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Problem Details:
Recently, I have a frame drop issue during the gameplay(osu! standard). I don't have these kind of problems until 2-3 days ago.
When I play the beatmap, there is a significant frame drop for a second during the song and back to normal. It happened the
beginning or ending or wherever.

My PC specs:
Keyboard,Tablet: my user page
OS: Windows 10 via Apple Boot camp
Laptop: Mac Book Pro Retina 13-inch Early 2015
(Memory: 16GB Storage: 256GB)(I spent 140GB for windows)

I tried the things below:
Restart PC
Set priority to 'Real Time'
Fullscreeen (which I used for a year)
Reduce dropped frames
Compatibility Mode (but unable to play)
Change Input Device (Mouse/Tablet/Keyboard)
Change Skin

Video or screenshot showing the problem:
Performance Logs
March 13th
March 14th(1)
March 14th(2)

problem
As you can see, there is a significant frame drop in play.

Code:
2017/03/14 10:39:53: ---------- Slow Frame Detected at 3105.00s in Play ----------
2017/03/14 10:39:53: Statuses: [Active] [Playing] [Bancho] [Severe]
2017/03/14 10:39:53: 
2017/03/14 10:39:53: Game      3,105,922
2017/03/14 10:39:53: Mode      12,396
2017/03/14 10:39:53: Audio     18,200
2017/03/14 10:39:53: 
2017/03/14 10:39:53: BetweenFrames     0.16
2017/03/14 10:39:53: Update            0.20
2017/03/14 10:39:53: Scheduler         0.00
2017/03/14 10:39:53: Draw              0.65
2017/03/14 10:39:53: Sleep             0.01
2017/03/14 10:39:53: SwapBuffer      111.30
2017/03/14 10:39:53: 
2017/03/14 10:39:53: This Frame 112.30
2017/03/14 10:39:53: Avg. Frame   2.22
2017/03/14 10:39:53: Curr FPS      488
2017/03/14 10:39:53: 
2017/03/14 10:39:53: 
2017/03/14 10:39:53: Call stack follows:
2017/03/14 10:39:53: 
2017/03/14 10:39:53: - Boolean SwapBuffers(IntPtr) @ 0
2017/03/14 10:39:53: - Void SwapBuffers() @ 32
2017/03/14 10:39:53: - Void SwapBuffers() @ 12
2017/03/14 10:39:53: - Void #=qhYV0BF8NfDav7_9RgPbPeg==() @ 32
2017/03/14 10:39:53: - Void #=qhYV0BF8NfDav7_9RgPbPeg==() @ 9
2017/03/14 10:39:53: - Void #=qjEPMn9K825DerOed$EQoTA==() @ 890
2017/03/14 10:39:53: - Void #=q8cfRt6TEACoW9wTesWxdIA==(System.Object, System.EventArgs) @ 37
2017/03/14 10:39:53: - Void #=qtzHDqWnUOMfo_AfM_2Bx5g==(System.Object, System.EventArgs) @ 26
2017/03/14 10:39:53: - Void #=qJlyFZ0Lfwn3HN2MWP8UBgPrMFBdA5PEXNV1uR8HBDGs=(System.Object, System.EventArgs) @ 105
2017/03/14 10:39:53: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
2017/03/14 10:39:53: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
2017/03/14 10:39:53: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
2017/03/14 10:39:53: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
2017/03/14 10:39:53: - Void Run(System.Windows.Forms.Form) @ 49
2017/03/14 10:39:53: - Void #=qVB1xfrUN1Cyn0JIMAXWSvw==() @ 113
2017/03/14 10:39:53: - Void #=qVB1xfrUN1Cyn0JIMAXWSvw==() @ 36
2017/03/14 10:39:53: - Void #=qE8jw33JGgl_quVfBkmUyvA==(System.String, Boolean, Boolean) @ 470
2017/03/14 10:39:53: - Void #=qfpBFgLJ2UqaZwiFrNqQkxA==(System.String[]) @ 524
2017/03/14 10:39:53: - Void #=q5tkRiFDVt4PFAELzXAJ0_A==() @ 1944
2017/03/14 10:39:53: - Void #=qVvX$0kGi0v4zF1Rbrh9Qjg==() @ 6



osu! version: 20170222.2cuttingedge
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