This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Beat Clicker
51 posts
Offline
This beatmap was submitted using in-game submission on 30. syyskuutata 2017 at 8:35:04

Artist: Hiroshi Iuchi
Title: Butsutekkai
Source: 斑鳩 IKARUGA
Tags: icebolt taru shmup boss theme original soundtrack ost
BPM: 173
Filesize: 3995kb
Play Time: 01:08
Difficulties Available:

Download: Hiroshi Iuchi - Butsutekkai
Information: Scores/Beatmap Listing
---------------
Advanced and Insane by Icebolt

Extra by taru





List of people who helped me with this map.
taru
Icebolt
celerih
IamKwaN
DWShin
Xidorn
Celektus
Su1fu7
Hobbes2
Milar001
dsco
Thievley
-Jordan-
Irreversible
MrSergio
Last edited by non-one on , edited 86 times in total.
User avatar
Whistle Blower
21 posts
Offline
Earned 2 kudosu.
First mod attempt :U


Normal


Hard


frost's insane
  • 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too
  • 00:06:765 (2,3) - This option could be used more
  • 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this
  • Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread).
  • 00:41:447 (1,1,2) - Fix blanket


No Refuge
User avatar
Beat Clicker
51 posts
Offline
taru wrote:
First mod attempt :U


Normal
  • 00:02:603 (3) - Maybe looks better if this circle formed a straight line between the sliders. Fixed
  • 00:05:378 (3) - ^ Fixed
  • 00:08:152 (3) - ^ Fixed
  • 00:14:048 (1) - Looks out of place due to the previous slider, maybe make it follow the same curve motion better Hopefully made it better now
  • 00:16:823 (1) - Blanket Fixed
  • 00:16:823 (1) - Idk if should use spacing emphasis on easiest diff Made the spacing almost equal
  • 00:22:372 (1) - ^ Same as before
  • 00:29:308 (1) to 00:51:332 (3) - A bit aesthetically random and repetitive imo, could mix in straight longer sliders too (+ idk if 1/2 circles are fine in easiest diff) Remapped most of this part but keeping the 1/2 notes for now
  • 00:51:505 (1,2,3,1,2,3) - This option could be used more to mix things up The muic is bit different there so I mapped it a bit differently
  • 01:02:777 (1) - Feels a tad long, but 173 BPM 4 measures might be just fine Keeping it like that for now


Hard


No Refuge
  • Beginning part - The 5 circle jump patterns' spacing varies quite a bit I don't see it being a big problem
  • 00:00:176 (1,2,3,1,2,3,1,2,3) - The overlapping in this particular pattern makes me feel uneasy :< Changed it a bit
  • 00:15:436 (1,1,1,1) - It's hard to really notice you increased the SV between these sliders Made the SV's a bit faster, still kinda hard to notice tho
  • 00:22:372 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Few things about this pattern. I feel you could use bigger spacing in this part, it's imo the highlight of the song. I think the 3 repetitions could have a small progression going on (not shaped exactly the same). Lastly the middle of the repetitions is not quite in the middle as seen here: http://puu.sh/vjoco/c7c716261b.jpg Made the spacing bigger and made the repititions consistent
  • 00:25:147 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ pretty much same things apply here Same as before
  • 00:30:695 (1) and 00:33:471 (1) - The way you alternate the patterns here, these particular circles feel underemphasized Keeping it like that for now
  • 00:51:331 (2,1) - Big jump, but I guess it's a very emphasized sound after all Keeping it like that for now
  • 01:04:684 (1,2,3,4,1) - Not sure if this is the best place to introduce super geometric and symmetric shapes Keeping it like that for now


Kiitoksia modista :U
User avatar
Spinner Sage
126 posts
Offline
No kudosu yet.
taru wrote:
First mod attempt :U


frost's insane
  • 00:01:910 (2,3,4) - This tapping emphasis (and different spacing compared to the earlier bursts) feels a little odd to me, applies to other similar instances too. Not quite sure why I did this, I will use stacks.
  • 00:06:765 (2,3) - This option could be used more. The BG sound got a bit louder so I wanted to change to sliders. For now, I'll leave it as stacks.
  • 00:16:823 (1) - Circle would fit better imo, since it's used in every other similar instance other than this. Okay.
  • Part after 00:29:308 (1) - Feels difficult compared to other parts in the map, maybe could buff the jumps in beginning and end parts to help balance (if it doesn't ruin the spread). Doesn't seem harder. Also, buffing those parts might also cause spread issues. If a hyper is needed I may buff some parts.
  • 00:41:447 (1,1,2) - Fix blanket. Done.



Thanks for modding :)
User avatar
Tempo Trainee
10 posts
Offline
Earned 2 kudosu.
not modding difficulties beneath insane because im not very experienced with easier difficulties

frosts insane
00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both)

00:29:829 (3,1) -
dont know why these are not facing to the next object

01:02:950 (2,3) -
these 1/4 sliders should flow

01:04:511 (6) -
not sure why there is a grey anchor point in this slider

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here

also i think its good to use a lot more symmetry to make the map look more organized


for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider



otherwise really cool mapset! :D
User avatar
Spinner Sage
126 posts
Offline
No kudosu yet.
DWShin wrote:
not modding difficulties beneath insane because im not very experienced with easier difficulties

00:01:910 (2,3,4) -
this pattern feels very unnatural, especially unfitting for an insane in my opinion; all 5 ticks are equally important but the 4th and 5th ones dont feel as important; also its difficult to read because i wasnt expecting that pattern of a triple following a 1/4 reversing slider in an insane difficulty
suggestion: change all of them to reversing sliders that go on for 5 ticks yea

00:15:436 (5,1,1) -
dont see the point of having 3 different slider shapes here; you get so used to the reversing sliders going to 7 ticks, so this part suddenly breaks that reoccuring element, which i couldnt predict when playing
suggestion: use a mix of 1/4 sliders and triples this part changes because the song changes, but i removed the slider shapes even though i dont think they were very noticeable

00:20:985 (5,1,1,1) -
same as before, but it also looks a bit random adjusted slider shapes but thats it
suggestion: same as before

kiai time from 00:22:372 (1) - to 00:27:921 (1) -
the 1/4 sliders should be treated as circles, which means they should also flow
suggestion: either just get change the 1/4 sliders into circles or but sharper angles between the sliders (or both) ill put them as circles, they are hard to play imo.

