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This beatmap was submitted using in-game submission on Tuesday, November 07, 2017 at 1:11:59 PM

Artist: BaconAkin
Title: Yeah Boy - Shooting Stars
Tags: Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BPM: 125
Filesize: 8331kb
Play Time: 00:30
Difficulties Available:

Download: BaconAkin - Yeah Boy - Shooting Stars
Download: BaconAkin - Yeah Boy - Shooting Stars (no video)
Information: Scores/Beatmap Listing
---------------
This is a very important map to me as it represents the struggles of humanity in life. No matter what kind of obstacles are in your way, there is always a way to persevere and make it out in the end. Even if your initial attempts get shot down, get up and try again. It serves as a reminder that there are always people willing to help, even after all hope is lost and motivation is gone. Trying new things can go wrong, but with enough help and luck, anything is possible. Even if there are pessimistic voices, the positive ones will always shine through. Have confidence and be yourself. Also I just made up all nonsense and I couldn't care less about this, have fun.

uh
Image
Image
Original Video

Muzukashii by Chromoxx
Hyper by Surono
Normal by _Meep_
the rest of it by me
Last edited by Sinnoh on , edited 257 times in total.
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Rhythm Incarnate
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No kudosu yet.
ur a fucking meme

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Rhythm Incarnate
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YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) -

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me



salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice.


platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it

00:17:360 - u know what im going to say (add a note)



not much to say when its a 26 31 second song
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Redownload, added a soft-slidertick for cup
Paranoid Grapes wrote:
YEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHH BBBBBBOOOOOOOOIIIIIIII (how am i supposed to mod this)


cup
00:02:000 - Can you add a note here for this drum sound? it also balances out the timeline for this note at 00:03:920 (3) - yeah boiii

00:11:120 (3,1) - this pattern feels like the odd one out compared to the rest in this section because 00:11:120 (3) - is more horizontal than any other ones and 00:11:600 (1) - is pretty close to the border.

00:17:360 (4) - i would put a note here because is where the YYYYYEEEEEEEEEEEEEE starts and also because its nicer to put a stop on a white tick instead of a red tick Tried doing that before, but I don't think it works

00:27:123 (1) - not snapped (yes i hear the click sound at the end so i think its fine) just bothers me idk if i need to variable time that


salad
00:09:200 (4,1) - now to be fair i can see putting dashes on this song would be hell but it feels weird to have such a random jump for every other pattern. I think another good way to add dashes to this song would be to put more emphasis on notes like these 00:06:800 (3) - since theyre louder than the sound before and higher pitched. Maybe not make them all dashes but atleast increase dist. The high pitched noises are too inconsistent and frequent to use dashes, I've increased spacings while keeping it walkable wherever there's a noise like this.

00:13:040 (3,1) - ^

00:17:360 - YEEEEEE add a note here nerd EEEEEEE same as above

you can prob change most of the problems i adressed in the first point by making them kinda like this 00:22:803 (1,2,3) - where (3) is larger distance from (1),(2) but idk its ur choice. same response


platter
00:09:200 (4,1) - yea again i dont hear a big enough difference this and something like 00:11:120 (4,1) - to warrant a hyper. same thing with the other patterns with a hyper and im too lazy to name them all. The hypers in the 2nd kiai are fine though imo because you put them where the music did have some drastic changeup but thats pretty much it I've used the same dash/hyperdash pattern throughout salad/platter Hypers on synths, dashes on highlights

00:17:360 - u know what im going to say (add a note) no


not much to say when its a 26 31 second song it's perfect, time for bubble kappap
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Combo Commander
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Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds.

Mod
General
  • I may add a spinner at 00:17:360 as we still here something this part.
  • As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better.

Cup
  • nothing to say

Salad
  • you can make it harder as its only 1.58 stars.
  • 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt)
  • 00:13:040 (3,1) - ^

Platter
  • Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting.
    same place such as: 00:09:560, 0011:480 etc...
  • 00:11:120 (4,1) - Hdash


Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~
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Vanillas wrote:
Hi~ late M4M from my queue.
You can mod this if you have free time and take any diffs you want as your map is only 31 seconds. will do

Mod
General
  • I may add a spinner at 00:17:360 as we still here something this part. Not enough time to here because ranking critera. Also adds better comedic effect
  • As a short song you may not use kiai time all the time. remove kiai time from 00:05:840 may be better. Good suggestion, fits well with hitsound too

Cup
  • nothing to say

Salad
  • you can make it harder as its only 1.58 stars. ok but no,
  • 00:09:200 (4,1) - make them closer. Its hard for normal players and easy to miss. Sometimes it just like a Edash in visual when test play (but actually it doesnt) never had edge dash issue, but I'm not the intended playerbase for this diff. Nerfed
  • 00:13:040 (3,1) - ^ Now keeping somewhere around 2.2x distance for all dashes


Platter
  • Make it harder. you didnt use 1/4 rhythm in this diff. But there're place that you can do this in my opinion. Such as: 00:07:640 you can add a circle here and make a Hdash to 00:07:760 (1) - , which can make this diff harder and also interesting. 1/4 hyperdashes are unrankable in platter. If I map this, I can't do the h-dash, which increases the difficulty.
    same place such as: 00:09:560, 0011:480 etc...
  • 00:11:120 (4,1) - Hdash The pattern I've used throughout both diffs is to alternate between larger and smaller dash on white ticks, using larger dash when the background synth changes. If I use the same every time it gets boring.


Not much to say as a short and easy map. There maybe something to do with your platter diff to make it harder. GL~ difficulty =/= quality. I'd like to make it harder, but it's impossible without making another diff
Thanks for pointing out the things on kiai/salad.

Redownload cause i added stuff...
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ye boi, wow there is baby taco diffs xd
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actually i am aspiring at attaining assdance 2.0 and acquiring a BN always assists at adding additional advice and appeals at attracting modders
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I saw de thumbnail, its fine. but when in editor... welllllllllplplepl
HD
Code:
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Meme boi Youtube Haiku
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boiii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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add Bag Raiders into tags for original song's artist, ye boi.
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ty for the diff, changed the bg because teeth aren't nice to look at. I'll probably just spam random anime bgs with shooting stars on every diff. Will work those out later, temporary fix for now.
why didn't i think of mapping that weird ending noise

chromoxx's diff won't be here for a while because stuff, but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set
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Oh my god, what is this song

What am I even supposed to point out?


Futsuu
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.
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Sinnoh wrote:
but unlikely he'll need many mods because he's not a shitmapper like the other taiko guy on this set

secretly he is a memer,. ok im taco guy :C

Update HD
Improve + added SVs, hi Doyok.
Code:
osu file format v14

[General]
AudioFilename: Yeah Boy - Shooting Stars.mp3
AudioLeadIn: 0
PreviewTime: 4880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9680,13520,18963,22803
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yeah Boy - Shooting Stars
TitleUnicode:Yeah Boy - Shooting Stars
Artist:BaconAkin
ArtistUnicode:BaconAkin
Creator:Sinnoh
Version:Sur's HD
Source:
Tags:Chromoxx Surono _Meep_ Meme boi Youtube Haiku Bag Raiders
BeatmapID:1232029
BeatmapSetID:576426

[Difficulty]
HPDrainRate:9
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"boiii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
80,480,4,2,1,5,1,0
2480,-100,4,2,1,10,0,0
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edit:

a
Last edited by Surono on , edited 1 time in total.
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Beatmap Nominator
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Doyak wrote:
Oh my god, what is this song dank

What am I even supposed to point out? maybe should do another mod for your queue bc idk if this really counts much.


Futsuu
* 00:07:520 (14,15,16,17,18,19,20) - Too many dons here. Also I'd like to avoid using 00:07:280 (13,14,15) - 00:09:200 (18,19,20) - same patterns consecutively cuz this song really requires continuous variations.
* 00:15:200 (34,35,36,37,38,39) - this is kind of boring, so you might want to try dk kd for 00:16:160 (36,37,38,39) - so that 00:17:120 - ends with something going down. Rather 00:26:163 (58,59) - fits a kk cuz you still have the last spinner after.

fixed all

Also @angelrange I'm pretty sure I requested for mania to be modded, standard isn't finished. I offered to m4m in std/ctb because I can't do mania
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No kudosu yet.
All different BGs, all in completely different styles, I am so triggered right now
This is a BSS beatmap submission. Click here to view full beatmap information.
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