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This beatmap was submitted using in-game submission on Thursday, 4 May 2017 at 3:45:06 AM

Artist: Merengue
Title: "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
Source: ピンポン
Tags: Ping Pong The Animation ppta ed ending tv size CAMPFIRE クボケンジ
BPM: 133.7
Filesize: 17262kb
Play Time: 01:28
Difficulties Available:
  • Hard (3.09 stars, 234 notes)
  • Normal (1.98 stars, 168 notes)
  • Rebound (3.88 stars, 273 notes)

Download: Merengue - "Ano Hero to" Bokura ni Tsuite -noitamina ver.-
Download: Merengue - "Ano Hero to" Bokura ni Tsuite -noitamina ver.- (no video)
Information: Scores/Beatmap Listing
---------------
Watch Ping Pong The Animation, you won't regret it.
Last edited by a q p w on , edited 27 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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General

maybe reconsider placing kiai here 01:15:616 - i think removing it better
enable countdown and widescreen supp

Normal

00:57:665 (1,2) - maybe would be better if the repeat of this 00:58:563 (2) - wont be facing the previous object just to avoid confusing while reading the pattern for new players
01:14:719 (3) - this stack doesnt look so appealing maybe stack it under 01:13:148 (3) - at least that hitcircle is already faded and fix ds
check aimod

Hard

00:12:116 (2) - this placement is weird maybe stack 00:12:116 (2) - 00:10:769 (5) -
00:12:340 (3) - also u can leave small jump here same 00:14:135 (3) -
00:21:764 (1,3) - not so fan of this ooverlap tbh 00:22:437 (3) - maybe move x490 y238
00:30:852 (1) - i believe this too short for spinner idk might just point it out
01:00:358 (5) - maybe nc here to facilate readabilty

Rebound

00:40:164 (2) - nc like u did for other

pls dont hate me good luck! xd good!!
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Lilyanna wrote:
General

maybe reconsider placing kiai here 01:15:616 - i think removing it better I think the second kiai time here is suitable as the vocals return at this part and the instruments picks up the same intensity as the previous kiai time
enable countdown and widescreen supp i've actually disabled them across all diffs as they are no longer required

Normal

00:57:665 (1,2) - maybe would be better if the repeat of this 00:58:563 (2) - wont be facing the previous object just to avoid confusing while reading the pattern for new players repositioned slider 00:58:563 (2) -
01:14:719 (3) - this stack doesnt look so appealing maybe stack it under 01:13:148 (3) - at least that hitcircle is already faded and fix ds
check aimod done

Hard

00:12:116 (2) - this placement is weird maybe stack 00:12:116 (2) - 00:10:769 (5) - personally, I think it's fine. I did move it by a few pixels though
00:12:340 (3) - also u can leave small jump here same 00:14:135 (3) - I don't want to add jumps to the non-kiai part as the music isn't intense enough for jumps yet
00:21:764 (1,3) - not so fan of this ooverlap tbh 00:22:437 (3) - maybe move x490 y238 I think it's fine, I use this type of overlap in other parts of the difficulty and not every pattern has to be of ease to read because it's a 'Hard' difficulty
00:30:852 (1) - i believe this too short for spinner idk might just point it out replaced with slider
01:00:358 (5) - maybe nc here to facilate readabilty added

Rebound

00:40:164 (2) - nc like u did for other actually, this is more similar to 00:36:125 (1,2) - than the others as 00:40:164 (2) - is not a measure start and hence not NC'd

pls dont hate me good luck! xd good!!


Thanks Lilyanna!
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~

Easy

Hard
  • 00:48:690 (1) - ctrl+g or change placement a bit so that the flow doesnt break as much?
  • 01:14:719 (3,4,5,6) - might be cool if you can do a small star pattern here instead before you transition into the star spam in your kiai since i think the background supports it while differentiating it from 00:55:870 (1,2,3,4) -

Insane
  • 00:46:895 (1,2) - sliders here, can you make them symmetrical through out or alternate them so first set is not/is/not etc symmetrical? right now it just feels a bit out of place, maybe you can lower the sv for the first slider in each set but up to you
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Hi there~


General

  • Seems like the Band has their own preferred romanization for their name. The Romanized Artist should be "MERENGUE" with all of them capitalized.
    I took this from the album itself
    Image

    You can see more here : MERENGUE's Official Site -DISCOGRAPHY-
  • I feel that the offset is a bit late, you can try offset 236 for the first red line and offset 3826 for the second one. Oh yeah, apply the other mods first if you agree with this.
  • You can also add some other tags, like "CAMPFIRE" (Which is the album name), or "クボケンジ” (Coming from here)
  • Also, delete the tag "僕らについて". That tag is not needed as it's stated in the "Title" Space.


