forum

F-777 - Hydra [Osu|OsuMania]

posted
Total Posts
12
Topic Starter
DJ Enetro
This beatmap was submitted using in-game submission on Sunday, July 30, 2017 at 2:34:05 PM

Artist: F-777
Title: Hydra
Tags: F-777 newgrounds ambient breakbeat dance electronic orchestral trance
BPM: 200
Filesize: 7260kb
Play Time: 03:10
Difficulties Available:
  1. Centaur (1.47 stars, 113 notes)
  2. Cerastes (0 stars, 0 notes)
  3. Cyclops (2.36 stars, 99 notes)
  4. Gryphon (1.72 stars, 160 notes)
  5. Lamia (3.92 stars, 339 notes)
  6. Normal - 4Key (3.32 stars, 477 notes)
Download: F-777 - Hydra
Information: Scores/Beatmap Listing
---------------
SELF-NOTE: Good advice can be found here!
VA1.2 - stopping point


History:
A1.1 - more general work rip rip rip
A1.0 - HSs (HitSounds) added for Gryphon difficulty
A0.9 - Doing general work
A0.8 - Finished Lamia Difficulty
A0.7 -Tweaked Centaur and Hydra Difficulties
A0.6 - Feedback by Caradine
A0.5 - Feedback by ddfgit, and tag unification for Centaur and Gryphon (ty levesterz ;))
A0.4 - Tweaked Centaur Difficulty according to oRC (osu! Ranking Criteria)
A0.3 - Gryphon difficulty implemented
A0.2 - Feedback by Tae
A0.1 - Initial Creation


CRITICISM POINTS:


  1. General:
    1. Tell me if the SV/difficulty settings need to be changed a bit.
  2. Centaur:
    1. 00:57:600 to 01:06:600: The sliders click in with beats one and two. However, tell me if I need to reposition the sliders.

      Tae wrote:

      01:01:800 (2,1,2) - With the way 2 and 2 are mapped, it doesn't look aesthetic, however, with how the Distance Snap should be lowered, this is most likely not going to be an issue.
    2. 01:07:200 (1) and 01:12:000 (1): The bezier point fits in with the eighth notes of the music. Set playback rate to 50% and you will see...
    3. 01:34:800 (1) and 01:37:800 (1): 75% chance of changing, should I? Due to the intersection/overlapping
    4. 01:47:100 - 02:04:800: is the break too long? It's about 20s.
    5. 02:06:000 (1) - 02:14:400 (2) - The curves reinforce the steady beats.
  3. OTHER DIFFICULTIES COMING SOON

Hey guys!

DJ Enetro here, planning to bring you the epicness of F-777 and other artists!

Of course, this is a WIP, so feel free to openly, and CONSTRUCTIVELY, criticize.

After all, this is meant to be a rough draft, just like essays people do: students then make revisions until the final draft.

Thanks!

*p.s. don't mod the Cerastes, Cyclops or 4K difficulties yet, they will be nuked right now anyways* (0/4.6/11.8%)
Tae
I'll just point out a few general things, as they occur at various points through the map.

