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Foreground Eclipse - Last Liar Standing [OsuMania]

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Topic Starter
Worms
This beatmap was submitted using in-game submission on Saturday, 15 October 2022 at 5:41:54 pm

Artist: Foreground Eclipse
Title: Last Liar Standing
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Metal Japanese Teto merami FGE-0005 Touhou Project 東方Project ZUN Shanghai Alice 上海アリス幻樂団 doujin 同人エモ/スクリーモ・バンドサークル Stories That Last Through The Sleepless Nights 少女さとり ~ 3rd eye Satori Maiden chireiden th11 4面ボス曲 古明地さとり 1164530434
BPM: 158
Filesize: 8465kb
Play Time: 02:48
Difficulties Available:
  1. Advanced - 4Key (2.58 stars, 1211 notes)
  2. Deceiver - 4Key (5.19 stars, 2758 notes)
  3. Expert - 4Key (4.18 stars, 2307 notes)
  4. Hyper - 4Key (2.95 stars, 1479 notes)
  5. Insane - 4Key (3.65 stars, 1827 notes)
  6. Lunatic - 4Key (4.67 stars, 2564 notes)
  7. Normal - 4Key (1.94 stars, 864 notes)
Download: Foreground Eclipse - Last Liar Standing
Information: Scores/Beatmap Listing
---------------
Background source

This is now just a promo page for my other charts

Kobaryo - chaotic solutions (full album) [4K]

RoughSketch - Sabina [6K]

ETIA. - XQTION (Extended VIP) [7K]



UPDATE LOG
  1. Fixed Advanced difficulty cos it was broken somehow ??? also changed up Deceiver, and added a new difficulty that's focused on JS/HS (this is the insane diff, old insane diff is now expert diff) [16/07/20]
  1. Added hitsounder username to tags [20/07/20]
  1. Fixed hitsounds !! and some patterning issues on Advanced diff [02/09/20]
  1. Updated tags [27/09/20]
  1. FINALLY updated mods, deleted Insane difficulty following suggestions [13/12/20]
  1. Touched up on Lunatic and Deceiver difficulty [05/09/22]
  1. Fixed jack patterns in second chorus in Deceiver [09/09/22]
  1. Fixed overlapped notes in Deceiver and fixed metadata [26/09/22]
  1. Slightly reduced hand bias on Lunatic difficulty and made some adjustments in other difficulties[01/10/22]
  1. Updated audio file upon BN's request [10/10/2022]
  1. Applied mods from BN. Changed Hyper difficulty name to Insane [12/10/22]
  1. Fixed hitsounds [15/12/22]
  1. Changed Hard to Hyper difficulty, buffed Deceiver HP to 9 [15/10/22]


Special Thanks to
Crono for 2 kudosu stars
CrumpetFiddler for 2 kudosu stars
Abraxos for metadata bs
Lenfried- for metadata bs
DDMythical for new bg
1164530434 for fully keysounding and 1 kudosu star
Proxian for 1 kudosu star
Rek for 2 kudosu stars
Antalf for nomination
gzdongsheng for nomination
AHHHHHHHHHHHHHH
Hi Hi Hi Hi
Osu definitely needs more Foreground Eclipse song
Let's go
0|1|2|3
EZ
00:46:708 (46708|0,46708|1) - This should be a single, remove 1
00:49:556 (49556|1,49746|2) - Since you started 00:48:037 (48037|1,48227|2) from left, this should be started from right
00:47:468 (47468|0) - This should be a double
00:48:987 (48987|3) - ^
00:50:506 (50506|3) - ^
00:52:025 (52025|0) - ^
The same "should be double here" until 00:57:721 won't be mentioned
00:59:620 (59620|1,60000|1) - This is hard for noobs, change 00:59:620 (59620|1) to 0
01:02:658 (62658|0,63037|0) - ^, change 01:02:658(62558|0) to 2
01:05:696 (65696|3,66075|3) - ^, change the 2nd LN to 1
01:37:974 (97974|2) - Double this
01:39:493 (99493|0) - ^
01:44:430 (104430|1) - ^
01:45:189 (105189|0) - ^
And again, I won't mention "Change this into a double" until 01:53:924
The rest could be applied from mod bfore. (I'm just too lazy :o )
Pretty solid map, really like the song, GL for ranking :)
Abraxos

general

同人エモ/スクリーモ・バンドサークル to tags, the genre
Stories That Last Through The Sleepless Nights move to tags, album != source
少女さとり ~ 3rd eye 東方地霊殿 to tags, the description of the song

if youre unsure look at http://www.fg-eclipse.net/works/stories.html their official website

when hitsound

diff gap between SC and deciever is somewhat lol

deceiver

1) balance
01:18:987 - see what columns the 3 note jack 01:19:272 (79272|2,79367|2,79462|2) - falls on by playing the chorus through
it should be columns
3
2
3
4
3
3
3
and cut to a mini bridge
im not sure if you seeing this but a big portion of the jacks fell on the right hand (specifically column 3), and im not sure if you want to keep such unbalanced patterning

