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Kanon Wakeshima - Heroine Syndrome

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Total Posts
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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年7月1日 at 3:40:01

Artist: Kanon Wakeshima
Title: Heroine Syndrome
Tags: ヒロインシンドローム 少女仕掛けのリブレット LOLITAWORK LIBRETTO
BPM: 150
Filesize: 6260kb
Play Time: 03:42
Difficulties Available:
  1. Hard (3.16 stars, 484 notes)
  2. Insane (4.05 stars, 738 notes)
  3. Normal (1.75 stars, 239 notes)
Download: Kanon Wakeshima - Heroine Syndrome
Information: Scores/Beatmap Listing
---------------
Thank you for modding :)
Trynna
i helped
Topic Starter
Delis
u helped
2017-04-16 13:34 Delis: https://puu.sh/vlIa7/93082495a6.osz mod mod
2017-04-16 13:35 Delis: this is my favorite kanon all time
2017-04-16 13:36 Trynna: did u change somethin in your mapping style?
2017-04-16 13:36 Delis: like
2017-04-16 13:36 Trynna: looking more pattern based
2017-04-16 13:36 Delis: trying to map older
2017-04-16 13:38 Trynna: 01:24:120 (1,2,3,4) - dick
2017-04-16 13:38 Delis: i luv
2017-04-16 13:38 Delis: i hate this hitsounds ; w ;
2017-04-16 13:39 Trynna: why? supa cute
2017-04-16 13:39 Delis: dubstep hitsounding
2017-04-16 13:40 Trynna: vinxis hitsoun
2017-04-16 13:40 Delis: does this actually look like different from my other maps?
2017-04-16 13:41 Trynna: when i saw the first section it looked like you worked on your structure better
2017-04-16 13:41 Trynna: but idk 00:05:720 (1,2,3,4) - looks weird
2017-04-16 13:41 Trynna: though i understand the sound is getting different
2017-04-16 13:42 Trynna: but the intensity is more like the same shit
2017-04-16 13:42 Trynna: it affects your aesthetics a bit
2017-04-16 13:42 Delis: same
2017-04-16 13:42 Trynna: not a big problem though
2017-04-16 13:42 Trynna: super nazi
2017-04-16 13:42 Trynna: but like
2017-04-16 13:42 Trynna: 00:20:520 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -
2017-04-16 13:42 Delis: it was random lo
2017-04-16 13:43 Delis: fixed
2017-04-16 13:43 Trynna: this doesn't look delis
2017-04-16 13:43 Delis: lolol
2017-04-16 13:43 Trynna: but is super cool
2017-04-16 13:43 Delis: it's like
2017-04-16 13:43 Delis: i have been avoiding this because it looks like japanese mapping
2017-04-16 13:43 Delis: I kinda like it too
2017-04-16 13:45 Delis: using "like" in every sentence xdd
2017-04-16 13:45 Trynna: i use like too like like is cool
2017-04-16 13:47 Trynna: hey honestly, why don't you put 01:25:319 (4) - a bit to the right? it will most like kill your simetry but
2017-04-16 13:47 Trynna: 01:24:120 (1,2) - this flow to this one 01:24:920 (3,4) - is kinda weird
2017-04-16 13:48 Delis: i copied it from 01:24:120 (1) -
2017-04-16 13:48 Delis: mmmmmm
2017-04-16 13:48 Trynna: yea yea
2017-04-16 13:48 Trynna: like
2017-04-16 13:48 Trynna: wait a sec
2017-04-16 13:48 Delis: u pref circular flow?
2017-04-16 13:49 Trynna: http://puu.sh/vlIMN/a3f981a601.jpg
2017-04-16 13:49 Trynna: the first and third movement can feel more natural
2017-04-16 13:50 Trynna: simmetric shit here feels like weird
2017-04-16 13:50 Trynna: it's good for aesthetics anyway, but as a player it can feel zz
2017-04-16 13:50 Delis: so what did you change there
2017-04-16 13:52 Trynna: 01:24:920 (3,4) -, but nothing important tho
2017-04-16 13:52 Trynna: just a random suggestion that i noticed
2017-04-16 13:52 Delis: 3 looks same
2017-04-16 13:52 Trynna: mayb im just black :thin
2017-04-16 13:53 Trynna: those violins
2017-04-16 13:53 Trynna: r so gud
2017-04-16 13:54 Trynna: 02:10:320 (3,4) - lolo it follows the instrumental really random
2017-04-16 13:55 Trynna: wait i cant say where ur following the vocal and where you are following the instrumental
2017-04-16 13:56 Delis: true rofl
2017-04-16 13:56 Trynna: 02:13:720 (3,4) - a
2017-04-16 13:56 Trynna: im gay
2017-04-16 13:57 Trynna: 02:43:420 (2) - slider
2017-04-16 13:57 Trynna: 01:10:620 (2) - same shit
2017-04-16 13:57 Delis: sorrry
2017-04-16 13:57 Delis: im
2017-04-16 13:57 Delis: in
2017-04-16 13:57 Delis: match
2017-04-16 13:57 Delis: reply will b e lat
2017-04-16 13:57 Trynna: kk
2017-04-16 13:59 Trynna: 03:12:320 (5,6) - hmm such a weird decision, on this part you usually have some focus on the vocal
