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yuki. - Be Your Light

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Topic Starter
Nowaie
This beatmap was submitted using in-game submission on Friday, 21 July 2017 at 14.06.53

Artist: yuki.
Title: Be Your Light
Source: osu!
Tags: featured artist electro MrSergio
BPM: 180
Filesize: 5616kb
Play Time: 01:58
Difficulties Available:
  1. Advanced (2,65 stars, 225 notes)
  2. Brightness (5,45 stars, 640 notes)
  3. Insane (4,42 stars, 456 notes)
  4. MrSergio's Hard (3,31 stars, 340 notes)
  5. Normal (1,96 stars, 169 notes)
Download: yuki. - Be Your Light
Information: Scores/Beatmap Listing
---------------


Hard - MrSergio



Thanks to...
GD
MrSergio

Modders
Kami-Senpai (on stream)
Zonthem
Kotori-Chan
Pinataman
Mun
Rose Melody
Ora (+ star)
_DT3 (hitsound stuff + star)
Pennek
F1r3star
Monstrata
Regraz
alacat
Zonthem
Hi ! M4M from my modding queue (First mod of the map ? Nice :D)

First : i'm not an as good modder as you, it will not be longer than the mod you gave me^^
[Enlightened]
/!\ can be outdated on some points, i saw too late you updated it
  1. 00:05:979 (5, 6, 1, 2, 3) : could be better to approach 6 form 5 and so make a different distance with the triplet
  2. 00:09:062 (10) : Ctrl + G ? Keeping the circular flow
  3. 00:22:645 : this part is really disturbing with the 1/2 gap between circles and sliders. I know it's intentionnal, but perhaps put a little offset like this : https://puu.sh/vrR4C/e4675f1a37.jpg
  4. 00:32:645 (4, 5, 6, 7, 1) : The slider is totally hidden, it's totally unexpected to have one there
  5. 00:48:812 (4, 5) : Suggestion - Have you tried some Ctrl + G on those circles to keep the player aware ? Personnaly, while playing, i was lost because i expected this pattern to be 'sometimes only' like i suggest
  6. 01:04:645 (3, 4, 5, 6, 7, 8, 9, 10) : This stream is broken between 6 and 7, but it's not obvious while playing, you could add a bit more spacing i guess
  7. 01:15:312 (4, 5, 6, 7, 8) : according to the music, there is no logic putting a stream there, just 2 circles and the slider will better reflect the song
  8. 01:45:562 : there is a note there, the passage seems weird, bu its because sliders seems out of the music, i guess it's because this note should be on a sliderend or somewhere
  9. 01:53:312 (1, 2, 3, 4, 5, 6, 7) : you used some double circles precedently to map this, now you miss the note at 01:53:729
[Insane]
  1. 00:03:811 : a strong beat - clickable ?
  2. 00:06:978 (4, 5, 6, 7) : Really strange, the strongest beat is on end of 6, and the rhythm is not smooth at all, you should try something else for those few notes
  3. 00:12:478 (3, 4) : could have a circle between, you use triplats a lot during the rest of the map, so why not there
  4. 00:16:978 (1) : I don't like slowing down SV without visual element to take the player aware, perhaps make a straight angle like : https://puu.sh/vssuO/308ce95891.jpg
    It's not the only time you could use this pattern, 'ill point where i think it could be useful
  5. 00:24:978 (1) : There
  6. 00:30:311 (1) : There
  7. 00:33:311 (1) : It's sad to put a slider there, the music strongly suggests 2 circles, but since you mapped the rest of this part identically, yeah as you want
  8. 01:36:645 (3) : Not really mapped, intentionnal ?

GL with you song :)
Kotori-Chan
m4m !!!
sry that it took so long D:

Normal


00:03:978 (3) - i dont think having that red anchor point or however they actually are called...is necessary !
00:10:978 (3) - y +1 for perfect stack
00:12:978 - no wubwub slider like this 00:11:311 (4) - or something here ? kinda sad imo,would give that sound some nice representation~
00:18:311 (2) - same here,i just feel like circles are meh for that sound :(
00:36:145 - actually,shouldnt here be the same slider like 00:33:311 (1) - ?
00:57:311 (1) - pull the slider end a bit more down for perfect blanket
01:03:978 (2) - according to the new rules that have been set like a month ago i think, sliders are not allowed to extend over playfield on 4:3 resolution https://osu.ppy.sh/ss/7892988 might be a bit critical,but imo its oky~
01:18:645 (1) - this one definitely has to be fixed http://osu.ppy.sh/ss/7893007
01:23:311 (4) - ^^^^ overlaps with key overlay
01:28:645 (4) - ^^^
01:30:645 (3) - ^^^^^
01:34:645 (1) - ^^^^^^^jesus dude~ you have plenty of space,use it :D

Hard


00:12:979 (5) - same like in normal,circle is just really meh imo,whai no technical wubwub slider
00:18:312 (6) - ^^^
00:24:979 (5) - i personal would give that slider another shape,because of that sound
00:27:645 (5) - ^^^^
00:30:312 (5) - ^^^
01:37:312 - on this kiai,i tbh dont see any reason for that little breaks like 01:41:979 - 01:39:312 -

Insane

00:09:311 - i think having circles on this part plays and suits alot better maybe some pattern like this https://osu.ppy.sh/ss/7893108 ?
00:14:311 (1) - same with this,i think 2 circles are better to play and suit better to the sound D:
00:19:645 (1) - ^^^^
00:22:645 - really like this part :3
00:44:311 (2) - overlaps with hp bar,put it more down https://osu.ppy.sh/ss/7893145
01:36:311 - circles pls~

Enlightened


00:22:812 - really fun to play <3 other than that,cant really mod that diff sry ;w;


Hope mod was somewhat helpful and good luck !
Also really hope you gunna add some custom hitsounds and stuff,i can help in case~
Because it would sound pretty boring with just the default skin ones ;w;
Topic Starter
Nowaie

Zonthem wrote:

Hi ! M4M from my modding queue (First mod of the map ? Nice :D)

