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cYsmix - Arcade Busters

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Topic Starter
anna apple
This beatmap was submitted using in-game submission on Saturday, June 3, 2017 at 11:50:41 AM

Artist: cYsmix
Title: Arcade Busters
Source: osu!
Tags: featured artist electronic video game videogame
BPM: 165
Filesize: 2871kb
Play Time: 01:49
Difficulties Available:
  1. Easy (1.54 stars, 101 notes)
  2. Expert (4.79 stars, 546 notes)
  3. Hard (3.07 stars, 245 notes)
  4. Insane (3.97 stars, 377 notes)
  5. Normal (2 stars, 162 notes)
Download: cYsmix - Arcade Busters
Information: Scores/Beatmap Listing
---------------
Your map must have received a couple of actual reviews already. These reviews do not have to be from a Nominator, though. Just make sure it is not the first or second mod you get overally for your beatmap.

This set was intended to be ranked easily. (Then Nao told me to make an Expert difficulty ;w;)
Nozhomi
We talked about stuff yes
2017-04-19 12:31 pyroflayer: ACTION is listening to [https://osu.ppy.sh/b/1271306 cYsmix - Arcade Busters]
2017-04-19 12:37 Nozhomi: just fixing a thing don't worry I'm not dead
2017-04-19 12:38 pyroflayer: hi not dead
2017-04-19 12:43 Nozhomi: k
2017-04-19 12:43 Nozhomi: let's see that
2017-04-19 12:44 Nozhomi: this AR3 is like
2017-04-19 12:44 Nozhomi: no
2017-04-19 12:44 pyroflayer: hm
2017-04-19 12:45 Nozhomi: yeah
2017-04-19 12:46 Nozhomi: everything is more readable with AR5
2017-04-19 12:46 pyroflayer: ar 5
2017-04-19 12:46 pyroflayer: on normal
2017-04-19 12:46 Nozhomi: the thing is
2017-04-19 12:47 Nozhomi: since you heavely use a 1/2 rhythm
2017-04-19 12:47 Nozhomi: a low AR will just disturb more than anything the reading
2017-04-19 12:47 pyroflayer: what about the easy :eyes:
2017-04-19 12:48 Nozhomi: 00:10:189 (4,5) - that's not smth I would see in an Easy
2017-04-19 12:48 Nozhomi: avoid every 1/2 rhythm
2017-04-19 12:49 Nozhomi: and keep smth really simple
2017-04-19 12:49 Nozhomi: exception are sliders like 00:16:371 (3) - who are k
2017-04-19 12:49 Nozhomi: since it don't create a 1/2 clickable rhythm
2017-04-19 12:49 pyroflayer: yeah
2017-04-19 12:50 pyroflayer: I was thinking since it was after hold it was more acceptable
2017-04-19 12:52 Nozhomi: 00:40:735 (1,2,3,4) - lol you will just kill any new player with that
2017-04-19 12:52 pyroflayer: stacks OP
2017-04-19 12:53 pyroflayer: I can rework the rhythms
2017-04-19 12:53 pyroflayer: but the stacks are cute
2017-04-19 12:54 Nozhomi: problem is stacks are read killer on a newbie
2017-04-19 12:54 pyroflayer: that's fine with me
2017-04-19 12:54 Nozhomi: they are usually used on Normal and not that much in order to make the player discover the concept
2017-04-19 12:54 pyroflayer: last time I checked the idea was that lower players just read the approach circles
2017-04-19 12:55 pyroflayer: so then stacking wouldn't really be an issue
2017-04-19 12:55 Nozhomi: but in Easy since the objectif is to make a simple rhythm and pattern to follow in order to make the player discover the game
2017-04-19 12:55 Nozhomi: well you'll see but I probably won't be the only one to warn you about these
2017-04-19 12:55 Nozhomi: ^^
2017-04-19 12:56 pyroflayer: at least on my other easies
2017-04-19 12:56 pyroflayer: yeah some people tell me "probably not a good idea"
2017-04-19 12:56 Nozhomi: XD
2017-04-19 12:57 Nozhomi: smth who seems strange is 00:18:917 - this section being more intense and have a higher object density than kiai
2017-04-19 12:57 pyroflayer: tbh
2017-04-19 12:57 pyroflayer: huh
2017-04-19 12:57 pyroflayer: kiai has a lot of slider bounces
2017-04-19 13:00 Nozhomi: what I mean is
2017-04-19 13:01 Nozhomi: you did much more 1/1 rhythm before kiai when this one is more composed with 2/1 and longer rhythm
2017-04-19 13:01 Nozhomi: when it supposed to be the opposite
2017-04-19 13:01 Nozhomi: since kiai is stronger
2017-04-19 13:01 pyroflayer: sure
2017-04-19 13:01 pyroflayer: though I think its more about intensity in general
2017-04-19 13:01 pyroflayer: to represent the music
2017-04-19 13:01 pyroflayer: even though click density falls under that category
2017-04-19 13:01 pyroflayer: I use movement concepts in the kiais
2017-04-19 13:04 Nozhomi: 01:04:008 (3) - lol nice slider shape XDDDDDDDDDDDD
2017-04-19 13:04 Nozhomi: I'm super triggered