2017-04-16 13:59 Trynna: but the hs may justify this
2017-04-16 14:00 Trynna: but be aware 03:12:720 - is quite strong imo
2017-04-16 14:06 Trynna: i just noticed, is the nc spam on 00:55:320 - really necessary? this is the only part you did those 1/2 style, and your map has like 4 or 5 more parts like this one
2017-04-16 14:07 Trynna: if you are gonna stay with this nc style make these 00:56:120 (1,2,1) - related at least
2017-04-16 14:08 Trynna: the violins call for it :(
2017-04-16 14:10 Trynna: 02:47:720 (2) - o idk about it, both, slider tail and head have similar sounds
2017-04-16 14:11 Trynna: it is ok, but on the previous one 02:47:320 (1) - the slider tail sound is kinda irrelevant
2017-04-16 14:11 Trynna: using both ideas about sliders so close from each other is most like discouraged cuz it cause some confusion rhythm wise
2017-04-16 14:12 Trynna: 02:50:920 (1) - same goes to this one
2017-04-16 14:13 Trynna: cuz like 02:50:920 - and 02:51:120 -, 02:51:320 - and 02:51:520 - are pretty similar
2017-04-16 14:13 Trynna: and 02:50:720 - 02:51:720 - are more like irrelevant
2017-04-16 14:13 Trynna: i'd make them clickable
2017-04-16 14:16 Trynna: though the ticks shows the sv change already mayb you'd want to nc 02:02:120 (8) - as you did on 03:09:320 (1) -, but pretty whatever
2017-04-16 14:17 Trynna: just pointed cuz i personally dislike combos reaching more than 10
2017-04-16 14:21 Trynna: rest looking fine
2017-04-16 14:22 Trynna: also 4* hp7
2017-04-16 14:22 Trynna: rip newbs
2017-04-16 14:31 Trynna: ACTION is editing [https://osu.ppy.sh/b/1265434 WSTR - Eastbound & Down [Irre <3 HanzeR]]
2017-04-16 14:31 Trynna: is this 2014?
2017-04-16 14:33 Delis: csgo is fun lol
2017-04-16 14:33 Trynna: yea!11
2017-04-16 14:33 Trynna: neat gema
2017-04-16 14:34 Delis: 02:43:420 (2,3) - but no 1/8 sound here?
2017-04-16 14:35 Trynna: lmao i tot it was the same sound my bad
2017-04-16 14:35 Trynna: fuck my audio
2017-04-16 14:35 Delis: 03:12:520 (6) - https://osu.ppy.sh/ss/7839667?
2017-04-16 14:35 Delis: https://osu.ppy.sh/ss/7839667
2017-04-16 14:36 Trynna: o nic
2017-04-16 14:38 Delis: 00:56:120 (1,2,1,2) - should i remove the nc here? I made a different pattern because 1/2 violins
2017-04-16 14:39 Delis: removing nc makes the pattern looking weird >.>
2017-04-16 14:40 Trynna: well i follow the logic: 00:55:320 (1,2) - strong + weak 00:55:720 (1,2) - strong + weak 00:56:120 (1,2,1) - strong + strong + weak
2017-04-16 14:40 Trynna: but if you did for the patterning aesthetic you can keep
2017-04-16 14:40 Delis: ya
2017-04-16 14:40 Delis: a e s t h e t i c
2017-04-16 14:40 Delis: my angel azusa - best bn 2017
2017-04-16 14:41 Trynna: lmao
2017-04-16 14:42 Trynna: wait i will act as a sik bn
2017-04-16 14:43 Trynna: 02:45:120 (3,4) - WHY THIS ONE STAKD AND THIS ONE SPACED 02:45:720 (1,2) - ??? THERES NO IMPORATNT SUND TO EMPHASIZ ON THIS ONE, AND IS MOST LIKELY THE SAME SPACING TO 02:46:120 (2,3) -
2017-04-16 14:43 Trynna: RETORD!11
2017-04-16 14:44 Delis: FUK...
2017-04-16 14:45 Delis: so are you serious
2017-04-16 14:45 Trynna: nono
2017-04-16 14:45 Trynna: just bein sik
2017-04-16 14:45 Trynna: but ppl may complain about it
2017-04-16 14:45 Trynna: im not that kind of modder tho
2017-04-16 14:45 Delis: ignore them
2017-04-16 14:45 Delis: : )
2017-04-16 14:45 Trynna: nic
2017-04-16 14:49 Trynna: also caution with 03:23:120 (4,1) -, it plays like another section and its not related as 03:22:720 (2,3) - do, so people might say shit about it
2017-04-16 14:49 Trynna: but honestly it's ok for me
2017-04-16 14:50 Delis: it's like
2017-04-16 14:50 Delis: I don't really like putting a jump that goes into a stream
2017-04-16 14:50 Delis: in most cases lol
2017-04-16 14:50 Trynna: emphasis!11
2017-04-16 14:51 Delis: ur faceis emphasized
2017-04-16 14:51 Delis: cant remember what I fixed and not
2017-04-16 14:51 Trynna: don't worry, most of your streams here have like similar spacing
2017-04-16 14:51 Delis: probably fixed 4/5
2017-04-16 14:52 Trynna: can u metadata proof? ur not japanese enough >:((((
2017-04-16 14:53 Delis: metadata: i hav album on itunes!!
2017-04-16 14:53 Trynna: rich
2017-04-16 14:53 Delis: update
2017-04-16 14:53 Delis: ready for buble
- Frontier -
m4m

