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Denkishiki Karen Ongaku Shuudan - Tsunagaranai Sekai

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Topic Starter
Fia
This beatmap was submitted using in-game submission on 2017年5月25日 at 21:25:44

Artist: Denkishiki Karen Ongaku Shuudan
Title: Tsunagaranai Sekai
Source: サクラノモリ†ドリーマーズ2
Tags: galgame visual novel eroge opening sakura no mori dreamers moonstone
BPM: 125
Filesize: 6875kb
Play Time: 01:53
Difficulties Available:
  1. Cry END (4.25 stars, 244 notes)
  2. Hard (3.13 stars, 206 notes)
  3. Normal (1.69 stars, 133 notes)
Download: Denkishiki Karen Ongaku Shuudan - Tsunagaranai Sekai
Information: Scores/Beatmap Listing
---------------
s/462267 サクラノモリ†ドリーマーズ OP
Adol Christin
第一?

Cry END

  1. 00:42:820 (1) - 叠在蓝色滑条的尾上,而不是头上,你觉得如何?因为这样的话圈的位置在两根滑条开口的中间,而不是侧面,看着美观一些。间距和flow上也相对不那么硬。
  2. 00:53:380 (4,5) - 强迫症,感觉这两个可以包的再好点
  3. 00:49:540 (2,3,4,1) - 音效上,感觉这三个的soft-hitnormal的声音有点突出。建议把sampleset改成drum。00:52:420 (1,2,3,4) - 同理
  4. 01:07:780 (3) - 滑条折返点上有鼓点,但音效漏掉了
  5. 01:50:140 (1) - 建议转盘结束在这个点:01:50:140 (1) - 。这里恰是末尾钢琴声的起点,让转盘尾的点有对应的音会好些

Hard

  1. 00:29:380 (1) - 建议不折返,在头的位置搞个圈。vocal这边,my跟前面的su,一个是上句的最后的词,一个是下句第一个词。用一个物件连在一句话尾和第二句话的头,总感觉哪里不对的
  2. 00:57:700 (1,2) - 把1的nc移动到2的位置。你的主难度是这么放的
  3. 01:46:180 (1,2,3,4) - 作为hard,我还是希望能把12和34离的稍微远些。因为这里跟前奏音乐类似却用了不同的下法,容易误导。01:48:100 (1,2,3,4) - 同理
  4. 01:50:140 (1) - 同I难度

Normal

  1. 感觉棒棒的,没什么好说的。就一点:把那些原本用来消音滑条尾,现在却没有用的绿线删掉吧

就这样吧。祝你好运!
Fushimi Rio
[General]
结尾spinner加个5%
[Normal]
nc有下错的红蓝色
[Hard]
00:29:380 (1) - 这也不好看
00:39:940 (5,1,2,3) - 一定要叠头吗
01:01:780 - 从这开始这段怎么normal比hard还密
01:44:020 - 少了个break
Ametrin
M4M from my q
不过为啥是imoutosan投的q啊

normal
是不是还会有个EZ啊
不然NM作为最简单的难度 AR5.5略高了啊……CS4也是
00:42:340 (2,3,4) - 2、3改成一个滑条吧
01:03:460 (3) - 个人意见 感觉这个音可以漏掉
01:07:300 (1) - ^

如果还有个EZ 那上面都当我没说

Hard
00:29:380 (1) - 这个别折返了吧
01:09:700 (1) - 这个为啥要折回来 后面又没音

Cry END
00:42:820 (1) - 和前面有点远了?
01:09:700 (1) - 同Hard
01:18:700 (2,3,4) - 这三个不应该放这么小间距吧 感觉可以4叠2上
01:34:060 (2,3,4) -^

美丽
Topic Starter
Fia

Adol Christin wrote:

第一?

Cry END

  1. 00:42:820 (1) - 叠在蓝色滑条的尾上,而不是头上,你觉得如何?因为这样的话圈的位置在两根滑条开口的中间,而不是侧面,看着美观一些。间距和flow上也相对不那么硬。 我感觉放尾巴距离有点近了 头的位置甩起来正好
  2. 00:53:380 (4,5) - 强迫症,感觉这两个可以包的再好点 ……我看着包好了啊
  3. 00:49:540 (2,3,4,1) - 音效上,感觉这三个的soft-hitnormal的声音有点突出。建议把sampleset改成drum。00:52:420 (1,2,3,4) - 同理 drum是静音啊 不合适吧
  4. 01:07:780 (3) - 滑条折返点上有鼓点,但音效漏掉了
  5. 01:50:140 (1) - 建议转盘结束在这个点:01:50:140 (1) - 。这里恰是末尾钢琴声的起点,让转盘尾的点有对应的音会好些 但是结尾有个fate的te

