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This beatmap was submitted using in-game submission on Monday, August 28, 2017 at 11:49:35 AM

Artist: FELT
Title: Little Nova
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: 東方Project 舞花 Maika NAGI☆ Little Planet ZUN Mystical Dream Snow Petal C82 touhou
BPM: 143
Filesize: 19631kb
Play Time: 05:08
Difficulties Available:

Download: FELT - Little Nova
Information: Scores/Beatmap Listing
---------------
Diffname picked by UndeadCapulet <3
keysounding help from naitoshi <3
8/27 last update to hitsounds
hitsounding shaming done by mir :'(
Last edited by _83 on , edited 36 times in total.
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M4M https://osu.ppy.sh/s/585723

  • 00:52:783 - vocal here and 00:52:888 - drum beat here. since u followed it at 00:59:287 (1) - and etc, why not there as well?
  • 01:12:504 (4,1) - shouldn't this be the 1/1 slider instead of 01:12:713 (1) - ? as of now, you're not following the vocals here and you skipped the drum at 01:12:923 -
  • 01:25:930 (4,1) - ^ ye i see these in the second kiai and third kiai so.. consider these.
  • 03:00:336 (2) - this would easily be mistaken as part of the stream due to its spacing imo.just space them out a bit or make 03:00:126 (1) - a repeat slider.
  • 03:56:979 (3,4) - i feel like u do this a lot idk why but the 1/1 slider should go first lol there's nothing on the white tick.
  • 04:49:112 - there's actually a drum beat here, dunno if u wanna map it or not but i thought i should point this out lol.
  • 05:02:644 (1,2) - same

sry i havent done this for a while, u agreed to it anyways :( to be fair, u can only just mod like 2 or 1 diff of my map then, up to u.
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Rhythm Incarnate
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Bearizm wrote:
M4M https://osu.ppy.sh/s/585723

  • 00:52:783 - vocal here and 00:52:888 - drum beat here. since u followed it at 00:59:287 (1) - and etc, why not there as well? I see argument for this, but rhythm is based around vocals and piano, that occasionally highlights drum parts like "rim click/snare/ride cymbal" and not the complimentary drum filler used. Though sure this can be valid I haven't found a solution to this other than to not change.
  • 01:12:504 (4,1) - shouldn't this be the 1/1 slider instead of 01:12:713 (1) - ? as of now, you're not following the vocals here and you skipped the drum at 01:12:923 -
  • 01:25:930 (4,1) - ^ ye i see these in the second kiai and third kiai so.. consider these. this is more of a general issue you are finding with the design of the kiai rhythm, so I will try to argue it from that standpoint. The rhythm is based around prioritizing the vocals for the most part. I recognized at the start of the slider's in each example seems to be some slurred lyric that is then held for the duration of the slider. There was not another rhythm that would compliment both the start of the lyric and the hold it provides to the next white tick without cutting the hold.
  • 03:00:336 (2) - this would easily be mistaken as part of the stream due to its spacing imo.just space them out a bit or make 03:00:126 (1) - a repeat slider. I see your issue with this. It is more of a design flaw than anything else, I chose to represent drums in kiai with a specific spacing that forced movement, and for the piano sections the design is to represent the pitch with specific spacing. it also just happens that these go back to back. Though the problem you have is with difficulty. Though I assure the more abruptness this arrangement entails is most appropriate to represent this music, and if I were to only change this instance (or the latter one) then my map would have glaring inconsistencies.
  • 03:56:979 (3,4) - i feel like u do this a lot idk why but the 1/1 slider should go first lol there's nothing on the white tick. explained prior.
  • 04:49:112 - there's actually a drum beat here, dunno if u wanna map it or not but i thought i should point this out lol. this is actually a synth lmao
  • 05:02:644 (1,2) - same explained prior

sry i havent done this for a while, u agreed to it anyways :( to be fair, u can only just mod like 2 or 1 diff of my map then, up to u.
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m4m


