forum

After the Rain - Anti-Clockwise [OsuMania]

posted
Total Posts
26
Topic Starter
genkicho
This beatmap was submitted using in-game submission on Wednesday, April 11, 2018 at 2:47:24 AM

Artist: After the Rain
Title: Anti-Clockwise
Source: Clockwork Planet
Tags: soraru mafumafu aftertherain clockworkplanet anime
BPM: 186
Filesize: 26746kb
Play Time: 03:43
Difficulties Available:
  1. Hard - 4Key (2.55 stars, 1373 notes)
  2. Insane - 4Key (3.73 stars, 1823 notes)
  3. Normal - 4Key (1.89 stars, 852 notes)
  4. Reverse - 4Key (4.71 stars, 2288 notes)
Download: After the Rain - Anti-Clockwise
Download: After the Rain - Anti-Clockwise (no video)
Information: Scores/Beatmap Listing
---------------
Need Hitsound </3
Insane Diff done! gonna find some mods later8




^gonna edit i should find Hitsounder first :(
BitCritterSpyro
[coming from timing queue]

The lyrics in this song seem to be intending to start on the tall white tick just a 1/2-beat shy of 00:23:681 -. The red timing point at 00:10:940 - is the factor of this.
Topic Starter
genkicho

BitCritterSpyro wrote:

[coming from timing queue]

The lyrics in this song seem to be intending to start on the tall white tick just a 1/2-beat shy of 00:23:681 -. The red timing point at 00:10:940 - is the factor of this.
ok thx
Mei_VN
I love this song.Thank you:)
Mei_VN
But the name of this song is "Anti-Clockwise" not "Anti Clockwise":)
Topic Starter
genkicho

Mei_VN wrote:

But the name of this song is "Anti-Clockwise" not "Anti Clockwise":)
thanks for correction ^^ glad you enjoy it
Kizuna


LUL 02:48:198 (168198|2) - Stacked note here
Topic Starter
genkicho

Kizunuko-P wrote:



LUL 02:48:198 (168198|2) - Stacked note here

ok thx gonna fix it later :D
tatatat
The audio file's bitrate is too high. Its bitrate is 320kbps while the maximum allowed bitrate is 192kbps.
Hitsound volume is 0%.
Please don't forget you can run AIMod by pressing Ctrl+Shift+A on each difficulty individually to find these problems.
For the Hard diff I think the HP drain is a little too much for a 2.44* map. 8 would be more reasonable.
Consider making a diff in between the Hard and Time Stop diff, the difficulty gap is very large.
Normal:
Pls remap inverse LN sections. Inverse LNs are way too complex of a pattern for a normal difficulty. If Inverse LNs are your thing, keep them for the harder difficulties. c:
Perhaps too low of HP drain? 7.5 would be more reasonable.
Way too many SV changes. SVs changes usually don't belong in a normal map.
Too much kiai time... like way too much lol. Kiai time is activated for almost all of the second minute.
Unsnapped objects at 00:08:199 (8199|0,8199|3) - , 00:10:780 (10780|0) - , and 00:10:457 (10457|1) -
I don't understand what the note at 03:37:875 (217875|2) - is trying to represent.
There should probably be a note at 03:43:722 -
Topic Starter
genkicho

tatatat wrote:

The audio file's bitrate is too high. Its bitrate is 320kbps while the maximum allowed bitrate is 192kbps.
Hitsound volume is 0%. that one WIP :D
Please don't forget you can run AIMod by pressing Ctrl+Shift+A on each difficulty individually to find these problems.
For the Hard diff I think the HP drain is a little too much for a 2.44* map. 8 would be more reasonable. fixed :D
Consider making a diff in between the Hard and Time Stop diff, the difficulty gap is very large woah srry i dont hav any special pattern for new diff :(.
Normal:
Pls remap inverse LN sections. Inverse LNs are way too complex of a pattern for a normal difficulty. If Inverse LNs are your thing, keep them for the harder difficulties. c: thanks :D i will think about new pattern
Perhaps too low of HP drain? 7.5 would be more reasonable.i will reconsider it after i fix some LNs :D
Way too many SV changes. SVs changes usually don't belong in a normal map. i think it's ok as long as not like This
Too much kiai time... like way too much lol. Kiai time is activated for almost all of the second minute. fixed
Unsnapped objects at 00:08:199 (8199|0,8199|3) - , 00:10:780 (10780|0) - , and 00:10:457 (10457|1) - fixed
I don't understand what the note at 03:37:875 (217875|2) - is trying to represent.guitar
There should probably be a note at 03:43:722 nah it's ok i dont map the clock tick -

thanks for mod :D
error_exe777
hello

i will mod this but first please fix your timing.