2) the patterning itself
i feel like the chorus is not only somewhat underwhelming, it too can potentially throw people off because of how its laid out (jumpjacks w/ slow jumptrills w/ triple jacks)
i dont know if you want to keep the quads but id rather you try to lessen their usage here because id want to jack on every single beat of the chorus section too, not just do some weird jumptrill thing
just a suggestion to give you an idea of what you can do

01:18:987 - started off with a [1234][12] because its an easier transition
01:19:272 - to 01:19:651 - jacked every single jump here, shouldnt be too hard to follow
01:19:651 (79651|0,79651|2,79746|3,79746|1,79841|0,79841|2) - didnt jack these for a sort of a rest spot for the player, also gives emphasis to the crash at 01:19:746 -
01:19:746 - continued jacking on every beat, etc. etc.

pattern should be obvious to you here, if you need any help with elaboration feel free to pm

for the other parts:
00:46:329 - i personally think bursts like these are pretty disgusting, im not sure what it is but it feels like the spike is wayyyy too much for me, id personally wouldve gone for a wristjack with jumps rather than with hands even though the section uses snares

00:35:601 (35601|3,35601|2,35696|2,35696|0,35696|3,35696|1) - 00:35:411 (35411|3,35411|1,35506|0,35506|1) - jacks like these are less strenouous on the hand
00:36:170 (36170|0,36170|2,36265|0,36265|3) - 00:37:120 (37120|0,37120|3,37215|2,37215|0,37215|3,37215|1) - jacks like these are more strenouous on the hand
im not sure if you see the distinction between the two (one ends with the user pressing a [12] or a [34] and one doesnt) but i believe distinguishing between how the two sets of notes play out is important - because it decides how balanced (or unbalanced) your chart is
i think you should be able to adjust the chart yourself ye

00:58:291 (58291|3,58291|2,58291|1,58291|0,58386|2,58481|2,58481|3,58481|1,58481|0) -02:19:367 (139367|2,139367|1,139367|3,139367|0,139462|2,139462|3,139556|2,139556|1,139556|3,139556|0) - please dont do things like this, the transition is sloppy and throws people off - especially at such a high bpm

i know youre trying to do the jack on 00:35:886 - 00:35:981 - 00:36:170 - 00:36:265 - the guitar beats but you do know that the effect is lost on me because
1) 00:36:075 (36075|1,36075|2,36075|3) - triple masks the fact that youre jacking those beats as it sits right in the middle of the set causing 2 more jacks to be made
2) the section is just a cluster of notes so i cant see what anyones trying to do aside from the occansional 00:35:696 (35696|0,35791|0,35886|0,35981|0) - 4 note jack
i dont really know how youd like to go about adjusting, but id recommend somewhat nerfing the chart a little because 00:44:620 (44620|3,44715|2,44810|3,44810|2,44905|3,45000|3,45000|2,45094|3,45189|2,45284|3,45284|2,45379|3) - there are things like this coming up that (i feel) strains the hand way too much

00:22:341 (22341|3,22405|3) - 02:47:784 (167784|3,167784|2,167848|3,167848|2) - i dont know how i feel about a 1/6 jack

ending looks so confusing to me
02:38:829 - 02:38:924 - 02:39:018 - 02:38:639 - im pretty sure there are snares on all of these beats, which means youd have to triple everything - but do you really want to do that
02:41:392 (161392|2,161392|1) - snare, so no triple?
i think you should find a suitable system which accommodates for the tripling of snares, and how they seem to keep falling on 1/4s - maybe something like
this from 02:39:683 -
im not a big fan of overdoing things, but it is somewhat possible that 02:39:778 - 02:39:968 - 02:40:158 - can be doubled - be aware of hand balance though

yeah thats all, i dont really have much to say about the layering - its more of the issue with patterning here

other diffs

sc

same deal here
01:21:550 (81550|2,81645|2,81645|3,81740|3) - 01:22:310 (82310|3,82405|2,82405|3,82500|2) - chorus is still somewhat unbalanced, dont think i have to explain myself here
i think the slow jumptrill thing kinda works here? i still wouldnt do such a thing but its fine over here because the layering is tamer

nothing much to say, beginning to think that you shouldve cut the song because its pretty repetitive

mx

02:38:829 (158829|0,158924|0,158924|1,159018|2,159113|2,159113|0) - i dont get what these jacks are supposed to be following
id rather you keep them consistent with either
1) the higher diffs and how they strucutre things
2) a new set of rules e.g. jack after every white tick etc.

seems alright other than that, anchors are irrelevant with such a bpm

hd

00:37:215 (37215|2,37215|3,37310|1,37310|0,37405|2,37405|3,37500|0,37500|1,37594|2,37594|3) - this is very misleading
there are guitar beats 00:37:689 - 00:37:784 - 00:37:879 - here too at the same intensity as the beats in the jumptrill, yet they arent represented as such
suggestion
the anchors in column 2 and 4 are intentional, theyre there to emphasize on the guitar
ignore the ghost column on the right

applies to all sections, think you should be able to come up with the other patterns