First : i'm not an as good modder as you, it will not be longer than the mod you gave me^^ Every mod matters still~
[Enlightened]
/!\ can be outdated on some points, i saw too late you updated it Probably not but yeah
  1. 00:05:979 (5, 6, 1, 2, 3) : could be better to approach 6 form 5 and so make a different distance with the triplet Not 100% sure what you meant bu it but i think it should be fixed now
  2. 00:09:062 (10) : Ctrl + G ? Keeping the circular flow The sounds kinda change here 00:08:895 (9,10,1) - so i kinda chose a different way to approach flow because of that :s
  3. 00:22:645 : this part is really disturbing with the 1/2 gap between circles and sliders. I know it's intentionnal, but perhaps put a little offset like this : https://puu.sh/vrR4C/e4675f1a37.jpg Well the melody is theoretically that so that's why it's mapped like so ^_^ a small space like that makes reading them even harder since the hitcircles almost overlap giving the pattern the feeling that it has 1/4 gaps. I knew from the beginning that this pattern would be kida controversial but it fits there
  4. 00:32:645 (4, 5, 6, 7, 1) : The slider is totally hidden, it's totally unexpected to have one there Back and forth movement fits the part melody wise which i guess isn't the problem really. I personally don't see your problem really as a problem, firstly the slider is moderately visible after the first notes haven been dealt with ( 00:32:645 (4,5,6) - ), secondly there isn't really anything to go after the stream so players technically stop to the last object which has motion to the opposite direction in which the slider is going so players would kinda be prepared for the slider motion, thirdly the slider is fairly slow (1.4 SV 1.0x) which should be enough for them to react
  5. 00:48:812 (4, 5) : Suggestion - Have you tried some Ctrl + G on those circles to keep the player aware ? Personnaly, while playing, i was lost because i expected this pattern to be 'sometimes only' like i suggest The pattern is trying to reflect the music as accurately as possible. All of the 1/1s are stacked unless the tone drastically changes between the 1/1s ( 00:50:312 (5,1) - these ones) and 1/2s are spaced respectively to their tone changes and ect. if you have other things i missed there let me know so i can respond to this properly
  6. 01:04:645 (3, 4, 5, 6, 7, 8, 9, 10) : This stream is broken between 6 and 7, but it's not obvious while playing, you could add a bit more spacing i guess The change in the tone is not too big either, fairly unnoticeable if i say myself. The change on 01:04:979 (7) - is a tiny big bigger than the other changes so that's why i broke the stream there
  7. 01:15:312 (4, 5, 6, 7, 8) : according to the music, there is no logic putting a stream there, just 2 circles and the slider will better reflect the song Agreed,
    should be better now
  8. 01:45:562 : there is a note there, the passage seems weird, bu its because sliders seems out of the music, i guess it's because this note should be on a sliderend or somewhere Changed stuff around zz
  9. 01:53:312 (1, 2, 3, 4, 5, 6, 7) : you used some double circles precedently to map this, now you miss the note at 01:53:729 As it'd only be circles it's kinda BS to map that many polarity changes. I think i got it to work without mapping doubles, thanks for noting out
[Insane]
  1. 00:03:811 : a strong beat - clickable ? It would make everything much more complex than i intend to have, i don't want any polarity changes on that part
  2. 00:06:978 (4, 5, 6, 7) : Really strange, the strongest beat is on end of 6, and the rhythm is not smooth at all, you should try something else for those few notes Shuffled stuff around a bit, should be better
  3. 00:12:478 (3, 4) : could have a circle between, you use triplats a lot during the rest of the map, so why not there Done
  4. 00:16:978 (1) : I don't like slowing down SV without visual element to take the player aware, perhaps make a straight angle like : https://puu.sh/vssuO/308ce95891.jpg Sure i guess, i'll try it
    It's not the only time you could use this pattern, 'ill point where i think it could be useful It actually was a cool idea, decided to have all the special sliders as bezier sliders (with the exception of 00:27:645 (1) - which is already out of ordinary)
  5. 00:33:311 (1) : It's sad to put a slider there, the music strongly suggests 2 circles, but since you mapped the rest of this part identically, yeah as you want The cymbal makes the first that much stronger so it's justified there but generally... idk maybe i wanted to simplify stuff since this diff is not that hard
  6. 01:36:645 (3) : Not really mapped, intentionnal ? Yeah kinda, the buzz is there and the part got much less intense than it was prior to the 1/2 bass kicks. Though the buzz slider was bit shorter than it was intended to be

GL with you song :) ^_^

Kotori-Chan wrote:

m4m !!!
sry that it took so long D:

No problemo, fixed aimod stuff generally

Normal

00:03:978 (3) - i dont think having that red anchor point or however they actually are called...is necessary ! Well it's not necessary but it's intended. The shape got altered somehow from what i wanted so i changed it so it should make sense. Also yeah they are called "red anchors" generally
00:10:978 (3) - y +1 for perfect stack Done
00:12:978 - no wubwub slider like this 00:11:311 (4) - or something here ? kinda sad imo,would give that sound some nice representation~ I know, as this is the lowest difficulty i kinda had to hold back on multiple things and one of them was that (I don't want to farm 1/2 spacing around)
00:18:311 (2) - same here,i just feel like circles are meh for that sound :( Yea, pretty much explained above
00:36:145 - actually,shouldnt here be the same slider like 00:33:311 (1) - ? Probably (at least similar), this is also one thing i kinda had to cut from the difficulty as it is the lowest difficulty
00:57:311 (1) - pull the slider end a bit more down for perfect blanket Alrighty
01:03:978 (2) - according to the new rules that have been set like a month ago i think, sliders are not allowed to extend over playfield on 4:3 resolution https://osu.ppy.sh/ss/7892988 might be a bit critical,but imo its oky~ It's better not to risk it. Also it has always been a rule that nothing can extend over the playfield on 4:3
01:18:645 (1) - this one definitely has to be fixed http://osu.ppy.sh/ss/7893007 Yeah i kinda forgot to check through the stuff with 4:3
01:23:311 (4) - ^^^^ overlaps with key overlay
01:28:645 (4) - ^^^
01:30:645 (3) - ^^^^^
01:34:645 (1) - ^^^^^^^jesus dude~ you have plenty of space,use it :D

I designed the map on 16:9 so tbh i only want to follow the RC when talking about overlapping with x thing on the overlay on other resolution types. They aren't even really badly overlapping

Insane

00:09:311 - i think having circles on this part plays and suits alot better maybe some pattern like this https://osu.ppy.sh/ss/7893108 ?
00:14:311 (1) - same with this,i think 2 circles are better to play and suit better to the sound D:
00:19:645 (1) - ^^^^

Mostly for these three, i tried to simplify stuff a bit for the easier insane diff. Idk did i do too much simplifying overall but i'll put this kind of suggestions for now as i can't really make a decision whenever to map them as hitcircles or keep them like so

00:22:645 - really like this part :3 Ayy thanks~
00:44:311 (2) - overlaps with hp bar,put it more down https://osu.ppy.sh/ss/7893145 Yeah it does even on 16:9, fixed
01:36:311 - circles pls~ Tried something

[size=150][b]Enlightened
[/size[/b]]

00:22:812 - really fun to play <3 other than that,cant really mod that diff sry ;w; meh, thanks anyway for checking it


Hope mod was somewhat helpful and good luck !
Also really hope you gunna add some custom hitsounds and stuff,i can help in case~
Because it would sound pretty boring with just the default skin ones ;w;

Adding those as soon as i get some of the school stuff dealt with
Thanks for the mods guys
Mun
soonTM
Grrum
Hi. Here from #modreqs. Hope this helps!

