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ClariS - Gravity -TV MIX-

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Topic Starter
Affirmation
This beatmap was submitted using in-game submission on 2017년 4월 23일 일요일 at 오후 12:01:11

Artist: ClariS
Title: Gravity -TV MIX-
Source: クオリディア・コード
Tags: Qualidea Code Ending Doyak
BPM: 175
Filesize: 24616kb
Play Time: 01:29
Difficulties Available:
  1. Doyak's Expert (5.02 stars, 325 notes)
  2. Easy (1.47 stars, 86 notes)
  3. Hard (3.25 stars, 224 notes)
  4. Insane (4.35 stars, 279 notes)
  5. Normal (1.97 stars, 149 notes)
Download: ClariS - Gravity -TV MIX-
Download: ClariS - Gravity -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------
milr_
안녕하세요. 아직 모딩을 별로 안해본 저 한테 요청을 하시다니, 저는 왠지 쑥스럽네요.

[General]

비디오 데이터 용량이 좀 크다고 생각하네요. 줄이시는 게 어떨까요

[Easy]

전체적으로 "갔다가 되돌아 오는 슬라이드"가 많네요 그리고 슬라이더 속도가 좀 빠르다고 생각하네요

AImod에서 난이도가 Normal로 뜨네요

  1. 00:20:426 (1,2) - 패턴이 뭔가 부자연스러운 거 같네요
  2. 00:32:768 (2) - 블랭킷
  3. 00:34:997 (2) - 비기너가 잘 못칠거 같네요 더 쉽게 만들면 어떨까요
[Normal]

이것도 마찬가지로 슬라이드 속도가 빠르다고 생각하네요

  1. 00:48:368 (2,3) - 이 부분이 곧지 않게 나열 되있네요
  2. 00:52:483 (5,6,7,1,2) - 중수가 잘 못칠거 같네요 더 쉽게 만들면 어떨까요
[Hard]

  1. 00:01:226 (1,2) - 처음에 둥근 슬라이더 나오다가 조금 밖에 안 휘어진 슬라이더 나오니까 좀 그러네요
  2. 00:16:826 (4,5) - 간격이 좀 큰 것 같네요
  3. 00:32:768 (1,2) - 서로 평행하지 않은거 같네요
  4. 00:52:140 (2,3,4) - 히트사운드가 뭔가 신경쓰이네요 00:52:654 (3) , 00:52:826 (4) , 00:52:997 (4) , 00:53:168 (5) 에도 휘슬 사운드 넣으시는게 어떨까요
  5. 00:59:340 (3) - 블랭킷
[Insane]

  1. 00:14:768 (5,1) - 간격이 좀 큰 것 같네요
  2. 00:36:711 (8,1) - ^
  3. 00:42:368 (1) - 선택 반전 하는게 어떨까요
  4. 00:50:426 (4,1) - 간격이 큰 것 같네요
  5. 01:20:768 (1,2,3,4,1,2,3,4) 를 00:03:968 (1,2,3,4,1,2,3,4) 처럼 하는게 어떨까요
맵은 나쁘지 않네요. 랭크드 맵 되길 바랍니다 GL
Doyak
난이도명은 좋은 대로 설정해주시고, 몇가지 부탁드릴 게 있는데

00:00:710 - 에도 노트와 감속된 슬라이더를 넣기 위해서 오프셋 -147에도 빨간선을 하나 더 박았으니 다른 난이도들에도 추가해주셨으면 하고 (난이도마다 서로 다르면 언랭커블인지라)

힛사까지 같이 올리니 힛사 안 빠지게 당부드려요. 그리고 태그에 제 닉 추가도요.

http://puu.sh/uPLAq/9ce49f2c83.zip
Topic Starter
Affirmation

Doyak wrote:

난이도명은 좋은 대로 설정해주시고, 몇가지 부탁드릴 게 있는데

00:00:710 - 에도 노트와 감속된 슬라이더를 넣기 위해서 오프셋 -147에도 빨간선을 하나 더 박았으니 다른 난이도들에도 추가해주셨으면 하고 (난이도마다 서로 다르면 언랭커블인지라)

힛사까지 같이 올리니 힛사 안 빠지게 당부드려요. 그리고 태그에 제 닉 추가도요.

http://puu.sh/uPLAq/9ce49f2c83.zip
^Did IRC Mod few days ago, So I gave him kds.
조만간 업하겠습니다
Heart Attack
Normal


Noticed alot of mistakes regarding shape and rhythm that need to be adressed


00:01:226 (1) - the shape is not ok

^^^If you do it like this, the chance of messing it up will be smaller^^^


00:03:968 (1,2,3,4) - these would make perfect 1/2 reverse sliders like this:


and then this 00:06:711 (1,2,3,4) -


I think you should style 00:21:797 (3,4) - just like 00:20:426 (1,2) - It will play better, but you need to reposition the notes after them in order to preserve the distance snap

00:52:483 (5,6,7,1) - I think this pattern is too hard for this diff, if you do 3 consecutive circle at 00:52:826 - , 00:52:997 - and 00:53:168 - (DAKARA sound) it will be better, this pattern is just hard to read and execute

00:57:111 - clap sound here, when I play it I feel like something is missing here

01:20:768 (1,2,3,4) - this will play better like:
Hard


Noticed minor hitsound issues, no mechanical problems here.


00:40:654 - you lose the clap here, send me a message when you see me online, I will help you fix this.
00:40:997 (1) - Finish hitsound on the downbeat
01:04:311 (1) - Normal sampleset in the beginning, it should be the same sound as 01:04:140 (5,6) -
01:08:768 - add a clap sound
Insane


Aiming to improve patterns, a e s t h e t i c s and flow. Also pls, I think AR=8,8 is better.


00:01:226 (1) - Ugly slider again, watch out for those
00:20:426 (1,2,1,2) - should all be atleast the same shape, try this:
this is 00:20:426 (1,2,3) -

and this is 00:21:797 (1,2,3,4,1) -

YOU WILL HAVE TO REPOSITION THE NOTES AFTER THIS TOO IN ORDER TO KEEP EVERYTHING TIDY


00:47:854 (1,2,3,4,1) - how about this? :

The problem is that I don't like how 00:48:368 (2) - goes under 00:47:854 (1) -

My work here isn't over, call me again when Doyak does his difficulty, I will mod that too.
Doyak
몇 가지 수정사항이 있어서 업뎃은 이걸로 해주세요 https://puu.sh/uQm0f/b8c595fc77.zip