02:22:405 (142405|3,142405|2,142500|1,142689|2,142689|0,142784|3) - im not sure about you but this isnt very consistent with 02:25:443 (145443|0,145443|2,145537|3,145727|3,145727|2,145822|0,145822|1) -
02:22:689 (142689|0,142689|2,142784|3) - also, why is the higher emphasis on 02:22:689 - but not 02:22:784 - even though 02:22:784 - has a more pronounced beat than 02:22:689 - ?

ending jumps are probably in the wrong place, check what i said about the snares back in deceiver
02:44:715 (164715|0,164715|1) - single note

dont think the other diffs deserve looking through, they mainly are pretty clear cut so it shouldnt be too hard to transfer whatever i said over
mainly focused on the patterning of deceiver itself, since parts of it do worry me a little
that said i guess the song is alright

good luck with rank, pm me (preferably a day after this mod is posted) if you need clarification
Topic Starter
Worms
Blue = Accepted
Red = Denied

[B A D] wrote:

Hi Hi Hi Hi
Osu definitely needs more Foreground Eclipse song
Let's go
0|1|2|3
EZ
00:46:708 (46708|0,46708|1) - This should be a single, remove 1 Denied, it's same as 00:46:329 (46329|3,46329|2) -
00:49:556 (49556|1,49746|2) - Since you started 00:48:037 (48037|1,48227|2) from left, this should be started from right Accepted
00:47:468 (47468|0) - This should be a double
00:48:987 (48987|3) - ^
00:50:506 (50506|3) - ^
00:52:025 (52025|0) - ^
The same "should be double here" until 00:57:721 won't be mentioned Accepted ^
00:59:620 (59620|1,60000|1) - This is hard for noobs, change 00:59:620 (59620|1) to 0 Accepted
01:02:658 (62658|0,63037|0) - ^, change 01:02:658(62558|0) to 2 Accepted
01:05:696 (65696|3,66075|3) - ^, change the 2nd LN to 1 Accepted
01:37:974 (97974|2) - Double this Denied, hitting a double after only 1/2 beat is not too noob-friendly IMO.
01:39:493 (99493|0) - ^ ^
01:44:430 (104430|1) - ^ ^
01:45:189 (105189|0) - ^ Accepted
And again, I won't mention "Change this into a double" until 01:53:924
The rest could be applied from mod bfore. (I'm just too lazy :o )
Pretty solid map, really like the song, GL for ranking :)
Thank you for the mod :D
Topic Starter
Worms
Blue = Accepted
Red = Denied
some other stuff

Abraxos wrote:

general

同人エモ/スクリーモ・バンドサークル to tags, the genre
Stories That Last Through The Sleepless Nights move to tags, album != source til
少女さとり ~ 3rd eye 東方地霊殿 to tags, the description of the song

if youre unsure look at http://www.fg-eclipse.net/works/stories.html their official website

when hitsound aaaaaa

diff gap between SC and deciever is somewhat lol I agree!

deceiver

1) balance
01:18:987 - see what columns the 3 note jack 01:19:272 (79272|2,79367|2,79462|2) - falls on by playing the chorus through
it should be columns
3
2
3
4
3
3
3
and cut to a mini bridge
im not sure if you seeing this but a big portion of the jacks fell on the right hand (specifically column 3), and im not sure if you want to keep such unbalanced patterning Thanks for pointing this out, will change

2) the patterning itself
i feel like the chorus is not only somewhat underwhelming, it too can potentially throw people off because of how its laid out (jumpjacks w/ slow jumptrills w/ triple jacks) same
i dont know if you want to keep the quads but id rather you try to lessen their usage here because id want to jack on every single beat of the chorus section too, not just do some weird jumptrill thing i think i'll keep the quads (personal preference)
just a suggestion to give you an idea of what you can do

01:18:987 - started off with a [1234][12] because its an easier transition nay, im gonna start with a triple instead so that it's not quads which are used primarily for the snares
01:19:272 - to 01:19:651 - jacked every single jump here, shouldnt be too hard to follow yep
01:19:651 (79651|0,79651|2,79746|3,79746|1,79841|0,79841|2) - didnt jack these for a sort of a rest spot for the player, also gives emphasis to the crash at 01:19:746 - Before you mentioned the chorus is underwhelming (by that I think you mean it's too easy compared to the rest of the map?) so I think putting rest spots will contradict that statement
01:19:746 - continued jacking on every beat, etc. etc. yep

pattern should be obvious to you here, if you need any help with elaboration feel free to pm yep I think I've got it, im gonna try my bestest to make the chorus not underwhelming

for the other parts:
00:46:329 - i personally think bursts like these are pretty disgusting, im not sure what it is but it feels like the spike is wayyyy too much for me, id personally wouldve gone for a wristjack with jumps rather than with hands even though the section uses snares Yeah I'm not too sure what to do here as well, so for the time being I've just removed the quads