[General]
  1. Add "Lolitawork Libretto, 少女仕掛けのリブレット, A Libretto on What Makes a Girl Work" in tags because it's an album name
    1. https://en.wikipedia.org/wiki/Lolitawork_Libretto
    2. https://itunes.apple.com/us/album/lolitawork-libretto/id384957594
  2. Tick out "Widescreen Support" in Normal and Hard diff.
  3. Your map has no kiai? You should make it.
[Normal]
  1. There are some of inconsistent ds here.
  2. 00:07:320 (1,2) - maybe make something as 00:20:120 (1,2,3,4) does to follow the vocal?
  3. 01:04:120 (5,6) - you could make (6) to blanket with (4) and just move (5) a little bit left. That looks great for me :3
    box of nazis (skip this if you don't want nazi)
    Move 01:04:120 (5) to x:372 y:129
    Move 01:04:520 (6) to x:278 y:163
  4. 01:48:920 (4,1) - overlap looks bad for me xp
Sorry. may continue mod tomorrow ;;

[Hard]
  1. You used 2 slider tick rate to fulfill the missing vocal or rhythm, didn't you?
  2. 00:20:120 (1,2,3,4) - you could make something as 00:07:320 (1,2,3,4,5,6,7,8) do.
  3. 00:30:120 (2,3) - It's unnecessary to make 00:30:120 (2) end at 00:30:420. Because at 00:30:420, there is no sound here.
  4. 00:37:720 (5,6) - not perfectly blanket. move (5) to x:144 y:178 (if you fix this, also move 00:38:920 (9) too!)
  5. 00:46:120 (2,3) - Players can misunderstand this part because you make 1/2 beat gaps between notes along. Maybe try to add a note at 00:46:520.
  6. 01:10:520 (1) - this is to fast for me xp. Even it's a slow-song map. It's too sudden to add a spinner here. Maybe replacing this part to something?
  7. 01:36:120 (7,8,1) - If you're trying to make a triangle here. This isn't perfectly triangle. Move 01:36:920 (1) to x:118 y:285
  8. 02:53:720 (1,4) - I think you could avoid this overlap by moving 02:54:520 (3,4,5,6) away. zzz
  9. 03:09:720 - Maybe reduce volume here? The slider tick is kinda annoying in this part. imo
Insane is kinda good itself.
GL~
Yohanes
not first
PandaHero
Hello. M4m from your queue :)

[Normal]
Hm, I think you need to keep same spacing in whole patterns, because it's normal diff, but sometimes you make it lower than your usual spacing, for example here - 00:17:720 (3,4).

[Hard]
00:08:920 (5) - add nc for separating two squares? o.o
00:15:920 (3,4) - maybe will be better to make a slider instead of these notes as you did before, for example here - 00:11:920 (7).
00:46:120 (2,3) - I can't understand what are you following here. If vocal, try to make circle and 1/1 slider started from red tick instead of these sliders, imo it will be better to play. If it was drums, then you missed sound on white tick between sliders and can put note on it.
03:36:120 (8,9,10,11) - 1/4 sliders in hard diff? :o Maybe two reverse slders will be played more pleasant here.

