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Street - Hacking Code

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Topic Starter
Mir
This beatmap was submitted using in-game submission on Monday, April 10, 2017 at 2:57:33 PM

Artist: Street
Title: Hacking Code
Tags: dark ambient drum and bass driving instructions gps german wubs neurofunk technical DRUM'N'BASS WASSOY!! ひなちらぴ hinachirapi いぬすけ inusuke Rakugaki Records
BPM: 174
Filesize: 11307kb
Play Time: 05:09
Difficulties Available:
  1. Decryption (5.64 stars, 1258 notes)
Download: Street - Hacking Code
Information: Scores/Beatmap Listing
---------------

Thanks xLolicore- for the banner!
Custom hitsounds recommended to be on! Mun did an amazing job with the keysounds and stuff.


Thanks Mun for the hit/keysounding!

Halfy said push this forward. So I pushed! \o/

This map apparently feels very heavy.
Background source
Metadata source
lcfc
steet woooo
01:28:014 (1) - me irl
Nokashi
The absolute madman did it again
Vivyanne
04:21:288 (1,1) - this stack is 1 pixel off literally unplayable please DQ this map this is insane how can this get through BNs are you doing your job properly QATs should've been here faster what the actual heck man





d

edit: i cant drive help
Metaku
Hi hi I suck with this stuff but I'll try

00:16:460 (5) - I think a repeat could work better here as the 3/4 gap seems a bit weird and I think the repeat would fit better anyway
00:29:736 (3,4,5,6,7) - Might just be me but they way you organized this pattern looks a bit cramped compared to before, also wouldn't it be nice to make the slider with kick somehow different like in 00:24:219 (3,4,5) -
00:44:391 (1) - Maybe have all red anchors? That one curve looks kinda out of place compared to rest of the sliderart
00:55:426 (1,1,1,1,1,1,1) - Could be cool to have slowly decreasing spacing on these to reflect the fading out in music
01:41:978 (1,2,1,2,1) - Idk looks pretty weird to me... Probably the overlap? Maybe try to change visuals somehow, something like you did here 01:30:943 (1,2,1,2,1) - ?
02:12:437 (2) - Would make sense to me to end this on 1/3 snap since it started one
02:23:185 (5) - Again could make this a bit different for the kick
02:56:805 - Could definitely use lower hs volume here at least on the sliderbodies and tails
03:33:012 (2,3,4,5,6,7,8) - Kinda feels out of place as it's a lot more intense than everything around it... Might want to simplify it a bit at least the amount of clicking
03:49:564 (1,2,3,4,1,2,3,4) - Well the idea on these is cool but there was already plenty of these in the first kiai so maybe try something bit different on this one with the same idea? Same for a lot of stuff really... Could've tried being more creative and mixing stuff up a bit for the second kiai as it really does seem a bit too similar to the first one and it's a pretty long map too so some variety would be cool
04:09:564 (1,2,3) - This one's a bit off
05:09:219 (1) - Could be cool to end this on slider art as those echoes are still quite audible and could be used for some nice turn points on a slider

Well yeah short shit mod but I'm honestly not too comfortable with this kind of stuff ^^'
Topic Starter
Mir

Metaku wrote:

Hi hi I suck with this stuff but I'll try - Ganbatte!

00:16:460 (5) - I think a repeat could work better here as the 3/4 gap seems a bit weird and I think the repeat would fit better anyway - changed to circle instead
00:29:736 (3,4,5,6,7) - Might just be me but they way you organized this pattern looks a bit cramped compared to before, also wouldn't it be nice to make the slider with kick somehow different like in 00:24:219 (3,4,5) - changed up a bit
00:44:391 (1) - Maybe have all red anchors? That one curve looks kinda out of place compared to rest of the sliderart - agreed
00:55:426 (1,1,1,1,1,1,1) - Could be cool to have slowly decreasing spacing on these to reflect the fading out in music - it wouldn't be noticeable anyways, this is already hard to notice unless you go in editor x.x
01:41:978 (1,2,1,2,1) - Idk looks pretty weird to me... Probably the overlap? Maybe try to change visuals somehow, something like you did here 01:30:943 (1,2,1,2,1) - ? - fixed it
02:12:437 (2) - Would make sense to me to end this on 1/3 snap since it started one - done for both
02:23:185 (5) - Again could make this a bit different for the kick - done
02:56:805 - Could definitely use lower hs volume here at least on the sliderbodies and tails - also done
03:33:012 (2,3,4,5,6,7,8) - Kinda feels out of place as it's a lot more intense than everything around it... Might want to simplify it a bit at least the amount of clicking - done too~
03:49:564 (1,2,3,4,1,2,3,4) - Well the idea on these is cool but there was already plenty of these in the first kiai so maybe try something bit different on this one with the same idea? Same for a lot of stuff really... Could've tried being more creative and mixing stuff up a bit for the second kiai as it really does seem a bit too similar to the first one and it's a pretty long map too so some variety would be cool - there is variety in placement and patterning, while the rhythm is the same. The patterns that are the same are the ones that I want to really drive the theme into, like the decreasing zigzags or the 1/3 triangles, those are kind of the major patterns in the map so I want to use them throughout
04:09:564 (1,2,3) - This one's a bit off - hue
05:09:219 (1) - Could be cool to end this on slider art as those echoes are still quite audible and could be used for some nice turn points on a slider - A friend of mine suggested that it would be nicer to leave it and have the ambience something you would hear as you're looking at your score. I like that idea better and frankly I'm running out of slider art ideas xD

Well yeah short shit mod but I'm honestly not too comfortable with this kind of stuff ^^'
It was useful! So don't be discouraged. :3

Thanks Metakyu.~
Vivyanne
mod

delet.this
_DT3
M4M o/
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready

[General]
  1. Looks good!
[Decryption]
  1. 00:00:254 (1) - These sliders at the start are pretty loud if you ask me. Having 100% is a bit overkill for the volume and makes the sliderslide (on the default skin) extremely annoying and unfitting. I'd recommend you lower it to a volume you would prefer it to be at
  2. 00:19:047 (2,1) - You could notice easily that 00:19:047 (2) - was not following your pattern of curved sliders like 00:17:667 (2,1) - etc. Also, all the other patterns like that flowed pretty easily from the curved slider into the other (longer) slider, this one kinda seems edgy in comparison to those patterns, and I'm not sure why. Maybe adjust this pattern to make it more similar to the other patterns?
  3. 00:22:150 (5,1) - I can tell that you wanted to represent that sound by raising the SV here 00:22:150 (5) - but I don't feel like that gives enough emphasis to 00:22:322 (1) - , visually speaking (because it's hidden under the other slider which does make it special in way but it doesn't feel disconnected with 00:22:150 (5) - if you hopefully know what I mean) and judging by movement. Maybe blanket 00:22:150 (5) - with 00:22:322 (1) - instead? It feels emphasized for me like that in the ways said above.
    Also, idk if this was intentional but what about NCing 00:22:150 (5) - ? The SV change is pretty drastic and could be misleading after the slow sliders
  4. 00:27:840 (1,2,3,4) - Other patterns like 00:30:598 (1,2,3,4) - have sharper angles on (2) which give them more emphasis than this pattern (If not minimally shaprer but noticable like 00:36:116 (1,2,3) - ). Have any reasons for that wide angle?
  5. 00:41:460 (7,8,1) - I see that you wanted to put a slowdown here but by how you have the pattern now it doesn't really feel too much like a too noticable slowdown imo since 00:41:460 (7,8) - don't have much cursor movement leading into 00:41:633 (1) - . Maybe you could space out 00:41:547 (8,1) - to first use acceleration to emphasize the slow down (and then maybe stack 00:41:460 (7,8) - but ofc, personal preference)
  6. 00:55:426 (1) - Well, nothing bad about this, just expected some kinda cool hitsound here (although you don't use custom hitsounds in the map) :(
  7. 00:55:426 (1,1,1,1,1,1,1) - Aside from that above, these are pretty quiet although they have clear sounds on them which deserve feedback imo, maybe raine volume by 10%?
  8. 01:06:288 (1,1) - Not a suggestion, but this just looked cool imo
  9. 01:17:495 (1,2) - Same here what I said above about being a bit noticable for standing out with that straight slider although there is not really much reason to stand out imo. Could use a curve to the bottom if you ask me
  10. 01:23:012 (1,2,3,4,5,6) - Feel like something could be done here to represent the minor build-up more, I dunno if you hear it too but that background noise gets more audible for me the further you progress. Maybe minor spacing increases could work here?
  11. 01:32:150 (1,1,2,1,2) - Idk if it really does play uncomfortable but visually it looks a bit edgy, just wanted to point that out, isn't much of an issue
  12. 01:34:909 (1,1,2) - This angle is pretty big if you ask me and also plays a bit weird combined with that triangular flow. I would solve it by rotating it by 60° anti-clockwise and placing the (1) back at the same spot but that would make it similar to 01:35:771 (1,2,3,1) - which sounds different... Up to you I guess
  13. 01:36:805 (1) - This in fact overlaps with the default HP Bar, which is unrankable, please fix this
  14. 01:39:219 (1,2,3,4) - 01:50:254 (1,2,3,4) - 02:01:288 (1,2,3,4) - 03:51:633 (1,2,3,4) - Personal preference again, but by curving these streams you make them flow pretty well (visually) into the next sliders, which don't represent the contrast between the sounds, by making the streams more linear you can make the streams stand out more and set it apart more from the sliders imo, but I can see why you would like to keep the curve
  15. 01:40:598 (3,4) - I noticed that you had a similar pattern here 01:29:219 (1,2,3,4) - where you had 01:29:564 (3,4) - spaced out more, which differentiated it more from 01:29:219 (1,2) - and that fit imo. Could also fit here, why not try it out?
  16. 01:41:633 (1) - Really minor, but I don't like how after the red anchor there is just a liitle bit of slider left, maybe you could make that portion bigger?
  17. 01:42:322 (1,1) - This stack, wew
  18. 01:52:150 (1) - Needs more anchors to represent the sound imo, the slider itself is pretty plain while the sound feels pretty strong
  19. 02:02:667 (3,4) - Same as above like 01:40:598 (3,4) - (don't want to keep on repeating myself too much, sorry ;w;)
  20. 02:01:978 (1,1) - And again, was this meant to even be a stack? owo
  21. 02:45:426 (8,9,1) - In this pattern I feel like you could emphasize 02:45:771 (1) - more, it feels just like the previous pattern although you can clearly hear that swoosh part, you could either space there two out more or create some flow which emphasizes the sound if you accept this
  22. 03:29:564 (1) - Big jump now because the calm part looks fine~ Not sure if this NC is really needed, this is just a 0.1 increase in SV and the change should be comprehensible, it can be removed imo without any problems
  23. 03:32:322 (5) - Again minor, but the last node could be maybe moved up a bit more for neatness (also, pretty close to a burai slider if you ask me)
  24. 03:42:236 (2) - I'm not sure if I heard this correctly but for me this sounds overmapped (I do hear a sound on 1/8 or sth like that) and has no discernible change unlike some other hitcircles there. Even if it isn't overmapped there, I think removing it would also help emphasize the slider by inserting a minor pause before the slider, but up to you
  25. 03:52:667 (1,2,3,4) - Here, unlike before, I think the patterning is fine because the first two sliders sound stronger and (I think) are thus spaced out more
  26. 04:05:081 (2) - Usually wouldn't complain about this, but I'm not too fond of this overlap, it looks umpleasing especially with the stream overlapping next. The overlap doesn't seem to be intentional either. I tried moving it to 421|120 and removed the overlap
  27. 05:08:874 (1) - Silence this tail pls, it doesn't land on anything distinct imo and it would help for emphasizing 05:09:219 (1) - by not making the tail audible
Rest looks good Kiais look like the little brother of an Ameth Rianno diff
Most of this mod was subjective, the map definitely looked solid
GL!
Topic Starter
Mir

_DT3 wrote:

M4M o/
I would just like to point out that I did mention stuff regarding volume already because that seemed to be ready - Yeshu, thanks!

