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Mia REGINA - My Sweet Maiden (TV-size)

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Topic Starter
Mir
This beatmap was submitted using in-game submission on Friday, July 28, 2017 at 6:34:00 PM

Artist: Mia REGINA
Title: My Sweet Maiden (TV-size)
Source: sin 七つの大罪
Tags: Seven Mortal Sins Nanatsu no Taizai Flezlin borborygmos bor pyroflayer _83 anime
BPM: 213
Filesize: 2898kb
Play Time: 01:28
Difficulties Available:
  1. bor's Hard (3.45 stars, 232 notes)
  2. Easy (1.79 stars, 103 notes)
  3. Flezlin's Extra (5.69 stars, 351 notes)
  4. Insane (4.63 stars, 280 notes)
  5. Lucifer (6.66 stars, 395 notes)
  6. Normal (2.22 stars, 149 notes)
Download: Mia REGINA - My Sweet Maiden (TV-size)
Information: Scores/Beatmap Listing
---------------
CommandoBlack's Mania difficulties!

BG isn't so temporary now is it lol

Diffs:
Lucifer: Me
Extra: Flezlin
Insane: Me
Hard: bor (now _83 (stop changing your damn name))
Normal: Me
Easy: Me

Metadata is kwanfirmed.
Background: https://www.pixiv.net/member_illust.php ... d=62214055
Nokashi
Why did you map this?
Vivyanne
VINXIS

HighTec wrote:

anna apple
--, /, |, \, __, /, |, \, --
Shurelia
First mod!!!!1!!