And the rest was on discord because bancho died rip in peace.

Mukyu~
Topic Starter
anna apple
I fixed rhythm before kiai in easy diff and some other thing, then in normal changed ar to 5


thanks for the review Noz
Metaku
Good map
Doormat
time to speedmap and speedrank ;)





jk jk
Foxy Grandpa
IRCd'd


ty
2017-04-16 23:53 pyroflayer: !
2017-04-16 23:53 FoxyGrandpa: 1
2017-04-19 18:33 pyroflayer: yoo
2017-04-19 18:33 pyroflayer: can you review my map
2017-04-19 18:33 FoxyGrandpa: yea sure
2017-04-19 18:34 pyroflayer: ACTION is listening to [https://osu.ppy.sh/b/1271385 cYsmix - Arcade Busters]
2017-04-19 18:35 pyroflayer: the insane is wip
2017-04-19 18:36 FoxyGrandpa: wanna irc it?
2017-04-19 18:36 pyroflayer: y o l o
2017-04-19 18:38 FoxyGrandpa: 00:14:553 (1) - un NC and move it to 00:14:917 (3) - just to take it off of the less important sound and have it on the stronger sound
2017-04-19 18:40 pyroflayer: I can do this
2017-04-19 18:40 FoxyGrandpa: indeed
2017-04-19 18:40 pyroflayer: but
2017-04-19 18:40 pyroflayer: to 00:14:917 - instead
2017-04-19 18:40 FoxyGrandpa: owait
2017-04-19 18:40 FoxyGrandpa: i highlighted the wrong thing
2017-04-19 18:40 FoxyGrandpa: Lo
2017-04-19 18:41 pyroflayer: lel'
2017-04-19 18:42 pyroflayer: wait right quick
2017-04-19 18:42 pyroflayer: lemme restart OSU!!
2017-04-19 18:42 FoxyGrandpa: Okay!
2017-04-19 18:42 pyroflayer: :^)
2017-04-19 18:42 FoxyGrandpa: !
2017-04-19 18:47 FoxyGrandpa: 00:33:462 (1,2,1,2,3,4) - im not a fan of what you have here for rhythm, it's misssing emphasis on beats like 00:33:826 - and and 00:35:098 - isn't being portrayed how the song calls it to be. Something like https://puu.sh/vpVTV/0c62ddffcf.png better suits the song and has 00:35:098 (2,3,4) - played as the song suggests
2017-04-19 18:47 FoxyGrandpa: 00:45:098 (1,2,1,2,3,4) - same applies for this as well
2017-04-19 18:48 pyroflayer: 00:33:826 - I think this beat is strong
2017-04-19 18:48 FoxyGrandpa: agree
2017-04-19 18:48 pyroflayer: the way I mapped it
2017-04-19 18:48 FoxyGrandpa: o
2017-04-19 18:48 pyroflayer: especially for hard players
2017-04-19 18:49 pyroflayer: plus I forced the follow to the end of the slider
2017-04-19 18:49 pyroflayer: even though hard players do that anyways
2017-04-19 18:50 pyroflayer: it makes for a wide ass angle
2017-04-19 18:50 pyroflayer: 00:34:917 (1,2,3,4) - I don't see problem with this though
2017-04-19 18:50 pyroflayer: I mean how else do i represent this on hard diff
2017-04-19 18:51 FoxyGrandpa: yeaa, fair point
2017-04-19 18:51 pyroflayer: tell me something about 01:41:098 (3,1) -
2017-04-19 18:52 FoxyGrandpa: wha
2017-04-19 18:52 FoxyGrandpa: what do you meen
2017-04-19 18:53 pyroflayer: :eyes:
2017-04-19 18:53 FoxyGrandpa: :eye::eye:
2017-04-19 18:53 FoxyGrandpa: idk thats really all i can say about this diff
2017-04-19 18:53 FoxyGrandpa: solid af
2017-04-19 18:54 pyroflayer: ty
2017-04-19 18:54 FoxyGrandpa: y e a
2017-04-19 18:54 pyroflayer: anyways thing I linked I changed to have a bit more obvious 1/1 gap
2017-04-19 18:54 FoxyGrandpa: ah cool
2017-04-19 18:57 FoxyGrandpa: 00:53:098 (5,6,7,1) - in normal
2017-04-19 18:57 FoxyGrandpa: this might b too hard / unexpected
2017-04-19 18:58 FoxyGrandpa: 00:53:462 (6,7) - id say make this a 1/2 slider just 2 be on the safe side d
2017-04-19 18:58 pyroflayer: changed
2017-04-19 18:59 pyroflayer: yeah
2017-04-19 18:59 FoxyGrandpa: t y
2017-04-19 18:59 pyroflayer: did
2017-04-19 19:02 FoxyGrandpa: k thats it
2017-04-19 19:02 FoxyGrandpa: set is solid
2017-04-19 19:02 pyroflayer: ty
2017-04-19 19:02 FoxyGrandpa: y e a
Topic Starter
anna apple
Thanks for the review foxy <3
Monster Bait
I reviewed this beatmap, it was fun ! (:
Topic Starter
anna apple
thanks for your review friend!
UndeadCapulet
_handholding