and here's IRC mod log
IRC mod
2017-03-16 21:17 Doyak: 지금 이 이지에서 하고 싶은 말이 2개 있는데
2017-03-16 21:17 Doyak: 일단 하나는
2017-03-16 21:17 Doyak: "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used."
2017-03-16 21:18 Doyak: 이걸 보시고
2017-03-16 21:18 Neoskylove: ?
2017-03-16 21:18 Doyak: 키아이 시작부터 해서 맵 끝까지
2017-03-16 21:18 Doyak: 서클 몇 개인지 세 보셈
2017-03-16 21:18 Neoskylove: 14개....
2017-03-16 21:18 Doyak: ㄴㄴ 맵 처음부터 말고
2017-03-16 21:18 Doyak: 키아이만 봐봐요
2017-03-16 21:19 Neoskylove: 1ㅐ
2017-03-16 21:19 Doyak: 슬라이더를 많이 쓰는 게
2017-03-16 21:20 Neoskylove: 1개여
2017-03-16 21:20 Doyak: 쉬울 거라고 생각하면 좀 오산임
2017-03-16 21:20 Doyak: 맵 전체적으로 서클이 좀 적기도 한데
2017-03-16 21:20 Doyak: 키아이는 서클이 거의 멸종되다시피 했음
2017-03-16 21:21 Neoskylove: 및개 추가했어여
2017-03-16 21:21 Doyak: 그건 좀만 조정하면 될 거 같고
2017-03-16 21:21 Doyak: 그 다음 말하고 싶은 건
2017-03-16 21:22 Doyak: 00:25:911 (1,2,1,2,1,2,1) -
2017-03-16 21:22 Doyak: 3/2 슬라이더만 연속으로 몇 개가 쓰인 거죠
2017-03-16 21:22 Neoskylove: 솔직히 이거 리듬이 이거밖에...
2017-03-16 21:23 Doyak: 한 번
2017-03-16 21:23 Doyak: 저 리버스 슬라이더들을
2017-03-16 21:23 Doyak: 서클과 슬라이더로 나눈다던가
2017-03-16 21:23 Doyak: 하는 건 생각해보셨?
2017-03-16 21:23 Doyak: 또는 00:30:883 - 가 00:31:054 - 보다 더 표현하기 나은 소리가 아니었을까, 라는 생각이라던가
2017-03-16 21:24 Neoskylove: 1/2는 안되겠져
2017-03-16 21:24 Doyak: 1/2 쓰라는 게 아니고
2017-03-16 21:25 Neoskylove: 00:30:026 (2) -
2017-03-16 21:25 Neoskylove: 여기 강조를 하고싶엇
2017-03-16 21:25 Doyak: https://puu.sh/uLrQx/5b2c56f59b.jpg
2017-03-16 21:25 Doyak: 이거 하라는 건데
2017-03-16 21:25 Doyak: 저거 전혀 강조가 안 되는데요
2017-03-16 21:25 Doyak: 슬라이더 모양 가지고
2017-03-16 21:25 Doyak: 강조하려고 생각하신 거라면
2017-03-16 21:25 Neoskylove: 00:31:054 - 여기 개허전
2017-03-16 21:25 Doyak: 그러느니 저기만 다르게 변형하는 게 나음
2017-03-16 21:25 Doyak: 리듬 자체를요
2017-03-16 21:25 Doyak: 전 저게 더 낫다고 보는데
2017-03-16 21:25 Doyak: 00:31:397 - 새로운 파트로 넘어가기 전에
2017-03-16 21:26 Doyak: 살짝 거리감도 둘 수 있고
2017-03-16 21:26 Doyak: 다른 거랑 다 똑같은 걸로 표현해두면
2017-03-16 21:26 Doyak: 절대로 강조가 안 되죠
2017-03-16 21:26 Neoskylove: https://osu.ppy.sh/ss/7577799 이거 안됨니까
2017-03-16 21:26 Doyak: 좋지 않은 생각임 그건
2017-03-16 21:26 Doyak: 00:31:054 - 애당초 여기에
2017-03-16 21:27 Doyak: 00:30:883 - 보다 중요한 소리가 하나도 없는데
2017-03-16 21:27 Doyak: 왜 굳이 그쪽을 고집하시는지
2017-03-16 21:28 Neoskylove: https://osu.ppy.sh/ss/7577808리딩 어려워보이나여
2017-03-16 21:28 Doyak: https://osu.ppy.sh/ss/7577813 아니요
2017-03-16 21:29 Neoskylove: 아
2017-03-16 21:29 Doyak: 오히려 00:39:626 (1,2,3) - 이게 더 헷갈릴 소지가 있음
2017-03-16 21:30 Doyak: 1-3으로 동선이 이어지는 것도 가능하기 때문에
2017-03-16 21:30 Neoskylove: 아 이거 고치기 개힘든데
2017-03-16 21:30 Doyak: 00:39:626 (1) - 이거야말로
2017-03-16 21:30 Doyak: 확 리버스 시켜버리는 게
2017-03-16 21:30 Doyak: 덜 헷갈리게 할 수도 있고 나쁘지 않음
2017-03-16 21:30 Doyak: 00:40:654 - 의 허전함도 메우고
2017-03-16 21:31 Neoskylove: 아 이거 우째고치지
2017-03-16 21:31 Neoskylove: ㅋㅋㅋㅋ
2017-03-16 21:31 Doyak: 아 나는 내가 힛사를 끈 줄 알았더니
2017-03-16 21:31 Doyak: 볼륨이 다 5%네
2017-03-16 21:31 Neoskylove: ㅋㅋㅋㅋㅋㅋ
2017-03-16 21:32 Neoskylove: 힛사를 안찍었으니
2017-03-16 21:32 Doyak: 그리고 제가
2017-03-16 21:32 Doyak: 획기적인 걸 하나 알려드릴까요
2017-03-16 21:32 Doyak: 00:20:426 - 부터 00:30:026 - 까지를
2017-03-16 21:32 Doyak: 매우 최하난이도답게 찍는 방법
2017-03-16 21:33 Neoskylove: ?
2017-03-16 21:33 Neoskylove: 어쩧게여
2017-03-16 21:33 Neoskylove: 어떻게여
2017-03-16 21:33 Neoskylove: 그런거 개힘들던데
2017-03-16 21:33 Doyak: 00:20:426 (1,2) - 이런 거 다 리버스 빼버리고
2017-03-16 21:33 Doyak: 00:24:026 (2) - 같은 것도 지우고
2017-03-16 21:33 Doyak: 00:25:911 (1,2) - 요런 것도 리버스 다 빼고
2017-03-16 21:34 Neoskylove: 00:21:454 - 이런거 너무 안허전?
2017-03-16 21:34 Doyak: 애당초 거기 소리 강하지도 않은데요
2017-03-16 21:34 Doyak: 허전하다고 다 메우면
2017-03-16 21:34 Doyak: 그게 어떻게 이지가 됨
2017-03-16 21:34 Doyak: 이 파트가 맵의 다른 부분들에 비해서
2017-03-16 21:34 Doyak: 훨씬 조용한 구간인데
2017-03-16 21:34 Doyak: 노트론 다 똑같이 메우고 있는 게
2017-03-16 21:34 Doyak: 더 불균형하죠
2017-03-16 21:35 Neoskylove: 00:28:654 (1) - 이건 냅두고여?
2017-03-16 21:36 Doyak: 그거야 00:29:683 - 에 중요한 소리가 있으니 굳이 안 빼도 되죠
2017-03-16 21:37 Neoskylove: 아
2017-03-16 21:37 Neoskylove: 맵 어떡하지
2017-03-16 21:37 Doyak: 이렇게 하면
2017-03-16 21:37 Neoskylove: 00:24:540 (2) -
2017-03-16 21:37 Doyak: 끝없이 연속되는 3/2 리버스 슬라이더도 좀 깨부술 수 있고
2017-03-16 21:37 Neoskylove: 00:24:540 - 여기부터 시작하는게 낫죠?
2017-03-16 21:37 Doyak: 맵에 더 활기를 불어넣을 수 있음
2017-03-16 21:37 Neoskylove: 00:25:226 - 여기서 끝내고
2017-03-16 21:38 Doyak: 저는 그냥 00:24:368 - 가 나은 거 같은데
2017-03-16 21:38 Doyak: 앞에 노트들이 애당초 00:20:940 - 00:22:311 - 같은 곳에 초점을 맞추고 있는 건
2017-03-16 21:38 Neoskylove: 리버스 지우니깐
2017-03-16 21:39 Doyak: 거기가 강한 보컬이기 때문에 그런 거잖음
2017-03-16 21:39 Neoskylove: 뭔가 키사운드 따라가야할것같은느낌
2017-03-16 21:39 Doyak: 뭐 그건 그냥 좋으실 대로 하셔도 될 듯
2017-03-16 21:39 Neoskylove: 00:25:568 - 이거 냅둘게여
2017-03-16 21:40 Neoskylove: 배치 개망함ㅋㅋㅋㅋㅋㅋ
2017-03-16 21:40 Doyak: 제 추천은
2017-03-16 21:40 Doyak: 그냥 그 파트 다 지우고
2017-03-16 21:40 Doyak: 다시 짜시는 게
2017-03-16 21:40 Neoskylove: 그러는중
2017-03-16 21:40 Doyak: 한 파트를 통째로 구조를 변경하는데 하나하나 뜯어고치면 망하게 되어있음
2017-03-16 21:41 Doyak: O(n^2) 시간이 걸리는 작업... 읍읍
2017-03-16 21:41 Neoskylove: http://osu.ppy.sh/ss/7577876 ?
2017-03-16 21:41 Doyak: ㄱㅊ
2017-03-16 21:42 Doyak: 노말 봅시다
2017-03-16 21:42 Neoskylove: 잠만여
2017-03-16 21:42 Neoskylove: 아직 다 안찜
2017-03-16 21:43 Neoskylove: 00:28:654 - 이거 너무 가운데에 있어서 흐름 찌기 힘듬
2017-03-16 21:43 Doyak: 다 되면 말하셈
2017-03-16 21:46 Neoskylove: 업뎃해봐봐여 이지
2017-03-16 21:46 Neoskylove: 진짜 못미더운데 채보
2017-03-16 21:47 Doyak: 저한텐 훨 나음
2017-03-16 21:47 Doyak: 됐네요 이 정도면
2017-03-16 21:47 Neoskylove: 이지 너무 논리성 없는 맵인데
2017-03-16 21:47 Neoskylove: 일단 노말와썽여
2017-03-16 21:47 Doyak: 어차피 이지가 중요한 게 아님
2017-03-16 21:48 Neoskylove: 나머진 더 심각하구나
2017-03-16 21:48 Doyak: 노말 00:21:454 (3,6) -
2017-03-16 21:48 Doyak: 이지와 마찬가지로 노트 밀도를 너무 높게 만드는 주범
2017-03-16 21:48 Neoskylove: ?
2017-03-16 21:48 Neoskylove: 그대로 지워요?
2017-03-16 21:48 Doyak: 지우고 배치만 살짝 옮겨요
2017-03-16 21:49 Doyak: 00:25:226 (4,5) - 이것도 다 메우기보단
2017-03-16 21:49 Doyak: 그냥 1/2 리버스 하나 하는 게 이 부분의 텐션에 맞음
2017-03-16 21:49 Neoskylove: 지우고
2017-03-16 21:49 Doyak: 앞을 매우 단순하게 해야 하는 이유 중 하나가
2017-03-16 21:50 Doyak: 00:25:911 (1,2,3,4) - 랑 비교해보시면 됨
2017-03-16 21:50 Neoskylove: 배치를 갈았어요
2017-03-16 21:50 Doyak: 00:36:883 (1,2,3,4,5,6,7) - 이런 기차는 좀...
2017-03-16 21:51 Neoskylove: 00:21:283 - 00:21:454 - 둘중 어디가 더 좋나여
2017-03-16 21:51 Doyak: 00:21:283 - 가 낫죠
2017-03-16 21:51 Neoskylove: 00:37:911 - 이거 지우는걸로 끝
2017-03-16 21:51 Doyak: 전체적인 노트의 의미를 봤을 때
2017-03-16 21:51 Neoskylove: 뒤쪽에는 00:26:940 - 여기?
2017-03-16 21:51 Doyak: 00:21:454 - 랑 00:22:826 - 만 보컬이랑 연관이 없잖음
2017-03-16 21:52 Doyak: 여기는 00:26:940 - 가 괜찮음
2017-03-16 21:52 Doyak: 왜 그러냐 하면
2017-03-16 21:52 Doyak: 00:25:911 - 랑 00:26:426 - 에 무거운 드럼음이 있기 때문에
2017-03-16 21:52 Doyak: 그나마 드럼 리듬이 살아있는 00:26:940 - 와 00:28:311 - 에 노트가 있는 것이 자연스럽기 때문
2017-03-16 21:53 Neoskylove: 넹
2017-03-16 21:53 Doyak: 00:50:254 (6) - 이것도 서클 하나로 바꾸시죠
2017-03-16 21:54 Doyak: 00:57:111 (3) - 여기도 지우는 게 낫겠고
2017-03-16 21:54 Doyak: 특히나 이것처럼 겹침이 심한 노말이라면 기차는 최대한 피해줘요
2017-03-16 21:55 Doyak: 01:08:940 (2,3) - 여기를 이렇게 뺵뺵하게 메우는 거 별로임
2017-03-16 21:55 Doyak: 중요한 소리들만을 잡아서
2017-03-16 21:55 Doyak: 1/1슬라 + 서클 쓰면 딱임
2017-03-16 21:55 Neoskylove: 이게 빽빽한...?
2017-03-16 21:56 Doyak: 1/2 다 메웠잖
2017-03-16 21:56 Doyak: 딱히 중요한 소리도 없는데
2017-03-16 21:56 Doyak: 다른 곳보다 상대적으로 더 뺵뺵하게 해야 할 이유가?
2017-03-16 21:56 Doyak: 01:13:054 (2) - 여기도 삭제
2017-03-16 21:57 Doyak: 하위난이도 리듬 짜는 데에 제일 주의할 건
2017-03-16 21:57 Doyak: 덜 중요한 소리들을 표현하지 않는 것
2017-03-16 21:57 Doyak: 중요한 걸 잡는다는 것보다
2017-03-16 21:57 Doyak: 그쪽을 생각하는 게 쉽겠네요
2017-03-16 21:59 Doyak: 다음 하드
2017-03-16 22:00 Neoskylove: 아 하드
2017-03-16 22:00 Neoskylove: 개망했는데
2017-03-16 22:00 Doyak: 00:35:511 (1,2,3,4,5,6,7,8,1) - 피아노 소리를 쭉 따라가려는 생각은 괜찮았으나
2017-03-16 22:00 Doyak: 여기에 난이도가 집중되어 버리는 걸 고려하지 못한 패턴
2017-03-16 22:00 Doyak: 저것만 지워도 0.08성 떨어짐
2017-03-16 22:01 Doyak: 쫌만 단순화 해줘요
2017-03-16 22:01 Doyak: 00:36:197 (5,6,7,8) - 이쪽 드럼 소리가 더 중대하니
2017-03-16 22:01 Doyak: 피아노는 상대적으로 살살 표현하는 게 더 나음
2017-03-16 22:02 Neoskylove: 고침
2017-03-16 22:02 Neoskylove: 표현은 좋은데 패턴들은 망해가는.ㅠ
2017-03-16 22:02 Doyak: 하드가 오히려 괜찮은데요
2017-03-16 22:02 Neoskylove: ?
2017-03-16 22:02 Doyak: 나머지는 맵셋 완성되면 모딩 받으면서 짤짤이 고치면 될 듯
2017-03-16 22:03 Neoskylove: 끝?
2017-03-16 22:03 Neoskylove: 인센은여
2017-03-16 22:05 Doyak: 올드 몬몬이 스타일이 좀 섞였는데
2017-03-16 22:05 Neoskylove: ㅋㅋㅋㅋㅋㅋ
2017-03-16 22:05 Neoskylove: 저는 몬스트라타를 따라하지 않았습니다(?)
2017-03-16 22:06 Doyak: 이건 지금 모딩하지 말고
2017-03-16 22:06 Doyak: 나중에 한두시간 보면서
2017-03-16 22:06 Doyak: 세부적으로 파헤치면서 해야 할 듯