[General]
  1. Would advise against using Grid Snap on lower difficulties, as it results in inconsistencies in Distance Snap, which, for a beginner, isn't good.
  2. As for Distance Snap itself, I would personally reduce it to something like 1.1x (as a Normal, or 1.0x for Easy.)
  3. Black combo colours aren't rankable, you should fix this.
[Centaur]
  1. 00:33:600 (1) - Just gonna point this out once, most slider shapes you want to use can be achieved using 3 points, like you've done at 00:31:800 (2) - for example. (Would improve sliders such as 00:36:000 (3) - )
  2. 00:33:600 (1,2,3) - Avoid overlaps (1,3), this would most likely be fixed by reducing the Distance Snap though.
  3. 00:39:600 (2,3,4) - Add NCs (New Combos) to downbeats (big white ticks)
    - Also improve the flow from one object from another (For example, 2 goes off the screen, while 3 comes up the screen, would be better if they flowed together like this
  4. 00:51:000 (3,4) - Important sounds tend to be on downbeats, so using Ctrl+G in places such as this would work better.
  5. 00:57:600 (1) - Would reduce the curvature of sliders like these, this would improve flow.
  6. 01:01:800 (2,1,2) - With the way 2 and 2 are mapped, it doesn't look aesthetic, however, with how the Distance Snap should be lowered, this is most likely not going to be an issue.
  7. 01:07:200 (1) - This slider doesn't really work, and feels awkward to play. Instead of having red points on it, you could use regular white points, to create this shape.
  8. 01:34:800 (1) - Would advise against having the slider start and end touching, for playability reasons.
  9. 02:20:400 (1) - This definitely needs to be improved.
  10. 02:30:000 (1,2) - Avoid overlaps such as this. Doesn't really look aesthetic.
  11. 02:32:400 (1) - Slider shapes, again.
  12. 02:36:000 (1,2) - This doesn't play well, 2 should start at the end of 1
  13. 02:45:000 (1,2) - Overlaps
  14. 02:49:800 (2,3,4) - Revise this pattern, it doesn't look good.
Basically, there's room for improvement, but this shouldn't be too hard to fix. Sorry if I sound harsh. ¯\_(ツ)_/¯
Topic Starter
DJ Enetro

Tae wrote:

Basically, there's room for improvement, but this shouldn't be too hard to fix. Sorry if I sound harsh. ¯\_(ツ)_/¯
I don't really care, be as harsh as you want, after all this reminds me of my old band teacher

*response to comments*

[General]
Would advise against using Grid Snap on lower difficulties, as it results in inconsistencies in Distance Snap, which, for a beginner, isn't good. (Rejected for now)
As for Distance Snap itself, I would personally reduce it to something like 1.1x (as a Normal, or 1.0x for Easy.) (Accepted on a temporary basis)
Black combo colours aren't rankable, you should fix this. (Accepted - clashes with background)

[Centaur]
00:33:600 (1) - Just gonna point this out once, most slider shapes you want to use can be achieved using 3 points, like you've done at 00:31:800 (2) - for example. (Would improve sliders such as 00:36:000 (3) - ) (Done and taken in)
00:33:600 (1,2,3) - Avoid overlaps (1,3), this would most likely be fixed by reducing the Distance Snap though. (Pure white, lol, that eye shape)
00:39:600 (2,3,4) - Add NCs (New Combos) to downbeats (big white ticks) (Compromise: NC @ 00:40:800)
- Also improve the flow from one object from another (For example, 2 goes off the screen, while 3 comes up the screen, would be better if they flowed together like this (rejected for now)
00:51:000 (3,4) - Important sounds tend to be on downbeats, so using Ctrl+G in places such as this would work better. (Accepted... hatefully)
00:57:600 (1) - Would reduce the curvature of sliders like these, this would improve flow. (For now, I think it's good the way it is)
01:01:800 (2,1,2) - With the way 2 and 2 are mapped, it doesn't look aesthetic, however, with how the Distance Snap should be lowered, this is most likely not going to be an issue. (...)
01:07:200 (1) - This slider doesn't really work, and feels awkward to play. Instead of having red points on it, you could use regular white points, to create this shape. (Maybe use red points for 3-pointers? Accepted either way)
01:34:800 (1) - Would advise against having the slider start and end touching, for playability reasons. (Accepted, mouse users and trackpad users alike will need to be "smoothed out")
02:20:400 (1) - This definitely needs to be improved. (Will consider, but it looks like a hydra - that's the main reason why I put this in)
02:30:000 (1,2) - Avoid overlaps such as this. Doesn't really look aesthetic. (Thought the X was a good pattern but i guess this is better)
02:32:400 (1) - Slider shapes, again. (Also rejected, see next)
02:36:000 (1,2) - This doesn't play well, 2 should start at the end of 1 (Um, no. The slider at 2:32:400 needs to be maintained)
02:45:000 (1,2) - Overlaps (True)
02:49:800 (2,3,4) - Revise this pattern, it doesn't look good. (Not necessarily good but definitely weird.)

