00:08:263 (6,1,2) - Feel like this is odd flow change
00:22:213 (4,2) - Overlap, also could be visually equidistant to 00:22:813 (1) -
00:25:213 (1,2,3) - Visual spacing here could also be more uniform
00:28:363 (3,2) - Slidertail stacking is off
00:38:563 (2,3,4,5,6,7,1) - So, this looks kinda weird, because you have the hexagon shape but then it has overlaps that could be avoided at 00:38:863 (3,1) - and 00:38:563 (2,7) - also, 00:39:613 (1) - this has no emphasis because of what you did, which is locked distance spacing even tho the sound is pretty strong and would indicate a jump, and i dont think you're trying to make an anti-jump here
01:05:563 (4) - I feel like the sound at 01:05:713 - should have some feedback
01:25:363 (3,5) - 01:36:613 (1,7) - Intentionally offset stacking? idk but i feel like it'd just have been better to stack them
01:46:813 (1) - 02:06:013 (1) - awesome, I really like how u did this part
02:43:213 (1,2,3) - don't really agree with this, you have the massive jump at 02:43:213 (1,2) - and then you have 02:43:363 (2,3) - tiny spacing here which i believe players will misread for a double since u have a lot of doubles that look like this previously in the map
02:43:813 (1,2,3) - ^ same as above, also another point about these two is i dont think the music is doing anything that different to validate the antijumps
03:33:013 (3,4,5,6,7,8,1,2,3,4,5,6,7) - I feel like the flow in this section is really weird, the idea is good but could be improved by having 03:33:463 (7,8,1,2,3,4) - these less vertical than they are right now, feel like you did it better at 03:35:413 (3,4,5,6,7,8,1,2,3,4,5,6,7) -
04:05:413 (1,2,3,4,5,6,7,8,1) - :/ dont really like this stream, 04:05:563 (3,7) - you do this again which personally dont think is that good, 04:05:413 (1,2,1) - the overlapping here isnt equidistant, 04:06:013 (1) - should be lower anyway for symmetry