

00:29:662 - Add W in 2

00:30:427 - Add C

00:35:325 - ^

00:39:458 - Add W in 2

00:40:223 - Add C

00:45:121 - ^

00:48:948 - Add W in 2

00:49:101 - W change to C and move to 4

00:49:254 - Add W in 2

00:50:019 - Add C

00:50:478 - Add W

00:50:784 - Add one note in 2 and W

00:50:937 - Add C

00:51:397 - Add W

00:51:703 - Add one note in 2 and W

00:52:468 - Add C

00:52:927 - Add W

00:53:233 - Add one note in 2 and W

00:53:386 - Add C

00:53:846 - Add W

00:54:152 - Add one note in 2 and W

00:54:917 - Add C

00:55:376 - Add W

00:55:682 - Add one note in 2 and W

00:55:835 - Add C

00:56:295 - Add W

00:56:601 - Add one note in 2 and W

00:57:366 - Add F

* 00:57:366 - 00:58:591 I think 1/3 Snap in this part.Plz also fix it in Another
00:57:596 - C move to 00:57:570
00:57:876 - Add W
00:57:978 - Add F
00:58:208 - C move to 00:58:182
00:58:386 - Add W
00:58:437 - C move to 00:58:488

00:58:591 - Add C

00:58:897 - Add one note in 4 and C

01:00:937 - Add one note in 2 and W

01:03:182 - Add one note in 4 and C

01:03:386 - Add one note in 2 and W

01:03:488 - Add C

01:05:835 - Add one note in 2 and W

01:08:080 - C→W move to 2

01:08:386 - Add F

01:12:825 - Add C

01:12:978 - Add W
----------------------------------------------------------

01:13:284 - Add C

01:23:080 - ^

01:27:978 - ^

01:32:876 - ^

01:33:182 (93182|3,93335|1) - Ctrl+J

01:33:642 - Add one note in 2 and W

01:33:795 - W→C move to 4

01:34:101 (94101|3,94254|1) - Ctrl+J

01:34:560 - Add one note in 2 and W

01:34:713 - W→C move to 4

01:35:019 - C→W move to 2

01:35:172 - Add C

01:37:774 - ^

01:38:080 (98080|3,98540|3,98999|3,99458|3,99917|3) - C→W move to 2

01:38:233 (98233|0,98693|0,99152|0,99611|0,100070|0) - Add C

01:42:672 - Add C

01:42:978 (102978|3,103131|1) - Ctrl+J

01:43:437 - Add one note in 2 and W

01:43:591 - FC move to 4

01:43:897 (103897|3,104050|1) - Ctrl+J

01:44:356 - Add one note in 2 and W

01:44:509 - FC move to 4

01:44:815 (104815|3) - C→W move to 2

01:44:968 - Add C

01:47:570 - ^

01:47:876 (107876|3,108335|3,108795|3,109254|3,109713|3) - C→W move to 2

01:48:029 (108029|0,108488|0,108948|0,109407|0,109866|0) - Add C

01:52:468 - Add C

Sugestion:Adjusting the Playback Rate(Your editor right bottom)to slow or fast when you're catching the Hitsounds. It will help a lot and make it more accurately.
Read this when you finish the check ;)
collapsed text
I add some extra HS:
Replace in bell
some piano HS at the beginning
Default HS
there're also a HS diff for review add it in your map
http://puu.sh/vRW6c/1ec68b63cc.zip

猫叉Master XDD
Familiar melody with the map that I mod recently XD
Good Luck! :)
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Beatmap Nominator
709 posts
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1164530434 wrote:
Hello,Tofu1222
Me again! ;)
Here HS Check as request
collapsed text
Beatmap Version:May 12, 2017

1234

Volume Overall 70%-100%

00:01:040 - 00:08:386 Why you all adding F in 1?you can replace it by other HS

00:20:172 - Add one note in 4 and C

00:20:325 - ^ in 2 and W

00:20:631 - Add F

00:25:529 - Add C

00:29:662 - Add W in 2

00:30:427 - Add C

00:35:325 - ^

00:39:458 - Add W in 2

00:40:223 - Add C

00:45:121 - ^

00:48:948 - Add W in 2

00:49:101 - W change to C and move to 4

00:49:254 - Add W in 2

00:50:019 - Add C

00:50:478 - Add W

00:50:784 - Add one note in 2 and W

00:50:937 - Add C

00:51:397 - Add W

00:51:703 - Add one note in 2 and W

00:52:468 - Add C

00:52:927 - Add W

00:53:233 - Add one note in 2 and W

00:53:386 - Add C

00:53:846 - Add W

00:54:152 - Add one note in 2 and W

00:54:917 - Add C

00:55:376 - Add W

00:55:682 - Add one note in 2 and W

00:55:835 - Add C

00:56:295 - Add W

00:56:601 - Add one note in 2 and W

00:57:366 - Add F

* 00:57:366 - 00:58:591 I think 1/3 Snap in this part.Plz also fix it in Another
00:57:596 - C move to 00:57:570
00:57:876 - Add W
00:57:978 - Add F
00:58:208 - C move to 00:58:182
00:58:386 - Add W
00:58:437 - C move to 00:58:488