[Decryption]
  1. 00:00:254 (1) - These sliders at the start are pretty loud if you ask me. Having 100% is a bit overkill for the volume and makes the sliderslide (on the default skin) extremely annoying and unfitting. I'd recommend you lower it to a volume you would prefer it to be at - lowered volume and killed sliderslide hitsound
  2. 00:19:047 (2,1) - You could notice easily that 00:19:047 (2) - was not following your pattern of curved sliders like 00:17:667 (2,1) - etc. Also, all the other patterns like that flowed pretty easily from the curved slider into the other (longer) slider, this one kinda seems edgy in comparison to those patterns, and I'm not sure why. Maybe adjust this pattern to make it more similar to the other patterns? - i thought that'd be mentioned eventually, agreed
  3. 00:22:150 (5,1) - I can tell that you wanted to represent that sound by raising the SV here 00:22:150 (5) - but I don't feel like that gives enough emphasis to 00:22:322 (1) - , visually speaking (because it's hidden under the other slider which does make it special in way but it doesn't feel disconnected with 00:22:150 (5) - if you hopefully know what I mean) and judging by movement. Maybe blanket 00:22:150 (5) - with 00:22:322 (1) - instead? It feels emphasized for me like that in the ways said above.
    Also, idk if this was intentional but what about NCing 00:22:150 (5) - ? The SV change is pretty drastic and could be misleading after the slow sliders - I like this better because sound feels quite sudden and quick, and feels like the next sound protrudes out of the (5). The static cursor is the main reason I stacked it like this and I would like to keep it :3, and about the NC it's a pretty fast kickslider and you can see the next slider appear quite quickly after it, on top of that it's stacked so where else could you go xD
  4. 00:27:840 (1,2,3,4) - Other patterns like 00:30:598 (1,2,3,4) - have sharper angles on (2) which give them more emphasis than this pattern (If not minimally shaprer but noticable like 00:36:116 (1,2,3) - ). Have any reasons for that wide angle? - adjusted
  5. 00:41:460 (7,8,1) - I see that you wanted to put a slowdown here but by how you have the pattern now it doesn't really feel too much like a too noticable slowdown imo since 00:41:460 (7,8) - don't have much cursor movement leading into 00:41:633 (1) - . Maybe you could space out 00:41:547 (8,1) - to first use acceleration to emphasize the slow down (and then maybe stack 00:41:460 (7,8) - but ofc, personal preference) - adjusted
  6. 00:55:426 (1) - Well, nothing bad about this, just expected some kinda cool hitsound here (although you don't use custom hitsounds in the map) :( - soon TM
  7. 00:55:426 (1,1,1,1,1,1,1) - Aside from that above, these are pretty quiet although they have clear sounds on them which deserve feedback imo, maybe raine volume by 10%? - made hitsounds decrease by 10%
  8. 01:06:288 (1,1) - Not a suggestion, but this just looked cool imo - thanks!
  9. 01:17:495 (1,2) - Same here what I said above about being a bit noticable for standing out with that straight slider although there is not really much reason to stand out imo. Could use a curve to the bottom if you ask me - fixuuu
  10. 01:23:012 (1,2,3,4,5,6) - Feel like something could be done here to represent the minor build-up more, I dunno if you hear it too but that background noise gets more audible for me the further you progress. Maybe minor spacing increases could work here? - fixed
  11. 01:32:150 (1,1,2,1,2) - Idk if it really does play uncomfortable but visually it looks a bit edgy, just wanted to point that out, isn't much of an issue - seemed to play fine and looks alright to me o-o
  12. 01:34:909 (1,1,2) - This angle is pretty big if you ask me and also plays a bit weird combined with that triangular flow. I would solve it by rotating it by 60° anti-clockwise and placing the (1) back at the same spot but that would make it similar to 01:35:771 (1,2,3,1) - which sounds different... Up to you I guess - adjusted the angle like you suggested
  13. 01:36:805 (1) - This in fact overlaps with the default HP Bar, which is unrankable, please fix this - if it's not significantly overlapping it then it's fine, this barely touches it
  14. 01:39:219 (1,2,3,4) - 01:50:254 (1,2,3,4) - 02:01:288 (1,2,3,4) - 03:51:633 (1,2,3,4) - Personal preference again, but by curving these streams you make them flow pretty well (visually) into the next sliders, which don't represent the contrast between the sounds, by making the streams more linear you can make the streams stand out more and set it apart more from the sliders imo, but I can see why you would like to keep the curve - Thing is that if I didn't curve them it would play too hard for this, and the sound is quite condensed. The cursor movement and tapping change emphasize the difference in sound enough already from going to 1/3 singletaps to 1/4 streaming.
  15. 01:40:598 (3,4) - I noticed that you had a similar pattern here 01:29:219 (1,2,3,4) - where you had 01:29:564 (3,4) - spaced out more, which differentiated it more from 01:29:219 (1,2) - and that fit imo. Could also fit here, why not try it out? - It shouldn't be spaced more, the sound is the same intensity. Fixed the former xP
  16. 01:41:633 (1) - Really minor, but I don't like how after the red anchor there is just a liitle bit of slider left, maybe you could make that portion bigger? - changed pattern, I didn't like the flow
  17. 01:42:322 (1,1) - This stack, wew - d fixed
  18. 01:52:150 (1) - Needs more anchors to represent the sound imo, the slider itself is pretty plain while the sound feels pretty strong - gave it another red
  19. 02:02:667 (3,4) - Same as above like 01:40:598 (3,4) - (don't want to keep on repeating myself too much, sorry ;w;) - as above
  20. 02:01:978 (1,1) - And again, was this meant to even be a stack? owo - derp fixed
  21. 02:45:426 (8,9,1) - In this pattern I feel like you could emphasize 02:45:771 (1) - more, it feels just like the previous pattern although you can clearly hear that swoosh part, you could either space there two out more or create some flow which emphasizes the sound if you accept this - did something
  22. 03:29:564 (1) - Big jump now because the calm part looks fine~ Not sure if this NC is really needed, this is just a 0.1 increase in SV and the change should be comprehensible, it can be removed imo without any problems - removed NC
  23. 03:32:322 (5) - Again minor, but the last node could be maybe moved up a bit more for neatness (also, pretty close to a burai slider if you ask me) - changed the shape altogether
  24. 03:42:236 (2) - I'm not sure if I heard this correctly but for me this sounds overmapped (I do hear a sound on 1/8 or sth like that) and has no discernible change unlike some other hitcircles there. Even if it isn't overmapped there, I think removing it would also help emphasize the slider by inserting a minor pause before the slider, but up to you - "This one of those... whatchamacallits, 'creative liberties'." ~ Shiirn. In all seriousness, the song is pretty crazy and the snapping is very weird here. To make it more intuitive to play I overmapped the one note there so that the tapping frequency represents the crazy wubbiness and makes it easier to play.
  25. 03:52:667 (1,2,3,4) - Here, unlike before, I think the patterning is fine because the first two sliders sound stronger and (I think) are thus spaced out more - hmm, it's not really accurate though, so I changed them all to be relatively similar spacing
  26. 04:05:081 (2) - Usually wouldn't complain about this, but I'm not too fond of this overlap, it looks umpleasing especially with the stream overlapping next. The overlap doesn't seem to be intentional either. I tried moving it to 421|120 and removed the overlap - this was a mistake when i accidentally used ds while moving this note, i seem to have forgotten to fix it
  27. 05:08:874 (1) - Silence this tail pls, it doesn't land on anything distinct imo and it would help for emphasizing 05:09:219 (1) - by not making the tail audible - done!
Rest looks good Kiais look like the little brother of an Ameth Rianno diff
Most of this mod was subjective, the map definitely looked solid
GL!
Thanks a lot for the mod DT3!
Zer0-

General


  1. All good~

Expert


  1. 00:16:633 - there's a sound here, wouldnt hurt to map it, especially since 00:16:460 (5) - this is emphasized while there is an equally loud and strong sound on 00:16:633 -
  2. 00:24:909 (7,8,1) - inconsistent spacing, noticeable
  3. 00:34:218 (7) - 00:35:598 (7) - why not have kicksliders on these? as you have 00:38:357 (7) - and before this?
  4. 01:32:667 (1,2,3,4) - would look better if they all have 0.4 ds imo
  5. 01:33:529 (1) - not a huge fan of having sliderends on kicks, would prefer if it was clickable
  6. 01:42:322 (1,1) - 01:57:150 (1,1) - 02:08:989 (2,1) - these uneven overlaps owo
  7. 01:53:012 (1,2,3,4,1) - why not space out these some more? the sound is more prominent here, would be cool with some more spacing
  8. 02:03:529 (3,4,1) - some lower spacing here? they are more spaced than the others and the song isnt really calling for it
  9. 02:13:185 (3,4,5,6,7) - visual thing mostly, but i think it would look better if it was curved slightly more
  10. visual thing here too but move 02:22:840 (3) - a bit down and too the right to better blanket 02:23:185 (5) - and remove the ugly overlap with 02:23:357 (7) -
  11. 02:27:495 (4) - spacing from this to 02:27:667 (5,6,1) - is huge, consider reducing it as there isnt even any emphasis in the music for this.
  12. 04:46:288 (3,4,5,6,7) - this stream cvould blanket 04:46:805 (8) - better, and it would look nicer
Cool map, didnt point out too much as I tried to mod it from a perspective that would help the map and it's concept, so that's the reason why this mod isnt that long :P
Good luck!~
Topic Starter
Mir

Zer0- wrote:

General


  1. All good~

Expert


  1. 00:16:633 - there's a sound here, wouldnt hurt to map it, especially since 00:16:460 (5) - this is emphasized while there is an equally loud and strong sound on 00:16:633 - I want the pause there, it makes the 1/4 part more noticeable
  2. 00:24:909 (7,8,1) - inconsistent spacing, noticeable - fixed
  3. 00:34:218 (7) - 00:35:598 (7) - why not have kicksliders on these? as you have 00:38:357 (7) - and before this? - if you listen REALLY closely the 1/4 is more noticeable in the places i put kicksliders so I won't add them there as I can't actually hear any 1/4 there to cover with a kickslider
  4. 01:32:667 (1,2,3,4) - would look better if they all have 0.4 ds imo - yeah fixed inconsistency here
  5. 01:33:529 (1) - not a huge fan of having sliderends on kicks, would prefer if it was clickable - not following drums as heavily as i am the wubs so it's fine imo to have drums on slider ends
  6. 01:42:322 (1,1) - 01:57:150 (1,1) - 02:08:989 (2,1) - these uneven overlaps owo - fixed first and third, second one is unavoidable im afraid xD
  7. 01:53:012 (1,2,3,4,1) - why not space out these some more? the sound is more prominent here, would be cool with some more spacing - seems fine, done
  8. 02:03:529 (3,4,1) - some lower spacing here? they are more spaced than the others and the song isnt really calling for it - okay
  9. 02:13:185 (3,4,5,6,7) - visual thing mostly, but i think it would look better if it was curved slightly more - looks fine to me :3
  10. visual thing here too but move 02:22:840 (3) - a bit down and too the right to better blanket 02:23:185 (5) - and remove the ugly overlap with 02:23:357 (7) - fuck. what happened lol. okay fixed
  11. 02:27:495 (4) - spacing from this to 02:27:667 (5,6,1) - is huge, consider reducing it as there isnt even any emphasis in the music for this. - nerfed
  12. 04:46:288 (3,4,5,6,7) - this stream cvould blanket 04:46:805 (8) - better, and it would look nicer - fixed
Cool map, didnt point out too much as I tried to mod it from a perspective that would help the map and it's concept, so that's the reason why this mod isnt that long :P - it's fine was still good mod <3
Good luck!~
Thanks Zero!~
Halfslashed
[Encryption]
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why.
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1).
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x.
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do.
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound.
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better.
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar.
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape.
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out.
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1).
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here.
03:42:840 (1) - ^
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head.