EDIT: 아 그리고 또 깜빡한 게 있는데 제 난이도에 00:37:397 (3) - 00:38:768 (4) - 에 뉴콤 추가도 좀
Topic Starter
Affirmation

Heart Attack wrote:

Normal


Noticed alot of mistakes regarding shape and rhythm that need to be adressed


00:01:226 (1) - the shape is not ok

^^^If you do it like this, the chance of messing it up will be smaller^^^


00:03:968 (1,2,3,4) - these would make perfect 1/2 reverse sliders like this:No.quiet sound, but too hard beats, imo


and then this 00:06:711 (1,2,3,4) -
No

I think you should style 00:21:797 (3,4) - just like 00:20:426 (1,2) - It will play better, but you need to reposition the notes after them in order to preserve the distance snapI think same pattern can be boring to player

00:52:483 (5,6,7,1) - I think this pattern is too hard for this diff, if you do 3 consecutive circle at 00:52:826 - , 00:52:997 - and 00:53:168 - (DAKARA sound) it will be better, this pattern is just hard to read and executefor emphasize

00:57:111 - clap sound here, when I play it I feel like something is missing hereDeleted beat omg

01:20:768 (1,2,3,4) - this will play better like:
Hardmade consistency with 00:03:968 (1,2,3,4) -


Noticed minor hitsound issues, no mechanical problems here.


00:40:654 - you lose the clap here, send me a message when you see me online, I will help you fix this.I don't want to add a beat in here.
00:40:997 (1) - Finish hitsound on the downbeat
01:04:311 (1) - Normal sampleset in the beginning, it should be the same sound as 01:04:140 (5,6) -
01:08:768 - add a clap sound
Insane


Aiming to improve patterns, a e s t h e t i c s and flow. Also pls, I think AR=8,8 is better.
8.8 = can't playable with DT

00:01:226 (1) - Ugly slider again, watch out for those
00:20:426 (1,2,1,2) - should all be atleast the same shape, try this:
this is 00:20:426 (1,2,3) -

and this is 00:21:797 (1,2,3,4,1) - changed other pattern

YOU WILL HAVE TO REPOSITION THE NOTES AFTER THIS TOO IN ORDER TO KEEP EVERYTHING TIDY


00:47:854 (1,2,3,4,1) - how about this? :
no. I like this patterns.
The problem is that I don't like how 00:48:368 (2) - goes under 00:47:854 (1) -

My work here isn't over, call me again when Doyak does his difficulty, I will mod that too.

milr_ wrote:

안녕하세요. 아직 모딩을 별로 안해본 저 한테 요청을 하시다니, 저는 왠지 쑥스럽네요.

[General]

비디오 데이터 용량이 좀 크다고 생각하네요. 줄이시는 게 어떨까요

[Easy]

전체적으로 "갔다가 되돌아 오는 슬라이드"가 많네요 그리고 슬라이더 속도가 좀 빠르다고 생각하네요

AImod에서 난이도가 Normal로 뜨네요0.9면 괜찮아요. 난이도 노말로 뜨는건 상관없어여 어차피 2성만 안넘으면.

  1. 00:20:426 (1,2) - 패턴이 뭔가 부자연스러운 거 같네요괜찮아보여요 이거는
  2. 00:32:768 (2) - 블랭킷
  3. 00:34:997 (2) - 비기너가 잘 못칠거 같네요 더 쉽게 만들면 어떨까요외형적으로 꽤 예쁜 패턴간아서 안고치겠습니다
[Normal]

이것도 마찬가지로 슬라이드 속도가 빠르다고 생각하네요이것도 ㄱㅊ아요

  1. 00:48:368 (2,3) - 이 부분이 곧지 않게 나열 되있네요
  2. 00:52:483 (5,6,7,1,2) - 중수가 잘 못칠거 같네요 더 쉽게 만들면 어떨까요강조를 위해서?
[Hard]

  1. 00:01:226 (1,2) - 처음에 둥근 슬라이더 나오다가 조금 밖에 안 휘어진 슬라이더 나오니까 좀 그러네요
  2. 00:16:826 (4,5) - 간격이 좀 큰 것 같네요키사운드 강하게 있어서 강조하려구요
  3. 00:32:768 (1,2) - 서로 평행하지 않은거 같네요
  4. 00:52:140 (2,3,4) - 히트사운드가 뭔가 신경쓰이네요 00:52:654 (3) , 00:52:826 (4) , 00:52:997 (4) , 00:53:168 (5) 에도 휘슬 사운드 넣으시는게 어떨까요
  5. 00:59:340 (3) - 블랭킷
[Insane]

  1. 00:14:768 (5,1) - 간격이 좀 큰 것 같네요저희가 1/4 숏슬라 칠때 끝까지 다 안끌고 모리만 대충치고 넘어가잖아요, 그래서 플레이할떄 어렵다고 느껴지진 않을겁니다. 나머지도 다 마찬가지
  2. 00:36:711 (8,1) - ^
  3. 00:42:368 (1) - 선택 반전 하는게 어떨까요흐름은 현재가 더 나아 보입니다
  4. 00:50:426 (4,1) - 간격이 큰 것 같네요
  5. 01:20:768 (1,2,3,4,1,2,3,4) 를 00:03:968 (1,2,3,4,1,2,3,4) 처럼 하는게 어떨까요패턴이 같으면 뭔가 이상해서...
맵은 나쁘지 않네요. 랭크드 맵 되길 바랍니다 GL
Plaudible
Hey NSL :D
this seems pretty polished already so most of my stuff is gonna be subjective, just gonna look at top two diffs~


Insane
  1. What I like about Doyak's top diff is his rhythm choice in the beginning. Since the vocals are what you are primarily mapping to in the beginning, shouldn't you map them out too at 00:00:737? Just a reverse slider or something simple would do~
  2. 00:15:479 (2,3,4,1,2,3) - The spacing emphasis here is a bit unusual. If you space 00:15:993 (3,4) - this much with a 1.0x DS, make 00:16:679 (2,3) - be more spaced, as it layers in the piano on top of the already existing music, it should be a little stronger gameplay wise.
  3. 00:19:079 (1) - This'd require quite a big overhaul across difficulties, though I disagree with making this just a circle. Pauses can make great emphasis if there's some weakening in the song, though the strings are held throughout here and it feels inappropriate to drop the gameplay. Might I suggest using a low SV slider here?
  4. 00:25:079 (2,3,4,5,6) - The flow of this makes going into the next measure weird. Even if it's done for emphasis, 6 into the next slider is just uncomfortably large. Might I suggest re-arranging as this: https://puu.sh/uVamZ/e37dfc3c70.jpg
  5. 00:25:936 (1,2,3,1,2,3) - Inconsistent emphasis. 00:26:965 (3) - is spaced really small with nice flow, which I agree with since there's no real kick here, however, 00:28:336 (3) - has even more spacing than either of the two kicks before which I think should have greater emphasis. I think putting it closer to the end of 2 would emphasize 00:28:679 (1) - more nicely, and be more appropriate for your consistency here. Even with your in to out flow dealio going on, it'd feel nicer if 3 weren't as strongly emphasized as the spacing between 00:27:308 (1,2) -
  6. 00:38:622 (2) - Shouldn't this be spaced a bit further? It's the same drum like at 00:39:308 (4) - which you give strong spacing to.
  7. 00:52:165 (2,3,4) - Play this back at 25%. There's no sound at 00:52:422 worth emphasizing the way you do. This part would be better split as two triples, sliders or circles, but don't overdo the strings here :o
  8. 01:09:479 (5) - is relatively stronger on the strings than most of this section here, could you space it more? Perhaps you could form a triangle with 01:08:965 (2,5,1) - since you're mapping with hexgrid to fix this, if you so choose.
  9. 01:24:908 (1,2,3) - Spacing alone implies the rhythm of (3) is equally close to (1). I'd personally space this further for emphasis of the little cymbal action going on here, so that the player can at least interpret that the rhythm is more different.

Doyak's super cool difficulty name that i cant wait to see
  1. I glanced at the anime this is from, best thing I could try to find for a diff name was Unknown, but honestly it looks pretty bad xDD
  2. 00:06:736 (1,2,3,4,5,6) - I don't mind this as a concept, but you introduce the piano with extremely sharp flow with things like 00:05:365 (1,2,3,4) - . If you could present that pattern similarly too, it'd be much more fitting. Or, use more linear/gently curved flow with the first two instances. It's just too different given how similar the music intensity is here.
  3. 00:10:336 (4) - This is hard to differentiate given that you've been mapping to the drum before this, could you NC perhaps to indicate the change of emphasis onto strings instead?
  4. 00:25:079 (3) - Just a personal suggestion based on what I see here, given how you've changed flow or distance based on vocals like in 00:21:822 (1,2,3,4) - for example, it'd be cool if you could change flow here to emphasize the switch from piano/drum to vocals in 00:24:565 (1,2,3) - .
  5. 00:25:936 (1,2,3) - I really dig how the emphasis works here going from 7 with the kicks on the notes you space more and the ones without being closer. My problem starts with 00:26:793 (4,1,2) -, where you put 1 really close to 4. If you give the kicks like at 00:26:451 (3) - so much emphasis, shouldn't the ones on the downbeat be emphasized as well? So, I'd suggest spacing 00:27:308 (1,1) - further away with a sharper flow change like you've been using, given how you emphasize 00:27:822 (3,3) - .
  6. 00:51:651 (5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - This is absolutely gorgeous, I love it! I have three peeves overall with it though:
    -00:51:651 (5) - Could be a bit more parallel right now with the stream, rotating it about 10 degrees did the trick.
    -My second peeve is that with how you designed the stream, you leave no emphasis for the vocals kicking in at 00:52:850 (1) - , and I feel you should try to make your map reflect the string to vocal focus with perhaps a change in direction or circular to linear stream shape, right now it's all too similar and doesn't reflect the music too well in my opinion. I strongly suggest reworking the stream a bit to reflect the vocals better.
    -Same rhythm issue from NSL's diff, there's no real sound on 00:52:422 (4) - to justify putting it in the stream imo.
  7. 00:53:107 (4,1) - Stack?
  8. 01:20:793 (1,2) - Why not map this piano like you did in the intro 00:03:993 (1,2,3,4) - so it's familiar to the player that this is the same as the beginning? If you do this, the rhythm might be too dense in the part before, so perhaps something like 01:20:451 (5,6) - would work better as a slider if you make this change. Up to you!

