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M2U - Velocity

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Total Posts
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Topic Starter
Gero
This beatmap was submitted using in-game submission on miércoles, 12 de abril de 2017 at 11:53:34 a.m.

Artist: M2U
Title: Velocity
Tags: MMC MMC2 Modhelp Mapping Contest Yabai FutureBass Irreversible
BPM: 160
Filesize: 11176kb
Play Time: 02:11
Difficulties Available:
  1. Hard (3.45 stars, 356 notes)
  2. Insane (4.36 stars, 580 notes)
  3. Irreversible's Extra (4.73 stars, 471 notes)
  4. Irreversible's Normal (1.99 stars, 166 notes)
Download: M2U - Velocity
Information: Scores/Beatmap Listing
---------------
4-way tie for 3rd Place!
feat. 18th!

Storyboard by Geroversible.
ErunamoJAZZ
IRC
01:31 Gero: Eru tienes tiempo de revisar un mapa? ando buscando mods y no encuentro xD
01:32 ErunamoJAZZ: cual?
01:32 *Gero is playing [http://osu.ppy.sh/b/1257167 M2U - Velocity [Hard]]
01:32 Gero: ese
01:42 Gero: ignorado y veido con exito (?
01:42 ErunamoJAZZ: no no
01:43 ErunamoJAZZ: estoy acabando conotro set primero
01:44 Gero: oh okay xD
01:51 ErunamoJAZZ: ya
01:52 Gero: yeeey
01:54 ErunamoJAZZ: me marea
01:54 ErunamoJAZZ: el sb
01:55 Gero: pero ni tiene flashes :c
01:56 ErunamoJAZZ: es que comose mueve para un lado
01:56 ErunamoJAZZ: como queme djó mareado xD
01:56 Gero: ay xD
01:57 ErunamoJAZZ: el Leniency podrías considerar ponerlo en 6?
01:58 Gero: vale~
01:58 ErunamoJAZZ: hay unos stacks que quedan muy escondidos, y sabiendo que es un hard, pues
01:58 Gero: que parte exactamente?
01:58 Gero: o crees que con el Leniency en 6 eso arregle el problema?
01:58 ErunamoJAZZ: 00:11:086 (2,4) -
02:00 Gero: igual ese tipo de overlaps no son tan dificiles de ver
02:00 ErunamoJAZZ: aunque tendrías que revisar otras partes como 00:59:274 (1) - , que creo que se te mueven
02:00 Gero: me preocupaba más los triples
02:01 Gero: si un poco x.x
02:01 ErunamoJAZZ: los triples siempre se stackean solos
02:01 ErunamoJAZZ: y si son cmo muchos xD
02:01 ErunamoJAZZ: pero no sé como esté el insane aun
02:02 Gero: vale, vere que hago con eso
02:02 Gero: aunque subiendo el Leniency supongo que arrgla eso xD
02:06 ErunamoJAZZ: ay, no puedo jugar el insanesin hacer bula
02:06 ErunamoJAZZ: bulla
02:07 Gero: ripperino
02:08 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1256329 M2U - Velocity [Insane]]
02:08 ErunamoJAZZ: 01:43:336 (1,3) -
02:09 ErunamoJAZZ: están muy abajo
02:09 Gero: ahi los muevo un poco
02:14 *ErunamoJAZZ is editing [https://osu.ppy.sh/b/1260424 M2U - Velocity [Irreversible's Normal]]
02:14 ErunamoJAZZ: en este de irre, 00:12:774 (3,1) -
02:14 Gero: que sugieres ahi?
02:15 ErunamoJAZZ: 00:14:274 (1) - el final de slider está bien cerca del flow, no se ve muy conveniente
02:15 Gero: vale, cuando este online le dire para ver si lo cambia
02:15 ErunamoJAZZ: se podría bajar el slider tail
02:15 ErunamoJAZZ: sería una opción
02:16 Gero: mover el tail hacia la dirección del slider?
02:17 ErunamoJAZZ: https://puu.sh/vdg73/67c0409256.jpg algo así
02:17 ErunamoJAZZ: 00:51:399 (1) - its not symmetric :c
02:17 Gero: oh, se mira bien
02:17 Gero: eso si lo puedo arreglar yo
02:17 Gero: ahi lo hago xD
02:18 ErunamoJAZZ: 01:14:274 (1) - acá esigual (all hail copipasterino)
02:18 ErunamoJAZZ: xD
02:18 Gero: vale~
02:19 ErunamoJAZZ: 01:48:774 (2,3) - el unico stack en todo el mapa... just say xD
02:19 Gero: ni cuenta me habia dado de eso lol
02:20 ErunamoJAZZ: ya me dio hambre
02:20 ErunamoJAZZ: uy, son las 2am
02:21 Gero: hambre a las 2 de la mañana? xD
02:21 ErunamoJAZZ: cené a las 8, asíque sí
02:21 ErunamoJAZZ: xD
02:21 Gero: espero y no te haga daño lol
02:21 ErunamoJAZZ: no creo
02:22 ErunamoJAZZ: igual iré a ver que me comoantes de dormir
02:22 ErunamoJAZZ: btw
02:22 ErunamoJAZZ: está entretenidala canción
02:22 ErunamoJAZZ: also...
02:22 *ErunamoJAZZ is listening to [https://osu.ppy.sh/b/1128883 ShibayanRecords - Ozunei Haman wa mou iranai]
02:23 ErunamoJAZZ: sacale tiempo, que tenías unas partes xD
02:23 Gero: tenia?
02:23 Gero: esta vivo? xD
02:23 ErunamoJAZZ: ps, aun no
02:23 Gero: btw posteo el IRC para kudos (?)
02:23 Gero: las hago mañana, ya estoy de vacaciones así que tengo tiempo
02:23 ErunamoJAZZ: pero no está muerto del todo, luego de mitad de año lo revivo
02:24 ErunamoJAZZ: :+1:
02:24 ErunamoJAZZ: bueno, me jui, ya posteo