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.
Topic Starter
Mir

Halfslashed wrote:

[Encryption]
00:22:322 (1,2,3) - Emphasis seems to be reversed here, with 2 is a stronger beat and you're following drums. You do this basically the entire section, and I'm not sure why. - fixed, i'm not sure why either
00:26:116 (6) - End of this should be clickable to be consistent with 00:23:616 (7,1). If you decide to keep it for variation or whatever, at least increase spacing to 00:26:460 (1). - done
00:33:012 (7,8,9,10) - I think it'd actually be better to lower spacing here, to put more emphasis on 00:33:357 (1), maybe something like 0.25x. - cool, done
00:41:633 (1) - This slider kind of follows the held sound in the background, but since you're transitioning from drums, another option is changing these into circles. Here you still get the massive decrease in motion and intensity, while being a bit nicer to the player. However, honestly it's fine as is, so this is just if you need another option of what you could do. - it's supposed to follow the held sound in the background so yeah I like as it is :3
01:06:288 (1,1) - Would prefer if you did what you did with 00:22:150 (5,1) due to both patterns representing the same sound. - Hmm, it's clearly different around though since the sounds before and after are different and they're the same shape so it should be enough
01:29:219 (1,2,3,4) - You could use some faster sliders here to accent the holds a bit better. - it's not really going to do too much since you're going to be jumping anyways, and the sound is quite low and bassy, not to mention repetitive. I don't want to emphasize it that much
01:29:736 (4,1) - Here's probably a good place for an anti-jump if you ever had to do one. Such an anti-jump would add some more contrast to the fast movement here, and it makes sense given the note at 01:30:512 (2) stacked on the head doing something similar. - I'm not really sure what you mean, but I dislike antijumps in general unless it makes clear sense to me personally, and it doesn't here since the song is very fluid here
01:50:943 (1) - Making it slower would probably work better for a stronger hold, but rip the shape. - It's pretty slow as it is xD
01:51:978 (1) - You could try making this 1.25x SV. This accentuates the "whoosh" this sound basically has, while being different enough from 01:51:719 (1) that it should be readable. You're NCing for every SV change anyways, so it should work out. - done
01:53:012 (1,2,3,4,1) - Yeah, the drums are more intense here, but a spacing reduction will put more emphasis on 01:53:357 (1). - did something else, decelerating stream
03:41:288 (1) - Similar suggestion to 01:50:943 (1), but I think you'd benefit from a stronger hold here. - not here imo ;w; it's pretty strong as is
03:42:840 (1) - ^ - did here tho
03:43:357 (1,1) - Here's a crazy suggestion. Make the first slider about 1.5x faster, then have it launch into the head of 03:43:702 (1). This should accentuate both wubs, since the second slider has a direction change, and the player has to jerk backwards after hitting it's head. - I love this idea, but I made it 2.00x as I don't want to go into taiko territory on the first slider

I still hate your NCing (It's just a me thing), but the rest we've covered through lots of conversations before this.

Make it happen.
I love you.

Thanks Halfy!~ <3
[Nemesis]
Hello, doing a M4M :3
00:40:771 (3,5) - increase the spacing a little, compare it to 00:39:391 (3,4,5) -
01:23:012 - how about a gradual SV increase in this part? I feel like it would be more accurate
01:28:012 (1) - make it just a little more readable, right now it's really hard to spot, especially for players using the skin w/o the sliderend circle
02:03:529 (3,4) - move it to x=268 y=256, plays a lot better
03:35:426 - again, how about a SV increase?
03:40:426 (1) - same issue as before too
04:08:185 (1) - this is offscreen for some screens, fix it please.
05:24:047 - what's the point of this lol

overall a nicely done map, best of luck to you <3
Invertable
Hi M4M from your queue

Hacking code for what? Cash register in grocery shop?

Decryption

  • 00:28:185 (2) - This is the note you are emphasizing in whole song which is right but idk why you put such a big DS between these 00:28:185 (2,3)

    00:35:771 (8,9) - ^ Plus you didn't even emphasize the important sound 00:35:771 (8)

    00:28:357 (3,4,5) - Your whole first part is well placed and it has nice flow but this 3 ruined the flow completely. It would be much better if you place them like this http://prntscr.com/emm19q

    00:55:426 (1) - Avoid overlap for the emphasize

    01:05:081 (1) - I can hear actually sound on this one maybe you should put a circle on it since you are mapping that sound but only lowering the volume

    01:17:495 (1,2) - Why don't you blanket them like you did with 01:18:357 (2,1)

    01:33:529 (1) - Polish slider tail and make a nice blanket with 01:33:357 (3)

    01:38:357 (1,1,2,3,1,2,3,1,2,3,4,1) - I Cum on this part so guuuuuud

    01:50:254 (1,1) - Stack them

    01:52:495 (1) - No reason for NC here

    01:52:667 (2) - NC

    02:14:391 (2) - Again no emphasize on important sound but larger spacing between 02:14:391 (2,3) - that is not right the note you are emphasizing should have bigger DS then others

    02:19:909 (2) - ^

    02:21:288 (2) - ^

    02:22:667 (2) - ^

    02:24:047 (2) - ^ etc. you are completely ignoring important sounds

    03:33:702 (6,7) - Why u stacked them there is no reason to

    03:46:202 (4,1) - Weird overlap

    03:52:322 (1) - This one is off screen

    04:04:305 (2,3) - Move them a little bit to the right just to avoid overlap

    04:06:116 (1) - Ctrl+G

    04:25:426 (2) - Again no emphasize on important sound and bigger DS on the next one

    04:30:943 (2) - ^ etc

    05:24:047 (1) - No need for Inherit point here
General

  • The map is really nice nice flow amazing slider art work but only thing i didn't like is emphasize on those slow parts plus i think you can map that part on the end just like you did here 00:55:426 (1,1,1,1,1,1,1) - It will be a nice end of the map!
GL with the map hope this mod will be somewhat useful and this is my map https://osu.ppy.sh/s/480481
Topic Starter
Mir

[Nemesis] wrote:

Hello, doing a M4M :3
00:40:771 (3,5) - increase the spacing a little, compare it to 00:39:391 (3,4,5) - done
01:23:012 - how about a gradual SV increase in this part? I feel like it would be more accurate - cool actually, sure
01:28:012 (1) - make it just a little more readable, right now it's really hard to spot, especially for players using the skin w/o the sliderend circle - It's pretty fast and there's a suitable pause after it so you don't miss too much
02:03:529 (3,4) - move it to x=268 y=256, plays a lot better - done
03:35:426 - again, how about a SV increase? - did as before
03:40:426 (1) - same issue as before too - same reply
04:08:185 (1) - this is offscreen for some screens, fix it please. - fixed
05:24:047 - what's the point of this lol - for copy-pasting low sv, it's not needed to remove tbh so i'll just leave it there in-case i need it

overall a nicely done map, best of luck to you <3
Thanks for mod!

