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pan - Yamiyo no Nagoshisai ~for 2015 edition~ [OsuMania]

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Topic Starter
DoNotMess
This beatmap was submitted using in-game submission on Saturday, April 7, 2018 at 8:17:00 PM

Artist: pan
Title: Yamiyo no Nagoshisai ~for 2015 edition~
Tags: SF2015 Japanese Hardcore K-Shoot MANIA KSM
BPM: 193
Filesize: 5824kb
Play Time: 02:04
Difficulties Available:
  1. Advanced - 4Key (2.55 stars, 924 notes)
  2. Another - 4Key (4.45 stars, 1684 notes)
  3. Hyper - 4Key (3.63 stars, 1433 notes)
  4. Normal - 4Key (1.65 stars, 503 notes)
Download: pan - Yamiyo no Nagoshisai ~for 2015 edition~
Information: Scores/Beatmap Listing
---------------
dont forget to drink water
PiraTom
[MetaData]
Artist : pan
Title : 闇夜之夏越祭 ~for 2015 edition~
Romanised Titile : Yamiyo no Natsukoshi Matsuri ~ for 2015 edition~
Source : K-Shoot MANIA
Tags : you should add SF2015

I checked, it may be true metadata. Good Luck :)
Protastic101
hitsounds!
[Samples]
  1. Hitnormal, it's like a quiet hihat kind of hit thing
  2. Hitclap, it's a snare for stuff like 00:05:597 (5597|0,5908|0,6219|0,6530|0,6685|0,6841|2) -
  3. Hitfinish, used at the start and ends of sections/phrases
  4. Hitwhistle, just a basic kick used for stuff like 00:20:519 (20519|0,20597|2,20675|1,20830|0,21141|0,21452|0,21763|2) -
  5. Snare. Here's an extra sample for use on the 2/1 at 00:20:830 (20830|0,21452|0,22074|0,22696|1,23317|2,23939|0,24561|0,25183|0) - and so on if you wanna do that. You can rename the samples however, I didn't really take 5 samples into account lol
[Like, 2 things to note when hitsounding]
Don't put two of the same sample at the same point in time (so like don't do this https://osu.ppy.sh/ss/7887906 ), and if possible, if applying two different samples at the same point in time, try and put them on separate notes so if the player misses one, they still get the feedback of the other, like this https://osu.ppy.sh/ss/7887918 . Either way works, you could still put them on the same note, but meh.