Easy
  1. Slidertickrate of 2 seems unnecessary
  2. 00:09:826 (3) - Because this is the lowest diff reducing the object density could never hurt in places where appropiate. For example deleting this circle would lower the density and still follow the melody well
  3. 00:12:735 (3) - ^
  4. 00:40:735 (3,4,5,6) - There are sounds on every beat but this just doesn't follow the song well imo, I also feel this is inappropiate for an easy diff. Try this http://puu.sh/vqMpc/1df745b87b.jpg
  5. 00:51:280 (1) - I feel like you should mix this measure with 00:52:371 in the same spinner since they are very, very different. If you still want to keep the spinner what do you think of this position? http://puu.sh/vqMyD/5186def930.jpg
  6. 01:33:098 (2,3,4,5) - same as 00:40:735 (3,4,5,6)
[]Only have time to mod 1 diff. Spread between normal and hard seem fine overall tho hard can get really complicated in some places. GL!
Topic Starter
anna apple

Kisses wrote:

Easy
  1. Slidertickrate of 2 seems unnecessary it is necessary for the slider bounces
  2. 00:09:826 (3) - Because this is the lowest diff reducing the object density could never hurt in places where appropiate. For example deleting this circle would lower the density and still follow the melody well what is problem with density, for spread this is least dense difficulty.
  3. 00:12:735 (3) - ^
  4. 00:40:735 (3,4,5,6) - There are sounds on every beat but this just doesn't follow the song well imo, I also feel this is inappropiate for an easy diff. Try this http://puu.sh/vqMpc/1df745b87b.jpg its intense like the isolated strong beats its supposed to mimic. I don't see how its innapropriate for easy diff since I got testplay from 2 players, 1 500k rank and 1 1mil rank and they played these just fine.
  5. 00:51:280 (1) - I feel like you should mix this measure with 00:52:371 in the same spinner since they are very, very different. If you still want to keep the spinner what do you think of this position? http://puu.sh/vqMyD/5186def930.jpg they are the buildup to the drop off I don't see issue.
  6. 01:33:098 (2,3,4,5) - same as 00:40:735 (3,4,5,6)
[]Only have time to mod 1 diff. Spread between normal and hard seem fine overall tho hard can get really complicated in some places. GL!
Twiggles
from my nm q