Normal




Hard




Rebound

  • The first thing here that catches my ears is how the intro reflects the music. You see, 00:03:814 - to 00:09:199 - is much more calmer than those triplets ahead, but the rhythm density's like blending each other, making those two different sections mixed, and doesn't really reflect the song intensity. I hope you can differenciate the rhythm more though. And some spacing nerfings.
  • 00:29:393 (3,4) - I don't think a jump is needed here due to the calm music intensity, and also the unintense beat.
  • 00:50:261 (4) - I'd recommend spacing this out more so that the idea of 00:45:998 (1,2,3,4) - , 00:47:793 (1,2,3,4) - and 00:51:383 (1,2,3,4) - is consistent each other.
  • 00:54:524 (2,4) - Minor thing, aesthetics polishing.
  • 01:09:333 (4) - and 01:05:743 (4,5) - While these two sections seem analogous, how about making them consistent each other in terms of rhythming?
    Same at 01:12:924 (4) -
  • 01:16:065 (2,3) - Personally, I like the rhythm here CTRL+G-ed more, than the current one as you can make the vocals, both at 01:16:065 - and 01:16:289 - clickable.
  • 01:24:143 (4) - Some other suggestion, how about making this slider 2 notes instead? It shouldn't be a pattern with 01:22:796 (1,2,3) - actually, 01:24:143 - just doesn't fit with the other three. So, differenciating would be a good thing to do.
  • 01:17:860 (2,3,4) - The visual distance here, seems much more crowded compared to the others you did through out the map. I would highly recommend spacing those out.


Good Luck~!
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Rhythm Incarnate
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Hey Rizen, finished my mod. Hope this helps!


Normal

00:02:916 (3) - if this is intentionally unsnapped, consider throwing in some red timing lines to avoid confusion to any modders. same applies to other diffs

00:01:794 – this note feels like a stronger note in the melody than 00:02:692 (2) - , so I felt like the current rhythm had an unclear speed up in rhythm. Consider moving that circle there.

00:05:609 (1) – I visually prefer sliders that aren't so curvy, so consider something more like http://puu.sh/vfGvr/15455bae3e.jpg

00:06:506 (2,3,1,2,3,1,2,3,4,1) – my first play through I thought these two rhythm chains were somewhat dense for a new player. Now I don't feel as strongly, but reconsider your rhythm and see if you can put a 1/1 pause in one of these.

00:22:662 (3,1) – I have no perspective on what Normal players actually think or like, so this suggestion might be contrived, but this flow is kind of complicated and might throw off some people.

01:02:602 (4,2) – blanket could be better

01:04:846 (1) – I dislike not having the strong note be clickable at 01:05:294 – especially since 01:03:051 (1) – doesn't use its slider end as a strong note, so try slider → circle instead.
01:08:436 (1) - ^
01:12:026 (1) - ^

01:22:348 – was expecting this to be clickable because of the vocals, so consider two 1/1 circles here instead of a 1/1 slider.


Hard

00:26:701 (3,1,2,3,4) – all of these sliders have a flow change except (4). Consider recapturing that pizzaz with a flow change like: http://puu.sh/vfHOQ/d08a959e0e.jpg

00:33:432 (3,4) – I want to make sure my suggestion is understated because it's okay for us to have different opinions on stuff. I'm not a big fan of ¾ sliders and I think ½ sliders do a better job of getting the rhythm.

01:17:411 (1,2,3,4,5) – I was going with the singer who takes his last strong note at (1), so the increased spacing really conflicted with that since now the singer is resting. Even if we have a different perspective on which track of the music to follow, (2) is a weaker note than (1), so it shouldn't have stronger spacing into it, otherwise you get someone like me saying this increased intensity doesn't make sense.