[Another]
00:02:022 (2022|2,2333|1) - I'd suggest stacking these in the same column for pitch
00:05:597 (5597|0,5753|1,5908|0,6063|1,6219|0) - Despite only being 1/2, this is pretty uneven and favors the left hand much more than the right hand.
I would do something like this to try and balance it out a bit more https://osu.ppy.sh/ss/7887939
00:07:152 - Missing a jump here for the snare? Unless you're only accenting the synths with jumps. Idk, I'm not far enough into the chart to tell what you're going for yet lol
00:08:706 - I might suggest a burst that doesn't change direction nearly as often as the current one does, which breaks momentum since there's more strain on specific columns like 00:08:784 (8784|2,8861|1,8939|2) - 00:09:095 (9095|1,9172|2,9250|1) - which stop the flow imo. Instead, I'd do something like this https://osu.ppy.sh/ss/7887956
00:18:032 (18032|2) - I think it'd be fine to leave this note out so that you get a hooked feel between 00:17:877 (17877|0,17877|1,18188|0,18188|1) - with the short 1/1 pause in between to represent the sudden emptiness in the music
00:18:032 - This SV sequence averages out to 0.95x cause (0.9 x 2) + 0.75 + 1.25 = 3.8 / 4 = 0.95 average SV. In order to make it average out to 1x which makes reading a bit easier, I'd do something like this
  1. 00:18:032 - 0.75x
  2. 00:18:110 - 1.25x
  3. 00:18:188 - 0.5x
  4. 00:18:266 - 1.5x
In this way, it just gets a bit stronger on the 1/2 before the crash
00:19:898 - Might consider trying to connect this roll a bit more so it doesn't feel as spaced out and jumpy to hit https://osu.ppy.sh/ss/7888000
00:28:291 (28291|2,28447|2,28602|2,28758|2,28913|2) - This 5 note stack is a bit painful to hit, so I'd rearrange the pattern a bit to make it look kind of like this instead https://osu.ppy.sh/ss/7888019
00:30:390 - To average this sequence to 1x, make this SV 1.9x because 4 - (0.7 x 3) = 1.9
00:37:851 (37851|2,38006|2,38084|1,38240|1,38395|1) - Bit of a nasty direction turn makes it play kind of like stairs which put a lot of strain on the outer columns as opposed to inner columns. I'd rather you make them more roll like, such as this https://osu.ppy.sh/ss/7888031
00:55:338 - Alright, let's have a talk about SVs! They're cool when making visual effects, but they can be really difficult to read when they average something besides 1x as you're essentially making the player read a speedup/slowjam depending on how they add up. The way to actually find the values that make them average 1x is by taking the starting SV value (whichever random number you wanna start with) and multiplying it by the number of units (units here are just how many snaps occur, like this part for example, uses 3/4 spaces), and subtracting that number from your total number of units. So for these 3/4 SVs to work, you'd have to make 00:55:493 - 00:55:727 - 1.6x since 3 - (0.7 x 2) = 1.6x
01:03:939 (63939|2) - Why not make this a 1/3 LN to connect to 01:04:043 - since the sounds are still the same fluid synth as before. Breaks the consistency a bit to just make this note single and the rest LNs
01:08:810 - 01:08:913 - I'd suggest making these jumps so that they feel capped and finished off, cause currently, it looks like an incomplete roll despite the music supporting the pattern https://osu.ppy.sh/ss/7888184
01:23:939 (83939|1,84095|1,84250|1,84405|1) - 01:23:162 (83162|0,83317|0,83473|0,83628|0,83784|0,83939|0) - stacks! Since it's a bit stressful on one finger more than others, I'd try to even out the weight like this https://osu.ppy.sh/ss/7888196
01:30:079 (90079|2,90234|2,90390|2,90545|2,90701|2) - Stairs! But god, this one handed trill feels really unnecessary in this part. I'd do something more like this which makes use of two handed trills more often https://osu.ppy.sh/ss/7888210
01:44:457 - I thought this burst was a bit difficult to read due to all the sudden changes in direction. I'd rather you change it halfway with smoother transition like so https://osu.ppy.sh/ss/7888219
01:49:975 (109975|1,110131|1,110286|1,110442|1,110597|1) - 01:50:753 (110753|2,110908|2,111063|2,111219|2,111374|2) - *sobs* If you wanted something trill like, I'd make it two handed because of how long these last, so something like this might play better https://osu.ppy.sh/ss/7888232

Hope the hitsounds made sense, if not, poke me or something o/
Topic Starter
DoNotMess

Protastic101 wrote:

hitsounds!
[Samples]
  1. Hitnormal, it's like a quiet hihat kind of hit thing
  2. Hitclap, it's a snare for stuff like 00:05:597 (5597|0,5908|0,6219|0,6530|0,6685|0,6841|2) -
  3. Hitfinish, used at the start and ends of sections/phrases
  4. Hitwhistle, just a basic kick used for stuff like 00:20:519 (20519|0,20597|2,20675|1,20830|0,21141|0,21452|0,21763|2) -
  5. Snare. Here's an extra sample for use on the 2/1 at 00:20:830 (20830|0,21452|0,22074|0,22696|1,23317|2,23939|0,24561|0,25183|0) - and so on if you wanna do that. You can rename the samples however, I didn't really take 5 samples into account lol
[Like, 2 things to note when hitsounding]
Don't put two of the same sample at the same point in time (so like don't do this https://osu.ppy.sh/ss/7887906 ), and if possible, if applying two different samples at the same point in time, try and put them on separate notes so if the player misses one, they still get the feedback of the other, like this https://osu.ppy.sh/ss/7887918 . Either way works, you could still put them on the same note, but meh.