Invertable wrote:

Hi M4M from your queue

Hacking code for what? Cash register in grocery shop?

Decryption

  • 00:28:185 (2) - This is the note you are emphasizing in whole song which is right but idk why you put such a big DS between these 00:28:185 (2,3) - done

    00:35:771 (8,9) - ^ Plus you didn't even emphasize the important sound 00:35:771 (8) - done

    00:28:357 (3,4,5) - Your whole first part is well placed and it has nice flow but this 3 ruined the flow completely. It would be much better if you place them like this http://prntscr.com/emm19q - done

    00:55:426 (1) - Avoid overlap for the emphasize - overlap is fine, since the emphasis is on the click and not for movement/aesthetics

    01:05:081 (1) - I can hear actually sound on this one maybe you should put a circle on it since you are mapping that sound but only lowering the volume - na fam it's okay because that would ruin the click emphasis of this part. It's not a double click sound in my eyes

    01:17:495 (1,2) - Why don't you blanket them like you did with 01:18:357 (2,1) - I didn't feel like it honestly, doesn't detract from gameplay at all so I think it's fine

    01:33:529 (1) - Polish slider tail and make a nice blanket with 01:33:357 (3) - done

    01:38:357 (1,1,2,3,1,2,3,1,2,3,4,1) - I Cum on this part so guuuuuud

    01:50:254 (1,1) - Stack them - I think wrong timestamp tbh, I can't stack these, but I stacked 01:49:909 (1,1) -

    01:52:495 (1) - No reason for NC here - I'm NCing every major slider velocity change so this checks out

    01:52:667 (2) - NC - no nc because no sv change d

    02:14:391 (2) - Again no emphasize on important sound but larger spacing between 02:14:391 (2,3) - that is not right the note you are emphasizing should have bigger DS then others - fixed

    02:19:909 (2) - ^ - this one is emphasized with movement rather than spacing

    02:21:288 (2) - ^

    02:22:667 (2) - ^

    02:24:047 (2) - ^ etc. you are completely ignoring important sounds - fixed all of these in the section

    03:33:702 (6,7) - Why u stacked them there is no reason to - monotone background I'm mapping to, so I stacked them

    03:46:202 (4,1) - Weird overlap - fixed

    03:52:322 (1) - This one is off screen - yeah fixed

    04:04:305 (2,3) - Move them a little bit to the right just to avoid overlap - done

    04:06:116 (1) - Ctrl+G - done

    04:25:426 (2) - Again no emphasize on important sound and bigger DS on the next one

    04:30:943 (2) - ^ etc - fixed all here too

    05:24:047 (1) - No need for Inherit point here - explained above
General

  • The map is really nice nice flow amazing slider art work but only thing i didn't like is emphasize on those slow parts plus i think you can map that part on the end just like you did here 00:55:426 (1,1,1,1,1,1,1) - It will be a nice end of the map!
GL with the map hope this mod will be somewhat useful and this is my map https://osu.ppy.sh/s/480481
Thanks for the mods guys! Will get to your maps now.
Einja
irc mod


what in decryption
12:35 Einja: are you here
12:35 Mir: ye
12:35 *Einja is editing [https://osu.ppy.sh/b/1236601 Street - Hacking Code [Decryption]]
12:35 Einja: hi
12:36 Mir: alright yo
12:36 Mir: lets go
12:36 Einja: well, i want to point out
12:36 Einja: 100% volume on hitsounds is loud af
12:36 Einja: 00:05:771 (1) -
12:36 Einja: and this should have a finish hitsound
12:36 Mir: ah
12:36 Mir: uhh okay i'll lower it all
12:37 Mir: it doesn't need a finish
12:37 Mir: it doesnt have the same impact as 00:00:254 (1) -
12:37 Einja: mk
12:37 Einja: 00:22:150 (5,1) - ugly stacking
12:38 Mir: ehh what do you mean
12:38 Mir: that's intentional
12:38 Einja: but it doesn't look neat imo
12:38 Einja: :v
12:38 Mir: it's supposed to be in the center of the circle slider
12:39 Mir: not stacked on its head/tail
12:39 Einja: ah
12:39 Einja: 00:24:219 (3,4) - these are straight sliders but 00:24:564 (5) - is not?
12:40 Mir: changed
12:40 Einja: 00:28:874 (6) - this slider is longer than the other sliders in the pattern
12:41 Einja: http://prntscr.com/eocdi7 i did something like this
12:41 Mir: o yea forgot to change that
12:41 Mir: yeah i do that everywhere else
12:41 Mir: i just missed this one apparently
12:41 Einja: nice
12:41 Einja: 00:44:391 (1) - was this intention for a sudden sv change
12:42 Einja: intetnional*
12:42 Einja: intentional*
12:42 Mir: yea
12:42 Einja: k
12:43 Einja: um the kiai parts, about the 1/3 jumps
12:43 Einja: some parts should be just a slider
12:44 Einja: 01:35:771 (1,2,3) - here for example
12:44 Mir: like?
12:44 Mir: but they're all distinctly 1/3
12:44 Einja: http://prntscr.com/eocf1h
12:45 Einja: do that for every last 1/3 in the pattern
12:45 Einja: because it's like a finish for the 1/3 patterns
12:45 Mir: but they don't finish there
12:45 Mir: 01:38:529 (1,2,3,1,2,3) - this is the last one
12:45 Mir: it's like preparation for the double triangles
12:46 Einja: but it's a long time before another 1/3 starts
12:46 Mir: it's not long in-game tbh
12:46 Einja: maybe that's just me
12:46 Mir: and if i made it a 1/3 slider it wouldn't really make sense because it's clearly distinct 1/3
12:46 Mir: probably, but i'd like to keep them ;w;
12:46 Einja: k
12:47 Einja: 02:11:633 (1,2,3,1,2,3) - but these
12:47 Einja: maybe it's just me, but these are more spaced out than normal
12:47 Mir: yeah because the pitch is higher
12:48 Einja: 02:23:357 (7) - shorten this slider and add a circle where the tail was
12:49 Mir: i wanna leave those extended
12:49 Mir: cuz
12:49 Mir: so it gets more emphasis due to variation
12:49 Mir: the gap into next slider is different than all the other circle into slider patterns
12:49 Einja: ok
12:50 Einja: 03:13:357 (1) - why did you stop making slider shapes here :_:
12:51 Einja: talking about the long sliders
12:51 Mir: 03:02:322 (1) -
12:51 Mir: xd
12:51 Einja: im blind
12:51 Einja: but the slider art was good :_
12:52 Mir: the long ones get slider art o/
12:52 Mir: dw there's more to come in the wub areas
12:52 Einja: 03:02:322 (1) - but this should be slider art?
12:52 Einja: :P
12:52 Mir: tru
12:53 Einja: also, why are these so many doubles in the kiais
12:53 Einja: when it's just a ton of wubs
12:53 Mir: it's for polarity's sake
12:53 Mir: sliders that start on blue ticks
12:54 Mir: are really hard to play with a gap of 2 ticks
12:54 Mir: so i use instead circles to close that gap and make it more fluid
12:54 Mir: it's a common technique in wub mapping :3
12:54 Einja: but overmap
12:54 Mir: indeed
12:54 Mir: but it's overmap for playability
12:54 Einja: hm
12:54 Mir: and sometimes there's a drum on blue ticks
12:55 Mir: and furthermore playing constant 1/4 rhythm then having a gap in there can throw players off
12:55 Einja: 01:32:150 (1) - remove nc
12:55 Mir: since pretty much everything has a 1/4 gap between it and the next note
12:55 Einja: hm
12:55 Mir: sv change x.x
12:56 Einja: 03:44:391 (1,2) -
12:56 Einja: you didn't use nc here though
12:56 Einja: either remove the sv or add it :_
12:56 Mir: oh this needs an sv change
12:57 Einja: and an nc
12:57 Mir: yeah woops lol
12:57 Mir: need to do it for all areas
12:57 Mir: apparently i dropped that for the last kiai :thinking:
12:57 Einja: nice
12:58 Einja: 03:56:116 (1,4) -
12:58 Einja: but y are these sliders bent
12:58 Einja: 01:38:185 (3) - same goes here
12:59 Mir: changed second one
12:59 Mir: the first one is for patterning
12:59 Mir: the sound is pretty sharp so i curved it
12:59 Mir: angled*
12:59 Mir: it
12:59 Einja: alright
12:59 Einja: but the hitsounds cover up like 1/2 the song
12:59 Einja: lol
13:00 Einja: 04:03:012 (1) - oh and starting in this no kiai part this part had hitcircles
13:00 Mir: yeah i'm gonna have to uh
13:00 Einja: 01:50:598 (1) - but this one did not
13:00 Mir: fiddle with it
13:01 Einja: i don't really have anything else to mod
13:01 Einja: this is a badass song
13:01 Mir: o yea tru that last one
13:01 Mir: fixed
13:01 Mir: ayy thanks man
13:01 Einja: np
Seijiro
lazy irc mod with a mentee that barely needs teaching now =3=