EXPERT
00:15:280 (2) - pull this closer to 00:14:917 (1) - 's end
00:30:917 (1,2,3,4) - inconsistent distance
00:32:008 (1,2,3,4) - looks more pleasing if it were mapped like 00:33:098 (1,2,3,4) -
00:40:735 (1,2,3,4,5,6,7,8,9) - make this passage softer sounding than the kiai, so like 50 or 60%
00:41:826 (9,1) - looks bad ;/
00:48:008 (1) - pull this a littttle away from the 4
01:22:189 (7) - make this slider look fancier ;o, it also overlaps 01:22:917 (1) - weirdly
01:24:371 (1,2,3,4) - same thing
01:31:098 (2) - overlap this better
01:33:098 (1,2,3,4,5,6,7,8,9,10) - softer
01:40:371 (1) - move this away a little like 01:38:008 (2,1) -

"sliders don't give pp ;(" ~rank 100k
Topic Starter
anna apple

kookoo11 wrote:

from my nm q

EXPERT
00:15:280 (2) - pull this closer to 00:14:917 (1) - 's end why, its DS'd to 1.00
00:30:917 (1,2,3,4) - inconsistent distance .02 is not inconsistent.
00:32:008 (1,2,3,4) - looks more pleasing if it were mapped like 00:33:098 (1,2,3,4) - disagreed
00:40:735 (1,2,3,4,5,6,7,8,9) - make this passage softer sounding than the kiai, so like 50 or 60% its' basically the kiai, I only turned it off because of the focus on instruments and kiai restart
00:41:826 (9,1) - looks bad ;/ disagreed
00:48:008 (1) - pull this a littttle away from the 4 no, its DS'd
01:22:189 (7) - make this slider look fancier ;o, it also overlaps 01:22:917 (1) - weirdly i don't care.
01:24:371 (1,2,3,4) - same thing same thing as what???
01:31:098 (2) - overlap this better overlap is fine to me
01:33:098 (1,2,3,4,5,6,7,8,9,10) - softer its' basically the kiai, I only turned it off because of the focus on instruments and kiai restart
01:40:371 (1) - move this away a little like 01:38:008 (2,1) - no

"sliders don't give pp ;(" ~rank 100k
Yahuri
m4m

General
-preview point is unsnapped
00:07:297 - the feedback here is insufficient, try raising the volume gradually. also, suggestion: gradual increase of SV here (for any diff except Easy/Normal)

Normal
01:02:570 (1) - suggestion: make this slider more "weird" to match up with 01:00:388 (3) and 01:04:025 (3) since they have the same instrument for the melody
01:04:025 (3) - red anchor doesnt line up with the beat exactly
01:31:661 - if im not mistaken, this should have the soft addition, not normal
01:40:388 (1) - ^
01:42:570 (5,1) - this kind of looks like a really bad blanket rip, you can move the wave slider down

Hard
01:04:025 (1) - i liked the slider shape change you did in Normal, it would be nice if you did it here too, the rapid pitch changes are pretty audible
01:29:843 (4,1) - move so that the head and tail of 1 are equidistant from 4, looks cleaner imo
01:34:570 (1) - 01:35:297 (3) - would look better if these were the same shape imo

Insane
00:08:388 - this doesn't sound like 1/4. it's 1/6
00:16:934 (4,5) - increase DS for cymbal crash?
01:46:025 (8,1) - there's a jump here. but in the Expert diff 01:46:025 (2,3) there isn't a jump, make it consistent pls

Expert
00:49:752 (3,1,2,3,4,1) - dont like the shape of this stream, there's nothing that sounds too special except at 00:50:206 (1) yet theres a really sharp turn at 00:50:025 (3)
01:22:206 (7) - red anchor doesn't line up exactly with the tick
00:11:115 (8) - ^
01:46:252 (1) - fix spinner length, extend to 01:49:115

good luck~
Topic Starter
anna apple
I applied changes, I will later edit this post for reply too lazy scroll down silly
Voxnola
Wrong snap
00:09:888 (9) -
00:12:797 (9) -
Topic Starter
anna apple
lol thanks ^.^
Topic Starter
anna apple

Yahuri wrote:

m4m

General
-preview point is unsnapped not unrankable
00:07:297 - the feedback here is insufficient, try raising the volume gradually. also, suggestion: gradual increase of SV here (for any diff except Easy/Normal) applied volume not sv