00:35:601 (35601|3,35601|2,35696|2,35696|0,35696|3,35696|1) - 00:35:411 (35411|3,35411|1,35506|0,35506|1) - jacks like these are less strenouous on the hand
00:36:170 (36170|0,36170|2,36265|0,36265|3) - 00:37:120 (37120|0,37120|3,37215|2,37215|0,37215|3,37215|1) - jacks like these are more strenouous on the hand
im not sure if you see the distinction between the two (one ends with the user pressing a [12] or a [34] and one doesnt) but i believe distinguishing between how the two sets of notes play out is important - because it decides how balanced (or unbalanced) your chart is
i think you should be able to adjust the chart yourself ye Hmm I'm not quite sure what you mean here, so I'll PM you about it (hopefully i remember lol)

00:58:291 (58291|3,58291|2,58291|1,58291|0,58386|2,58481|2,58481|3,58481|1,58481|0) -02:19:367 (139367|2,139367|1,139367|3,139367|0,139462|2,139462|3,139556|2,139556|1,139556|3,139556|0) - please dont do things like this, the transition is sloppy and throws people off - especially at such a high bpm i've changed these slightly, dunno if they're any better tho (will PM)

i know youre trying to do the jack on 00:35:886 - 00:35:981 - 00:36:170 - 00:36:265 - the guitar beats but you do know that the effect is lost on me because
1) 00:36:075 (36075|1,36075|2,36075|3) - triple masks the fact that youre jacking those beats as it sits right in the middle of the set causing 2 more jacks to be made
2) the section is just a cluster of notes so i cant see what anyones trying to do aside from the occansional 00:35:696 (35696|0,35791|0,35886|0,35981|0) - 4 note jack
i dont really know how youd like to go about adjusting, but id recommend somewhat nerfing the chart a little because 00:44:620 (44620|3,44715|2,44810|3,44810|2,44905|3,45000|3,45000|2,45094|3,45189|2,45284|3,45284|2,45379|3) - there are things like this coming up that (i feel) strains the hand way too much Yeah I think I'm going to remove the 2-note jacks for the guitar beats you mentioned because they're not there during 00:22:784 - but I will keep the 4 note jacks because at least during those you can tell it's the guitar bits plus (this is my personal opinion) I think it's good to give the players a challenge

00:22:341 (22341|3,22405|3) - 02:47:784 (167784|3,167784|2,167848|3,167848|2) - i dont know how i feel about a 1/6 jack Personally I think they're fine because they're only 2 note jacks, and there aren't any sections before or after which causes a lot of strain making it hard to hit

ending looks so confusing to me
02:38:829 - 02:38:924 - 02:39:018 - 02:38:639 - im pretty sure there are snares on all of these beats, which means youd have to triple everything - but do you really want to do that there's no snare on the last three??
02:41:392 (161392|2,161392|1) - snare, so no triple? again im not hearing a snare (although this section is a clusterfuck, i'll admit that)
i think you should find a suitable system which accommodates for the tripling of snares, and how they seem to keep falling on 1/4s - maybe something like
[box=this from 02:39:683 -] im not a big fan of overdoing things, but it is somewhat possible that 02:39:778 - 02:39:968 - 02:40:158 - can be doubled - be aware of hand balance though yea i cant really tell what's going on in the ending, so i'll probably redo it once i've found a good workaround for it, thanks for the suggestion tho

yeah thats all, i dont really have much to say about the layering - its more of the issue with patterning here

other diffs

sc

same deal here
01:21:550 (81550|2,81645|2,81645|3,81740|3) - 01:22:310 (82310|3,82405|2,82405|3,82500|2) - chorus is still somewhat unbalanced, dont think i have to explain myself here
i think the slow jumptrill thing kinda works here? i still wouldnt do such a thing but its fine over here because the layering is tamer did the jumptrill thingy

nothing much to say, beginning to think that you shouldve cut the song because its pretty repetitive according to aimod its already a tv size kek

mx

02:38:829 (158829|0,158924|0,158924|1,159018|2,159113|2,159113|0) - i dont get what these jacks are supposed to be following
id rather you keep them consistent with either
1) the higher diffs and how they strucutre things
2) a new set of rules e.g. jack after every white tick etc. fixed

seems alright other than that, anchors are irrelevant with such a bpm

hd

00:37:215 (37215|2,37215|3,37310|1,37310|0,37405|2,37405|3,37500|0,37500|1,37594|2,37594|3) - this is very misleading
there are guitar beats 00:37:689 - 00:37:784 - 00:37:879 - here too at the same intensity as the beats in the jumptrill, yet they arent represented as such idk how to explain it but those arent guitar beats, look at the screenshot you put in the suggestion box and you can see that the only guitar beat is on 00:37:594 - which is represented by the LN on the harder diffs
suggestion
the anchors in column 2 and 4 are intentional, theyre there to emphasize on the guitar
ignore the ghost column on the right

applies to all sections, think you should be able to come up with the other patterns