00:58:591 - Add C

00:58:897 - Add one note in 4 and C

01:00:937 - Add one note in 2 and W

01:03:182 - Add one note in 4 and C

01:03:386 - Add one note in 2 and W

01:03:488 - Add C

01:05:835 - Add one note in 2 and W

01:08:080 - C→W move to 2

01:08:386 - Add F

01:12:825 - Add C

01:12:978 - Add W
----------------------------------------------------------

01:13:284 - Add C

01:23:080 - ^

01:27:978 - ^

01:32:876 - ^

01:33:182 (93182|3,93335|1) - Ctrl+J

01:33:642 - Add one note in 2 and W

01:33:795 - W→C move to 4

01:34:101 (94101|3,94254|1) - Ctrl+J

01:34:560 - Add one note in 2 and W

01:34:713 - W→C move to 4

01:35:019 - C→W move to 2

01:35:172 - Add C

01:37:774 - ^

01:38:080 (98080|3,98540|3,98999|3,99458|3,99917|3) - C→W move to 2

01:38:233 (98233|0,98693|0,99152|0,99611|0,100070|0) - Add C

01:42:672 - Add C

01:42:978 (102978|3,103131|1) - Ctrl+J

01:43:437 - Add one note in 2 and W

01:43:591 - FC move to 4

01:43:897 (103897|3,104050|1) - Ctrl+J

01:44:356 - Add one note in 2 and W

01:44:509 - FC move to 4

01:44:815 (104815|3) - C→W move to 2

01:44:968 - Add C

01:47:570 - ^

01:47:876 (107876|3,108335|3,108795|3,109254|3,109713|3) - C→W move to 2

01:48:029 (108029|0,108488|0,108948|0,109407|0,109866|0) - Add C

01:52:468 - Add C

Sugestion:Adjusting the Playback Rate(Your editor right bottom)to slow or fast when you're catching the Hitsounds. It will help a lot and make it more accurately.
Read this when you finish the check ;)
collapsed text
I add some extra HS:
Replace in bell
some piano HS at the beginning
Default HS
there're also a HS diff for review add it in your map
http://puu.sh/vRW6c/1ec68b63cc.zip

猫叉Master XDD
Familiar melody with the map that I mod recently XD
Good Luck! :)


All fixed and Thanks a lot ;)
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Star Shooter
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Hi tofunyan >w<

1|2|3|4

Hyper
00:20:019 - I think recommend that you use LN here
Image
00:50:478 (50478|3) - move to 2col
00:50:631 (50631|1,50784|2) - 00:50:631 (50631|1) - move to 3col
00:50:784 (50784|2) - move to 4col
00:51:397 (51397|0) - move to 3col
00:51:550 (51550|2) - move to 2col
00:51:703 (51703|1) - move to 1col
this pattern is like this
ImageImage
01:52:468 - ~01:58:973 - I think mapping here is recommended xd


Another
00:20:402 (20402|1) - move this to 4col
00:20:325 - If you moved note add to 2col
00:20:631 - It is recommended to add one note
01:08:386 - add note
01:35:172 - ^
01:40:070 - ^
01:44:968 - ^
01:49:866 - ^
01:52:468 - ~01:58:973 - It is recommended to do the same with hyper xd


so good map and good song xd

GL <3
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Welp, Imma stop annoying you on Discord to do an actual and formal mod I guess.


General
As I said on Discord, the difficulty gap between Normal and Hyper is too big (both Star Rating-wise and pattern-wise), and your idea of nerfing Hyper is not really a good one either, since as I've said, the diff gap between Hyper and Another would most likely end up being too big if you do so. So I highly suggest you to get another difficulty between Normal and Hard to fill the skill gap. Heck, I can even do so if you don't wanna do another difficulty for it.