[Insane]
00:26:920 (4) - will be better to make 1/2 slider here, as you did before - 00:14:120 (8), because you missed vocal sound on red tick and I can't notice anything on blue tick.
00:29:520 (6,1) - not very comfortable movement here, I suggest you to move 00:29:520 (6) left and down, right under the 1 slider.
00:59:520 (1,2) - it will be more beautiful, if you make these sliders parallel.
01:25:720 (1,2,3,4,5,1,2,3,4) - make these squares perfect, please.
01:35:120 (1) - normal-sliderwhiste sounds strange in this place, I would like to remove it.
01:38:520 (1,2,1,2,3,1,2,3) - aaah, this is so hard to read, maybe unstack some circles, for example here 01:38:520 (1,1).

Actually will be cool if you make here smth like 01:45:482 (1,2,3,4,5,6,7,8,9) - in Mirash's map.
03:14:520 (1,2,3,4,5,6) - ^ same here

01:48:720 (1,2,3,4,5,6,7,8,9,10) - you can improve form of this stream and make a perfect semicircle here~
01:55:120 (6) - I personally don't like how this slider looks, maybe will be better to make it less curve, I don't know.
03:22:920 (3) - add nc for more pleasant reading?
03:31:320 (5) - ^

Sorry for short or maybe useless mod.
I like your style, good luck~
Mirash
why do i have some strange noise on the end of soft and normal hitclaps
wait is it nsfw, i can see pantsuuu jok its good

[Insane]
00:56:520 (1) - i miss it every time, movement is kinda like a square, unlike others here. what i suggest is to move 00:56:520 (1,2) - a bit down.
01:10:620 (2) - please.. at least turn it 90 degree, plays bad for me :@ maybe 01:10:720 (3) - nc here will help
02:07:920 (6) - clicked it like it is on white tick, consider nc here, also 02:14:320 (6) - for better readability!
03:36:220 (2) - look here it plays better, when tail is not overlapping next circle

[Hard]
00:45:320 (5,1) - swap nc? also helps with not missing blue tick here, because of previous slider
01:43:920 (4,5,6) - circle a bit strange, maybe move big slider down a little

[Normal]
00:31:120 (4) - ЫЫЫ
00:56:920 (3,1) - aaa avoid this please by rotating 00:56:920 (3) - 5 degrees from selection center clockwise
01:48:920 (4,1) - ok i see xd nvm
Topic Starter
Delis

- Frontier - wrote:

m4m

[General]
  1. Add "Lolitawork Libretto, 少女仕掛けのリブレット, A Libretto on What Makes a Girl Work" in tags because it's an album name only added the japanese album title because im a japanese lol
    1. https://en.wikipedia.org/wiki/Lolitawork_Libretto
    2. https://itunes.apple.com/us/album/lolitawork-libretto/id384957594
  2. Tick out "Widescreen Support" in Normal and Hard diff. done
  3. Your map has no kiai? You should make it. I don't like kiais
[Normal]
  1. There are some of inconsistent ds here. I used various spacing for 1/1 and 1/2 gaps, well gonna ask some opinions from bns.
  2. 00:07:320 (1,2) - maybe make something as 00:20:120 (1,2,3,4) does to follow the vocal? Uh, I wanted a calm rhythm in the beginning of map.
  3. 01:04:120 (5,6) - you could make (6) to blanket with (4) and just move (5) a little bit left. That looks great for me :3 prefer mine >,<
    box of nazis (skip this if you don't want nazi)
    Move 01:04:120 (5) to x:372 y:129
    Move 01:04:520 (6) to x:278 y:163
  4. 01:48:920 (4,1) - overlap looks bad for me xp ya fixed
Sorry. may continue mod tomorrow ;;

[Hard]
  1. You used 2 slider tick rate to fulfill the missing vocal or rhythm, didn't you? ya?
  2. 00:20:120 (1,2,3,4) - you could make something as 00:07:320 (1,2,3,4,5,6,7,8) do. I prefer having some variety here.
  3. 00:30:120 (2,3) - It's unnecessary to make 00:30:120 (2) end at 00:30:420. Because at 00:30:420, there is no sound here. yea
  4. 00:37:720 (5,6) - not perfectly blanket. move (5) to x:144 y:178 (if you fix this, also move 00:38:920 (9) too!) i don't care when it's blanketing
  5. 00:46:120 (2,3) - Players can misunderstand this part because you make 1/2 beat gaps between notes along. Maybe try to add a note at 00:46:520. it looks fine to me as there's a enough space between them.
  6. 01:10:520 (1) - this is to fast for me xp. Even it's a slow-song map. It's too sudden to add a spinner here. Maybe replacing this part to something? changed
  7. 01:36:120 (7,8,1) - If you're trying to make a triangle here. This isn't perfectly triangle. Move 01:36:920 (1) to x:118 y:285 lol it doesn't change anything
  8. 02:53:720 (1,4) - I think you could avoid this overlap by moving 02:54:520 (3,4,5,6) away. zzz prefer as is :(
  9. 03:09:720 - Maybe reduce volume here? The slider tick is kinda annoying in this part. imo probably fine now
Insane is kinda good itself.
GL~

PandaHero wrote:

Hello. M4m from your queue :)

[Normal]
Hm, I think you need to keep same spacing in whole patterns, because it's normal diff, but sometimes you make it lower than your usual spacing, for example here - 00:17:720 (3,4). mentioned a reason in the mod above

[Hard]
00:08:920 (5) - add nc for separating two squares? o.o I want to have longer combos in lower diffs >.<
00:15:920 (3,4) - maybe will be better to make a slider instead of these notes as you did before, for example here - 00:11:920 (7). wanted some variety in rhythm so this plays not the same all time :D
00:46:120 (2,3) - I can't understand what are you following here. If vocal, try to make circle and 1/1 slider started from red tick instead of these sliders, imo it will be better to play. If it was drums, then you missed sound on white tick between sliders and can put note on it. this follows the vocals in different way though..
03:36:120 (8,9,10,11) - 1/4 sliders in hard diff? :o Maybe two reverse slders will be played more pleasant here. lolol a bn told me to do @Karen probably taking more opinions on this because im also unsure with this

[Insane]
00:26:920 (4) - will be better to make 1/2 slider here, as you did before - 00:14:120 (8), because you missed vocal sound on red tick and I can't notice anything on blue tick. but this purely plays fun :( fun vs good
00:29:520 (6,1) - not very comfortable movement here, I suggest you to move 00:29:520 (6) left and down, right under the 1 slider. changed
00:59:520 (1,2) - it will be more beautiful, if you make these sliders parallel. noooo I really like how this looks like tieff mapping or idk
01:25:720 (1,2,3,4,5,1,2,3,4) - make these squares perfect, please. it's hard af..
01:35:120 (1) - normal-sliderwhiste sounds strange in this place, I would like to remove it. ya
01:38:520 (1,2,1,2,3,1,2,3) - aaah, this is so hard to read, maybe unstack some circles, for example here 01:38:520 (1,1). tried something different

Actually will be cool if you make here smth like 01:45:482 (1,2,3,4,5,6,7,8,9) - in Mirash's map.
03:14:520 (1,2,3,4,5,6) - ^ same here dam you're the first one who put someone's map to explain a pattern lol also feels fine with this

01:48:720 (1,2,3,4,5,6,7,8,9,10) - you can improve form of this stream and make a perfect semicircle here~ ok
01:55:120 (6) - I personally don't like how this slider looks, maybe will be better to make it less curve, I don't know. right, changed
03:22:920 (3) - add nc for more pleasant reading?
03:31:320 (5) - ^ prefer not nc spaminng here

Sorry for short or maybe useless mod.
I like your style, good luck~

Mirash wrote:

why do i have some strange noise on the end of soft and normal hitclaps uh i don't really see it happening ;
wait is it nsfw, i can see pantsuuu jok its good https://osu.ppy.sh/s/532827 that's ok because the bg of the map contains some pussies nothing is nsfw. actually I need a better bg -w-

[Insane]
00:56:520 (1) - i miss it every time, movement is kinda like a square, unlike others here. what i suggest is to move 00:56:520 (1,2) - a bit down. changed the overall pattern a bit easier.
01:10:620 (2) - please.. at least turn it 90 degree, plays bad for me :@ maybe 01:10:720 (3) - nc here will help well I need more opinions on this because I don't really wanna ruin the straight stream by nc or changing the slider shape.
02:07:920 (6) - clicked it like it is on white tick, consider nc here, also 02:14:320 (6) - for better readability! I think it's fine with the distance they have between.
03:36:220 (2) - look here it plays better, when tail is not overlapping next circle the drums are pidor..... id love to skip the 1/8s if i could.

