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This beatmap was submitted using in-game submission on 15 августа 2017 г. at 19:44:41

Artist: LukHash
Title: WHEN AN ANGEL DIES
Source: osu!
Tags: featured artist dead pixels electronic dark Sieg
BPM: 151
Filesize: 4999kb
Play Time: 02:08
Difficulties Available:

Download: LukHash - WHEN AN ANGEL DIES
Information: Scores/Beatmap Listing
---------------
Hard (solitude) and hitsounds by зига
Last edited by Namki on , edited 17 times in total.
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Rhythm Incarnate
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#modreqs


ImageNormal
  • There are 8 sections in the chorus, that followed the two different ways of spacing the 1/1 circles, either spaced or stacked. I couldn’t really get what was the overall choice of when you decided to space them or to stack them. First 2 measures were spaced and then stack happened here 00:34:652 (3,4) - . Indeed 4 is not as emphatic as 3 in terms of beat, and the choice to make them stacked is really reasonable, but the same happened here in the song 00:37:831 (3,4) - and they were spaced. In contrast, two sounds with the same intensity 00:43:394 (2,3) - were stacked, giving emphasis to the first 00:43:394 (2) - and none to 00:43:791 (3) - , and finally, in this case here 00:46:573 (2,3) - 00:46:970 (3) - was the major sound that stood more, and it was stacked while the whole emphasis was put in 00:46:573 (2) - .


ImageAdvanced


Really nice song choice. The difficulties are really polished, skin and hitsounding fits very well with the song. I won't mod Sieg mainly because it's good enough and because he never complied his part of a m4m deal I made with him :(
Good luck with this mapset o/
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bg sucks tbh

normal
00:10:016 (4) - 2 circles are better since sounds are different from 00:09:222 (3) -
00:26:308 (4,1) - better unstack cuz rip emphasis
00:29:884 (1,2,3) - flow is kinda meh
00:49:751 (2,3,4,5) - maybe u could try to build a square?
01:20:546 (2) - better to use this rhytm, cuz 01:20:745 (2) - is a downbeat and should be clickable https://puu.sh/wxDz4/c20ff2ab40.png
01:23:725 (2) - same
and there are also some other moments, pls check them out

not normal
ncs in the beginning are weird tbh.. stick to every odd downbeat or smth
00:03:261 (2,4) - eks dee
00:17:169 (6) - just a cricle is much better
00:20:347 (1) - i feel like slider works much better (you did this in the normal btw)
00:34:652 (1) - delete nc
00:44:188 (1) - ^
00:47:367 (1) - ^
00:48:957 (3) - add nc
00:50:546 (1) - delete nc
01:28:692 (4,1) - swap ncs here for consistency 01:28:692 (4,1) - wat is this spacing by the wayy
01:35:844 (1) - delete nc
01:42:798 (3,1) - better unstack cuz no emphasis
01:43:791 (1) - delete nc?
02:06:837 (4) - nc
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Net0 wrote:
#modreqs


ImageNormal
  • There are 8 sections in the chorus, that followed the two different ways of spacing the 1/1 circles, either spaced or stacked. I couldn’t really get what was the overall choice of when you decided to space them or to stack them. First 2 measures were spaced and then stack happened here 00:34:652 (3,4) - . Indeed 4 is not as emphatic as 3 in terms of beat, and the choice to make them stacked is really reasonable, but the same happened here in the song 00:37:831 (3,4) - and they were spaced. In contrast, two sounds with the same intensity 00:43:394 (2,3) - were stacked, giving emphasis to the first 00:43:394 (2) - and none to 00:43:791 (3) - , and finally, in this case here 00:46:573 (2,3) - 00:46:970 (3) - was the major sound that stood more, and it was stacked while the whole emphasis was put in 00:46:573 (2) - .
I've got. Well, there wasn't really an "idea" under placing circles either stacked or spaced, I just made it as I made it lol, nothing special. But I think I have to give it more sense, you're right here.