All difficulties are OD and HP 8 ??? :D ???
Here are some values in case you didn't had an idea on what to put:
Normal: OD 7.5 and HP 7
Hyper: OD 8 and HP 8 (Only if you do add another difficulty, which as I said, is HIGHLY ADVISABLE. If for some reason, you don't add another diff between Normal-Hyper, make HP 7.5 instead)
Another: OD 8.5 and HP 8, because of the lack of LNs, it's advisable to have a slightly higher OD. But if you accept my suggestion below that changes a section into a more LN-oriented section, then OD 8 HP 8.5 would be more advisable.

Also, CHRONO BREAKS is the genre of the song, so it shouldn't be as Artist, but on tags instead. Rest of the metadata looks fine.

Finally, add these to tags: "Toshiyuki Kakuta Naoyuki Sato 4th KONAMI Arcade Championship". Those are the composers, and because the song was first shown on the 4th KONAMI Championship (Don't forget to remove CHRONO BREAKS from artist and add it as part of the tags too)


Another
00:01:040 - Here at the very start, I feel it should be better to emphasize the piano every 1/1 with a double, instead of leaving them as singles. Since each 1/1 piano note is a high-pitched note, while the 1/2 piano notes are lower-pitched notes. (In other words, something like this is my idea: https://osu.ppy.sh/ss/8714396. Ofc, talking about density here, not about note placement.) Oh yeah, and if you do accept my suggestion, I suggest you leave the 1/4 streams in this section as they are, whithout doubles.

00:15:733 - This section feels weird overall. I don't really know what I'm following here with the single notes. Yes, there is a 1/2 sounds there, but it's so underwhelming I only heard it when I entered editor and had a lower playback. And if you are following the drum-ish sounds (sorry, I'm bad with instrument/sound naming), then there are missing notes, for example here 00:16:269 - and here 00:16:422 -. So I highly suggest you check this section up.

00:20:631 - Honestly, I would've preffered this section to be LN-oriented rather than focusing so much on the drums and the piano. Why? Because this section give a lot more emphasis to the techno-ish sounds (told ya I sucked at naming shit XD) and the drums, so focusing your mapping on it would feel a lot more connected to the map, rather than ignoring such a relevant sound like the techno-ish sounds and only focusing on the other relevant sound, being the drums, and the piano with is underwhelmed by the other 2, at least in this section.


If you accepted my suggestion and decided to give that section a remap, then ignore this box. But if you rejected my suggestion of changing the style of that section, then open it, since the mod for the current section is there:
By opening this box, it means you rejected my previous suggestion
00:20:631 (20631|3,20631|0) - Why is this a double when there is a crash sound here, and you had just mapped crashes with triples right before this. Ex. 00:20:019 (20019|3,20019|2,20019|0) - , 00:19:713 (19713|0,19713|1,19713|3) - , 00:19:407 (19407|3,19407|1,19407|0) -. Also, taking note that the ones before where only crash sound, and here 00:20:631 (20631|3,20631|0) -, there's crash+drum, so the more reason to have this as a double if you as me.

00:20:172 (20172|2,20325|0) - Why ignore the drum sounds here when you map them later on even while having a 1/4 piano stream? Ex. 00:25:070 - and 00:27:366 -. My suggestion would be to make this one a double 00:20:172 - and if you consider the section too heavy, you can also have this 00:20:325 - as a double instead too (since the problem here is that the drum is completely ignore when it's feels so relevant when playing/hearing it in this section)

00:29:662 (29662|1) - I got the feeling you missed a triple here. It's the same sound as 00:29:509 (29509|0,29509|2,29509|3) -, so I see no reason to have the first kick (? as a triple and then the 2nd one as a single note.


On the kiai, I don't know why you chose not to map the kick (? as a triple. The section before it had kicks as triples (Ex. 00:36:856 (36856|3,36856|1,36856|0) -) and it was less intense music-wise. So why on the section with the highest intensity on the whole song, you chose to simply go with lowering the kick's intensity pattern-wise?

01:20:784 (80784|1,81091|1,81244|2) - These notes would go better off being doubles. As the piano increases in volume here and it also emphasizes it better than having it with only singles. Same thing with the other sections that have 1/2 piano notes (Ex. 01:30:580 (90580|2,90886|2,91040|1) - )

Finally, why not map the very ending notes? Ending with such a blank LN feels bland for an ending. Mapping the ending piano makes it a lot better than just ending a Jumpstream and throwing in a LN to ends things up while listening to the ending piano, but not playing it.
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Combo Commander
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Hello tofu, coming

|1|2|3|4|

Normal


Hyper


Another


That's all I think, nice song and good luck~
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R e m u r i n g wrote:
Hi tofunyan >w<

