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This beatmap was submitted using in-game submission on Tuesday, November 14, 2017 at 7:13:50 PM

Artist: Ling Yuan yousa
Title: Ben Se
Tags: 古风 十个htt呀啦索 怎么说呢 冷鸟 chinese 小语 洛天依
BPM: 80
Filesize: 21481kb
Play Time: 05:08
Difficulties Available:

Download: Ling Yuan yousa - Ben Se
Information: Scores/Beatmap Listing
---------------
Please play with map hitsounds enabled! Also, re-download after 11/14 for minor hitsound update.

11/14 Made big changes

looking for random chinese hitsounds to throw in the kiais tell me if you have any please
also looking for a storyboard, maybe i'll learn and do it myself but id like an actual good storyboard

The song is about Pan Jinlian (潘金蓮), from the novel Jin Ping Mei (金瓶梅). Lyrics (no english) can be found here.


metadata from 09kami's map
timing by ellyu
base hitsounds by - yoshimaro -
special hitsounds by me
thank you!
Last edited by melloe on , edited 91 times in total.
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Combo Commander
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Hey saw your post on timing check froum

BPM: 160
Offset: 86

No need for any extra timing points. But unfortunately all inherited points must be moved manually

Hope this helped :D

Ok turns out the end is a bit different, i will try to find BPM and report back but for most of the song this is fine

Image
Image

Best i could get i think it should work tho
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LeQuack wrote:
Hey saw your post on timing check froum

BPM: 160
Offset: 86

No need for any extra timing points. But unfortunately all inherited points must be moved manually

Hope this helped :D

Ok turns out the end is a bit different, i will try to find BPM and report back but for most of the song this is fine

Image
Image

Best i could get i think it should work tho


havent tested out 4:54:106 and onward yet, but i will soon, thank you for that
but the timing you provided for 00:00:86 seems a bit off, i have adjusted all the notes and inherited timing points and i'm hitting a lot of the notes early o:
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melloe wrote:

if anyone can translate this for me please please do

i think i'd like to try to rank this


tbh this one is hard to be translated cuz there are tons of symbolic meaning and chinese traditional allution here. If u r really interested at it I can give you a very noob translation. Btw this lyrics is nsfw.
Oh the timing job is done by me. z1 told me to focus on the piano track so I just focus on the single piano one. If you are not satisfied with it or u want to focus on another track just call me. I would love to do the timing job for you. :D
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handsome muscle wrote:
melloe wrote:

if anyone can translate this for me please please do

i think i'd like to try to rank this


tbh this one is hard to be translated cuz there are tons of symbolic meaning and chinese traditional allution here. If u r really interested at it I can give you a very noob translation. Btw this lyrics is nsfw.
Oh the timing job is done by me. z1 told me to focus on the piano track so I just focus on the single piano one. If you are not satisfied with it or u want to focus on another track just call me. I would love to do the timing job for you. :D


hey yeah! any translation will be great :D

and yeah for timing, there are some sections where i'm worried about offset.
01:28:573 to 02:16:760 voice
03:27:073 to 04:15:073 voice
03:03:073 to 03:25:385 for that string instrument in the background
or anything else where you think the timing might be a bit off

i dont need super intense variable bpm timing like the piano parts, because the bpm is constant. but a different offset for each section would be great since they do seem to have different offsets. thanks <3
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Sry I found I just overvaluate my english level too much ;w;. The lyrics is written in a chinese ancient poem form. Too hard for me.

But I could still give you the general idea of it: It's a story about a woman,born with beautiful appearance, but unfortunately married with a ugly and lowly man. She is having a period on haggling over her fate agonisingly.Finally decide to be errant and enjoy the happiness of sexual life. Most of the lyrics are describing how beautiful she is,her state of mind and misfortune.(Especially the word describe her appearance, too hard to translate. Like "trollflower" means "beautiful and small feet"in chinese.Even some of the chinese don't know what the lyrics refer to.;w;)
About the timing point:z1's version is check by 3 bns so no big problem here. I know Lequack and ur meaning. But the bpm actually changes in the chinese string instrument part in the intro and some another portion. Speaking of the voice, the singer is not a machine, so she would make mistake and doesn't snap her voice on beat as synth did, that's not big deal. About the third problem, I think I do made some mistake, really small mistake about 1to5ms I guess? Add some new red timing point here.
https://puu.sh/uWzAM/5e2b9823f6.osu

Btw delete "Crystal" in the tags. That's the gder in 09kami's mapset(crystal doesn't finish yet so you can't see his diff now).