    Love it, gj doyak \o/

Good luck on the set neo! ^_^
Topic Starter
Affirmation

Plaudible wrote:

Hey NSL :D
this seems pretty polished already so most of my stuff is gonna be subjective, just gonna look at top two diffs~


Insane
  1. What I like about Doyak's top diff is his rhythm choice in the beginning. Since the vocals are what you are primarily mapping to in the beginning, shouldn't you map them out too at 00:00:737? Just a reverse slider or something simple would do~
  2. 00:15:479 (2,3,4,1,2,3) - The spacing emphasis here is a bit unusual. If you space 00:15:993 (3,4) - this much with a 1.0x DS, make 00:16:679 (2,3) - be more spaced, as it layers in the piano on top of the already existing music, it should be a little stronger gameplay wise. imo, it doesn't matter.
  3. 00:19:079 (1) - This'd require quite a big overhaul across difficulties, though I disagree with making this just a circle. Pauses can make great emphasis if there's some weakening in the song, though the strings are held throughout here and it feels inappropriate to drop the gameplay. Might I suggest using a low SV slider here?No... I don'y want
  4. 00:25:079 (2,3,4,5,6) - The flow of this makes going into the next measure weird. Even if it's done for emphasis, 6 into the next slider is just uncomfortably large. Might I suggest re-arranging as this: https://puu.sh/uVamZ/e37dfc3c70.jpgdon't matter imo
  5. 00:25:936 (1,2,3,1,2,3) - Inconsistent emphasis. 00:26:965 (3) - is spaced really small with nice flow, which I agree with since there's no real kick here, however, 00:28:336 (3) - has even more spacing than either of the two kicks before which I think should have greater emphasis. I think putting it closer to the end of 2 would emphasize 00:28:679 (1) - more nicely, and be more appropriate for your consistency here. Even with your in to out flow dealio going on, it'd feel nicer if 3 weren't as strongly emphasized as the spacing between 00:27:308 (1,2) -
  6. 00:38:622 (2) - Shouldn't this be spaced a bit further? It's the same drum like at 00:39:308 (4) - which you give strong spacing to.for better view? pattern makes prettier
  7. 00:52:165 (2,3,4) - Play this back at 25%. There's no sound at 00:52:422 worth emphasizing the way you do. This part would be better split as two triples, sliders or circles, but don't overdo the strings here :o for make simple rhythm,
  8. 01:09:479 (5) - is relatively stronger on the strings than most of this section here, could you space it more? Perhaps you could form a triangle with 01:08:965 (2,5,1) - since you're mapping with hexgrid to fix this, if you so choose.
  9. 01:24:908 (1,2,3) - Spacing alone implies the rhythm of (3) is equally close to (1). I'd personally space this further for emphasis of the little cymbal action going on here, so that the player can at least interpret that the rhythm is more different.consider it
Doyak

Plaudible wrote:

Doyak's super cool difficulty name that i cant wait to see
  1. I glanced at the anime this is from, best thing I could try to find for a diff name was Unknown, but honestly it looks pretty bad xDD I know nothing about this anime, so hope somebody who watched this would come up with a great idea eventually xD
  2. 00:06:736 (1,2,3,4,5,6) - I don't mind this as a concept, but you introduce the piano with extremely sharp flow with things like 00:05:365 (1,2,3,4) - . If you could present that pattern similarly too, it'd be much more fitting. Or, use more linear/gently curved flow with the first two instances. It's just too different given how similar the music intensity is here. Hmm... I actually consider 00:06:736 (1,2,3,4,5,6) - being less intense. I have 2 reasons to explain it.
    First you can hear the pitch goes pretty much down compared to 00:03:993 (1,2,3,4,1,2,3,4) - , thus making it really soft. Second, other than the piano sounds,
    there is another sound playing on the background 00:03:993 - 00:04:508 - 00:05:365 - 00:05:879 - but not on 00:06:736 - 00:07:251 - and so on. This is also why I reduced the volume on 00:06:736 - .
  3. 00:10:336 (4) - This is hard to differentiate given that you've been mapping to the drum before this, could you NC perhaps to indicate the change of emphasis onto strings instead? That makes sense but that'll ruin the overall pattern of 00:09:822 (2,3,4,5,6) - triangle-based pattern, how to describe this.
    Sticking to 1 measure NC is consistent enough I think.
  4. 00:25:079 (3) - Just a personal suggestion based on what I see here, given how you've changed flow or distance based on vocals like in 00:21:822 (1,2,3,4) - for example, it'd be cool if you could change flow here to emphasize the switch from piano/drum to vocals in 00:24:565 (1,2,3) - . I think it's already well-represented by having only 00:25:079 (3,4,5,6,7,1) - as the hexagon pattern. Not always I should change the flow to something harsh to differentiate them.
  5. 00:25:936 (1,2,3) - I really dig how the emphasis works here going from 7 with the kicks on the notes you space more and the ones without being closer. My problem starts with 00:26:793 (4,1,2) -, where you put 1 really close to 4. If you give the kicks like at 00:26:451 (3) - so much emphasis, shouldn't the ones on the downbeat be emphasized as well? So, I'd suggest spacing 00:27:308 (1,1) - further away with a sharper flow change like you've been using, given how you emphasize 00:27:822 (3,3) - . My explanation to this is this. There are long vocals on 00:27:136 - and 00:28:508 - . If I make a jump right after them, they'll suddenly lose their track off vocals entirely and only the emphasis for the drums will remain. Also for the same reason, as 00:25:936 - 00:26:451 - and 00:27:822 - have vocals, using a jump makes sense. 00:29:193 - this is for the drum + reverse cymbal.
  6. 00:51:651 (5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2) - This is absolutely gorgeous, I love it! I have three peeves overall with it though:
    -00:51:651 (5) - Could be a bit more parallel right now with the stream, rotating it about 10 degrees did the trick. lol it's not that much needed. Just 3 degrees did it. If you rotate it by 3 degrees and then rotate 00:51:651 (5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - as a whole by 26 degrees, only 1 pixel is off now. But this is meaningless as I agree with your third point anyway.
    -My second peeve is that with how you designed the stream, you leave no emphasis for the vocals kicking in at 00:52:850 (1) - , and I feel you should try to make your map reflect the string to vocal focus with perhaps a change in direction or circular to linear stream shape, right now it's all too similar and doesn't reflect the music too well in my opinion. I strongly suggest reworking the stream a bit to reflect the vocals better. That is one way to map this part. However, I'd like to stick to the 1/4 sounds' continuous soft feelings instead of considering too many things in that stream, as that's what I'm mostly following with that stream anyway.
    -Same rhythm issue from NSL's diff, there's no real sound on 00:52:422 (4) - to justify putting it in the stream imo. So, I basically changed this one!
  7. 00:53:107 (4,1) - Stack? I assume you mean the 4 and 00:54:222 (1) - this one, but it's only visible in the editor and not in gameplay, so it doesn't really matter. I already made perfect equilateral triangles based on the very first note/the angle of the sliders, so moving that one circle a little would ruin the whole kiai lol
  8. 01:20:793 (1,2) - Why not map this piano like you did in the intro 00:03:993 (1,2,3,4) - so it's familiar to the player that this is the same as the beginning? If you do this, the rhythm might be too dense in the part before, so perhaps something like 01:20:451 (5,6) - would work better as a slider if you make this change. Up to you! As I already gave an extreme chain jumps on 01:19:765 (1,2,3,4,5,6) - , providing even more consecutive 1/2 clicks will throw players away.
    Also, you can notice that there are more than just the piano sound on 00:03:993 (1,2,3,4,1,2,3,4) - as I stated above. So it actually feels much less intense on the outro.


    Love it, gj doyak \o/
Good luck on the set neo! ^_^
Thanks for the mod~ I liked how you reasoned things logically, but I mostly have further reasoning so sorry for not changing much.

업뎃
osu file format v14

[General]
AudioFilename: gravity.mp3
AudioLeadIn: 0
PreviewTime: 52654
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9454
DistanceSpacing: 0.72
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Gravity -TV MIX-
TitleUnicode:Gravity -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's (insert a creative name here)
Source:クオリディア・コード
Tags:Qualidea Code Ending
BeatmapID:1246253
BeatmapSetID:582785

[Difficulty]
HPDrainRate:6.5
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.1
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ED.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 240,236,233
Combo3 : 240,73,55
Combo4 : 240,216,151
Combo5 : 230,199,171
Combo6 : 252,255,44

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Tarrasky
some tips

Metadata

You can add on tags "Clara Alice クラリス Doyak"

Doyak

00:07:593 (5) - The stack looks cool but the spacing i disagree a bit because is the same as 00:06:736 (1,2,3) - but the timing is different, one is 1/1 and the other is 1/2, maybe can be a bit confuse, It's not wrong you put like this but i dont recommend, something like this can be more interesting
01:10:851 (4) - Maybe ctrl + G for increase the flow and transition, for me looks really better
01:24:051 (4,5,6) - same idea than 00:07:593 (5) -

Insane

i'm not sure about this transition 00:35:022 (4,5) -, maybe the 00:35:022 (4) - in x:233 y:241 looks better, the spacing will be 1,72x for both objects 00:34:679 (3,5) -
00:36:222 (5) - hm i prefer this circle in x:304 y:207, I know that the current positioning is good, but seems more polished to see him making two perfect triangles instead of a messy hexagon

very polished map, good luck ^^
Doyak

Tarrasky wrote:

Doyak

00:07:593 (5) - The stack looks cool but the spacing i disagree a bit because is the same as 00:06:736 (1,2,3) - but the timing is different, one is 1/1 and the other is 1/2, maybe can be a bit confuse, It's not wrong you put like this but i dont recommend, something like this can be more interesting While I think it shouldn't be any hard to read as an Expert diff, I like your idea so I'll apply it. Though the exact position should be same as 00:03:993 (1) - and 00:05:365 (1) - considering what I wanted to do with 00:02:965 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - xD
01:10:851 (4) - Maybe ctrl + G for increase the flow and transition, for me looks really better I originally made it that way, but it lacked emphasis on 01:10:851 - this vocal compared to 01:10:679 - . The current way works fine as well, so imma keep this.
01:24:051 (4,5,6) - same idea than 00:07:593 (5) - Fixed that in a way.
Thanks a lot~

이걸로 업뎃
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 52654
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[Metadata]
Title:Gravity -TV MIX-
TitleUnicode:Gravity -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's (insert a creative name here)
Source:クオリディア・コード
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256,192,86365,12,0,89022,0:0:0:0:
William K
Hi, I'm here.

[Doyak's ?]

  1. 00:19:079 (5) - The square patterning is nice here, but I think I should disagree with the unemphasized cymbals at 00:19:079 (5) - , not only does it seem to be standing out compared to 00:18:393 (1,2,3,4) - as 00:19:079 (5) - has stronger instruments, but you also emphasized cymbals consistently at any other places like 00:51:136 (3) - for example. Or maybe you could NC 00:19:079 (5) - for an emphasis rather than spacing it out.
  2. 00:27:308 (1) - The emphasis here is inconsistent with the others, at 00:23:193 (1) -, 00:24:565 (1) - , etc... which almost have similar sounds. Maybe you could CTRL+G 00:27:308 (1) - and place 00:27:651 (2) - somewhere else?
  3. 00:30:565 (3) - Should this be an extended slider + a single note similar to 00:30:051 (1,2) - as 00:30:051 (1,2,3) - seems like a repeating guitars. And also, the drums doesn't really get weaker at 00:30:908 - , so you should make the drums clickable too here.
  4. 00:42:393 (1,2,3,4,5,1,2,3,4,5,1,2,3) - These visual spacings, and rhythm gaps are pretty tricky, and doesn't really fit the current intensity of music actually. I would recommend something less tricky here.
  5. 00:51:651 (5) - How about NC here? The NC does seem fit for the current strong sound imo.
  6. 01:08:451 (1) - The emphasis here has less impact to the strong beat if it's compared to 01:07:079 (1) - which is a stack. I'd recommend making 01:08:451 (1) - a note and stack it with 01:08:793 (2) - in another place to give more impact on the emphasis.
  7. 01:26:279 - Not making this clickable? Making the beat clickable after 1/6s shouldn't really be a problem in an Extra. And the accent piano at the downbeat deserves to be mapped clickable rather than being a slider end.

Good Luck!
Doyak

William K wrote:

Hi, I'm here.

[Doyak's ?]

  1. 00:19:079 (5) - The square patterning is nice here, but I think I should disagree with the unemphasized cymbals at 00:19:079 (5) - , not only does it seem to be standing out compared to 00:18:393 (1,2,3,4) - as 00:19:079 (5) - has stronger instruments, but you also emphasized cymbals consistently at any other places like 00:51:136 (3) - for example. Or maybe you could NC 00:19:079 (5) - for an emphasis rather than spacing it out. Though there is a cymbal sound I feel it's more of a finish of the section where everything starts to calm down. So I don't want to put too much stress on that beat. If you listen carefully there is another drum other than cymbal, which have even lower tone than 00:18:908 - .
  2. 00:27:308 (1) - The emphasis here is inconsistent with the others, at 00:23:193 (1) -, 00:24:565 (1) - , etc... which almost have similar sounds. Maybe you could CTRL+G 00:27:308 (1) - and place 00:27:651 (2) - somewhere else? I already answered that on p/5896241 ,
    check this.
  3. 00:30:565 (3) - Should this be an extended slider + a single note similar to 00:30:051 (1,2) - as 00:30:051 (1,2,3) - seems like a repeating guitars. And also, the drums doesn't really get weaker at 00:30:908 - , so you should make the drums clickable too here. Yeah I don't know why I didn't do that in the first place, fixed.
  4. 00:42:393 (1,2,3,4,5,1,2,3,4,5,1,2,3) - These visual spacings, and rhythm gaps are pretty tricky, and doesn't really fit the current intensity of music actually. I would recommend something less tricky here. I don't see why people think that tricky things shouldn't be used in an almost-Expert diff. Not only fast-wide jumps and fast/spaced streams are skills, but also reading is a skill. Nozhomi read it with HD on his first try actually, and each notes are emphasized nicely according to the drum scale, so I don't really see a need to change this. Also I don't get what you mean by it doesn't fit the intensity of music. The spacing is not that big and there are no consecutive jumps, so in terms of note intensity it's not really that high.
  5. 00:51:651 (5) - How about NC here? The NC does seem fit for the current strong sound imo. Sure.
  6. 01:08:451 (1) - The emphasis here has less impact to the strong beat if it's compared to 01:07:079 (1) - which is a stack. I'd recommend making 01:08:451 (1) - a note and stack it with 01:08:793 (2) - in another place to give more impact on the emphasis. I actually felt 01:07:079 - is a bit more strong vocal. I never really explained that to myself, but now let me think about it. As 01:06:051 (3,4,5) - were all 1/2 sliders, using another 1/2 slider would have been really boring and not emphasize much. Also as 01:06:051 (3,4,5,1) - are one word I may wanted to disconnect the flow and restart on the new word 01:07:422 - . Also counting from 01:04:336 - this new section, 01:07:079 - is the first beat of the 3rd measure which should be a bit more prominent point than 01:08:451 - this 4th measure. In the meanwhile 01:08:451 (1,2) - are one word and they sound quite smoothly connected... so yeah. Actually 01:08:108 (5,1) - this sharp flow already has some impact so I think it's emphasized enough too.
  7. 01:26:279 - Not making this clickable? Making the beat clickable after 1/6s shouldn't really be a problem in an Extra. And the accent piano at the downbeat deserves to be mapped clickable rather than being a slider end. That is still an intense action on a calm part where you should precisely play a 1/6 gap, and read a 1/6 slider and a circle at the same time. This can potentially ruin players' accuracy on the very last note.

Good Luck!
Thanks for the mod~

언제 업뎃할 거임
osu file format v14

[General]
AudioFilename: gravity.mp3
AudioLeadIn: 0
PreviewTime: 52654
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9454
DistanceSpacing: 0.72
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Gravity -TV MIX-
TitleUnicode:Gravity -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's (insert a creative name here)
Source:クオリディア・コード
Tags:Qualidea Code Ending
BeatmapID:1246253
BeatmapSetID:582785

[Difficulty]
HPDrainRate:6.5
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.1
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ED.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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176,243,48222,1,8,0:0:0:0:
420,89,48393,2,0,L|325:77,1,95,2|0,0:0|0:0,0:0:0:0:
403,212,48736,2,0,L|308:200,1,95,2|8,0:0|0:0,0:0:0:0:
211,124,49079,1,2,0:0:0:0:
292,323,49251,6,0,L|303:228,1,95,2|0,0:0|0:0,0:0:0:0:
320,105,49593,1,10,0:0:0:0:
111,140,49765,2,0,L|205:151,1,95,2|0,0:0|0:0,0:0:0:0:
416,179,50108,1,2,0:0:0:0:
190,277,50279,1,8,0:0:0:0:
220,25,50451,1,10,0:0:0:0:
220,25,50536,1,8,0:0:0:0:
219,24,50622,6,0,P|284:75|394:46,1,185.249991519928,4|0,0:0|0:0,0:0:0:0:
418,28,50965,1,8,0:0:0:0:
462,311,51136,1,4,0:0:0:0:
462,311,51479,1,4,0:3:0:0:
193,206,51651,6,0,P|160:136|258:176,1,246.999988693238,4|4,0:0|0:3,0:0:0:0:
192,348,52165,5,10,0:0:0:0:
147,341,52251,1,0,0:0:0:0:
102,334,52336,1,0,0:0:0:0:
78,144,52507,5,10,0:0:0:0:
90,101,52593,1,0,0:0:0:0:
116,64,52679,1,0,0:0:0:0:
152,38,52764,1,0,0:0:0:0:
196,26,52850,5,10,0:0:0:0:
241,30,52936,1,0,0:0:0:0:
282,49,53022,1,0,0:0:0:0:
314,81,53107,1,0,0:0:0:0:
333,121,53193,5,8,0:0:0:0:
337,166,53279,1,8,0:0:0:0:
326,209,53365,6,0,L|434:193,1,109.250002083778,6|2,0:0|0:0,0:0:0:0:
206,156,53708,1,10,0:0:0:0:
343,338,53879,2,0,L|451:322,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
309,80,54222,5,2,0:0:0:0:
223,285,54393,1,10,0:0:0:0:
445,257,54565,2,0,L|429:149,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
206,156,54908,5,2,0:0:0:0:
343,338,55079,1,10,0:0:0:0:
427,133,55251,2,0,L|411:25,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
223,285,55593,5,2,0:0:0:0:
445,257,55765,1,10,0:0:0:0:
309,80,55936,1,2,0:0:0:0:
343,338,56108,5,2,0:0:0:0:
343,338,56451,1,10,0:0:0:0:
206,156,56622,2,0,P|154:173|116:211,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
326,205,56965,2,0,P|336:151|322:99,1,109.250002083778,2|8,0:0|0:0,0:0:0:0:
223,285,57308,2,0,P|263:320|316:334,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
206,156,57651,5,2,0:0:0:0:
223,285,57822,1,10,0:0:0:0:
326,205,57993,1,2,0:0:0:0:
326,205,58336,1,2,0:0:0:0:
206,156,58508,1,10,0:0:0:0:
189,27,58679,1,10,0:0:0:0:
189,27,58765,1,8,0:0:0:0:
189,27,58851,5,6,0:0:0:0:
326,205,59022,1,2,0:0:0:0:
103,236,59193,1,10,0:0:0:0:
309,76,59365,2,0,L|417:92,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
223,285,59708,5,2,0:0:0:0:
309,76,59879,1,10,0:0:0:0:
85,109,60051,2,0,L|101:217,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
326,205,60393,5,2,0:0:0:0:
189,27,60565,1,10,0:0:0:0:
103,236,60736,1,2,0:0:0:0:
309,76,60908,5,2,0:0:0:0:
85,109,61079,1,2,0:0:0:0:
223,285,61251,1,10,0:0:0:0:
189,27,61422,1,2,0:0:0:0:
343,334,61593,6,0,P|392:311|427:270,1,109.250002083778,6|0,0:0|0:0,0:0:0:0:
210,179,61936,2,0,P|204:233|222:284,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
410,141,62279,2,0,P|365:109|312:99,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
321,218,62622,1,10,0:0:0:0:
321,218,62793,1,2,0:0:0:0:
191,50,62965,6,0,P|90:19|-1:82,1,218.500004167557,2|8,0:0|0:0,0:0:0:0:
239,172,63479,2,0,P|284:142|313:96,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
110,151,63822,2,0,L|126:259,1,109.250002083778,2|8,0:0|0:0,0:0:0:0:
256,294,64165,1,8,0:0:0:0:
256,294,64251,1,8,0:0:0:0:
256,294,64336,6,0,L|225:77,1,218.500004167557,6|10,0:0|0:0,0:0:0:0:
110,151,64851,1,2,0:0:0:0:
110,151,65022,2,0,L|126:259,1,109.250002083778
369,223,65365,2,0,L|353:115,1,109.250002083778,8|0,0:0|0:0,0:0:0:0:
241,185,65708,5,0,0:0:0:0:
241,185,65879,1,0,0:0:0:0:
135,263,66051,2,0,P|110:214|108:160,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
363,234,66393,2,0,P|332:279|286:308,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
224,52,66736,2,0,P|278:55|326:80,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
286,308,67079,5,6,0:0:0:0:
286,308,67422,1,10,0:0:0:0:
107,160,67593,2,0,L|-1:176,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
69,286,67936,1,2,0:0:0:0:
35,51,68108,2,0,L|143:35,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
354,177,68451,6,0,P|364:124|352:72,1,109.250002083778,6|0,0:0|0:0,0:0:0:0:
235,128,68793,1,10,0:0:0:0:
428,285,68965,2,0,P|450:191|353:177,1,218.500004167557,6|0,0:0|0:0,0:0:0:0:
297,299,69479,1,8,0:0:0:0:
428,285,69651,1,2,0:0:0:0:
223,191,69822,6,0,L|6:222,1,218.500004167557,4|10,0:0|0:0,0:0:0:0:
188,315,70336,2,0,L|296:299,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
338,175,70679,1,0,0:0:0:0:
152,82,70851,2,0,L|260:66,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
296,298,71193,6,0,P|401:293|465:208,1,218.500004167557,6|8,0:0|0:0,0:0:0:0:
380,52,71708,2,0,P|274:56|210:141,1,218.500004167557,2|0,0:0|0:0,0:0:0:0:
338,175,72222,1,10,0:0:0:0:
338,175,72393,1,0,0:0:0:0:
171,261,72565,6,0,P|277:265|341:350,1,218.500004167557,6|8,0:0|0:0,0:0:0:0:
216,384,73079,1,0,0:0:0:0:
216,384,73422,1,2,0:0:0:0:
252,159,73593,1,10,0:0:0:0:
62,244,73765,6,0,L|170:260,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
420,296,74108,1,2,0:0:0:0:
216,384,74279,1,8,0:0:0:0:
252,159,74451,2,0,L|268:51,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
377,123,74793,1,2,0:0:0:0:
141,88,74965,1,10,0:0:0:0:
229,310,75136,1,10,0:0:0:0:
229,310,75222,1,8,0:0:0:0:
229,310,75308,6,0,L|391:287,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
435,282,75651,1,8,0:0:0:0:
209,179,75822,6,0,L|47:157,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
4,152,76165,1,8,0:0:0:0:
229,310,76336,6,0,P|339:196|267:62,1,327.750006251335,4|4,0:0|0:3,0:0:0:0:
4,152,77022,1,8,0:0:0:0:
4,152,77365,5,8,0:0:0:0:
209,179,77536,1,0,0:0:0:0:
107,166,77708,1,8,0:0:0:0:
311,192,77879,1,8,0:0:0:0:
311,192,77965,1,8,0:0:0:0:
311,192,78051,6,0,P|302:275|356:356,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
377,365,78393,1,8,0:0:0:0:
474,173,78565,6,0,P|483:90|429:9,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
408,0,78907,1,8,0:0:0:0:
176,128,79079,6,0,P|255:243|335:128,1,327.750006251335,6|0,0:0|0:0,0:0:0:0:
256,27,79765,5,2,3:0:0:0:
256,158,79936,1,2,3:0:0:0:
399,81,80108,1,2,3:0:0:0:
256,243,80279,1,2,3:0:0:0:
113,81,80451,1,2,3:0:0:0:
256,328,80622,1,2,3:0:0:0:
399,237,80793,6,0,L|469:246,2,71.2500027179719,2|0|0,0:0|0:0|0:0,0:0:0:0:
279,221,81308,1,2,0:0:0:0:
113,106,82165,6,0,L|42:115,2,71.2500027179719,2|0|0,0:0|0:0|0:0,0:0:0:0:
233,90,82679,1,2,0:0:0:0:
337,192,83536,5,2,0:0:0:0:
256,273,83707,1,0,0:0:0:0:
176,192,83879,1,0,0:0:0:0:
176,192,84051,1,2,0:0:0:0:
256,45,84393,1,2,0:0:0:0:
337,192,84736,1,2,0:0:0:0:
256,273,84908,5,2,0:0:0:0:
256,45,85593,1,2,0:0:0:0:
418,192,86108,2,0,L|442:192,3,23.7500009059906,2|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86365,12,0,89022,0:0:0:0:
zhuxiaoyan
Doyak
00:12:908 (3) - i think this should be spaced similarly to 00:12:222 (1,2) - the noise 00:12:908 - is pretty strong compared to the previous notes
00:15:479 (3,1) - this anti jump that you induced here feels kinda odd especially knowing that there is a kick 00:15:651 (1) - here
00:17:193 (5,6) - this spacing is a little much for sounds that are not very intense
00:18:222 (3,1) - same thing as 00:15:479 (3,1) -, the anti jump feels odd knowing that there is a kick on the 2nd note which would be nice to emphasize
00:32:622 (4) - i feel like this should have higher spacing for new vocal
00:33:136 (2) - same as above
00:34:679 (2,3) - i feel like these two sliders don't match the linearness of the vocals, such as the previous patterns that you did
00:35:365 (4) - same as 00:33:136 (2) -
00:37:422 (1) - this slider will look good with much less of a curve, something like this
00:42:393 (1,2) - why is this spaced so far for 1/1 but 00:43:080 (3,4) - is spaced so small, they are the same vocal essentially
00:44:108 (2,3) - theres not really a big enough intensity change to lower spacing so much like this compared to 00:43:936 (1,2) -
01:17:365 (1,2,3) - same thing ^ but between 01:17:365 (1,2) - and 01:17:536 (2,3) -

well made

Insane
00:12:908 - i really think this should be clickable its pretty intense compared to the previous slider objects
00:13:936 (2,3) - you decide to make these different spacings (increasing intensity between the objects) but with 00:11:193 (2,3) - the spacing is the same, which is essentially 2 of the same sounds
00:17:193 - this should be clickable it's essentially the same sound as 00:17:365 (4) -
00:31:422 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - wow are u monstrata lol
00:35:193 - this isnt really a strong sound to map, it will be better to do a 1/2 slider from 00:35:022 - to emphasize the vocals, you are mostly mapping to the vocals there so that actually sounds a little awkward to map that
00:52:508 (4) - this should be part of the stream, its intensity is comparable to the rest of the stream, and both of those notes are strong so you should emphasize them instead of ignoring it with slider start/end
00:53:365 (1,2,3) - this should be all the same spacing or 00:53:708 (3) - emphasized because their intensities are not very different, you did it 00:58:851 (1,2,3) - but not the 1st where they are basically the same thing
01:16:336 (3) - this should be emphasized through higher spacing than 01:15:308 (1,2) - , 01:16:336 (3) - has a stronger vocal

cool diff

Hard
00:01:765 (2) - rotating this 180 and ctrl+g looks better than what it is now
00:08:793 (2,1) - this can be misread as a 3/4 slider, you should stack 00:09:479 (1) - completely under the sliderend
00:43:079 - this sound should be clickable
00:45:822 - same as above

very nice hard
7ambda
[Easy]
  1. 00:23:193 (1) - Maybe extend to the next red tick so it lands on the piano?
[Normal]
  1. 00:44:108 (5) - Vocal sounds like it begins on red tick. Also, a repeat doesn't play well since the vocal doesn't sound like it loops. Something like this would play better.
  2. 00:52:508 (5,6,7,1,2) - Somewhat hard to read since it's all 1/2 rhythm; kind of unsuitable for Normal. The biggest problem is 00:53:193 (7,1); it would seem especially difficult for newer players to read that jump from a circle to a 1/2 repeat. A solution would be to make 00:52:508 (5) a 1/1 slider, 00:52:851 (6) a circle, and delete 00:53:193 (7).
  3. 01:10:336 (2) - Missing finish on sliderhead.
  4. 01:24:908 (3) - Might be better as a circle, since the music sounds like it ends abruptly, similarly to 01:20:793 (1,2) and 01:22:165 (3,4).
[Hard]
  1. 00:34:165 (1,2,3,4) - You're using the same rhythm as the last two combos, but the vocal changes at this combo (makes it awkward to hit). Perhaps this would be more clear?
  2. 01:00:393 (1) - Would flow better if stacked on (2), cus then it would keep circular flow after coming in from 01:00:051 (3); especially when you look at that slider's angle in relation to 01:00:393 (1).
  3. 01:25:593 (2) - Makes (3) feels like it enters in too quickly since this is 1/1. Perhaps make (3) a circle and NC it?
[Insane]
  1. 01:17:879 (2,1) - Pretty hard to tell that this is a 1/4 jump when the spacing is just as large as some of those 1/2 jumps.
  2. 01:26:108 (3) - NC? There's a higher pitch on the piano.
Topic Starter
Affirmation

F1r3tar wrote:

[Easy]
  1. 00:23:193 (1) - Maybe extend to the next red tick so it lands on the piano?No.
[Normal]
  1. 00:44:108 (5) - Vocal sounds like it begins on red tick. Also, a repeat doesn't play well since the vocal doesn't sound like it loops. Something like this would play better.I think my rhythm looks better,
  2. 00:52:508 (5,6,7,1,2) - Somewhat hard to read since it's all 1/2 rhythm; kind of unsuitable for Normal. The biggest problem is 00:53:193 (7,1); it would seem especially difficult for newer players to read that jump from a circle to a 1/2 repeat. A solution would be to make 00:52:508 (5) a 1/1 slider, 00:52:851 (6) a circle, and delete 00:53:193 (7).
  3. 01:10:336 (2) - Missing finish on sliderhead.
  4. 01:24:908 (3) - Might be better as a circle, since the music sounds like it ends abruptly, similarly to 01:20:793 (1,2) and 01:22:165 (3,4).since I added a beat at 00:08:108 (3,4) -
[Hard]
  1. 00:34:165 (1,2,3,4) - You're using the same rhythm as the last two combos, but the vocal changes at this combo (makes it awkward to hit). Perhaps this would be more clear?No
  2. 01:00:393 (1) - Would flow better if stacked on (2), cus then it would keep circular flow after coming in from 01:00:051 (3); especially when you look at that slider's angle in relation to 01:00:393 (1).
  3. 01:25:593 (2) - Makes (3) feels like it enters in too quickly since this is 1/1. Perhaps make (3) a circle and NC it?No
[Insane]
  1. 01:17:879 (2,1) - Pretty hard to tell that this is a 1/4 jump when the spacing is just as large as some of those 1/2 jumps.
  2. 01:26:108 (3) - NC? There's a higher pitch on the piano.No.

frostwich wrote:

Doyak
00:12:908 (3) - i think this should be spaced similarly to 00:12:222 (1,2) - the noise 00:12:908 - is pretty strong compared to the previous notes
00:15:479 (3,1) - this anti jump that you induced here feels kinda odd especially knowing that there is a kick 00:15:651 (1) - here
00:17:193 (5,6) - this spacing is a little much for sounds that are not very intense
00:18:222 (3,1) - same thing as 00:15:479 (3,1) -, the anti jump feels odd knowing that there is a kick on the 2nd note which would be nice to emphasize
00:32:622 (4) - i feel like this should have higher spacing for new vocal
00:33:136 (2) - same as above
00:34:679 (2,3) - i feel like these two sliders don't match the linearness of the vocals, such as the previous patterns that you did
00:35:365 (4) - same as 00:33:136 (2) -
00:37:422 (1) - this slider will look good with much less of a curve, something like this
00:42:393 (1,2) - why is this spaced so far for 1/1 but 00:43:080 (3,4) - is spaced so small, they are the same vocal essentially
00:44:108 (2,3) - theres not really a big enough intensity change to lower spacing so much like this compared to 00:43:936 (1,2) -
01:17:365 (1,2,3) - same thing ^ but between 01:17:365 (1,2) - and 01:17:536 (2,3) -

well made

Insane
00:12:908 - i really think this should be clickable its pretty intense compared to the previous slider objects
00:13:936 (2,3) - you decide to make these different spacings (increasing intensity between the objects) but with 00:11:193 (2,3) - the spacing is the same, which is essentially 2 of the same sounds
00:17:193 - this should be clickable it's essentially the same sound as 00:17:365 (4) - weaker than 00:17:365 (4) - .
00:31:422 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - wow are u monstrata lollol
00:35:193 - this isnt really a strong sound to map, it will be better to do a 1/2 slider from 00:35:022 - to emphasize the vocals, you are mostly mapping to the vocals there so that actually sounds a little awkward to map that
00:52:508 (4) - this should be part of the stream, its intensity is comparable to the rest of the stream, and both of those notes are strong so you should emphasize them instead of ignoring it with slider start/endno
00:53:365 (1,2,3) - this should be all the same spacing or 00:53:708 (3) - emphasized because their intensities are not very different, you did it 00:58:851 (1,2,3) - but not the 1st where they are basically the same thingchanged with my style
01:16:336 (3) - this should be emphasized through higher spacing than 01:15:308 (1,2) - , 01:16:336 (3) - has a stronger vocal

cool diff

Hard
00:01:765 (2) - rotating this 180 and ctrl+g looks better than what it is now no
00:08:793 (2,1) - this can be misread as a 3/4 slider, you should stack 00:09:479 (1) - completely under the sliderendidf, I think reading doesn't matter for me.
00:43:079 - this sound should be clickableNo.
00:45:822 - same as aboveNo.

very nice hard
@tarrasky all fixed
Thanks all!
Doyak

frostwich wrote:

Doyak
00:12:908 (3) - i think this should be spaced similarly to 00:12:222 (1,2) - the noise 00:12:908 - is pretty strong compared to the previous notes That amount of difference is negliceable, and as 00:12:908 - 00:13:079 - are both jumps they actually have quite some intensity already.
00:15:479 (3,1) - this anti jump that you induced here feels kinda odd especially knowing that there is a kick 00:15:651 (1) - here I did that because the kick is something that I don't want to put too much pressure in, and provide the feeling that I'm focusing on 00:15:479 - this melody sound by not moving right after it.
00:17:193 (5,6) - this spacing is a little much for sounds that are not very intense It's very intense for me though, the piano pitch is going really high there after 00:16:336 (1,2,3,4,5) - all these increase.
00:18:222 (3,1) - same thing as 00:15:479 (3,1) -, the anti jump feels odd knowing that there is a kick on the 2nd note which would be nice to emphasize Well my reason to keep is the same too.
00:32:622 (4) - i feel like this should have higher spacing for new vocal When you have two strong sounds and if there's a jump between them,
you can achieve two things: Relatively stronger emphasis on the latter note, and overall emphasis for these two sounds as a whole.

00:33:136 (2) - same as above Same for this one, as the latter one is on white tick I can focus more on that.
00:34:679 (2,3) - i feel like these two sliders don't match the linearness of the vocals, such as the previous patterns that you did I don't get what you mean by linearness of the vocals, but imo it fits fine? 00:31:422 (1,2,3,4) - and 00:32:793 (1,2,3,4,5) - are quite repetitive, but 00:34:165 (1,2,3,4) - is when the music is going to get out of the repetition so varying the pattern a little bit fits imo.
00:35:365 (4) - same as 00:33:136 (2) - Ignoring 00:35:536 - gives better emphasis for both the 00:35:365 - vocal and upcoming piano sounds.
00:37:422 (1) - this slider will look good with much less of a curve, something like this Not sure how much it actually affected, but tried to make it less curve.
00:42:393 (1,2) - why is this spaced so far for 1/1 but 00:43:080 (3,4) - is spaced so small, they are the same vocal essentially Because they're not following vocals lol, you can hear that I mapped the entire part only with drum hitsounds.
00:44:108 (2,3) - theres not really a big enough intensity change to lower spacing so much like this compared to 00:43:936 (1,2) - Actually,
00:43:936 (1) - this is the strong sound but there is not much I can do to emphasize it unless I put it really far to the edge of the screen because there is an 1/1 gap. So what I did instead is to make the distance get smaller to show that the drum tone is going down and down as 00:43:936 (1,2,3) - these goes on. Keeping big distance after a note can also keep the intensity of the previous note a little bit too, just not much as the jump into that note.

01:17:365 (1,2,3) - same thing ^ but between 01:17:365 (1,2) - and 01:17:536 (2,3) - For this one if you can come up with a better idea then I'll be appreciated to apply it. I'm not going to remove 01:17:022 (2,1) - this stack because the stack is what I've used to represent 'stops' on the whole map. Then there's only one way to emphasize that in a way: put a jump after it. Yes, 01:17:536 (2) - this note got emphasized too but it's still a clear drum so it's not much of a matter. Then we have 01:17:536 (2,3) - this which goes directly backwards which gives quite an impact even though the spacing is low. 01:17:708 (3,4) - this is logical by its own. I'd still love to get alternative solutions if someone can come up with one.

well made
Thanks for the mod!

업뎃
osu file format v14

[General]
AudioFilename: gravity.mp3
AudioLeadIn: 0
PreviewTime: 52654
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9454
DistanceSpacing: 0.72
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Gravity -TV MIX-
TitleUnicode:Gravity -TV MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Neoskylove
Version:Doyak's (insert a creative name here)
Source:クオリディア・コード
Tags:Qualidea Code Ending Doyak
BeatmapID:1246253
BeatmapSetID:582785

[Difficulty]
HPDrainRate:6.5
CircleSize:4.3
OverallDifficulty:8.7
ApproachRate:9.1
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ED.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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219,24,50622,6,0,P|284:75|394:46,1,185.249991519928,4|0,0:0|0:0,0:0:0:0:
418,28,50965,1,8,0:0:0:0:
462,311,51136,1,4,0:0:0:0:
462,311,51479,1,4,0:3:0:0:
193,206,51651,6,0,P|160:136|258:176,1,246.999988693238,4|4,0:0|0:3,0:0:0:0:
192,348,52165,5,10,0:0:0:0:
147,341,52251,1,0,0:0:0:0:
102,334,52336,1,0,0:0:0:0:
78,144,52507,5,10,0:0:0:0:
90,101,52593,1,0,0:0:0:0:
116,64,52679,1,0,0:0:0:0:
152,38,52764,1,0,0:0:0:0:
196,26,52850,5,10,0:0:0:0:
241,30,52936,1,0,0:0:0:0:
282,49,53022,1,0,0:0:0:0:
314,81,53107,1,0,0:0:0:0:
333,121,53193,5,8,0:0:0:0:
337,166,53279,1,8,0:0:0:0:
326,209,53365,6,0,L|434:193,1,109.250002083778,6|2,0:0|0:0,0:0:0:0:
206,156,53708,1,10,0:0:0:0:
343,338,53879,2,0,L|451:322,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
309,80,54222,5,2,0:0:0:0:
223,285,54393,1,10,0:0:0:0:
445,257,54565,2,0,L|429:149,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
206,156,54908,5,2,0:0:0:0:
343,338,55079,1,10,0:0:0:0:
427,133,55251,2,0,L|411:25,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
223,285,55593,5,2,0:0:0:0:
445,257,55765,1,10,0:0:0:0:
309,80,55936,1,2,0:0:0:0:
343,338,56108,5,2,0:0:0:0:
343,338,56451,1,10,0:0:0:0:
206,156,56622,2,0,P|154:173|116:211,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
326,205,56965,2,0,P|336:151|322:99,1,109.250002083778,2|8,0:0|0:0,0:0:0:0:
223,285,57308,2,0,P|263:320|316:334,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
206,156,57651,5,2,0:0:0:0:
223,285,57822,1,10,0:0:0:0:
326,205,57993,1,2,0:0:0:0:
326,205,58336,1,2,0:0:0:0:
206,156,58508,1,10,0:0:0:0:
189,27,58679,1,10,0:0:0:0:
189,27,58765,1,8,0:0:0:0:
189,27,58851,5,6,0:0:0:0:
326,205,59022,1,2,0:0:0:0:
103,236,59193,1,10,0:0:0:0:
309,76,59365,2,0,L|417:92,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
223,285,59708,5,2,0:0:0:0:
309,76,59879,1,10,0:0:0:0:
85,109,60051,2,0,L|101:217,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
326,205,60393,5,2,0:0:0:0:
189,27,60565,1,10,0:0:0:0:
103,236,60736,1,2,0:0:0:0:
309,76,60908,5,2,0:0:0:0:
85,109,61079,1,2,0:0:0:0:
223,285,61251,1,10,0:0:0:0:
189,27,61422,1,2,0:0:0:0:
343,334,61593,6,0,P|392:311|427:270,1,109.250002083778,6|0,0:0|0:0,0:0:0:0:
210,179,61936,2,0,P|204:233|222:284,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
410,141,62279,2,0,P|365:109|312:99,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
321,218,62622,1,10,0:0:0:0:
321,218,62793,1,2,0:0:0:0:
191,50,62965,6,0,P|90:19|-1:82,1,218.500004167557,2|8,0:0|0:0,0:0:0:0:
239,172,63479,2,0,P|284:142|313:96,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
110,151,63822,2,0,L|126:259,1,109.250002083778,2|8,0:0|0:0,0:0:0:0:
256,294,64165,1,8,0:0:0:0:
256,294,64251,1,8,0:0:0:0:
256,294,64336,6,0,L|225:77,1,218.500004167557,6|10,0:0|0:0,0:0:0:0:
110,151,64851,1,2,0:0:0:0:
110,151,65022,2,0,L|126:259,1,109.250002083778
369,223,65365,2,0,L|353:115,1,109.250002083778,8|0,0:0|0:0,0:0:0:0:
241,185,65708,5,0,0:0:0:0:
241,185,65879,1,0,0:0:0:0:
135,263,66051,2,0,P|110:214|108:160,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
363,234,66393,2,0,P|332:279|286:308,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
224,52,66736,2,0,P|278:55|326:80,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
286,308,67079,5,6,0:0:0:0:
286,308,67422,1,10,0:0:0:0:
107,160,67593,2,0,L|-1:176,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
69,286,67936,1,2,0:0:0:0:
35,51,68108,2,0,L|143:35,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
354,177,68451,6,0,P|364:124|352:72,1,109.250002083778,6|0,0:0|0:0,0:0:0:0:
235,128,68793,1,10,0:0:0:0:
428,285,68965,2,0,P|450:191|353:177,1,218.500004167557,6|0,0:0|0:0,0:0:0:0:
297,299,69479,1,8,0:0:0:0:
428,285,69651,1,2,0:0:0:0:
223,191,69822,6,0,L|6:222,1,218.500004167557,4|10,0:0|0:0,0:0:0:0:
188,315,70336,2,0,L|296:299,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
338,175,70679,1,0,0:0:0:0:
152,82,70851,2,0,L|260:66,1,109.250002083778,10|0,0:0|0:0,0:0:0:0:
296,298,71193,6,0,P|401:293|465:208,1,218.500004167557,6|8,0:0|0:0,0:0:0:0:
380,52,71708,2,0,P|274:56|210:141,1,218.500004167557,2|0,0:0|0:0,0:0:0:0:
338,175,72222,1,10,0:0:0:0:
338,175,72393,1,0,0:0:0:0:
171,261,72565,6,0,P|277:265|341:350,1,218.500004167557,6|8,0:0|0:0,0:0:0:0:
216,384,73079,1,0,0:0:0:0:
216,384,73422,1,2,0:0:0:0:
252,159,73593,1,10,0:0:0:0:
62,244,73765,6,0,L|170:260,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
420,296,74108,1,2,0:0:0:0:
216,384,74279,1,8,0:0:0:0:
252,159,74451,2,0,L|268:51,1,109.250002083778,2|0,0:0|0:0,0:0:0:0:
377,123,74793,1,2,0:0:0:0:
141,88,74965,1,10,0:0:0:0:
229,310,75136,1,10,0:0:0:0:
229,310,75222,1,8,0:0:0:0:
229,310,75308,6,0,L|391:287,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
435,282,75651,1,8,0:0:0:0:
209,179,75822,6,0,L|47:157,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
4,152,76165,1,8,0:0:0:0:
229,310,76336,6,0,P|339:196|267:62,1,327.750006251335,4|4,0:0|0:3,0:0:0:0:
4,152,77022,1,8,0:0:0:0:
4,152,77365,5,8,0:0:0:0:
209,179,77536,1,0,0:0:0:0:
107,166,77708,1,8,0:0:0:0:
311,192,77879,1,8,0:0:0:0:
311,192,77965,1,8,0:0:0:0:
311,192,78051,6,0,P|302:275|356:356,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
377,365,78393,1,8,0:0:0:0:
474,173,78565,6,0,P|483:90|429:9,1,163.875003125668,6|0,0:0|0:0,0:0:0:0:
408,0,78907,1,8,0:0:0:0:
176,128,79079,6,0,P|255:243|335:128,1,327.750006251335,6|0,0:0|0:0,0:0:0:0:
256,27,79765,5,2,3:0:0:0:
256,158,79936,1,2,3:0:0:0:
399,81,80108,1,2,3:0:0:0:
256,243,80279,1,2,3:0:0:0:
113,81,80451,1,2,3:0:0:0:
256,328,80622,1,2,3:0:0:0:
399,237,80793,6,0,L|469:246,2,71.2500027179719,2|0|0,0:0|0:0|0:0,0:0:0:0:
279,221,81308,1,2,0:0:0:0:
113,106,82165,6,0,L|42:115,2,71.2500027179719,2|0|0,0:0|0:0|0:0,0:0:0:0:
233,90,82679,1,2,0:0:0:0:
337,192,83536,5,2,0:0:0:0:
256,273,83707,1,0,0:0:0:0:
176,192,83879,1,0,0:0:0:0:
176,192,84051,1,2,0:0:0:0:
256,45,84393,1,2,0:0:0:0:
337,192,84736,1,2,0:0:0:0:
256,273,84908,5,2,0:0:0:0:
256,45,85593,1,2,0:0:0:0:
418,192,86108,2,0,L|442:192,3,23.7500009059906,2|0|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,86365,12,0,89022,0:0:0:0:
Ovoui
hi o/

[Easy]

00:08:108 (3) - The reverse arrow isn't necessary, it sounds better without.
00:20:451 (1,2) - The flow between those is not pleasant imo. You shoud try something like that https://osu.ppy.sh/ss/7667578 by ctrl J the 2.
00:23:193 (1,2) - The aesthetic could be improve, I think some thing like this is prettier : https://osu.ppy.sh/ss/7667587
00:32:793 (2,1,2) - It has a good flow but it might be to hard to read for a beginner.
00:36:222 (4) - A bit too hard to read for new players, a newbie could make a mistake and cllick on the slider's end instead of slider's head.
00:44:451 (3,1) - The circle should alined with the slider's end to make to be more aethetic.

[Normal]

00:03:993 (1,2) - instead of this you should use 2 1/2 slider to map this. (If you change it here, you must change it everywhere in the map for the sake of consitency).
00:11:193 (4,2) - This overlap looks bad imo.
00:52:165 (4) - You should turn this circle into 1/2 slider to make a better rhythm.

[Hard]

00:21:651 - You should add a object here because youou mapped the vocal here. 00:20:451 (1,2,3,1,2,3) -
00:23:022 - Same here.
00:52:165 (2) - Remove tbe second reverse arrow, there's no sound here : 00:52:422 -
01:25:593 (2) - Ctrl G this slider to have a better flow ?

[Insane]

00:06:908 (2,4) - This blanket is not perfect. The second point should be placed here : (110;211). The third one should be placed here : (183;221).
00:08:793 (2,1) - The spacing between those two object should be like this spacing. 00:08:108 (1,2) -
00:12:222 (1,3) - I don't like this overlap, it's hard to read and not aesthetic imo.
00:16:336 (1) - Change this slider to 2 circle to emphaze the piano ?
00:17:708 (1,2,3,4,5,6) - I don't understand why every circle in this pattern have the same spacing, thos three one should have bigger spacing because they're stronger.
00:21:651 - Add a circle here to map the vocal ? (Because you map the voice just after, it'll be more consistent with your mapping imo)
00:24:051 - This sound is strong, it should be clickable.
00:24:565 - It's a good place for a 1/1 slider.
00:36:736 (8,1) - The spacing miight be too much.
00:45:651 (2,3,1) - Stack them ?
00:47:879 (1,2) - I think this overlap looks bad. :/
00:49:765 (2,4,2) - Same here.
00:52:850 (3,5,7,1) - Add an hitsound to emphaze the vocal. o/
01:25:593 (2,3) - Reduce the spacing to be consistent with. 01:24:908 (1,2) -


Nice set owo
Topic Starter
Affirmation

Nozhomo wrote:

hi o/

[Easy]

00:08:108 (3) - The reverse arrow isn't necessary, it sounds better without.
00:20:451 (1,2) - The flow between those is not pleasant imo. You shoud try something like that https://osu.ppy.sh/ss/7667578 by ctrl J the 2.
00:23:193 (1,2) - The aesthetic could be improve, I think some thing like this is prettier : https://osu.ppy.sh/ss/7667587Changed little bit, not like yours, this Hard to fix with think about DS :(
00:32:793 (2,1,2) - It has a good flow but it might be to hard to read for a beginner.doesn't matter imo?
00:36:222 (4) - A bit too hard to read for new players, a newbie could make a mistake and cllick on the slider's end instead of slider's head.doesn't matter this blanket.
00:44:451 (3,1) - The circle should alined with the slider's end to make to be more aethetic.

[Normal]

00:03:993 (1,2) - instead of this you should use 2 1/2 slider to map this. (If you change it here, you must change it everywhere in the map for the sake of consitency).no
00:11:193 (4,2) - This overlap looks bad imo.not for me?
00:52:165 (4) - You should turn this circle into 1/2 slider to make a better rhythm.make hard rhythm?

[Hard]

00:21:651 - You should add a object here because youou mapped the vocal here. 00:20:451 (1,2,3,1,2,3) - I followed keysound
00:23:022 - Same here.^
00:52:165 (2) - Remove tbe second reverse arrow, there's no sound here : 00:52:422 - for make simple rhythm.
01:25:593 (2) - Ctrl G this slider to have a better flow ?Thnk about it..

[Insane]

00:06:908 (2,4) - This blanket is not perfect. The second point should be placed here : (110;211). The third one should be placed here : (183;221).
00:08:793 (2,1) - The spacing between those two object should be like this spacing. 00:08:108 (1,2) - same already?
00:12:222 (1,3) - I don't like this overlap, it's hard to read and not aesthetic imo.
00:16:336 (1) - Change this slider to 2 circle to emphaze the piano ? No.
00:17:708 (1,2,3,4,5,6) - I don't understand why every circle in this pattern have the same spacing, thos three one should have bigger spacing because they're stronger.for make pretty pattern,
00:21:651 - Add a circle here to map the vocal ? (Because you map the voice just after, it'll be more consistent with your mapping imo)no, same as hard
00:24:051 - This sound is strong, it should be clickable.
00:24:565 - It's a good place for a 1/1 slider.I don't want.
00:36:736 (8,1) - The spacing miight be too much.Just stacked. looks doesn't matter imo
00:45:651 (2,3,1) - Stack them ? No
00:47:879 (1,2) - I think this overlap looks bad. :/this overlap is not so bad for me.
00:49:765 (2,4,2) - Same here.^
00:52:850 (3,5,7,1) - Add an hitsound to emphaze the vocal. o/
01:25:593 (2,3) - Reduce the spacing to be consistent with. 01:24:908 (1,2) - Just made triangle.


Nice set owo
THanks for mod
도약님 힛사 훔쳐감 ㅅㄱ
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