{ hidden message for BNs: Notice my maps pls :3 }
Suimya
Modded via irc, good job on the map Gero <3

09:52 *Sekaii is editing [https://osu.ppy.sh/b/1260424 M2U - Velocity [Irreversible's Normal]]
09:52 *Gero is editing [http://osu.ppy.sh/b/1260424 M2U - Velocity [Irreversible's Normal]]
09:52 Sekaii: btw normal and hard has really big gab between them
09:52 Sekaii: don't you think?
09:52 Sekaii: like hard has many 1/2 and normal has just few o.o/
09:53 Sekaii: it looks like easy tbh
09:53 Sekaii: 00:03:024 (1) - maybe add whistle here?
09:53 Gero: I've talked with Irreversible and he told me it's fine as it is, anyways due that the recent changes of the ranking criteria this should be good enough
09:53 Gero: added~
09:54 Sekaii: oh okay
09:54 Sekaii: I'm still clueless about this xD
09:54 Sekaii: so i guess I shouldn't talk about it =w=/
09:55 Sekaii: 00:06:774 (2) - maybe just last slider tick few grids to the right
09:55 Sekaii: since blanket a bit meh here xD
09:55 Sekaii: like it's looking a bit weird =3=
09:55 Gero: done o3o
09:55 Sekaii: I don't know it just cought my eye
09:56 Sekaii: 00:09:024 (3) -
09:56 Sekaii: same missing a whistle on tail
09:56 Sekaii: is Irre meant to do this
09:56 Sekaii: or something lol
09:56 Sekaii: I kinda heard whistle in the music
09:56 Sekaii: so it's weird =3=
09:56 Gero: he sometimes forget hitsounds
09:56 Gero: added them now
09:57 Sekaii: wew
09:57 Sekaii: 00:12:774 (3) - repeat
09:57 Sekaii: whistle
09:57 Gero: added~
09:57 Sekaii: god so many missing whistles
09:57 Sekaii: 00:13:899 (4) -
09:58 Sekaii: 00:19:149 (2) -
09:58 Sekaii: 00:24:774 (1,2) -
09:58 Sekaii: I really think these could be mapped better
09:59 Sekaii: like this space between the notes seems a bit off
09:59 Sekaii: like the music didn't stop :/
09:59 Sekaii: so it felt kinda weird to me to see this
09:59 Sekaii: he could at least add 1/1 sliders or something
10:00 Sekaii: but it's up to him, so yeah =3=
10:00 Gero: okay I'll let him to know this
10:00 Sekaii: like not just this
10:00 Sekaii: from 00:24:774 (1,2,1,1,2) -
10:01 Sekaii: felt a bit weird
10:01 Sekaii: maybe it's just me though
10:01 Gero: I wonder if he just wanted to do it as simple as possible, anyways I'll ask him due that it feels like an Easy
10:01 Sekaii: yeah
10:01 Sekaii: this felt like easy not normal in this part
10:02 Sekaii: maybe he wanted it to be simple :/
10:02 Sekaii: but this just too simple tbh xD
10:02 Gero: sure I'll suggest him to add some 1/1 sliders
10:02 Sekaii: he could've done better but rip
10:03 Sekaii: 00:49:899 (2) -
10:03 Sekaii: maybe move this slider 1 grid to the left
10:03 Sekaii: it's too close
10:03 Sekaii: with the other slider ></
10:03 Gero: moved
10:03 Sekaii: it would be much nicer imo
10:03 Sekaii: don't forget to fix the note after it
10:04 Gero: I didn't, fixed them already \o3o/
10:04 Sekaii: 00:55:524 (1) - finish on the head?
10:04 Sekaii: seems missing
10:04 Gero: oh, great catch
10:05 Gero: sounds much better with it
10:05 Sekaii: 01:24:774 (1,2,3,1,2) - <-- same issue
10:05 Sekaii: as before
10:06 Gero: I got it =v=b
10:06 Sekaii: i think that's all on normal
10:06 Gero: alright
10:07 Sekaii: let's see on hard
10:07 Sekaii: i doubt i'll find anything
10:07 Sekaii: since you're grest at it already xD
10:07 Gero: I think you can >.<
10:08 Sekaii: 00:12:024 (1) - is there a reason for this whistle?
10:08 Sekaii: on slider's body? o.o
10:08 Sekaii: feels a bit noisy imo
10:09 Sekaii: maybe just remove it and add just slider's repeat?
10:09 Sekaii: well
10:09 Sekaii: i noticed you did few
10:09 Sekaii: maybe i'll just ignore it lol
10:10 Gero: yeah because it's something like wub on the music so I wanted to use them
10:10 Gero: >.<
10:10 Sekaii: yeah i noticed that right after lol
10:10 Sekaii: maybe make the ar a bit lower?
10:10 Sekaii: like 7.5
10:10 Gero: sure o3o
10:10 Sekaii: since it's having huge gab between normal