[Another]
00:02:022 (2022|2,2333|1) - I'd suggest stacking these in the same column for pitch ok!
00:05:597 (5597|0,5753|1,5908|0,6063|1,6219|0) - Despite only being 1/2, this is pretty uneven and favors the left hand much more than the right hand.
I would do something like this to try and balance it out a bit more https://osu.ppy.sh/ss/7887939 in 00:05:597 - i use column 1 as the anchor of snare, and at 00:06:841 - i use column 4 as anchor for snare, my map is kinda related to iidx style
00:07:152 - Missing a jump here for the snare? Unless you're only accenting the synths with jumps. Idk, I'm not far enough into the chart to tell what you're going for yet lol
i only map snare as 1 in the column 4, if there is no melody, i dont map it (iidx style)00:08:706 - I might suggest a burst that doesn't change direction nearly as often as the current one does, which breaks momentum since there's more strain on specific columns like 00:08:784 (8784|2,8861|1,8939|2) - 00:09:095 (9095|1,9172|2,9250|1) - which stop the flow imo. Instead, I'd do something like this https://osu.ppy.sh/ss/7887956 re-arranged to 1 direction of the jumpstream
00:18:032 (18032|2) - I think it'd be fine to leave this note out so that you get a hooked feel between 00:17:877 (17877|0,17877|1,18188|0,18188|1) - with the short 1/1 pause in between to represent the sudden emptiness in the music ok
00:18:032 - This SV sequence averages out to 0.95x cause (0.9 x 2) + 0.75 + 1.25 = 3.8 / 4 = 0.95 average SV. In order to make it average out to 1x which makes reading a bit easier, I'd do something like this
  1. 00:18:032 - 0.75x
  2. 00:18:110 - 1.25x
  3. 00:18:188 - 0.5x
  4. 00:18:266 - 1.5x
In this way, it just gets a bit stronger on the 1/2 before the crash re-arranged
00:19:898 - Might consider trying to connect this roll a bit more so it doesn't feel as spaced out and jumpy to hit https://osu.ppy.sh/ss/7888000 keep for pattern flow and tbh i dont like mapping 1|3 or 2|4 jump...it just doesnt suit
00:28:291 (28291|2,28447|2,28602|2,28758|2,28913|2) - This 5 note stack is a bit painful to hit, so I'd rearrange the pattern a bit to make it look kind of like this instead https://osu.ppy.sh/ss/7888019 in this section, i want to change the direction of the jumpstream midway, also this is 4,6* map,
as fas as i see players testing it, they have no problem in this section

00:30:390 - To average this sequence to 1x, make this SV 1.9x because 4 - (0.7 x 3) = 1.9 this sv is inspired by the map Flashes by ZZHBOY, as i see the replays on the leaderboards, they dont seem to have any problem hitting those pattern in this kind of sv
00:37:851 (37851|2,38006|2,38084|1,38240|1,38395|1) - Bit of a nasty direction turn makes it play kind of like stairs which put a lot of strain on the outer columns as opposed to inner columns. I'd rather you make them more roll like, such as this https://osu.ppy.sh/ss/7888031 pitch, and it's not that hard as u described to hit those pattern
00:55:338 - Alright, let's have a talk about SVs! They're cool when making visual effects, but they can be really difficult to read when they average something besides 1x as you're essentially making the player read a speedup/slowjam depending on how they add up. The way to actually find the values that make them average 1x is by taking the starting SV value (whichever random number you wanna start with) and multiplying it by the number of units (units here are just how many snaps occur, like this part for example, uses 3/4 spaces), and subtracting that number from your total number of units. So for these 3/4 SVs to work, you'd have to make 00:55:493 - 00:55:727 - 1.6x since 3 - (0.7 x 2) = 1.6x ok
01:03:939 (63939|2) - Why not make this a 1/3 LN to connect to 01:04:043 - since the sounds are still the same fluid synth as before. Breaks the consistency a bit to just make this note single and the rest LNs ok
01:08:810 - 01:08:913 - I'd suggest making these jumps so that they feel capped and finished off, cause currently, it looks like an incomplete roll despite the music supporting the pattern https://osu.ppy.sh/ss/7888184 ok
01:23:939 (83939|1,84095|1,84250|1,84405|1) - 01:23:162 (83162|0,83317|0,83473|0,83628|0,83784|0,83939|0) - stacks! Since it's a bit stressful on one finger more than others, I'd try to even out the weight like this https://osu.ppy.sh/ss/7888196 re-arranged
01:30:079 (90079|2,90234|2,90390|2,90545|2,90701|2) - Stairs! But god, this one handed trill feels really unnecessary in this part. I'd do something more like this which makes use of two handed trills more often https://osu.ppy.sh/ss/7888210 re-arranged
01:44:457 - I thought this burst was a bit difficult to read due to all the sudden changes in direction. I'd rather you change it halfway with smoother transition like so https://osu.ppy.sh/ss/7888219 re-arranged
01:49:975 (109975|1,110131|1,110286|1,110442|1,110597|1) - 01:50:753 (110753|2,110908|2,111063|2,111219|2,111374|2) - *sobs* If you wanted something trill like, I'd make it two handed because of how long these last, so something like this might play better https://osu.ppy.sh/ss/7888232^