Lucifer
My Sweet Mir
Seijiro
small irc

loggusu
15:16 Mir: sensei
15:17 MrSergio: yo
15:17 Mir: what is your view on pp maps
15:17 Mir: or maps that follow the song but in a way that gives lots of pp
15:17 MrSergio: pp in most cases equals huge jumps
15:17 MrSergio: as long as those jumps make sense and have a sort of structure I don't care
15:18 MrSergio: but turns out most pp maps don't have the slightest trail of structure when it comes to 1,2 jumps
15:18 MrSergio: see Doormat maps
15:18 MrSergio: see Sotarks maps
15:18 MrSergio: see Fycho maps
15:18 Mir: can you take a look at mine and
15:18 Mir: tell me if it needs work in that structure
15:18 MrSergio: sure
15:18 *Mir is listening to [https://osu.ppy.sh/b/1281115 Mia REGINA - My Sweet Maiden]
15:21 MrSergio: 00:10:128 (1,2,1) - rip structure
15:21 MrSergio: I mean... not really rip
15:21 MrSergio: it's rather... not even born xD
15:21 Mir: o
15:22 MrSergio: 00:18:952 (1,2) - I can see it as a constant thing, but I wonder what it is
15:22 MrSergio: it is just a couple of sliders, one straight and one curved
15:22 MrSergio: without any... specific reason I can find in the music
15:22 MrSergio: 00:31:599 (4,5) - either 3 circles or remove clap from tail
15:22 Mir: well i was kind of going for the
15:22 Mir: circular movement
15:23 MrSergio: well, flow can be fixed once you make a decent structure
15:23 Mir: 3 circles it is
15:23 MrSergio: and basing a whole map just on a sort of flow is too weak
15:23 Mir: true
15:23 MrSergio: since a player moves a lot during a single map, so identifying a specific flow as "characteristic of the map" is impossible
15:23 MrSergio: 00:36:599 (1,2,3,4) - this is alredy better
15:24 Mir: i fixed it
15:24 MrSergio: 00:49:981 (1) - this looks like a new movement, a new rhythm, yet it is visually placed within 00:49:246 (3,1,2,3,1,2) - , which is a bit meh imo
15:25 MrSergio: 00:56:599 (1) - why not ctrl G, you have such a forced movement between 00:56:305 (5,1) -
15:25 Mir: yeah that's fine
15:26 Mir: moved 2 as well
15:26 MrSergio: I mean... overall it has nothing bad
15:26 MrSergio: the huge jumps most of the times forces you to do certain things, which obviously repeat across large spaced maps
15:27 MrSergio: in gameplay it probably feels perfectly fine
15:27 MrSergio: and tbh that's what I ultimately care about
15:27 Mir: ah i see
15:27 MrSergio: although uhhh... structure-wise is probably easily forgettable
15:27 Mir: what do you mean by that o-o
15:28 MrSergio: I usually make maps in a way that most likely will identify that map as my map in someone else's mind
15:28 MrSergio: something that tells them "hey, this is Sergio's map because it has X and Y"
15:28 MrSergio: or even "this is X map, I remember it" because of some pattern or idk
15:29 Mir: ohh i see
15:30 Mir: but is it like
15:30 Mir: doormat-level lacking in jump structure
15:30 MrSergio: well, it's not like Doormat maps totally lack structure. He does something
15:31 MrSergio: in that regard your jumps have some structure, but the high spacing screws it up so I wonder if my impression about large jumps is due to that :thinking:
15:31 Mir: hmm
15:32 Mir: i can pretty much explain every aspect of these jumps though
15:32 MrSergio: then it's perfectly fine
15:32 Mir: so that already means i put some thought into it
15:32 Mir: \o/
15:33 MrSergio: whether you can use the same reasoning in more than a couple of places is what would make your structure even better
15:33 MrSergio: I mean, it would mean that structure is indeed solid
15:34 Mir: 01:07:187 (1,2,3,4,5,6,7) - does this look unstructured to you
15:35 Mir: just curious
15:39 MrSergio: ah, moment
15:39 Mir: okie
15:40 MrSergio: 01:07:334 (2,3,4,5,6) - this may seem a failed attempt for a star
15:40 MrSergio: if I go by large structures, 01:07:187 (1,2,3,4,5,6,7) - this one may be... a special hexagon? xD
15:40 Mir: yes it's a special hexagon
15:40 Mir: xD
15:41 MrSergio: it's more like... I can't seem to find 2 identical angles or spacings in that besides the fact 01:07:481 (3,4) - is the copy of 01:07:776 (5,6) -
15:41 Mir: it's like a crystal thingy
15:41 MrSergio: or viceversa, whatever
15:41 MrSergio: umh...
15:41 MrSergio: well, in editor I can see that
15:41 MrSergio: in gameplay is it possible to?
15:41 Mir: hmm
15:42 MrSergio: 01:07:187 (1,2) - the fact you go across the diamond like this already makes me not thing much about the hexagon
15:42 Mir: i don't know
15:42 MrSergio: for example
15:42 MrSergio: to enhance that structure you can move 01:08:217 (8) - on 01:07:334 (2) -
15:42 Mir: what if
15:42 Mir: i ctrl+g 2 and 4
15:42 MrSergio: umh... it would look better
15:44 Mir: still with with the 4 and 2
15:44 Mir: uh
15:44 Mir: wha
15:44 Mir: i mean the now 4 and the 8
15:44 Mir: should i still move it?
15:45 MrSergio: it would be different if you do the ctrl G AND move that
15:46 MrSergio: what I meant with my suggestion was that it is easy to identify the back and forth movements as limits of an [https://mrsergio.s-ul.eu/Kn0YDrRx.png imaginary line]. If you merge these limits you mentally form a figure
15:46 MrSergio: anything that starts changing things a little will focus the player's attention on something else
15:46 MrSergio: and therefore the feel of structure will be reduced
15:46 MrSergio: I mean, it would be harder to notice the diamond
15:48 Mir: i would think that
15:48 Mir: http://i.imgur.com/EEDKqmM.png
15:48 Mir: this is kind of a tell-tale movement no?
15:48 Mir: wow i just realized my lines are really confusing to look at
15:48 MrSergio: umh, that works too
15:48 Mir: please forgive my shitty art
15:49 MrSergio: in fact, it may work even better than mine
15:49 MrSergio: but that depends on the player I guess
15:49 Mir: yeah i suppose
15:49 Mir: depends on how the player best recognizes patterns
15:49 MrSergio: as usual, repeating certain things helps
15:49 Mir: through visual data or movement xd
15:49 MrSergio: if they are dumb and don't see them it's their fault xd
15:49 Mir: hehe i suppose
15:50 Mir: oh can you tell me what you think about flezlin's extra too
15:50 Mir: i think it's relatively okay
15:51 MrSergio: some NCs are too much, but the map is pretty good
15:51 MrSergio: 01:28:216 (5) - make it a circle lmao
15:51 Mir: \o/
15:51 Mir: thats what i thought too
15:52 Mir: he'll never notice
15:53 Mir: if you want post for kds
15:53 Mir: xd
15:53 MrSergio: I'd almost be tempted tbh
VINXIS
dont say structure when it has virtually no meaning,,,,,,,,,,,,,,,,,,,,
Einja

Nokashi wrote:

Why did you map this?
why not
xStillo
Naisuuu :D
C00L

Nokashi wrote:

Why did you map this?
Crimmi

M4M, I guess 1st actual mod? Go easy on me, I am trying to find my groove again so prepare for some nitpicks here and there, feel free to ignore any suggestions as you wish.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Wouldn't hurt to add "Nanatsu no Taizai" in the tags since you might have people who might look for the map via that name too.
  2. Add "borborygmos" & "Flezlin" to the tags as well since they did made difficulties for you.
  3. I also notice the sheer size of your BG but since it's temporary, i'm not going to go into it.