logs
22:08 MrSergio: I'll try to think at something too
22:08 Mir: i just moved it closer
22:08 MrSergio: since it's one of those technical things that work really great
22:08 Mir: http://i.imgur.com/fYcDtnT.png
22:09 MrSergio: yeah, cool
22:09 MrSergio: the jump there is actually really fitting
22:10 MrSergio: since there is that new sound
22:10 Mir: mhm
22:10 Mir: i thought it would be cool to emphasize that sound and introduce a streamjump fairly early
22:10 MrSergio: yes, I agree with you there
22:11 MrSergio: something inside my brain is still hinting to "there should be something better" but I can't think of anything right now
22:11 MrSergio: since it works
22:11 MrSergio: but it might not be that intuitive at first try
22:12 MrSergio: 01:06:288 (1,1) - uh, that spacing
22:12 MrSergio: I should play that, actually
22:12 MrSergio: since it is not <that> far tbh
22:12 Mir: it's not far
22:12 Mir: it's just a snap
22:12 MrSergio: stacked on top of the slower slider creates a nice effect tho
22:13 Mir: hm
22:13 MrSergio: yeah, but with the spacing you put less attention onto the SV
22:13 MrSergio: since you also have to move
22:13 MrSergio: if you instead stay there you'll "feel" more the SV
22:14 Mir: hmm
22:14 Mir: okay
22:14 Mir: i increased the sv to make an actual circle tho
22:14 Mir: http://i.imgur.com/Rsh5VrU.png
22:14 MrSergio: sure, as long as you can follow it without breaking combo
22:14 MrSergio: looks good
22:15 MrSergio: in fact, now that I look again at this first part, it's a really good map
22:15 Mir: \o/
22:16 MrSergio: damn, the 1/3 snap feels a bit sudden tho. A different combo color would be cool to help reading (the map requires a lot of reading anyway, so one more, one less, it's the same)
22:16 MrSergio: 01:35:081 (1) -
22:16 MrSergio: 01:35:771 (1) -
22:16 Mir: then i'd have to go colorhax the whole thing xD
22:16 Mir: what color would you suggest
22:16 MrSergio: umh...
22:17 MrSergio: what BG do you have now? (I have the old one)
22:17 MrSergio: (too lazy to re-dl)
22:17 Mir: just delete and redl xd
22:17 Mir: fuck
22:17 Mir: uhh
22:17 Mir: i hvae
22:17 MrSergio: xD
22:17 MrSergio: I saw a purple-ish one
22:17 MrSergio: from your screens
22:17 Mir: http://i.imgur.com/F78e9hR.png
22:17 Mir: http://i.imgur.com/eI0X1QX.png
22:17 MrSergio: you'll keep current combo colors?
22:18 MrSergio: I see
22:18 MrSergio: then...
22:18 Mir: the yellow?
22:18 MrSergio: I'd prefer the white
22:18 MrSergio: since... idk
22:18 MrSergio: actually, it doesn't really matter xD
22:18 MrSergio: as long as you use just that one lol
22:19 MrSergio: (I was actually going to suggest a orange or red color, lul)
22:20 Mir: uh
22:20 MrSergio: but yeah, color haxing aside
22:20 Mir: hmm
22:20 Mir: i just added a brighter yellow
22:20 MrSergio: umh... wouldn't that become a bit confusing tho
22:20 Mir: yeah i just
22:20 Mir: realized
22:20 Mir: i added an orange instead
22:20 Mir: so you have yellow+orange for 1/3
22:20 MrSergio: it's a mix between white and yellow, so they are bot hsimilar and can be misleading
22:22 MrSergio: 01:32:667 (1,2,3,4,1) - your hitsounding is cool, but it is misleading with the patterns
22:23 Mir: not my hitsounding x.x
22:23 Mir: whats misleading about it tho
22:23 MrSergio: damn
22:23 MrSergio: finishers
22:23 MrSergio: are cool
22:24 MrSergio: I'm trying to make up some patterns for it
22:24 MrSergio: but it's hard
22:24 MrSergio: the general concept is that a slider should be falling on most of these finihers
22:25 MrSergio: (to make them playable and intuitive)
22:25 MrSergio: the current problem is that your patterns are fantastic, as long as you don't listen to those finihers
22:26 MrSergio: whoever did hitsounding completely disregarded your map
22:26 Mir: ._.
22:26 MrSergio: the map says a thing, the hitsounding says another
22:27 Mir: so how would i fix that
22:27 MrSergio: I'm trying to figure that out
22:29 Mir: OH
22:29 Mir: do you mean
22:29 Mir: finish hitsounds?
22:29 MrSergio: yes
22:29 Mir: i already told Mun to change them
22:29 Mir: I don't like it either
22:29 MrSergio: they really impose over the song, so you're drown to hit on them with specific patterns
22:29 MrSergio: they are not just "additions", they are really part of the song at this point
22:29 Mir: yeah
22:29 MrSergio: which is... ugh
22:30 MrSergio: the hitsounding IS nice
22:30 MrSergio: but not with these patterns
22:30 MrSergio: even if you change them into something soft like whistle it's the same
22:30 MrSergio: ok, so I will remove hitsounding then, LOL
22:30 MrSergio: I really can't mod it like that
22:31 MrSergio: ok, so...
22:31 Mir: do i have to color hax this tho ;-;
22:31 Mir: it's so tediousss
22:32 MrSergio: 01:38:529 (1,2,3,1,2,3) - I would probably try to cover up the first combo with something still on 1/4 or 1/2, to create contrast with the second triple
22:32 MrSergio: heh... want me to do it? xD
22:32 Mir: if there's no other way
22:32 MrSergio: idk... as they are they are really misleading imo
22:32 Mir: what do you mean about covering it on 1/4 or 1/2
22:33 MrSergio: you'd need to change a lot of stuff if you don't colorhax
22:33 MrSergio: umh...
22:33 MrSergio: let me see
22:33 Mir: but nobody has had an issue with it
22:33 Mir: as soon as they see the first one
22:33 Mir: they know > triangles = 1/3
22:33 MrSergio: nvm
22:33 Mir: because i never used triangles in the map for anything else
22:33 MrSergio: covering them up is not possible, but I would rather introduce it by using a 1/3 repeat slider
22:34 MrSergio: oh
22:34 MrSergio: that's a point you got there
22:34 Mir: mhm
22:34 Mir: i made sure to use triangles ONLY for 1/3
22:34 MrSergio: but seeing how much you play around with spacing, like 01:37:150 (1,2,3,4,1,2,3) - , it might not be that noticeable
22:34 MrSergio: 01:41:978 (1,2,1,2,1) -
22:34 Mir: it's quite noticeable that it's a stream though
22:34 MrSergio: 01:42:667 (1,1) -
22:35 MrSergio: well, it might be a 1/2 stream too tho, considering the similar spacing with 01:43:357 (1,2,1,2) -
22:35 Mir: but those aren't triangles x.x
22:35 MrSergio: ik
22:35 MrSergio: but still... I would probably not read the "triangle" as a 1/3
22:35 MrSergio: since, again, you have stuff like 01:43:357 (1,2,1,2,1) -
22:35 Mir: you won't on the first try
22:36 Mir: but again that stuff is clearly not a triangle ;-;
22:36 Mir: it's basically a hanzer stream
22:36 MrSergio: 01:55:771 (1,2) - ?
22:36 Mir: also not a triangle
22:36 Mir: it's just two notes
22:36 MrSergio: but I would see mostly the relative distance between objects to decide the snap
22:37 Mir: well if you think it will really be an issue i'd be happy if you could colorhax it x.x
22:37 MrSergio: and visually, 01:55:771 (1,2) - is identical to a 1/3
22:37 MrSergio: I can, really
22:37 MrSergio: it would make sure that your triangles stand out as they should
22:37 MrSergio: there are many references as to how the spacing used for 1/3 can be mislead with 1/2
22:38 MrSergio: ahem, 1/4 *
22:38 Mir: I see
22:38 MrSergio: and on second thought, 02:00:598 (1,2,3,1,2,3) - keep them both like that
22:38 MrSergio: it feels strange with a repeat slider
22:38 Mir: yeah
22:38 Mir: i tried repeats with halfy
22:38 Mir: he said "mir you're being too tame"
22:38 MrSergio: with colorhaxing it will be easier to read too
22:38 Mir: so i did this instead lol
22:38 MrSergio: LOL
22:38 MrSergio: well, Halfy did a good move there xD
22:40 MrSergio: 02:12:667 (1,2,3,4,5,6,7,8) - wow, this part actually feels too tame without any particular jump now o.o
22:40 Mir: i wonder who to search for bns for this though lol
22:40 Mir: it's almost at 12 sp ;w;
22:40 Mir: yeah it's supposed to be tamer
22:40 Mir: because the wub sections are the highlights
22:41 MrSergio: still, 02:14:564 (3,4,5,6) - this one feels way better than 02:13:185 (3,4,5,6,7,8) -
22:41 MrSergio: due to those up-beat rhythms, probably
22:42 Mir: yeah the song is different in that sense
22:42 Mir: actually
22:42 Mir: that is inconsistent
22:42 Mir: :thinking;
22:42 MrSergio: xD
22:42 MrSergio: idk... just the first combo seems strange in that sense
22:42 MrSergio: the rest is good
22:43 Mir: yeah fixed that up
22:43 MrSergio: it's missing that... "haste" the song has in general as a feeling
22:43 MrSergio: well, the map*
22:43 MrSergio: 02:26:805 (2) - :thinking:
22:44 MrSergio: nvm
22:44 Mir: i can't hear the hihats
22:44 Mir: and the woaoaaaaaa sound is kinda loud there
22:45 MrSergio: ye
22:45 MrSergio: 02:45:426 (8) - circle?
22:45 MrSergio: x231 y99
22:46 MrSergio: 02:45:598 (9) - and maybe curve this a little to not make it look too ugly compared to the rest
22:46 MrSergio: [http://osu.ppy.sh/ss/7673478 pro pic]
22:46 Mir: lol
22:46 Mir: i still hear the 1/4 in the back
22:46 Mir: so i used a kickslider
22:47 Mir: i could curve them tho
22:47 MrSergio: :thinking:
22:47 MrSergio: maybe I didn't listen enough to this
22:47 MrSergio: although I know you can start hearing more stuff once you listen to the same song over and over
22:47 MrSergio: be careful to not try to map things that aren't that noticeable for players tho :P
22:48 MrSergio: holy... Mir please, fix hitsounding and make me rank this
22:49 Mir: you got it sensei
22:49 Mir: tho
22:49 Mir: if you wanna nominate this
22:49 Mir: you can't colorhax it
22:49 Mir: :thonkin:
22:49 MrSergio: wrong :P
22:49 MrSergio: no one will know anything :^)
22:49 Mir: really? o.o
22:49 Mir: LOL
22:49 MrSergio: and it's just colorhaxing
22:49 Mir: i mean sure
22:49 Mir: go for it
22:49 Mir: i'll get mun to fix the hitsounding by removing all the finishes
22:49 MrSergio: like... you could program something to make it automatically and it would be the same
22:49 MrSergio: it's just a tedious task
22:50 Mir: yeah i understand
22:50 MrSergio: whether I or you do it, it's the same
22:50 MrSergio: or anyone else
22:50 Mir: cool then
22:50 Mir: i'll updoot
22:50 Mir: if you're done
22:50 Mir: otherwise i'll wait xD
22:50 MrSergio: we're half way through lol
22:50 MrSergio: let me be nazi a little more
22:51 Mir: well the map kind of repeats itself
22:51 Mir: but okay lol
22:51 MrSergio: >:)
22:51 MrSergio: well
22:51 Mir: xd
22:51 MrSergio: 03:29:219 (1,2) - if you rotate this stuff by around -13 degrees makes a more linear transition from the straight sliders
22:51 MrSergio: (it's just a bit ugly imo to have that curved slider like that)
22:52 Mir: oo done
22:52 MrSergio: 03:29:909 - 03:34:047 - this part seems way too dense out of the blue
22:52 MrSergio: I mean...
22:52 MrSergio: 03:27:150 (1,1,1,2) - this was on guitar
22:52 MrSergio: and it's cool
22:53 MrSergio: 03:29:909 - her eI have a strong drum kick
22:53 MrSergio: and it's cool too
22:53 MrSergio: 03:30:426 (2,3) - no guitar, no kicks... ?.?
22:53 Mir: soo for that
22:53 Mir: i'm mapping the guitar in the back with movement to emphasize the top later
22:53 MrSergio: it's a bit ahead in the section, but if you planned on kicks, you could do something like http://osu.ppy.sh/ss/7673545
22:53 Mir: layer*
22:54 Mir: 03:29:909 (1) - maps the long guitar
22:54 Mir: 03:31:288 (1,2) - stop emphasizes the kick
22:54 MrSergio: 03:30:771 - kick on slider tail :thinking:
22:55 Mir: reverse? :thinkon:
22:55 Mir: actually
22:55 Mir: that works really nicely
22:55 Mir: i'll change it to a reverse
22:55 MrSergio: and if the slider was again on guitar, 03:31:633 (2) - this should be from 03:31:288 - ?
22:56 Mir: 03:32:150 (4) - but the kick ;-;
22:56 Mir: oh
22:56 Mir: yeah yeah you mean there
22:57 MrSergio: wait, I maybe got it
22:57 MrSergio: http://osu.ppy.sh/ss/7673570
22:57 Mir: i made it a reverse too
22:57 MrSergio: basically, I keep seeing that kick as a "fuill stop"
22:58 Mir: 03:29:909 - 03:32:667 - http://i.imgur.com/Nv22nkS.png
22:58 MrSergio: yeah, I did that too, but with that last reverse the kick is a bit... meh
22:58 MrSergio: I'd delete 03:32:322 - and 03:32:495 - tbh