Hope the hitsounds made sense, if not, poke me or something o/
wow that was really helpful
also i thought the forum was about hitsounding the map XDDD lel im the laziest person in osu mapping community
thank you so much ! :)
Topic Starter
DoNotMess

PiraTom wrote:

[MetaData]
Artist : pan
Title : 闇夜之夏越祭 ~for 2015 edition~
Romanised Titile : Yamiyo no Natsukoshi Matsuri ~ for 2015 edition~
Source : K-Shoot MANIA
Tags : you should add SF2015

I checked, it may be true metadata. Good Luck :)
thanks for metadata piratom!!! :')
Sandalphon
Diff name "Delete this"

Kudosu me thank you
dionzz99
i demand 2017 edition
Shima Rin
Hi M4M This time i will remember to save draft QAQ

1|2|3|4

Another
00:07:152 - add a note

00:07:696 - ^ for the same volume as 00:07:773 -

00:08:550 - ^

00:09:872 - miss a note

00:11:582 (11582|2) - 00:12:825 (12825|1) - 00:14:069 (14069|2) - 00:16:556 (16556|1) - 00:17:799 (17799|3) -

00:20:209 - add a note

00:22:074 (22074|3,22074|0,22229|1,22229|2,22385|0,22385|1,22540|3,22540|2,22696|1,22851|3,22851|0,23006|3,23006|2) - add note in between will be fun like this: https://osu.ppy.sh/ss/7934619

00:56:271 (56271|0,56271|3) - make triple

00:57:514 - make this part like this: https://osu.ppy.sh/ss/7934628

01:08:395 (68395|1,68395|0) - 01:09:017 (69017|0,69017|1) - make triple

01:09:639 - catch those sound like; https://osu.ppy.sh/ss/7934646

01:47:721 (107721|3) - 01:48:343 (108343|0) - delete

02:01:867 - make it like this will be nicer: https://osu.ppy.sh/ss/7934659

Hyper
00:14:846 - better add one

00:56:271 (56271|1,56271|0) - 00:57:514 (57514|3,57514|2) - i think these two should be especially triple notes, u can change some triple notes except them to maintain the density

01:23:861 - miss a note, u can delete one on 01:23:784 -

01:35:053 - miss one

01:35:442 (95442|2) - make it on column 4

01:42:670 (102670|2) - delete and add one on column 1 for 01:42:747 -

01:43:369 (103369|1,103447|2,103525|0,103525|3) - same for this

02:02:333 (122333|2,122411|1,122488|3,122488|2,122566|1,122644|2,122721|1,122799|2,122877|1,122955|2,123032|1,123110|3,123110|2,123188|1,123266|2,123343|1) - this pattern is really hard to play, try to change to some other patterns, it is hyper not another

And that's all, hope it helps, and good luck for rank ;)
Amiichii
Ngeng~
  • [Lainnya]
  1. 00:07:152 (7152|3) - delete? better flow
  2. 00:11:582 (11582|2) - ini nyempil apaan si? aneh. klo disini 00:11:504 - gpp
    00:12:825 (12825|1) - 00:14:069 (14069|2) - etc dah ^ wkwk
  3. 00:18:965 (18965|3) - turunin ke 00:18:887 - ? viano
  4. 00:53:628 (53628|2,53706|1) - 1/6s mz
  5. 00:55:105 (55105|3) - sama kyak sblmnya
  6. 01:22:618 - missing note di colomn 4
  7. 01:24:250 - add note? kyak suara simbal fx gitu