Normal



  1. You have 2 objects touching the HP bar, keep in mind that I have a 1366 x 768 resolution here so the results may vary.
  2. 00:11:010 (3) - Here, for example, wouldn't hurt it too much to change it into a curved slider since it's a bit off-screen imo.
  3. 00:36:599 (3) - Another one touching the HP bar.

Insane



  1. 00:01:893 (3) - Wouldn't hurt to fix this blanket a bit.
  2. 00:03:069 (5) - Maybe this could go under the slider-tail of 00:01:893 (3).
  3. 00:03:658 (x) - I know it sounds fittingly weak but it's clickable to me.
  4. 00:16:304 (3) - Wouldn't hurt to fix this blanket a bit.
  5. 01:16:452 (1) - Here, I think a note + slider would've sounded and played much better, imo.

Flezlin's Extra



  1. 00:07:775 (1) - This would sound better if it was shortened to 00:08:658 (x) - , then the spinner would be extended from 00:08:805 (x) - to 00:09:981 (x) -.
  2. 00:26:305 (3,4,5) - Why not stack these?
  3. 00:40:128 (1) - Object touching HP bar.
  4. 00:49:981 (1) - ^

That's all I got for now, any other diffs I didn't mention are fine, good luck with your set~

Kujinn
M4M from your q

[Lucifer]
  1. 00:05:422 (1) - not really a big deal, but just to make it a little more clean https://puu.sh/wzK1c/f28c917793.png
  2. Movement from 00:07:187 (2,1) - seems too sharp compared to 00:06:599 (1,2) - , I would've expected the slider to start somewhere around x165 y205. I'm stupid, Ignore this one.
  3. 00:10:128 (1,2) - >:O
  4. 00:12:334 (2,1) - > : O
  5. 00:15:422 (1,2) - > : O
  6. 00:29:540 (4) - maybe it's just me but I feel a really slow slider up until 00:30:055 - would be better to use. Mainly because the vocals are louder and it would emphasize the stream more.
  7. 00:40:128 (1,1) - fix stack, its a little off.
  8. 00:44:834 (1) - maybe more a slight bit higher or lower from 00:44:540 (5) - because movement along these two notes are too linear.
  9. 00:59:246 (3) - maybe stack with 00:58:364 (4) - ? it would be best to have it placed a tad bit lower, I feel like there needs to be more space between 00:59:246 (3,1) -
  10. 01:20:128 - 01:27:187 - this part gave me goosebumps xD

Good map, just need to fix blankets :P

[Extra]
  1. 01:12:481 (2,2) - personal preference, but I think it would be more fun to play if you ctrl g these

I can't find a thing,

[Insane]
  1. 00:01:599 (2,3,4,5) - maybe bring these up a little more, I think space between these 00:00:717 (1,2,3) - should be at least close to equal
  2. 00:16:304 (3) - ctrl g maybe? It would play nicely
  3. 00:16:304 (3) - I think this should be placed around x45 y225, that jump is quite big for 1/4
  4. 00:45:128 (1,2,1,2,1,2) - Maybe its just me, but I feel this could easily be misread, 00:45:716 (1) - appears quite early when playing the second combo, I feel like this should be clicked last. I'd suggest ctrl g 00:45:128 (1,2) - 00:45:422 (1,2) - 00:45:716 (1,2) - , has better movement and goes into 00:46:011 (1) - better.