02:22:405 (142405|3,142405|2,142500|1,142689|2,142689|0,142784|3) - im not sure about you but this isnt very consistent with 02:25:443 (145443|0,145443|2,145537|3,145727|3,145727|2,145822|0,145822|1) -
02:22:689 (142689|0,142689|2,142784|3) - also, why is the higher emphasis on 02:22:689 - but not 02:22:784 - even though 02:22:784 - has a more pronounced beat than 02:22:689 - ? nice find, fixed

ending jumps are probably in the wrong place, check what i said about the snares back in deceiver fixed, i'll work on the deceiver ending soon
02:44:715 (164715|0,164715|1) - single note fixed

dont think the other diffs deserve looking through, they mainly are pretty clear cut so it shouldnt be too hard to transfer whatever i said over
mainly focused on the patterning of deceiver itself, since parts of it do worry me a little
that said i guess the song is alright

good luck with rank, pm me (preferably a day after this mod is posted) if you need clarification
thanks for the mod! :D

tfw you've been looking at this mod post considering what to change and what not to change for over 7 hours
Crono
Oi Worms why the hell didn't you tell me your mapping!? :(

have my kudos ya twat

Edit: ask puxtu for hitsound suggestions.

Abraxo said:

im not sure if you see the distinction between the two (one ends with the user pressing a [12] or a [34] and one doesnt) but i believe distinguishing between how the two sets of notes play out is important - because it decides how balanced (or unbalanced) your chart is
i think you should be able to adjust the chart yourself ye

short version, [12] or [34] require 1 hand to jack for either side. [13] and [24] require both hands to jack and thus makes it difficult to transition to the following pattern.
Topic Starter
Worms

Crono wrote:

Oi Worms why the hell didn't you tell me your mapping!? :(

have my kudos ya twat

Edit: ask puxtu for hitsound suggestions.

Abraxo said:

im not sure if you see the distinction between the two (one ends with the user pressing a [12] or a [34] and one doesnt) but i believe distinguishing between how the two sets of notes play out is important - because it decides how balanced (or unbalanced) your chart is
i think you should be able to adjust the chart yourself ye

short version, [12] or [34] require 1 hand to jack for either side. [13] and [24] require both hands to jack and thus makes it difficult to transition to the following pattern.
aaaaa im sorry bb : ((((
thanks for the kudos tho <3

and considering what abraxos said, i've already PMed him about it :D
i'll also ask puxtu about hitsounds
Envory
Hi Worms~
Your mod request at #Modreq
And dont forget to put hitsound if you want to rank this map.


|1|2|3|4|




SC


00:19:746 (19746|0,19936|0,20126|0,20316|0,20506|0,20696|0,20886|0,21075|0,21265|0,21455|0,21645|0,21835|0) - This one is too long stacking.. so move 1 note at 00:21:455 (21455|0) - to col 2
00:22:088 (22088|3,22151|0,22215|1,22278|2,22341|0) - For that 1/6 i think would be better if you re-arranged like that > https://osu.ppy.sh/ss/7851073
00:23:354 (23354|2,23354|0) - Move 1 note at col 1 to col 2
00:24:588 (24588|3,24588|2) - Move 1 note at col 4 to col 2
01:35:696 (95696|3,95696|0) - Add 1 more notes?
02:01:518 (121518|0,121518|1) - Add 1 more notes at col 4


Deceiver


00:21:455 (21455|0) - Move this one to col 2
00:51:835 (51835|1,51835|2) - Move 1 note at col 2 to col 4
00:53:354 (53354|3,53354|0) - Move 1 note at col 1 to col 2
02:25:822 (145822|3,145822|2,145822|0) - Add 1 notes for cymbal sound
02:42:531 (162531|2,162531|3) - I think this should taken 3 notes


Nice map! i didn't found too many problems at pattern.. just focus on your pattern consistency
Goodluck!
Topic Starter
Worms
blue = accepted
red = denied
pink = other stuff

Mai9392 wrote:

Hi Worms~
Your mod request at #Modreq
And dont forget to put hitsound if you want to rank this map. aaaaa


|1|2|3|4|




SC


00:19:746 (19746|0,19936|0,20126|0,20316|0,20506|0,20696|0,20886|0,21075|0,21265|0,21455|0,21645|0,21835|0) - This one is too long stacking.. so move 1 note at 00:21:455 (21455|0) - to col 2 denied, the guitar actually still plays here, although it is gaint :)
00:22:088 (22088|3,22151|0,22215|1,22278|2,22341|0) - For that 1/6 i think would be better if you re-arranged like that > https://osu.ppy.sh/ss/7851073 did something slightly different
00:23:354 (23354|2,23354|0) - Move 1 note at col 1 to col 2 denied, guitar jacks
00:24:588 (24588|3,24588|2) - Move 1 note at col 4 to col 2 denied, guitar jacks
01:35:696 (95696|3,95696|0) - Add 1 more notes? denied, it's just the same stuff as for e.g. 01:32:658 (92658|3,92658|0) -
02:01:518 (121518|0,121518|1) - Add 1 more notes at col 4 accepted