00:10:940 - this timing point is unnecessary, please delete it. i will be back afterwards lol
Topic Starter
genkicho

error_exe777 wrote:

hello

i will mod this but first please fix your timing.

00:10:940 - this timing point is unnecessary, please delete it. i will be back afterwards lol
actually i kinda confused about the timing, because if i delete it, at 00:45:778 it wont be white line, it's red line insteadd.. and all the drums will be at red line, that why i added new bpm pointt
FadillSan
NM req from my queue~

General
Remove "ED" at source, just add it at tags.

Normal
00:34:004 (34004|0) - delete this LN
00:34:327 - add note here at col 2
00:35:294 (35294|2) - delete this LN
00:35:617 - add note here at col 3
00:36:585 (36585|1,37875|1,39165|0) - same case as above
00:41:907 (41907|0,41907|3,42391|0,42391|3) - same case
00:46:907 - add note here and here 00:47:069 -
00:53:520 (53520|1,53843|1,54165|1) - move some note pls
00:54:649 (54649|2) - delete this LN
00:55:133 (55133|3) - move this to col 1
01:00:456 (60456|1) - delete this LN
01:44:595 (104595|1) - move to 01:44:569 (104569|1) -
01:44:703 (104703|2) - move to 01:44:649 (104649|2) -
01:44:918 (104918|1) - ghost note, remove this
03:10:133 (190133|1,190133|2) - extend this LN till 03:10:617 -
Nice song, good luck~
error_exe777
lol fixed them for you

i promise i didnt change any SVs btw
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Topic Starter
genkicho

error_exe777 wrote:

lol fixed them for you

i promise i didnt change any SVs btw
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112875,-125,4,2,0,0,0,0
113117,-100,4,2,0,0,0,0
113278,-76.9230769230769,4,2,0,0,0,0
113359,-142.857142857143,4,2,0,0,0,0
113480,-81.3008130081301,4,2,0,0,0,0
113681,-142.857142857143,4,2,0,0,0,0
113802,-81.3008130081301,4,2,0,0,0,0
114004,-100,4,2,0,0,0,0
116746,-333.333333333333,4,2,0,0,0,0
116907,-200,4,2,0,0,0,0
116948,-125,4,2,0,0,0,0
116988,-83.3333333333333,4,2,0,0,0,0
117028,-100,4,2,0,0,0,0
119327,-166.666666666667,4,2,0,0,0,0
119488,-111.111111111111,4,2,0,0,0,0
119569,-83.3333333333333,4,2,0,0,0,0
119649,-100,4,2,0,0,0,0
126101,-95.2380952380952,4,2,0,0,0,0
126423,-91.743119266055,4,2,0,0,0,0
126746,-88.4955752212389,4,2,0,0,0,0
127069,-333.333333333333,4,2,0,0,0,0
127230,-200,4,2,0,0,0,0
127270,-125,4,2,0,0,0,0
127310,-83.3333333333333,4,2,0,0,0,0
127351,-100,4,2,0,0,0,0
135939,-125,4,2,0,0,0,0
136262,-83.3333333333333,4,2,0,0,0,0
136343,-125,4,2,0,0,0,0
136423,-83.3333333333333,4,2,0,0,0,0
136504,-100,4,2,0,0,0,0
137230,-100,4,2,0,0,0,1
163036,-100,4,2,0,0,0,0
187391,-125,4,2,0,0,0,0
190093,-90.9090909090909,4,2,0,0,0,0
190133,-1000.00000000001,4,2,0,0,0,0
192169,-153.846153846154,4,2,0,0,0,0
192189,-142.857142857143,4,2,0,0,0,0
192230,-133.333333333333,4,2,0,0,0,0
192310,-125,4,2,0,0,0,0
192391,-117.647058823529,4,2,0,0,0,0
192633,-90.9090909090909,4,2,0,0,0,0
192714,-125,4,2,0,0,0,1
192956,-100,4,2,0,0,0,1
213359,-125,4,2,0,0,0,1
214649,-111.111111111111,4,2,0,0,0,1
214730,-100,4,2,0,0,0,1
214810,-125,4,2,0,0,0,1
216101,-125,4,2,0,0,0,0
222552,-117.647058823529,4,2,0,0,0,0
222714,-111.111111111111,4,2,0,0,0,0
222875,-105.263157894737,4,2,0,0,0,0
223036,-100,4,2,0,0,0,0
223198,-90.9090909090909,4,2,0,0,0,0
223359,-83.3333333333333,4,2,0,0,0,0
waittt watt
did you copy wrong thing or is it me.. :
it changed nothing >.>
Topic Starter
genkicho