01:21:899 (5) – this is what I see http://puu.sh/vfJEy/7d802288ce.jpg . Try moving this down to avoid the overlap with the HP bar.


Rebound

00:14:584 (1,2,3,4) – something about your visual spacing doesn't look ideal. Try making these two distances the same: http://puu.sh/vfJ31/fa67b455e7.jpg

00:29:393 (3,4) – this is ds is really big for a really unclear reason, so I read this as 1/1 rhythm. Ctrl G the (3) slider?

00:33:432 (1) – I found the SV decrease to be disagreeable, but again different perspectives.

00:45:998 (1,2,3,4) – I don't share your feelings behind making this increasing DS since I can't find the changes in the intensity of the song.

00:48:690 (1,1) – avoid the overlap?

01:05:070 (2,3) – (3) is a strong note, but this was a weak DS. Consider increasing to add more emphasis?
01:10:680 (3,4) - ^

Cool mapset, have a star. Good luck!
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Rhythm Incarnate
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nm from my q

you missed the boat but how can i say no to you! xd
this song is also super cool i wana gd xd


General

if you wanted to you could increase the bitrate on your video a little bit more for a higher quality video since you are well under the 30mb limit
otherwise fine
shouldn't the source be japanese, i'd ask kwan for a metadata check? ピンポン THE ANIMATION
also maybe add the japanese name of the band in tags? メレンゲ


Normal

maaaybe hp 3.5 since is the lowest diff in the set and hp4 might be a bit harsh? (altho this ruins linear settings so up to you :p)

00:02:018 (1) - any reason for no clap on this note?
00:02:916 (3) - similar comment to pinataman, although i don't think you need a redline, just snap it to a 1/16 or smt
00:09:199 (1,2,3) - try to keep the visual distance between each of these sliders the same (altho im personally not a fan of the rotation on 00:10:096 (3) - and would prefer just a copy of 00:09:199 (1) - but s u b j e c t i v e)
00:14:359 (3) - nazi fix stack
00:57:665 (1) - the aesthetics of this slider seem super out of place considering how you've done the rest of the kiai lol maybe try a diff shape
01:18:084 (2,3) - nazi blanket

great diff as usual i just had to write something down but dont tell anybody that


Hard

00:03:140 (4) - what snap thing homie
00:27:598 (2,3) - try to keep visual distance the same between each of these sliders, this is the only one thats off a little bit
00:28:496 (4,1) - maybe turn this into a proper blanket?
00:38:817 (1,2,3,4) - i feel like this should be offset to the right slightly to keep visual consistency with how you've done everything else in the map (eg like here 00:42:856 (5,6,1) - and here 01:00:134 (4,1,2,3,4) - )
00:43:081 (6,1) - because of how you seem to be putting a lot of emphasis on the vocal notes previously i feel like this rhythm could be ctrl + g'd to better follow them (but i think you maybe wanna switch to the nice bell like sounds going off? idk)
00:46:671 (6,1) - ya^
00:48:466 (6,1) - ya^ (you know what they look like now)
01:17:411 (1,2,3,4,5) - im not sure about this huge sudden spacing difference, i would prefer it if these jumps were a bit smaller xd, they're bigger than some of the ones in the first kiai, maybe scale them down just a little bit
01:21:001 (1,2,3,4,5) - yea^


Rebound

00:03:140 (5) - what snap thing homie
00:23:784 (2,3,4,5,6,7,8,9,10) - any reason why these three are the only triplets whilst the others are just sliders? the music is the same
tbh i love this diff

gl!
Last edited by Log Off Now on , edited 1 time in total.
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Normal
--------------------------------------------------------------------------------------------------------------------
00:21:540 (3) - try remove this
00:10:769 (4) - ^
00:52:056 (4) - try a little bit up
00:54:524 (2) - ^
01:15:167 (4) - more on the left side of the slider
Bonus =
on the end after the circle you can put a spinner
--------------------------------------------------------------------------------------------------------------------
Hard
--------------------------------------------------------------------------------------------------------------------
00:08:077 (3) - do it so that this circle is more visible
00:35:900 (6) - ^ (try)
00:38:817 (1) - ^ (try)
Bonus =
you can on the end put some circle's whe he is singing (on the lyrics)
--------------------------------------------------------------------------------------------------------------------
Rebound
--------------------------------------------------------------------------------------------------------------------
00:45:324 (2) - do it so that this circle is more visible
00:45:998 (1) - get away from the second circle
00:48:466 (4) - closer to the earlier
00:59:685 (2) - get away from the second circle
01:00:583 (2) - ^
Bonus =
you can on the end put some circle's whe he is singing (on the lyrics)
--------------------------------------------------------------------------------------------------------------------
Generally everything is good. These errors I wrote are just my map improvements (to make the map look better).

