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HoneyWorks - Boku ga Namae o Yobu Hi feat.Mochizuki Souta (C

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Topic Starter
Haruto
This beatmap was submitted using in-game submission on Sunday, April 9, 2017 at 12:20:39 PM

Artist: HoneyWorks
Title: Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki)
Tags: haruto_aizawa sytarno kalibe megpoid gumi cover shito gom hayasaka akari 早坂あかり kana asumi 阿澄佳奈 the day when i called your name zutto mae kara suki deshita nando datte, suki. - kokuhaku jikko iinkai character song album
BPM: 178
Filesize: 27182kb
Play Time: 05:02
Difficulties Available:
  1. Confession (5.37 stars, 1219 notes)
Download: HoneyWorks - Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki)
Information: Scores/Beatmap Listing
---------------
Dedicated to Sytarno
From Haruto,
❄ Hey buddy ❄
Thanks for being my Best friend in osu! and for being an open guy when i want to vent out my problems. We got a pretty same case about love in real life.
Thanks for everything. Without your support and your gift toward this map. I couldnt have done it or finish the map. As a Payback, here. I give this map from my deepest feeling just for you and your relationship with your girl. My Wish for you is that i wish both of you will be a very good couple and will be together in the future. Beside that, i hope you'll be more open in real life and have a lot of friends to play with.

Thanks for being so nice once again. I couldnt have done this without you and people's supports towards this map.

Your best,
Haruto.
-♪- Click the Banner for Amatsuki and 96Neko's ver~! -♪-
#36th Beatmap
❄ #1st Approval // 5th Ranked
Collab with Sytarno and Kalibe
(I Did the Map, Sytarno did the SB and Kalibe did the Hitsounding, Spot the hidden similiarities between first chorus and second chorus!)

PLEASE WATCH THE STORYBOARD AT LEAST ONCE
Happy Valentine!

Special Thanks
  1. Thank you so much to Sytarno for introducing this song to me! (+ Giving me the audio file holy) Also for the Storyboard once again <3 It keeps making me motivated to map this until the song's end.
  2. To Kalibe that wants to hitsounding the map ❤
  3. To Monstrata for the mp3 edit after changing to the new version of the mp3 <3<3, you helped so much that i couldnt even repay it ;-;
  4. Thanks as well to Battle and Bonsai for Checking the Song's Timing, really appreciate it!
  5. And Lastly, to everyone who have testplayed this even while its still WIP, especially to appleeaterx, toybot and Monstrata for being cool. Thank you for the help, the inspire and the maps you have made/did for the community ❤
Metadata

IamKwaN wrote:

romanised title should be Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki)

other fields seem fine

+ http://honeyworks.jp/news/1881
+ http://honeyworks.jp/special/#character (character name is pronounced as souta)
+ http://www.vims.co.jp/talent_profile.php

good luck!
Thank you to KwaN for Checking the Map's Metadata as well :D.
Testplayers
  1. Yukiyo
  2. appleeaterx
  3. toybot
  4. Monstrata
  5. Sytarno
  6. Logic Agent
  7. Ameth Rianno
  8. Ipas
  9. 10nya
  10. Nerova Riuz GX (also modded some stuff in #modhelp)
  11. Spork Lover
  12. Doyak
  13. Chaoslitz
  14. handsome
  15. Linada
  16. Rinzler
  17. Meg
Modders
  1. appleeaterx
  2. Monstrata
  3. a_point
  4. lit120
  5. Sotarks
  6. Irohas
  7. Logic Agent
  8. Log Off Now
  9. Anxient
  10. Ipas
  11. Arutsuki
  12. Ponoyoshi
  13. William K
  14. Monstrata (Bubble #1)
  15. Naotoshi (Bubble #2)
  16. Yuii- Qualify
Idea behind the similiarity. !!!WARNING!!. SPOILER.
<!> You'll notice the similiar flow, placement and slider design when you have played the map. <!>

The Reason behind it is just as how Monstrata makes his ZZZ set. Well, that one is completely a copy paste. Mine is also copy paste but i changed few flow and slider designs so people will hardly notice it lol. Its to represent how the music goes and how the music's story describes. Mochizuki, is a shy guy who loves Akari, but he doesnt have the ability to confess his feelings to her. While akari is an 'Introvert person' when it goes to love. She cant tell to everyone who is the guy she loves or who is the guy who loved her. Akari's part is on 2nd Kiai, where i made the sliders very straight and edgy. Just like how Akari is.
While the 1st Kiai are represented for Mochizuki. Where i made the sliders very curvative which is like how Mochizuki is.

Edgy and Straight means, Introvert when it goes to Love.
Curvative and Jumpy means, a Very Shy feeling when it goes to love and Bright, spirited when it confessed or done something.
The Day When I Called Your Name ● The Day When I Knew Love ❤
A Solution for Jealousy ● A Solution for Jealousy -another story.-
Mint
you keep dc'ing so imma post here instead
from irc

- 00:25:771 (1,2,3,4,5,6,1,2,3,1,2,3) - not sure what the nc's here follow tbh
- 00:53:560 (1,2,3) - please don't do this?! super confusing and you did this nowhere else
- 00:57:034 (4,5) - what does the spacing change reflect here? song itself doesnt offer such a large change here that could suggest a drastic shift in ds like this
- 01:16:297 (1) - personally don't feel the sv change here - the song stays generally the same, and actually even the vocal pitch goes way down if you compare to (1,2,3,4,5) in previous combo...
- 01:16:297 (1,1,2,3) - also due to large 3/4, combined with the space between (1,2) this is really uncomfortable to play, because you need to make so many velocity changes in terms of movement in such a short period of time. such movement i can only find in wub maps tbh
- 01:27:665 (1,2,3) - 01:35:244 (1,2,3) - etc. could you maybe do another arrangement? you use identical arrangement for 1/4 pattern too (01:13:060 (3,4) - ), or just change those 1/4 pattern to regular spacing to avoid inconsistency
- 01:32:244 (1,2,3,4,5,6,1) - make 0.60x spacing to keep consistency with 01:19:613 (4,5,6,7,8,9) - ? guitar is pretty loud and still kiai time

===

second chorus is copy paste, but you told me to ignore - but i just see this:
- 02:32:086 (1) - so anticlimactic... really need more spacing imo

===

for sb, wip looks good so far, but issue i have with many sbs lately, is the font / style they use for japanese/chinese character. almost no space in between character strokes (http://puu.sh/u36b2/6331fd06eb.jpg) triggers asian person like me orz

not sure how i feel about the Taki/Mitsuha concept though, already had my concerns with monstrata's ZZZ and it wasnt perceived <that> well by community in the end - would also feel strange to play 5 minute song, but only 2.5 minutes of original content