10:12 Gero: I did it~
10:12 Sekaii: well
10:12 Sekaii: you added so many tripls here
10:12 Sekaii: feels like it's gonna have huge problem tbh
10:12 Sekaii: since normal is just too easy
10:12 Sekaii: maybe try to remove some?
10:13 Gero: well Irre's gonna fix some parts to make it harder
10:13 Gero: yeah, I can change some by slider repeats
10:13 Sekaii: I totally suggest you that tbh
10:13 Sekaii: or esle rip
10:13 Sekaii: since the gab gonna be bad
10:14 Gero: sure
10:14 Gero: will do
10:15 Sekaii: your hard is good as I told you =3=/
10:15 Sekaii: i didn't find anything beside the triples
10:15 Gero: just delete some triples
10:15 Sekaii: that there's many
10:15 Gero: okash =v=b
10:15 Sekaii: let's see on insane o3o
10:16 Gero: o3o
10:16 Sekaii: 00:24:399 (2) -
10:16 Sekaii: move 1 grid up
10:17 Sekaii: for blanket
10:17 Sekaii: nazi mod
10:17 Sekaii: wew
10:17 Sekaii: 00:25:899 (2) - this too
10:17 Sekaii: c/p power xD
10:17 Sekaii: I noticed lol
10:18 Gero: but it's a kawaii pattern
10:18 Gero: fixed both
10:18 Gero: hue
10:18 Sekaii: lol
10:18 Sekaii: I know xD
10:18 Sekaii: but that's the reason it's funny lol
10:19 Sekaii: you did it like 4 times
10:19 Sekaii: instead just two wew
10:19 Sekaii: it's not a problem though
10:19 Sekaii: but I like it, since I'm usually like that lol
10:19 Gero: song was repetitive there, so it's okay I guess
10:19 Gero: haha
10:19 Sekaii: ^ I agree =w=/
10:20 Sekaii: 01:25:524 (1,2) -
10:20 Sekaii: maybe ctrl+g
10:21 Sekaii: on 1 and 2
10:21 Sekaii: since it's the same as this now
10:21 Sekaii: 01:24:024 (1,2) -
10:21 Sekaii: so...it shows that you c/p only lol
10:21 Sekaii: make some changes baka xD
10:21 Sekaii: oh wait
10:21 Sekaii: you did
10:21 Sekaii: never mind
10:22 Gero: yeah, but my intention was to change the direction to direction to right to left lol
10:22 Gero: yeah
10:22 Gero: BAKAAAA
10:22 Gero: xD
10:22 Sekaii: I'm baka lol
10:22 Sekaii: i'm lost xD
10:22 Sekaii: lskajdlkasj
10:23 Sekaii: 01:52:524 (1,2) -
10:23 Sekaii: maybe ctrl+g
10:23 Sekaii: I think it'll play much better o.o/
10:23 Gero: you're right, fixed
10:23 Sekaii: maybe just on the 1
10:23 Sekaii: since it has nc
10:24 Sekaii: hmm
10:24 Gero: yeah yeah =v=
10:24 Sekaii: you could try doing that on other sliders as well
10:24 Sekaii: ctrl+g makes nice effects sometimes o3o/
10:24 Gero: like CTRL+G in both sliders?
10:24 Sekaii: no
10:25 Sekaii: just 1
10:25 Gero: got it
10:25 Sekaii: it'll play much better
10:25 Sekaii: I usually do that on my mapping
10:25 Sekaii: somehow lol
10:26 Gero: it's a nice technique tbh
10:26 Gero: xD
10:26 Sekaii: yup o3o/
10:26 Sekaii: btw
10:26 *Sekaii is editing [https://osu.ppy.sh/b/1257134 M2U - Velocity [Irreversible's Extra]]
10:26 Sekaii: 00:42:680 (3,4,1) -
10:27 Sekaii: maybe change 1/8 repeat
10:27 Sekaii: like your diff
10:27 Sekaii: I don't know, seems a bit hard even though it's extra
10:27 Sekaii: so I don't know :/
10:27 Sekaii: 00:42:774 (1) -
10:27 Sekaii: since this speedup slider
10:28 Sekaii: maybe it's too much, don't you think:?
10:28 Gero: yeah it is
10:28 Sekaii: 00:45:024 (1,2) -
10:28 Sekaii: making it like this would be much better
10:28 Gero: but nowadays that kind of things are safe and allowed, I've asked him about the same thing few hours ago and he told me he wanted to try new things there
10:29 Gero: like giving a rough kind of feeling tho
10:29 Sekaii: well, it's extra
10:29 Sekaii: so I guess it's okay lol
10:29 Sekaii: I'm still not that good at that xD
10:29 Sekaii: I've always like "how to mode this?"
10:29 Gero: neither am I xD
10:29 Sekaii: like so many jumps and confusing patterns
10:30 Gero: and many NCs? xD
10:30 Sekaii: ^ this
10:30 Sekaii: speedups
10:30 Sekaii: rip
10:32 Sekaii: OD maybe change it to 8
10:32 Sekaii: I think it'll be better
10:32 Sekaii: and that's all orz
10:32 Gero: changed~
10:32 Sekaii: I can't find anything else rip lol
ZekeyHache
I'm sleepy aaaa

[Irreversible's Normal]
  1. 00:19:524 (3) - you start breaking the nc consistency, idk if it's intentional
  2. 00:26:274 (1) - I guess you should either remove nc from this one or add nc on 00:29:274 (3) - since they're repetitions in the music and they should feel more connected by consistency. Just like you followed a consistency at 01:24:774 (1,2,3,1,2,3) -
  3. 00:20:274 (4) - 01:20:274 (4) - 01:38:274 (3) - 02:11:274 (5) - *triggered about the beats that "should" be clickable for better emphasis*
[Insane]
  1. 01:35:086 (1,1) - it just looks confusing, you should get some testplayers to be sure it plays fine.
[Irreversible's Extra]
  1. 00:41:836 (5) - well man, the next note seems to be more important than the previous one. But here the previous one has a bigger spacing, so it would make more sense for emphasis to have a bigger spacing on the next note and less on the previous one~
  2. 00:43:149 (2) - same and may be more~
  3. 00:51:024 (1) - Why is this the same color as the previous combo? I see you repeat colors on ncs often but this one in particular is confusing due the sv change~
  4. 01:01:336 (1) - it could benefit with a hitsound I guess since the drum is strong
  5. 01:02:836 (1) - 01:04:336 (1) - 01:07:336 (1) - 01:08:836 (1) - ^
  6. 01:43:336 (1) - deserves a jump away from (3) for better emphasis imo~
gl~
Hollow Delta
Doing m4m

General
The storyboard pic girls.jpg goes over 1920x1200 res.

Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) -
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be.
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate.
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency.
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better.

Hard
00:03:774 (3,4) - Unrankable. Need to boost stack leniency.
Because of the new criteria, perfect 1/2 stacks are no longer allowed in Hard. Keep that in mind when going over the diff.
00:17:836 (6) -
00:23:836 (6) -
01:17:836 (6) -
01:23:836 (6) - The feedback is awkward without the hitsounds here.

Insane
00:28:524 (1) - Awkwardly long jump. I'd ctrl+g the slider as an easy fix
01:15:211 (2,3,4) - I think you could line up 3 and 4 with 2 better.
01:28:524 (1) - Same awkward jump.

Extra
00:27:399 (4) - Fix this stack please
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song.
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue.
Topic Starter
Gero
Big Cat
[Insane]
  1. 01:35:086 (1,1) - it just looks confusing, you should get some testplayers to be sure it plays fine. I'm pretty sure that this is perfectly fine.

Bubblun
Doing m4m

General
The storyboard pic girls.jpg goes over 1920x1200 res. In this case it should be okay, since I've tried to decrease the dimensions of the picture, but it lost a lot of Quality.
Hard
00:03:774 (3,4) - Unrankable. Need to boost stack leniency.
Because of the new criteria, perfect 1/2 stacks are no longer allowed in Hard. Keep that in mind when going over the diff.
00:17:836 (6) -
00:23:836 (6) -
01:17:836 (6) -
01:23:836 (6) - The feedback is awkward without the hitsounds here. I've changed the Stack Leniency with some arrangements in the mapping itself.

Insane
00:28:524 (1) - Awkwardly long jump. I'd ctrl+g the slider as an easy fix I think that this emphasize the music at this part well, so I'd like to keep it as it is.
01:15:211 (2,3,4) - I think you could line up 3 and 4 with 2 better. Fixed.
01:28:524 (1) - Same awkward jump. Same as above.
Irreversible
Big Cat: Fixed the first two points in normal, I felt like the others aren't as important in the case of a normal difficulty. It easens everything up a tad.
Fixed the hitsound issue and the color issue in Extra. As for the emphasis, I didn't fix those for now because I really don't see what makes them so special.. if you could explain that would be good.

Bubblun wrote:

Normal
00:16:524 (1) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. The generic rhythm which is needed for a Normal is kept here. I've used red ticks fairly often already, so I need some balance.
00:40:899 (4) - resnap so it's length is comparable to 00:39:774 (2,3) - What?
00:55:524 (1) - Better way to map this part: http://puu.sh/vdgke/10a1b89647.jpg
00:57:774 (6) - I suggest ending 6 on the red tick so you can place 1 where it properly should be. yeah to both, well fixed the first one a bit differently
01:16:524 (1,2) - The priority is on the red tick before it. Moving it back and extending it would be more accurate. As above
01:48:774 (2,3) - Unrankable. You need to boost the stack leniency. Gero can you check that for me
01:50:274 (5,6) - I suggest replacing 5 with a 1/2 slider and moving the circle to 01:51:024 - it fits the song better. No


Extra
00:27:399 (4) - Fix this stack please It's not a stack?
00:28:524 (1,2,1,2) - Don't use the exact same pattern for different concepts. I'd change either the first pair or the second slightly so there's contrast between the 2 separate parts of the song. I followed the synth
01:35:461 (2) - I'd move this up a bit so it plays better. The change in speed isn't intuitive, so the player needs that turn to continue. yea
Normal: http://puu.sh/vdSHz/8cef4c4c8f.txt
Extra: http://puu.sh/vdTa5/e89b3d6c86.txt
Topic Starter
Gero
Updated~
iYiyo

  • [Irreversible's Extra]
  1. 00:28:711 (2,1,2) - Imo these notes don't flow very good because of the clockwise change. Maybe try to ctrl+G 00:29:273 (2) - and then ctrl+G 00:29:649 (3) - ?
  2. 00:30:774 (1,2) - stack tails better? same for the next ones~
  3. 01:22:336 (2,1) - stack both?
  4. 01:42:680 (3,4,1) - 01:54:680 (3,4,1) - These triplets don't really follow the stack DS you were using with previous 1/8 triples (i.e 00:42:680 (3,4,1) - 00:54:680 (5,6,1) -). Also 01:42:680 (3,4,1) - this triplet is waaay too close to the previous sliders which might lead to missplays from players (I couldn't read it properly because I was used to the previous 1/8 u did)

aaa short mod but I wanted to point those things xd
GL! o/

no kds if don't change anything~
Hollow Delta

Irreversible wrote:

Bubblun wrote:

Extra
00:27:399 (4) - Fix this stack please It's not a stack?