[General]

Spread from Normal to Hard does not seem acceptable. Normal has mostly 1/1 rhythms, but then the Hard expects you to have a good control of complicated ½ and 1/4 rhythms. Either reworking the current normal or having an “Advanced” difficulty to introduce newer players to ½ rhythms feels essential to having a good spread.

[Normal]

00:05:311 (4) – Do something like this instead: http://puu.sh/vtVVC/96df50ace2.png . The sharp change in flow at 00:05:978 – will then become more expressive of that melody change, where as the flow now doesn't have as strong a beat to express.

00:33:311 (1) – This actually seems like one of the most appropriate uses of a double reverse slider I've seen. However, for someone just getting into the game, double reverse slider might be too complex. I think it's still okay to use, but since the new rules will kick in soon, it'd be a good habit to explain on the map information panel why you think breaking a guideline is better for the map than using a more conventional rhythm like http://puu.sh/vtWkU/772c06a010.jpg.

01:23:978 (1) – This is a bit low on the screen. It'd be nice if you could move it up a little since it kind of clips the bottom a bit. An easy fix would be to move 01:22:645 (3,4,1) – up like: http://puu.sh/vtVP5/c21f02a0b4.png

[MrSergio's Hard]

00:40:979 (8,1) - This rhythm and spacing did not play well to me. I would say that 00:41:145 – is a stronger note than the slider head, so it made me feel like something was going to happen on the downbeat like what 00:35:645 (8,1) – did. Even with the large spacing, 00:40:979 (8,1) – read like a ½ jump to me (though I am not at all the target audience). Try using a rhythm like http://puu.sh/vtXjp/a3795cd5e4.jpg and I think the pattern will become more natural.
00:51:645 (8,1) - ^

01:15:312 – and 01:15:645 – consider doing something on these strong melody notes? This section felt a bit empty to me.

01:38:645 (1) – If you move this to 317, 121, then 01:37:645 (3) – becomes stacked on that midpoint, which I think is a bit nicer aesthetic: http://puu.sh/vtY4B/a5aebfe1ea.jpg

01:39:145 (2,3) – The break plays fine, but I can't tell what you achieve with it. For my sake, could you explain your perspective behind your rhythm here?

01:41:979 – This section felt really empty and there's a lot of good rhythm going on here which made me feel that some object ought to be here. Is it that you're going with the piano? It's hard to tell when you go with the synths by using the 01:41:312 (1) – reverse slider since that creates the expectation to go with that instrument. If it is the piano that causes the break, then acknowledge the piano note at 01:42:145 – with a circle.
01:52:312 (2,3) - ^

[Insane]

00:24:811 – the note here in the melody seems kind of strong, so putting a circle here and making this two circles overall seems expressive and would help create a strong moment to diversify the slider spam.
00:27:311 (1) - ^ same thing here and applies to all other instances of this

[Enlightened]

00:07:729 (10,11) – Rhythm here doesn't seem to match the music. The melody has changed around here to ¾ rhythm leaving no prominent note at 00:07:729 (10) – in either the melody or harmony. Try changing up your sliders to show that new rhythm like: http://puu.sh/vtUlP/c228247973.jpg
00:08:645 (7,8,9) - ^ stay consistent

00:32:979 (1) – pretty subjective, but I think a flow like this works better (and then maybe you can play around with SV): http://puu.sh/vtUvP/da37f9346c.png

01:10:645 (1,2,1,2) – This part of the music feels more intense, but it plays way more easily than the previous 01:08:645 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) – part, so the pacing feels odd. Try making a jump into 01:11:312 (1) – to maybe express that melody note and then a significant jump into 01:11:979 (1) – to get that bass sound and melody note, or something to that effect.

01:25:979 (6,7) – this part is inconsistent with 01:20:645 (6,7,8,9) – . I really liked the 01:20:645 (6,7,8,9) – part because it goes a lot better with the melody, and this is where the melody gets strong in the music, so it feels like you should emphasize that part. Current rhythm at 01:25:979 (6,7) – felt undermapped.
01:31:312 (6,7) - ^ same and all the others like this one.

01:35:145 (4,6) – overlap is too subtle so it looks poor. Avoid the overlap.

Overall nice maps. Would star and suggest for ranking if there wasn't that spread issue. Good luck!
Topic Starter
Nowaie

pinataman wrote:

Hi. Here from #modreqs. Hope this helps! The MVP, right here

[General]

Spread from Normal to Hard does not seem acceptable. Normal has mostly 1/1 rhythms, but then the Hard expects you to have a good control of complicated ½ and 1/4 rhythms. Either reworking the current normal or having an “Advanced” difficulty to introduce newer players to ½ rhythms feels essential to having a good spread. I'll deal with this respectively when i get some stuff dealt with first

[Normal]

00:05:311 (4) – Do something like this instead: http://puu.sh/vtVVC/96df50ace2.png . The sharp change in flow at 00:05:978 – will then become more expressive of that melody change, where as the flow now doesn't have as strong a beat to express. Yeah i guess it's a better idea. I kinda had a total disconnection from the brain as i though the synthesizer roll lasted until 00:05:645 -

00:33:311 (1) – This actually seems like one of the most appropriate uses of a double reverse slider I've seen. However, for someone just getting into the game, double reverse slider might be too complex. I think it's still okay to use, but since the new rules will kick in soon, it'd be a good habit to explain on the map information panel why you think breaking a guideline is better for the map than using a more conventional rhythm like http://puu.sh/vtWkU/772c06a010.jpg. The new rules have kicked in already (About a month ago) but the guideline is stated for 1/2 sliders for normal difficulties

01:23:978 (1) – This is a bit low on the screen. It'd be nice if you could move it up a little since it kind of clips the bottom a bit. An easy fix would be to move 01:22:645 (3,4,1) – up like: http://puu.sh/vtVP5/c21f02a0b4.png Cool idea but i just moved it to the left and upwards by a bit since it was easier xD

[Insane]

00:24:811 – the note here in the melody seems kind of strong, so putting a circle here and making this two circles overall seems expressive and would help create a strong moment to diversify the slider spam.
00:27:311 (1) - ^ same thing here and applies to all other instances of this