This is good map :)
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Rhythm Incarnate
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Wow, so many mods! Thanks everyone, I'll get to the replies soon!

To anyone planning on modding this, please wait until I reply to a majority of the currents mods first.
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Rhythm Incarnate
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@Log Off Now: next time you much give the source web link with screenshot from IamKwaN if you ask IamKwaN so, Rizen know it!

collapsed text
ImageImageImage


http://www.pingpong-anime.tv/sp/music/
http://www.merengue.jp/home/?page_id=2

Artist: メレンゲ
Romaji Artist: MERENGUE (like William K say)
Source: ピンポン THE ANIMATION

Good luck!
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Rhythm Incarnate
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KittyAdventure wrote:
@Log Off Now: next time you much give the source web link with screenshot from IamKwaN if you ask IamKwaN so, Rizen know it!

collapsed text
ImageImageImage


http://www.pingpong-anime.tv/sp/music/
http://www.merengue.jp/home/?page_id=2

Artist: メレンゲ
Romaji Artist: MERENGUE (like William K say)
Source: ピンポン THE ANIMATION

Good luck!


I forgot to re-edit them in my post xd, I didn't ask KwaN I actually ended up watching the anime because of this map/song so I decided to look up for metadata for it too xd
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Rhythm Incarnate
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hi!


normal
00:30:739 (1) - you can remove nc safely here tbh
01:02:153 (2,3) - replace those by 1/2 slider
01:05:743 (2,3) - 01:09:333 (2,3) - 01:12:923 (2,3) - same xd


hard
00:03:140 (4) - hmm is the snap appropriate for a normal? i'd justreplace this by 1 circle
00:22:437 (3) - x494 y240 to avoid overlap


rebound
00:10:994 (1) - i really dislike the aesthetics of this pattern just because of this shape and the overlapping of the end, maybe a wave slider or just a normal straight slider would fit better, but it's like more my opinion of aesthetics, you can keep it if you prefer.

nothing much to say mapset is pretty solid anyways.
no kudo if not helpful no worries!
gl rizen
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Combo Commander
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aaaa sorry i'm late >-<

Mod as requested~



Solid set :0, couldn't find anything on normal ^^

Good luck rizen :D
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Rhythm Incarnate
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kwk wrote:
~

Easy you mean normal right?
  • 00:15:481 (3) - maybe ctrl+j this? i think it flows a bit better without sacrificing aesthetics I used that slider to work with the instrument note which goes from high to low, hence the "upward -> downward" motion
  • 00:28:720 - i think there should be a note here? since from my understanding you basically just have this rhythm 00:03:814 (1,2,3,1,2,3,1) - repeating throughout yaaa I don't know why I didn't add... added
  • 00:47:344 (2) - maybe move this note higher instead of blanketing it? i think it plays better off of this 00:45:997 (3,4,1) - done
  • 01:19:206 (1,3) - aesthetic thing but i think you should keep the similar spacing between objects like here 01:17:411 (1,2,3,1) - I was going for the same idea but with 01:19:206 (1,3,4) -

Hard

Insane
  • 00:46:895 (1,2) - sliders here, can you make them symmetrical through out or alternate them so first set is not/is/not etc symmetrical? right now it just feels a bit out of place, maybe you can lower the sv for the first slider in each set but up to you I used that pattern to make the descending DS pattern transition flow thing more comfortable to play, but I did edit the pattern idea so it's not/is/is/is


thanks kwk!