Blankets just need fixing :P

Other diffs look clean, Good Luck!
DeRandom Otaku
[Easy]
  1. 00:16:304 (2) - Don't you wanna have something here instead of just ignoring it (i mean theres slider tick but not strong enough(?)) like you did in other 3 cases like this 00:13:069 - 00:20:128 - 00:21:892 -
  2. 00:36:599 (3) - Well even tho song starts to faint slightly from 00:37:187 - i still think that the beat at 00:37:775 - should be clickable since its powerful and has a strong vocal too
  3. 00:51:893 (1,2) - 00:54:246 (1,2) - I highly recommend you use 3/2 for these as well like you did for the rest of patterns in kiai because that rhythm suits the vocal perfectly and also for better consistency. (only except for this 00:56:599 (1) - since its different ofcourse)
  4. 01:00:716 - Uh i mean, song is still going normal and theres a vocal with snares on top of that, dont know why its ignored
[Normal]
  1. 00:11:010 (3) - Object is offscreen!
  2. 00:58:952 (1) - You must change this to 3/4!! song is going crazy here and therefor you shall use complex rhythm, You even did 3/4 in calm section like 00:30:716 (1,2,3) -
[Hard]
  1. looks ok
[Insane]
  1. 00:01:599 (2,3) - wew blanket
  2. 00:29:540 (5,1) - Why do you have such small spacing for 1/1 then directly go to 5 times spacing for next 1/4. Thats confusing as hell and i couldnt seriously read it during testplay :eyes:
[Extra]
  1. cool
[Lucifer]
  1. 00:21:305 (2,1) - aa i know the NC is at Downbeat but you should seriously swap it and it will go along with the vocals really nicely
  2. 00:22:187 (3) - Also space it 1.75x from previous note like 00:21:305 (2,1,2) - ?
  3. 00:51:893 (1,2,3) - This rhythm is quite questionable because the song is emphasizing 00:51:893 - 00:51:893 - while you are emphasizing 00:51:893 - 00:52:187 - . You handled similar sounds in other cases properly so this might pretty much be a mistake
  4. 01:15:348 (6,1) - The spacing is totally unbalanced compared to the rest of the notes on this stream, please try remaking the flower thing
  5. 01:15:423 (1,2) - same as 00:51:893 (1,2,3) -
cool song
Cerulean Veyron
Mod4Mir Mind you apply the mods above?

[- - General - -]
  • - The guest difficulties have different combo colors then the rest of your difficulties. But Insane has similar, which makes it inconsistent through the set. Applies to the kiai times as well.
    - Is the preview point kinda unsnapped behind the blue tick on 00:51:819 - ? Or is it snapped into a very high divisor snapping? Not sure though... Just saying.

[- - Easy - -]
  1. 00:04:246 (1,1) - 00:24:245 (1,2) - 00:40:128 (1,2) - I, too, would not stack something like these two circles in this kind of easy difficulty. Would be suggestible to unstack and space them out a little bit.
  2. 00:17:186 (1,2) - I assume you intend this distance spacing lowered by 0.10x from a 1.2x because it is... cornered? I would move the slider (2) down a little bit though.
  3. 00:35:422 (1,2,3) - 01:16:305 (2,3,1) - The visual distance spacing in this part is quite out of place by the looks of it, you might redo the spacing here into your default usage of 1.2x distance. Because currently, the pattern is alright but a bit sloppy by spacing.
  4. 01:21:893 (3) - 01:24:246 (3) - 01:26:599 (3,4) - I can tell that the rhythm composition here is used quite different between the first two and last part of the similar sound intensity by the song track.

[- - Normal - -]
  1. 00:18:951 (1) - I guess you should try something a little more interesting here than just a single linear slider, like you could've at least redo it as a curve slider after the previous sharp slider. So you might try something similar to this type for aesthetics.
  2. 00:32:775 (6) - Optional, you might wanna add the clap on this tick for the audibility. I'd say it shouldn't really be this empty while the rest of the other percussion has one. But it'sup to you.
  3. 00:50:716 (1,2,1) - If I'm right, You're done some kind of manual stacking here to visually look better in gameplay. I probably tried by testing it, but it's just nearly off a bit from the first two circles mentioned. Would probably try moving slider (1) a little more bottom right by some grid to display it more organized when it comes to stacking.
  4. 00:56:599 (1) - Well, if you care much about structural flowing through a Normal difficulty. You might wanna flip this slider a few times to reform it's position to something similar as this kind. Not a big fan of it, but I'm just thinking of you wanting for your smooth flowing or otherwise.
  5. 01:08:363 (1) - This slider tail with the reverse arrow is much more downward of the monitor screen than the others I've looked over, like 00:24:245 (1,2) - and 01:14:099 (1) - . But this one's more serious by the looks of it. Almost a few of it's tail circle is touching the edge of the screen, so you may reconsider this one. Or maybe the others, if you don't mind.

[- - Insane - -]
  1. 00:12:775 (3,4,5,1) - Okay, so... What's the purpose of this jump intensity upbeat being bigger than the downbeat on 00:13:657 - ? I would've thought it could be the opposite of the distance spacing, but this nearly created a little bit of spike of the difficulty (but I don't really mind if you're intentionally doing it for the star rating, or whatsoever, if you wanna fit the insane difficulty in the spread of course).
  2. 00:30:128 (1,2) - Why all of the sudden, a jump stream? I would probably not do that when it comes to an Insane difficulty. Might at least reduce the distance spacing by 2x or a half, if you wanna keep the spacing a little higher as you like.
  3. 01:01:746 (2,3) - This jump is probably bigger than the previous ones, or should I say the biggest jump? It probably did grew a big spike of the difficulty and buffed it up. I'm not really sure though, it may just be me. But it's worth mentioning In case you want to change the pattern/structure out of it.
  4. 01:05:422 (2,3) - These two sliders kinda lacks a bit of hitsounding, maybe add a few claps for the snares? Or some whistles for the percussion? I don't know, just as long as adding a few hitsounds can make these two sliders audible.
  5. 01:28:216 (1) - This is seriously cornered out of the gameplay field. It can be potentially be off-screen at some point, but it's technically not. It's up to you reconsidering this anyway.