Saigyou Ayakashi
  • 00:09:986 (6) - if you're going to do the increased spacing to represent the scaling up in the piano notes, then this should also be two circles; doesn't make much sense for these to be sliders based on the intent of the pattern. also applies to 00:16:699 (6) - 00:18:587 (6) - 00:48:797 (7) - etc.
  • 00:21:525 (4,5,6,7) - to follow with the intent of your patterning here, the 4->5 should have higher spacing, the 5->6 should have much more higher spacing, and the 6->7 should have lower spacing than the 5->6, e.g. something like below. also applies to 00:35:161 (5,6,7,1) -
    collapsed text
    Image
  • 00:33:063 (4) - what is this following? it doesn't follow vocals or the piano that well
  • 00:43:133 (3,4,5,6,1) - did you map yourself into a corner here? this is pretty messy and is inconsistent with the rest of your patterns
  • 00:52:154 (7) - doesn't make sense to emphasize this if your pattern here is decreasing in distance snap to represent the scaling down in the piano notes
  • 01:09:566 (1,2,3) - lacks emphasis. song is building up here and leads right into the chorus afterwards. even for a slow-bpm song, this is really underwhelming. also applies to 02:31:804 (1,2,3) -
  • 01:32:434 (3,1) - could space this out more to emphasize the cymbal crash. also applies to 02:07:888 (6,1) - 04:07:678 (2,3) - etc.
  • 01:56:979 (5,1) - looks like the (5) should be blanketing the (1)
  • honestly your choice to do the distance snap scaling pattern to represent the scaling in the piano notes can feel really random at times; i'm having trouble making out why you decided to put it at some places and ignore it at others
  • 02:59:706 (6,7,8,9,1,2) - don't do this thanks. if you don't know what i'm referring to, i'm referring to the spacing. why the hell is stream spacing the same as the 1/2 spacing? it just causes reading problems
  • 03:22:153 - 03:22:363 - i wouldn't ignore the drums here but since you're mapping to the piano here it might be okay
  • 03:36:210 (2,3,4) - similar to the above; there's a noticeable drum sound at 03:36:629 - since you're following piano it might be okay though
  • 05:02:224 (6,7,8,9,1,2) - please stop
  • 05:02:643 - i'd argue that the time signature here changes to 3/4 since the piano follows a 6/8 time signature structure; you might want to get someone to look at the timing to make sure
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Rhythm Incarnate
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Doormat wrote:
m4m