1|2|3|4

Hyper
00:20:019 - I think recommend that you use LN here
Image
00:50:478 (50478|3) - move to 2col
00:50:631 (50631|1,50784|2) - 00:50:631 (50631|1) - move to 3col
00:50:784 (50784|2) - move to 4col
00:51:397 (51397|0) - move to 3col
00:51:550 (51550|2) - move to 2col
00:51:703 (51703|1) - move to 1col
this pattern is like this
ImageImage
Above all fixed
01:52:468 - ~01:58:973 - I think mapping here is recommended xd
Will try to ask for help to figure out the right timing point cuz at the end i am unable to figure it out actually qwq


Another
00:20:402 (20402|1) - move this to 4col
00:20:325 - If you moved note add to 2col
00:20:631 - It is recommended to add one note
01:08:386 - add note
01:35:172 - ^ here i dont perceive any obvious crash sound so maybe not
01:40:070 - ^
01:44:968 - ^
01:49:866 - ^
Above all others are fixed
01:52:468 - ~01:58:973 - It is recommended to do the same with hyper xd
I will


so good map and good song xd

GL <3


Thanks for mods Rem owo

Kaito-kun wrote:
Welp, Imma stop annoying you on Discord to do an actual and formal mod I guess.


General
As I said on Discord, the difficulty gap between Normal and Hyper is too big (both Star Rating-wise and pattern-wise), and your idea of nerfing Hyper is not really a good one either, since as I've said, the diff gap between Hyper and Another would most likely end up being too big if you do so. So I highly suggest you to get another difficulty between Normal and Hard to fill the skill gap. Heck, I can even do so if you don't wanna do another difficulty for it.

All difficulties are OD and HP 8 ??? :D ???
Here are some values in case you didn't had an idea on what to put:
Normal: OD 7.5 and HP 7
Hyper: OD 8 and HP 8 (Only if you do add another difficulty, which as I said, is HIGHLY ADVISABLE. If for some reason, you don't add another diff between Normal-Hyper, make HP 7.5 instead)
Another: OD 8.5 and HP 8, because of the lack of LNs, it's advisable to have a slightly higher OD. But if you accept my suggestion below that changes a section into a more LN-oriented section, then OD 8 HP 8.5 would be more advisable.

OD HP Fixed, my fault

Also, CHRONO BREAKS is the genre of the song, so it shouldn't be as Artist, but on tags instead. Rest of the metadata looks fine.

really??? holy shit i didnt realize that

Finally, add these to tags: "Toshiyuki Kakuta Naoyuki Sato 4th KONAMI Arcade Championship". Those are the composers, and because the song was first shown on the 4th KONAMI Championship (Don't forget to remove CHRONO BREAKS from artist and add it as part of the tags too)

Fixed


Another
00:01:040 - Here at the very start, I feel it should be better to emphasize the piano every 1/1 with a double, instead of leaving them as singles. Since each 1/1 piano note is a high-pitched note, while the 1/2 piano notes are lower-pitched notes. (In other words, something like this is my idea: https://osu.ppy.sh/ss/8714396. Ofc, talking about density here, not about note placement.) Oh yeah, and if you do accept my suggestion, I suggest you leave the 1/4 streams in this section as they are, whithout doubles.

Valid Point, I was considering this a few months ago as well. Anyway changed

00:15:733 - This section feels weird overall. I don't really know what I'm following here with the single notes. Yes, there is a 1/2 sounds there, but it's so underwhelming I only heard it when I entered editor and had a lower playback. And if you are following the drum-ish sounds (sorry, I'm bad with instrument/sound naming), then there are missing notes, for example here 00:16:269 - and here 00:16:422 -. So I highly suggest you check this section up.

I was intended to only map background synth piano, but yep, the drums seem more fascinating to me. I added notes

00:20:631 - Honestly, I would've preffered this section to be LN-oriented rather than focusing so much on the drums and the piano. Why? Because this section give a lot more emphasis to the techno-ish sounds (told ya I sucked at naming shit XD) and the drums, so focusing your mapping on it would feel a lot more connected to the map, rather than ignoring such a relevant sound like the techno-ish sounds and only focusing on the other relevant sound, being the drums, and the piano with is underwhelmed by the other 2, at least in this section.

Sorry I would prefer a not LN-oriented style here, the drums are more striking for me.

If you accepted my suggestion and decided to give that section a remap, then ignore this box. But if you rejected my suggestion of changing the style of that section, then open it, since the mod for the current section is there:
By opening this box, it means you rejected my previous suggestion
00:20:631 (20631|3,20631|0) - Why is this a double when there is a crash sound here, and you had just mapped crashes with triples right before this. Ex. 00:20:019 (20019|3,20019|2,20019|0) - , 00:19:713 (19713|0,19713|1,19713|3) - , 00:19:407 (19407|3,19407|1,19407|0) -. Also, taking note that the ones before where only crash sound, and here 00:20:631 (20631|3,20631|0) -, there's crash+drum, so the more reason to have this as a double if you as me.