[- - Lucifer - -]
  1. 00:05:422 (1,1) - Cute overlap, I might suggest covering it a little more. Or at least space it out around x:147 or something. Just an opinion, so it's not a must-fix or that.
  2. 00:57:776 (1) - Well, you haven't done an extensive slider somewhere previously like... over 00:56:599 (1) - which merely has the same sound effect of vocals. So that might be a questionable rhythm composition. Either redo it to a 1/2 slider or replace it to circles... dunno. You might find another way to go around this issue of course.

Well done.
Topic Starter
Mir

Crimmi wrote:

M4M, I guess 1st actual mod? Go easy on me, I am trying to find my groove again so prepare for some nitpicks here and there, feel free to ignore any suggestions as you wish.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Wouldn't hurt to add "Nanatsu no Taizai" in the tags since you might have people who might look for the map via that name too.
  2. Add "borborygmos" & "Flezlin" to the tags as well since they did made difficulties for you.
  3. I also notice the sheer size of your BG but since it's temporary, i'm not going to go into it.

Normal



  1. You have 2 objects touching the HP bar, keep in mind that I have a 1366 x 768 resolution here so the results may vary.
  2. 00:11:010 (3) - Here, for example, wouldn't hurt it too much to change it into a curved slider since it's a bit off-screen imo.
  3. 00:36:599 (3) - Another one touching the HP bar.

Insane



  1. 00:01:893 (3) - Wouldn't hurt to fix this blanket a bit.
  2. 00:03:069 (5) - Maybe this could go under the slider-tail of 00:01:893 (3).
  3. 00:03:658 (x) - I know it sounds fittingly weak but it's clickable to me. - mm I don't think I wanna make that clickable :(
  4. 00:16:304 (3) - Wouldn't hurt to fix this blanket a bit.
  5. 01:16:452 (1) - Here, I think a note + slider would've sounded and played much better, imo. - Maybe, but I'm following the guitar here so vocal is skipped

That's all I got for now, any other diffs I didn't mention are fine, good luck with your set~

Thanks Crimmi! Some of the sliders I adjusted and some not, but I didn't feel like replying to those since it's too much effort on my part xd

Kujinn wrote:

M4M from your q

[Lucifer]
  1. 00:05:422 (1) - not really a big deal, but just to make it a little more clean https://puu.sh/wzK1c/f28c917793.png
  2. Movement from 00:07:187 (2,1) - seems too sharp compared to 00:06:599 (1,2) - , I would've expected the slider to start somewhere around x165 y205. I'm stupid, Ignore this one.
  3. 00:10:128 (1,2) - >:O
  4. 00:12:334 (2,1) - > : O
  5. 00:15:422 (1,2) - > : O
  6. 00:29:540 (4) - maybe it's just me but I feel a really slow slider up until 00:30:055 - would be better to use. Mainly because the vocals are louder and it would emphasize the stream more. - I can understand that, but I think what I have now covers the more noticeable sounds and still has a large difference in movement. To me the vocals here are a bit bgm-y. :?
  7. 00:40:128 (1,1) - fix stack, its a little off.
  8. 00:44:834 (1) - maybe more a slight bit higher or lower from 00:44:540 (5) - because movement along these two notes are too linear. - It provides emphasis to that note so I think I'd rather keep it
  9. 00:59:246 (3) - maybe stack with 00:58:364 (4) - ? it would be best to have it placed a tad bit lower, I feel like there needs to be more space between 00:59:246 (3,1) - eeee I can see that, kinda unsure about buffing the map past what it already is but we'll see if this is too much in the future
  10. 01:20:128 - 01:27:187 - this part gave me goosebumps xD - uwu

Good map, just need to fix blankets :P

[Insane]
  1. 00:01:599 (2,3,4,5) - maybe bring these up a little more, I think space between these 00:00:717 (1,2,3) - should be at least close to equal - I just moved 1, easier fix
  2. 00:16:304 (3) - ctrl g maybe? It would play nicely
  3. 00:16:304 (3) - I think this should be placed around x45 y225, that jump is quite big for 1/4 - 00:30:128 (1) - right? yeah, I agree, moved closer
  4. 00:45:128 (1,2,1,2,1,2) - Maybe its just me, but I feel this could easily be misread, 00:45:716 (1) - appears quite early when playing the second combo, I feel like this should be clicked last. I'd suggest ctrl g 00:45:128 (1,2) - 00:45:422 (1,2) - 00:45:716 (1,2) - , has better movement and goes into 00:46:011 (1) - better. - hmm.. okay, let's try this

Blankets just need fixing :P

Other diffs look clean, Good Luck!
Thanks!