One more suggestion about the ur mapping job: It give good feedback to me . But some of the pattern are just a little messy and the structure and flow aren't good enough.(For example 03:26:318 (1,2,3,4,1,2,1,2) - too many overlap job here. And here02:07:193 (2,3) - you don't need 1/4 slider here. That just emphasize the music wrongly) Try to learn more about mapping. Some of your idea is great(some sv variation). Fight!^-^
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handsome muscle wrote:
One more suggestion about the ur mapping job: It give good feedback to me . But some of the pattern are just a little messy and the structure and flow aren't good enough.(For example 03:26:318 (1,2,3,4,1,2,1,2) - too many overlap job here. And here02:07:193 (2,3) - you don't need 1/4 slider here. That just emphasize the music wrongly) Try to learn more about mapping. Some of your idea is great(some sv variation). Fight!^-^


at 02:07:198 (2,3) - i wanted to express the background harp, especially since it ends so abruptly at 02:07:573 (1) - . also i wanted it to contrast the slow slider before it.

but you're 100% right about the messy structure and flow. i wanted a more freestyle aesthetic but it's harder to see with a slow song like this, and also i'm not good enough at mapping yet. i plan to finish mapping the song first and then going back and making everything more polished. when i'm done it will look a lot different <:

thank you for the translation! i finally know what it means now haha. and thanks for the timing :)
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hey there! i really appreciated you taking your own time helping me with my reol map, so i figured i'd help out with a map that means a lot to you.

you can take my levels of criticism with a grain of salt or you can take 'em to heart, but i hope that i can help your map bloom as best as it possibly can.

btw, none of this i proofread or really took the time to check for grammar, so i apologize if this is a pain to read through!

00:05:730 (2) - i figure that you should remove this note, and then add 00:05:355 (1) into the same combo color as 00:04:605 (1,2). listen quite closely to the music, there seems to be a consistent trifecta of piano notes all back to back.

so further delving into this idea, listen carefully to what this slider's end is mapped to: 00:06:855 (3) - it really isn't mapped to anything, i'd just say touch up this section of the map a bit to make that piano really stand out!

this is completely optional but experiment setting the hitsounds to 5% on the notes overlaying the piano. it might bring out the natural integrity of the song just a bit more.

00:07:605 (4,1,2,1,2,1,2,1,2,3) - you did a really good job at bringing out the music here~

00:19:596 (1,2,1,2,1,2,3) - these kicksliders should be snapped to 1/12 instead of 1/8

00:24:089 (3) - maybe experiment with what you can do with this note a bit. it's cool that you added this note here anyway despite not being an additive to a really strong part of the music, but maybe you can do something unique here like a x.10 slider.

00:25:583 (1,2,1,2,1,2,3) - 1/12 !!!

00:29:135 (4) - what is this sliderend mapped to?

00:31:573 (3,4) - i really like this pattern here despite its simplicity. maybe fiddle around with its aesthetics a bit to bring out it's rhythmical charm :D

00:32:698 (5,6) - 1/12 !!!!!!!!!

00:33:354 (1,2,3,1,2,1,2) - this spacing is really cool

00:38:698 (1) and 00:39:448 (3) - 1/12 !!!!!!!111!!1!!11!