I swear there's another overlap somewhere...
Tae
Just gonna note for future reference it helps if you write your comments in bold/a different colour/both, to tell which is which
If my mod helped improve your beatmap, feel free to press Give Kudos as well
Topic Starter
DJ Enetro
Wonder if anyone else is gonna post
ddfgit
Guten Morgen I came from forums! LUL

Cerastes


Nice diff.


Lamia


Not modding.


Centaur

These sliders 00:33:600 (1) - 00:36:000 (3) - look ugly, you can keep it with one tick, like this http://imgur.com/a/e2TCv ( used for 00:36:000 (3) )
00:48:000 (1,3) - Little copypasting. If you are moving 00:49:200 (2,4) - these, then move 00:50:400 (3) - this too. o/
00:54:000 (2) - One tick slider please ;) http://imgur.com/a/lRqxG
01:00:000 (1) - Why new combo?
01:04:800 (1) - The same story here.
01:07:200 (1,1) - Maybe a little sliderarts? http://imgur.com/a/ShGUh http://imgur.com/a/iktjF
01:21:000 (1) - Why.
01:33:600 (2) - ^
01:42:000 (3) - Here goes new combo.
Also, very interesting. You put spinner here 01:21:000 (1), but not here 01:54:000. Interesting.
02:08:400 (3) - New combo.
02:13:200 (3) - Same tbh.
02:19:800 - Why break here?
02:25:200 (1,2) - Very interesting construction...
02:32:400 (1) - q
02:42:000 (3) - And you did same slider, but without new combo. Sorry, but what?
02:54:600 (2) - q
03:10:800 (1) - Slider end, hitsound finish please.

Gryphon


00:36:000 (1,2,3,4,1,2,3,4) - Big jumps.
00:37:200 (1) - q
00:38:400 (1,1) - These sliders are ugly...
Also, 00:40:800 (1) - q
01:07:200 (1,2) - what the hell
Ugly sliders are your style of mapping?
01:09:600 (1,2,3,4) - Swastika.
01:34:800 (1) - Trying sliderart?
01:34:800 (1) - q
01:37:800 (2) - q
01:42:000 (3) - q
02:15:600 (1,2) - I suggest you to try this pattern http://imgur.com/a/Uu9CK
02:18:000 (3,4) - Same here http://imgur.com/a/TXc5D
02:30:600 (2,4) - Better CTRL+G
02:32:400 (5) - ......................................................
02:40:800 (2) - Copy paste 02:39:600 (1) and then 02:40:800 (2) CTRL+H, CTRL+J and move with Distance Snap x1.1
02:42:000 (1) - q
02:47:400 (4) - q
02:51:600 (4) - q
03:01:200 (4) - q + one tick slider
03:10:800 (1) - Good.

General about this modding.
You can copy everything from a mod that people gave you, and type next using this: http://imgur.com/a/rdf6k

For example:

01:09:600 (1,2,3,4) - Swastika. fixed

or

01:09:600 (1,2,3,4) - Swastika. fixed

Greencolor #80FF00
Red color #FF0000

I am done, have a nice day :D




I was doing this for 1 hour :3
Topic Starter
DJ Enetro
Evaluations

A - Accepted, R - Rejected, C - Compromise, ? - not acted on


Cerastes

Nice diff.


lol ty.

Lamia

Not modding.


I asked you not to in description

Centaur

These sliders 00:33:600 (1) - 00:36:000 (3) - look ugly, you can keep it with one tick, like this http://imgur.com/a/e2TCv ( used for 00:36:000 (3) )

R, the shape feels very offended.

00:48:000 (1,3) - Little copypasting. If you are moving 00:49:200 (2,4) - these, then move 00:50:400 (3) - this too. o/

C - 2 circles, 1 slider, 2 combos

00:54:000 (2) - One tick slider please ;) http://imgur.com/a/lRqxG

A, but why did you put "one tick slider"? i would've called 3-point slider

01:00:000 (1) - Why new combo?
01:04:800 (1) - The same story here.

? - are you asking me to remove the NCs? I put them there so newbies won't feel too offended. besides, if health is lost, they need those gekis/katus.

01:07:200 (1,1) - Maybe a little sliderarts? http://imgur.com/a/ShGUh http://imgur.com/a/iktjF

A - Not sure why you would want me to do that, but i'll come up with a different design.