Izzywing
Need a mod? :6)
Topic Starter
Gero
iYiyo

  • [Irreversible's Extra]
  1. 00:28:711 (2,1,2) - Imo these notes don't flow very good because of the clockwise change. Maybe try to ctrl+G 00:29:273 (2) - and then ctrl+G 00:29:649 (3) - ? I think this flows okay.
  2. 00:30:774 (1,2) - stack tails better? same for the next ones~ Fixed.
  3. 01:22:336 (2,1) - stack both? Fixed.
  4. 01:42:680 (3,4,1) - 01:54:680 (3,4,1) - These triplets don't really follow the stack DS you were using with previous 1/8 triples (i.e 00:42:680 (3,4,1) - 00:54:680 (5,6,1) -). Also 01:42:680 (3,4,1) - this triplet is waaay too close to the previous sliders which might lead to missplays from players (I couldn't read it properly because I was used to the previous 1/8 u did) Moved them a bit.

aaa short mod but I wanted to point those things xd
GL! o/

no kds if don't change anything~

Hobbes2 wrote:

Need a mod? :6)
All kinds of suggestions or mods are welcome for me.

Updated~
ZekeyHache
ya puedes comers~

Izzywing
lmao I should have just modded instead of asking if you need one, whoops

grats on bub
iYiyo
Última opinión~
y en español


  • [Extra]
  1. Los triples de 1/8 que se usan en la diff suelen ser bastante únicos ya que son "comprimidos", tales como 00:42:680 (3,4,1) - 00:54:680 (5,6,1) - y 01:42:680 (3,4,1) - . Por lo mismo encuentro que 01:54:680 (3,4,1) - deberías comprimirlos un poco más. La verdad es que cuando juegas el mapa de una sola corrida, uno piensa que ese triple va a ser de 1/4 ya que es lo que el mapa te "enseña" (ej. 00:40:336 (2,3) - 00:41:461 (2,3,4) - 00:44:461 (4,5,6) - 00:47:086 (4,5,6) - etc, etc), y al ser 1/8 tiende a confundir bastante imo.

omg bubble already, grats!
Topic Starter
Gero
iYiyo
Última opinión~
y en español


  • [Extra]
  1. Los triples de 1/8 que se usan en la diff suelen ser bastante únicos ya que son "comprimidos", tales como 00:42:680 (3,4,1) - 00:54:680 (5,6,1) - y 01:42:680 (3,4,1) - . Por lo mismo encuentro que 01:54:680 (3,4,1) - deberías comprimirlos un poco más. La verdad es que cuando juegas el mapa de una sola corrida, uno piensa que ese triple va a ser de 1/4 ya que es lo que el mapa te "enseña" (ej. 00:40:336 (2,3) - 00:41:461 (2,3,4) - 00:44:461 (4,5,6) - 00:47:086 (4,5,6) - etc, etc), y al ser 1/8 tiende a confundir bastante imo. Irreversible ya cambio esto en una actualización que me dio hace unas horas, sera actualizada antes de Calificarlo.

omg bubble already, grats!
Monstrata
Hey guys. Before anyone qualifies the map, Irreversible's Normal is 2.00 stars. Ranking criteria explicitly says that the lowest diff must be below 2.00, not equal to 2.00 or below.

Otherwise, very enjoyable set ^^.

Irre's Normal

00:50:274 (1,2,3) - You could try making 00:50:274 (1,2) - a 1/2 repeat slider, and emphasize the kick on 00:51:024 (3) - with a circle instead. Coincidentally, nerfing this section will reduce the difficulty to 1.99 stars, depending on how you fix it.
Topic Starter
Gero
Thanks a lot Monstrata, we fixed it already.