Tbh all of the sliderends should be mapped as hitcircles but i just wanted to simplify as much stuff as possible (since it's really easy to go over the top with this kind of a song). To me the melody does not feel to be stronger at those points, thus it will come down to that every single slider end should be it's own hitcircle which goes to that i don't want to want to overdo anything for the insane. So i can't really find a way that would satisfy me in this matter for now :(

[Enlightened]

00:07:729 (10,11) – Rhythm here doesn't seem to match the music. The melody has changed around here to ¾ rhythm leaving no prominent note at 00:07:729 (10) – in either the melody or harmony. Try changing up your sliders to show that new rhythm like: http://puu.sh/vtUlP/c228247973.jpg There is a clear, yet little bit lower, synthesizer beat on that point. I have checked it multiple times and it's just like i want it to be. The beat definitely is there but it may not be as notable as the others are but imo the tone change on 00:07:729 - is clear enough
00:08:645 (7,8,9) - ^ stay consistent

00:32:979 (1) – pretty subjective, but I think a flow like this works better (and then maybe you can play around with SV): http://puu.sh/vtUvP/da37f9346c.png I just have personally grown to like to map that kind of patterns (mostly in my aspire entry) :/

01:10:645 (1,2,1,2) – This part of the music feels more intense, but it plays way more easily than the previous 01:08:645 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) – part, so the pacing feels odd. Try making a jump into 01:11:312 (1) – to maybe express that melody note and then a significant jump into 01:11:979 (1) – to get that bass sound and melody note, or something to that effect. I'll just revamp them those thingys in mind

01:25:979 (6,7) – this part is inconsistent with 01:20:645 (6,7,8,9) – . I really liked the 01:20:645 (6,7,8,9) – part because it goes a lot better with the melody, and this is where the melody gets strong in the music, so it feels like you should emphasize that part. Current rhythm at 01:25:979 (6,7) – felt undermapped.
01:31:312 (6,7) - ^ same and all the others like this one. Agree, changed all the undermapped ones

01:35:145 (4,6) – overlap is too subtle so it looks poor. Avoid the overlap. Tbh it shouldn't be there at all lmao

Overall nice maps. Would star and suggest for ranking if there wasn't that spread issue. Good luck!
Thanks a ton, gonna update within few days
Seijiro

Kotori-Chan wrote:

00:12:979 (5) - same like in normal,circle is just really meh imo,whai no technical wubwub slider
00:18:312 (6) - ^^^ this is a lower diff, that stuff is not allowed
00:24:979 (5) - i personal would give that slider another shape,because of that sound
00:27:645 (5) - ^^^^
00:30:312 (5) - ^^^ I honestly don't care that much about shapes in this case since they're clearly intuitive
01:37:312 - on this kiai,i tbh dont see any reason for that little breaks like 01:41:979 - 01:39:312 - they will make sense with a bit of hitsounding and some tweaks I already did to match the piano

pinataman wrote:

00:40:979 (8,1) - This rhythm and spacing did not play well to me. I would say that 00:41:145 – is a stronger note than the slider head, so it made me feel like something was going to happen on the downbeat like what 00:35:645 (8,1) – did. Even with the large spacing, 00:40:979 (8,1) – read like a ½ jump to me (though I am not at all the target audience). Try using a rhythm like http://puu.sh/vtXjp/a3795cd5e4.jpg and I think the pattern will become more natural.
not happening, not on this sort of diff at least. On the fact you are not the target audience you're right: players of this level hardly interpret this as a 1/2 jump at all (I actually got testplays in the past for this sort of stuff).
As for 00:35:645 (8,1) - I probably need to remap it since 1's head is falling on a ghost note lol

00:51:645 (8,1) - ^ ^

01:15:312 – and 01:15:645 – consider doing something on these strong melody notes? This section felt a bit empty to me.
suggest something :p
I personally don't like to map this part because of how the previous rhythm is working: 1/2 repeat sliders that play like the usual 1/4 repeat slider. They have a really low note density, something that would really stand out in comparison with a more intense part right off the blue like 01:15:312 - . By leaving a break I technically reset everything (spacing, rhythm, emphasis, everything) so it is easier to start anew whatever I want to make


01:38:645 (1) – If you move this to 317, 121, then 01:37:645 (3) – becomes stacked on that midpoint, which I think is a bit nicer aesthetic: http://puu.sh/vtY4B/a5aebfe1ea.jpg
not noticeable in gameplay, lol.

01:39:145 (2,3) – The break plays fine, but I can't tell what you achieve with it. For my sake, could you explain your perspective behind your rhythm here?
piano

01:41:979 – This section felt really empty and there's a lot of good rhythm going on here which made me feel that some object ought to be here. Is it that you're going with the piano? It's hard to tell when you go with the synths by using the 01:41:312 (1) – reverse slider since that creates the expectation to go with that instrument. If it is the piano that causes the break, then acknowledge the piano note at 01:42:145 – with a circle.
this part is actually messed (referring to the submitted one). On my end got fixed later on since it was indeed lame and not expressing what I wanted. It is now fine I believe.

Thanks for the mods ~

I swear I will finish hitsounding https://mrsergio.s-ul.eu/GWKNd1q1.osu
Mun
sorry for delayed M4M reply!

[Enlightened]
00:16:645 (6,1) - The readability of this pattern is very questionable.
I'm pretty sure I'd classify 00:19:645 (1,2) - as stronger than 00:19:312 (7,8) - so why is their spacing so much lower?
01:02:812 (2) - is a stronger sound than the sliderhead.
01:21:312 (1,2,3) - Compared to 01:19:979 (1,2,3) - this previous representation of the same sound, the spacing is extremely lowered. Why is this?

Overall the diff with the fewest specific problems. I do take issue with the heavy rhythm simplification, though - it takes all of the technical mapping potential that arises with this song and totally disregards it. Lots of doubles are overmapped as triples (seemingly to be easier to play), and generally the diff seems to undercut the song's complexity. This sort of heavy simplification begets the same issues lower diffs in this set have: questionable rhythm choices.
However, this is just my take on it, not necessarily an objective issue with the map.


[Insane]
00:05:145 (1) - Considering there is a non-negligible sound on 00:05:311 - wouldn't it be an optimal representation of the sound consistent with previously established rhythm if you shortened the slider here and added a note between this and 00:05:478 (2) - ?
00:06:978 (4) - What does this repeat slider end on?
00:32:311 (2) - It'd be more consistent with prior rhythm if you were to change this to a 1/4 single-repeat slider.
00:53:311 (1) - It's a bit nitpicky of me, but wouldn't it look much better if this were moved to the left so that it formed a consistent curve with 00:53:811 (2) - ?
00:54:645 - This section very poorly represents the rhythm of the song. Since it's just a ton of repeated 1/4 sliders, it provides 0 emphasis - on Insane and above difficulties, feel free to institute at least some difficult finger control mechanics in your map - this rhythm makes it the perfect place for it.
01:22:228 (6,7,8,9) - This is very heavily inconsistent with previous representations of the same rhythm in this section.
01:40:645 (3,4,5) - Are you sure 5 deserves the same emphasis as 3 and 4, and that it belongs in the same track?

Pretty solid map overall, has questionable rhythm choice.


[MrSergio's Hard]
00:05:312 (1,2) - Compared to 00:02:645 (1,2) - and 00:01:312 (1,2) - which represent the same songs in a relatively consistent fashion, this one has much higher spacing than the previous ones. Though it is minor, and I'm all for representing sounds in visually different ways, at the very least, it'd be optimal to keep the spacing the same.
00:06:645 (1) - This, at the start of a new section of the map and a very different section of the song, holds the same visual representation as the previous section (i.e. 00:05:979 (3) - largely straight sliders), and a different visual representation from the other sliders in the section that this slider marks the beginning of (i.e. 00:07:979 (1) - noticeably strong curves). This looks to me like an inconsistency between the song and the map.
00:18:979 (2,3) - and 00:19:979 (1,2) - you have previously visually established this rhythmic pattern with 00:15:979 (1,2) - much higher spacing. Why does it change so drastically here?
00:19:979 (1,2,3) - In this pattern, 00:20:645 (3) - seems extremely disassociated from the previous 2 sliders. While in the previous pattern of the same thing did something of a pseudo-blanket at 00:19:645 (4,5) - this seems completely separated. While I can see that it transitions into an interesting pattern at 00:20:312 (2,3,4) - this transition is not smooth.
00:30:645 (1,2,3,4) - Considering the difficulty level, isn't it best to avoid 1/4 jumps of this spacing?
00:35:145 (6,7,8) - Also considering the difficulty level, this seems like something of a reading issue as you are representing 2 different time gaps with the same thing, visually.
01:20:145 (3,4,5) - It is likely a bad idea to have so many 1/4 gaps at once in a Hard diff at this BPM - the note density may be too high.
01:23:562 (4,5) - Considering you represent the same rhythm without this circle at 01:22:312 (5) - it seems like a significant change beyond normal variation in rhythm.

Generally looks to me like a solid map. Could have spread issues due to note density. Oh, and it uses even less of the edges of the editor than the rest of the difficulties.


[Normal]

00:33:311 (1) - You haven't used this many repeats at any point in the map prior to this, and I'm not sure how easily readable it will be for a newer player.
00:35:478 (3) - In the same vein, the way this is placed rhythmically confuses me. In this section, what rhythm are you following? It's most certainly not the claps, and this slider in particular makes it seem like it's not the piano either. Why not cut this slider in half and make it a repeat for rhythm purposes? It shouldn't affect gameplay much. This applies to all of the same rhythmic pattern in this section.
01:58:311 (3) - Are you sure this should be a reverse? It is following 2 different sounds when you make it a reverse, thus representing different sounds in the same way - something to be avoided even at such low difficulties as this.

I'm not exactly the best at modding normals lol. It's pretty solid overall minus some questionable rhythm choice.

That's all for now. It's a pretty good map, good luck on it!
DeletedUser_2179411
Hi .. Mod from Queue ..

General :

* In MrSergio's Hard disable the countdown and make the colours the same as the other diff ..

Normal :

  1. 00:33:311 (1) - How about if you make two 1/1 slider .. like this i think its hard for the beginners since this diff is the lowest ..
  2. 00:38:645 (1) - Same ^
  3. 00:43:978 (1) - ^ and so on this this diff ..
  4. 00:35:478 (3) - here i think to follow the beat is to make this slider 1/2 slider .. to give more impact ..
  5. 00:38:145 (4) - Same ^ and so on ..
  6. 01:20:645 (4,5) - http://i.imgur.com/RojXvnP.png .. what do you think if you make it like that ? i feel like it follow the beat too ..
  7. 01:25:978 (4,5) - ^
  8. 01:47:311 (4,5) - ^
  9. 01:35:978 (1) - Stack this slider with this circle 01:33:978 (4) -
* Really good diff .. Nice work ..

Advanced :

  1. 00:05:311 (1) - I think you should make it like this http://i.imgur.com/fyVtg1s.png .. i think you should not ignore the strong beat ..
  2. 00:12:978 (4) - Make this circle a slider .. cause of "brrr" sound ..
  3. 00:15:811 (5) - Add circle here ..
  4. 00:18:145 (4) - Make it like that ? http://i.imgur.com/6RTUKwm.png ..
  5. 00:21:145 - Add circle ..
  6. 00:37:311 (3) - Fix this stack with this slider 00:35:478 (5) -
  7. 01:39:311 (3,4) - How about this ? http://i.imgur.com/GWQhp2c.png ..
  8. 01:40:311 (2,3) - Delete slider 3 and make slider 2 reverse .. like the you will follow the strong beat ..
  9. 01:44:645 (3,4) - Ctrl + G ?
  10. 01:49:978 (3,4) - ^
  11. 01:55:311 (3,4) - ^
Really good map .. Good luck !
Ora
m4m :)

Normal

yay slider art diff c:

00:17:895 (1,3) - blanket is a little off but not a big deal, still easy fix

Advanced
00:27:978 (1,2,3) - DS intentional? Looks like you use only 1.5 the whole map

00:54:645 (1) - not sure why you need two points for the last curve of this slider. Looks a little lopsided but I'm just picky. This should be fine: http://puu.sh/vBO7x/656551378a.jpg

01:03:645 (2,3) - more DS

Now I just have OCD... 01:36:645 (3) - why not add a curve to the slider tail like you did to the slider head: http://puu.sh/vBOcC/5a95cc798b.jpg

Sergio's Hard

Make sure to turn off countdown

00:45:812 (6,7,8) - shouldnt this be using the same pattern as 00:35:145 (6,7,8) - / 00:40:479 (6,7,8) - / 00:51:145 (6,7,8) - ? just a preference for consistency, idk how you feel about it
01:35:978 - Not sure if this is a big deal or not but Nowa cuts the Kiai at 01:35:978 - and starts it again at 01:37:311 - but you don't have any cut
I like the switch to piano you did at 01:37:312 (1) - :^)

clean mapping as always sergio ^_^

Insane

01:18:645 (1,2) - You don't have any 1/4 jumps like this anywhere else in the map D: why here. Maybe something like you have at 01:23:311 (5,6,7) - . What you have now might be too much for a low SR insane diff

01:50:978 (2,3) - just a personal preference I would give these better circular flow (maybe move 01:51:311 (3,4,5) - to x291 y276)

Clean diff overall :^)

Enlightened


00:07:979 (1,2,3) - I can't see why you used a 1/4 slider here (maybe I'm deaf) when you use only a triple on 00:06:645 (1,2,3) - which is basically the same part of the song

00:11:645 (8,9) - Just a personal preference, I would have given these a little more SV because they are unique sounding (I don't know how to explain)

00:27:645 (1) - same sound as 00:32:979 (1) - but different SVs. Hmm, but I really like what you did with 00:32:645 (4,5,6,7,1) - so I don't want you to change D:

01:04:895 (6,7) - I feel like these don't lead into eachother well, not sure if it was intentional. Every other stream in the map has good directional patterns

01:29:312 (1,2,3) / 01:34:895 (2,3) - - you use 0.4 DS here and 0.65 at 01:23:979 (1,2,3) - / 01:54:229 (8,9) - just a little inconsistent, I would have them all as one DS

01:53:645 (4,5,6) - just a rhythm suggestion, I hear the triple before this but I feel like this triple should be a double into a slider like you have been doing at 01:49:312 (1,2,3,4,5,6) - ,

Great song with a nice set ^^ GL Nowa
Topic Starter
Nowaie

Mun wrote:

sorry for delayed M4M reply!

[Enlightened]
00:16:645 (6,1) - The readability of this pattern is very questionable. Other maps have used similar concepts and imo it's not even remotely hard to read. The spacing between the sliders is quite insignificant when compared to the other spacing in the section so people should have enough time to react to it
I'm pretty sure I'd classify 00:19:645 (1,2) - as stronger than 00:19:312 (7,8) - so why is their spacing so much lower? I followed the level of the wubs for the.... wubs, because they are that much different from the general beat imo they should have their own representation
01:02:812 (2) - is a stronger sound than the sliderhead. Whoops, fixed
01:21:312 (1,2,3) - Compared to 01:19:979 (1,2,3) - this previous representation of the same sound, the spacing is extremely lowered. Why is this? Fix'ed'd

Overall the diff with the fewest specific problems. I do take issue with the heavy rhythm simplification, though - it takes all of the technical mapping potential that arises with this song and totally disregards it. Lots of doubles are overmapped as triples (seemingly to be easier to play), and generally the diff seems to undercut the song's complexity. This sort of heavy simplification begets the same issues lower diffs in this set have: questionable rhythm choices.
However, this is just my take on it, not necessarily an objective issue with the map.

You are dealing with the person who made the normal map for aspire lmao. I want to keep up the playability and fun factors up at the same time which is why i kinda oversimplified stuff. It still follows the music fairly well so i'd still classify it as a beatmap


[Insane]
00:05:145 (1) - Considering there is a non-negligible sound on 00:05:311 - wouldn't it be an optimal representation of the sound consistent with previously established rhythm if you shortened the slider here and added a note between this and 00:05:478 (2) - ? Revamped
00:06:978 (4) - What does this repeat slider end on? Nothing. The hold from repeat -> tail is necessary though
00:32:311 (2) - It'd be more consistent with prior rhythm if you were to change this to a 1/4 single-repeat slider. Done
00:53:311 (1) - It's a bit nitpicky of me, but wouldn't it look much better if this were moved to the left so that it formed a consistent curve with 00:53:811 (2) - ? Hum, maybe...? I sometimes just like to do patterns like that instead of the normal single curving
00:54:645 - This section very poorly represents the rhythm of the song. Since it's just a ton of repeated 1/4 sliders, it provides 0 emphasis - on Insane and above difficulties, feel free to institute at least some difficult finger control mechanics in your map - this rhythm makes it the perfect place for it. I'd love to do that. But it becomes too big of an issue spread wise. This is supposed to be the low end insane which is kinda why it can't really represent the song too well. Either A) I map it as normal sliders, which is not intense enough, B) Streams, which is too hard for the difficulty this should be, C) reverse sliders. I personally consider C as the best choice for this level
01:22:228 (6,7,8,9) - This is very heavily inconsistent with previous representations of the same rhythm in this section. Changed
01:40:645 (3,4,5) - Are you sure 5 deserves the same emphasis as 3 and 4, and that it belongs in the same track? Simplification of the rhythm

Pretty solid map overall, has questionable rhythm choice.


[Normal]

00:33:311 (1) - You haven't used this many repeats at any point in the map prior to this, and I'm not sure how easily readable it will be for a newer player. Perfectly readable. It's a normal so it's not directed to the newest of new players (mostly because of the type of the song is too hard to turn into a proficient easy difficulty)
00:35:478 (3) - In the same vein, the way this is placed rhythmically confuses me. In this section, what rhythm are you following? It's most certainly not the claps, and this slider in particular makes it seem like it's not the piano either. Why not cut this slider in half and make it a repeat for rhythm purposes? It shouldn't affect gameplay much. This applies to all of the same rhythmic pattern in this section. It would make it way too difficult for the newer players.
I can not make an easy for this song since i don't think this song can be mapped as an easy too well so it would be too hard for newer players. I use 1/2 in the end since there is nothing after it. For now the slider starts on a piano and ends before the 1/1 gap which is what i'm looking for

01:58:311 (3) - Are you sure this should be a reverse? It is following 2 different sounds when you make it a reverse, thus representing different sounds in the same way - something to be avoided even at such low difficulties as this. Absolutely, both of them are still hold sounds and that is basically the only way to map it if you want to represent the song somewhat accurately at all on this level

I'm not exactly the best at modding normals lol. It's pretty solid overall minus some questionable rhythm choice.

That's all for now. It's a pretty good map, good luck on it!

Rose Melody wrote:

Hi .. Mod from Queue ..

General :

* In MrSergio's Hard disable the countdown and make the colours the same as the other diff .. Done

Normal :

  1. 00:33:311 (1) - How about if you make two 1/1 slider .. like this i think its hard for the beginners since this diff is the lowest ..
  2. 00:38:645 (1) - Same ^
  3. 00:43:978 (1) - ^ and so on this this diff ..
  4. 00:35:478 (3) - here i think to follow the beat is to make this slider 1/2 slider .. to give more impact ..
  5. 00:38:145 (4) - Same ^ and so on ..

    Making sliders 1/2 sliders would make this much harder than just having a 1/1 slider with two reverses so these are quite mixed opinions tbh. I'll make a statement for the coming mods here and now, the difficulty is supposed to be the easiest difficulty which is represented by the simplicity of the mapping choices but because the song is really intense (there is always something happening) i want to bring up an aspect that ramps up the difficulty (to the level of a simple normal). Since the sliders are 1/1s having multiple reverses is completely fine on a normal they are only directed to be too hard for easy difficulties by a guideline in the RC (not a rule, a guideline) which would mean i could be able to do something like this even on an easy difficulty. The patterns are readable and the part is far from overwhelming overall. I have asked multiple new players (~800k-1mil) to testplay it and pretty much everyone sightread the reverses.

  6. 01:20:645 (4,5) - http://i.imgur.com/RojXvnP.png .. what do you think if you make it like that ? i feel like it follow the beat too ..
  7. 01:25:978 (4,5) - ^
  8. 01:47:311 (4,5) - ^

    I'd love to but it would just ramp up the difficulty too much :<

  9. 01:35:978 (1) - Stack this slider with this circle 01:33:978 (4) - Done
* Really good diff .. Nice work ..

Advanced :

  1. 00:05:311 (1) - I think you should make it like this http://i.imgur.com/fyVtg1s.png .. i think you should not ignore the strong beat .. Done
  2. 00:12:978 (4) - Make this circle a slider .. cause of "brrr" sound ..
  3. 00:15:811 (5) - Add circle here ..
  4. 00:18:145 (4) - Make it like that ? http://i.imgur.com/6RTUKwm.png ..
  5. 00:21:145 - Add circle ..

    My way to emphasize them was to leave them unmapped :/ They are kinda hard to emphasize properly any other way as that would require complex slider shapes or other kind of complex SV changing

  6. 00:37:311 (3) - Fix this stack with this slider 00:35:478 (5) - Done
  7. 01:39:311 (3,4) - How about this ? http://i.imgur.com/GWQhp2c.png .. The beat on 01:39:811 - is too strong to be mapped under a slidertail but i agree with the other changes
  8. 01:40:311 (2,3) - Delete slider 3 and make slider 2 reverse .. like the you will follow the strong beat .. The 3 has it's own sound which imo should be prioritized over the sounds on 2. If this becomes a problem later on i'll probably convert the 1/1 sliders into two hitcircles as that could represent them better

  9. 01:44:645 (3,4) - Ctrl + G ?
  10. 01:49:978 (3,4) - ^
  11. 01:55:311 (3,4) - ^

    The beats on the 4(s) feel too significant to be mapped like you are suggesting ;/ Also hold that covers the first half of the current slider is mapped quite nicely, which kinda takes the 1/4s (after the red tick) into the count
Really good map .. Good luck !

Ora wrote:

m4m :)

Normal

yay slider art diff c:

00:17:895 (1,3) - blanket is a little off but not a big deal, still easy fix Fixed

Advanced
00:27:978 (1,2,3) - DS intentional? Looks like you use only 1.5 the whole map Yeah, it was kinda hard to execute the patterning with 1,5x. I increased the DS to 1.4x which is kinda most i can do

00:54:645 (1) - not sure why you need two points for the last curve of this slider. Looks a little lopsided but I'm just picky. This should be fine: http://puu.sh/vBO7x/656551378a.jpg Both of them work lol

01:03:645 (2,3) - more DS I can't remember if i changed this or not D: It has a bit more DS than other objects to improve readability of that pattern

Now I just have OCD... 01:36:645 (3) - why not add a curve to the slider tail like you did to the slider head: http://puu.sh/vBOcC/5a95cc798b.jpg It was kinda supposed to represent the buzz the first third of the slider has

Insane

01:18:645 (1,2) - You don't have any 1/4 jumps like this anywhere else in the map D: why here. Maybe something like you have at 01:23:311 (5,6,7) - . What you have now might be too much for a low SR insane diff Yee, changed them

01:50:978 (2,3) - just a personal preference I would give these better circular flow (maybe move 01:51:311 (3,4,5) - to x291 y276) I changed it to something different which utilizes circular flow my way

Clean diff overall :^)

Enlightened


00:07:979 (1,2,3) - I can't see why you used a 1/4 slider here (maybe I'm deaf) when you use only a triple on 00:06:645 (1,2,3) - which is basically the same part of the song The 3 has a short hold and the next synthesizer beat is on 00:08:312 -

00:11:645 (8,9) - Just a personal preference, I would have given these a little more SV because they are unique sounding (I don't know how to explain) You explained it just fine but i don't really know how i could make it work without begin too over the top since i want to have the speed up right after that and slowing them down doesn't really work too well as the current sliders are quite short and slow already. Basically i'm in dead end with this... The sliders do not really support shaping either :(

00:27:645 (1) - same sound as 00:32:979 (1) - but different SVs. Hmm, but I really like what you did with 00:32:645 (4,5,6,7,1) - so I don't want you to change D: I guess i can justify it by that the general intensity greatly drops here 00:31:979 - so that's why everything kinda changed when compared to everything else

01:04:895 (6,7) - I feel like these don't lead into eachother well, not sure if it was intentional. Every other stream in the map has good directional patterns Should be an easy fix

01:29:312 (1,2,3) / 01:34:895 (2,3) - - you use 0.4 DS here and 0.65 at 01:23:979 (1,2,3) - / 01:54:229 (8,9) - just a little inconsistent, I would have them all as one DS Fixed all of them to be ~0.6x-0.65x

01:53:645 (4,5,6) - just a rhythm suggestion, I hear the triple before this but I feel like this triple should be a double into a slider like you have been doing at 01:49:312 (1,2,3,4,5,6) - , Done

Great song with a nice set ^^ GL Nowa
Thanks to everyone for modding~
_DT3
Really small talk about the new hitsounds~

Stuff
19:40 _DT3: Ok now
19:41 _DT3: Start feels rather loud for a start imo :o
19:41 _DT3: Could be lowered to 45%
19:42 DTM9 Nowa: The whistle only part?
19:42 _DT3: Ye
19:42 DTM9 Nowa: Alrighty
19:44 _DT3: 00:09:979 - Did you intentionally leave out the hitsounding for the stream? Could use some whistles here
19:45 DTM9 Nowa: The hitnormals cover those quite nicely already
19:45 _DT3: Oky
19:47 _DT3: 00:09:312 (45) - 00:10:645 (50) - Why not raise and lower volume respectively? Could represent the intensity for both parts better imo
19:48 DTM9 Nowa: I haven't really fucked with the volume yet
19:48 _DT3: Ye, noticed that in the diff xd
19:50 _DT3: 00:10:645 (50) - Also here, I feel like the finish could be removed to create some sort of 'anti-climax' like in the song
19:50 _DT3: Hope you understand what I mean xd
19:51 DTM9 Nowa: hum
19:51 DTM9 Nowa: I'll try to find a moderately strong bass kick there
19:51 _DT3: Oky
19:52 _DT3: 00:33:645 (149) - Hum, why no claps here? :o
19:53 _DT3: Or sth like that here for the clap-like sound
19:53 DTM9 Nowa: The part is kinda calm so idk does it even need anything like that
19:54 DTM9 Nowa: the piano is the main instrument anyway
19:54 _DT3: Ye true
19:54 _DT3: Oh also, 00:01:312 (1) - what about some sort of finish here maybe?
19:54 DTM9 Nowa: oh ye
19:54 DTM9 Nowa: fuck
19:57 DTM9 Nowa: Do the custom hitsounds fit to the song?
19:57 _DT3: Oh I feel like it makes the song feel more hype xd
19:57 _DT3: In a good way ofc
19:57 DTM9 Nowa: yee
19:58 DTM9 Nowa: hardest part dun gud
19:58 _DT3: Yeeee
19:58 _DT3: But as said, pls play around with volume, would make it perfect :o
19:58 DTM9 Nowa: ye ye
19:59 DTM9 Nowa: I got the hitsounding done like an hour ago
19:59 _DT3: And it's great already
20:00 DTM9 Nowa: After this is dealt with i need to poke sergio so he will respond to the mods
20:00 _DT3: Yep \w/
20:00 DTM9 Nowa: and then to the featured artists que
Seijiro

Mun wrote:

[MrSergio's Hard]
00:05:312 (1,2) - Compared to 00:02:645 (1,2) - and 00:01:312 (1,2) - which represent the same songs in a relatively consistent fashion, this one has much higher spacing than the previous ones. Though it is minor, and I'm all for representing sounds in visually different ways, at the very least, it'd be optimal to keep the spacing the same.
didn't even notice. Might as well fix it, but later on this becomes the standard 1/4 snap distance so idk...
00:06:645 (1) - This, at the start of a new section of the map and a very different section of the song, holds the same visual representation as the previous section (i.e. 00:05:979 (3) - largely straight sliders), and a different visual representation from the other sliders in the section that this slider marks the beginning of (i.e. 00:07:979 (1) - noticeably strong curves). This looks to me like an inconsistency between the song and the map.
you make it sound like a grand thing while it is indeed minor lol. Changed 00:06:645 (1) - into a curved slider, but I can ensure you that keeping as is doesn't harm them map
00:18:979 (2,3) - and 00:19:979 (1,2) - you have previously visually established this rhythmic pattern with 00:15:979 (1,2) - much higher spacing. Why does it change so drastically here?
spacing is the same, and I have no particular reason to make those more spread or not. In the end it is the same concept of "back and forth using 1/2 sliders" so I'm not sure I would like to care so much about these small details lol
00:19:979 (1,2,3) - In this pattern, 00:20:645 (3) - seems extremely disassociated from the previous 2 sliders. While in the previous pattern of the same thing did something of a pseudo-blanket at 00:19:645 (4,5) - this seems completely separated. While I can see that it transitions into an interesting pattern at 00:20:312 (2,3,4) - this transition is not smooth.
ye, ok, but suggest something lmao. Input aside, I don't really see how it is "disassociated" frmo the rest when it has same shape and angle to the other ones .-.
00:30:645 (1,2,3,4) - Considering the difficulty level, isn't it best to avoid 1/4 jumps of this spacing?
they are not jumps to begin with :p
00:35:145 (6,7,8) - Also considering the difficulty level, this seems like something of a reading issue as you are representing 2 different time gaps with the same thing, visually.
if ever, the problem lies within the anti-jumps at 00:33:645 (2,3,4) - LOL
By using that pattern which you deemed "easy enough" for this level, I prepare the player to make these 1/1 clicks, so once they reach 00:35:145 (6,7) - they already know how to do it

01:20:145 (3,4,5) - It is likely a bad idea to have so many 1/4 gaps at once in a Hard diff at this BPM - the note density may be too high.
again, I prepared the player with the previous patterns. Moreover this is kiai time (intensity is allowed) and they are slider, therefore it is easier to catch them than just simple circles :p
01:23:562 (4,5) - Considering you represent the same rhythm without this circle at 01:22:312 (5) - it seems like a significant change beyond normal variation in rhythm.
you might want to word things in a way that doesn't make me re-read things 4 times to actually get them xd
Jokes aside, 01:23:812 (5) - is more of a transition, that's why it has a different pattern. I tried replacing that with a slider end, but it doesn't work and breaks the flow, so nope. Keeping it as it is


Generally looks to me like a solid map. Could have spread issues due to note density. Oh, and it uses even less of the edges of the editor than the rest of the difficulties.
???
Is that a problem?
Mun, please, why do you have to make these intricate mods lmao. The more words you put, the higher the chances to make me not understand lol.
Also, the problem with spread is probably with the lower diffs, since I modeled my diff to match a gradual decrease from top diffs.


Ora wrote:

Sergio's Hard

Make sure to turn off countdown it's not enabled o.O (or Nowa changed this already, idk)

00:45:812 (6,7,8) - shouldnt this be using the same pattern as 00:35:145 (6,7,8) - / 00:40:479 (6,7,8) - / 00:51:145 (6,7,8) - ? just a preference for consistency, idk how you feel about it
ah, not a big deal to fix. I honestly didn't notice even tho I do that other 3 times in the same way =w="
01:35:978 - Not sure if this is a big deal or not but Nowa cuts the Kiai at 01:35:978 - and starts it again at 01:37:311 - but you don't have any cut why not. Made the cut at 01:36:979 - tho, since it still feels intense before that part
I like the switch to piano you did at 01:37:312 (1) - :^) ikr :^)

clean mapping as always sergio ^_^ u.u
Thank you guys for the help :3

Also added hitsounds (finally): https://mrsergio.s-ul.eu/SVMkrQ10.rar
Topic Starter
Nowaie
Updated~
ProfessionalBox
simple and clean, nice map
Topic Starter
Nowaie
^-^
Left
surprised at 7.27 diff, but it was Hitsound :0
7ambda
Nice, I've been waiting for someone to try ranking this song
Pennek
Hi from modqueue, this seems like a well-modded map already, but I'll try my best at giving new input o/

[Normal]
01:01:311 (2) - not sure if the undermapping here is okay already but the background sound you're following with the sliders actually ends on the redtick before the sliderend.

[Advanced]
00:45:311 (3,2) - This isn't really much of a mistake, but these are tilted at slightly different angles.
01:36:645 (3) - I like your use of a distorted slider here

[MrSergio's Hard]
00:48:812 (7,1) - Uhh, smooth transition. Damn that is smooth.

[Insane]
nope, nothing!

[Brightness]
:)


Very clean map! Looking forward to playing the ranked version!
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