ImageAdvanced


Really nice song choice. The difficulties are really polished, skin and hitsounding fits very well with the song. I won't mod Sieg mainly because it's good enough and because he never complied his part of a m4m deal I made with him :(
Good luck with this mapset o/


big thanks!
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Komore wrote:
bg sucks tbh

normal
00:10:016 (4) - 2 circles are better since sounds are different from 00:09:222 (3) - i don't think it's a big deal as sounds there are pretty similar to each other
00:26:308 (4,1) - better unstack cuz rip emphasis ye
00:29:884 (1,2,3) - flow is kinda meh it's fine like I am introducing such flow along the entire diff
00:49:751 (2,3,4,5) - maybe u could try to build a square? o, great idea
01:20:546 (2) - better to use this rhytm, cuz 01:20:745 (2) - is a downbeat and should be clickable https://puu.sh/wxDz4/c20ff2ab40.png don't want to use 1/2 here, and I belive it's fine to undermap a bit since it's a Normal and I see no other solutions to make this pattern without using 1/2
01:23:725 (2) - same
and there are also some other moments, pls check them out ^

not normal
ncs in the beginning are weird tbh.. stick to every odd downbeat or smth fixed yup
00:03:261 (2,4) - eks dee stop right there, idc bout these blankets lol
00:17:169 (6) - just a cricle is much better and why? idk really, that continious sound is pretty fine for a slider
00:20:347 (1) - i feel like slider works much better (you did this in the normal btw) ye
00:34:652 (1) - delete nc
00:44:188 (1) - ^
00:47:367 (1) - ^
00:48:957 (3) - add nc
00:50:546 (1) - delete nc
01:28:692 (4,1) - swap ncs here for consistency 01:28:692 (4,1) - wat is this spacing by the wayy yup.
01:35:844 (1) - delete nc
01:42:798 (3,1) - better unstack cuz no emphasis
01:43:791 (1) - delete nc?
02:06:837 (4) - nc


thankies
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Rhythm Incarnate
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caught my attention


general
*Sieg is missing in tags at Sieg's Hard
*followpoint.png isn't used
*disable widescreen support since there's no any sb nor video


normal
*00:01:275 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - talking about these on the first part you stacked the notes but in the second one you didn't which makes a little bit unconsistent imo maybe unstack them for consistency plus you have to do with 00:14:784 (1,2) - too because then it would become the only stacked notes at the beginning of the song
*00:56:904 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - don't you think that these sliders does not even follow the song? i feel they're undermapped plus i don't hear any of baaam-baaam-baaam and so on i mostly hear aaaaa and so on i think you should reconsider this part since it looks undermapped
*01:55:712 (1,2) - to be honest i'm not a huge fan of this flow because it feels a bit forced imo 01:56:506 (2) - can be placed like this http://puu.sh/wynMg/f0763d6fe5.jpg ( i know i curved it too ) for a better flow


advanced
*00:24:321 - maybe add a note here? i know that you wanted to leave this 2/1 gap empty for the sake of giving a little break for players but putting that note there for representing the slider's tail let's say wouldn't hurt since it sounds a little empty imo
*00:41:804 (7) - this slider touches the scoring section https://puu.sh/wyofE/5c699a5040.jpg seems like you have to move it down in order to avoid that "collission"
*00:56:904 (1,2,1,2,1,2,1,2,1,2) - same as I said in Normal with undermapped thingy
*01:03:261 (1) - this one touches the hp bar ouch
*01:34:255 (1) - previously you followed the strongest beat like you did at 01:32:665 (2,3,4) - and then suddenly you switched to pam pam PAM pam and you slightly ignore the strongest beat here and it sounds kinda weird i know you wanted to follow that pam pam PAM pam but it sounds inconsistent tbh so a rhythm like this one https://puu.sh/wyoPZ/f112468340.jpg would be the best choice imo


sieg's hard
<3
*talking about NCs they're too long which is kinda disturbs me imo you can add NCs on 00:28:294 (7,8) - // 00:31:473 (6,7) - and so on for instance so the comboing structure won't be so long anymore
*00:20:347 (6) - seems like you changed the sv here but you forgot to add a nc here in order to be read properly by the players that its SV got changed // 00:21:539 (7) - same applies here too
*00:44:188 (7,8,9) - i don't know why did you decrease the spacing here since the music kicks in here and needs more emphasis imo i would prefer to space them more in order to give more emphasis because the song kicks in as i can see especially on 00:44:586 (9) -
really nice difficulty!