Updated~

Waiting for Natsu.
Natsu
irc
2017-04-10 18:11 Natsu: normal-slider2 es unused va maje
2017-04-10 18:11 Natsu: ?
2017-04-10 18:11 Gero: hay un hitsound que lo detecta como si no estuviera usado pero lo esta maje
2017-04-10 18:12 Gero: se crea un bug debido a que la base es Soft en lugar de Normal
2017-04-10 18:12 Gero: ACTION is editing [http://osu.ppy.sh/b/1256329 M2U - Velocity [Insane]]
2017-04-10 18:12 Gero: 00:37:195 - aca use dos lineas
2017-04-10 18:12 Gero: una Normal para fixear ese bug pero aun asi persiste, pero igual el hitsound esta usado
2017-04-10 18:13 Gero: http://puu.sh/vfJwm/ef07ef7ecc.jpg
2017-04-10 18:13 Gero: el unico que lo detecta como error es el assistant
2017-04-10 18:19 Natsu: ok
2017-04-10 18:19 Natsu: a irre
2017-04-10 18:20 Natsu: le dije q arreglarqa unas ondas
2017-04-10 18:20 Gero: simon
2017-04-10 18:20 Natsu: 00:01:524 (6) - NC en la insae
2017-04-10 18:21 Natsu: 00:07:524 (1) - ponelo en el centro del grid
2017-04-10 18:21 Gero: añadido, el segudo hice la forma otra vez porque no queda exactamente en el centro
2017-04-10 18:22 Natsu: 00:24:024 (1,2) - Un mejor blanket
2017-04-10 18:22 Gero: okash
2017-04-10 18:24 Natsu: 01:24:024 (1,2) - movelo un poco mas arriva
2017-04-10 18:24 Natsu: arriba
2017-04-10 18:24 Natsu: 01:25:524 (1,2) -
2017-04-10 18:24 Natsu: tambien
2017-04-10 18:25 Gero: ahi los movi ambos
2017-04-10 18:25 Natsu: 01:43:336 (1,3) - y estos
2017-04-10 18:25 Gero: okay
2017-04-10 18:27 Natsu: 00:58:336 (1,2,3,4,5,1) - en la hard hace un mejor stack
2017-04-10 18:29 Gero: listo
2017-04-10 18:29 Natsu: ya solo eso

also we fixed some things at irre diff, but I lost the log :cry:

irre
2017-04-10 18:12 Natsu: 00:35:274 (1,1,1,1) -  you really need the NCs here?
2017-04-10 18:12 Natsu: i think they don't have any use for readability o.o
2017-04-10 18:13 Irreversible: but it's fancy
2017-04-10 18:13 Irreversible: XD
2017-04-10 18:13 Natsu: so how about making this fancy 00:37:149 (3,1,2,1,2) - by not overlapping :D
2017-04-10 18:14 Natsu: 00:49:899 (1,2,3,4,5) - omg xDDD irre!!
2017-04-10 18:16 Natsu: 01:49:055 (2,3) - stack 2 on 3?
2017-04-10 18:16 Irreversible: 00:37:711 (1,2,1,2,1,2) - good idea x_x
2017-04-10 18:17 Irreversible: 01:49:055 (2,3) - no the movement was intended
2017-04-10 18:17 Natsu: 00:49:899 (1,2,3,4,5) - about this idk man, I'd reduce the spacing
2017-04-10 18:18 Natsu: so we don't need to move the cursor that much when playing
2017-04-10 18:18 Irreversible: plays good lol
2017-04-10 18:18 Irreversible: i mean
2017-04-10 18:18 Irreversible: if i didn't want cursor movement
2017-04-10 18:18 Irreversible: then i wouldn't have done this
2017-04-10 18:18 Natsu: hahaha okay just making sure all that was on purpose
2017-04-10 18:18 Irreversible: hahaha
2017-04-10 18:19 Natsu: on normal 00:05:649 (3) - this is touching the hp bar
2017-04-10 18:19 Irreversible: hmm
2017-04-10 18:19 Irreversible: not a big deal
2017-04-10 18:19 Irreversible: XD
2017-04-10 18:20 Irreversible: or is unrankable lately?
2017-04-10 18:20 Natsu: mmm it's on the new RC
2017-04-10 18:25 Irreversible: fixed
Topic Starter
Gero
Just in case, there's a hitsound (normal-sliderslide2) which was detected as not being used, but actually it is. Somehow a bug is created due to the change from Soft to Normal. I've confirmed it with Natsu, Irreversible and Secretpipe (He had the same problem in one of his mapsets before).
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