Exactly. Fixed

00:20:172 (20172|2,20325|0) - Why ignore the drum sounds here when you map them later on even while having a 1/4 piano stream? Ex. 00:25:070 - and 00:27:366 -. My suggestion would be to make this one a double 00:20:172 - and if you consider the section too heavy, you can also have this 00:20:325 - as a double instead too (since the problem here is that the drum is completely ignore when it's feels so relevant when playing/hearing it in this section)

I remade this with a triple and a double added. It will be more consistent with music then

00:29:662 (29662|1) - I got the feeling you missed a triple here. It's the same sound as 00:29:509 (29509|0,29509|2,29509|3) -, so I see no reason to have the first kick (? as a triple and then the 2nd one as a single note.

Fixed


On the kiai, I don't know why you chose not to map the kick (? as a triple. The section before it had kicks as triples (Ex. 00:36:856 (36856|3,36856|1,36856|0) -) and it was less intense music-wise. So why on the section with the highest intensity on the whole song, you chose to simply go with lowering the kick's intensity pattern-wise?

That's because I believe triple notes will definitely limit the variation in patterns. In the prekiai part, the 1/4 streams are not so many, so i can still make sure that most of them are varied and fit into the music. But within this part, all 1/4 stream, I cannot make all kicks tripled cuz I will be doing a few same patterns circling around this part. It will be boring and I can not apply any concepts about pitch too here. So I would prefer make both double here.


01:20:784 (80784|1,81091|1,81244|2) - These notes would go better off being doubles. As the piano increases in volume here and it also emphasizes it better than having it with only singles. Same thing with the other sections that have 1/2 piano notes (Ex. 01:30:580 (90580|2,90886|2,91040|1) - )

As you can see, this part is still within kiai, and it will be inconsistent if I suddenly map all these piano notes that are supposed to have the same volume as the before 1/4 streams to be double. Considering the quality of these instruments, they should remain single, which can also give players a rest in the middle of this kind of staircase pattern of 1/4 piano sounds ouo

Finally, why not map the very ending notes? Ending with such a blank LN feels bland for an ending. Mapping the ending piano makes it a lot better than just ending a Jumpstream and throwing in a LN to ends things up while listening to the ending piano, but not playing it.

I was lazy. Will fix them after confirming the timing points with some pros


Thanks for mods. It is nice! ;)

_Stan wrote:
Hello tofu, coming

|1|2|3|4|

Normal


Others all fixed

Hyper


Others all fixed

Another


All Fixed

That's all I think, nice song and good luck~


Thanks for mods! ;)
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Rhythm Incarnate
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honestly couldn't find anything, omg


Another
01:00:937 (60937|2) - 01:03:386 (63386|1) - could add some note
00:21:091 (21091|1,21244|3) - maybe jack this to fit with the synth pr?

even the spread between each diff is.. perfectly as big one to the other..


Hyper
00:30:274 (30274|2) - might want to remove to add some spacing gimmick

00:50:019 (50019|3,50172|1) - 00:50:478 (50478|0,50631|2) - 00:50:937 (50937|1,51091|2) - 00:51:397 (51397|3,51550|1) - etc, i'd make 2 mini jack around this part

00:58:208 (58208|2,58437|1,58514|2) - 1/3

01:03:488 (63488|0) - i'd make more 1/3 stream in this part, its slow enough and won't make an overkill gap between normal and hyper
01:51:244 (111244|0) - same, 1/4 single note stream would looks great


NM
00:58:208 (58208|3,58437|2) - 1/3
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Rhythm Incarnate
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from queue 1234
normal
00:57:825 - add a note here to continue your pattern which is 00:58:437 (58437|2) -
01:38:233 (98233|2,98233|3) - check your hitsounds, not consistent with 01:37:774 (97774|0,97774|2) -
01:38:693 (98693|1,98693|3) - ^
01:39:152 (99152|1,99152|0) - ^
01:39:611 (99611|2,99611|0) - ^
01:40:070 (100070|2,100070|3) - ^
Great chart but look out for hitsound errors