00:39:823 (1,2,3,4,5) - loved what you did here

00:44:323 (2,1,2,3,1,2,1,2) - for this part here - just touching up the aesthetics - maybe consider something that looks like:
https://osu.ppy.sh/ss/7674644
https://osu.ppy.sh/ss/7674649

00:52:291 (3) - 1/12

00:54:823 (2) - with this slider here, maybe space it a bit further away from the note before it, kinda like https://osu.ppy.sh/ss/7674656

01:13:010 (2) - remove this note here to help the singer's GUAAAAAAA noise stand out more

as a side note; i really like how the whole singletap part plays. i won't tinker around with the aesthetics because you seem to have a great sense of the spacing notes should have from one another depending on the intensity. 01:16:573 (1) - although this note definitely could be spaced a bit further away.

01:18:073 (1) - same with this

01:19:573 (1) - and this too

01:27:073 (1) - NOW U GOT THE 1/12 :dd

01:27:823 (1,2,3,4) - this is really cool; maybe try adding some more noticable slowly increasing slider velocities to make it stand out even more. only because imo the steady increase from 1x to 1.4x just doesn't quite fit the part as well as it could.

01:28:573 (1,2,1,2,3,4,5,6) - this is cool!

01:45:073 (1,2) - make this a slider

01:54:823 (5) - careful with this sliderend. it doesn't seem to be mapped to any particular sound.

02:02:323 (1,2,1,2,1,2,1,2,1,2,1,2) - one of the coolest parts of the map.

02:12:823 (1) - i like how you interpreted such a vivid moment of the song into a neat, slow slider. it really stands out.

02:14:980 (4) - i like what you did here, but this note isn't needed. it doesn't seem to fit any part of the song.

02:16:573 (1,2,3) - maybe make this triple fade out in volume with each note. :o it might be a cool effect ... affect?? ... efict*

02:31:573 (1) space this a little bit further away from the notes before it to bring out the music.

02:39:073 (6) - awesome job bringing out the music here. :D

02:50:312 (3,4,5,6) - you nailed the 1/12s here, you get a big highfive from me.

03:11:499 (2) - remove this note here, and then maybe remap the notes around it a little bit to conform to this change.

03:15:062 (1) - space this a bit further away

03:16:562 (1) - space this a bit further away

03:18:062 (1) - .................space this a bit further away!!!! maybe this minimal spacing was all intentional, so feel free to ignore my suggestions about note spacing.

03:26:312 (1,2,3,4) - same lil' slider velocity complaint as beforehand. the pattern is still super cool though!


aight, that's all i gotta say for now! i'll add more of my thoughts once you finish the map and/or remapped some stuff. i can't wait to see how this all turns out~
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ninfia wrote:
hey there! i really appreciated you taking your own time helping me with my reol map, so i figured i'd help out with a map that means a lot to you.

you can take my levels of criticism with a grain of salt or you can take 'em to heart, but i hope that i can help your map bloom as best as it possibly can.

btw, none of this i proofread or really took the time to check for grammar, so i apologize if this is a pain to read through!

00:05:730 (2) - i figure that you should remove this note, and then add 00:05:355 (1) into the same combo color as 00:04:605 (1,2). listen quite closely to the music, there seems to be a consistent trifecta of piano notes all back to back. there are piano notes for all of these notes and 12 12 combo is kind of a theme in the map

so further delving into this idea, listen carefully to what this slider's end is mapped to: 00:06:855 (3) - it really isn't mapped to anything, i'd just say touch up this section of the map a bit to make that piano really stand out! fixed

this is completely optional but experiment setting the hitsounds to 5% on the notes overlaying the piano. it might bring out the natural integrity of the song just a bit more.