Saigyou Ayakashi
  • 00:09:986 (6) - if you're going to do the increased spacing to represent the scaling up in the piano notes, then this should also be two circles; doesn't make much sense for these to be sliders based on the intent of the pattern. also applies to 00:16:699 (6) - 00:18:587 (6) - 00:48:797 (7) - etc. if I do this I have to make all piano sounds clickable, which I can find applicable to the 1/1 gaps, though I found the movement the slider and the object after the slider forces creates the decreased movement for the lower pitch. Also I think the sound is pretty weak and that this slider sets up the idea that piano sounds can exist on slider ends, changing similar things after this would cause inconsistency.
  • 00:21:525 (4,5,6,7) - to follow with the intent of your patterning here, the 4->5 should have higher spacing, the 5->6 should have much more higher spacing, and the 6->7 should have lower spacing than the 5->6, e.g. something like below. also applies to 00:35:161 (5,6,7,1) -
    collapsed text
    Image
  • 00:33:063 (4) - what is this following? it doesn't follow vocals or the piano that well this follows the piano PERFECTLY!!!
  • 00:43:133 (3,4,5,6,1) - did you map yourself into a corner here? this is pretty messy and is inconsistent with the rest of your patterns LOLOLOL yes I did, but I decided I could easily get out of the corner so I decided to use this because its technically not inconsistent with the design I'm using (plus it kind of introduces the later section 03:00:126 (1) - like here. where it goes back and forth
  • 00:52:154 (7) - doesn't make sense to emphasize this if your pattern here is decreasing in distance snap to represent the scaling down in the piano notes you mother fucker I just changed some stuff where I made this more acceptable because on highlighting important drum sounds
  • 01:09:566 (1,2,3) - lacks emphasis. song is building up here and leads right into the chorus afterwards. even for a slow-bpm song, this is really underwhelming. also applies to 02:31:804 (1,2,3) - disagree.
  • 01:32:434 (3,1) - could space this out more to emphasize the cymbal crash. also applies to 02:07:888 (6,1) - 04:07:678 (2,3) - etc. it has natural emphasis because of where it is according to measures.
  • 01:56:979 (5,1) - looks like the (5) should be blanketing the (1) no
  • honestly your choice to do the distance snap scaling pattern to represent the scaling in the piano notes can feel really random at times; i'm having trouble making out why you decided to put it at some places and ignore it at others i tried ;w;
  • 02:59:706 (6,7,8,9,1,2) - don't do this thanks. if you don't know what i'm referring to, i'm referring to the spacing. why the hell is stream spacing the same as the 1/2 spacing? it just causes reading problems reading is problem for some not represented by rank similar to how difficulty isn't accurately represented by SR
  • 03:22:153 - 03:22:363 - i wouldn't ignore the drums here but since you're mapping to the piano here it might be okay I ignored them for the most part this section, they more played filler to the melodic line in this section rather than highlighting it.
  • 03:36:210 (2,3,4) - similar to the above; there's a noticeable drum sound at 03:36:629 - since you're following piano it might be okay though yeah it is similar :^)
  • 05:02:224 (6,7,8,9,1,2) - please stop
  • 05:02:643 - i'd argue that the time signature here changes to 3/4 since the piano follows a 6/8 time signature structure; you might want to get someone to look at the timing to make sure this is arguable, though if this is true I need to change the time signature at 03:00:126 - to be 2 3/4 measures followed by a 2/4 measure and repeat it for the section. though I would also find it strange the song would "end" on the 3rd beat of a 3/4 measure, in which case I would say the start of the measure would make sense to follow the highest pitch notes. anyways I would love to talk about what this time signature is or if anyone could provide some sort of sheet music to this song it would be super cool and appreciated.


somethings I didn't reply to because you said them in a general comment to which I attempt to fix them all thanks !!
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not much to say as usual cause ur choices are very delineated and clear

i know its intentional but the kiais feel too similar. at least some level of deeper variance would be nice. not necessarily with spacing / rhythms but with angles.
00:09:776 (5,6) - sharpest jump/slider angle you use in the entire intro, flows much differently than the rest imo. doesnt follow the 1,2,3,4,5 curve like others
00:49:112 - why is this green tick here
00:22:993 (4,5) - i find this pattern pretty misleading since tiny spacing is very commonly used for 1/2 in the map, even out of sliders (00:42:504 (1,2) - etc). i'd make the kickslider overlapped under slider tail to match the section starting at 00:49:217
01:37:469 (6,7,8,9,1) - the net angle on this / curve feels super high compared to how slightly everything else in the map is curved. super minor tho lo
02:59:706 (6,7,8,9,1,2) - this spacing feels a little problematic cause of 1,2 being so similar, especially on ar8
03:00:126 - dont like NCing in this section. spacing is fine but the root note of each of these patterns is the large white tick still. all other instruments are still emphasizing and playing on the white ticks, as well. further founded by 03:10:196 (1) -
03:42:084 - overlaps in this section aren't necessarily problematic but feel out of place, most other spots in the map you don't overlap 1/1 gaps. primarily 03:42:084 (1,2) - and 03:44:392 (4,1) -
04:07:049 (1,3) - don't like the perfect overlap, i think slight overlap is better like you do in the kiais / rest of the map
05:02:224 (6,7,8,9,1,2) - same as earlier (+ NCs)

good luck gUY
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dsco wrote:
not much to say as usual cause ur choices are very delineated and clear