hyper hyper
00:27:366 - according to the pitch, this should be ascending then descending if you know what i mean
00:39:356 (39356|1,39407|2,39662|1,39713|2) - using a different snapping when the others are 1/4 plays out pretty weirdly
00:40:529 - what happened to mapping the snares?
00:41:142 - ^
00:41:754 - ^
00:42:366 - ^
00:42:978 - ^
00:43:591 - ^
00:44:203 - ^ // applies for the rest of the section
00:49:152 (49152|2,49203|1,49458|1,49509|2) - same as before
01:09:611 (69611|1) - not sure why would you use this hitsound
01:10:835 (70835|0) - ^
01:12:060 (72060|1) - ^
01:13:284 - snare charting?
01:38:233 - refer to normal diff suggestion
HP is too low, increase to 8
Not sure why you would map a certain sound then completely ignore it later on


gud luk for renk
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Arzenvald wrote:
honestly couldn't find anything, omg


Another
01:00:937 (60937|2) - 01:03:386 (63386|1) - could add some note fixed

00:21:091 (21091|1,21244|3) - maybe jack this to fit with the synth pr? i would pay more attention to the PR in the synth piano part so maybe just sacrifice these two


even the spread between each diff is.. perfectly as big one to the other.. thanks =w=



Hyper
00:30:274 (30274|2) - might want to remove to add some spacing gimmick but actually there is a melodic sound right?


00:50:019 (50019|3,50172|1) - 00:50:478 (50478|0,50631|2) - 00:50:937 (50937|1,51091|2) - 00:51:397 (51397|3,51550|1) - etc, i'd make 2 mini jack around this part but actually pitches are different

00:58:208 (58208|2,58437|1,58514|2) - 1/3 fixed


01:03:488 (63488|0) - i'd make more 1/3 stream in this part, its slow enough and won't make an overkill gap between normal and hyper added

01:51:244 (111244|0) - same, 1/4 single note stream would looks great yep added



NM
00:58:208 (58208|3,58437|2) - 1/3 fixed


Thanks for mods! ;)

riunosk wrote:
from queue 1234
normal
00:57:825 - add a note here to continue your pattern which is 00:58:437 (58437|2) - but here no snare

01:38:233 (98233|2,98233|3) - check your hitsounds, not consistent with 01:37:774 (97774|0,97774|2) -
01:38:693 (98693|1,98693|3) - ^
01:39:152 (99152|1,99152|0) - ^
01:39:611 (99611|2,99611|0) - ^
01:40:070 (100070|2,100070|3) - ^ All HS fixed
Great chart but look out for hitsound errors

hyper hyper
00:27:366 - according to the pitch, this should be ascending then descending if you know what i mean Fixed

00:39:356 (39356|1,39407|2,39662|1,39713|2) - using a different snapping when the others are 1/4 plays out pretty weirdly though it is the right snap, for simplicity i reduced them to 1/4

00:40:529 - what happened to mapping the snares?
00:41:142 - ^
00:41:754 - ^
00:42:366 - ^
00:42:978 - ^
00:43:591 - ^
00:44:203 - ^ // applies for the rest of the section
00:49:152 (49152|2,49203|1,49458|1,49509|2) - same as before
For all above, I ignore the snare because this part is full of 1/4 streams, if i catch all snares, the star rating will be rising immediately and will bring a really much harder part for the players. However, the current pattern is still challenging because continuous 1/4 streams can already consume a lot about stamina. So I guess for hyper, this kind of pattern is enough. The kiai part is the same idea like this. I hope you can grasp my idea
01:09:611 (69611|1) - not sure why would you use this hitsound
01:10:835 (70835|0) - ^
01:12:060 (72060|1) - ^ then i better delete
01:13:284 - snare charting? reason above

01:38:233 - refer to normal diff suggestion fixed

HP is too low, increase to 8 7.5 is really enough for this diff because of the 1/4 streams.

Not sure why you would map a certain sound then completely ignore it later on



gud luk for renk


Thanks for mods! ;)
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Hi Tofu!
General
Check aimod
Here I'm nitpicky, but you could cut out silence at the end of keysound files because some of them has a bit of it

Normal
I'll suggest what to change to have better spread between diffs
00:25:223 - you could add note here
00:27:366 - you could add 1/1 ln here and 00:27:672 (27672|1) - change this to 1/1 ln
00:29:662 (29662|1) - add note here, the same sound as 00:29:509 (29509|3) -
00:32:876 (32876|2) - change this to 1/1 ln and add 00:33:335 - 1/1 ln here and 00:33:795 (33795|0) - tldr just add lns in places where you can hear piano or whatever it is
00:34:713 - as in 00:27
apply the same things later in this part, I'm too lazy to note everything :3

