forum

3R2 - Bunny Panic!!!

posted
Total Posts
40
Topic Starter
Kyubey
This beatmap was submitted using in-game submission on 5 июля 2017 г. at 20:58:19

Artist: 3R2
Title: Bunny Panic!!!
Source: Rabi-Ribi
Tags: ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
BPM: 175
Filesize: 1446kb
Play Time: 00:47
Difficulties Available:
  1. Advanced (2,91 stars, 140 notes)
  2. Bunny Extinction (5,3 stars, 297 notes)
  3. Gabe's Normal (1,98 stars, 79 notes)
  4. Hard (3,73 stars, 185 notes)
  5. Noz's Insane (4,53 stars, 234 notes)
Download: 3R2 - Bunny Panic!!!
Information: Scores/Beatmap Listing
---------------
rabi

sliders are for noobs
Namki
pervi
Nozhomi
Hi this is bunny police~ I can see you pyon too much around.
Oh and this is the diff.

https://puu.sh/vmiAm/6fb18a05dd.osu
Topic Starter
Kyubey
:rabbit2:
Aurele
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16666,22790,47523
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Gabe's Normal
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
895,342.857142857143,4,2,0,50,1,0


[Colours]
Combo1 : 95,187,226
Combo2 : 118,94,215
Combo3 : 71,209,116
Combo4 : 249,138,155

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Topic Starter
Kyubey
00:18:038 (2) - for some reason sliderbody here has whistle on it in normal, i removed it, but if i shouldn't have, tell me

Thanks for diffs guys, they're neat!
Aurele

Kyubey wrote:

00:18:038 (2) - for some reason sliderbody here has whistle on it in normal, i removed it, but if i shouldn't have, tell me

Thanks for diffs guys, they're neat!
I have absolutely no idea how that happened, to be honest LOL

make sure to add 'Veus' into the tags as well, please :3
Topic Starter
Kyubey
Sure thing.
Topic Starter
Kyubey
Finished Hard and Advanced, added silent sliderslide, added tickrate 2 on lower difficulties, I guess we're ready to go?
TicClick
бабблд
Topic Starter
Kyubey
Спасибо!
Shurelia
modding4friends , hahahahaha. ok

[GeneraL]
  1. Here's a *much* better BG quality for you so it won't trigger people up : https://shurelia.s-ul.eu/1cgpLU8A.jpg



[normal]
  1. 00:11:180 (5,1) - If you're actually aiming for a blanket then it's pretty off, also fixing the blanket would also improve the flow by making it a bit more sharp to emphasize the finish
  2. 00:14:609 (1,2) - DS issue
  3. 00:25:923 (5) - seems you forgot your NC
  4. 00:27:980 (8,1) - I don't know what's the reason for you suddenly stacking these. Prolly should just stick with unstack thingy since I feel like the finish on 1 need more emphasis and also it kinda clash with 00:32:437 (3,5) - so it may confuse people
  5. 00:29:695 (4,5) - possibly for blanket by adjusting the slider's rotation.


[adv]
  1. 00:02:780 - Seems leaving this empty would make things awkward, prob remove the repeat on 00:02:266 (5) - and then make a 1/2 slider on 00:02:609 - , that'd make the 00:02:609 - as a clickable object and making 00:02:780 - soundable , I really recommending this tho
  2. 00:07:752 (5,6) - oo this applies too.
  3. 00:13:752 - this is fine cause you did more circles at here so by giving players a bit of break would be nice.


[hard]
  1. 00:06:037 (6,7,8) - If you're planning to map the uuhhh xylophone thingy then you have to map 00:05:952 - too. It's kinda awkward to be listened for me
  2. 00:16:923 - same stuffs
  3. 00:33:466 (6) - prob you actually can avoid the overlaps around here by giving 6 more DS from 5. Since I feel like that you can actually do a bit jumps for 6 since it has kinda uuh stonger sound
  4. 00:46:152 (5) - yeh forgot yer NC , i guess


[insane]
  1. 00:10:495 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - prob you should add some repeats around here? like changing 00:11:180 (1,2,3,4) - into repeat would decrease the stress for the players by a lot. idk
  2. 00:47:609 (1) - This spinner is eeeeeh, I don't know tbh it's a bit too forceful to adding a spinner around here.
  3. Byakuren > Patchouli


[Shurelia's favorite pet]
  1. 00:02:437 (2,3) - please give more DS since idk why it's smaller despite having stronger and louder sound.
  2. 00:13:409 (2,3) - sameeee
  3. hi crescendo quaver
Topic Starter
Kyubey
Shurelia
modding4friends , hahahahaha. ok

[GeneraL]
  1. Here's a *much* better BG quality for you so it won't trigger people up : https://shurelia.s-ul.eu/1cgpLU8A.jpg changed, thank you


[adv]
  1. 00:02:780 - Seems leaving this empty would make things awkward, prob remove the repeat on 00:02:266 (5) - and then make a 1/2 slider on 00:02:609 - , that'd make the 00:02:609 - as a clickable object and making 00:02:780 - soundable , I really recommending this tho made those clickable (and next suggestion) but not with 1/2 sliders, i did it with notes since it's just as awkward as 1/1 sliders, and i simply can't follow all 1/2 notes in advanced difficulty, so there should be some skips
  2. 00:07:752 (5,6) - oo this applies too.
  3. 00:13:752 - this is fine cause you did more circles at here so by giving players a bit of break would be nice.


[hard]
  1. 00:06:037 (6,7,8) - If you're planning to map the uuhhh xylophone thingy then you have to map 00:05:952 - too. It's kinda awkward to be listened for me i honestly don't want to complicate those two patterns even more, so i'll leave it as is
  2. 00:16:923 - same stuffs
  3. 00:33:466 (6) - prob you actually can avoid the overlaps around here by giving 6 more DS from 5. Since I feel like that you can actually do a bit jumps for 6 since it has kinda uuh stonger sound it's an intended overlap
  4. 00:46:152 (5) - yeh forgot yer NC , i guess yeah


[Shurelia's favorite pet]
  1. 00:02:437 (2,3) - please give more DS since idk why it's smaller despite having stronger and louder sound. increased, but mostly between 1 and 2, the music feels like combination of 4 notes for me starting from red tick so i want 2 to be closer to 3
  2. 00:13:409 (2,3) - sameeee here i want them to be closer again
  3. hi crescendo quaver

Thanks!
Nozhomi
Changed for a reverse even if I don't like it because streams are good for health.

Spinner is for score difference, I hate having a full scoreboard with same scoring.

And Patchouli is best how you dare Nep will be mad.
pyon
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 894
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22837,47523
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Noz's Insane
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
BeatmapID:1269592
BeatmapSetID:573894

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"123.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
895,342.857142857143,4,2,1,50,1,0
50095,-100,4,2,1,30,0,0


[Colours]
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Combo2 : 118,94,215
Combo3 : 71,209,116
Combo4 : 249,138,155

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Aurele
im going to check the moment I have spare time tomorrow :3

Shurelia wrote:

modding4friends , hahahahaha. ok

[normal]
  1. 00:11:180 (5,1) - If you're actually aiming for a blanket then it's pretty off, also fixing the blanket would also improve the flow by making it a bit more sharp to emphasize the finish I was not aiming for a blanket neither
  2. 00:14:609 (1,2) - DS issue Yup!
  3. 00:25:923 (5) - seems you forgot your NC Yup!
  4. 00:27:980 (8,1) - I don't know what's the reason for you suddenly stacking these. Prolly should just stick with unstack thingy since I feel like the finish on 1 need more emphasis and also it kinda clash with 00:32:437 (3,5) - so it may confuse people Yup!
  5. 00:29:695 (4,5) - possibly for blanket by adjusting the slider's rotation. Not aiming for a blanket. (I was more focusing on the triangle shape)
Thank you <3
Gabe's Normal
osu file format v14

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Title:Bunny Panic!!!
TitleUnicode:Bunny Panic!!!
Artist:3R2
ArtistUnicode:3R2
Creator:Kyubey
Version:Gabe's Normal
Source:Rabi-Ribi
Tags:ost original soundtrack bgm ラビリビ uprprc nozhomi gabe veus
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Hollow Delta
From #modreqs

Bunny Extinction

Overall this diff lacks in proper aesthetics. Most of the patterns here could be easily created by cleaner means with tools but they're all handplaced.

00:01:066 (2,3,4,5) - 5 could be more perpendicular to the stream. https://puu.sh/wjDx9/25950de5c5.png Move 5 to where that last highlighted circle is.

00:01:580 (6,7) - The triangle these notes create with 2 is off.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle.

00:07:066 (6,7,8,9) - This bit seems random because the contrast in spacing is far too great to work. For this particular style partial distance increases look good, but this completely ruins the point of the concept.

00:08:437 (5,6,7) - 00:08:437 (5,6,7) - You could rotate 6-8 to add in circular motion. More playable.

00:11:866 (1,2,3,4) - These don't line up perfectly.

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump.

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more.

Please consider your structure and emphasis as it seems random.



Noz's Insane


00:02:780 (4) - This note is out of place. It'd look better if it blanketed 6 and shared an equal distance away from 00:01:580 (5,6) - visually.

00:05:180 (2) - This note would look better if it was perfectly parallel to 6.

00:05:009 (1,2,3,4,5) - This pattern does not fit the rhythm. It's a very simple 1 2 1 2 rhythm, so you should compliment that with a respective pattern.

00:05:866 (6,7,8,9,10,11,1) - Personal suggestion, but I don't think straight streams work for this song as the intensity isn't consistent across the entire stream. A wavy pattern would be more fitting and creative.

00:06:723 (4,5,6,1) - This pattern suggests all 4 of the sliders are grouped, which they aren't. The last slider should be simple 1/2 circles.


Gabe's normal

00:01:580 (2,3) - These could look better. Try copying 2, flipping it horizontally, and ctrl+s to adjust the spacing. This'll allow you to shrink the slider into a shorter length where you can re-create the same concept, but cleaner.

00:07:066 (2) - This is slightly off from forming a triangle with 1. https://puu.sh/wjEkH/adb846c36a.jpg

00:11:866 (1) - Bad blanket.

00:15:981 (3,4) - Copy 3 and flip it vertically instead of hand placing 4.

00:29:695 (4) - Fix blanket

00:31:066 (1,2) - I can't understand how this pattern looks good. Considering the angles the player is playing them they're better off being curves instead.

00:33:123 (5) - The direction 4 faces is contradicted by the angle of this slider. It looks good when you let the slider curve with the angle, if that makes sense.

00:39:980 (2,3) - Copy 2 and flip it vertically instead of hand placing 4

Good luck
Topic Starter
Kyubey
Bubblun
From #modreqs

Bunny Extinction

Overall this diff lacks in proper aesthetics. Most of the patterns here could be easily created by cleaner means with tools but they're all handplaced. well, it all depends on what you call aesthetics, overall the map tries to follow some concept, and if you mean little things by aesthetics,
those are not visible during gameplay and are not affecting it at all, thats why i don't care about those things much


00:01:066 (2,3,4,5) - 5 could be more perpendicular to the stream. https://puu.sh/wjDx9/25950de5c5.png Move 5 to where that last highlighted circle is. 5 is meant to make a triangle with 1 and 2, and i honestly don't like how perpendiularity would look here

00:01:580 (6,7) - The triangle these notes create with 2 is off. i moved 1 pixel, but honestly, this doesn't change anything at all

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles

00:07:066 (6,7,8,9) - This bit seems random because the contrast in spacing is far too great to work. For this particular style partial distance increases look good, but this completely ruins the point of the concept. yeah, i wasn't sure about this pattern as well, i simply ctrl+g'd 8 and 9 and it feels better now

00:08:437 (5,6,7) - 00:08:437 (5,6,7) - You could rotate 6-8 to add in circular motion. More playable. idk, i see no problem in current transition

00:11:866 (1,2,3,4) - These don't line up perfectly. tried to make it better

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png well this isn't meant to be parallel, moved 5 down a little so it would be more obvious

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback

Please consider your structure and emphasis as it seems random. :shrug: it doesn't feel like one for me


Good luck
Thanks!
Hollow Delta
I maybe wasn't so clear earlier. You had different ideas which wasn't the problem. The problem is everything is hand placed, so it's near impossible as a modder to see your ideas. That's where the confusion is.

00:01:580 (6,7) - The triangle these notes create with 2 is off. i moved 1 pixel, but honestly, this doesn't change anything at all
When it comes to quality even the little details count.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles
It's not a matter of playability, it's a matter of making a clean, well thought out map. What good does this pattern do? What's the idea behind this pattern?

00:12:037 (2,3,4,5) - using tools you can make 5 perfectly parallel to 2. https://puu.sh/wjDPX/b4d3458f04.png well this isn't meant to be parallel, moved 5 down a little so it would be more obvious
Back to what I said before, because you hand placed everything your ideas weren't as clear. Your concept works, you just gotta map cleaner so other mappers can admire it.

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well
Why not just copy that section entirely then?

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback
If it's just barely heard then that's a problem. It doesn't matter if it has a little feedback, your ideas need to stick out more so the player can understand. If a strong section like this is covered by the rest of the notes then that's a problem.
Topic Starter
Kyubey

Bubblun wrote:

I maybe wasn't so clear earlier. You had different ideas which wasn't the problem. The problem is everything is hand placed, so it's near impossible as a modder to see your ideas. That's where the confusion is.

00:02:609 (3,4,5) - This pattern is too linear to be intuitive. Move 4 a little so there is a sharper angle. i don't think players that are able to play this difficulty will have struggles on some linear flow, and even if they would, it's their problem they got used to modern mapping with nothing but sharp angles
It's not a matter of playability, it's a matter of making a quality map. What good does this pattern do? What's the idea behind this pattern? 5-6 is mirrored 3-4/7-8, and i don't see how linear flow would affect the so said quality here

00:13:752 (4,5,6) - The emphasis is on 5, so the jump to 6 makes no sense. Make 4-5 the jump. i tried to repeat grouping from 00:08:095 (3,4,5,6,7,8) - and it feels more interesting for me, i can hear notes in music changing on that red tick as well
Why not just copy that section entirely then? because i'm not fan of copying the sections and prefer keep the idea but change the placement

00:23:009 (2,3,4) - These have no feedback. Increasing the volume and adding hitsounds will make them stand out more. it's just hardly heard because of other sounds but it definitely has some feedback
If it's just barely heard then that's a problem. It doesn't matter if it has a little feedback, your ideas need to stick out more so the player can understand. If a strong section like this is covered by the rest of the notes then that's a problem. it's not barely heard, as i said it definitely has and gives feedback, it's just not being as clear as other same places.
i hear no problems in playing it with current volume, softhits here are distinguashable enough with having the same volume set in osu for both music and effects, and increasing the volume or adding more hitsounds would bring the unconsistency in hitsounding patterns
Nozhomi

Bubblun wrote:

Noz's Insane

00:02:780 (4) - This note is out of place. It'd look better if it blanketed 6 and shared an equal distance away from 00:01:580 (5,6) - visually. -
Blanket wouldn't be interesting at this distance, and it starts the movement for the next circles to do a spaced star.


00:05:180 (2) - This note would look better if it was perfectly parallel to 6. - Yes but I prefer have 00:04:666 (6,1,2) - aligned.

00:05:009 (1,2,3,4,5) - This pattern does not fit the rhythm. It's a very simple 1 2 1 2 rhythm, so you should compliment that with a respective pattern. - 00:05:180 (2,3,4,5) - is not 12 12 ? Also always doing a 12 12 makes me sick so I prefer that one.

00:05:866 (6,7,8,9,10,11,1) - Personal suggestion, but I don't think straight streams work for this song as the intensity isn't consistent across the entire stream. A wavy pattern would be more fitting and creative. - I think it works, due to note pitch going down here it makes the straight shape working. But that's maybe only me still I like it.

00:06:723 (4,5,6,1) - This pattern suggests all 4 of the sliders are grouped, which they aren't. The last slider should be simple 1/2 circles. -
The last one is the only different yes, but the start still have the same sound so I prefer keep it to do the transition to the rest of music.
No changes but thx for modding maps.
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