00:07:605 (4,1,2,1,2,1,2,1,2,3) - you did a really good job at bringing out the music here~

00:19:596 (1,2,1,2,1,2,3) - these kicksliders should be snapped to 1/12 instead of 1/8 1/8 sounds fine to me, and i want that slow deliberate feel to the sliders. i dont want true buzzsliders

00:24:089 (3) - maybe experiment with what you can do with this note a bit. it's cool that you added this note here anyway despite not being an additive to a really strong part of the music, but maybe you can do something unique here like a x.10 slider. not sure why this note warrants anything other than a hitcircle. besides i want those .2x "sighs" to be the slowest sliders in the map and the only ones loewr than .5x

00:25:583 (1,2,1,2,1,2,3) - 1/12 !!! see above

00:29:135 (4) - what is this sliderend mapped to? it was mapped to something but doesnt matter now i removed it

00:31:573 (3,4) - i really like this pattern here despite its simplicity. maybe fiddle around with its aesthetics a bit to bring out it's rhythmical charm :D i agree it's not the most innovative pattern but i think it's fine, and i'm not sure what else to do with it anyway. if something better strikes me i'll fix it.

00:32:698 (5,6) - 1/12 !!!!!!!!! see above

00:33:354 (1,2,3,1,2,1,2) - this spacing is really cool

00:38:698 (1) and 00:39:448 (3) - 1/12 !!!!!!!111!!1!!11!

00:39:823 (1,2,3,4,5) - loved what you did here

00:44:323 (2,1,2,3,1,2,1,2) - for this part here - just touching up the aesthetics - maybe consider something that looks like:
https://osu.ppy.sh/ss/7674644
https://osu.ppy.sh/ss/7674649 for the first ss you're right that part is ugly i remapped it. the second ss i want a tiny movement from 2 to 1, while keeping those two combos symmetrical and balanced

00:52:291 (3) - 1/12 i like the instantness of a single hitcircle

00:54:823 (2) - with this slider here, maybe space it a bit further away from the note before it, kinda like https://osu.ppy.sh/ss/7674656 already remapped that part anyway but you're right that part was all off

01:13:010 (2) - remove this note here to help the singer's GUAAAAAAA noise stand out more i want a steadily building intensity to the string instrument in the background

as a side note; i really like how the whole singletap part plays. i won't tinker around with the aesthetics because you seem to have a great sense of the spacing notes should have from one another depending on the intensity. 01:16:573 (1) - although this note definitely could be spaced a bit further away.

01:18:073 (1) - same with this

01:19:573 (1) - and this too i remapped most of the singletap part already but i kept your spacing tips in mind as i did

01:27:073 (1) - NOW U GOT THE 1/12 :dd

01:27:823 (1,2,3,4) - this is really cool; maybe try adding some more noticable slowly increasing slider velocities to make it stand out even more. only because imo the steady increase from 1x to 1.4x just doesn't quite fit the part as well as it could. increased sv of last 2 sliders a little bit

01:28:573 (1,2,1,2,3,4,5,6) - this is cool!

01:45:073 (1,2) - make this a slider ill consider it. it wont be as pretty and wont fit the pattern as well but it brings out the voice a bit more

01:54:823 (5) - careful with this sliderend. it doesn't seem to be mapped to any particular sound. it has to end sometime, and i want it to end late to emphasize the "sliding" quality of the voice at that part

02:02:323 (1,2,1,2,1,2,1,2,1,2,1,2) - one of the coolest parts of the map. sorry i had change it because a lot of the notes werent mapped to anything lul

02:12:823 (1) - i like how you interpreted such a vivid moment of the song into a neat, slow slider. it really stands out. thanks, one of my favorite parts

02:14:980 (4) - i like what you did here, but this note isn't needed. it doesn't seem to fit any part of the song. it's just to emphasize that part, but i will consider remapping that whole part

02:16:573 (1,2,3) - maybe make this triple fade out in volume with each note. :o it might be a cool effect ... affect?? ... efict* all the notes in the background are the same volume

02:31:573 (1) space this a little bit further away from the notes before it to bring out the music. remapped the whole part to make it less boring

02:39:073 (6) - awesome job bringing out the music here. :D

02:50:312 (3,4,5,6) - you nailed the 1/12s here, you get a big highfive from me.

03:11:499 (2) - remove this note here, and then maybe remap the notes around it a little bit to conform to this change. same as above. even if i do remove it the other notes are still fine where they are

03:15:062 (1) - space this a bit further away

03:16:562 (1) - space this a bit further away

03:18:062 (1) - .................space this a bit further away!!!! maybe this minimal spacing was all intentional, so feel free to ignore my suggestions about note spacing. remapped this whole part

03:26:312 (1,2,3,4) - same lil' slider velocity complaint as beforehand. the pattern is still super cool though! ] fixed


aight, that's all i gotta say for now! i'll add more of my thoughts once you finish the map and/or remapped some stuff. i can't wait to see how this all turns out~


thanks for the mod!
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Hey, from the SR on my queue!
Bold = Unrankable


General
  • You don't have custom combo colors which fit here imo, consider adding some combo colors matching the background
  • Consider adding a preview point for your map, I recommend adding it here 03:26:030 -
  • You have a bunch of red and green lines which are on the same time have different settings. This can cause for some bugs so I recommend making these lines with the same settings, here are all of them listed:
  • 00:00:105 - (custom set number)
    00:16:587 - (volume level) (custom set number)
    00:19:596 - (volume level) (custom set number)
    00:22:584 (custom set number)
    00:25:583 - (volume level) (custom set number)
    00:27:110 - (custom set number)
    00:27:478 - (custom set number)
    00:28:179 - (custom set number)
    04:24:062 - (volume level)
  • You have two unsnapped timing lines, snap these to the next best place: 01:04:559 - and 02:19:573 -


Evening of a Hundred Sighs
  • 00:06:105 (1,2) - Such edgy sliders don't fit into a calm part and have an unnecessary shape since they don't do anything, please turn these into more curved sliders
  • 00:09:105 (1,2) - Also, (visual) movement/flow like this is also not fitting for a part like this since the calm part should a softer appearance. Try something like this: https://osu.ppy.sh/ss/7732401
  • Also generally speaking, (if you aren't aware of this that it) Calm sections should be represented with less dense rhythm, smoother flow, soft visuals, small spacing etc. most of which you managed to do quite wellIf the song changes to be more intense, appropriate flow, spacing and visuals should be used to match the song
  • 00:13:703 (2,3) - Hinting in to what I said above, these could be a 1/4 repeat slider to be less dense in rhythm for the calm part
  • 00:16:587 (4) - This should have an NC since usually downbeats have NCs applied to them. NCs indicate when a song or the map changes to indicate that to the player. This is one of the cases where an NC should be applied since the note is pretty strong
  • 00:21:090 (1,2,3) - For visuals, these don't need to overlap , you could space these out for better visuals (also, because overlaps like this where they appear out of "nowhere" are considered as random)
  • 00:23:336 (1,2,3) - This is an example where spacing emphasis could be improved, it's good that you spaced out 00:23:336 (1,2) - more to represent that the note is stronger but 00:23:712 (2,3) - the distance is the same as 00:23:336 (1,2) - although 00:24:089 (3) - is less intense than 00:23:712 (2) - , so you should decrease the distance between 00:23:712 (2,3) -
  • 00:27:478 (2,3,4) - This is a pattern that won't be expected that easily because nothing hints at this pattern suddenly appearing because you used repeat sliders like 00:27:110 (1) - before. I'd space it out for a start to make the hitcircle more clear
  • 00:29:135 (1) - This NC is redundant imo, it does nothing in this case, it doesn't indicate any change in the song or map, so I'd remove it. if anything, 00:29:323 (2) - should have an NC but this wouldn't be consistent
  • 00:31:573 (3) - With the explanation as above this should have an NC imo, it fits here more
  • 00:31:573 (3,4) - This doesn't tie in with what your map had till now, stuff like this didn't happen although the music fairly stayed the same. The map shouldn't change that much either, so this pattern feels weird

I see that this is a very hard song to map and you didn't do bad on it, but I get the feeling that you should possibly look at the concepts of mapping more in-depth before you start mapping it
Sorry if I offended you in any way (by making it look like I think you're stupid or sth like that), so I apologize!
Since those were the 30 mins, GL!
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_DT3 wrote:
Hey, from the SR on my queue!
Bold = Unrankable


General
  • You don't have custom combo colors which fit here imo, consider adding some combo colors matching the background i'm still looking for a better BG
  • Consider adding a preview point for your map, I recommend adding it here 03:26:030 - added
  • You have a bunch of red and green lines which are on the same time have different settings. This can cause for some bugs so I recommend making these lines with the same settings, here are all of them listed:
  • 00:00:105 - (custom set number)
    00:16:587 - (volume level) (custom set number)
    00:19:596 - (volume level) (custom set number)
    00:22:584 (custom set number)
    00:25:583 - (volume level) (custom set number)
    00:27:110 - (custom set number)
    00:27:478 - (custom set number)
    00:28:179 - (custom set number)
    04:24:062 - (volume level)
  • You have two unsnapped timing lines, snap these to the next best place: 01:04:559 - and 02:19:573 -
all fixed


Evening of a Hundred Sighs
  • 00:06:105 (1,2) - Such edgy sliders don't fit into a calm part and have an unnecessary shape since they don't do anything, please turn these into more curved sliders fixed
  • 00:09:105 (1,2) - Also, (visual) movement/flow like this is also not fitting for a part like this since the calm part should a softer appearance. Try something like this: https://osu.ppy.sh/ss/7732401 it looks the same, i think you ssed the wrong part. but i fixed the sliders you mentioned
  • Also generally speaking, (if you aren't aware of this that it) Calm sections should be represented with less dense rhythm, smoother flow, soft visuals, small spacing etc. most of which you managed to do quite wellIf the song changes to be more intense, appropriate flow, spacing and visuals should be used to match the song
  • 00:13:703 (2,3) - Hinting in to what I said above, these could be a 1/4 repeat slider to be less dense in rhythm for the calm part i don't think it's too dense, there's a long pause before these notes and i'd like for the player to click all of them
  • 00:16:587 (4) - This should have an NC since usually downbeats have NCs applied to them. NCs indicate when a song or the map changes to indicate that to the player. This is one of the cases where an NC should be applied since the note is pretty strong for this map i wanted a visual NC instead of a rhythmic one, but i changed this one because it doesnt matter much
  • 00:21:090 (1,2,3) - For visuals, these don't need to overlap , you could space these out for better visuals (also, because overlaps like this where they appear out of "nowhere" are considered as random) i want slowly reducing spacing, but i moved 00:21:090 (1) - to the right to make it less cluttered
  • 00:23:336 (1,2,3) - This is an example where spacing emphasis could be improved, it's good that you spaced out 00:23:336 (1,2) - more to represent that the note is stronger but 00:23:712 (2,3) - the distance is the same as 00:23:336 (1,2) - although 00:24:089 (3) - is less intense than 00:23:712 (2) - , so you should decrease the distance between 00:23:712 (2,3) - fixed
  • 00:27:478 (2,3,4) - This is a pattern that won't be expected that easily because nothing hints at this pattern suddenly appearing because you used repeat sliders like 00:27:110 (1) - before. I'd space it out for a start to make the hitcircle more clear moved 00:21:090 (1) - to the left a bunch
  • 00:29:135 (1) - This NC is redundant imo, it does nothing in this case, it doesn't indicate any change in the song or map, so I'd remove it. if anything, 00:29:323 (2) - should have an NC but this wouldn't be consistent this is the first note that isnt the string instrument, it's kind of percussive, plus i like for my combos to have 3s; i use a lot of 1-2-3 combos throughout the map 00:29:698 (1,2,3,4) - but i made this all one combo
  • 00:31:573 (3) - With the explanation as above this should have an NC imo, it fits here more i wanted the 1-2-3 combo but i think the triple pattern will still be visible if i NC it so i did what you said
  • 00:31:573 (3,4) - This doesn't tie in with what your map had till now, stuff like this didn't happen although the music fairly stayed the same. The map shouldn't change that much either, so this pattern feels weird it's the first time the melody goes that way, and i have the same pattern later because that melody reoccurs. but i changed the aesthetics to make it look a bit more like 00:42:073 (4,1) -

I see that this is a very hard song to map and you didn't do bad on it, but I get the feeling that you should possibly look at the concepts of mapping more in-depth before you start mapping it this actually is a pretty easy song to map, there's plenty of interesting melodies and vocals to map to later, and rich in emotion that can be translated to mapping. it's just the beginning that feels kind of boring in comparison haha
Sorry if I offended you in any way (by making it look like I think you're stupid or sth like that), so I apologize! no problem, i mapped the beginning way before i mapped everything else anyway!
Since those were the 30 mins, GL!


This was helpful and I'm curious to see what you think of the rest of my map; if I mod one of your maps will you mod the rest of mine? o:
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NM from Q

Evening of a Hundred Sighs


finally getting to all the rest of my queue
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cooldude4232 wrote:
NM from Q

Evening of a Hundred Sighs
  • 00:33:354 (1,2,3) - generally you shouldn't space 1/2 and 3/4 gaps the exact same, maybe turn 00:33:354 (1) into a slider done
  • 00:36:635 (3,1,2) - same idea here, your spacing is the same but one is a 1/2 beat gap and the other one is a full beat gap i think this one is easier to read and i have an NC to help
  • 00:57:073 (1,2,1) - ^ changed spacing a bit
  • note-you have this a lot throughout your map, consider changing sections where it is visually the same but has different timing snaps i was kind of going for that, whenever i play that in a map it's very satisfying to play. i do it here too 04:16:937 (1,2,3,4) -
  • 01:08:323 (3) - same problem as earlier, you could fix this by replacing this circle with a 1/2 slider i think the gap is big enough and the AR is high enough so that people could only misplay it if they're not really paying attention
  • 01:04:573 (1) - this whole no slider section after this note should really be broken up with at least a few sliders maybe. i wanted to express a continuous velocity to accompany the string instrument in the background. i dont really see any problem with it as it is now, but if more people want sliders i can add some more. but right now i like that this section has its own identity.
  • 01:53:323 (1,2,3,4,5) - you should maybe offset each of these objects so they aren't perfectly overlapped not quite sure what you mean here o:
  • 03:27:812 (1,2,3,4,5) - ^
  • 03:51:812 (1,2,3,4,5,6) - ^
  • 01:58:573 (1,2,3,4,5,6,7,8,9) - it's hard to tell what sliders utilize a 1/2 jump afterwards and a 1/4 jump the sliders are close enough so that they play the same either way, so i dont think its a problem. i use 1/4 jumps to give that slider added emphasis. i also use 1/4 jumps only after the long sliders because those are the notes that the singer sings in a certain way, i want to add emphasis to those notes.
  • 02:01:948 (9) - this SV change feels really unjustified i use this to contrast with the slider just preceding it, to make that slider feel slower and longer. the increased SV makes that previous high note feel like it's been "released," or something to that effect.
  • 02:56:124 (1) - this has the same spacing as all your previous full beat gaps but there's a 1/2 gap making it hard to read it's the same pattern as 00:57:635 (1,2) - , it's to add emphasis to those notes. i think the AR is high enough so that the player can tell the difference
  • 03:03:249 (2) - circle only section feels too long same as above; i may change it if enough people want it
  • 04:08:312 (1) - another point where SV change feels unjustified the "chang" note is kind of heavier than the rest so i wanted to express that. but i decreased the SV a little bit


finally getting to all the rest of my queue


thanks for the mod! :D
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mod q