Normal
01:02:570 (1) - suggestion: make this slider more "weird" to match up with 01:00:388 (3) and 01:04:025 (3) since they have the same instrument for the melody the fit since they both curvy
01:04:025 (3) - red anchor doesnt line up with the beat exactly fixed
01:31:661 - if im not mistaken, this should have the soft addition, not normal you are mistaken, i spam normal whistle
01:40:388 (1) - ^ ^
01:42:570 (5,1) - this kind of looks like a really bad blanket rip, you can move the wave slider down not sure why you would think that LOL

Hard
01:04:025 (1) - i liked the slider shape change you did in Normal, it would be nice if you did it here too, the rapid pitch changes are pretty audible ???? no ? its different how sliders work in normal(and below) between hard(and above)
01:29:843 (4,1) - move so that the head and tail of 1 are equidistant from 4, looks cleaner imo this is overlapped, its clean enough how it is.

01:34:570 (1) - 01:35:297 (3) - would look better if these were the same shape imo fixed

Insane
00:08:388 - this doesn't sound like 1/4. it's 1/6 applied 1/6 to appropriate diffs
00:16:934 (4,5) - increase DS for cymbal crash? it has enough emphasis.
01:46:025 (8,1) - there's a jump here. but in the Expert diff 01:46:025 (2,3) there isn't a jump, make it consistent pls because expert diff has much more of a controlled basis, and for this spacing is relative since i stacked prior notes

Expert
00:49:752 (3,1,2,3,4,1) - dont like the shape of this stream, there's nothing that sounds too special except at 00:50:206 (1) yet theres a really sharp turn at 00:50:025 (3) shape is arbitrary because of 1/4 slider jumps working for emphasis.
01:22:206 (7) - red anchor doesn't line up exactly with the tick fix
00:11:115 (8) - ^ f ix
01:46:252 (1) - fix spinner length, extend to 01:49:115 fix

good luck~
thanks for the mod <3
Aurele
hi, this is a check from Not Ephemeral's Super Featured Artist Modding/Feedback Queue

general
  1. clean!
  2. you should consider adding some tags. for an example, since the song is from a featured artist, I'm always suggesting to add 'featured artist' in the tags.
    also, you might wanna add 'electronic video game videogame' aswell.
easy
for the first breaktime, you don't need to make it end that far, there's pretty nothing you can 'emphasize' or anything. as for the second breaktime, you can maybe do like normal and make it end at 01:15:661 - ? *or simply don't touch at the breaktime at all and leave it the way the game made it at first*
  1. 00:13:115 (4,5) - over here, you can improve the rhythm a bit, by making something like this as the predominant sounds are on the red ticks in this case:
  2. 00:45:115 (1,2,3) - (That's just my opinion, I'm not really asking you to change anything) That's pretty cool the way these are placed, however, I believe there could be an issue with the overlap of (2) over the slider (3). In this case, maybe the path might be leading to confusion, for beginner players.
I am not really a big fan of the slider shapes you used for this Easy difficulty, however, it is always interesting to see. The rhythm is great also, so why not.
normal
  1. 00:41:661 - A circle would be nice in this place, mainly because the previous object lands on a red tick and it will have a nice measure transition with the next object. (01:34:025 (4) - Just like you've done here? lol)
hard
  1. 00:06:752 (2) - I'm thinking that maybe, you can unstack this circle with the previous slider? if you decide to do this, it'll be more consistent with these objects 00:07:297 (3,4,5) -
insane
  1. 01:26:206 (3) - I'm pretty sure the head of this slider should have a normal sampleset instead of a drum. reference: 00:33:843 (3) -
  2. 01:39:479 (1) - there shouldn't be a new combo here. just look at this object for a reference: 01:27:843 (4) -
  3. 01:42:206 (3) - this circle should have a normal sampleset as well, to keep the consistency within your previous object.
  4. 01:42:388 (1) - there shouldn't be a new combo here, same reason as mentioned earlier.
expert
  1. 00:14:843 (12) - to make sure the flow is great enough with the previous and the next objects, maybe you can move it to x:12 y:192?
  2. 01:42:206 (1) - normal sampleset instead of drum?

woo
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