talking about the spread between Advanced and Hard, i'm afraid that there's something wrong because seems like Sieg's Hard is really really dense imo because of 00:24:718 (1,2,3,4,5,6,7) - and on other parts like this one and also the last kiai uses bigger spacing as i can see so i would prefer to decrease the note density in Hard if possible. other than that it's a neat map i cannot find many stuff
gl! take my star as well
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Rhythm Incarnate
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ByBy wrote:


normal
*00:01:275 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - talking about these on the first part you stacked the notes but in the second one you didn't which makes a little bit unconsistent imo maybe unstack them for consistency plus you have to do with 00:14:784 (1,2) - too because then it would become the only stacked notes at the beginning of the song yup
*00:56:904 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - don't you think that these sliders does not even follow the song? i feel they're undermapped plus i don't hear any of baaam-baaam-baaam and so on i mostly hear aaaaa and so on i think you should reconsider this part since it looks undermapped well, vocals get a bit denser every new measure and also 01:04:056 - a violin appears, 01:12:003 - the same. S I think it's fine, will look futher to this section
*01:55:712 (1,2) - to be honest i'm not a huge fan of this flow because it feels a bit forced imo 01:56:506 (2) - can be placed like this http://puu.sh/wynMg/f0763d6fe5.jpg ( i know i curved it too ) for a better flow idk, like I am using such flow throught the diff


advanced
*00:24:321 - maybe add a note here? i know that you wanted to leave this 2/1 gap empty for the sake of giving a little break for players but putting that note there for representing the slider's tail let's say wouldn't hurt since it sounds a little empty imo there's no such prominent sound under so I'll keep as it is now
*00:41:804 (7) - this slider touches the scoring section https://puu.sh/wyofE/5c699a5040.jpg seems like you have to move it down in order to avoid that "collission" fixed
*00:56:904 (1,2,1,2,1,2,1,2,1,2) - same as I said in Normal with undermapped thingy idk really about rhythm there, such small density rhythm looks pretty fittable
*01:03:261 (1) - this one touches the hp bar ouch
*01:34:255 (1) - previously you followed the strongest beat like you did at 01:32:665 (2,3,4) - and then suddenly you switched to pam pam PAM pam and you slightly ignore the strongest beat here and it sounds kinda weird i know you wanted to follow that pam pam PAM pam but it sounds inconsistent tbh so a rhythm like this one https://puu.sh/wyoPZ/f112468340.jpg would be the best choice imo switched because snares were introduced


I believe that spread is fine enough as Sieg doesn't use pretty THAT much denser patterns, if I'm not mistaken there's no even a lot of difficult 1/4 patterns in his diff.

upd.
since Sieg is in hospital he said to accept mods for him as well
'bout NCs — idk but they ain't seem that long to me so far, drain isn't big as well and patterns aren't complicated, too.
regarding the entire NCing for this diff idk if it'd a right choise to put NC here 00:20:347 - but well it seems pretty solid to me so changed it, yup
00:44:188 (7,8,9) - that's the moment that I am concered about, too. Changed it on my own way.

спасибо!
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henlo!

i realized it's in english halfway through the mod, sorry

general
  • the bg itself fits the song, yet there's blood and stuff. might be sort of inappropriate for a game with 12+ age restriction. if you have any other bg in mind, might wanna try it.
  • since you only use two colours and you have a skin, you might as well skin sliderbody. here, try this
    Code:
    [Colours]
    Combo1 : 153,0,0
    Combo2 : 222,222,222
    SliderBody : 222,222,222
    SliderTrackOverride : 153,0,0
  • i'm fairly sure that you should cut the mp3 as the large portion (>20% of the file) is unused

normal
  • 00:08:427 (1,2) - i'd keep stacking those 1/1 circles for the intro part. this makes the whole intro slightly easier and matches more with the feel of the music.
    note: 00:12:400 (2,3) - that'd apply here and so on for the rest of the intro section
  • 00:35:447 (5,1) - this may appear as a slider with two repeats. I'd test it for readability or kept it for the second kiai when players will get the idea of the rhythm and patterning better.

    good stuff

advanced
  • 00:34:652 (5) - this is basically a 1 clickable object over 3 ticks of timeline, which is a much less denser rhythm than the one used in normal. additionally the rhythm itself is sort of asking for more dense patterns as it sounds pretty intense tl;dr add a circle instead of the reverse
    note: 00:44:188 (6) - 01:47:765 (3) - 01:55:712 (1) - same.

    it's all cool.