FadillSan wrote:

NM req from my queue~

General
Remove "ED" at source, just add it at tags. okk

Normal
00:34:004 (34004|0) - delete this LN ok
00:34:327 - add note here at col 2 ok
00:35:294 (35294|2) - delete this LNok
00:35:617 - add note here at col 3ok
00:36:585 (36585|1,37875|1,39165|0) - same case as aboveok
00:41:907 (41907|0,41907|3,42391|0,42391|3) - same casei think it's better like datt
00:46:907 - add note here and here 00:47:069 - ehh i only map vocal there >.>
00:53:520 (53520|1,53843|1,54165|1) - move some note pls imo it fits the music (i cant describe wat sound since im very bad at it :( )
00:54:649 (54649|2) - delete this LN ok
00:55:133 (55133|3) - move this to col 1 ok
01:00:456 (60456|1) - delete this LN whyyy >.> if i delete it looks weird
01:44:595 (104595|1) - move to 01:44:569 (104569|1) -
01:44:703 (104703|2) - move to 01:44:649 (104649|2) - changed that part but different, i dont want to add 1/4 on NM diff
01:44:918 (104918|1) - ghost note, remove this ^
03:10:133 (190133|1,190133|2) - extend this LN till 03:10:617 -okk
Nice song, good luck~
Thx =DDD
error_exe777
okay ill do it manually

delete all timing points and add ones at:

00:08:198 -
00:45:778 -
00:55:939 -

pls i wanna mod this
Topic Starter
genkicho

error_exe777 wrote:

okay ill do it manually

delete all timing points and add ones at:

00:08:198 -
00:45:778 -
00:55:939 -

pls i wanna mod this

ok it's fixed now xD
Tailsdk
Heyo
m4m from my queue

Mod
[General]
This map still needs some work
there was a few things that go over all difficulties
#1 try not map too much vocals the music is the most important part of the map
#2 Long note or slider ends do not count as a sound (mostly important on the Normal difficulty)
[Reverse]
wanna start out with with the SV
i think at some points its pretty overdone
i think as cool as this part is 00:43:036 - 00:45:617 - they dont flow well in the map it could be cool with some rework of this i think it could fit nicely but right now they are too harsh
also these 00:34:004 - i dont think the slow downs here fit the music and just makes it feel weird
00:42:956 - why is this one only 1.2 while the rest is 1.3
also this one 03:10:132 - might be a bit too slow and btw shouldn't they be LN
that brings me over to the patters now
00:10:375 - i would add a note here for the sound
00:10:778 - now i'm only going to mention this here here the quad LN while they are a cool concept they make the map super awkward i think maybe consider changing them to triples
add a note here 00:20:375 - added them in all other parts
00:21:101 (21101|3) - change this to an LN
00:22:956 (22956|1,23036|1) - its a cool idea as a mini jack but its pretty out of place compared to the rest of the map here
00:25:294 - 00:25:778 - add the piano here and same for the rest of the section
00:33:520 - would change to something like this https://osu.ppy.sh/ss/9780307
00:35:617 (35617|2,35617|1) - this is not a quad at all
00:35:617 (35617|1,35617|2) - missed sound here
00:54:165 - would change to something like this to make sure they are given more emphasis https://osu.ppy.sh/ss/9780334
00:54:648 - also if you keep the quad LN's then this should be a one
01:02:068 - missed sound here change the LN to accommodate for this sound
01:08:438 - missed sound here
01:14:729 - ^
01:15:777 - 01:16:261 - there is a lot just ignored here
01:20:455 - add double or triple here
01:20:777 - 01:21:745 - missed a lot of notes here
01:23:680 - same here
01:33:922 (93922|0,94003|0) - this one again
you should get the problems by now

[Hard]
So lets start out with with changing the OD away from 8.5 down to something like 8 or 7.5
Also maybe increase the difficulty of this or add something in between the Reverse and Hard the gap is massive