[Hard]
00:45:320 (5,1) - swap nc? also helps with not missing blue tick here, because of previous slider sounds cool, let's see
01:43:920 (4,5,6) - circle a bit strange, maybe move big slider down a little sure

[Normal]
00:31:120 (4) - ЫЫЫ НУ ЕБАТЬ БЫВАЕТ)))
00:56:920 (3,1) - aaa avoid this please by rotating 00:56:920 (3) - 5 degrees from selection center clockwise k
01:48:920 (4,1) - ok i see xd nvm fuk me lo
thanks for mods guys!
Mirash
STOP DO NOT CHANGE BG
I SWEAR I'l END MYSELF
Topic Starter
Delis
end urself then ty np
Natteke desu
aniem pyssu
Asuka_-
request

game内で言った通りkusomodでございます。
いくです。

General
Tagに"LOLITAWORK LIBRETTO"を追加した方が良いかもです。
Reference: http://www.sonymusic.co.jp/artist/kanon ... /DFCL-1658

NH nothing

Insane
  1. 01:47:320 (1,2,3,4) - stackを外してjumpさせませんか?
    01:45:920 (1,2,3,4) - がstackなしで全てjumpなので、そのあとの01:47:320 (1,2,3,4) - の流れがstackで止まっているのが気になりました。
    (2)と(3)の場所入れ替えで往復jumpにしてもいいかもしれません。
  2. 02:07:120 (4,5) - ここは音取りctrl+gの方が良いです。
    (1)と(3)が大きいvocalをclickableとして拾っているので、同じ大きいvocalの02:07:320 - もclickableであった方が違和感がないかなと思いました。
    加えて同じ音の02:13:520 (4,5) - がctrl+gの音取りをしているので、統一させた方が良いと思いました。
  3. 02:44:520 (1,2) - 02:46:320 (3,4) - 念のため、3/4slider後のサークルのDSを揃えておいた方が良いかもです。
  4. 03:11:120 (1) - このスライダーだけもう少し音量下げてもいいかもです。
    60%だとスライダー始点と終点の音が大きすぎて曲の音を消してしまっている感じがしました。
    20~30%くらいでいいと思います。
  5. 03:27:320 (5) - NC? 
    1番のサビでは同じところ01:01:720 (1) - でNCになってます。
  6. 03:37:920 (2,3) - 微妙な重なり 気になります!! maybe https://i.gyazo.com/6cebad0c4941a91167e ... 353599.png
次までにはもっと良いmodできるように頑張るので許してください!!!!
GoodLuck!!
Topic Starter
Delis
01:47:320 (1,2,3,4) - スタック自体に問題は無いと思ったのですが、以前から若干窮屈に感じてたので少し広めに配置しました。スタックはこのままで><。
02:44:520 (1,2) - 02:46:320 (3,4) - スライダーの形がそもそも違っていて、3/4で尚且つ直線のスライダーの場合、そのあとのサークルを近く置くのがビジュアル的に好きなので変更せずに行きたいです。
03:27:320 (5) - 今のが配置とマッチしてるので。

書いてない所は直しました。ナイスmodでした!ありがとうございます。
Sonnyc
2010 song, 2012 style map. 10/10

Insane.
03:09:720 - The hitsound here sounds too low to properly give a feedback.
01:10:520 (1,2,3) - 03:36:120 (1,2,3) - I'm really unsure about these 1/8 pattern. Indeed it's playable enough, but in technical terms, I'm not sure if it's good enough to tell the rhythms properly or this is a good pattern itself...
Topic Starter
Delis
I've changed both since the 1/8s actually played awkward and have bothered me in playing. I didn't really have an idea with them because I was just following the drums properly according to the current mapping meta while making the playing wise worse. hope it's okay now!

thank you for modding btw :)
Frostmourne
General
looks good

Normal
00:01:720 (2,3,4) - confusing rhythm, my suggestion is to simplify it and hope it is easier to understand using sliders help
01:04:920 (1) - remove clap start, in order diffs are ok because they come with stack of triplets but this diff is pure a circle that it could feel loudly a bit out of place
03:00:120 (1) - clap slider end

Hard
00:06:920 (9) - clap both start and end sounds better
00:37:320 (4) - clap start
00:53:320 (6) - clap start
01:06:120 (9) - clap start
01:26:320 (8,1) - ctrl+g
02:48:520 (4) - clap
03:00:120 (1) - clap end
03:31:120 (4) - clap end