i know its intentional but the kiais feel too similar. at least some level of deeper variance would be nice. not necessarily with spacing / rhythms but with angles.
00:09:776 (5,6) - sharpest jump/slider angle you use in the entire intro, flows much differently than the rest imo. doesnt follow the 1,2,3,4,5 curve like others as a visual aspect I can see where you are coming from so I tried to adjust it as such
00:49:112 - why is this green tick here its not unrankable, but I'm going to overhaul this map with green lines at some point so stay tuned :^)
00:22:993 (4,5) - i find this pattern pretty misleading since tiny spacing is very commonly used for 1/2 in the map, even out of sliders (00:42:504 (1,2) - etc). i'd make the kickslider overlapped under slider tail to match the section starting at 00:49:217 There isn't really anything inherently wrong with making 1/2 spacing the same as 1/4 spacing, if this was a hard diff I would see what you meant, but this is a marathon. Also I have two reasons for why I made this 1/4 slider spaced like this. The first reason is becasue, when I make the tail of the slider also overlap the objects visually seem together, thus making a small indicator to break the conventional 1/4 gap after 1/4 slider stereotype. Secondly, spacing this as such helps set up reading as an element of gameplay.
01:37:469 (6,7,8,9,1) - the net angle on this / curve feels super high compared to how slightly everything else in the map is curved. super minor tho lo there are lots of times I use sharp angles, both in 1/2 gaps and 1/1 gaps.
02:59:706 (6,7,8,9,1,2) - this spacing feels a little problematic cause of 1,2 being so similar, especially on ar8 explained in the block of text above.
03:00:126 - dont like NCing in this section. spacing is fine but the root note of each of these patterns is the large white tick still. all other instruments are still emphasizing and playing on the white ticks, as well. further founded by 03:10:196 (1) - d
03:42:084 - overlaps in this section aren't necessarily problematic but feel out of place, most other spots in the map you don't overlap 1/1 gaps. primarily 03:42:084 (1,2) - and 03:44:392 (4,1) - the idea behind these was to lower the movement density, becasue it just dropped from a relatively intense section.
04:07:049 (1,3) - don't like the perfect overlap, i think slight overlap is better like you do in the kiais / rest of the map adjusted somethings to apply this fix, moved 2 down a bit towards the head of 1 and psuedo stacked 3 under the head of 1.
05:02:224 (6,7,8,9,1,2) - same as earlier (+ NCs) explained prior.

good luck gUY
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General
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
soft-hitclap.wav
these hitsound files are less than 100ms. every .wav file should be at least 100ms or it's unrankable.
The total drain time are 4:59. maybe u can add a long slider before the first circle to make it >5min.
Too many Ctrl+c+v.From 00:49:217 (1) - to 01:11:035 (1) - and from 02:11:455 (1) - to 02:33:273 (1) - is just look like a same part which just got a ctrl+g and move few objects. And other parts is also the same. tbh, I feel like play a very short but long map,and sure,definitely unrankable. So my mod is very short cuz I don't want to point out the same question once and once.


Gameplay
00:16:490 (5,6,1) - too many overlap and make it a little messy. you can avoid the overlap between (6) and (1).
00:23:308 (5) - make the beat on the red tick clickable bcz it's much heavier than the beat on the blue tick..so maybe you can move the slider to 00:23:413 (5) - .
00:30:021 (5) - same as
00:51:000 (2,3) - not stack here will be better.
02:13:238 (2,3) - same as^
01:17:119 (5,6,7) - the space suddenly be enlarger and it's a little strange. try to make the space at 01:17:119 (5,6) - larger?
01:30:546 (5,6,7) - 02:39:357 (5,6,7) - 02:52:783 (5,6,7) - same as^
01:28:028 (2,3) - space is a little small. and this overlap is not that good imo.
01:42:923 (1) - make it start from 01:42:818
03:32:224 (2,3) - no overlap will be more clear to read.
04:07:049 (1,2) - make a blanket here
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Rhythm Incarnate
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Ellyu wrote:

General
drum-hitclap.wav
drum-hitnormal.wav
drum-hitwhistle.wav
soft-hitclap.wav
these hitsound files are less than 100ms. every .wav file should be at least 100ms or it's unrankable.
The total drain time are 4:59. maybe u can add a long slider before the first circle to make it >5min.
Too many Ctrl+c+v.From 00:49:217 (1) - to 01:11:035 (1) - and from 02:11:455 (1) - to 02:33:273 (1) - is just look like a same part which just got a ctrl+g and move few objects. And other parts is also the same. tbh, I feel like play a very short but long map,and sure,definitely unrankable. So my mod is very short cuz I don't want to point out the same question once and once. what did you use to get this information, because all of those files are at least 400ms long and the drain time is longer than 5 minutes.


Gameplay
00:16:490 (5,6,1) - too many overlap and make it a little messy. you can avoid the overlap between (6) and (1). overlapping is ok
00:23:308 (5) - make the beat on the red tick clickable bcz it's much heavier than the beat on the blue tick..so maybe you can move the slider to 00:23:413 (5) - . I used 1/4 slider to simplify rhythm so its not as dense in this section
00:30:021 (5) - same as
00:51:000 (2,3) - not stack here will be better. disagree.
02:13:238 (2,3) - same as^
01:17:119 (5,6,7) - the space suddenly be enlarger and it's a little strange. try to make the space at 01:17:119 (5,6) - larger? spacing here is to cause stretch in the players aim to give more strength to the triple so the vocal can be more empahsized
01:30:546 (5,6,7) - 02:39:357 (5,6,7) - 02:52:783 (5,6,7) - same as^
01:28:028 (2,3) - space is a little small. and this overlap is not that good imo. its good to me
01:42:923 (1) - make it start from 01:42:818 no need, its fine how it is.
03:32:224 (2,3) - no overlap will be more clear to read. this makes it easier to see the triple so no.
04:07:049 (1,2) - make a blanket here no
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Nice diff name fam.

Saigyou Ayakashi
00:12:923 (2) - I can't really see how this expresses the pitch differences between 00:19:636 (2). It fits with how the rhythm is structured, but considering your focus on the piano pitches, I'd at least recommend changing the entry angle of the slider for a motion similar to this. Something that relates more with 00:25:720 (1,4) - also works.
00:43:552 (5) - I just find it weird how you introduced a direction change in the middle of the piano scale since you didn't do it anywhere else earlier on. It'd be cool if you could either find a way to incorporate it earlier, since it does fit this part of the music pretty well or move this around so you're not stuck in the corner.
00:52:154 (7) - How about two circles here, since you're still mapping piano. It would add a bit more stress to 00:52:573 (1) as well, which would be nice.
01:35:371 (3,4,5,6) - 02:57:608 (3,4,5,6) - 04:33:273 (3,4,5,6) - Nice meme.
02:01:385 (1,2) - Aw man, you've got this nice 2/1 gap and you're having the player just stay still. I'd recommend experimenting with spacing here, since I don't really think a total stop in motion works too well here.
03:03:483 (5) - I wish you did something to acknowledge these piano chords. Here there is a direction change, but since you have direction changes after every 4 notes, they don't really reflect the chords. I don't know what I could suggest here though.

My bor's second ranked map incoming. Good luck!
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Halfslashed wrote:
Nice diff name fam. credit to UC the legend