William K wrote:
Hi there~


General

  • Seems like the Band has their own preferred romanization for their name. The Romanized Artist should be "MERENGUE" with all of them capitalized.
    I took this from the album itself
    Image

    You can see more here : MERENGUE's Official Site -DISCOGRAPHY-
    I'm kinda spectacle about this as the only proof here is the album cover. The album name is capitalised to leading me to thing the capitalisation is all stylization. Like the official facebook and even a caption on their website says "Merengue". I'll have to ask someone about this
  • I feel that the offset is a bit late, you can try offset 236 for the first red line and offset 3826 for the second one. Oh yeah, apply the other mods first if you agree with this. not too sure about this, I took the mp3 and timing from a recentish ranked map. I'll have to ask more people first
  • You can also add some other tags, like "CAMPFIRE" (Which is the album name), or "クボケンジ” (Coming from here) didn't even know this album existed as the song was released as a single for the anime.. added
  • Also, delete the tag "僕らについて". That tag is not needed as it's stated in the "Title" Space. ok


Normal

  • 00:02:018 (1,2) - Actually I expected something different here, from 00:00:224 (1) - . 00:02:018 (1,2) - are way richer in terms of instruments than 00:00:224 (1) - . By increasing the rhythm density here, not only you can mark it different from 00:00:224 (1) - but also making the current section more intense, like the music itself. How about converting 00:02:018 (1,2) - into 2 of 1/2 sliders here. don't want to introduce 1/2 sliders so quickly yet until after that tiny intro part
  • 00:02:916 (3) - Even though that 1/6 is a slider-end, I still don't think that this is beginner-friendly enough, whilst keeping in mind that "Normal" difficulty here is the lowest difficulty in the mapset. I would highly recommend making 00:02:916 (3) - a 1/1 slider instead. I disagree, the slider release doesn't require any timing with the button presses so ending it on that 1/6 end would be fine imo, since the slider is long enough to be read. also 1/6 is more true to the music
  • 00:27:149 (1,2) - From what I observed, these're the only sliders which is inconsistent so far, inconsistent with the idea behind the other sliders like 00:25:354 (1,2) - 00:10:994 (1,2) - 00:12:789 (1,2) - 00:18:174 (1,2) - , etc... which are pairs. I know this's minor but maybe it's worth mentioning xD that part is also where the vocals are quite different to the other three instances
  • 00:30:739 (1) - Personally, I don't really agree with this being a note, as the holding sound's pretty noticable in its build up in volume. I'd suggest putting a spinner at 00:30:739 - until 00:31:861 - and delete 00:32:086 (2) - for some breaks. Or maybe you can go with a slider art there. went with spinner, but ended 1/2 earlier than your stated time
  • 00:32:535 (1,2,3) - and 00:34:330 (1,2) - While these sections are pretty similar each other. I think you should remove 00:35:451 (3) - as you didn't map 00:34:105 - before. Deleting that note is nice for consistency with the other section and considering that the chains are pretty long, you can cut it this way. there are vocals there though
  • 01:14:719 (3,4) - You can actually emphasize the accent vocals better here by simplifying 01:14:719 (3,4) - into just a 1/1 slider, so that players would have some stop. This also helps making some rest after the stressful rhythm before. (Which is 01:12:923 (2,3,4,1,2) - with a pretty long chain.) there are those twinkle bell sounds there though hence the 1/2 pattern
  • 01:15:616 (1,2,3,4,1,2,3) - Would like to see the 1/2 chains here cut, actually. Keep in mind that this should be the lowest difficulty, not a usual Normal diff. You could probably try this rhythm instead. cut
  • 01:19:206 (1,2,3,4,1,2,3) - Same applies here. ^



Hard

  • 00:06:955 (3) - Some nazi blanket. fixed
  • 00:27:149 (1,2,3,4) - I'd recommend something different from the highest diff here, actually. So that the difficulty gap would be more noticed. And personally, I don't really like how the rhythm density at 00:27:149 (1,2,3,4) - be very different from 00:25:354 (1,2,3) - while the intensity of the music is pretty much similar. I acutally made 00:25:354 (1,2,3) - easier since it comes after a relatively difficult pattern. otherwise it would be the same as the pattern you timestamped here
  • 01:07:089 (2,3) - Personally, I don't think that the stacks doesn't really work here as the instrument is not repeating, but gets higher in pitch. Same applies to 01:03:499 (2,3) - and 01:10:680 (2,3) - . I stacked those parts so the pattern is similar to 01:01:256 (1,2) - which has similar instruments.
    Also there is that repeating instrument note in the music e.g. 01:03:051 (1,2) - slider end and circle. stacking the circle on the slider end would be more accurate but I don't like stacking notes right after sliders hence the stacking on the next slider