00:29:829 (3,1) -
dont know why these are not facing to the next object fixed

01:02:950 (2,3) -
these 1/4 sliders should flow ? i made them aligned if thats what you mean

01:04:511 (6) -
not sure why there is a grey anchor point in this slider w00ps

01:05:378 (1) -
there is nothing in the song to justify the use of a new combo here but i always nc'd this sound

also i think its good to use a lot more symmetry to make the map look more organized - i tried making some things more parallel. ill see what else i will be able to change.


thanks for the mod, i like how you gave suggestions/solutions on how one improves a part of the map. :)
Last edited by Icebolt on , edited 1 time in total.
User avatar
Beat Clicker
51 posts
Offline
DWShin wrote:
for tarus extra and no refuge i dont have anything to say aside from this part of the song 00:22:372 (1) -

the rhythm the triples follow in this part, is rather complex, so in my opinion it would make sense to simplify the patterns to a circle and a 1/6 slider
Taru made the part easier to play but I'm keeping the triples but I changed the spacing in the triples making them easier to play.



otherwise really cool mapset! :D Thanks


Thanks for the mod
User avatar
Cymbal Sounder
46 posts
Offline
Earned 2 kudosu.
Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread

No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah

hey wait this guy made lust right (frost)
AR9? so it wont be ezpp for gayz
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 0056:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments
good map

hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider???

hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section

normal
check aimod for some minor ds issues

gl, zobros
User avatar
Combo Commander
262 posts
Offline
Earned 1 kudosu.

From Celektus' Hitsounding Queue





* adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never)


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.
User avatar
Whistle Blower
21 posts
Offline
No kudosu yet.
Xidorn wrote:
hashida itaru (taru)
00:15:348 (11,1,2,1,2) - nc every sv change - fixed
00:48:904 (2,3,4) - 00:49:424 (2,3,4) - 00:46:649 (2,3,4) - 00:46:129 (2,3,4) - (clarification) why are these the only triple groups to not match the slider??? - I guess the reason was that all the other sliders point to the next pattern, so I had to choose either that or the shapes matching. I'll see if this option works better

Thanks for the mod
User avatar
Beat Clicker
51 posts
Offline
Xidorn wrote:
Hey, random person. have a free mod!
general
add a 3* diff to have consistent-ish diffspread I Think buffing normal a bit should be fine

No Refugees allowed -Trump
https://osu.ppy.sh/ss/8167378 wow this is understarred
00:20:811 (9,10,1,2,3,4,1,2,3,4) - the spacing for the stream jumps is the same as the regular small jumps earlier in the section, making it hard to sightread.
you can move 00:21:332 (1,2,3,4) - closer to 00:21:245 (4) - and space out from there. I made the spacing between the stream rise gradually, hopefully the overlap is fine.
01:01:910 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1) - try slightly lowering spacing every 2 beats bc song getting quieter.
a little repetitive, but the song is like that, so yeah The spacing lowers every 4 beats now and I think it is fine

hard
00:24:453 (4,5) - space out a bit more since it can be confused for 1/2 gap (from ranking cirteria: Avoid visually similar 1/2 and 1/1 spacing. Spacing variation through jumps on points of emphasis are encouraged, but only if these jumps are recognizably different from 1/1 gaps.)
This happens quite a few times in the same section Fixed
00:34:511 (3,4) - ctrl+g, newer people will not expect that kind of movement. this issue happens around the section Fixed

normal
check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects

gl, zobros o.o


Thanks for the mod!
Last edited by non-one on , edited 1 time in total.
User avatar
Beat Clicker
51 posts
Offline
Celektus wrote:

From Celektus' Hitsounding Queue





* adding soft-finishes on these sounds would make sense imo 00:53:586 (1,3) - (again those sounds repeat so use that every time or never) Applied


Other than that everything was more than fine and works already pretty good, just add some whistles (and customs) like said and your hitsounding will be pretty much above average.


Thanks for the mod!
User avatar
Spinner Sage
126 posts
Offline
No kudosu yet.
Xidorn wrote:
Hey, random person. have a free mod!


hey wait this guy made lust right (frost)
yup^
AR9? so it wont be ezpp for gayz 8 . 5
dont get why 00:05:204 (1,2,3) - is mapped differently to 00:02:430 (1,2,3), 0056:534 (1,2,3) , and 00:53:759 (1,2,3) - - when they're the exact same instruments changed
good map thaaks



thanks for modding!
User avatar
Rhythm Incarnate
557 posts
Offline
No kudosu yet.
non-one wrote:
Xidorn wrote:
Hey, random person. have a free mod!

check aimod for some minor ds issues ??? AiMod only gives timestamps to parts which don't even have objects
gl, zobros o.o


Thanks for the mod!


:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping
User avatar
Beat Clicker
51 posts
Offline
-Aqua wrote:
:!: Random guy passing by, but unfortunately if you will look, there's a checkbox in the top most part of AiMod. If you check that box it will give you the distance snap problem


Goodluck and have fun mapping


Yeah but there is nothing wrong with the spacing in the parts that have warnings, aimod is just broken I guess
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 49 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: