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Gekidan Hitotose - a e i u e o ao!!

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2017年4月30日 at 23:19:03

Artist: Gekidan Hitotose
Title: a e i u e o ao!!
Source: ひなこのーと
Tags: Opening Hinako Note Rare 桜木ひな子 Sakuragi M・A・O 市道真央 Ichimichi Mao 夏川くいな Natsukawa Kuina 富田美憂 Tomita Miyu 柊 真雪 Hiiragi Mayuki 小倉唯 Ogura Yui 萩野千秋 Hagino Chiaki 東城日沙子 Hisako Tojo 中島ゆあ Nakajima Yua 高野麻里佳 Kouno Marika
BPM: 145
Filesize: 21855kb
Play Time: 01:29
Difficulties Available:
  1. easy!! (1.46 stars, 110 notes)
  2. extra!! (4.41 stars, 423 notes)
  3. insane!! (4.01 stars, 356 notes)
  4. normal!! (1.93 stars, 172 notes)
  5. Rare's hard!! (3.06 stars, 245 notes)
Download: Gekidan Hitotose - a e i u e o ao!!
Download: Gekidan Hitotose - a e i u e o ao!! (no video)
Information: Scores/Beatmap Listing
---------------
( 'ω') Ending by Doormat


mp3 and Video : Doormat
Timing : thzz
Metadata : KSHR and me
Hard : Rare
Title
"あえいうえおあお" is a word for way of speech training. It's not either a noun or verb. We have to use it in a small letter.
Then, The title is "あ・え・い・う・え・お・あお!!". The word is separated by "・" same as this title https://osu.ppy.sh/s/330147
We have to use space between each of them in the case of my map because "あえいうえおあお" is used for speech training.
so "a e i u e o ao!!" is best for romanised title.
Sonnyc
Easy.
01:22:598 (2,3) - Even the placement was meant to be done at the center, the overlap between (2,3) didn't really look good considering all the other parts of the map. You'll want to get rid of this.

Normal.
01:26:736 (1,2) - Since the vocal lines exist at the blue lines, making (2) clickable didn't really felt the best imo. Mind making the rhythms something like 01:33:356 (1,2) to express the song more naturally in a consistent manner?

Hard.
00:32:015 - Mind expressing this part of the song? Just omitting this while having a dense rhythm at the other part felt a little less natural. Also the current rhythm & pattern selection of (1,2) was the same which gave a similar feeling while the music wasn't that similar enough imo.
Topic Starter
alacat
Thank you Sonnyc :3! fixed Easy and Normal diff, then i will remake Hard diff .w.
Dragontail
Easy seems to be good.

Normal- At 00:05:619(2), I believe that this note should be moved to the left since it is still an normal, even though there is four beats in between.

Insane- The jump section between 00:02:309, 00:03:860 is way to large. I play extras and I could barely reach it with much difficulty.

Consider moving the note at 00:06:447, to the left to make it more natural looking to the combo of the surrounding notes. It improves the aesthetics.

Also, consider deleting your doublets twice in a row, because it is confusing because most are only used to triplets twice in a row. You might want to put a short slider instead.

Well I am sorry for posting because I don't have even a ranked map, and you have so many, but I just wanted to try.
Rare
Topic Starter
alacat

Rare wrote:

できました Gekidan Hitotose - a e i u e o ao!! (alacat) [Rare's Hard].osu
arigatou!!! nice diff!!
Zero__wind
senpai teach me timing
Momochikun
cant stop listening to this song
Nostalgic
o/ m4m

Introduction to Gojuon
[Extra!!]
  1. 00:37:065 (3,1) - i thought they were snapped 1/2 apart. Maybe decrease spacing?
  2. 01:13:685 (6) - clap should be at sliderhead not slidertail
[Rare's Hard!!]
  1. 00:33:755 (4,5) - 00:35:824 (4,5) - they may cause confusion as players couldn't tell if they are 1/2 or 1/4 snapping
  2. 01:21:339 (2,1) - blanket
[Easy!!]
  1. 01:06:857 (4,3) - fix stacking
[Normal!!]
  1. 00:28:583 (5) - move to 192, 72 for better flow?

GL :D
Rare

Nostalgic wrote:

o/ m4m


  • [Rare's Hard!!]
  1. 00:33:755 (4,5) - 00:35:824 (4,5) - they may cause confusion as players couldn't tell if they are 1/2 or 1/4 snapping
  2. 01:21:339 (2,1) - blanket
no change but ill fix it somebody else say so~
thanks for modding!
Grrum
Hi. Here for M4M from your queue. Big time fan of a lot of your work like Ghost Assassin and EOS. Hope this helps!

[Easy]

00:51:547 (2,3) – These are a bit close and look a bit odd. Consider using the kind of slider at 00:50:719 (1) – for something like http://puu.sh/vk7bo/a6ec9682c7.jpg

[Normal]

00:08:102 (3) – This slider isn't quite symmetric with itself since the last half is bigger than the first. Move the red anchor to 40, 72.

[Rare's Hard]

00:10:585 (1,2) – This is what I see: http://puu.sh/vk7Tt/35b2cad98b.jpg . Try moving it so it doesn't overlap the HUD on smaller screen sizes

00:12:653 (3) – Consider not stacking and moving this to like the very top part of the screen (since the last click was on (2), there is a 2/1 pause between clicks, so doing so little for so long in the same spot felt odd to me).

00:25:273 (8) – This jump felt displeasing because (7) didn't have a jump. Since (7) is where the new strong beat starts and (7) isn't spaced, why should (8)? Try making (8) not spaced or try jumping into (7) like http://puu.sh/vk8dt/d96bdea732.jpg
00:30:031 (4,5,6) - ^

00:37:065 (7,8) – The spacing between these is 1.21x due to auto-stacking, which felt a bit small. Just want to make sure this is intentional.

[Insane]

01:12:236 (1,2,3) – This felt weaker than expected, and I didn't expect to think of 01:12:340 – as beat that was considered emphasized from my first read of the pattern. I think it's possible to make these all circles since you introduce the concept earlier at 00:09:343 (3,4,5,6) - , though I certainly understand why you don't want it to be too strong. You can also space these sliders out more which will help the player recognize the slider end as a strong beat like: http://puu.sh/vk9kq/4845646bc0.png

[Extra]

00:30:238 (10,1) – This jump feels like it could be bigger to emphasize that note more. Consider completing the (8,9,10,1) diamond like: http://puu.sh/vk7qV/938834bb15.png

01:22:994 (2,3) – Spacing felt a bit weak, try distancing these out more for more emphasis on (3)

This is a high quality mapset. Good luck!
Topic Starter
alacat
@Dragontail
fixed jumps on Insane diff!

@Nostalgic
I feel it's better to add a clap on slider tail because the sound of slider tail is stronger sound than slider head. then, fixed other points!

@pinataman
fixed all on my diff!

Thanks modding! :)
Rare

pinataman wrote:

[Rare's Hard]

00:10:585 (1,2) – This is what I see: http://puu.sh/vk7Tt/35b2cad98b.jpg . Try moving it so it doesn't overlap the HUD on smaller screen sizes

00:12:653 (3) – Consider not stacking and moving this to like the very top part of the screen (since the last click was on (2), there is a 2/1 pause between clicks, so doing so little for so long in the same spot felt odd to me).

00:25:273 (8) – This jump felt displeasing because (7) didn't have a jump. Since (7) is where the new strong beat starts and (7) isn't spaced, why should (8)? Try making (8) not spaced or try jumping into (7) like http://puu.sh/vk8dt/d96bdea732.jpg
00:30:031 (4,5,6) - ^

00:37:065 (7,8) – The spacing between these is 1.21x due to auto-stacking, which felt a bit small. Just want to make sure this is intentional.
fixed only (7,8) spacing due to auto stacking.
no change others because i'd like to ask other modder's opinions.
thanks for modding!
https://puu.sh/vmZ1v.osu
Monstrata
Extra!!

- 00:00:860 (2,3,4) - The triplet sounds overmapped imo... You could try a rhythm like this: would at least emphasize the vocals. There's a vocal on blue tick, but making player click on 00:00:860 - is kinda forced.
- 00:08:516 (7,8,1) - Maybe do a bigger jump onto 1 since you're switching to vocal emphasis.
- 00:09:343 (3,4) - And I think using doubles here would fit the vocals better. It would set up your rhythm for the next section.
- 00:22:584 (1,2,3,4) - Idk about this. If you're following vocals, it's a quad rhythm here, not two doubles. There's a vocal on 00:22:791 - . Maybe just do a 5 note stream instead?
- 00:49:271 (3,4,5,6,7,8) - This is a really big jump into a triplet xP. I think it's too big for the section and makes it feel forced, especially since the triplets are kinda hard to catch due to the angle you use too.
- 01:10:995 (4) - 01:11:823 (7) - NC'ing here for the vocals is kinda cool. I think you can do that instead of doing gaps with followpoints here. It will set up 01:12:236 (1,2,1,2,1,2) - a lot better imo.

Insane!!

- Try using stack leniency 6 instead, so patterns like 01:04:581 (3,1) - 01:06:236 (3,2) - don't stack. It looks a bit unnecessary to stack them.
- 00:00:654 (1,2) - Same as Extra? replace with 1/2 slider.
- 00:22:584 (1,2,3,4) - Same as Insane about this rhythm being a quad instead of two doubles. 00:22:791 - Should be a circle.

Rare's Hard!!

- 00:03:136 (4,5,6) - I would put the jump from 5>6 instead for the vocal.
- 00:03:964 (1,2,3,4,5) - Stacking makes the spacing here seem inconsistent. Move some objects around slightly to account for the stack?
- 00:14:722 (1,2) - This jump felt kinda random... Like, why jump here and not in a lot of other places?
- 00:37:065 (7,8,9,10) - Stacking messes up your spacing pattern here so move the triplet down and right a bit more to offset the stack.
- 01:25:063 (1) - How about putting a circle on 01:25:063 - and putting the spinner onto the blue tick?

Normal!!

- Good. Only complaint would probably be 01:03:961 (1,2,3,4,1,2,3,4,1) - being really clustered together. I worry new players might have trouble reading due to all the repeats and stacks. But I can't think of a good way to fix without simplifying rhythm. It's probably fine though xD.

Easy!!

- 00:21:756 (3,4) - Just an idea, but i think flipping slider 3 would look nicer and have better visual flow:
- 00:32:514 (1,2) - Blanket is pretty off ;w; (or i'm very nazi)
- 01:25:063 - Circle here and spinner 1/4 a beat after? You did this for Normal too.

[]

Clean set~ Call me back!
Topic Starter
alacat

Monstrata wrote:

Extra!!

- 00:00:860 (2,3,4) - The triplet sounds overmapped imo... You could try a rhythm like this: would at least emphasize the vocals. There's a vocal on blue tick, but making player click on 00:00:860 - is kinda forced.
- 00:08:516 (7,8,1) - Maybe do a bigger jump onto 1 since you're switching to vocal emphasis.
- 00:09:343 (3,4) - And I think using doubles here would fit the vocals better. It would set up your rhythm for the next section.
- 00:22:584 (1,2,3,4) - Idk about this. If you're following vocals, it's a quad rhythm here, not two doubles. There's a vocal on 00:22:791 - . Maybe just do a 5 note stream instead?
- 00:49:271 (3,4,5,6,7,8) - This is a really big jump into a triplet xP. I think it's too big for the section and makes it feel forced, especially since the triplets are kinda hard to catch due to the angle you use too.
- 01:10:995 (4) - 01:11:823 (7) - NC'ing here for the vocals is kinda cool. I think you can do that instead of doing gaps with followpoints here. It will set up 01:12:236 (1,2,1,2,1,2) - a lot better imo. :arrow: really cool <3
:arrow: fixed all!
Insane!!

- Try using stack leniency 6 instead, so patterns like 01:04:581 (3,1) - 01:06:236 (3,2) - don't stack. It looks a bit unnecessary to stack them. :arrow: ok!
- 00:00:654 (1,2) - Same as Extra? replace with 1/2 slider. :arrow: fixed
- 00:22:584 (1,2,3,4) - Same as Insane about this rhythm being a quad instead of two doubles. 00:22:791 - Should be a circle. :arrow: added a note to here on Extra diff, so i prefer to keep my rhythm for diff spread!

Normal!!

- Good. Only complaint would probably be 01:03:961 (1,2,3,4,1,2,3,4,1) - being really clustered together. I worry new players might have trouble reading due to all the repeats and stacks. But I can't think of a good way to fix without simplifying rhythm. It's probably fine though xD.
:arrow: Yes, so removed both (4) circles!

Easy!!

- 00:21:756 (3,4) - Just an idea, but i think flipping slider 3 would look nicer and have better visual flow:
- 00:32:514 (1,2) - Blanket is pretty off ;w; (or i'm very nazi)
- 01:25:063 - Circle here and spinner 1/4 a beat after? You did this for Normal too.
:arrow: fixed all!
[]

Clean set~ Call me back!
Thank you so much, Monstrata! :D
Rare

Monstrata wrote:

Rare's Hard!!
- 00:03:136 (4,5,6) - I would put the jump from 5>6 instead for the vocal.
- 00:03:964 (1,2,3,4,5) - Stacking makes the spacing here seem inconsistent. Move some objects around slightly to account for the stack?
- 00:14:722 (1,2) - This jump felt kinda random... Like, why jump here and not in a lot of other places?
- 00:37:065 (7,8,9,10) - Stacking messes up your spacing pattern here so move the triplet down and right a bit more to offset the stack.
- 01:25:063 (1) - How about putting a circle on 01:25:063 - and putting the spinner onto the blue tick?
all fixed~
thanks for modding!
http://puu.sh/vn6pf.osu
Topic Starter
alacat
update~
Monstrata
Recheck:

HP's seem a bit high for the difficulties of the map. Maybe HP 5 for Hard, 6 for Insane, and 7 for Extra?

AR's seem a bit low too, considering the song ias 145 bpm and you use a lot of 1/4 rhythms. I would go with AR 8.7-9 for Extra, AR 8.3-8.5 for Insane, and AR 7.5 at least for Hard.

Let me know what you think though. You put decimals so you probably have a reason for your settings.

[]

Other than settings, everything looks good!
Topic Starter
alacat
agreed about HP drain rate, set to 5/6/7

Then, AR is enough for 145 bpm in my opinion. I guess some people will play my map with double time. so 7/8/8.4 is best to me!

Edit : changed diff name =w=
Monstrata
a e i u e o bubble!
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