Hard

  1. 00:29:380 (1) - 建议不折返,在头的位置搞个圈。vocal这边,my跟前面的su,一个是上句的最后的词,一个是下句第一个词。用一个物件连在一句话尾和第二句话的头,总感觉哪里不对的 很有道理
  2. 00:57:700 (1,2) - 把1的nc移动到2的位置。你的主难度是这么放的
  3. 01:46:180 (1,2,3,4) - 作为hard,我还是希望能把12和34离的稍微远些。因为这里跟前奏音乐类似却用了不同的下法,容易误导。 01:48:100 (1,2,3,4) - 同理
  4. 01:50:140 (1) - 同I难度

Normal

  1. 感觉棒棒的,没什么好说的。就一点:把那些原本用来消音滑条尾,现在却没有用的绿线删掉吧

就这样吧。祝你好运!
谢谢摸图!

imoutosan wrote:

[General]
结尾spinner加个5%
[Normal]
nc有下错的红蓝色 qnmd
[Hard]
00:29:380 (1) - 这也不好看 cnm
00:39:940 (5,1,2,3) - 一定要叠头吗 nmb
01:01:780 - 从这开始这段怎么normal比hard还密 ngsb
01:44:020 - 少了个break wqnmgb
All fixed, thanks for mod~!

Ametrin wrote:

M4M from my q
不过为啥是imoutosan投的q啊 我也不知道 可能他只是月末刷活跃顺便po个图

normal
是不是还会有个EZ啊
不然NM作为最简单的难度 AR5.5略高了啊……CS4也是 4还凑合吧 ar好像有点高
00:42:340 (2,3,4) - 2、3改成一个滑条吧 我担心和hard比起来太简单
01:03:460 (3) - 个人意见 感觉这个音可以漏掉 我还是再看看 如果spread没有问题的话我有好多都想删
01:07:300 (1) - ^

如果还有个EZ 那上面都当我没说

Hard
00:29:380 (1) - 这个别折返了吧
01:09:700 (1) - 这个为啥要折回来 后面又没音 也行

Cry END
00:42:820 (1) - 和前面有点远了? 再近了也不好
01:09:700 (1) - 同Hard
01:18:700 (2,3,4) - 这三个不应该放这么小间距吧 感觉可以4叠2上 234是个减速 用来表现人声
01:34:060 (2,3,4) -^

美丽
谢谢mod!
Garden
这部还有2
Topic Starter
Fia

Garden wrote:

这部还有2
有啊 幼驯染能推啦
Adol Christin
这个粉心,妹桑看到这套nmb连击怕是要被气个半死,lol
Net0
Hello :)
[General]
  1. Turn off widescreen support in all diffs

[Normal]
  1. 00:40:900 (1,1,2,3,4) – Are you sure abou the combo here? It seems you could follow the combo like previous sections and make this NC 00:42:820 (4) – and remove NC here 00:41:620 (1) -
  2. You could use the same idea here 01:16:900 (4,1,2) – in this section here 01:32:260 (4,1,2) – . My point here is mostly concerned about how players from this diff range will react to this 01:32:260 (4,1,2) – placement since it could lead to misreading.

[Hard]
  1. I think that the sound here 01:43:300 – should be clickable specially considering how this is a build up part of the song. I can understand a bit of why you did it, but imo it’s triple just like the next section 01:43:780 (1,2,3) - .

[Insane]
  1. Make sure this is not offscreen 01:40:420 (1) -
  2. Perfect diff, pls don’t change it anymore.
Best of luck finding BNs :>
Lv9
ctrl+g摸
实在不会摸这种图,请见谅
Cry END
00:41:620 (2) - 感觉ctrl+g能好打点
01:03:700 (1,2,3) - 12ctrl+g 节奏相同的别的三个地方12和3都是顺flow,只有这里是逆的不太合适?
01:27:700 (2,1,2,3,4) -有点怪,01:27:700 (2) - ctrl+g 01:27:940 (1,2) - ctrl+g

射星跑路
Topic Starter
Fia

Net0 wrote:

Hello :)
[General]
  1. Turn off widescreen support in all diffs oops

[Normal]
  1. 00:40:900 (1,1,2,3,4) – Are you sure abou the combo here? It seems you could follow the combo like previous sections and make this NC 00:42:820 (4) – and remove NC here 00:41:620 (1) - removed
  2. You could use the same idea here 01:16:900 (4,1,2) – in this section here 01:32:260 (4,1,2) – . My point here is mostly concerned about how players from this diff range will react to this 01:32:260 (4,1,2) – placement since it could lead to misreading. that's what I want to see in the future

[Hard]
  1. I think that the sound here 01:43:300 – should be clickable specially considering how this is a build up part of the song. I can understand a bit of why you did it, but imo it’s triple just like the next section 01:43:780 (1,2,3) - . changed the pattern

[Insane]
  1. Make sure this is not offscreen 01:40:420 (1) -it's fine
  2. Perfect diff, pls don’t change it anymore. ...I reserve my right of changing my map
Best of luck finding BNs :>

Level9 wrote:

ctrl+g摸
实在不会摸这种图,请见谅
Cry END
00:41:620 (2) - 感觉ctrl+g能好打点 间距有点小
01:03:700 (1,2,3) - 12ctrl+g 节奏相同的别的三个地方12和3都是顺flow,只有这里是逆的不太合适? 说实话我打着都差不多……给个不一样的不无聊一点
01:27:700 (2,1,2,3,4) -有点怪,01:27:700 (2) - ctrl+g 01:27:940 (1,2) - ctrl+g 太难了点吧

射星跑路
Thanks for modding!
Lasse
[general]
link/source for metadata?
no tags?
your blue combo could be a bit brigther it's a bit annoying with bg dim imo. something like 60,70,255 could be nice. similar things for the brown/orange color
00:33:220 - soft whistle would be nice for piano here
00:35:140 - to 00:42:820 - I think this part needs more volume to fit the song better. maybe 50%?
01:30:820 - soft finish instead?
01:38:500 - ^
01:50:140 - would add a lower volume timing point here

[end]
00:12:820 (2,1) - I think it would make more sense to have way more distance here, just like you did on 00:14:740 (2,1) -
00:20:260 (2,3,4) - I don't think these things are supposed to look like http://lasse.s-ul.eu/2dUXmymg.jpg ingame? happens to most of your similar stacks
00:41:500 (1,2) - this seems a bit too much for 1/4 spacing here and just makes it weird to read. how about something like http://lasse.s-ul.eu/x1cb9fB5.jpg ?
00:44:500 - no break like on lower diffs?
01:40:420 (1) - offscreen by a few pixels http://lasse.s-ul.eu/YuJEajjm.jpg

[hard]
ar7 is enough I think
01:35:620 (2,3,4,1) - is this supposed to be stacked? looks a bit weird right now

[normal]
00:17:380 (2) - breaks ds by 50%, that is way too much here and makes it look like both gaps have same rhythm
00:35:140 (1) - 00:38:980 (1) - these could be single 1/1 rhythm circles http://lasse.s-ul.eu/qfQFy7e0.jpg to not spam sliders the whole time in this part
=> (https://osu.ppy.sh/wiki/Standard_Ranking_Criteria)
00:54:340 (1,2,3) - too complex for normal (reading), just stack 00:54:340 (1,2) - like you did before?
other similar patterns have bigger gaps in the timeline so they are probably fine
[]

cute map, feel free to poke me for bubble after you fixed the bold stuff
(or find t1 bn to bubble and I will qualify)
Topic Starter
Fia

Lasse wrote:

[general]
link/source for metadata? http://www.moon-stone.jp/product/ms26/ms26_spec.html
no tags? Added.
your blue combo could be a bit brigther it's a bit annoying with bg dim imo. something like 60,70,255 could be nice. similar things for the brown/orange color emmmmmm that's true, but I used these to stress difficult patterns and I don't know if brighter colors will work too
00:33:220 - soft whistle would be nice for piano here yes
00:35:140 - to 00:42:820 - I think this part needs more volume to fit the song better. maybe 50%? yes
01:30:820 - soft finish instead? personally I don't like use two finishes in one part...
01:38:500 - ^ added, and I feel normal finish is better
01:50:140 - would add a lower volume timing point here added

[end]
00:12:820 (2,1) - I think it would make more sense to have way more distance here, just like you did on 00:14:740 (2,1) - ok
00:20:260 (2,3,4) - I don't think these things are supposed to look like http://lasse.s-ul.eu/2dUXmymg.jpg ingame? happens to most of your similar stacks oops, fixed a lot
00:41:500 (1,2) - this seems a bit too much for 1/4 spacing here and just makes it weird to read. how about something like http://lasse.s-ul.eu/x1cb9fB5.jpg ? stacked 1 to 2's head. I prefer not to change flow to anti-clockwise here
00:44:500 - no break like on lower diffs? added. idk why it always disappear
01:40:420 (1) - offscreen by a few pixels http://lasse.s-ul.eu/YuJEajjm.jpg ...seems I forgot to upload. fixed

[hard]
ar7 is enough I think yes
01:35:620 (2,3,4,1) - is this supposed to be stacked? looks a bit weird right now oops, fixed

[normal]
00:17:380 (2) - breaks ds by 50%, that is way too much here and makes it look like both gaps have same rhythm fixed
00:35:140 (1) - 00:38:980 (1) - these could be single 1/1 rhythm circles http://lasse.s-ul.eu/qfQFy7e0.jpg to not spam sliders the whole time in this part yes
=> (https://osu.ppy.sh/wiki/Standard_Ranking_Criteria)
00:54:340 (1,2,3) - too complex for normal (reading), just stack 00:54:340 (1,2) - like you did before? yes
other similar patterns have bigger gaps in the timeline so they are probably fine I hope so
[]

cute map, feel free to poke me for bubble after you fixed the bold stuff
(or find t1 bn to bubble and I will qualify)
Thanks for modding!
Garden
hard
00:39:940 (5,1) - 开stacking看下,调成这样可能看起来舒服些 https://puu.sh/w0wCX/7172138d7e.jpg
01:20:260 (2,3,4,5,6) - 01:35:620 (2,3,4,5,6) - 可能深色nc比较好
01:20:500 (4) - 漏finish? 最高难度同
01:24:460 (3) - 可以考虑往后放,改成1/2滑条跟到vocal,然后蓝线加个圈
01:31:780 (3) - 淡色nc?
01:48:100 (1) - 淡色?

cryend
00:14:020 (1,1) - 不加whistle考虑调整下音量和 00:12:820 (2,2,2,3,2) - 稍作区别?
01:20:260 (1,2,3) - 01:35:620 (1,2,3) - 这两组可以变下颜色,挺突然的啊
01:27:940 (1,2,3,4) - 这个地方我个人感觉难得有点喧宾夺主,明明这儿鼓和vocal都不是很剧烈

i can bub
Topic Starter
Fia

Garden wrote:

hard
00:39:940 (5,1) - 开stacking看下,调成这样可能看起来舒服些 https://puu.sh/w0wCX/7172138d7e.jpg 好 不过右边摆不下 改了后面的排列
01:20:260 (2,3,4,5,6) - 01:35:620 (2,3,4,5,6) - 可能深色nc比较好
01:20:500 (4) - 漏finish? 最高难度同 好像是
01:24:460 (3) - 可以考虑往后放,改成1/2滑条跟到vocal,然后蓝线加个圈 可以
01:31:780 (3) - 淡色nc? 下错了 改了
01:48:100 (1) - 淡色? 也是下错了

cryend
00:14:020 (1,1) - 不加whistle考虑调整下音量和 00:12:820 (2,2,2,3,2) - 稍作区别? 加了点绿线
01:20:260 (1,2,3) - 01:35:620 (1,2,3) - 这两组可以变下颜色,挺突然的啊 也对
01:27:940 (1,2,3,4) - 这个地方我个人感觉难得有点喧宾夺主,明明这儿鼓和vocal都不是很剧烈 想了想改成滑条头三连了

i can bub
4.2了 真可怕
Garden

Garden wrote:

01:20:500 (4) - 最高难度同
别的ok
Topic Starter
Fia
...
updated.
Garden
nice
Lasse
could maybe add a green line with ~20-40% on 01:10:180 - cause the tick is quite loud and doesn't fit that well I think
then back to 60% on 01:10:420 -

I think your combo colors on normal got messed up?
or shouldn't things like 00:12:100 (1,1) - use the brighter colors like on higher diffs?

everything else looks fine now
going to qualify tomorrow when bubble is old enough
Topic Starter
Fia

Lasse wrote:

could maybe add a green line with ~20-40% on 01:10:180 - cause the tick is quite loud and doesn't fit that well I think
then back to 60% on 01:10:420 - Sounds good

I think your combo colors on normal got messed up? Rearranged these nc
or shouldn't things like 00:12:100 (1,1) - use the brighter colors like on higher diffs?

everything else looks fine now
going to qualify tomorrow when bubble is old enough
updated.
show more
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