    [Hiper]
  8. 00:10:727 (10727|1,10882|0) - buat jack? same pitch
  9. 00:11:970 (11970|0,12126|1) - 00:13:214 (13214|3,13369|2) - 00:15:701 (15701|2,15856|3) - etc ^
  10. 00:14:846 - kok pianonya di skip si? jadi bingung pas main uwu
  11. 00:15:079 - add note?
  12. 00:18:965 (18965|1) - turunin ke 00:18:887 - ?
  13. 00:19:898 - simbal kok single?
  14. 02:03:188 (123188|1,123343|1) - pindah ke kolom 1?
  15. 00:30:468 (30468|2,30468|1,30468|3) - why triplet?
  16. 00:37:618 (37618|1,37851|1) - jangan dibuat gini pls klo masih ada kolom yg lain :(

goodluck
Topic Starter
DoNotMess

Tofu1222 wrote:

Hi M4M This time i will remember to save draft QAQ

1|2|3|4

Another
00:07:152 - add a note ok

00:07:696 - ^ for the same volume as 00:07:773 -

00:08:550 - ^

00:09:872 - miss a note i want to highlight the kick only

00:11:582 (11582|2) - 00:12:825 (12825|1) - 00:14:069 (14069|2) - 00:16:556 (16556|1) - 00:17:799 (17799|3) -

00:20:209 - add a note why

00:22:074 (22074|3,22074|0,22229|1,22229|2,22385|0,22385|1,22540|3,22540|2,22696|1,22851|3,22851|0,23006|3,23006|2) - add note in between will be fun like this: https://osu.ppy.sh/ss/7934619 um i only map melody

00:56:271 (56271|0,56271|3) - make triple kick 2 crash 3 here

00:57:514 - make this part like this: https://osu.ppy.sh/ss/7934628 no sound supporting 1/4 in this section

01:08:395 (68395|1,68395|0) - 01:09:017 (69017|0,69017|1) - make triple too dense

01:09:639 - catch those sound like; https://osu.ppy.sh/ss/7934646 im giving sv to replace those note for more fun

01:47:721 (107721|3) - 01:48:343 (108343|0) - delete ok

02:01:867 - make it like this will be nicer: https://osu.ppy.sh/ss/7934659 rearranged

Hyper
00:14:846 - better add one ok

00:56:271 (56271|1,56271|0) - 00:57:514 (57514|3,57514|2) - i think these two should be especially triple notes, u can change some triple notes except them to maintain the density kick 2 crash 3

01:23:861 - miss a note, u can delete one on 01:23:784 - ok

01:35:053 - miss one nope

01:35:442 (95442|2) - make it on column 4 pitch is the same

01:42:670 (102670|2) - delete and add one on column 1 for 01:42:747 - drum

01:43:369 (103369|1,103447|2,103525|0,103525|3) - same for this kick

02:02:333 (122333|2,122411|1,122488|3,122488|2,122566|1,122644|2,122721|1,122799|2,122877|1,122955|2,123032|1,123110|3,123110|2,123188|1,123266|2,123343|1) - this pattern is really hard to play, try to change to some other patterns, it is hyper not anothernerfed but still keeping the trill


And that's all, hope it helps, and good luck for rank ;)
gotta mod urs soon !! Thank u so much!!! :)
Topic Starter
DoNotMess

Amiichii wrote:

Ngeng~
  • [Lainnya]
  1. 00:07:152 (7152|3) - delete? better flow snare, no
  2. 00:11:582 (11582|2) - ini nyempil apaan si? aneh. klo disini 00:11:504 - gpp sbenarnya synth, tpi gw adjust so ok!
    00:12:825 (12825|1) - 00:14:069 (14069|2) - etc dah ^ wkwk
  3. 00:18:965 (18965|3) - turunin ke 00:18:887 - ? viano lbh emphasis ke crash nya
  4. 00:53:628 (53628|2,53706|1) - 1/6s mz 1/4 :)
  5. 00:55:105 (55105|3) - sama kyak sblmnya ok
  6. 01:22:618 - missing note di colomn 4 disini gw map yg lbh kenceng suaranya, kan ad 2 tuh, kalo yg kcil emng ada
  7. 01:24:250 - add note? kyak suara simbal fx gitu 01:24:172 (84172|0,84172|3) - disini fxnya