22:59 MrSergio: and keep 03:32:150 - as a circle stacked after the last slider
22:59 MrSergio: (basically, my screen)
22:59 Mir: so more circles?
22:59 MrSergio: during 03:32:322 - this part there is no kicks and no guitar
22:59 MrSergio: so I would either put a slider body or a pause
22:59 MrSergio: with the pause, you could do what I linked above
23:00 MrSergio: with the slider, I have no idea, gotta try it
23:00 Mir: so
23:00 Mir: like this
23:00 Mir: http://i.imgur.com/jzc7hdC.jpg
23:00 MrSergio: your violet 1 is at 03:31:288 - , right?
23:01 Mir: mhm
23:01 MrSergio: that works too, ye
23:01 Mir: and for this
23:01 MrSergio: actually, that's great
23:01 Mir: 03:30:598 -
23:01 Mir: reverse here?
23:01 MrSergio: woooo, yeah, I like it
23:01 MrSergio: http://osu.ppy.sh/ss/7673597
23:01 MrSergio: why not
23:02 Mir: okay
23:02 MrSergio: actually, yeah, without the reverse you don't have that "push" for the next object
23:02 Mir: soooo thats a keep it right
23:02 MrSergio: 03:32:667 (1,2,3,4,5) - https://osu.ppy.sh/ss/7673606
23:03 MrSergio: ye
23:03 MrSergio: that way the short stream is not that disturbing either
23:03 Mir: okay cool
23:03 Mir: that ss is nice, i'll do that too
23:03 MrSergio: so the main focus goes on kicks, with guitar additions
23:03 Mir: mhm
23:03 MrSergio: without losing focus on them, which is good
23:04 MrSergio: (you may want to polish it a bit, idk)
23:04 MrSergio: but rhythm-wise that looks cool for me
23:04 Mir: yeah i'm doing so already
23:06 MrSergio: 03:40:943 (1,1,2,3,1,2,1,2,1,2,1) - also, this part feels a bit too dense (it's the same as kiai time)
23:06 MrSergio: 03:41:891 (3) - make 2 longer instead
23:06 MrSergio: basically, that goes for every slider in this section
23:07 Mir: okay
23:07 MrSergio: since it really feels... overwhelming there
23:07 MrSergio: without circles you focus the attention on the... distorted sounds (whatever they are)
23:07 Mir: yeah kinda lol
23:08 Mir: 03:42:754 - tho
23:08 Mir: im keeping this one
23:08 Mir: because there's a wub fluctuation here
23:09 MrSergio: ah, yeah, that can stay
23:09 Mir: remapped that whole part
23:09 Mir: xd
23:10 MrSergio: 04:07:495 (1,2) - what do you think about something like... http://osu.ppy.sh/ss/7673656 this or similar?
23:10 MrSergio: the current sliders sort of dilute that strong kick
23:10 MrSergio: 04:07:495 - = that strong kick
23:10 Mir: there's 1/4 in the back that im mapping x.x
23:11 MrSergio: ummmm
23:11 Mir: the impact that you get from moving into that kick
23:11 Mir: is enough for me
23:11 Mir: 04:07:150 (1,2) - these are 2.5x lol
23:11 Mir: going from that straight into the kick
23:11 Mir: is a pretty heavy hit imo
23:12 MrSergio: yeah, but I was more worried about contrast there: 04:07:667 (2) - this is similar to 04:07:495 (1) - , although no kick on 04:07:667 (2) -
23:12 MrSergio: the impact is there and works
23:12 MrSergio: and I agree, it works in that aspect
23:12 Mir: ohh
23:12 Mir: i see i see
23:12 Mir: i can make a triple
23:12 MrSergio: with the gap in the middle is the usual "pay attention to this" sort of thing I mentioned
23:14 Mir: so atm
23:14 Mir: i have this http://i.imgur.com/2SGnoBR.jpg
23:15 MrSergio: umh
23:15 MrSergio: let me try re-arranging a moment
23:15 Mir: kk~
23:16 MrSergio: :ok_hand:
23:16 Mir: it's good?
23:16 MrSergio: smooth and clean, good job
23:16 Mir: naisuuu~
23:16 Mir: hehe thanks sensei :3
23:16 MrSergio: why are you still taking lessons, LOL
23:17 Mir: because because
23:17 MrSergio: I feel like the pupil is surpassing the teacher right now xD
23:17 Mir: i know i can still learn things D:
23:17 MrSergio: yeah, it was a subtle way to tell you it's really good :P
23:17 Mir: :3
23:18 Mir: 04:17:495 (1) - i should probably ctrl G this
23:19 MrSergio: i think it's fine like that o.o
23:19 Mir: really?
23:19 MrSergio: 04:17:150 (1) - while playing you'd abuse slide leniency from this, so it feels like a fresh start
23:20 Mir: not too forced?
23:20 MrSergio: nope
23:20 Mir: huh
23:20 Mir: okay
23:20 MrSergio: it would actually feel too bland with a Ctrl G imo
23:20 Mir: i'll keep it then
23:20 Mir: well then lol
23:20 Mir: okie, keeping~
23:21 MrSergio: 05:00:598 (8) - circle?
23:21 MrSergio: I looked at the nearby patterns and it seems only here you have this
23:21 Mir: nuh uh it's constant 1/4
23:21 Mir: yeah it's the only time in the song it's constant 1/4 there
23:21 Mir: fucking street
23:22 Mir: 05:04:564 (5,6,7,8,9,1) - I varied it here too
23:22 MrSergio: ok, that's good for me as a reason =3=
23:22 MrSergio: 05:05:943 (5,6,7,8,9) - technically here too
23:22 Mir: xD naisu~
23:22 MrSergio: ok, yeah, it's good
23:22 Mir: mhm
23:22 MrSergio: 05:06:460 (1) - owwww, sexy
23:23 MrSergio: that slow down
23:23 MrSergio: yeah, definetily great map
23:23 Mir: hehe
23:23 Mir: that means a lot coming from you, thanks :3
23:23 MrSergio: ok, last thing
23:23 MrSergio: 00:00:254 (1,1) - maybe make them shorter in spacing, it feels a bit too much with that SV xD
23:24 Mir: okay so http://i.imgur.com/f31w6qJ.png
23:24 MrSergio: [http://osu.ppy.sh/ss/7673770 slightly rotated and shortened]
23:24 Mir: is that okay?
23:24 Mir: oh shit
23:24 Mir: that's even closer
23:24 MrSergio: xD
23:24 Mir: thing is i don't want to rotate it because
23:24 Mir: that shape only looks good perfectly horizontal x.x
23:24 MrSergio: damn, it ruins the next spacing tho, in my screen
23:25 Mir: this is about as close as i can get it
23:25 MrSergio: ok, I'll make your shortening do the job then =3=
23:25 Mir: hue
23:25 Mir: lazy sensei ;-;
23:26 MrSergio: yeah, too lazy to come up with anything there xD
23:26 Mir: LOL
23:26 MrSergio: and it's good
23:26 MrSergio: it's nazi stuff
23:26 MrSergio: told you

call me for flame icon =3=
Shurelia
he doesn't want ma mod FeelsBadMan

Have 2 stars instead.
Topic Starter
Mir

Shurelia wrote:

he doesn't want ma mod FeelsBadMan

Have 2 stars instead.
I still love you.
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