    Neat difficulty so far :3



Rebound

  • The first thing here that catches my ears is how the intro reflects the music. You see, 00:03:814 - to 00:09:199 - is much more calmer than those triplets ahead, but the rhythm density's like blending each other, making those two different sections mixed, and doesn't really reflect the song intensity. I hope you can differenciate the rhythm more though. And some spacing nerfings.
  • 00:29:393 (3,4) - I don't think a jump is needed here due to the calm music intensity, and also the unintense beat. changed pattern
  • 00:50:261 (4) - I'd recommend spacing this out more so that the idea of 00:45:998 (1,2,3,4) - , 00:47:793 (1,2,3,4) - and 00:51:383 (1,2,3,4) - is consistent each other. ook
  • 00:54:524 (2,4) - Minor thing, aesthetics polishing. fixed
  • 01:09:333 (4) - and 01:05:743 (4,5) - While these two sections seem analogous, how about making them consistent each other in terms of rhythming?
    Same at 01:12:924 (4) - that part lacks that 'rerr' sound e.g. at 01:01:704 (3) - , 01:03:724 (4) - , etc. I mapped those rerr sounds as sliders
  • 01:16:065 (2,3) - Personally, I like the rhythm here CTRL+G-ed more, than the current one as you can make the vocals, both at 01:16:065 - and 01:16:289 - clickable. done
  • 01:24:143 (4) - Some other suggestion, how about making this slider 2 notes instead? It shouldn't be a pattern with 01:22:796 (1,2,3) - actually, 01:24:143 - just doesn't fit with the other three. So, differenciating would be a good thing to do. held vocals though ;(
  • 01:17:860 (2,3,4) - The visual distance here, seems much more crowded compared to the others you did through out the map. I would highly recommend spacing those out. changed pattern around to fix this


Good Luck~!


Thanks William K!

pinataman wrote:
Hey Rizen, finished my mod. Hope this helps!


Normal

00:02:916 (3) - if this is intentionally unsnapped, consider throwing in some red timing lines to avoid confusion to any modders. same applies to other diffs 1/6 snapping

00:01:794 – this note feels like a stronger note in the melody than 00:02:692 (2) - , so I felt like the current rhythm had an unclear speed up in rhythm. Consider moving that circle there. added a note there instead

00:05:609 (1) – I visually prefer sliders that aren't so curvy, so consider something more like http://puu.sh/vfGvr/15455bae3e.jpg kinda a personal thing ;c I like current sliders more

00:06:506 (2,3,1,2,3,1,2,3,4,1) – my first play through I thought these two rhythm chains were somewhat dense for a new player. Now I don't feel as strongly, but reconsider your rhythm and see if you can put a 1/1 pause in one of these. personally I think this is fine, bpm is rather low anyways ::P

00:22:662 (3,1) – I have no perspective on what Normal players actually think or like, so this suggestion might be contrived, but this flow is kind of complicated and might throw off some people. I think this is fine tbh, 1/1 is enough time for a player to readjust their cursor position

01:02:602 (4,2) – blanket could be better adjusted

01:04:846 (1) – I dislike not having the strong note be clickable at 01:05:294 – especially since 01:03:051 (1) – doesn't use its slider end as a strong note, so try slider → circle instead.
01:08:436 (1) - ^
01:12:026 (1) - ^
I think it should be fine tbh, wanted to simplify that pattern so it's easier to play due to 01:05:743 (2,3,4,1,2) - and so on being pretty difficult to play (but still normal-level)

01:22:348 – was expecting this to be clickable because of the vocals, so consider two 1/1 circles here instead of a 1/1 slider. done


Hard

00:26:701 (3,1,2,3,4) – all of these sliders have a flow change except (4). Consider recapturing that pizzaz with a flow change like: http://puu.sh/vfHOQ/d08a959e0e.jpg changed pattern but not to screenshot

00:33:432 (3,4) – I want to make sure my suggestion is understated because it's okay for us to have different opinions on stuff. I'm not a big fan of ¾ sliders and I think ½ sliders do a better job of getting the rhythm. I kinda like current 3/4 sliders because it captures the vocals very well imo