DeRandom Otaku wrote:

[Easy]
  1. 00:16:304 (2) - Don't you wanna have something here instead of just ignoring it (i mean theres slider tick but not strong enough(?)) like you did in other 3 cases like this 00:13:069 - 00:20:128 - 00:21:892 - thing is the vocal is on 00:16:157 - and I don't wanna use a red tick anything there, so I did this rhythm instead
  2. 00:36:599 (3) - Well even tho song starts to faint slightly from 00:37:187 - i still think that the beat at 00:37:775 - should be clickable since its powerful and has a strong vocal too
  3. 00:51:893 (1,2) - 00:54:246 (1,2) - I highly recommend you use 3/2 for these as well like you did for the rest of patterns in kiai because that rhythm suits the vocal perfectly and also for better consistency. (only except for this 00:56:599 (1) - since its different ofcourse) - while it is more consistent, i only followed vocals because they were more prominent,
  4. 01:00:716 - Uh i mean, song is still going normal and theres a vocal with snares on top of that, dont know why its ignored - just need a break, more appropriate here to lead into the next section imo
[Normal]
  1. 00:11:010 (3) - Object is offscreen!
  2. 00:58:952 (1) - You must change this to 3/4!! song is going crazy here and therefor you shall use complex rhythm, You even did 3/4 in calm section like 00:30:716 (1,2,3) -
[Hard]
  1. looks ok
[Insane]
  1. 00:01:599 (2,3) - wew blanket
  2. 00:29:540 (5,1) - Why do you have such small spacing for 1/1 then directly go to 5 times spacing for next 1/4. Thats confusing as hell and i couldnt seriously read it during testplay :eyes:
[Extra]
  1. cool
[Lucifer]
  1. 00:21:305 (2,1) - aa i know the NC is at Downbeat but you should seriously swap it and it will go along with the vocals really nicely - kinda disagree, 1 does sound stronger to me
  2. 00:22:187 (3) - Also space it 1.75x from previous note like 00:21:305 (2,1,2) - ?
  3. 00:51:893 (1,2,3) - This rhythm is quite questionable because the song is emphasizing 00:51:893 - 00:51:893 - while you are emphasizing 00:51:893 - 00:52:187 - . You handled similar sounds in other cases properly so this might pretty much be a mistake
  4. 01:15:348 (6,1) - The spacing is totally unbalanced compared to the rest of the notes on this stream, please try remaking the flower thing
  5. 01:15:423 (1,2) - same as 00:51:893 (1,2,3) -
cool song
Thanks Ren!

Cerulean Veyron wrote:

Mod4Mir Mind you apply the mods above?

[- - General - -]
  • - The guest difficulties have different combo colors then the rest of your difficulties. But Insane has similar, which makes it inconsistent through the set. Applies to the kiai times as well.
    - Is the preview point kinda unsnapped behind the blue tick on 00:51:819 - ? Or is it snapped into a very high divisor snapping? Not sure though... Just saying.

[- - Easy - -]
  1. 00:04:246 (1,1) - 00:24:245 (1,2) - 00:40:128 (1,2) - I, too, would not stack something like these two circles in this kind of easy difficulty. Would be suggestible to unstack and space them out a little bit.
  2. 00:17:186 (1,2) - I assume you intend this distance spacing lowered by 0.10x from a 1.2x because it is... cornered? I would move the slider (2) down a little bit though.
  3. 00:35:422 (1,2,3) - 01:16:305 (2,3,1) - The visual distance spacing in this part is quite out of place by the looks of it, you might redo the spacing here into your default usage of 1.2x distance. Because currently, the pattern is alright but a bit sloppy by spacing.
  4. 01:21:893 (3) - 01:24:246 (3) - 01:26:599 (3,4) - I can tell that the rhythm composition here is used quite different between the first two and last part of the similar sound intensity by the song track.

I remapped the Easy after getting some people's opinions of it. It was... a disaster.