Deceiver


00:21:455 (21455|0) - Move this one to col 2 same stuff as SC
00:51:835 (51835|1,51835|2) - Move 1 note at col 2 to col 4 guitar stuff again
00:53:354 (53354|3,53354|0) - Move 1 note at col 1 to col 2 guitar stuff again
02:25:822 (145822|3,145822|2,145822|0) - Add 1 notes for cymbal sound i think i'll have to deny this one as well because making that a quad will just make the section a cluster of notes and it won't emphasise the snare at 02:26:202 - as much
02:42:531 (162531|2,162531|3) - I think this should taken 3 notes 2 notes for kick, 3 notes for snare


Nice map! i didn't found too many problems at pattern.. just focus on your pattern consistency
Goodluck!
thanks for the mod!
Shima Rin
Hi, Mod as requested in the Canpoint Modding Queue

SC
00:11:012 (11012|0,11392|1) - 00:11:772 (11772|3) - i suggest u delete such notes which are not on the drums, and only use double on clearly heard drum sounds to 00:21:265 - Still change column for the basic beat sounds every bar

00:25:443 (25443|0,25443|3,25537|1,25632|2,25727|1,25822|0,25822|2) - make all these double notes for consistency (apply to all if u accept)

00:28:575 (28575|2,28575|0,28670|0,28670|2,28765|0,28765|2,28860|3,28860|1,28860|2) - Here make double notes to be triple and the triple note to double for consistency, since u use triple notes for such sounds before (apply to all if u accept)

00:59:240 (59240|2,59240|0,59240|1) - make this double note

01:17:468 (77468|2,77468|3,77563|3,77563|2,77658|2,77658|3,77753|3,77753|2,77848|0,77848|1,77943|1,77943|0,78037|0,78037|1,78132|0,78132|1,78227|3,78227|2) - I suggest u make chord trills instead, in whatever column u like, since it is really tired and hard for player to get such jack, and after it there will be hard enough. Give them some rest XD ( If u prefer also consider the jack u use before, to see whether it is so tired and make some changes)

01:18:987 - Hmm, i don't think this part is rankable? If u want it to be more playable try to get rid of that jack maybe (just my opinion u can deny it hah)

01:31:139 - Here it is necessary to give players a rest, exclude some of those single notes to make this part a bit easier to have a rest

02:06:075 (126075|3,126075|2,126170|3,126170|2,126265|2,126265|3,126360|3,126360|2,126550|0,126550|1,126645|0,126645|1) - follow the pitch to some extent and reduce jack plz. really hard to afford the jack and the LN at the same time for most players

02:24:303 (144303|2,144303|1,144398|1,144398|2) - 02:24:873 (144873|0,144873|1,144968|1,144968|0) - triple them and rearrange them for consisten

One thing to note, it is really hard to rank such a map. Whether u want it ranked or not, if u want to make it more suitable for players, try to decrease jacks, or at least try to avoid quadratic or triple jacks, and double jacks are fair to play i think.

Nice song, and i can see ur mapping ideas clearly through this. Good Luck! Hope my mod helps ;)
Topic Starter
Worms
blue=accepted
red=denied
pink=other stuff

Tofu1222 wrote:

Hi, Mod as requested in the Canpoint Modding Queue

SC
00:11:012 (11012|0,11392|1) - 00:11:772 (11772|3) - i suggest u delete such notes which are not on the drums, and only use double on clearly heard drum sounds to 00:21:265 - Still change column for the basic beat sounds every bar accepted

00:25:443 (25443|0,25443|3,25537|1,25632|2,25727|1,25822|0,25822|2) - make all these double notes for consistency (apply to all if u accept) denied

00:28:575 (28575|2,28575|0,28670|0,28670|2,28765|0,28765|2,28860|3,28860|1,28860|2) - Here make double notes to be triple and the triple note to double for consistency, since u use triple notes for such sounds before (apply to all if u accept) denied, i made the snares 2 notes because of the jacks,
but i will
accept changing the triple to double

00:59:240 (59240|2,59240|0,59240|1) - make this double note accepted

01:17:468 (77468|2,77468|3,77563|3,77563|2,77658|2,77658|3,77753|3,77753|2,77848|0,77848|1,77943|1,77943|0,78037|0,78037|1,78132|0,78132|1,78227|3,78227|2) - I suggest u make chord trills instead, in whatever column u like, since it is really tired and hard for player to get such jack, and after it there will be hard enough. Give them some rest XD ( If u prefer also consider the jack u use before, to see whether it is so tired and make some changes) i think i'll still keep it as jacks, but instead of 4 notes i'll do 2 note jacks

01:18:987 - Hmm, i don't think this part is rankable? If u want it to be more playable try to get rid of that jack maybe (just my opinion u can deny it hah) i reckon its fine lol