Saigyou Ayakashi
00:12:923 (2) - I can't really see how this expresses the pitch differences between 00:19:636 (2). It fits with how the rhythm is structured, but considering your focus on the piano pitches, I'd at least recommend changing the entry angle of the slider for a motion similar to this. Something that relates more with 00:25:720 (1,4) - also works. I don't really consider these angle changes with 1/1 sliders since they have minimal effect overall. the distance theme I have with circles would be nearly impossible with these slider shapes which currently fit the aesthetic theme and enable 1/1 slider to circle gap angles like I did while still providing some kind of real feedback with the 1/1 beats that other slider shapes would not be able to provide. (tl;dr its my style)
00:43:552 (5) - I just find it weird how you introduced a direction change in the middle of the piano scale since you didn't do it anywhere else earlier on. It'd be cool if you could either find a way to incorporate it earlier, since it does fit this part of the music pretty well or move this around so you're not stuck in the corner. I kind of talked about this in doormats mod response. but its possible I could argue I in fact do these direction changes with circle patterns earlier just not this extremely in the case of circle to circle, and I do roughly this when its circle to slider.
00:52:154 (7) - How about two circles here, since you're still mapping piano. It would add a bit more stress to 00:52:573 (1) as well, which would be nice. this doesn't really work because I'm trying to highlight the drums with sliders like this when they come important like at this location and other locations.
01:35:371 (3,4,5,6) - 02:57:608 (3,4,5,6) - 04:33:273 (3,4,5,6) - Nice meme. :^)
02:01:385 (1,2) - Aw man, you've got this nice 2/1 gap and you're having the player just stay still. I'd recommend experimenting with spacing here, since I don't really think a total stop in motion works too well here. I did a thing :^)
03:03:483 (5) - I wish you did something to acknowledge these piano chords. Here there is a direction change, but since you have direction changes after every 4 notes, they don't really reflect the chords. I don't know what I could suggest here though. I worked some majick :^)

My bor's second ranked map incoming. Good luck! thanks a bunch for the mod <3
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Mmm hai requested mod through in game chat owo


Saigyou Ayakashi
02:45:860 (3,4,5,6,7,8) - Maybe not really important but both other instances of those 2 triple in the other kiais are perfect mirror in angles (Ctrl J H G) and this one isnt, maybe it could use the same angle without the Ctrl G cuz obviously this one, the second triple goes the opposite way. Maybe would make the movement between 02:46:490 (8,1) - a little less intuitive but I dont think it necessarly have to point toward it to be intuitive either since both other dont either point staight at next slider. Could make this overlap 02:45:441 (2,6,7,8) - potentially a little bit more similar to other overlap in the map since I think that one is a bit different (More overlapped if you dont count the piano part) than other overlap. Not necessarly being a problem but kinda just a thing I noticed.
03:00:126 (1,2,3,4,5,6) - NC in this part arent consistant with the one at the end 05:02:644 (1,2,3,1,2,3) - I feel the one at the end help with the readability of the pattern more than this one too. And I don't think those slider in the first one justify that those have different NC?

I'm sorry kinda short mod Q-Q I'm not really good at modding lower diff in general (Or modding in general maybe) and I just feel like I can agree with most of what you did in the map, not that I would do them the same but just that they do make sense I think and arent problems? Well thats imo.
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Shanipika wrote:
Mmm hai requested mod through in game chat owo


Saigyou Ayakashi
02:45:860 (3,4,5,6,7,8) - Maybe not really important but both other instances of those 2 triple in the other kiais are perfect mirror in angles (Ctrl J H G) and this one isnt, maybe it could use the same angle without the Ctrl G cuz obviously this one, the second triple goes the opposite way. Maybe would make the movement between 02:46:490 (8,1) - a little less intuitive but I dont think it necessarly have to point toward it to be intuitive either since both other dont either point staight at next slider. Could make this overlap 02:45:441 (2,6,7,8) - potentially a little bit more similar to other overlap in the map since I think that one is a bit different (More overlapped if you dont count the piano part) than other overlap. Not necessarly being a problem but kinda just a thing I noticed.
03:00:126 (1,2,3,4,5,6) - NC in this part arent consistant with the one at the end 05:02:644 (1,2,3,1,2,3) - I feel the one at the end help with the readability of the pattern more than this one too. And I don't think those slider in the first one justify that those have different NC?

I'm sorry kinda short mod Q-Q I'm not really good at modding lower diff in general (Or modding in general maybe) and I just feel like I can agree with most of what you did in the map, not that I would do them the same but just that they do make sense I think and arent problems? Well thats imo. thanks a bunch for checking out the map and the feedback. I ended up changing the 2 instances of triples to match the middle kiai one and I fixed NC's
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