Evening of a Hundred Sighs
00:16:486 (3,1) - Could blanket better
00:30:073 (2,3,4) - Unexpected 3/4 rhythm which you could turn into a repeating slider
00:45:635 (3,1) - Why is this a 1/2 gap but 00:46:010 (2,1) is a 1 beat gap?
00:48:073 (3,4) - Could blanket better
00:52:198 (3) - What is the 1/8 rhythm mapped to?
01:02:135 (2,3) - could blanket better
01:02:885 (4,5) - ^
01:07:948 (1) - Why is this NC, its the same sound pattern as all the notes before it so the NC shouldn't be here
01:08:323 (3) - The NC above should go here
Everything from 01:10 to the beginning of kiai - Everything I said above about NCs and how combos should be 4 notes because thats how you started the pattern
02:04:854 (2) - I cant hear this sound in the music
02:05:604 (2) - ^
02:44:124 (5,1) - Why is this a 1/2 gap but 02:44:499 (2,1) is a 1 beat gap?
03:00 to beginning of kiai - Im not sure if you can copy and paste notes like this.
04:03:343 (2) - what is this mapped to
04:04:093 (5) - ^
04:17:312 (3,4) - Why is this a 1 beat gap but 04:18:437 (3,4) is a 1/2 gap


Love the map. GL! :D
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MBmasher wrote:
mod q

Evening of a Hundred Sighs
00:16:486 (3,1) - Could blanket better ok
00:30:073 (2,3,4) - Unexpected 3/4 rhythm which you could turn into a repeating slider that's a good idea. i'll think about it.
00:45:635 (3,1) - Why is this a 1/2 gap but 00:46:010 (2,1) is a 1 beat gap? moved 00:45:635 (3) - to the left
00:48:073 (3,4) - Could blanket better done
00:52:198 (3) - What is the 1/8 rhythm mapped to? harp. changed volumes so you can hear it a bit more clearly.
01:02:135 (2,3) - could blanket better ok
01:02:885 (4,5) - ^ ok
01:07:948 (1) - Why is this NC, its the same sound pattern as all the notes before it so the NC shouldn't be here the background melody rises drastically, it's high enough of a jump to warrant an NC imo. plus, i want those two sets of 3 hitcircles.
01:08:323 (3) - The NC above should go here there's a 1/1 gap right after that note so it wouldnt fit. if you think about the music in the way that i've NCed it it kind of makes sense. 1-2-1-2-3, 1-2-3, 1-2- etc
Everything from 01:10 to the beginning of kiai - Everything I said above about NCs and how combos should be 4 notes because thats how you started the pattern at certain points the music begins to build up and i want the NC to reflect that. when things begin to get a little more complex or intense i use combos of 3 or 2. when things begin to relax i use combos of 4. having said that, i changed 01:24:073 (1,2,3,4,1,2,3,4) - from combos of 2 to combos of 4.
02:04:854 (2) - I cant hear this sound in the music it's not rhythmically confusing, so reading-wise there's no problem. i upped the note density at that part a little bit to express the harp in the background.
02:05:604 (2) - ^
02:44:124 (5,1) - Why is this a 1/2 gap but 02:44:499 (2,1) is a 1 beat gap? 02:44:312 (1,2,1,2) - moved this to the right
03:00 to beginning of kiai - Im not sure if you can copy and paste notes like this. maybe people won't like it because they think it's lazy. if there's a huge outcry i guess i can map another part but i like it this way. beatmapping wise, i want players to think of this section as very rigid. that's why i don't use any sliders at all for this part. imo the rigidity of this section is reinforced by the copypasting, and then the strict nature of this section eventually gives way to a very fluid, very slidery section, the kiai, which is full of sliders to express vocals and changing SVs and all that.
04:03:343 (2) - what is this mapped to harp
04:04:093 (5) - ^
04:17:312 (3,4) - Why is this a 1 beat gap but 04:18:437 (3,4) is a 1/2 gap i know the spacing isnt conventional but i wanted a very very "soft" drop from 04:17:312 (3) - to 04:17:687 (4) - . too close and there's too little movement, which isn't a drop at all it's just a violent cessation of velocity. too far and it's not "soft." also i want to keep that aesthetic of the 4s here 04:16:937 (1,2,3,4,1,2,3,4,1,2,3,4) -


Love the map. GL! :D thanks for the mod! i'm glad you like it, to be honest i'm starting to wonder if this map is not as good as i think it is, and i'm wondering whether i should keep putting in the effort to rank it. but i'm really glad you find it somewhat nice :D
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