[- - Normal - -]
  1. 00:18:951 (1) - I guess you should try something a little more interesting here than just a single linear slider, like you could've at least redo it as a curve slider after the previous sharp slider. So you might try something similar to this type for aesthetics.
  2. 00:32:775 (6) - Optional, you might wanna add the clap on this tick for the audibility. I'd say it shouldn't really be this empty while the rest of the other percussion has one. But it'sup to you. - i can barely hear it so i'll hold off on this
  3. 00:50:716 (1,2,1) - If I'm right, You're done some kind of manual stacking here to visually look better in gameplay. I probably tried by testing it, but it's just nearly off a bit from the first two circles mentioned. Would probably try moving slider (1) a little more bottom right by some grid to display it more organized when it comes to stacking.
  4. 00:56:599 (1) - Well, if you care much about structural flowing through a Normal difficulty. You might wanna flip this slider a few times to reform it's position to something similar as this kind. Not a big fan of it, but I'm just thinking of you wanting for your smooth flowing or otherwise.
  5. 01:08:363 (1) - This slider tail with the reverse arrow is much more downward of the monitor screen than the others I've looked over, like 00:24:245 (1,2) - and 01:14:099 (1) - . But this one's more serious by the looks of it. Almost a few of it's tail circle is touching the edge of the screen, so you may reconsider this one. Or maybe the others, if you don't mind. - hmm~ I think it's fine for now

[- - Insane - -]
  1. 00:12:775 (3,4,5,1) - Okay, so... What's the purpose of this jump intensity upbeat being bigger than the downbeat on 00:13:657 - ? I would've thought it could be the opposite of the distance spacing, but this nearly created a little bit of spike of the difficulty (but I don't really mind if you're intentionally doing it for the star rating, or whatsoever, if you wanna fit the insane difficulty in the spread of course).
  2. 00:30:128 (1,2) - Why all of the sudden, a jump stream? I would probably not do that when it comes to an Insane difficulty. Might at least reduce the distance spacing by 2x or a half, if you wanna keep the spacing a little higher as you like. - Fixed previously
  3. 01:01:746 (2,3) - This jump is probably bigger than the previous ones, or should I say the biggest jump? It probably did grew a big spike of the difficulty and buffed it up. I'm not really sure though, it may just be me. But it's worth mentioning In case you want to change the pattern/structure out of it. - it's coming from a reverse slider so there's enough time to hit the jump imo
  4. 01:05:422 (2,3) - These two sliders kinda lacks a bit of hitsounding, maybe add a few claps for the snares? Or some whistles for the percussion? I don't know, just as long as adding a few hitsounds can make these two sliders audible. - I might have already fixed this
  5. 01:28:216 (1) - This is seriously cornered out of the gameplay field. It can be potentially be off-screen at some point, but it's technically not. It's up to you reconsidering this anyway.

[- - Lucifer - -]
  1. 00:05:422 (1,1) - Cute overlap, I might suggest covering it a little more. Or at least space it out around x:147 or something. Just an opinion, so it's not a must-fix or that. - Actually found a better way to do this
  2. 00:57:776 (1) - Well, you haven't done an extensive slider somewhere previously like... over 00:56:599 (1) - which merely has the same sound effect of vocals. So that might be a questionable rhythm composition. Either redo it to a 1/2 slider or replace it to circles... dunno. You might find another way to go around this issue of course.

Well done.
Thanks CR!

I did some changes to the intensity at the end of the last diff that increased SR by 0.05 unfortunately, but I feel the extra guitar should be highlighted there.

Updated, waiting for reply from Flezzles.
Kyuukai
hi m5m
Global
- Tags problem (check AIMod)
- Background dimensions is unrankable, 1920x1200 is the maximum resolution you can set. Stretch ur background or resize it xd
- Uncheck Widescreen support, you don't have any video or storyboard

Easy
00:33:069 (5,1) - swap NCs
00:36:011 (2,3) - Fix the distance snapping xd (AIMod)
This diff looks more like a Normal diff to be honest, it is way too dense for a Easy diff, moreover, the AR is way too high for a Easy diff.

Normal
00:19:686 (2,3,4) - You are following vocals before and after making this pattern, I think you should continue following the vocals instead of the violin right here, would be more intuitive for the player imo
00:31:599 (3,4) - Distance snap problem (AIMod)
01:08:363 (1) - this is a little bit out of the screen
01:16:011 (2,3,4,5,6) - confusing rhythm, a rhythm like that would be more intuitive for the player I think
I think you should add at least one spinner on that diff since other diffs have at least one spinner

bor's Hard
01:26:746 (2,3,1) - triangle or blanket with 01:26:893 (3,1) - or do both

Insane
01:16:452 (1) - weird to have this slider starting on a red tick, you've started all other 1/1 sliders on white ticks but this one on a red one. Might be confusing so maybe you should start it here 01:16:599 - instead to follow the vocals better