Insane
00:09:520 (4,5) - ctrl+g for better rhythm
00:26:920 (4) - should ended 1/4 earlier if follow vocal
01:50:320 (3,4) - ctrl+g so it follows as same as 01:50:920 (5) - does (vocal)
01:51:920 (3,4) - same, ctrl+g
01:53:920 (2,3) - ^ so it will be same pattern as 01:54:520 (4,5,6) -
02:05:720 (1) - a bit too loud, volume at 20% ?
02:08:920 (1) - 20% volume
02:15:320 (1) - 40% volume if you applied 20% above
They are too loud to me because you have used a few whistles that 40% is not much different from general parts in this song
03:28:720 (1) - clap end
03:31:320 (1) - clap

nazi :^)
Topic Starter
Delis

Frostmourne wrote:

General
looks good

Normal
00:01:720 (2,3,4) - confusing rhythm, my suggestion is to simplify it and hope it is easier to understand using sliders help
01:04:920 (1) - remove clap start, in order diffs are ok because they come with stack of triplets but this diff is pure a circle that it could feel loudly a bit out of place
03:00:120 (1) - clap slider end

Hard
00:06:920 (9) - clap both start and end sounds better
00:37:320 (4) - clap start
00:53:320 (6) - clap start
01:06:120 (9) - clap start
01:26:320 (8,1) - ctrl+g did my own
02:48:520 (4) - clap
03:00:120 (1) - clap end
03:31:120 (4) - clap end

Insane
00:09:520 (4,5) - ctrl+g for better rhythm kinda prefer mine
00:26:920 (4) - should ended 1/4 earlier if follow vocal
01:50:320 (3,4) - ctrl+g so it follows as same as 01:50:920 (5) - does (vocal)
01:51:920 (3,4) - same, ctrl+g
01:53:920 (2,3) - ^ so it will be same pattern as 01:54:520 (4,5,6) - wanted "ga" in lyrics non-clickable ><
02:05:720 (1) - a bit too loud, volume at 20% ?
02:08:920 (1) - 20% volume
02:15:320 (1) - 40% volume if you applied 20% above
They are too loud to me because you have used a few whistles that 40% is not much different from general parts in this song
03:28:720 (1) - clap end
03:31:320 (1) - clap

nazi :^)
thanks for modding this quick, hitsound mod is the best mod!
metadata box
http://www.sonymusic.co.jp/artist/kanonwakeshima/discography/DFCL-1660
https://ameblo.jp/wakeshima/entry-10603628915.html
so you see the fact that the romanized title isn't how you read the title in kanji. she has written how to read the title in parentheses, which you aren't able to find in albums or anywhere else. this is the only proof of the current title but I think this definitely is fair enough.
Okoratu
especially lower diffs seem to still miss a bunch of hitsounds
anime

you wanted to change bgs

this is totally in order

[insane]
01:53:120 (3) - doesnt really fit too well, you basically keep doing the same 3/4 + circle thing while vocals do different stuff, making this distinctly different from 01:49:720 (1) - 01:51:320 (1) - and preferably also mapping the clap you skip over would be great

01:50:920 (5,1) - sometimes i think you wanted to do stuff paralell and then you just went meh close enough lol

02:05:720 - to 02:17:320 - design-wise it would make sense to drop any sort of shape in this part and just doing straight sliders, it would make the part look distinctly different from the rest, which doesn't have a lot of shape to begin with - i think that would make the part more unique.

00:37:120 (4) - 1/2 slider and circles would fit vocals so much better, especially odd about this one in particular is that you skip the thing that you always hitsounded and if you pay attention to hitsounding while playing you'll be thrown off by this for a bit.

00:35:720 (1) - anime combo

01:39:520 (1,1) - 00:29:120 (4,1) - aesthetics ://

02:05:320 (4) - tbh more spacing would give a cool buildup-esque feeling to the pattern instead of being stuck halfway lol

03:11:120 (1) - delete imo, the sound is barely snapping and barely noticable, in fact i think it's just a reverse something so it wouldn't snap to anything much either way, argument being it feels like you're clicking air

[normal]
00:04:120 (1) - stuff like this could have normal whistles

00:08:920 (3,4,1) - spacing might be ambiguous to read, especially since the next object is higher up giving the illusion that visually this is all more packed together

00:34:520 (2) - hitsounds

00:29:520 (5) - strongly recommending to keep this more simple since the circle is halfway hidden under a sliderend so it's already pretty hard to read and there's no slider to indicate what's happening after it more clearly so i'd go with deleting this one

01:08:920 (3,4) - a rhythm like http://i.imgur.com/6IrreFh.png would be easier to interpret because vocals are major focus for a lot of this

01:52:920 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - entire rhythm here seems kinda on crack if yo u compare it to 00:34:520 (2,3,1,2,3,4,5,1,2,3,1,2,3,4) - ... somehow the first section is so much more simple that the 2nd section just feels out of place due to the way it's more clunky, similarly 03:04:920 (3,4,1,2) -

02:23:120 (3,4) - rhythm like 00:59:320 (2,3) - would work better because vocals support that better

only thing holding this set back imo

[hard]

00:44:920 (4,1) - would avoid different length 1/4 sliders right next to each other

01:51:320 (4,1) - lolverlap

02:04:120 (1,2,3,4) - pattern doesnt require enough movement compared to 00:05:720 (6,7,8,9) - , in fact i'd say it's quite lame in comparison

02:20:520 (4) - first time you do this and it looks quite lol compared to how you usually aesthetic, normally there's at least 1/1 between this instead of 1/2.