01:31:139 - Here it is necessary to give players a rest, exclude some of those single notes to make this part a bit easier to have a rest they get a rest at 01:43:291 -

02:06:075 (126075|3,126075|2,126170|3,126170|2,126265|2,126265|3,126360|3,126360|2,126550|0,126550|1,126645|0,126645|1) - follow the pitch to some extent and reduce jack plz. really hard to afford the jack and the LN at the same time for most players accepted

02:24:303 (144303|2,144303|1,144398|1,144398|2) - 02:24:873 (144873|0,144873|1,144968|1,144968|0) - triple them and rearrange them for consisten accepted

One thing to note, it is really hard to rank such a map. Whether u want it ranked or not, if u want to make it more suitable for players, try to decrease jacks, or at least try to avoid quadratic or triple jacks, and double jacks are fair to play i think. SR is very underrated with jacks tbh

Nice song, and i can see ur mapping ideas clearly through this. Good Luck! Hope my mod helps ;)
thanks for the mod!
Moku_Hazushi
(From my modding queue)

Hey there, sorry for the late~ So yup its kinda a big mod in final, sorry i did mod the Deceiver difficulty cause its too hard for me and seems its still a work in progress tho. So yeah hopfully you will find some interesting suggestions (i hope) but as you know only change your map if you agree 120% to what i said eheh.

Good luck for getting this ranked ~

Legend is 0|1|2|3

EZ


00:09:683 (9683|0) - I would move it to (2) to get the jack with 00:09:398 (9398|2) going well with the battery. But that would mean moving 00:10:253 (10253|2) at (1) also
00:13:481 (13481|3) - Same remark as above but then maybe move the jack to another column if you agree

00:31:898 (31898|0,32088|2) - Maybe CTRL+G those 2 to keep a better balance between left to right and right to left starters on this part

00:42:531 (42531|0) - At (1) to change from the previous 00:40:632 (40632|0,41012|3,41392|0)

00:54:113 (54113|2,54303|3) - CTRL+G those 2, you had many left to right patterns before (00:52:594 (52594|1,52784|3) + 00:51:075 (51075|0,51265|1))

00:59:620 (59620|0,60000|1,60189|2) +
01:02:658 (62658|2,63037|0,63227|1) +
01:05:696 (65696|3,66075|1,66265|0) - I think the first LNs of all those groups should be on the same column of the second LNs to match the electric guitar, just like you did at 01:08:734 (68734|2,69113|2,69303|3) but that would mean remapping the surrounding

01:38:449 (98449|0,98734|1) - CTRL+G this, again i think you start a lot with left to right pattern, this one could be right to left

01:55:253 - What about adding a note at (2) to mark the transition ? (doesnt affect the start rating)

I was thinking, maybe you can make 02:24:303 (144303|0) an LN until 02:24:873 and 02:24:873 (144873|3) an LN until 02:25:443 - Just to add a contrast during the kiai with the rest of the mapping

Really good easy map, you did a good work mapping the battery and other relevant musical events, dont forget the hitsounding by the way :3

NM


00:28:481 (28481|0,28575|2,28670|3,28765|1,28860|2) - I think you should go for a more trill-like pattern here
00:34:556 (34556|1,34651|3,34746|0,34841|2,34936|3,34936|1) - Same remark

At 00:40:253 i would like to suggest a different mapping to mark the transition tell me what you think. The idea is to emphasize the guitar with jacks also creating a contrast with the surrounding mapping.



00:53:259 - I think you should add a note here for the guitar, maybe at (0) and then move 00:53:354 (53354|1) at (2) (doesnt affect the star rating)

00:58:670 (58670|2) - Would move it at (1) for a triple jack matching with the guitar

01:02:373 - Same idea as 00:53:259, i think adding an note here could be great

01:11:012 (71012|2) - Would make it an LN until 01:11:202
01:11:202 (71202|1) - This one too until 01:11:392 To mark the transition

01:15:000 (75000|1) - Maybe move it to (2) but i must admit i have no particular reason this time xD

01:18:607 - Okay i just realized that i was expected a note here, and same for easy in fact, but maybe its okay with nothing too as you prefer

01:24:303 (84303|3) - What about changing it to an LN until 01:24:683 you know to have that feeling of "take your breath... aaand lets go !"