(Curved 1:16:200)


01:21:000 (1) - Why.

C - sliderstart moved to 1:21:600

01:33:600 (2) - ^

C - moved under 1:32:400 (1)
but you really need to be more specific. mappers can't just assume it's bad by you just saying "why". just saying :oops:

01:42:000 (3) - Here goes new combo.
Also, very interesting. You put spinner here 01:21:000 (1), but not here 01:54:000. Interesting.

? - 1:56:400 would be more like it imo

02:08:400 (3) - New combo.
02:13:200 (3) - Same tbh.

R - NC at 3 is weird, and NC every 4 sliders seems kinda bit easy...

02:19:800 - Why break here?

A - Post-Tae modding, I thought, this is too short. But i'll add some straight sliders.

02:25:200 (1,2) - Very interesting construction...

thanks.

02:32:400 (1) - q

C - vague; made four-point slider, 2nd bezier.

02:42:000 (3) - And you did same slider, but without new combo. Sorry, but what?

A - when I think of it, it seems weird too. lol

02:54:600 (2) - q

C - NC @ 2:55:800

03:10:800 (1) - Slider end, hitsound finish please.

There already is one. I think at least :P

Final thoughts: Art on 1:34:800 and 1:44:400? (1, 1)

Gryphon

00:36:000 (1,2,3,4,1,2,3,4) - Big jumps.

? - Yea. do you think they are too hard for normal-level players and that I should change? Probably into 4 sliders, one combo if I do.

00:37:200 (1) - q

? - What about it?

00:38:400 (1,1) - These sliders are ugly...

A - turned into 3-pointers

Also, 00:40:800 (1) - q

?/R - Remove? if so, then no.

01:07:200 (1,2) - what the hell
Ugly sliders are your style of mapping?

That is merely opinion, don't judge rookies like that.

But A - 3-pointered

01:09:600 (1,2,3,4) - Swastika.

A - X-shape now, but does it make this worse?

switched direction of 1:16:500 (6)

01:34:800 (1) - Trying sliderart?

yep.

01:34:800 (1) - q

it's there.

01:37:800 (2) - q

A - NQA (no questions asked)

01:42:000 (3) - q

A - for now. let's see how this will do in the long run

02:15:600 (1,2) - I suggest you to try this pattern http://imgur.com/a/Uu9CK
02:18:000 (3,4) - Same here http://imgur.com/a/TXc5D

C - will do at another time.

02:30:600 (2,4) - Better CTRL+G

A - let's see how that goes.

02:32:400 (5) - ......................................................

A - but it's the curve that counts, okay? not necessarily the amount of points (3-pointered)

02:40:800 (2) - Copy paste 02:39:600 (1) and then 02:40:800 (2) CTRL+H, CTRL+J and move with Distance Snap x1.1

A - told you i'd do the idea (imgur up) on another one

02:42:000 (1) - q

?/R - I'f you're telling me to remove the NC, then no

02:47:400 (4) - q
02:51:600 (4) - q

A - fits in with the music

03:01:200 (4) - q + one tick slider

C - 2:51:600 and 3:01:200 - Q done, but 3 tick slider

03:10:800 (1) - Good.

k..

ddfgit wrote:

I was doing this for 1 hour :3
So long tho...
p.s.: they need to make bold more visible on the new site.
Ashton
I can mod this when I get back home :)
Qiyana
don't give me kudos for this.

remove F-777 in tags bcuz it's already in the title so well.. metadata stuff.. idk.. just do it
Topic Starter
DJ Enetro
Who else has this opinion?
xXOsuPersonXx
Yes, I know, it's surprisingly bare.
If you want to put an osumania difficulty in it, you'll need 2 osumania difficulties.
Exactly how do the names of the difficulties correspond with their difficulty? That's normally supposed to happen. The last difficulty can have any name.
Lamia:
  1. 00:16:950 (1) - Spinner is not needed
  2. 00:43:200 (1) - Spinner is not needed
Centaur:
The objects sound like they're a bit late.
_handholding
Lol
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply