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Ling Yuan yousa - Ben Se

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Topic Starter
melloe
This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 7:13:50 PM

Artist: Ling Yuan yousa
Title: Ben Se
Tags: 古风 十个htt呀啦索 怎么说呢 冷鸟 chinese 小语 洛天依
BPM: 80
Filesize: 21481kb
Play Time: 05:08
Difficulties Available:
  1. Evening of a Hundred Sighs (4.62 stars, 968 notes)
Download: Ling Yuan yousa - Ben Se
Information: Scores/Beatmap Listing
---------------
女兒是水作的骨肉,男人是泥作的骨肉。
“Good by-aye!" she chanted, my American sweet immortal dead love; for she is dead and immortal if you are reading this.


Please play with map hitsounds enabled!


looking for random chinese hitsounds to throw in the kiais tell me if you have any please
also looking for a storyboard, maybe i'll learn and do it myself but id like an actual good storyboard, since i put so much effort into this already

The song is about Pan Jinlian (潘金蓮), from the novel Jin Ping Mei (金瓶梅). Lyrics (no english) can be found here.


metadata from 09kami's map
timing by ellyu
base hitsounds by - yoshimaro -
special hitsounds by me
thank you!
LeQuack
Hey saw your post on timing check froum

BPM: 160
Offset: 86

No need for any extra timing points. But unfortunately all inherited points must be moved manually

Hope this helped :D

Ok turns out the end is a bit different, i will try to find BPM and report back but for most of the song this is fine




Best i could get i think it should work tho
Topic Starter
melloe

LeQuack wrote:

Hey saw your post on timing check froum

BPM: 160
Offset: 86

No need for any extra timing points. But unfortunately all inherited points must be moved manually

Hope this helped :D

Ok turns out the end is a bit different, i will try to find BPM and report back but for most of the song this is fine




Best i could get i think it should work tho
havent tested out 4:54:106 and onward yet, but i will soon, thank you for that
but the timing you provided for 00:00:86 seems a bit off, i have adjusted all the notes and inherited timing points and i'm hitting a lot of the notes early o:
Ellyu

melloe wrote:

if anyone can translate this for me please please do

i think i'd like to try to rank this
tbh this one is hard to be translated cuz there are tons of symbolic meaning and chinese traditional allution here. If u r really interested at it I can give you a very noob translation. Btw this lyrics is nsfw.
Oh the timing job is done by me. z1 told me to focus on the piano track so I just focus on the single piano one. If you are not satisfied with it or u want to focus on another track just call me. I would love to do the timing job for you. :D
Topic Starter
melloe

handsome muscle wrote:

melloe wrote:

if anyone can translate this for me please please do

i think i'd like to try to rank this
tbh this one is hard to be translated cuz there are tons of symbolic meaning and chinese traditional allution here. If u r really interested at it I can give you a very noob translation. Btw this lyrics is nsfw.
Oh the timing job is done by me. z1 told me to focus on the piano track so I just focus on the single piano one. If you are not satisfied with it or u want to focus on another track just call me. I would love to do the timing job for you. :D
hey yeah! any translation will be great :D

and yeah for timing, there are some sections where i'm worried about offset.
01:28:573 to 02:16:760 voice
03:27:073 to 04:15:073 voice
03:03:073 to 03:25:385 for that string instrument in the background
or anything else where you think the timing might be a bit off

i dont need super intense variable bpm timing like the piano parts, because the bpm is constant. but a different offset for each section would be great since they do seem to have different offsets. thanks <3
Ellyu
Sry I found I just overvaluate my english level too much ;w;. The lyrics is written in a chinese ancient poem form. Too hard for me.

But I could still give you the general idea of it: It's a story about a woman,born with beautiful appearance, but unfortunately married with a ugly and lowly man. She is having a period on haggling over her fate agonisingly.Finally decide to be errant and enjoy the happiness of sexual life. Most of the lyrics are describing how beautiful she is,her state of mind and misfortune.(Especially the word describe her appearance, too hard to translate. Like "trollflower" means "beautiful and small feet"in chinese.Even some of the chinese don't know what the lyrics refer to.;w;)
About the timing point:z1's version is check by 3 bns so no big problem here. I know Lequack and ur meaning. But the bpm actually changes in the chinese string instrument part in the intro and some another portion. Speaking of the voice, the singer is not a machine, so she would make mistake and doesn't snap her voice on beat as synth did, that's not big deal. About the third problem, I think I do made some mistake, really small mistake about 1to5ms I guess? Add some new red timing point here.
https://puu.sh/uWzAM/5e2b9823f6.osu

Btw delete "Crystal" in the tags. That's the gder in 09kami's mapset(crystal doesn't finish yet so you can't see his diff now).

One more suggestion about the ur mapping job: It give good feedback to me . But some of the pattern are just a little messy and the structure and flow aren't good enough.(For example 03:26:318 (1,2,3,4,1,2,1,2) - too many overlap job here. And here02:07:193 (2,3) - you don't need 1/4 slider here. That just emphasize the music wrongly) Try to learn more about mapping. Some of your idea is great(some sv variation). Fight!^-^
Topic Starter
melloe

handsome muscle wrote:

One more suggestion about the ur mapping job: It give good feedback to me . But some of the pattern are just a little messy and the structure and flow aren't good enough.(For example 03:26:318 (1,2,3,4,1,2,1,2) - too many overlap job here. And here02:07:193 (2,3) - you don't need 1/4 slider here. That just emphasize the music wrongly) Try to learn more about mapping. Some of your idea is great(some sv variation). Fight!^-^
at 02:07:198 (2,3) - i wanted to express the background harp, especially since it ends so abruptly at 02:07:573 (1) - . also i wanted it to contrast the slow slider before it.

but you're 100% right about the messy structure and flow. i wanted a more freestyle aesthetic but it's harder to see with a slow song like this, and also i'm not good enough at mapping yet. i plan to finish mapping the song first and then going back and making everything more polished. when i'm done it will look a lot different <:

thank you for the translation! i finally know what it means now haha. and thanks for the timing :)
ninfia
hey there! i really appreciated you taking your own time helping me with my reol map, so i figured i'd help out with a map that means a lot to you.

you can take my levels of criticism with a grain of salt or you can take 'em to heart, but i hope that i can help your map bloom as best as it possibly can.

btw, none of this i proofread or really took the time to check for grammar, so i apologize if this is a pain to read through!

00:05:730 (2) - i figure that you should remove this note, and then add 00:05:355 (1) into the same combo color as 00:04:605 (1,2). listen quite closely to the music, there seems to be a consistent trifecta of piano notes all back to back.

so further delving into this idea, listen carefully to what this slider's end is mapped to: 00:06:855 (3) - it really isn't mapped to anything, i'd just say touch up this section of the map a bit to make that piano really stand out!

this is completely optional but experiment setting the hitsounds to 5% on the notes overlaying the piano. it might bring out the natural integrity of the song just a bit more.

00:07:605 (4,1,2,1,2,1,2,1,2,3) - you did a really good job at bringing out the music here~

00:19:596 (1,2,1,2,1,2,3) - these kicksliders should be snapped to 1/12 instead of 1/8

00:24:089 (3) - maybe experiment with what you can do with this note a bit. it's cool that you added this note here anyway despite not being an additive to a really strong part of the music, but maybe you can do something unique here like a x.10 slider.

00:25:583 (1,2,1,2,1,2,3) - 1/12 !!!

00:29:135 (4) - what is this sliderend mapped to?

00:31:573 (3,4) - i really like this pattern here despite its simplicity. maybe fiddle around with its aesthetics a bit to bring out it's rhythmical charm :D

00:32:698 (5,6) - 1/12 !!!!!!!!!

00:33:354 (1,2,3,1,2,1,2) - this spacing is really cool

00:38:698 (1) and 00:39:448 (3) - 1/12 !!!!!!!111!!1!!11!

00:39:823 (1,2,3,4,5) - loved what you did here

00:44:323 (2,1,2,3,1,2,1,2) - for this part here - just touching up the aesthetics - maybe consider something that looks like:
https://osu.ppy.sh/ss/7674644
https://osu.ppy.sh/ss/7674649

00:52:291 (3) - 1/12

00:54:823 (2) - with this slider here, maybe space it a bit further away from the note before it, kinda like https://osu.ppy.sh/ss/7674656

01:13:010 (2) - remove this note here to help the singer's GUAAAAAAA noise stand out more

as a side note; i really like how the whole singletap part plays. i won't tinker around with the aesthetics because you seem to have a great sense of the spacing notes should have from one another depending on the intensity. 01:16:573 (1) - although this note definitely could be spaced a bit further away.

01:18:073 (1) - same with this

01:19:573 (1) - and this too

01:27:073 (1) - NOW U GOT THE 1/12 :dd

01:27:823 (1,2,3,4) - this is really cool; maybe try adding some more noticable slowly increasing slider velocities to make it stand out even more. only because imo the steady increase from 1x to 1.4x just doesn't quite fit the part as well as it could.

01:28:573 (1,2,1,2,3,4,5,6) - this is cool!

01:45:073 (1,2) - make this a slider

01:54:823 (5) - careful with this sliderend. it doesn't seem to be mapped to any particular sound.

02:02:323 (1,2,1,2,1,2,1,2,1,2,1,2) - one of the coolest parts of the map.

02:12:823 (1) - i like how you interpreted such a vivid moment of the song into a neat, slow slider. it really stands out.

02:14:980 (4) - i like what you did here, but this note isn't needed. it doesn't seem to fit any part of the song.

02:16:573 (1,2,3) - maybe make this triple fade out in volume with each note. :o it might be a cool effect ... affect?? ... efict*

02:31:573 (1) space this a little bit further away from the notes before it to bring out the music.

02:39:073 (6) - awesome job bringing out the music here. :D

02:50:312 (3,4,5,6) - you nailed the 1/12s here, you get a big highfive from me.

03:11:499 (2) - remove this note here, and then maybe remap the notes around it a little bit to conform to this change.

03:15:062 (1) - space this a bit further away

03:16:562 (1) - space this a bit further away

03:18:062 (1) - .................space this a bit further away!!!! maybe this minimal spacing was all intentional, so feel free to ignore my suggestions about note spacing.

03:26:312 (1,2,3,4) - same lil' slider velocity complaint as beforehand. the pattern is still super cool though!

aight, that's all i gotta say for now! i'll add more of my thoughts once you finish the map and/or remapped some stuff. i can't wait to see how this all turns out~
Topic Starter
melloe

ninfia wrote:

hey there! i really appreciated you taking your own time helping me with my reol map, so i figured i'd help out with a map that means a lot to you.

you can take my levels of criticism with a grain of salt or you can take 'em to heart, but i hope that i can help your map bloom as best as it possibly can.

btw, none of this i proofread or really took the time to check for grammar, so i apologize if this is a pain to read through!

00:05:730 (2) - i figure that you should remove this note, and then add 00:05:355 (1) into the same combo color as 00:04:605 (1,2). listen quite closely to the music, there seems to be a consistent trifecta of piano notes all back to back. there are piano notes for all of these notes and 12 12 combo is kind of a theme in the map

so further delving into this idea, listen carefully to what this slider's end is mapped to: 00:06:855 (3) - it really isn't mapped to anything, i'd just say touch up this section of the map a bit to make that piano really stand out! fixed

this is completely optional but experiment setting the hitsounds to 5% on the notes overlaying the piano. it might bring out the natural integrity of the song just a bit more.

00:07:605 (4,1,2,1,2,1,2,1,2,3) - you did a really good job at bringing out the music here~

00:19:596 (1,2,1,2,1,2,3) - these kicksliders should be snapped to 1/12 instead of 1/8 1/8 sounds fine to me, and i want that slow deliberate feel to the sliders. i dont want true buzzsliders

00:24:089 (3) - maybe experiment with what you can do with this note a bit. it's cool that you added this note here anyway despite not being an additive to a really strong part of the music, but maybe you can do something unique here like a x.10 slider. not sure why this note warrants anything other than a hitcircle. besides i want those .2x "sighs" to be the slowest sliders in the map and the only ones loewr than .5x

00:25:583 (1,2,1,2,1,2,3) - 1/12 !!! see above

00:29:135 (4) - what is this sliderend mapped to? it was mapped to something but doesnt matter now i removed it

00:31:573 (3,4) - i really like this pattern here despite its simplicity. maybe fiddle around with its aesthetics a bit to bring out it's rhythmical charm :D i agree it's not the most innovative pattern but i think it's fine, and i'm not sure what else to do with it anyway. if something better strikes me i'll fix it.

00:32:698 (5,6) - 1/12 !!!!!!!!! see above

00:33:354 (1,2,3,1,2,1,2) - this spacing is really cool

00:38:698 (1) and 00:39:448 (3) - 1/12 !!!!!!!111!!1!!11!

00:39:823 (1,2,3,4,5) - loved what you did here

00:44:323 (2,1,2,3,1,2,1,2) - for this part here - just touching up the aesthetics - maybe consider something that looks like:
https://osu.ppy.sh/ss/7674644
https://osu.ppy.sh/ss/7674649 for the first ss you're right that part is ugly i remapped it. the second ss i want a tiny movement from 2 to 1, while keeping those two combos symmetrical and balanced

00:52:291 (3) - 1/12 i like the instantness of a single hitcircle

00:54:823 (2) - with this slider here, maybe space it a bit further away from the note before it, kinda like https://osu.ppy.sh/ss/7674656 already remapped that part anyway but you're right that part was all off

01:13:010 (2) - remove this note here to help the singer's GUAAAAAAA noise stand out more i want a steadily building intensity to the string instrument in the background

as a side note; i really like how the whole singletap part plays. i won't tinker around with the aesthetics because you seem to have a great sense of the spacing notes should have from one another depending on the intensity. 01:16:573 (1) - although this note definitely could be spaced a bit further away.

01:18:073 (1) - same with this

01:19:573 (1) - and this too i remapped most of the singletap part already but i kept your spacing tips in mind as i did

01:27:073 (1) - NOW U GOT THE 1/12 :dd

01:27:823 (1,2,3,4) - this is really cool; maybe try adding some more noticable slowly increasing slider velocities to make it stand out even more. only because imo the steady increase from 1x to 1.4x just doesn't quite fit the part as well as it could. increased sv of last 2 sliders a little bit

01:28:573 (1,2,1,2,3,4,5,6) - this is cool!

01:45:073 (1,2) - make this a slider ill consider it. it wont be as pretty and wont fit the pattern as well but it brings out the voice a bit more

01:54:823 (5) - careful with this sliderend. it doesn't seem to be mapped to any particular sound. it has to end sometime, and i want it to end late to emphasize the "sliding" quality of the voice at that part

02:02:323 (1,2,1,2,1,2,1,2,1,2,1,2) - one of the coolest parts of the map. sorry i had change it because a lot of the notes werent mapped to anything lul

02:12:823 (1) - i like how you interpreted such a vivid moment of the song into a neat, slow slider. it really stands out. thanks, one of my favorite parts

02:14:980 (4) - i like what you did here, but this note isn't needed. it doesn't seem to fit any part of the song. it's just to emphasize that part, but i will consider remapping that whole part

02:16:573 (1,2,3) - maybe make this triple fade out in volume with each note. :o it might be a cool effect ... affect?? ... efict* all the notes in the background are the same volume

02:31:573 (1) space this a little bit further away from the notes before it to bring out the music. remapped the whole part to make it less boring

02:39:073 (6) - awesome job bringing out the music here. :D

02:50:312 (3,4,5,6) - you nailed the 1/12s here, you get a big highfive from me.

03:11:499 (2) - remove this note here, and then maybe remap the notes around it a little bit to conform to this change. same as above. even if i do remove it the other notes are still fine where they are

03:15:062 (1) - space this a bit further away

03:16:562 (1) - space this a bit further away

03:18:062 (1) - .................space this a bit further away!!!! maybe this minimal spacing was all intentional, so feel free to ignore my suggestions about note spacing. remapped this whole part

03:26:312 (1,2,3,4) - same lil' slider velocity complaint as beforehand. the pattern is still super cool though! ] fixed

aight, that's all i gotta say for now! i'll add more of my thoughts once you finish the map and/or remapped some stuff. i can't wait to see how this all turns out~
thanks for the mod!
_DT3
Hey, from the SR on my queue!
Bold = Unrankable

[General]
  1. You don't have custom combo colors which fit here imo, consider adding some combo colors matching the background
  2. Consider adding a preview point for your map, I recommend adding it here 03:26:030 -
  3. You have a bunch of red and green lines which are on the same time have different settings. This can cause for some bugs so I recommend making these lines with the same settings, here are all of them listed:
  4. 00:00:105 - (custom set number)
    00:16:587 - (volume level) (custom set number)
    00:19:596 - (volume level) (custom set number)
    00:22:584 (custom set number)
    00:25:583 - (volume level) (custom set number)
    00:27:110 - (custom set number)
    00:27:478 - (custom set number)
    00:28:179 - (custom set number)
    04:24:062 - (volume level)
  5. You have two unsnapped timing lines, snap these to the next best place: 01:04:559 - and 02:19:573 -
[Evening of a Hundred Sighs]
  1. 00:06:105 (1,2) - Such edgy sliders don't fit into a calm part and have an unnecessary shape since they don't do anything, please turn these into more curved sliders
  2. 00:09:105 (1,2) - Also, (visual) movement/flow like this is also not fitting for a part like this since the calm part should a softer appearance. Try something like this: https://osu.ppy.sh/ss/7732401
  3. Also generally speaking, (if you aren't aware of this that it) Calm sections should be represented with less dense rhythm, smoother flow, soft visuals, small spacing etc. most of which you managed to do quite wellIf the song changes to be more intense, appropriate flow, spacing and visuals should be used to match the song
  4. 00:13:703 (2,3) - Hinting in to what I said above, these could be a 1/4 repeat slider to be less dense in rhythm for the calm part
  5. 00:16:587 (4) - This should have an NC since usually downbeats have NCs applied to them. NCs indicate when a song or the map changes to indicate that to the player. This is one of the cases where an NC should be applied since the note is pretty strong
  6. 00:21:090 (1,2,3) - For visuals, these don't need to overlap , you could space these out for better visuals (also, because overlaps like this where they appear out of "nowhere" are considered as random)
  7. 00:23:336 (1,2,3) - This is an example where spacing emphasis could be improved, it's good that you spaced out 00:23:336 (1,2) - more to represent that the note is stronger but 00:23:712 (2,3) - the distance is the same as 00:23:336 (1,2) - although 00:24:089 (3) - is less intense than 00:23:712 (2) - , so you should decrease the distance between 00:23:712 (2,3) -
  8. 00:27:478 (2,3,4) - This is a pattern that won't be expected that easily because nothing hints at this pattern suddenly appearing because you used repeat sliders like 00:27:110 (1) - before. I'd space it out for a start to make the hitcircle more clear
  9. 00:29:135 (1) - This NC is redundant imo, it does nothing in this case, it doesn't indicate any change in the song or map, so I'd remove it. if anything, 00:29:323 (2) - should have an NC but this wouldn't be consistent
  10. 00:31:573 (3) - With the explanation as above this should have an NC imo, it fits here more
  11. 00:31:573 (3,4) - This doesn't tie in with what your map had till now, stuff like this didn't happen although the music fairly stayed the same. The map shouldn't change that much either, so this pattern feels weird
I see that this is a very hard song to map and you didn't do bad on it, but I get the feeling that you should possibly look at the concepts of mapping more in-depth before you start mapping it
Sorry if I offended you in any way (by making it look like I think you're stupid or sth like that), so I apologize!
Since those were the 30 mins, GL!
Topic Starter
melloe

_DT3 wrote:

Hey, from the SR on my queue!
Bold = Unrankable

[General]
  1. You don't have custom combo colors which fit here imo, consider adding some combo colors matching the background i'm still looking for a better BG
  2. Consider adding a preview point for your map, I recommend adding it here 03:26:030 - added
  3. You have a bunch of red and green lines which are on the same time have different settings. This can cause for some bugs so I recommend making these lines with the same settings, here are all of them listed:
  4. 00:00:105 - (custom set number)
    00:16:587 - (volume level) (custom set number)
    00:19:596 - (volume level) (custom set number)
    00:22:584 (custom set number)
    00:25:583 - (volume level) (custom set number)
    00:27:110 - (custom set number)
    00:27:478 - (custom set number)
    00:28:179 - (custom set number)
    04:24:062 - (volume level)
  5. You have two unsnapped timing lines, snap these to the next best place: 01:04:559 - and 02:19:573 -
all fixed

[Evening of a Hundred Sighs]
  1. 00:06:105 (1,2) - Such edgy sliders don't fit into a calm part and have an unnecessary shape since they don't do anything, please turn these into more curved sliders fixed
  2. 00:09:105 (1,2) - Also, (visual) movement/flow like this is also not fitting for a part like this since the calm part should a softer appearance. Try something like this: https://osu.ppy.sh/ss/7732401 it looks the same, i think you ssed the wrong part. but i fixed the sliders you mentioned
  3. Also generally speaking, (if you aren't aware of this that it) Calm sections should be represented with less dense rhythm, smoother flow, soft visuals, small spacing etc. most of which you managed to do quite wellIf the song changes to be more intense, appropriate flow, spacing and visuals should be used to match the song
  4. 00:13:703 (2,3) - Hinting in to what I said above, these could be a 1/4 repeat slider to be less dense in rhythm for the calm part i don't think it's too dense, there's a long pause before these notes and i'd like for the player to click all of them
  5. 00:16:587 (4) - This should have an NC since usually downbeats have NCs applied to them. NCs indicate when a song or the map changes to indicate that to the player. This is one of the cases where an NC should be applied since the note is pretty strong for this map i wanted a visual NC instead of a rhythmic one, but i changed this one because it doesnt matter much
  6. 00:21:090 (1,2,3) - For visuals, these don't need to overlap , you could space these out for better visuals (also, because overlaps like this where they appear out of "nowhere" are considered as random) i want slowly reducing spacing, but i moved 00:21:090 (1) - to the right to make it less cluttered
  7. 00:23:336 (1,2,3) - This is an example where spacing emphasis could be improved, it's good that you spaced out 00:23:336 (1,2) - more to represent that the note is stronger but 00:23:712 (2,3) - the distance is the same as 00:23:336 (1,2) - although 00:24:089 (3) - is less intense than 00:23:712 (2) - , so you should decrease the distance between 00:23:712 (2,3) - fixed
  8. 00:27:478 (2,3,4) - This is a pattern that won't be expected that easily because nothing hints at this pattern suddenly appearing because you used repeat sliders like 00:27:110 (1) - before. I'd space it out for a start to make the hitcircle more clear moved 00:21:090 (1) - to the left a bunch
  9. 00:29:135 (1) - This NC is redundant imo, it does nothing in this case, it doesn't indicate any change in the song or map, so I'd remove it. if anything, 00:29:323 (2) - should have an NC but this wouldn't be consistent this is the first note that isnt the string instrument, it's kind of percussive, plus i like for my combos to have 3s; i use a lot of 1-2-3 combos throughout the map 00:29:698 (1,2,3,4) - but i made this all one combo
  10. 00:31:573 (3) - With the explanation as above this should have an NC imo, it fits here more i wanted the 1-2-3 combo but i think the triple pattern will still be visible if i NC it so i did what you said
  11. 00:31:573 (3,4) - This doesn't tie in with what your map had till now, stuff like this didn't happen although the music fairly stayed the same. The map shouldn't change that much either, so this pattern feels weird it's the first time the melody goes that way, and i have the same pattern later because that melody reoccurs. but i changed the aesthetics to make it look a bit more like 00:42:073 (4,1) -
I see that this is a very hard song to map and you didn't do bad on it, but I get the feeling that you should possibly look at the concepts of mapping more in-depth before you start mapping it this actually is a pretty easy song to map, there's plenty of interesting melodies and vocals to map to later, and rich in emotion that can be translated to mapping. it's just the beginning that feels kind of boring in comparison haha
Sorry if I offended you in any way (by making it look like I think you're stupid or sth like that), so I apologize! no problem, i mapped the beginning way before i mapped everything else anyway!
Since those were the 30 mins, GL!
This was helpful and I'm curious to see what you think of the rest of my map; if I mod one of your maps will you mod the rest of mine? o:
yoshee4232
NM from Q

Evening of a Hundred Sighs
  1. 00:33:354 (1,2,3) - generally you shouldn't space 1/2 and 3/4 gaps the exact same, maybe turn 00:33:354 (1) into a slider
  2. 00:36:635 (3,1,2) - same idea here, your spacing is the same but one is a 1/2 beat gap and the other one is a full beat gap
  3. 00:57:073 (1,2,1) - ^
  4. note-you have this a lot throughout your map, consider changing sections where it is visually the same but has different timing snaps
  5. 01:08:323 (3) - same problem as earlier, you could fix this by replacing this circle with a 1/2 slider
  6. 01:04:573 (1) - this whole no slider section after this note should really be broken up with at least a few sliders
  7. 01:53:323 (1,2,3,4,5) - you should maybe offset each of these objects so they aren't perfectly overlapped
  8. 03:27:812 (1,2,3,4,5) - ^
  9. 03:51:812 (1,2,3,4,5,6) - ^
  10. 01:58:573 (1,2,3,4,5,6,7,8,9) - it's hard to tell what sliders utilize a 1/2 jump afterwards and a 1/4 jump
  11. 02:01:948 (9) - this SV change feels really unjustified
  12. 02:56:124 (1) - this has the same spacing as all your previous full beat gaps but there's a 1/2 gap making it hard to read
  13. 03:03:249 (2) - circle only section feels too long
  14. 04:08:312 (1) - another point where SV change feels unjustified


finally getting to all the rest of my queue
Topic Starter
melloe

cooldude4232 wrote:

NM from Q

Evening of a Hundred Sighs
  1. 00:33:354 (1,2,3) - generally you shouldn't space 1/2 and 3/4 gaps the exact same, maybe turn 00:33:354 (1) into a slider done
  2. 00:36:635 (3,1,2) - same idea here, your spacing is the same but one is a 1/2 beat gap and the other one is a full beat gap i think this one is easier to read and i have an NC to help
  3. 00:57:073 (1,2,1) - ^ changed spacing a bit
  4. note-you have this a lot throughout your map, consider changing sections where it is visually the same but has different timing snaps i was kind of going for that, whenever i play that in a map it's very satisfying to play. i do it here too 04:16:937 (1,2,3,4) -
  5. 01:08:323 (3) - same problem as earlier, you could fix this by replacing this circle with a 1/2 slider i think the gap is big enough and the AR is high enough so that people could only misplay it if they're not really paying attention
  6. 01:04:573 (1) - this whole no slider section after this note should really be broken up with at least a few sliders maybe. i wanted to express a continuous velocity to accompany the string instrument in the background. i dont really see any problem with it as it is now, but if more people want sliders i can add some more. but right now i like that this section has its own identity.
  7. 01:53:323 (1,2,3,4,5) - you should maybe offset each of these objects so they aren't perfectly overlapped not quite sure what you mean here o:
  8. 03:27:812 (1,2,3,4,5) - ^
  9. 03:51:812 (1,2,3,4,5,6) - ^
  10. 01:58:573 (1,2,3,4,5,6,7,8,9) - it's hard to tell what sliders utilize a 1/2 jump afterwards and a 1/4 jump the sliders are close enough so that they play the same either way, so i dont think its a problem. i use 1/4 jumps to give that slider added emphasis. i also use 1/4 jumps only after the long sliders because those are the notes that the singer sings in a certain way, i want to add emphasis to those notes.
  11. 02:01:948 (9) - this SV change feels really unjustified i use this to contrast with the slider just preceding it, to make that slider feel slower and longer. the increased SV makes that previous high note feel like it's been "released," or something to that effect.
  12. 02:56:124 (1) - this has the same spacing as all your previous full beat gaps but there's a 1/2 gap making it hard to read it's the same pattern as 00:57:635 (1,2) - , it's to add emphasis to those notes. i think the AR is high enough so that the player can tell the difference
  13. 03:03:249 (2) - circle only section feels too long same as above; i may change it if enough people want it
  14. 04:08:312 (1) - another point where SV change feels unjustified the "chang" note is kind of heavier than the rest so i wanted to express that. but i decreased the SV a little bit


finally getting to all the rest of my queue
thanks for the mod! :D
MBmasher
mod q

Evening of a Hundred Sighs
00:16:486 (3,1) - Could blanket better
00:30:073 (2,3,4) - Unexpected 3/4 rhythm which you could turn into a repeating slider
00:45:635 (3,1) - Why is this a 1/2 gap but 00:46:010 (2,1) is a 1 beat gap?
00:48:073 (3,4) - Could blanket better
00:52:198 (3) - What is the 1/8 rhythm mapped to?
01:02:135 (2,3) - could blanket better
01:02:885 (4,5) - ^
01:07:948 (1) - Why is this NC, its the same sound pattern as all the notes before it so the NC shouldn't be here
01:08:323 (3) - The NC above should go here
Everything from 01:10 to the beginning of kiai - Everything I said above about NCs and how combos should be 4 notes because thats how you started the pattern
02:04:854 (2) - I cant hear this sound in the music
02:05:604 (2) - ^
02:44:124 (5,1) - Why is this a 1/2 gap but 02:44:499 (2,1) is a 1 beat gap?
03:00 to beginning of kiai - Im not sure if you can copy and paste notes like this.
04:03:343 (2) - what is this mapped to
04:04:093 (5) - ^
04:17:312 (3,4) - Why is this a 1 beat gap but 04:18:437 (3,4) is a 1/2 gap

Love the map. GL! :D
Topic Starter
melloe

MBmasher wrote:

mod q

Evening of a Hundred Sighs
00:16:486 (3,1) - Could blanket better ok
00:30:073 (2,3,4) - Unexpected 3/4 rhythm which you could turn into a repeating slider that's a good idea. i'll think about it.
00:45:635 (3,1) - Why is this a 1/2 gap but 00:46:010 (2,1) is a 1 beat gap? moved 00:45:635 (3) - to the left
00:48:073 (3,4) - Could blanket better done
00:52:198 (3) - What is the 1/8 rhythm mapped to? harp. changed volumes so you can hear it a bit more clearly.
01:02:135 (2,3) - could blanket better ok
01:02:885 (4,5) - ^ ok
01:07:948 (1) - Why is this NC, its the same sound pattern as all the notes before it so the NC shouldn't be here the background melody rises drastically, it's high enough of a jump to warrant an NC imo. plus, i want those two sets of 3 hitcircles.
01:08:323 (3) - The NC above should go here there's a 1/1 gap right after that note so it wouldnt fit. if you think about the music in the way that i've NCed it it kind of makes sense. 1-2-1-2-3, 1-2-3, 1-2- etc
Everything from 01:10 to the beginning of kiai - Everything I said above about NCs and how combos should be 4 notes because thats how you started the pattern at certain points the music begins to build up and i want the NC to reflect that. when things begin to get a little more complex or intense i use combos of 3 or 2. when things begin to relax i use combos of 4. having said that, i changed 01:24:073 (1,2,3,4,1,2,3,4) - from combos of 2 to combos of 4.
02:04:854 (2) - I cant hear this sound in the music it's not rhythmically confusing, so reading-wise there's no problem. i upped the note density at that part a little bit to express the harp in the background.
02:05:604 (2) - ^
02:44:124 (5,1) - Why is this a 1/2 gap but 02:44:499 (2,1) is a 1 beat gap? 02:44:312 (1,2,1,2) - moved this to the right
03:00 to beginning of kiai - Im not sure if you can copy and paste notes like this. maybe people won't like it because they think it's lazy. if there's a huge outcry i guess i can map another part but i like it this way. beatmapping wise, i want players to think of this section as very rigid. that's why i don't use any sliders at all for this part. imo the rigidity of this section is reinforced by the copypasting, and then the strict nature of this section eventually gives way to a very fluid, very slidery section, the kiai, which is full of sliders to express vocals and changing SVs and all that.
04:03:343 (2) - what is this mapped to harp
04:04:093 (5) - ^
04:17:312 (3,4) - Why is this a 1 beat gap but 04:18:437 (3,4) is a 1/2 gap i know the spacing isnt conventional but i wanted a very very "soft" drop from 04:17:312 (3) - to 04:17:687 (4) - . too close and there's too little movement, which isn't a drop at all it's just a violent cessation of velocity. too far and it's not "soft." also i want to keep that aesthetic of the 4s here 04:16:937 (1,2,3,4,1,2,3,4,1,2,3,4) -

Love the map. GL! :D thanks for the mod! i'm glad you like it, to be honest i'm starting to wonder if this map is not as good as i think it is, and i'm wondering whether i should keep putting in the effort to rank it. but i'm really glad you find it somewhat nice :D
Kaifin
hello from queue

Evening of a Hundred Sighs

  1. 00:11:820 (2,1,2) - making this even would be cool because the decreasing spacing isn't really seen and the notes are the same time apart
  2. 00:28:005 - imo a circle here stacked on the 5 would be really nice, rn it seems kinda awkward without this sound being clickable, but it works for player without so your choice
  3. 00:34:198 (1,2,1) - uneven line
  4. 01:27:823 (1,2,3,4,1) - i really like this
  5. 01:29:323 (1,2,3,4,5) - unrankable slider overlaps as the first slider isn't faded out before the next one fades in, just make them slowly expand ala nobore susume
  6. 01:53:323 (1,2,3,4,5) - same
  7. 03:24:812 (1,1,1) - why do you NC spam here when you didn't at 01:26:323 (1,2,1) -
  8. 03:27:812 (1,2,3,4,5) - slider overlaps
  9. 03:51:812 (1,2,3,4,5) - same

in one word this map is

beautiful

please get good modders for this map and rank it, sorry to beat a dead horse with the unrankable slider overlaps i just wanted to make sure you didn't miss any, i spent quite a bit of time on this mod despite it's length believe it or not lol

the one thing i WOULD recommend you try to improve is the timing as i'm not exactly 100% on a lot of the timing in the map, some things sounded very slightly delayed when i played so i would recommend getting this timing on this quadruple checked

good luck!
Topic Starter
melloe

Kaifin wrote:

hello from queue

Evening of a Hundred Sighs

  1. 00:11:820 (2,1,2) - making this even would be cool because the decreasing spacing isn't really seen and the notes are the same time apart done
  2. 00:28:005 - imo a circle here stacked on the 5 would be really nice, rn it seems kinda awkward without this sound being clickable, but it works for player without so your choice done
  3. 00:34:198 (1,2,1) - uneven line i checked the xy values i think it's a straight line
  4. 01:27:823 (1,2,3,4,1) - i really like this thanks <:
  5. 01:29:323 (1,2,3,4,5) - unrankable slider overlaps as the first slider isn't faded out before the next one fades in, just make them slowly expand ala nobore susume i dont want a noticeable slider length change since the melody repeats at those notes, so i just shifted each set of 2 sliders a little bit.
  6. 01:53:323 (1,2,3,4,5) - same same as above
  7. 03:24:812 (1,1,1) - why do you NC spam here when you didn't at 01:26:323 (1,2,1) - oops, fixed
  8. 03:27:812 (1,2,3,4,5) - slider overlaps same as above
  9. 03:51:812 (1,2,3,4,5) - same same as above

in one word this map is

beautiful thank you <3

please get good modders for this map and rank it, sorry to beat a dead horse with the unrankable slider overlaps i just wanted to make sure you didn't miss any, i spent quite a bit of time on this mod despite it's length believe it or not lol

the one thing i WOULD recommend you try to improve is the timing as i'm not exactly 100% on a lot of the timing in the map, some things sounded very slightly delayed when i played so i would recommend getting this timing on this quadruple checked a lot of people who've played it seemed to have hit everything early, i'm probably going to end up shifting nearly the entire offset to -10 or something

good luck! thanks for the mod! :D
i dont know why some posts get 2 instead of 1 kudosu but you get extra for calling my map beautiful and giving me confidence in my map
Yoshimaro

melloe wrote:

i dont know why some posts get 2 instead of 1 kudosu but you get extra for calling my map beautiful and giving me confidence in my map
Depends on how frequented the map is and how frequently someone receives kds im pretty positive
Grrum
Hi. Here from my queue. Hope this helps!

[Evening of a Hundred Sighs]

00:13:610 (1,2,3) – Overall, the music is still kind of calm, and so I thought this played a little too strongly, Consider making this a reverse slider.

00:29:698 (1,2,3,4) – This isn't intended to make a change to the map, just to express how I feel. Stacks can be hard to read at times. This is the first time you introduce the ¾ rhythm, so I was concerned that reading a new rhythm under a stack would be too complicated. Then I thought that ¾ rhythm is hard no matter where you put that (3) circle, so maybe stacking it shows that the rhythm is complex and so you shouldn't just consider it a ½ rhythm. Idk, but I'd like to say how I feel, and maybe that plants the seed for you to think about it more.

00:42:635 (5,1) – DS felt kind of weak. Consider a different aesthetic that supports a higher spacing into the (1) slider.

00:57:823 (2) – This speed up felt a bit too fast, try lowering it to 1.20x or 1.10x

01:29:323 (1,2,3,4,5) – Great use of repetition. I don't like how some mappers just throw in repetition where it doesn't belong because it doesn't feel nearly as good as when it is appropriately used like this.

01:37:948 (9) - I completely understand why this type of curve is being used, and I think it adds a nice touch to your aesthetics. However, it is overall an odd-looking slider, so you should try to find ways to force the player to accept the odd-looking shape. What I mean is that 01:35:323 (3,4) – works better because the (4) gets blanketed, and so it feels like the odd-looking curve of the (3) slider belongs and fits into the map. But 01:37:948 (9) – doesn't have anything similar to attach to, so it looks out of place. Maybe this is wishful thinking, but either try to find ways to work the aesthetic more into the pattern like with blanketing and outlining or avoid this type of shape when you can't fit it into the rest of the map.
02:01:948 (9) - ^
03:51:812 (1) – It applies elsewhere in the map a bit. Not every pattern has to connect to something, but it would be nicer if key notes in the song like this one had sliders that were more cohesive.

01:55:385 (6,7) – This one is used fine, but they don't quite blanket as nicely as I'd like, so see if you can get these to blanket better.

01:56:323 (8,1) – Overlap doesn't look great. Try avoiding any overlap and consider: http://puu.sh/vpp5Z/84aa6e70c2.jpg
03:36:437 (9,1) - ^
03:58:562 (5,7) - ^

02:38:885 (8) – This note is kind of emphasized in the music, so try not stacking it under the messy slider stack to emphasize it in the map more

I'd like to try to make you see something through a different perspective, so I'd like you to play the first 30 seconds of the Extra in this map before reading what I have to say. How did the pattern at 00:18:407 (1,2,3,4) – feel to you in my map? You are a very skilled player, so maybe it felt fine, but I was hoping that it played kind of awkwardly because of the obtuse angle that (1,2,3) makes. That's exactly how I felt about your pattern at 03:42:062 (1,2,1,2) - . Comfortable flow is built more around back and forth or circular movement, and this is the opposite of that. That doesn't mean you can't ever use this kind of flow, but I don't think the music is doing anything super special to warrant this level of discomfort. Pishifat talks about this concept more here https://www.youtube.com/watch?v=ig7nTSbWwVc. To achieve a similar effect while making more acute angles, consider a trapezoid like: http://puu.sh/vpq5c/ae57b3c90d.jpg
04:06:062 (1,2,1,2) – Same kind of thing. Also consider your target audience. Even though you might have the skill to make this pattern easy and comfortable to play, people who want to 4.7* maps are going to be the ones who play this, and they might not have those skills.


03:46:562 (3) – In the previous kiai, you repeated this shape when it was used, so you should make this and 03:45:062 (3) – be the same shape. It's a good opportunity to use repetition, and not using it feels like you're missing some potential to use the cool repetition mechanics you've built up in the map.

03:51:437 (4) – This is what I see: http://puu.sh/vpqhR/1f4df083c2.jpg . Try moving this down so it doesn't overlap the HP bar

04:16:937 (1,2,3,4) – you've been really good at breaking time-distance equality to make changes in rhythm like this make sense, but here is one that I think you should reconsider. Just having a structured pattern like this makes me really want to play (4) as a ½ gap instead of a 1/1 gap. Try moving (4), and the pattern I would have tried would be something like this, though I'd need more room for it to work: http://puu.sh/vpqQf/c306e89efd.png

04:54:090 (5) – NC

Cool map! I like how you developed the map around some core aesthetic choices like those odd-looking curves, you developed the mechanics around SV changes and repetition, and I think the map creates a better impression because of that. I think there's still room for minor improvements (meaning some of the blankets/overlaps/cohesiveness etc.) on some aesthetics and there's that flow issue I had, but really solid job overall. Good luck!
Topic Starter
melloe

pinataman wrote:

Hi. Here from my queue. Hope this helps!

[Evening of a Hundred Sighs]

00:13:610 (1,2,3) – Overall, the music is still kind of calm, and so I thought this played a little too strongly, Consider making this a reverse slider. i will consider it

00:29:698 (1,2,3,4) – This isn't intended to make a change to the map, just to express how I feel. Stacks can be hard to read at times. This is the first time you introduce the ¾ rhythm, so I was concerned that reading a new rhythm under a stack would be too complicated. Then I thought that ¾ rhythm is hard no matter where you put that (3) circle, so maybe stacking it shows that the rhythm is complex and so you shouldn't just consider it a ½ rhythm. Idk, but I'd like to say how I feel, and maybe that plants the seed for you to think about it more. ive been thinking about this pattern too. an earlier modder suggested i use a slider for that 3/4 rhythm and ive been considering it.

00:42:635 (5,1) – DS felt kind of weak. Consider a different aesthetic that supports a higher spacing into the (1) slider. i moved the hitcircle up a bit, but i think the sound is already expressed by the higher SV

00:57:823 (2) – This speed up felt a bit too fast, try lowering it to 1.20x or 1.10x 1.1

01:29:323 (1,2,3,4,5) – Great use of repetition. I don't like how some mappers just throw in repetition where it doesn't belong because it doesn't feel nearly as good as when it is appropriately used like this. thanks!

01:37:948 (9) - I completely understand why this type of curve is being used, and I think it adds a nice touch to your aesthetics. However, it is overall an odd-looking slider, so you should try to find ways to force the player to accept the odd-looking shape. What I mean is that 01:35:323 (3,4) – works better because the (4) gets blanketed, and so it feels like the odd-looking curve of the (3) slider belongs and fits into the map. But 01:37:948 (9) – doesn't have anything similar to attach to, so it looks out of place. Maybe this is wishful thinking, but either try to find ways to work the aesthetic more into the pattern like with blanketing and outlining or avoid this type of shape when you can't fit it into the rest of the map. changed pattern a bit to make a kind of blanket
02:01:948 (9) - ^ there's a kind of blanket there, moved it to make it mroe obvious
03:51:812 (1) – It applies elsewhere in the map a bit. Not every pattern has to connect to something, but it would be nicer if key notes in the song like this one had sliders that were more cohesive. i could move the long sliders down and to the right to use the blanket and i will consider it but right now i like the flat horizontal flow from one slider the other

01:55:385 (6,7) – This one is used fine, but they don't quite blanket as nicely as I'd like, so see if you can get these to blanket better. i think its ok

01:56:323 (8,1) – Overlap doesn't look great. Try avoiding any overlap and consider: http://puu.sh/vpp5Z/84aa6e70c2.jpg i moved it a little so that it's kind of in the middle of the slider, still overlaps but looks better. but i cant move it too much or 01:57:823 (1,2,1,2) - will
03:36:437 (9,1) - ^ moved so there's no overlap
03:58:562 (5,7) - ^ fixed

02:38:885 (8) – This note is kind of emphasized in the music, so try not stacking it under the messy slider stack to emphasize it in the map more it's not emphasized any more than the other notes in the stack, i want to hold the player there in a kind of stasis and then break it with 02:39:073 (9) -

I'd like to try to make you see something through a different perspective, so I'd like you to play the first 30 seconds of the Extra in this map before reading what I have to say. How did the pattern at 00:18:407 (1,2,3,4) – feel to you in my map? You are a very skilled player, so maybe it felt fine, but I was hoping that it played kind of awkwardly because of the obtuse angle that (1,2,3) makes. That's exactly how I felt about your pattern at 03:42:062 (1,2,1,2) - . Comfortable flow is built more around back and forth or circular movement, and this is the opposite of that. That doesn't mean you can't ever use this kind of flow, but I don't think the music is doing anything super special to warrant this level of discomfort. Pishifat talks about this concept more here https://www.youtube.com/watch?v=ig7nTSbWwVc. To achieve a similar effect while making more acute angles, consider a trapezoid like: http://puu.sh/vpq5c/ae57b3c90d.jpg
04:06:062 (1,2,1,2) – Same kind of thing. Also consider your target audience. Even though you might have the skill to make this pattern easy and comfortable to play, people who want to 4.7* maps are going to be the ones who play this, and they might not have those skills.
i'm goign to keep this pattern for now. the first iteration of the pattern had the 3rd and 4th notes in each set of 2 were reversed so it was made of acute angles, but i didnt like the way that flowed so i changed it. the pattern might be difficult if you try to snap to it but if you play it with wide sweeping circular motions it plays quite naturally imo. i'll get some lower ranked players to testplay it and see what happens. if the response is negative ill change it.

03:46:562 (3) – In the previous kiai, you repeated this shape when it was used, so you should make this and 03:45:062 (3) – be the same shape. It's a good opportunity to use repetition, and not using it feels like you're missing some potential to use the cool repetition mechanics you've built up in the map. ok, ill use repetition there

03:51:437 (4) – This is what I see: http://puu.sh/vpqhR/1f4df083c2.jpg . Try moving this down so it doesn't overlap the HP bar fixed

04:16:937 (1,2,3,4) – you've been really good at breaking time-distance equality to make changes in rhythm like this make sense, but here is one that I think you should reconsider. Just having a structured pattern like this makes me really want to play (4) as a ½ gap instead of a 1/1 gap. Try moving (4), and the pattern I would have tried would be something like this, though I'd need more room for it to work: http://puu.sh/vpqQf/c306e89efd.png i really like this pattern and how it drops so softly from 3 to 4 while still retaining the 4note aesthetic i use in that section. i think the AR is high enough so that it wont be confusing to play.

04:54:090 (5) – NC done

Cool map! I like how you developed the map around some core aesthetic choices like those odd-looking curves, you developed the mechanics around SV changes and repetition, and I think the map creates a better impression because of that. I think there's still room for minor improvements (meaning some of the blankets/overlaps/cohesiveness etc.) on some aesthetics and there's that flow issue I had, but really solid job overall. Good luck! thanks! and thanks for the mod :)
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