01:17:411 (1,2,3,4,5) – I was going with the singer who takes his last strong note at (1), so the increased spacing really conflicted with that since now the singer is resting. Even if we have a different perspective on which track of the music to follow, (2) is a weaker note than (1), so it shouldn't have stronger spacing into it, otherwise you get someone like me saying this increased intensity doesn't make sense. changed pattern so it only jumps on (4)

01:21:899 (5) – this is what I see http://puu.sh/vfJEy/7d802288ce.jpg . Try moving this down to avoid the overlap with the HP bar. moved eversoslightly down


Rebound

00:14:584 (1,2,3,4) – something about your visual spacing doesn't look ideal. Try making these two distances the same: http://puu.sh/vfJ31/fa67b455e7.jpg spaced out a bit more

00:29:393 (3,4) – this is ds is really big for a really unclear reason, so I read this as 1/1 rhythm. Ctrl G the (3) slider? changed pattern in earlier mod

00:33:432 (1) – I found the SV decrease to be disagreeable, but again different perspectives. perspectives

00:45:998 (1,2,3,4) – I don't share your feelings behind making this increasing DS since I can't find the changes in the intensity of the song. the twinkle bell sounds in the background go down the music scale

00:48:690 (1,1) – avoid the overlap? moved higher

01:05:070 (2,3) – (3) is a strong note, but this was a weak DS. Consider increasing to add more emphasis? sure
01:10:680 (3,4) - ^ done

Cool mapset, have a star. Good luck!


thanks pinataman! thanks for the star!

Log Off Now wrote:
nm from my q

you missed the boat but how can i say no to you! xd awwwww <3
this song is also super cool i wana gd xd


General

if you wanted to you could increase the bitrate on your video a little bit more for a higher quality video since you are well under the 30mb limit
otherwise fine
shouldn't the source be japanese, i'd ask kwan for a metadata check? ピンポン THE ANIMATION changed
also maybe add the japanese name of the band in tags? メレンゲ already in artist field


Normal

maaaybe hp 3.5 since is the lowest diff in the set and hp4 might be a bit harsh? (altho this ruins linear settings so up to you :p) done

00:02:018 (1) - any reason for no clap on this note? yip, I forgot (heh...) fixed
00:02:916 (3) - similar comment to pinataman, although i don't think you need a redline, just snap it to a 1/16 or smt it's 1/6...
00:09:199 (1,2,3) - try to keep the visual distance between each of these sliders the same (altho im personally not a fan of the rotation on 00:10:096 (3) - and would prefer just a copy of 00:09:199 (1) - but s u b j e c t i v e) keeping rotation because I used the same idea later on x( I did do a slight adjust ment for visual spacing though
00:14:359 (3) - nazi fix stack fixed
00:57:665 (1) - the aesthetics of this slider seem super out of place considering how you've done the rest of the kiai lol maybe try a diff shape slight adjustment so it's not as dense
01:18:084 (2,3) - nazi blanket removed a note in that pattern so no longer vvalidd

great diff as usual i just had to write something down but dont tell anybody that ooo


Hard

00:03:140 (4) - what snap thing homie 1/6
00:27:598 (2,3) - try to keep visual distance the same between each of these sliders, this is the only one thats off a little bit looks fine to me ;(
00:28:496 (4,1) - maybe turn this into a proper blanket? changed pattern in earlier mod, no long vvalid
00:38:817 (1,2,3,4) - i feel like this should be offset to the right slightly to keep visual consistency with how you've done everything else in the map (eg like here 00:42:856 (5,6,1) - and here 01:00:134 (4,1,2,3,4) - ) donee
00:43:081 (6,1) - because of how you seem to be putting a lot of emphasis on the vocal notes previously i feel like this rhythm could be ctrl + g'd to better follow them (but i think you maybe wanna switch to the nice bell like sounds going off? idk) I want to keep those bell sounds clickable ;(
00:46:671 (6,1) - ya^ ^
00:48:466 (6,1) - ya^ (you know what they look like now) ^
01:17:411 (1,2,3,4,5) - im not sure about this huge sudden spacing difference, i would prefer it if these jumps were a bit smaller xd, they're bigger than some of the ones in the first kiai, maybe scale them down just a little bit changed pattern in earlier mod
01:21:001 (1,2,3,4,5) - yea^ ^


Rebound

00:03:140 (5) - what snap thing homie 1/6
00:23:784 (2,3,4,5,6,7,8,9,10) - any reason why these three are the only triplets whilst the others are just sliders? the music is the same want to increase intensity of rhythm choice before the kiai kicks in as before that part is kinda lax at that
tbh i love this diff

gl!


thanks Log Off Now!