00:11:746 (11746|1) - remove this one
00:14:327 (14327|1) - ^ or add the piano to the rest of the notes aswell
00:14:972 (14972|2,14972|1) - dont make this a double if you dont make any of the others doubles
00:21:585 (21585|2,21907|2,22230|2,22552|2) - move these to another column
00:32:552 - pls add something here super loud sound
02:21:100 (141100|1,141100|0,141422|1) - patterns like this one might be too tricky for a Hard difficulty
03:03:842 - 03:07:390 - change this part imo
mostly just these issues and the once from Reverse difficulty

[Normal]
change the OD and HP to 7 if you are not thinking of making a easy difficulty (way to high atm)
01:00:455 (60455|2,60455|1) - i dont really know what this one is suppose to represent
and mostly the other issues i clearyfied in the other difficulties

Gl with the map and feel free to pm me in game if there are some things you have questions about
error_exe777
finally i can mod this

General
Difficulties: go into more detail below
Spread: the gap between reverse and hard is really big in some areas and the concepts they use are completely different. i highly recommend having a diff in between, either by yourself or by someone else.
Hitsounds: not done
Metadata: looks okay
AiMod: quite a few problems regarding metadata and the MP3.
Other: preview point is broken lol

im too lazy to watch the anime smh
[Reverse]

i hope the diffname is relevant

this map is one of the most interesting things ive seen around. its uses of LNs give a whole new mapping style to anime OPs which is long overdue.

whatever you do, do not delete the quad LNs i beg because people will want you to and they are awesome please do not kthx

00:09:568 (9568|2,9730|0,9891|2) - these are ghosts. please delete them, but leave the one of the red tick so the section isnt so suddenly empty. oh and add the 1/4th for the piano at 00:10:294 -

00:15:456 (15456|3,15536|3) - this minijack here is more of a burden on the player and i recommend removing it to make it play better. there isnt really anything in the music so suggest the minijack anyway

00:40:456 (40456|3,40456|1,40536|2,40617|3,40617|1) - this pattern seems pretty useless considering its pretty boring and skips col 1 so if i were you i would make it more balanced

00:45:778 (45778|2,45778|0,45778|1,45778|3) - a quad here seems a bit overkill since there isnt really much emphasis needed here, as its transitioning into a less intense section rather than a more intense one. a triple will do here

00:46:907 - 00:47:068 - 00:48:358 - 00:49:487 - 00:49:648 - make these doubles for the extra bass sound. seems silly to avoid them tbh

00:50:536 (50536|1) - if i were you i would delete this to emphasise the final double, since its stronger than the rest of them.

01:06:180 (66180|2,66261|2) - this isnt very nice to play considering the rest of the section flows really well. i would delete this to make it better to play and emphasise the notes around it

01:19:164 - this part is a bit empty so i recommend mapping those distant drum sounds

01:26:422 (86422|0,86503|0) - like before, this really isnt nice to play

01:56:584 (116584|1,116664|1) - again, etc etc these aren't nice and i highly recommend deleting them.

02:06:906 (126906|2,126987|2) - ^^ etc etc will not mention further.

02:06:826 - try to add a note, feels a bit empty without

02:12:229 (132229|1,132229|3,132390|3,132390|1) - these are hard to hit with the LNs next to them so it might help if you were to delete the 1/4th LNs tbh

02:16:422 - okay i think a jumptrill is wayyyyyyy too much for this part and considering the same section from the first kiai was left empty i think just single notes will show the drum enough

02:17:148 (137148|0,137148|1,137229|0,137229|1) - this is really not nice to play and its worse than the other ones lol. maybe just delete the normal notes, kinda like above

02:27:471 (147471|2,147551|2) - i am repeating myself quite a bit lmao but same concerns here, feels better without this jack

02:40:455 - again this part is pretty empty so i would prefer if you mapped the distant drums

03:10:132 - could add an LN or two to show the guitar

03:20:374 (200374|1,200455|1) - okay you get my point

03:36:100 - col 4 is literally used once in this section lmao

what an absolute pleasure to mod.

[Hard]

This diff is drastically different from the top one, like explained in the general box. i guess its fine but eh, may want to look into it

00:21:101 (21101|2,21585|2,21907|2,22230|2,22552|2) - not really a fan of the LN and the notes being in the same column since they represent different sounds. i would move all the notes to col 2 tbh

01:22:874 - uh why is there a break here? i dont really see why you skipped mapping this. please map it.

idk why but i cant really mod this. maybe its because modding the diff above d r a i n e d me and ive lost motivation. idk. sorry but ill stop now

i stg the top diff is so cool please, please rank this.

good luck o/
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