anyways, your style has matured so much - really nice and good luck :)
Monstrata
testplayed and did some quick irc modding
20:17 Monstrata: ok
20:18 *Monstrata is playing [https://osu.ppy.sh/b/1213586 HoneyWorks - Boku ga Namae o Yobu hi feat.Mochizuki Yuta (CV:Kaji Yuki) [Confession]]
20:21 Monstrata: ehh
20:21 Monstrata: you use those stacks too often xP
20:21 Monstrata: makes it confusing to read
20:21 Haruto: aha
20:21 Haruto: as i expected, you'll said that xD
20:21 Haruto: yeah imma reduce it now
20:22 Monstrata: 02:30:113 (3,4) - this reads like a 1/2 jump imo
20:22 Monstrata: try like
20:22 Monstrata: http://puu.sh/u3LZO.jpg
20:22 Monstrata: it'll still flow well i think
20:23 Monstrata: 02:33:902 (2,3) - ^same, reads like 1/2
20:23 Haruto: oh hmm lemme see
20:24 Haruto: okay imma use that on
20:24 Monstrata: 02:35:876 (1,2,3,1,2,3) - A bit confusing to read too cuz of the triplet and then the stream. since piano pitch is going up like, you could try a zigzag pattern or something here instead of triangle
20:24 Haruto: *one
20:24 Haruto: but
20:24 Haruto: its still wip
20:24 Haruto: 02:35:244 - etc..
20:24 Monstrata: yep
20:24 Haruto: still wip
20:25 Haruto: dont you spot the similiarities between the first chorus xD
20:25 Monstrata: mmhmm xD
20:25 Haruto: i used your Extra:Taki Extra:Mitsuha concept
20:25 Haruto: dw i will credit it xD
20:25 Monstrata: 01:16:613 (1) - unnecessary nc :D
20:25 Haruto: ehh but its a SV change?
20:26 Monstrata: oh hm
20:26 Haruto: i thought i must NC whenever i add a SV change lol
20:26 Monstrata: sweird place for sv
20:26 Haruto: the sv change is for the vocal pitch there
20:26 Monstrata: seems unnecessary to increase SV unless you're doing that for slider design purposes
20:27 Monstrata: but then
20:27 Monstrata: 01:09:981 (1) -
20:27 Haruto: oh you noticed it xd
20:27 Monstrata: etc...
20:27 Monstrata: all have vocal pitch too
20:27 Haruto: okay people said the same, so i'll change then
20:27 Monstrata: so it comes across as a bit inconsistent haha
20:27 Haruto: you are right haha
20:27 Monstrata: well, the idea is fine its just if you apply it there, you should apply it elsewhere, and if you don't apply it elsewhere, then it looks inconsistent is all
20:28 Monstrata: also
20:28 Monstrata: 00:11:766 -
20:28 Monstrata: you might want to reduce SV
20:28 Haruto: i see.. okay i understand
20:28 Monstrata: right now SV is the same as kiai and stuff
20:28 Haruto: oh
20:28 Haruto: sure
20:28 Monstrata: 00:15:034 (3) - 00:16:929 (1) - the same SV so the next section doesn't get as much emphasis haha
20:28 Monstrata: ok
20:29 Monstrata: cool song
20:29 Haruto: alright done
20:29 Monstrata: want me to post for kds? xD
20:29 Haruto: indeed, thanks for testplaying btw :D
20:29 Haruto: suree

Good luck with this set!
a_point
Good luck!!! :)

- 00:44:402 (5,6) - the spacing is too large, and the song doesn't mean the note would anti jump.
- 00:54:507 (6,7) - there may not jump, 'cause the note 7 is so soft.
- 01:37:455 (5,6) - spacing there is too large, and if it leads the next note, the position is a little crowded.
- 02:06:981 (2,3) - though the voice is colse to the rythm, but if put the note 3 here, it will be uncomfortable. Maybe try to put note 2 to another place.

that's all. If I had wrong point, you could know it as nonsense, 'cause I am a new modder. thks! :D :D :D
the other thing is the slider is much fine, I could learn a lot.
Good luck!!! :)
lit120
[confessions]
  1. 00:16:929 - why a red line? tu kan sama aja timing ny dari 00:14:403 -
  2. 00:27:034 (3) - slider ini ga equal kali dari 00:25:771 (1,2,3,4,5) -
  3. 00:42:034 (6) - dari mana suara ny di blue tick ny?
  4. 01:04:297 (1,2,3) - manual stack pls
  5. 01:43:455 (5,1,2,3) - ini kok agak aneh cara lu main NC ny. ku cuma dengar 4 repeated notes sih, jadi sharusny ini aja http://puu.sh/u8mQm/f17b4ffddc.jpg
  6. 02:01:455 (5,2) - nice stack :v
  7. 02:51:034 (1,2) - pls fix the blanket k thx bye
  8. and there goes the wip
Sotarks
Confession
00:15:666 (5) - nc could be nice?

00:20:402 (7,8) - tbh this can be 1/2 slider 00:20:560 (8) - hasn't got much impact, and you boost density for no reasons..

00:26:402 (1,1) - remove NC and 00:27:034 (3) - NC this instead please.

00:34:613 (6,1) - this rythmn is so weird to play tbh how about ctrl G and swap NC, willfocus more the rythmn

01:44:086 (1,2) - 1/2 slider here would highly be preferable

01:52:771 (5,5,6) - intentionnal? o i guess

02:03:034 (1,2) - pls space this more it can be missreaded dude highly consider space it more

03:27:034 (3,4) - can you do regular spacing, this is introduced too late in the song..

03:29:797 (4) - ^

nice map!!
gl
Irohas
discussed a bit
13:07 *Irohas is editing [https://osu.ppy.sh/b/1213586 HoneyWorks - Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki) [Confession]]
13:08 Irohas: 00:18:823 (5,6,7) - i'm pretty sure that the spacing between (5,6) should be less important than (6,7)
13:09 Haruto: oh
13:09 Haruto: hmm
13:09 Irohas: a bit as you dit at 00:20:086 (5,6,7) -
13:09 Haruto: 00:18:823 (5,6,7) - this was made for a flowbreak purpose
13:09 Haruto: so it can reflect the emphasize as well
13:09 Haruto: 00:19:139 (7) - maybe i'll just space this a bit more
13:10 Irohas: or even ctrl+g?
13:14 Haruto: any other stuff ;o?
13:14 Irohas: still searching
13:15 Haruto: oki
13:18 Irohas: 02:52:297 (1) - why not map that part ? o:
13:18 Irohas: lazyruto
13:18 Haruto: oh hmm
13:18 Haruto: the part was supposed to be a break and it really fits that parts
13:18 Haruto: cuz i mostly map drums too so ye xD
13:19 Haruto: xd
13:20 Irohas: feels a bit weird to me to have 2 breaks too close imo
13:21 Irohas: 03:45:981 (1,2,1,2) - why not keep the previous pattern (03:45:350 (1,2,1,2) -)? o:
13:21 Haruto: hmm it somehow is weird but
13:21 Haruto: i wanted people to have some break as well after playing the 2nd chorus xd
13:21 Haruto: oh
13:21 Haruto: cuz variety =w=
13:22 Irohas: oh maybe
13:24 Irohas: 03:51:665 (1,2,3,4,5) - i think it would be cool to emphasize (1) instead of (2) cause currently you're emphasizing the whistle and not drums, as you're supposed to follow drums (according to 03:51:981 (3,4,5) - ) woah explain is a such hard thing
13:25 Haruto: would it be fine if i emphasize two things as well?
13:25 Haruto: i mean like
13:25 Haruto: 03:51:823 (2) - the sound here is pretty loud as how the piano sound give
13:26 Haruto: 03:51:981 (3) - while this sound, is a drum sound and its loud too
13:26 Irohas: but we expect a stream just after as it made currently ;w;
13:26 Haruto: so i did a flowbreak instead for 03:51:823 (2,3) -
13:26 Haruto: oh..
13:26 Irohas: but you can keep u know xd
13:26 Irohas: just personal opinions
13:27 Haruto: maybe i should bigger the emphasize for 2>3 then haha
13:27 Haruto: its now like
13:27 Haruto: on the top grid
13:27 Haruto: where y is 0 lol
13:28 Irohas: its fine if you keep as it made, that's understandable
13:28 Irohas: okay last thing
13:29 Irohas: 01:04:297 (1,2) - what about making a similar spacing than 04:07:455 (1,2) -?
13:30 Haruto: oh sure thats cool
13:30 Irohas: ooh and 02:47:244 (1,2,3,4,5,1) - inconsistency with 04:33:350 (1,2,3,1,2,3,4,5,1,2,3,4,5) -
13:30 Irohas: otherwise it's fine :3
13:31 Haruto: okay ;3
TequilaWolf
mod
Confession-

00:49:771 (1,2) - might a rhythm like http://puu.sh/ugeRQ/be0971655e.jpg be better?

01:04:297 (1,2,3) - pretty hard to read, try something like http://puu.sh/ugfzO/89c5d1ef14.jpg

01:16:850 (3) - remove note? no sound here

01:29:876 (4,5) - consider ctrl+g

02:11:876 (1,2,3,4) - is this rhythm better http://puu.sh/ugfYa/826a29446f.jpg

nothing that really matters. very clean map
#
Logic Agent
short mod at ur request

[General]
  1. your mp3 quality could be better, try to find another mp3
  2. stacked green and red lines with different volumes at these points, fix
    00:07:742 (volume level)
    00:09:105 (volume level)
    04:58:734 (volume level)
    04:59:234 (volume level)
    05:00:238 (volume level)
    05:02:358 (volume level)
[Confession]
  1. 00:08:935 - is this 1/6?
  2. 00:10:111 (3,4) - ctrl g? better emphasis on 3 and 1 imo
  3. 00:21:981 (1) - clap on tail?
  4. 00:27:034 (3) - nc?
  5. 00:35:560 (3) - ctrl g? make the motion from 2 > 3 more comfortable and also better emphasis on the 1/1 slider after
  6. 00:46:929 (2,3,1) - the implied motion between 2 > 3 is circular however you break that when you go to the left with 00:47:244 (1) . I would reccomend either making it actually circular or more 00:47:086 (3) this to the left some
  7. 00:53:955 - there's not a sound here, and overmapping it like this feels unfitting
  8. 02:05:560 (1,2) - i think this is the first time in a very long while you've stacked a 1/2 rhythm so i dunno if you should keep it like this
  9. 02:34:455 (5,1) - this angle is very wide
  10. 03:36:507 (1,2) - i think this would be nicer if you moved it near the tail instead of blanketing it. currently the motion isn't that great
  11. 03:51:823 - not mapping the piano here?
  12. 04:51:665 (2,3) - could buff this so long as you make 3>4 bigger than 2>3
Log Off Now
nm from my q

[General]

i love this sb, i literally pm'd sytarno yesterday about how clean their sb's are :d

[Confession]

00:51:507 (2,3) - i would prefer a different rhythm here as the middle piano note isn't clickable but the last one is, giving a feeling of mixed emphasis? i would prefer a circle -> 1/2 slider -> circle rhythm here instead of repeat -> circle
00:53:955 (2) - i can't hear a sound here, playing a slider end triple here feels a bit strange and overdone for the music atm
00:54:665 (7,1) - spacing here is very similar to 00:54:507 (6,7) - when the sound on 00:54:823 (1) - is much more emphatic in the music, maybe increase a bit more?
00:55:929 - intentional missed note? just pointing this out because you dont miss it out at any other point during this section, a 1/2 slider instead of circle on 00:55:771 (4) - like you have done here 00:58:297 (6) - would work nice
01:12:192 (4) - fix stack
03:05:876 (5,6) - would like to see a triple here to keep the consistency of 3 triples -> break, alternatively remove the triple here 03:03:586 (8) - to have a consistency of 2 triples -> break and have extra emphasis on the vocal
03:46:929 (1) - remove nc? piano pattern is split into two sections of 3 in this bar
04:35:876 (3) - nc this for consistency with the previous time you did this pattern at 02:49:771 (1) -
04:41:244 (3,1,2,3) - the piano phrasing here is the same as it was 03:45:350 (1,2,1,2,1,2,1,2) - here just at a higher pitch, so i would prefer it if you stuck to the same 1-2 nc pattern aswell

nice map gl!
Anxient
https://osu.ppy.sh/s/570177 the worlds most unfair m4m

kokuhaku

00:10:111 (3,4) - ctrl g, coz 00:10:111 (3) - is slightly louder than 00:10:273 (4) -
00:18:981 (6) - move this so that it is closer to 00:18:823 (5) - than 00:19:139 (7) - to give 7 more impact. http://puu.sh/unLep/29cf3d5327.jpg
00:34:613 (6) - NC
00:34:771 (1) - continue combo coz same vocal line
00:35:560 (4) - theres a strong beat in 00:35:718 - . please map it. if not, at least ctrl g it because movement from 00:35:560 (4,1) - is too linear to properly emphasize the strong beat in 00:35:876 -
00:44:402 (5,6) - i think its better if oyu made it like this instead http://puu.sh/unLue/d019c683e9.jpg yes i added a triple coz there was one and maybe you could use it.
00:50:244 (2) - why not make it face the same direction as this? 00:49:771 (1) -
00:54:665 (7) - delet dis, the beat for it doesnt exist
01:03:507 (6) - dont ignore this beat yo 01:03:665 -
01:22:455 (6) - a bit hard to read and is a bit unexpected imo. try moving it here x139 y384
01:37:455 (5,6) - imo you should ctrl g this. it fits the emphasis and drums better
01:43:455 (5) - NC coz new sogn section. like this http://puu.sh/unLMO/0515ca4183.jpg
01:45:034 (5) - overemphasis imo. ctrl g fixes this. also gives 01:45:350 (1) - a strong impact
01:56:560 (7) - imo the distance is too big. consider moving it to x277 y353
02:07:297 (3) - NC coz new pattern
02:17:876 (5) - imo this is kinda hard to read. try placing it here? x247 y338
02:21:350 (5) - NC maybe?
02:23:244 (1) - why NC?
02:50:718 (2) - try stacking sliderhead with 02:49:771 (1) - ? you can try for a bounce effect for 02:51:034 (1) - http://puu.sh/unMcR/57000de3c9.jpg
03:00:823 (4) - NC coz new pattern. kinda like this http://puu.sh/unMfD/0bc4578d69.jpg
03:08:718 (1) - again, imo this is too hard to read since it comes up suddenly. try placing it at x293 y90 at least?
03:39:507 (4) - imo you should flip this slider so it supports the drop 03:39:350 (3,4) - coz the instrument (piano) is still relevant
03:39:981 (5,6,7,8) - maybe you can remake it like this so it fits better (if you apply the above) http://puu.sh/unMt3/311c070e79.jpg
04:22:613 (5) - NC coz new song part
04:23:244 (1) - sliderend hitsounding was intentional?
04:56:718 (6) - NC coz new song part

past this part, i dont think NC spam is necessary so try to follow the NC fixes im about to show .w
04:58:273 (1) - continue combo
04:59:678 (1) - continue combo
05:01:363 (1) - continue combo

wew
Ipas
Ah sorry I'm late haha. Here is your request :P I know my mod wouldn't be good, I'm expecting not quite sharp mod here
ialreadyforgotsomecodes
I hate youuuu :c :P

[Confession]
  1. 00:06:362 (1,2) - I felt the spacing between here is too far, with the song plays like this. It's being the hardest jump on first low part in this map. I would recommend to reduce it into 2.xx or around that
  2. 00:29:402 (6) - This leaves the linear flow from previous object, and it seems weird
  3. 00:57:034 (4,5,6,7,1) - I don't really like the spacing, I'd like to see this like 04:00:192 (4,5,6,7,1) - too, the spacing
  4. 01:04:297 (1,2,3,1) - Don't want to try something like this?
    SPOILER
    http://puu.sh/urssm/bebb5f517f.jpg
  5. 03:27:034 (3,4,5) - 03:29:560 (3,4,5) - Seems fine, but feels rather hard for me. Also, this section isn't that intense to have this (more likely appears on kiais)
  6. 03:39:507 (4,5,6,7,8,1) - What are you following here? If you following the piano sound, I think you can extend 03:39:507 (4) - 1/4 so it tails will fall into blue tick. Also, I feel rather weird if you are following the piano since the stream starts on a low spacing that reduce the emphasis imo
  7. 03:51:981 (3,4,5,6) - Not linearing this one?
  8. 04:07:455 (1,2,3,1) - Same ^^^^^^^^
  9. 04:34:218 (4,5) - 04:34:850 (4,5) - just thought that they would be fit with 03:27:034 (3,4,5) - stuff but i don't know if it would be smooth or not to play. If you can make it using those stuff, and make it nice, do it please ><
Arutsuki
no kds, just small suggestions


•00:06:274 - shouldn't miss a note here since you mapped it at 00:08:935 (5,6,1) -
•00:15:745 (1) - this just feels too cramped and unnecessary
•01:04:297 (1,2,3) - should NC or make them a seperate colour from the rest, to highlight the rhythm change, same here 04:07:455 (1,2,3) -
•02:21:350 (5) - a bit harder to read if you stack it directly under 02:20:718 (1) -
•03:51:823 (2,3) - could make the spacing a bit bigger to somewhat emphasize the piano if you're not mapping it
•04:00:192 (4,5,6,7,1) - a bit overmapped

best of luck~
Topic Starter
Haruto
Thank you everyone! I think i got enough mods already. I'll try to check them first then call a BN :D
@Arutsuki : I find it pretty helpful so why not xD?

Mod Replies

appleeaterx wrote:

you keep dc'ing so imma post here instead
from irc

- 00:25:771 (1,2,3,4,5,6,1,2,3,1,2,3) - not sure what the nc's here follow tbh its something like 1-2 patterning. But behind that idea. it was also made for the new piano sound that i think should be NCed. if these part werent NCed, they will end up being 12 combos a row lol. Anyway, i changed some stuff in this part.
- 00:53:560 (1,2,3) - please don't do this?! super confusing and you did this nowhere else o ya i fixed this by stacking (2) and (3) days ago. i asked some players and mappers to test and it went pretty fine for the changes :3
- 00:57:034 (4,5) - what does the spacing change reflect here? song itself doesnt offer such a large change here that could suggest a drastic shift in ds like this fixed up from monstrata's irc mod
- 01:16:297 (1) - personally don't feel the sv change here - the song stays generally the same, and actually even the vocal pitch goes way down if you compare to (1,2,3,4,5) in previous combo... fixed from monstrata's irc lol
- 01:16:297 (1,1,2,3) - also due to large 3/4, combined with the space between (1,2) this is really uncomfortable to play, because you need to make so many velocity changes in terms of movement in such a short period of time. such movement i can only find in wub maps tbh same, fixed~
- 01:27:665 (1,2,3) - 01:35:244 (1,2,3) - etc. could you maybe do another arrangement? you use identical arrangement for 1/4 pattern too (01:13:060 (3,4) - ), or just change those 1/4 pattern to regular spacing to avoid inconsistency i made the 1/4 pattern's spacing different instead from the 1/2 so things went just fine now
- 01:32:244 (1,2,3,4,5,6,1) - make 0.60x spacing to keep consistency with 01:19:613 (4,5,6,7,8,9) - ? guitar is pretty loud and still kiai time sure, fixed this up

===

second chorus is copy paste, but you told me to ignore - but i just see this:
- 02:32:086 (1) - so anticlimactic... really need more spacing imo

===

for sb, wip looks good so far, but issue i have with many sbs lately, is the font / style they use for japanese/chinese character. almost no space in between character strokes (http://puu.sh/u36b2/6331fd06eb.jpg) triggers asian person like me orz

not sure how i feel about the Taki/Mitsuha concept though, already had my concerns with monstrata's ZZZ and it wasnt perceived <that> well by community in the end - would also feel strange to play 5 minute song, but only 2.5 minutes of original content

anyways, your style has matured so much - really nice and good luck :) Thank you apple! for the SB, the SBer has made the thing you pointed into something better, hope you'll like the new changes!

a_point wrote:

Good luck!!! :)

- 00:44:402 (5,6) - the spacing is too large, and the song doesn't mean the note would anti jump. fixed from player's suggestion~
- 00:54:507 (6,7) - there may not jump, 'cause the note 7 is so soft. it is not really loud but, i wanted to keep the consistency from previous pattern. so yeah no changes
- 01:37:455 (5,6) - spacing there is too large, and if it leads the next note, the position is a little crowded. it still the same piano sound so i prefer doing this instead
- 02:06:981 (2,3) - though the voice is colse to the rythm, but if put the note 3 here, it will be uncomfortable. Maybe try to put note 2 to another place. i only map the drums for this part (basically the whole map is mapped to instruments lol)

that's all. If I had wrong point, you could know it as nonsense, 'cause I am a new modder. thks! :D :D :D
the other thing is the slider is much fine, I could learn a lot.
Good luck!!! :) Hey, thanks for the random mod!

lit120 wrote:

[confessions]
  1. 00:16:929 - why a red line? tu kan sama aja timing ny dari 00:14:403 - gw gatau, udah dari yg ngatur timingnya dikasi red line. mungkin buat metronome offset
  2. 00:27:034 (3) - slider ini ga equal kali dari 00:25:771 (1,2,3,4,5) - memang begitu karena SV dari slidernya itu yg buat shapenya ga equal sama stream yg lu point. kalo dipaksa diubah ntar jelek wkwk.
  3. 00:42:034 (6) - dari mana suara ny di blue tick ny? didnt you hear the guitar's noise sound?
  4. 01:04:297 (1,2,3) - manual stack pls changed some stuff already here
  5. 01:43:455 (5,1,2,3) - ini kok agak aneh cara lu main NC ny. ku cuma dengar 4 repeated notes sih, jadi sharusny ini aja http://puu.sh/u8mQm/f17b4ffddc.jpg no ty ini buat indikator pattern baru gitu menurut aku soalnya kan 1-5 itu star shape nah 1-3 NC itu triangle. if u understand what i mean
  6. 02:01:455 (5,2) - nice stack :v ye xd
  7. 02:51:034 (1,2) - pls fix the blanket k thx bye done already
  8. and there goes the wip
ty for the random mod man!

Sotarks wrote:

Confession
00:15:666 (5) - nc could be nice? sure, nc'ed

00:20:402 (7,8) - tbh this can be 1/2 slider 00:20:560 (8) - hasn't got much impact, and you boost density for no reasons.. yeah pardon me :/ changed it to 1/2 slider now

00:26:402 (1,1) - remove NC and 00:27:034 (3) - NC this instead please. explained the stuff in apple's mod. maybe you wanna see the reasons why i did this

00:34:613 (6,1) - this rythmn is so weird to play tbh how about ctrl G and swap NC, willfocus more the rythmn its not really weird. i mapped the vocal there but, i'll take this on my consideration instead. for some reason it plays weird and for another reason it just plays fine imo :d

01:44:086 (1,2) - 1/2 slider here would highly be preferable o ya, fixed it

01:52:771 (5,5,6) - intentionnal? o i guess ee fixed the stack xdxd

02:03:034 (1,2) - pls space this more it can be missreaded dude highly consider space it more how so? the triplets could be an indicator for this imo

03:27:034 (3,4) - can you do regular spacing, this is introduced too late in the song.. it plays fine for players i asked to testplay this so why change o.o

03:29:797 (4) - ^ ^

nice map!!
gl
thank you sotarks!!11!

TequilaWolf wrote:

mod
Confession-

00:49:771 (1,2) - might a rhythm like http://puu.sh/ugeRQ/be0971655e.jpg be better? i followed the guitar here and not the vocal. imo its better to follow the instruments on this part because the part isnt dense at all.

01:04:297 (1,2,3) - pretty hard to read, try something like http://puu.sh/ugfzO/89c5d1ef14.jpg yeah fixed in another way instead

01:16:850 (3) - remove note? no sound here there is. its something like bass sound that most ppl wouldnt hear but i really hear some sound here so why remove?

01:29:876 (4,5) - consider ctrl+g wrong point? if i ctrl+g 4 and 5, would plays weird with the 1/4 jump lel

02:11:876 (1,2,3,4) - is this rhythm better http://puu.sh/ugfYa/826a29446f.jpg drum following here~~

nothing that really matters. very clean map
#
thank you for the mod!

Will reply mostly everything soon. Thank you so much for the mods once again everyone!
iYiyo
SPOILER
2017-03-11 23:49 Haruto: hi yiyo!
2017-03-11 23:49 Haruto: do you accept testplay rn?
2017-03-11 23:49 iYiyo: hihi
2017-03-11 23:49 iYiyo: ye why not xd
2017-03-11 23:49 iYiyo: i'm cold tho
2017-03-11 23:49 Haruto: oh its fine lol
2017-03-11 23:50 Haruto: well some ppl are busy with their stuff and i thought you'll be too lolol
2017-03-11 23:50 Haruto: anyway heres the map~
2017-03-11 23:50 Haruto: ACTION is listening to [https://osu.ppy.sh/b/1213586 HoneyWorks - Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki)]
2017-03-11 23:50 iYiyo: not that busy right now xd
2017-03-11 23:50 iYiyo: there's always time if you want so yeah xd
2017-03-11 23:51 Haruto: oo i c lol
2017-03-11 23:51 iYiyo: ACTION is playing [https://osu.ppy.sh/b/1213586 HoneyWorks - Boku ga Namae o Yobu Hi feat.Mochizuki Souta (CV:Kaji Yuki) [Confession]]
2017-03-11 23:56 iYiyo: overall nice diff xd
2017-03-11 23:56 Haruto: oo nice play o:
2017-03-11 23:57 iYiyo: thanks
2017-03-11 23:57 iYiyo: oh it has storyboard
2017-03-11 23:57 Haruto: yeah
2017-03-11 23:57 Haruto: is there any part that you want me to change/improve maybe?
2017-03-11 23:57 iYiyo: you do them by urself?
2017-03-11 23:58 iYiyo: i'm checking some parts
2017-03-11 23:59 Haruto: nah lol
2017-03-11 23:59 Haruto: its made by Sytarno
2017-03-11 23:59 Haruto: and okay
2017-03-11 23:59 Haruto: there is no way i could do a sb like this xdxd
2017-03-12 00:00 iYiyo: 03:09:507 - 03:09:665 - those beats feels like would be better if you make them clickable
2017-03-12 00:00 iYiyo: + u're missing one with that 1/1 slider
2017-03-12 00:00 Haruto: oh true
2017-03-12 00:00 Haruto: i'll map it then
2017-03-12 00:01 iYiyo: 03:26:876 (2,4,5) -
2017-03-12 00:01 iYiyo: on editor it looks pretty neat
2017-03-12 00:01 iYiyo: but when playing it was a bit confusing tbh xd
2017-03-12 00:02 iYiyo: it's like the only part where u use them
2017-03-12 00:02 iYiyo: therefore felt a bit random
2017-03-12 00:03 iYiyo: maybe you can try with something with this spacing u used here 03:22:613 (1,2,3,1,2) -
2017-03-12 00:03 iYiyo: maybe the spacing is what is really confusing rn
2017-03-12 00:04 iYiyo: at least 4 me xd don't know what you think
2017-03-12 00:04 Haruto: oh
2017-03-12 00:04 Haruto: lemme see
2017-03-12 00:04 Haruto: ohh that part
2017-03-12 00:05 Haruto: for most ppl it plays just fine, but since a lot of ppl mostly complain that part
2017-03-12 00:05 Haruto: i'll just change it instea dlel
2017-03-12 00:06 iYiyo: reducing spacing would help imo
2017-03-12 00:06 Haruto: changed now
2017-03-12 00:06 Haruto: any other parts?
2017-03-12 00:06 iYiyo: okay then
2017-03-12 00:08 iYiyo: mmm
2017-03-12 00:08 iYiyo: i was seeing the end section
2017-03-12 00:08 iYiyo: 04:59:234 - i think it would fit better the guitar if you make this a reverse slider
2017-03-12 00:08 iYiyo: + 05:00:800 - make this clickable maybe?
2017-03-12 00:10 Haruto: fixed
2017-03-12 00:10 Haruto: but
2017-03-12 00:10 Haruto: 04:59:234 (2) - what do you mean for this one
2017-03-12 00:10 iYiyo: the reverse slider?
2017-03-12 00:10 Haruto: i mean what kind of reverse since there's a sound too here 04:59:431 -
2017-03-12 00:12 iYiyo: yeah i see, the bpm is not consistent
2017-03-12 00:13 Haruto: yeah ikr
2017-03-12 00:14 Haruto: nvm i think 1/2 reverse would work lol
2017-03-12 00:14 iYiyo: yeah but however, I think you should add a red line 04:59:382 - here
2017-03-12 00:15 iYiyo: or
2017-03-12 00:15 iYiyo: fix 04:59:234 - this red line so you can properly do a 1/2 xd
2017-03-12 00:15 Haruto: idk how to fix multi bpm stuff :d
2017-03-12 00:16 Haruto: well the timing are provided by Bonsai
2017-03-12 00:16 Haruto: so i believe these timing are pretty accurate xd
2017-03-12 00:16 iYiyo: yeah they are xd but you definitely need one 04:59:382 - here imo
2017-03-12 00:17 Haruto: i see...
2017-03-12 00:17 Haruto: okay i'll figure out the timing later lel
2017-03-12 00:17 Haruto: anyway, you can post the log if you want :3
2017-03-12 00:17 iYiyo: sure :3
2017-03-12 00:17 iYiyo: after all i need kds xd
2017-03-12 00:18 Haruto: i c xd
2017-03-12 00:18 Haruto: oh are you aiming for bn?
2017-03-12 00:18 iYiyo: yeah
2017-03-12 00:18 iYiyo: xd
2017-03-12 00:19 Haruto: oo nice, wish you good luck on it! :D
2017-03-12 00:19 iYiyo: btw, maybe just adding a 1/2 reverse could fit good 04:59:234 -
2017-03-12 00:19 iYiyo: the ending might be just a few ms off
2017-03-12 00:19 iYiyo: but that doesn't ruin acc cause it's a slider xd
2017-03-12 00:19 iYiyo: oh thanks!
2017-03-12 00:20 Haruto: yeah i did. i changed it to 1/2 reverse lel
2017-03-12 00:20 Haruto: lemme restart first so i can update lo
2017-03-12 00:20 iYiyo: oke
2017-03-12 00:20 iYiyo: gonna post xd

map looks fine to go for rank. GL!
PoNo
Hey hey, NM just for fun

Confession
00:54:034 (3) - This pattern looks a bit hard to read maybe try to make it a bit easier without overlap. Maybe https://imgur-archive.ppy.sh/Zo0bFP5.png ?

00:57:034 (4) - It's look a bit overmapped, or the beats are to low, I don't know..

01:56:244 (5,6,7) - Spacing looks a bit off, try to reduce it

03:00:823 (1) - Nc this instead of 03:00:981 (2) - ?

03:37:139 (3) - The glissandro start right there also something should be placed on the blue tick imo..

It's kinda small but the beatmap is really good, good luck !
William K
Hi Haruto~

[Confession]

  1. 00:06:362 (1,2) - This's the only time you map an accent piano on the slider-ends on this section, which turns out pretty questionable. And also, I think it'll be more fitting if the rhythm's consistent to 00:00:942 (1,2,3,4) - .
  2. 00:10:111 (3,4) - Just a personal suggestion, how about CTRL+G-ing these two notes so that they aren't spaced evenly? 00:10:111 (3) - seems to have a higher piano pitch compared to 00:10:273 (4) - . Also, it'd give 00:10:434 (1) - more emphasis with this.
  3. 00:18:981 (6,7) - In terms of emphasis, this's inconsistent with the others, like 00:20:244 (6,7) - , 00:22:771 (5,6) - , 00:17:560 (5,6) - , etc... So it'd be better if the spacing from 00:18:823 (5,6) - to be smaller compared to 00:18:981 (6,7) - ? Suggestion : https://osu.ppy.sh/ss/7555904
  4. 00:35:560 (3) - Would this be better as 2 circles, making a jump like 00:27:981 (4,5) - 00:29:244 (5,6) - and 00:34:297 (4,5) - ? It's personal, but I get the feeling more when it's turned into 2 single notes. Maybe because of the consecutive vocals?
  5. 00:38:955 - How about mapping this too? You did something similar to 00:37:613 (3,4,5) - by mapping the same instrument so this should be mapped too imo even though you're focusing on something. (Is it guitars? XD)
  6. About those extended sliders you did on the kiai, like 01:16:297 (1,2) - 01:27:665 (1,2) - and 01:12:507 (1,2) - . I'm pretty confused here. Firstly, for 01:12:507 (1,2) - it was the vocals, and you're intending to map it clickable but starting from 01:16:297 (1,2) - I can't figure out something anymore as it shouldn't be for the drums since you didn't make those drums clickable consistently. (Btw, and also those extended sliders are done inconsistently?)
  7. 01:56:244 (5) - I think this's deserved to be spaced more than 01:56:402 (6) - as there's cymbals in the beat itself and it's pretty strong, like how you spaced out 01:56:560 (7) - .
  8. 03:45:981 (1,2,1,2) - I think you're following the piano here, if yes... should 03:46:297 (1,2) - be at 03:45:981 - instead of the current one? and 03:45:981 (1,2) - at 03:46:297 - instead? The piano key is much more higher at 03:45:981 - and it'll be nice if you space the piano here more.
  9. 04:23:560 - Accidentally put finish?

Nice map. Good Luck! :3
Topic Starter
Haruto
Mod reply pt.2
LA

Logic Agent wrote:

short mod at ur request

[General]
  1. your mp3 quality could be better, try to find another mp3 its already the nicest one. i took it from the album and then monstrata edited it a little.
  2. stacked green and red lines with different volumes at these points, fix fixed
    00:07:742 (volume level)
    00:09:105 (volume level)
    04:58:734 (volume level)
    04:59:234 (volume level)
    05:00:238 (volume level)
    05:02:358 (volume level)
[Confession]
  1. 00:08:935 - is this 1/6? its 1/6 but its fine to represent piano sound like that as 1/4. you can have a look at monstrata's tsumi no namae map. has the same issue but monstra addresed that it is just fine to represent it using 1/4. sound isnt that audible too anyway so.. yeah
  2. 00:10:111 (3,4) - ctrl g? better emphasis on 3 and 1 imo true, fixed
  3. 00:21:981 (1) - clap on tail? fixed
  4. 00:27:034 (3) - nc? fixed already from previous mod
  5. 00:35:560 (3) - ctrl g? make the motion from 2 > 3 more comfortable and also better emphasis on the 1/1 slider after i'll take this as consideration later. i actually wanted a comfortable motion for 3>1 instead. edit : well, a #5000 player said yes, it will give a circular flow from what they said. so, okay fixed
  6. 00:46:929 (2,3,1) - the implied motion between 2 > 3 is circular however you break that when you go to the left with 00:47:244 (1) . I would reccomend either making it actually circular or more 00:47:086 (3) this to the left some moved (3) a little bit to up left
  7. 00:53:955 - there's not a sound here, and overmapping it like this feels unfitting theres a sound there, a noise sound of the white tick
  8. 02:05:560 (1,2) - i think this is the first time in a very long while you've stacked a 1/2 rhythm so i dunno if you should keep it like this fixed, would be weird if i keep it lol
  9. 02:34:455 (5,1) - this angle is very wide idk it plays just fine for some players while i spectating it. like Rizer(#113) and Dumii(#50)
  10. 03:36:507 (1,2) - i think this would be nicer if you moved it near the tail instead of blanketing it. currently the motion isn't that great true, fixed
  11. 03:51:823 - not mapping the piano here? i dont think i can use the buzz sliders here, plus it would play very hard for people
  12. 04:51:665 (2,3) - could buff this so long as you make 3>4 bigger than 2>3 ohh correct. fixed it now
Thank you for the mods logic!
Log Off Now

Log Off Now wrote:

nm from my q

[General]

i love this sb, i literally pm'd sytarno yesterday about how clean their sb's are :d

[Confession]

00:51:507 (2,3) - i would prefer a different rhythm here as the middle piano note isn't clickable but the last one is, giving a feeling of mixed emphasis? i would prefer a circle -> 1/2 slider -> circle rhythm here instead of repeat -> circle oh true, fixed
00:53:955 (2) - i can't hear a sound here, playing a slider end triple here feels a bit strange and overdone for the music atm hmm, there is a very little sound. its like a noise sound. maybe try re-hearing the part? i've explained in logic's mod too, maybe you want to read my reply on his mod too
00:54:665 (7,1) - spacing here is very similar to 00:54:507 (6,7) - when the sound on 00:54:823 (1) - is much more emphatic in the music, maybe increase a bit more? hmm, made (7) a little bit larger instead and made 00:54:034 (3,4,5,6,7) - a diamond shaped jump instead
00:55:929 - intentional missed note? just pointing this out because you dont miss it out at any other point during this section, a 1/2 slider instead of circle on 00:55:771 (4) - like you have done here 00:58:297 (6) - would work nice oh, not just that part tho. i did this on 03:58:929 - this part too, so i'll take this on consideration instead, i wanted something different for the 2nd chorus so yeah thats why i did something else for the 2nd chorus
01:12:192 (4) - fix stack fixed
03:05:876 (5,6) - would like to see a triple here to keep the consistency of 3 triples -> break, alternatively remove the triple here 03:03:586 (8) - to have a consistency of 2 triples -> break and have extra emphasis on the vocal hmm for (8) the bass or wub sound is a little bit louder, while (5) and (6) is not. actually i want a different concept for that part. like, 03:05:402 - 03:06:665 - this part uses trips while this part isnt 03:06:034 - and i made it like that to make it have 1-1 gaps without triplets, since this part 03:07:297 - isnt have triplets too. if you understand what i mean. lol its kinda hard to explain, kms xd
03:46:929 (1) - remove nc? piano pattern is split into two sections of 3 in this bar if allowed, i want to make a 1-2 1-2 patterning here, but ya removed the NC and did something else instead
04:35:876 (3) - nc this for consistency with the previous time you did this pattern at 02:49:771 (1) - oh yeah true, fixed
04:41:244 (3,1,2,3) - the piano phrasing here is the same as it was 03:45:350 (1,2,1,2,1,2,1,2) - here just at a higher pitch, so i would prefer it if you stuck to the same 1-2 nc pattern aswell okay fixed for this one xd

nice map gl!
thank you for the mod!
Anxient

Anxient wrote:

https://osu.ppy.sh/s/570177 the worlds most unfair m4m

kokuhaku

00:10:111 (3,4) - ctrl g, coz 00:10:111 (3) - is slightly louder than 00:10:273 (4) - fixed already
00:18:981 (6) - move this so that it is closer to 00:18:823 (5) - than 00:19:139 (7) - to give 7 more impact. http://puu.sh/unLep/29cf3d5327.jpg fixed
00:34:613 (6) - NC ok
00:34:771 (1) - continue combo coz same vocal line ok
00:35:560 (4) - theres a strong beat in 00:35:718 - . please map it. if not, at least ctrl g it because movement from 00:35:560 (4,1) - is too linear to properly emphasize the strong beat in 00:35:876 - ctrl+g'ed already
00:44:402 (5,6) - i think its better if oyu made it like this instead http://puu.sh/unLue/d019c683e9.jpg yes i added a triple coz there was one and maybe you could use it. did what u did
00:50:244 (2) - why not make it face the same direction as this? 00:49:771 (1) - wanted something bouncy there
00:54:665 (7) - delet dis, the beat for it doesnt exist removed
01:03:507 (6) - dont ignore this beat yo 01:03:665 - mapped
01:22:455 (6) - a bit hard to read and is a bit unexpected imo. try moving it here x139 y384 its alright imo. tho, the sound on this part isnt too loud either so i'll keep the spacing low too
01:37:455 (5,6) - imo you should ctrl g this. it fits the emphasis and drums better the jump from 01:36:507 (1) - to 01:37:139 (4) - is enough and it gives a pretty nice impact for the emphasize for 01:37:455 (5) - well, its not indicated as emphasize but more like flowbreak to indicate the emphasize
01:43:455 (5) - NC coz new sogn section. like this http://puu.sh/unLMO/0515ca4183.jpg um no. i want a jump-shape indicator here so i will think more about it later
01:45:034 (5) - overemphasis imo. ctrl g fixes this. also gives 01:45:350 (1) - a strong impact i think this one is fine
01:56:560 (7) - imo the distance is too big. consider moving it to x277 y353 loud beat so why not
02:07:297 (3) - NC coz new pattern eh its kinda unnecessary to add nc there
02:17:876 (5) - imo this is kinda hard to read. try placing it here? x247 y338 tried but i want a consistent forth and back jumps here so, no. sorry lol
02:21:350 (5) - NC maybe? eh wanted a consistent nc'ing with the previous combo of this
02:23:244 (1) - why NC? because of downbeat? i remove the NC on (1) so this one's combo will still connect to next object
02:50:718 (2) - try stacking sliderhead with 02:49:771 (1) - ? you can try for a bounce effect for 02:51:034 (1) - sure http://puu.sh/unMcR/57000de3c9.jpg
03:00:823 (4) - NC coz new pattern. kinda like this http://puu.sh/unMfD/0bc4578d69.jpg fixed
03:08:718 (1) - again, imo this is too hard to read since it comes up suddenly. try placing it at x293 y90 at least? uh its kinda noticable for most people tho and it should be fine. i asked ppl to testplay it already and it landed just fine
03:39:507 (4) - imo you should flip this slider so it supports the drop 03:39:350 (3,4) - coz the instrument (piano) is still relevant uh no, i did this because the piano sound are starting to disappear and the slider should go down so it'll give a better flow with the current music part
03:39:981 (5,6,7,8) - maybe you can remake it like this so it fits better (if you apply the above) http://puu.sh/unMt3/311c070e79.jpg
04:22:613 (5) - NC coz new song part
04:23:244 (1) - sliderend hitsounding was intentional?
04:56:718 (6) - NC coz new song part

past this part, i dont think NC spam is necessary so try to follow the NC fixes im about to show .w
04:58:273 (1) - continue combo
04:59:678 (1) - continue combo
05:01:363 (1) - continue combo

wew
mostly fixed the NC'ing stuff. Thanks man!
Ipas

Ipas wrote:

Ah sorry I'm late haha. Here is your request :P I know my mod wouldn't be good, I'm expecting not quite sharp mod here
ialreadyforgotsomecodes
I hate youuuu :c :P

[Confession]
  1. 00:06:362 (1,2) - I felt the spacing between here is too far, with the song plays like this. It's being the hardest jump on first low part in this map. I would recommend to reduce it into 2.xx or around that idk this landed just fine for me and ppl that have testplayed this. but i did reduced it to 3.xx instead
  2. 00:29:402 (6) - This leaves the linear flow from previous object, and it seems weird hey i made it something not linear now. isnt this cool https://osu.ppy.sh/ss/7585638
  3. 00:57:034 (4,5,6,7,1) - I don't really like the spacing, I'd like to see this like 04:00:192 (4,5,6,7,1) - too, the spacing okay fixed so it'll be pretty much consistent
  4. 01:04:297 (1,2,3,1) - Don't want to try something like this? i changed the pattern already here
    SPOILER
    http://puu.sh/urssm/bebb5f517f.jpg
  5. 03:27:034 (3,4,5) - 03:29:560 (3,4,5) - Seems fine, but feels rather hard for me. Also, this section isn't that intense to have this (more likely appears on kiais) i changed already
  6. 03:39:507 (4,5,6,7,8,1) - What are you following here? If you following the piano sound, I think you can extend 03:39:507 (4) - 1/4 so it tails will fall into blue tick. Also, I feel rather weird if you are following the piano since the stream starts on a low spacing that reduce the emphasis imo um no. the reason why i made the 1/4 streams arent spaced enough is because the piano sounds a lil like 1/8 sounds and i wanted it to be flowy enough instead of using large evenly spacing which could break the part's flow. and yes i followed the piano here
  7. 03:51:981 (3,4,5,6) - Not linearing this one? nope i liked the current one :P
  8. 04:07:455 (1,2,3,1) - Same ^^^^^^^^ yeha same
  9. 04:34:218 (4,5) - 04:34:850 (4,5) - just thought that they would be fit with 03:27:034 (3,4,5) - stuff but i don't know if it would be smooth or not to play. If you can make it using those stuff, and make it nice, do it please >< ehh idk it doesnt fit much since i changed that part into something like this lol
Arutsuki

Arutsuki wrote:

no kds, just small suggestions


•00:06:274 - shouldn't miss a note here since you mapped it at 00:08:935 (5,6,1) - fixed
•00:15:745 (1) - this just feels too cramped and unnecessary moved a bit
•01:04:297 (1,2,3) - should NC or make them a seperate colour from the rest, to highlight the rhythm change, same here 04:07:455 (1,2,3) - fixed
•02:21:350 (5) - a bit harder to read if you stack it directly under 02:20:718 (1) - hm changed already
•03:51:823 (2,3) - could make the spacing a bit bigger to somewhat emphasize the piano if you're not mapping it its big already?
•04:00:192 (4,5,6,7,1) - a bit overmapped nah

best of luck~
Ponoyoshi

Ponoyoshi wrote:

Hey hey, NM just for fun

[box=Confession]00:54:034 (3) - This pattern looks a bit hard to read maybe try to make it a bit easier without overlap. Maybe https://imgur-archive.ppy.sh/Zo0bFP5.png ? did something else

00:57:034 (4) - It's look a bit overmapped, or the beats are to low, I don't know.. hmm pretty sure it isnt overmapped

01:56:244 (5,6,7) - Spacing looks a bit off, try to reduce it its goood already ): it pretty much gives a best emphasize

03:00:823 (1) - Nc this instead of 03:00:981 (2) - ? sure

03:37:139 (3) - The glissandro start right there also something should be placed on the blue tick imo.. idk its fine to start the piano sound at 1/6 i guess...