00:50:937 (50937|3) - missing note I guess (also 00:53:386 (53386|0) - 00:55:835 (55835|1) -
01:26:448 (86448|2,86754|2,87060|2) - this stack is meh
01:28:897 (88897|2,89203|2,89509|2) - this as well

flow is sometimes too onesided, you should vary it more
examples: 01:15:886 (75886|1,76040|0,76193|2,76346|1,76499|3,76652|2,76805|1,76958|0,76958|3,77111|2,77264|1,77417|0,77570|3,77723|2,77876|1) - 01:25:835 (85835|1,85988|2,86142|0,86295|1,86448|2,86601|3,86754|0,86754|2,86907|1,87060|2,87213|3,87366|1,87519|2) - 01:33:182 (93182|2,93335|0,93642|3,93795|1,94101|2,94254|0,94560|3,94713|1) - etc etc

Hyoer
00:22:468 (22468|3) - delete this I think, no sound you followed
00:24:917 (24917|1) - 00:26:142 (26142|1) -
00:34:483 (34483|1,34560|2) - you could ctrl+h this, there's too much pressure on left hand
00:34:943 (34943|0,35019|1,35172|0,35249|1) - ctrl+j this and 00:35:325 (35325|0) - move to 2 to make it more pitch correct and because of this 00:34:407 (34407|0,34483|1,34560|2,34713|0,34790|1,34866|2,34943|0,35019|1,35096|2,35172|0,35249|1) -
00:36:091 (36091|2) - move to 4 pls, stack on 3 hurts me
00:43:591 (43591|1,43744|1,43897|1) - this hurts my soul, please change this
00:52:009 (52009|1,52315|1,52621|1,52927|1,53233|1) - this anchor also hurts
01:15:810 (75810|2,75963|2,76116|2) - you can avoid it easily
you could vary kiai more tbh
01:25:606 (85606|1,85759|1,85912|1) - another stack

Another
00:31:805 (31805|1,31958|2,32111|2) - ctrl+h to vary the part and get rid of 00:31:040 (31040|0,31193|1,31346|0,31499|1,31652|0,31805|1,31958|0) -
00:36:703 (36703|1,36856|1,37009|1) - eww, you could avoid this by moving 00:37:009 (37009|1) - to 1
00:37:315 (37315|1,37468|1,37621|1,37774|1) - ewww x2, please change this
00:39:841 (39841|1,39917|0,39994|1) - ctrl+h this to make it flow better
00:47:111 (47111|0,47264|0,47417|0,47570|0) - delet this
00:49:203 (49203|1,49254|3) - ctrl+h this and 00:49:636 (49636|1,49713|0) - ctrl+j this
00:58:386 (58386|2,58488|1) - these should be doubles
01:37:468 (97468|1,97621|1,97774|1,97927|1) - delet this x2
01:44:203 (104203|1,104356|1,104509|1,104662|1,104815|1,104968|1) - p l s c h a n g e t h i s
01:47:264 (107264|1,107417|1,107570|1,107723|1) - delet this x3
01:47:570 - 01:49:866 - vary this part more please, pitch is getting higher so the patterns could change

look for some one sided flow and try to vary it

gl
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MrDorian wrote:
Hi Tofu!
General
Check aimod
Here I'm nitpicky, but you could cut out silence at the end of keysound files because some of them has a bit of it

Normal
I'll suggest what to change to have better spread between diffs
00:25:223 - you could add note here
00:27:366 - you could add 1/1 ln here and 00:27:672 (27672|1) - change this to 1/1 ln
00:29:662 (29662|1) - add note here, the same sound as 00:29:509 (29509|3) -
00:32:876 (32876|2) - change this to 1/1 ln and add 00:33:335 - 1/1 ln here and 00:33:795 (33795|0) - tldr just add lns in places where you can hear piano or whatever it is
00:34:713 - as in 00:27
apply the same things later in this part, I'm too lazy to note everything :3

00:50:937 (50937|3) - missing note I guess (also 00:53:386 (53386|0) - 00:55:835 (55835|1) -
01:26:448 (86448|2,86754|2,87060|2) - this stack is meh
01:28:897 (88897|2,89203|2,89509|2) - this as well

flow is sometimes too onesided, you should vary it more
examples: 01:15:886 (75886|1,76040|0,76193|2,76346|1,76499|3,76652|2,76805|1,76958|0,76958|3,77111|2,77264|1,77417|0,77570|3,77723|2,77876|1) - 01:25:835 (85835|1,85988|2,86142|0,86295|1,86448|2,86601|3,86754|0,86754|2,86907|1,87060|2,87213|3,87366|1,87519|2) - 01:33:182 (93182|2,93335|0,93642|3,93795|1,94101|2,94254|0,94560|3,94713|1) - etc etc