hard
  • 00:24:718 (1,2,3,4,5,6,7) - this is a pretty intense pattern for this part. i'd use stacked 1/2 doubles to decrease the difficulty spike.

    aesthetics of sliders like 01:52:731 (2) - 01:56:904 (5) - is something that i just don't really get. it sort of works, but an extra look wouldn't hurt.

i generally find the visuals sort of unpolished in patterns like 01:44:983 (7) -or 02:06:043 (3) - @hard and patterns like 00:35:447 (5,1) - which may appear a bit misleading for beginners @normal. though it also sort of works with the mood feel of the track, so i guess that was an intentional thing. so yeah, take an extra look at that stuff, go through the difficulties one more time and get back to me
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Rhythm Incarnate
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Bakari wrote:
henlo!

i realized it's in english halfway through the mod, sorry

general
  • the bg itself fits the song, yet there's blood and stuff. might be sort of inappropriate for a game with 12+ age restriction. if you have any other bg in mind, might wanna try it. idk really, gotta talk with Sieg
  • since you only use two colours and you have a skin, you might as well skin sliderbody. here, try this
    Code:
    [Colours]
    Combo1 : 153,0,0
    Combo2 : 222,222,222
    SliderBody : 222,222,222
    SliderTrackOverride : 153,0,0

    wop, looks fantastic
  • i'm fairly sure that you should cut the mp3 as the large portion (>20% of the file) is unused I see

normal
  • 00:08:427 (1,2) - i'd keep stacking those 1/1 circles for the intro part. this makes the whole intro slightly easier and matches more with the feel of the music. yup, consistency is a fine thing here
    note: 00:12:400 (2,3) - that'd apply here and so on for the rest of the intro section
  • 00:35:447 (5,1) - this may appear as a slider with two repeats. I'd test it for readability or kept it for the second kiai when players will get the idea of the rhythm and patterning better. not pretty agree. look, that's the main idea for the pattering 00:29:884 (1,2) - uncomfortable movements and because it's a small 1/2 slider player does not have to move their cursor a lot. Here as well 00:30:678 (2,3) - , and 00:39:420 (1,2,3) - . it was intentionally made as I am kinda bored of straightforward low diffs. And I don't think it's such a big deal to have a bit "complex" and kind of "hard-to-read" Normal for sure. Like c'mon, players enjoy this sort of stuff, I believe. Oh, and this pattern 00:24:718 (2,3) - is just telling that I'm not gonna use two reveses.

    good stuff

advanced
  • 00:34:652 (5) - this is basically a 1 clickable object over 3 ticks of timeline, which is a much less denser rhythm than the one used in normal. additionally the rhythm itself is sort of asking for more dense patterns as it sounds pretty intense tl;dr add a circle instead of the reverse
    note: 00:44:188 (6) - 01:47:765 (3) - 01:55:712 (1) - same.

    oh, you want me to make rhythm a bit more densier? I'm totally fine with it, spread would be better in such case.

    it's all cool.

i generally find the visuals sort of unpolished in patterns like 01:44:983 (7) -or 02:06:043 (3) - @hard and patterns like 00:35:447 (5,1) - which may appear a bit misleading for beginners @normal. though it also sort of works with the mood feel of the track, so i guess that was an intentional thing. so yeah, take an extra look at that stuff, go through the difficulties one more time and get back to me


okay, now I am waiting for Sieg

thanks, Bakari

edit: timing was off because of cropping, fixed that
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are you guys alive?
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Rhythm Incarnate
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Sieg hasn't come online for few weeks so idk, he said he has pretty bad health so it's possible he's in hospital rn
maybe if he doesn't come till sunday I'll apply myself

edit.
I nerfed 00:24:754 (1,2,3,4,5) - since I feel like it's pretty complex pattern for the intro even though intensity rises.
According to slidershapes: these red anchor curves go kinda consistent and the only thing I do not agree with is 01:45:019 (7) - this slider's sliderend, pretty rough. The rest slidershapes should fit the Sieg's idea.
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Here, have a bubble because you guys are awesome.

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followpoint.png is unused btw.

Also are you sure you want the preffered skin to be "Default" and not "User's preference"?
~
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deleted the followpoint file but idk about this Preffered Skin thingie since Sieg has set this and I think he wanted to use this "Default"
edt. well, changed
thanks~
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