It's kinda small but the beatmap is really good, good luck !
William K

William K wrote:

Hi Haruto~

[Confession]

  1. 00:06:362 (1,2) - This's the only time you map an accent piano on the slider-ends on this section, which turns out pretty questionable. And also, I think it'll be more fitting if the rhythm's consistent to 00:00:942 (1,2,3,4) - . um i wanted some variety here so no
  2. 00:10:111 (3,4) - Just a personal suggestion, how about CTRL+G-ing these two notes so that they aren't spaced evenly? 00:10:111 (3) - seems to have a higher piano pitch compared to 00:10:273 (4) - . Also, it'd give 00:10:434 (1) - more emphasis with this. did it from previous mod
  3. 00:18:981 (6,7) - In terms of emphasis, this's inconsistent with the others, like 00:20:244 (6,7) - , 00:22:771 (5,6) - , 00:17:560 (5,6) - , etc... So it'd be better if the spacing from 00:18:823 (5,6) - to be smaller compared to 00:18:981 (6,7) - ? Suggestion : https://osu.ppy.sh/ss/7555904 did something else~
  4. 00:35:560 (3) - Would this be better as 2 circles, making a jump like 00:27:981 (4,5) - 00:29:244 (5,6) - and 00:34:297 (4,5) - ? It's personal, but I get the feeling more when it's turned into 2 single notes. Maybe because of the consecutive vocals? yeah, due to the consecutive vocals. i prefer using slider here instead making a jump
  5. 00:38:955 - How about mapping this too? You did something similar to 00:37:613 (3,4,5) - by mapping the same instrument so this should be mapped too imo even though you're focusing on something. (Is it guitars? XD) eh wanted some rhythm variety here instead doing repetition lol
  6. About those extended sliders you did on the kiai, like 01:16:297 (1,2) - 01:27:665 (1,2) - and 01:12:507 (1,2) - . I'm pretty confused here. Firstly, for 01:12:507 (1,2) - it was the vocals, and you're intending to map it clickable but starting from 01:16:297 (1,2) - I can't figure out something anymore as it shouldn't be for the drums since you didn't make those drums clickable consistently. (Btw, and also those extended sliders are done inconsistently?) okay so. 01:16:297 (1,2) - this were made because of the noise sound in 1/4 + if i made (1) a 1/1 slider. the beat on 01:16:613 - wouldnt be clickable and doesnt match at all. tldr the extended slider are to follow the vocal while the 1/2 are for drums. and will always goes like that along the map
  7. 01:56:244 (5) - I think this's deserved to be spaced more than 01:56:402 (6) - as there's cymbals in the beat itself and it's pretty strong, like how you spaced out 01:56:560 (7) - . true, fixed then since most ppl suggested me lol
  8. 03:45:981 (1,2,1,2) - I think you're following the piano here, if yes... should 03:46:297 (1,2) - be at 03:45:981 - instead of the current one? and 03:45:981 (1,2) - at 03:46:297 - instead? The piano key is much more higher at 03:45:981 - and it'll be nice if you space the piano here more. i think this is big enough. maybe i'll space them more later in the future but here i wanted an aesthetic so yeah. its made for aesthetic
  9. 04:23:560 - Accidentally put finish? yeah, something like noise sound but imo its really good. thanks to kaleeb!

Nice map. Good Luck! :3

FINALLY! thanks everyone for the mod! much appreciated for it <3
Monstrata
Storyboard

Nothing to complain about. Great job! Please go through your sprites and make sure all elements are being used though.

Confession

00:03:470 (4) - Stack with 00:02:290 (1) - 's slider-end instead maybe? Right now 3>4>1 the jump kinda emphasizes 4 instead of 1.
00:04:688 (3,4) - Unstack? Since there is a ptich change with piano. Stacking kinda suggests they are the same note occuring twice. Also more consistent with what you did with 00:10:111 (3,4) - .
00:25:771 (1,2) - Making this a kickslider sounds nicer imo. since the only triplets lie on 00:25:929 (3,4,1) - and 00:26:560 (2,3,1) -
00:34:613 (1,2) - Don't emphasize 2. It's not supposed to be emphasized vocally, you can hear only a light sound. It doesn't really fit the rhythm as well, since its a red-tick note rather than emphasized on downbeat. The rhythm is fine, but position 1 closer to 2's head.
01:07:455 (2,3) - Somehow they don't look like the same slider. maybe curve them a bit more so its more noticebale?
01:16:850 (3) - Unnecessary 1/4 jump imo. You can literally just delete it i think.
01:42:823 (1,2,3,4,5,1) - Nice to see you using this structure :D
02:05:402 (6) - How about putting this elsewhere? You use this location too much with that triplet + slider imo. Also, 02:05:718 (2) - could probably be a bgiger jump. You should reconsider your jump pattern here imo
02:11:244 (3) - A cool rhyth you could do is reducing this to a 1/3 slider and adding a circle on 02:11:455 - .
02:10:613 (1) - About this slider, use a 1/2 instead since the red tick is supported. And put a jump to the 1/3 slider rhythms?
02:12:507 (2,3,4) - Not really sure about this rhythm. 3 doesn't sound like it needs a jump, especially since its red tick. Try just using two 1/2 sliders beginning on white tick here.
02:17:560 (3,4,5,6) - Misplaced jumps imo. 3>4 isn't that strong, whereas 6 actualy has a drum on the red tick. Make 5>6 bigger and 3>4 smaller.
03:08:086 (4,5) - Kinda bugs me that this arrangement isnt linear. Maybe shift 3+4 a bit more to the left so you can create that linear pattern.
03:21:823 (5,6) - Ctrl+G this rhythm, It sounds a looot better with the drums if you emphasize red ticks here since theres a unique rhythm being used on the percussion layer.
03:46:613 (3,1) - Switch NC's.
03:55:455 (1,3) - Don't ask me how i noticed this, but these sliders aren't parallel :D
04:31:771 (5,6) - This jump just felt too big compared to 2>3>4>5
04:33:350 (1,2,3,1,2,3,4,5,1,2,3,4,5,1) - This rhythm is just really difficult to play imo. its a lot of alternating between triplets and slider/1/2 rhythms. I recommend using 1/2 sliders instead of gaps. This rhythm is a lot more player friendly, and quite fun imo. You can do some cool 1/4 jump patterns with this (as long as the jump is from slider > circlle, NOT circle > slider). Also, if you think this is cool but don't have any ideas for how to redo it, poke me in game. I really love this rhythm, i can point you to some examples from my maps xD.
04:41:876 (1) - Not really a necessary NC since you didn't nc 04:41:244 (3) -
04:47:560 (3,4,5) - The structure isn't really even if you care.
04:49:139 (4,1) - Blanket is noticeably off.
04:59:234 (2) - Use a slower SV here. The bpm goes to 200. The previous slider was 0.60x SV and 180 bpm, so the relative speed is like: 180 x 0.6 = 108, whereas this slider is 202.5 x 0.75 = 151.875 so the slider feels almost 1.5 times faster than the earlier slider.
05:02:358 - Red and Green lines are inconsistent (sampleset)

[]

Excellently done. When you're ready!
Sytarno
Thanks! I'm really sorry about the unused files; the ring and circle left over are completely my fault. The other pngs named "a109" and such are also my fault as well, but its only because I forgot to clear the generation folder before making new sprites. It's a simple error, and much better compared to hikari (where an entire alphabet wasn't supposed to be there), but my apologies regardless.

I did happen to check Aimod several times, but I wasn't aware it didnt show unused files D:
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