Wikozo wrote:
Normal
--------------------------------------------------------------------------------------------------------------------
00:21:540 (3) - try remove this no need, not following solely vocals here
00:10:769 (4) - ^ ^
00:52:056 (4) - try a little bit up upwards flow, sure
00:54:524 (2) - ^ cannnot due to DS
01:15:167 (4) - more on the left side of the slider adjusted pattern to do this
Bonus =
on the end after the circle you can put a spinner no sounds to follow to allow for spinner
--------------------------------------------------------------------------------------------------------------------
Hard
--------------------------------------------------------------------------------------------------------------------
00:08:077 (3) - do it so that this circle is more visible this is intentional
00:35:900 (6) - ^ (try) ^
00:38:817 (1) - ^ (try) ^
Bonus =
you can on the end put some circle's whe he is singing (on the lyrics) I stopped mapping where the instruments stopped
--------------------------------------------------------------------------------------------------------------------
Rebound
--------------------------------------------------------------------------------------------------------------------
00:45:324 (2) - do it so that this circle is more visible visible enough
00:45:998 (1) - get away from the second circle but this pattern is increasing in DS (intentional)
00:48:466 (4) - closer to the earlier ^
00:59:685 (2) - get away from the second circle ^
01:00:583 (2) - ^ ^
Bonus =
you can on the end put some circle's whe he is singing (on the lyrics) same as hard
--------------------------------------------------------------------------------------------------------------------
Generally everything is good. These errors I wrote are just my map improvements (to make the map look better).

This is good map :)


thanks Wikozo!

@KittyAdventure, source changed but I am still skeptical about the romanized artist

Sotarks wrote:
hi!


normal
00:30:739 (1) - you can remove nc safely here tbh want to stick to the NC per measure thing going on
01:02:153 (2,3) - replace those by 1/2 slider no need, don't see a reason to ;_;
01:05:743 (2,3) - 01:09:333 (2,3) - 01:12:923 (2,3) - same xd ^


hard
00:03:140 (4) - hmm is the snap appropriate for a normal? i'd justreplace this by 1 circle this is hard
00:22:437 (3) - x494 y240 to avoid overlap overlap intentional as I have used it at many parts in the diff


rebound
00:10:994 (1) - i really dislike the aesthetics of this pattern just because of this shape and the overlapping of the end, maybe a wave slider or just a normal straight slider would fit better, but it's like more my opinion of aesthetics, you can keep it if you prefer. I use this same slider shape later on in the diff. however I did adjust objects around this slider better so there is no overlap (although there was none in the beginning as it was off by like a few pixels)

nothing much to say mapset is pretty solid anyways.
no kudo if not helpful no worries!
gl rizen


thanks Sotarks!

FoxyGrandpa wrote:
aaaa sorry i'm late >-<

Mod as requested~


    Rebound
  • 00:03:140 (5) - Is this snapped correctly? Seems like the sound ends on 00:03:365 1/6 is correct because of that cymbal sound-
  • 00:53:178 (3) - NC to keep consistency? done

    Not much to say, solid diff :D


    Hard
  • 00:03:140 (4) - Same snapping thing as mentioned above same
  • 00:21:764 (1) - You could flip this shape to emphasize the difference in vocals I guess that would disrupt the flow after that. also the 'flow change' from the current slider is meant to emphasize the vocals already ;c
  • 00:25:130 (5,2) - Overlap 5 with 2? no need imo
  • 00:45:100 (1) - I think making this 2 circles instead with give more focus on the single vocal 00:45:549 (2) - and have 00:45:100 - and 00:45:324 - played as single notes like the vocals suggest. done


Solid set :0, couldn't find anything on normal ^^

Good luck rizen :D


thanks FoxyGrandpa!
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