    [Hiper]
  8. 00:10:727 (10727|1,10882|0) - buat jack? same pitch ok
  9. 00:11:970 (11970|0,12126|1) - 00:13:214 (13214|3,13369|2) - 00:15:701 (15701|2,15856|3) - etc ^
  10. 00:14:846 - kok pianonya di skip si? jadi bingung pas main uwu udh di mod sbelumnya
  11. 00:15:079 - add note? ok
  12. 00:18:965 (18965|1) - turunin ke 00:18:887 - ? ^
  13. 00:19:898 - simbal kok single? salah, fixed
  14. 02:03:188 (123188|1,123343|1) - pindah ke kolom 1? pitch
  15. 00:30:468 (30468|2,30468|1,30468|3) - why triplet?
  16. 00:37:618 (37618|1,37851|1) - jangan dibuat gini pls klo masih ada kolom yg lain :( mirrored

goodluck
thanks!!
Captain Cusheen
ho!!! WIPWEIPWEIPSPEIPS
NORMAL
just a suggestion 00:00:778 (778|1) - put that on the third collumn
01:09:017 (69017|0) - put this in to the third collumn and then
01:09:328 (69328|1,69328|2) - move it on the left
Hard
This is pretty nice tbh
00:59:535 - add note maybe? add to the fourth collumn
00:59:613 - same here add first collumn
00:59:690 - delete this part
00:59:768 - add first collumn
00:59:846 - add fourth collumn

I don't know for me it is more comfortable and nice to see and to learn




Another
OKAY THIS IS HELLA FUN :) :) :) :) :) :)
just some minor changes because it's too bland
01:34:198 - the ln's
02:04:043 - maybe add note?
02:04:664 - same here

:DD:DD::D:D:D:DDD:D
Topic Starter
DoNotMess

Captain Cusheen wrote:

ho!!! WIPWEIPWEIPSPEIPS
NORMAL
just a suggestion 00:00:778 (778|1) - put that on the third collumni keep for pitch (low pitch on the left)
01:09:017 (69017|0) - put this in to the third collumn and thenrearranged
01:09:328 (69328|1,69328|2) - move it on the left
Hard
This is pretty nice tbh
00:59:535 - add note maybe? add to the fourth collumn in this section , kick is only 1 regarding it's only H diff
00:59:613 - same here add first collumn
00:59:690 - delete this part keep, because i want to stress the snare there
00:59:768 - add first collumn
00:59:846 - add fourth collumn

I don't know for me it is more comfortable and nice to see and to learnmaybe you should provide screenshot so i can see what you are suggesting more clearly next time




[box=Another]OKAY THIS IS HELLA FUN :) :) :) :) :) :)
just some minor changes because it's too bland
01:34:198 - the ln's i think it's fine but lets see upcoming mods
02:04:043 - maybe add note? it's only snare
02:04:664 - same here reconsidering

:DD:DD::D:D:D:DDD:D[box]
thank u so much for mod <3
Arzenvald
bubbla
Ibrahim

General

saya ga begitu yakin lo mau pake keysound atau gimana? soalnya saya nemu yg kaya begini
kalo seengaknya ga di pake itu HS mending hapus aja
cek lagi ada di setiap diff, kalo mau di hapus pecet Tab terus ctrl + A dan delete.

Normal

00:18:684 (18684|2,18917|2) - ini geser aja ke col 2 biar enak (col 1 2 3 4)
00:22:726 - add note lagi aja
00:30:498 (30498|1) - ini hapus aja deh, sebelum nya yg di kasih hitsound W cuman 1
00:47:907 (47907|2) - ini juga bukan C delete aja
00:48:529 (48529|0) - sama
01:10:290 (70290|3) - geser ke col 2 biar mirror dengan ini 01:09:358 (69358|2,69358|3) -
01:39:513 - kurang enak di bikin trill , ubah kaya gini aja https://osu.ppy.sh/ss/7979393
01:40:757 (100757|3,100912|3,101068|3,101223|3) - tau kok ini pitch nya sama tapi kasian buat normal , di buat gini aja https://osu.ppy.sh/ss/7979398 suapaya balance
01:55:290 (115290|1,115912|2) - miss C
01:56:612 (116612|2,117233|1) - kenapa cuman 1 buat C , sebelumnya kasih 2

Hyper

00:28:710 - di buat gini aja supaya transisi stair nya enak sama stair sebelumnya https://osu.ppy.sh/ss/7979428
00:40:446 (40446|3,40601|3,40757|3,41068|3) - ini gak enak , 00:41:068 (41068|3) - pindahin ke kol 1
sisanya udah bagus
Topic Starter
DoNotMess