Hyoer
00:22:468 (22468|3) - delete this I think, no sound you followed
00:24:917 (24917|1) - 00:26:142 (26142|1) -
00:34:483 (34483|1,34560|2) - you could ctrl+h this, there's too much pressure on left hand
00:34:943 (34943|0,35019|1,35172|0,35249|1) - ctrl+j this and 00:35:325 (35325|0) - move to 2 to make it more pitch correct and because of this 00:34:407 (34407|0,34483|1,34560|2,34713|0,34790|1,34866|2,34943|0,35019|1,35096|2,35172|0,35249|1) -
00:36:091 (36091|2) - move to 4 pls, stack on 3 hurts me
00:43:591 (43591|1,43744|1,43897|1) - this hurts my soul, please change this
00:52:009 (52009|1,52315|1,52621|1,52927|1,53233|1) - this anchor also hurts
01:15:810 (75810|2,75963|2,76116|2) - you can avoid it easily
you could vary kiai more tbh
01:25:606 (85606|1,85759|1,85912|1) - another stack

Another
00:31:805 (31805|1,31958|2,32111|2) - ctrl+h to vary the part and get rid of 00:31:040 (31040|0,31193|1,31346|0,31499|1,31652|0,31805|1,31958|0) -
00:36:703 (36703|1,36856|1,37009|1) - eww, you could avoid this by moving 00:37:009 (37009|1) - to 1
00:37:315 (37315|1,37468|1,37621|1,37774|1) - ewww x2, please change this
00:39:841 (39841|1,39917|0,39994|1) - ctrl+h this to make it flow better
00:47:111 (47111|0,47264|0,47417|0,47570|0) - delet this
00:49:203 (49203|1,49254|3) - ctrl+h this and 00:49:636 (49636|1,49713|0) - ctrl+j this
00:58:386 (58386|2,58488|1) - these should be doubles
01:37:468 (97468|1,97621|1,97774|1,97927|1) - delet this x2
01:44:203 (104203|1,104356|1,104509|1,104662|1,104815|1,104968|1) - p l s c h a n g e t h i s
01:47:264 (107264|1,107417|1,107570|1,107723|1) - delet this x3
01:47:570 - 01:49:866 - vary this part more please, pitch is getting higher so the patterns could change

look for some one sided flow and try to vary it

gl


Nearly All fixed and anchors are all prevented to the largest extent. Too lazy to reply each ;) Thanks for mods
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[Shana Lesus] wrote:
Hello Tofu

Another
00:05:631 - https://osu.ppy.sh/ss/8865881 i hear this piano exactly like that
00:09:611 - https://osu.ppy.sh/ss/8865884 listen to the sound of piano mine for here is right imo
00:19:560 - 00:19:866 - you can add here notes, i hear sounds
00:20:019 - https://osu.ppy.sh/ss/8865898 what you think about this ? i dont wanna create that 4 note stack
00:29:662 - https://osu.ppy.sh/ss/8865909 burst here 00:29:700 - , 00:30:006 - here i no listen burst it's the piano sound not burst
00:32:264 (32264|3) - move to 2
00:33:871 - https://osu.ppy.sh/ss/8865921 make this
00:34:254 (34254|2,34330|1,34407|2,34407|0,34407|3,34483|1,34560|2) - ctrl + h, 00:34:560 (34560|1,34713|1) - these notes have same sound, you can see this if you take this advice I dont think so, mine seems to be right, i consider the flow of the pitch, not the single notes of them. If reversed the pattern would be not flowing well as before

00:38:922 - http://osu.ppy.sh/ss/8865935 same
00:43:591 - https://osu.ppy.sh/ss/8865941
00:44:356 (44356|2,44509|1) - these notes have same sound as before same

01:20:631 - https://osu.ppy.sh/ss/8865958
01:35:631 - https://osu.ppy.sh/ss/8865966
01:36:703 - https://osu.ppy.sh/ss/8865974
01:40:682 - 01:41:295 - add note
01:45:427 - http://osu.ppy.sh/ss/8865981
01:46:346 - https://osu.ppy.sh/ss/8865986
01:50:249 - https://osu.ppy.sh/ss/8865993

Good kiai part, i like


Nekomata God!!!! , good luck with map.


Others all fixed. Thanks for mods! ;)
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NekomataL.E.D.Master+ - Chrono Diver -PENDULUMs-

Code:
1|2|3|4


Just came here for M4M.

General

  • OK!

Normal


Hyper

Another


I don't think there's any big problems in this map, good luck then!
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