03:23:920 (2,3) - 1/4?? fits the mood here much better

03:36:120 (10,11,12,13) - introducing a completely new gameplay mechanic after 3:36 of gameplay in a hard doesn't seem like the best idea
Topic Starter
Delis

Okorin wrote:

especially lower diffs seem to still miss a bunch of hitsounds
anime this isn't

you wanted to change bgs impossible to find new one

this is totally in order

[insane]
01:53:120 (3) - doesnt really fit too well, you basically keep doing the same 3/4 + circle thing while vocals do different stuff, making this distinctly different from 01:49:720 (1) - 01:51:320 (1) - and preferably also mapping the clap you skip over would be great welp the vocal there is also slightly different i guess

01:50:920 (5,1) - sometimes i think you wanted to do stuff paralell and then you just went meh close enough lol this is the exception!!

02:05:720 - to 02:17:320 - design-wise it would make sense to drop any sort of shape in this part and just doing straight sliders, it would make the part look distinctly different from the rest, which doesn't have a lot of shape to begin with - i think that would make the part more unique. I didn't get what you exactly meant here properly, made changes though.

00:37:120 (4) - 1/2 slider and circles would fit vocals so much better, especially odd about this one in particular is that you skip the thing that you always hitsounded and if you pay attention to hitsounding while playing you'll be thrown off by this for a bit. ya

00:35:720 (1) - anime combo i live in anime

01:39:520 (1,1) - 00:29:120 (4,1) - aesthetics :// z

02:05:320 (4) - tbh more spacing would give a cool buildup-esque feeling to the pattern instead of being stuck halfway lol nic

03:11:120 (1) - delete imo, the sound is barely snapping and barely noticable, in fact i think it's just a reverse something so it wouldn't snap to anything much either way, argument being it feels like you're clicking air tru

[normal]
00:04:120 (1) - stuff like this could have normal whistles when hitsound copier will support sliderslide whistles

00:08:920 (3,4,1) - spacing might be ambiguous to read, especially since the next object is higher up giving the illusion that visually this is all more packed together yes

00:34:520 (2) - hitsounds thanks

00:29:520 (5) - strongly recommending to keep this more simple since the circle is halfway hidden under a sliderend so it's already pretty hard to read and there's no slider to indicate what's happening after it more clearly so i'd go with deleting this one aha yes this was originally mapped for not the lowest diff

01:08:920 (3,4) - a rhythm like http://i.imgur.com/6IrreFh.png would be easier to interpret because vocals are major focus for a lot of this k

01:52:920 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - entire rhythm here seems kinda on crack if yo u compare it to 00:34:520 (2,3,1,2,3,4,5,1,2,3,1,2,3,4) - ... somehow the first section is so much more simple that the 2nd section just feels out of place due to the way it's more clunky, similarly 03:04:920 (3,4,1,2) - done

02:23:120 (3,4) - rhythm like 00:59:320 (2,3) - would work better because vocals support that better ya

only thing holding this set back imo feelsbadman

[hard]

00:44:920 (4,1) - would avoid different length 1/4 sliders right next to each other ok a stream of 5 because i love it in hard

01:51:320 (4,1) - lolverlap league of legends

02:04:120 (1,2,3,4) - pattern doesnt require enough movement compared to 00:05:720 (6,7,8,9) - , in fact i'd say it's quite lame in comparison but this is going into the calm part of the song

02:20:520 (4) - first time you do this and it looks quite lol compared to how you usually aesthetic, normally there's at least 1/1 between this instead of 1/2. : <

03:23:920 (2,3) - 1/4?? fits the mood here much better ya

03:36:120 (10,11,12,13) - introducing a completely new gameplay mechanic after 3:36 of gameplay in a hard doesn't seem like the best idea but i love killing newbies :'))
ok i could edit my post

thanks!
Okoratu
i'd prefer if you keep newbies somewhat alive in hard but apart from that this is looking good
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