Ibrahim wrote:

General

saya ga begitu yakin lo mau pake keysound atau gimana? soalnya saya nemu yg kaya begini
kalo seengaknya ga di pake itu HS mending hapus aja
cek lagi ada di setiap diff, kalo mau di hapus pecet Tab terus ctrl + A dan delete.smua dipake tapi tar gw adjust lg abis kuota mod abis

Normal

00:18:684 (18684|2,18917|2) - ini geser aja ke col 2 biar enak (col 1 2 3 4) ok
00:22:726 - add note lagi aja disini emphasis ke melodi
00:30:498 (30498|1) - ini hapus aja deh, sebelum nya yg di kasih hitsound W cuman 1 ok
00:47:907 (47907|2) - ini juga bukan C delete aja 00:47:907 - sini ampe 00:48:840 - 2 note smua (1 ln 1 biasa) biar gk kliatan sepi/color]
00:48:529 (48529|0) - sama
01:10:290 (70290|3) - geser ke col 2 biar mirror dengan ini 01:09:358 (69358|2,69358|3) -
01:39:513 - kurang enak di bikin trill , ubah kaya gini aja https://osu.ppy.sh/ss/7979393 ok
01:40:757 (100757|3,100912|3,101068|3,101223|3) - tau kok ini pitch nya sama tapi kasian buat normal , di buat gini aja https://osu.ppy.sh/ss/7979398 suapaya balance jdi 1 hand trill
01:55:290 (115290|1,115912|2) - miss C ok
01:56:612 (116612|2,117233|1) - kenapa cuman 1 buat C , sebelumnya kasih 2 ok

Hyper

00:28:710 - di buat gini aja supaya transisi stair nya enak sama stair sebelumnya https://osu.ppy.sh/ss/7979428 rearranged
00:40:446 (40446|3,40601|3,40757|3,41068|3) - ini gak enak , 00:41:068 (41068|3) - pindahin ke kol 1 rearranged become no jack
sisanya udah bagus
owo ibrahimovic
[ Ari Knight ]
Yo!
utang m4m :D

here you go!

|1|2|3|4|

Hyper
  1. 00:02:052 (2052|2) - could you make this as mini LN? just it feels better with that
  2. 00:06:715 (6715|0) - delete and add 2 notes on |2| and |3| for the drum sound [IDK what's the name of that]
  3. 00:07:648 (7648|0) - delete and add a note in |1| in white line, reason is same as above
  4. 02:03:140 (123140|2,123218|1,123296|2,123373|1) - beter do the above first and then do this to the above
  5. 02:03:762 (123762|2,123762|1) - move to |1| and |4| because of ^


ok that's it! sorry if not enough

the overal was good, very good :D

find me here if you need anything again Ari Knight Modding Qu'eue' :)


Good Luck then ;)
Topic Starter
DoNotMess

Ari Knight wrote:

Yo!
utang m4m :D

here you go!

|1|2|3|4|

Hyper
  1. 00:02:052 (2052|2) - could you make this as mini LN? just it feels better with that iidx style, no
  2. 00:06:715 (6715|0) - delete and add 2 notes on |2| and |3| for the drum sound [IDK what's the name of that] ok
  3. 00:07:648 (7648|0) - delete and add a note in |1| in white line, reason is same as above keep for flow
  4. 02:03:140 (123140|2,123218|1,123296|2,123373|1) - beter do the above first and then do this to the above pitch
  5. 02:03:762 (123762|2,123762|1) - move to |1| and |4| because of ^


ok that's it! sorry if not enough

the overal was good, very good :D

find me here if you need anything again Ari Knight Modding Qu'eue' :)


Good Luck then ;)
thanks~
Akasha-
K-Shoot MANIA is not a source

Reference: https://soundcloud.com/panbanana0729/sf ... editionver

Artist : pan
Title : 闇夜之夏越祭 ~for 2015 edition~
Romanised Titile : Yamiyo no Natsukoshi Matsuri ~for 2015 edition~
(Isn't it should be Yamiyo no Nagoshi Matsuri ?)
Source : <none>
Tags: SF2015 Japanese Hardcore K-Shoot MANIA

the romanised title is unsure
Topic Starter
DoNotMess
kk i love u
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