Flezlin's Extra
00:03:069 (1,1) - they are not stacked properly
00:26:599 (4,5) - Maybe you can CTRL+G their sliderdebut, 00:26:305 (3) - has a different sound compared to 00:26:599 (4,5) - which are the same, and it transitions better with 00:26:893 (5,1) - imo
00:53:069 (1,3) - fix that blanket xdd
01:24:245 (1,2,3,4) - Why are thoses one stacked, you made unstacked jumps here 01:21:892 (1,2,3,4) - 01:26:598 (1,2,3,4) -

Lucifer
00:31:746 (6,1) - Distance between thoses should be greater than 00:31:011 (2,3) - because of the NC, you made it here 00:32:775 (4,1) - 00:33:952 (4,1) -
01:11:305 (3) - CTRL+G ?
01:13:658 (3) - ^
01:16:452 (1) - same thing as the Insane diff xd

Cool song and map, gl !
anna apple

Kyuukai wrote:

bor's Hard
01:26:746 (2,3,1) - triangle or blanket with 01:26:893 (3,1) - or do both
n o
Cool song and map, gl !
Kyuukai

borborygmos wrote:

n o
FeelsBadMan, I tried to :(
Aeril

Mia REGINA - My Sweet Maiden

General
  1. Easy is missing the tags (Nanatsu no Taizai Flezlin borborygmos bor pyroflayer anime)
  2. I'm assuming you're going to get a new bg considering its named 'temporary' lol
Lucifer
  1. 00:36:305 (4,1) - I personally would reduce the spacing between these two objects to possibly the same spacing as 00:36:011 (3,4) - as she is kind of dying down but I have no idea how to do that while not destroying all of the next patterns. Not really important.
  2. 00:47:040 (6,1,3,1) - Noticed you used 4 different blanket spacings here and it made me lol. The only one that really bothers me though is the overlap on the slider end 00:48:364 (1,2) - here. I would probably move it slightly over to the left as it needs the slightly larger spacing.
  3. 00:54:246 (1,2,3,4) - This is slightly odd, this pattern makes it so that over this 2 beat period someone will basically only move about a 1/2 slider distance of movement, kinda making it so that the feel is a bit odd and more of a pause than anything. If this was the effect you were going for congrats! If not though i would probably move it to go past the slider end around the area of 00:55:423 (1) - this one.
  4. 01:06:305 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - I think it would be cool if this was turned into more of a build up from lower spacing to larger spacing instead of quite large to larger spacing as it is now because there is a hearable crescendo in the music.
  5. 01:10:716 (1) - Maybe push this down a bit so there is some kind of different movement onto the cymbal?
Flezlin's Extra
  1. 00:00:718 (1) - Why is this one 1/2 in length while the other one is 1/1 in length + the vocals end on the white beat 00:01:011 - here. It's good for emphasis though so i would probably just make the 00:01:011 - other one match this one.
  2. 00:22:480 (1,1,1,1) - So. Many. NCs. ;0; 00:23:068 (1) - I think it would be fine if you just removed this one as while they do both follow different things you could also argue that the first one ends on the other instrument so you don't need the NC. I just think that all these NCs are both annoying to look at and bit of a mess.
  3. 00:33:658 (3,5) - Not important at all but my brain says to make the slider end of 3 overlap more with the beginning of 5.
  4. 00:47:187 (1,1) - Is there any need for 00:48:363 (1,1) - these to be on a different NC?
  5. 01:18:216 (3,4) - I think spacing should be bigger or atleast match the spacing between 01:18:069 (2,3) - these.
Insane
  1. 00:11:010 (3,4) - Why are these stacked but the rest of the ones like this are slightly off stack.
  2. 00:23:951 (1,2,1) - Can the top of the stack instead of bottom be the one visually in line here ;p
  3. 01:06:305 (1,2,5,6) - It's odd here as these are the only notes that are mostly overlapped like this instead of half overlapped.
bor's Hard
  1. 00:13:363 (5) - Maybe point this one away from the next note because of the emphasized 'HUH' xd
  2. Pretty normal compared to some of the other stuff you've done and so I have nothing to say lol. It's good as usual.
Normal
  1. 00:36:599 (3,4,1) - I think it would be more fitting if it was a 1/1 slider with two hit circles after as the vocals only land on white ticks here.
  2. uwu I wish I could map 'Normal's good like this.
Easy
  1. 01:00:128 (2,3,4) - Feels odd because you follow the vocals for this but add a note here and skip the next vocal note. ;p I know there is a crash here but I think it would be better to move that second note to the next white tick.
  2. 01:08:363 (1) - Maybe change this to a 2/1 slider with a hit circle on the next white tick because this rhythm is kinda repetitive hear in the vocals but doesn't exactly repeat on this measure and a change of rhythm would be nice.
owo m3m
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