01:37:215 (97215|3) - Move it to (2), so it wont repeat with 01:36:835 (96835|3) and get more connected with the 01:36:930 (96930|0,97025|1,97120|0) trill

01:41:867 (101867|2) - Maybe at (3) to get the same feeling as 01:42:341 (102341|3,102436|1,102531|3)

01:55:063 (115063|2,115063|0,115253|3,115443|1) - I was expected something more dense here with notes at 01:55:158 and 01:55:348

02:12:911 (132911|0) - Ok maybe an LN here too until 02:12:911 (132911|0) for the same reasons as 01:24:303

02:19:367 (139367|3,139367|0,139556|2,139556|1) - I think you should go for the same doubles, but i cant find any pattern without unwanted jack with 02:19:177 (139177|2) or 02:20:031 (140031|1)

Great difficulty again, i really enjoyed those small partterns during the last kiai (02:22:405 (142405|2,142405|0,142500|1) ; 02:22:689 (142689|3,142784|2) ; 02:23:069 (143069|0,143164|1,143164|3) etc) really looks like ddr patterns somehow xD But yeah same dont forget the hitsouding once you will be satisfied with the mapping :)

HD


00:13:101 (13101|0,13101|1) - I think you can move these double to (1,2) to have the same with 00:13:481 (13481|2,13481|1) going well with the battery, and the jack with 00:12:911 (12911|2) is alright

00:15:759 (15759|1,15759|2) - Those one should be at (0,1) and 00:15:949 (15949|3,15949|0) (2,3) to recall the symetric of 00:15:000 (15000|3,15000|2,15189|1,15189|0)

00:19:177 (19177|3) - At (0) for the same reasons as 00:13:101 (13101|0,13101|1)

00:23:259 (23259|0) - At (1) and
00:23:354 (23354|1) - At (0) so the both 1/4 fast patterns (00:22:974 (22974|3,22974|2,23069|1) + 00:23:259 (23259|3,23259|0,23354|1)) go to the same direction, and just after you have 00:23:734 (23734|3,23734|0,23829|1) + 00:24:018 (24018|2,24018|0,24113|3) going to the opposite direction which is great

00:30:189 (30189|1) - Move it to (3) not exactly for the same reason as above but in the same spirit at least

00:32:373 (32373|3,32373|2,32468|0) - CTRL+H these you have too much of double + single note to the left pattern

00:49:936 (49936|3) - Maybe move it to (1) for the jack

00:51:645 + 00:52:025 + 00:52:405 - I was thinking maybe you can find a way to add LNs here (1/1 long) to go with the singing adding contrast with the usual mapping you are using during the whole song
01:03:797 + 01:04:177 + 01:04:556 - Same remark

01:09:683 (69683|3,69683|1,69873|2,69873|0) - CTRL+H these and try to adapt the following, you had many double sequences going from right to left before, you can add variation here

01:21:360 (81360|0) - I would remove this one to mark the end of the current singing phrase

At 01:25:063 i suggest the following mapping, always in the idea to add contrast between the surrounding :



01:42:911 (102911|3,102911|2,103006|0,103006|1,103101|2,103101|3,103196|0,103196|1,103291|2,103291|3) - Maybe go fore a (1,3) -> (0,2) double alternate here

02:26:107 (146107|0,146107|2,146202|1,146202|3) - CTRL+H these to to keep balance between patterns

02:39:778 (159778|2,159778|1) - I think this double is a bit too much

Okay the battering mapping is amazing but its sometime really too monotonic. I advice for your future mapping to keep going like this and they try to lighten some parts with LNs or pause going with the melody or the singing. Otherwise i think you will have fun hitsounding this, good luck for ranking :3

MX


00:18:227 - Double here

00:21:455 (21455|0) - I think you should move it to (3), no need to continue the jacks here

00:23:164 (23164|1,23449|2,24683|1) - You dont need to have the mapping so excited at the beginning, id remove those
00:25:917 (25917|1,26202|0,26962|0,27436|0) - Same

00:31:234 (31234|0) - Would remove this one too

00:40:063 (40063|0,40158|1) - CTRL+H these for patterns balance

01:20:886 - Not sure triple is necessary here
01:23:164 - Same

01:31:234 (91234|3,91518|1,92753|2) - Remove these, you can calm down the mapping we are not in kiai anymore
01:34:272 (94272|0,95316|3,97310|2,98354|3) - Same

02:10:537 (130537|3) - Maybe remove this and
02:10:632 - Add triple here

02:12:246 (132246|1,132436|3) - Id remove those 2 and
02:12:341 - Add triple here, the idea is to add variation to the mapping following the singing phrases

02:18:702 (138702|2,138892|0) - Would remove those 2
02:18:797 - Triple here (1,2,3)
02:18:987 - And here (0,1,2) for the same reasons as above


Honestly i dont think this difficulty is ready to be rank, the kiai times especially need more works try to emphasize some parts of the mapping and not just adding notes every 1/4 beats and double or triples at the right time. Its way too monotonic.

SC


00:22:879 (22879|3,23164|1,24208|0) - Would remove this one, same reasons as MX, no need to go into such nervous mapping at the beginning keep space for the kiai times

00:27:436 (27436|0,27626|3) - Remove those 2 let us breath a bit
00:33:512 (33512|2,33702|0) - Same thing

00:43:291 (43291|0,43291|1,43386|1,43386|0,43481|3,43481|2,43575|2,43575|3) - Not sure the double jacks are relevant here, this is a transition moment you would like another type of mapping, maybe LNs or trills

00:50:886 (50886|1) - Move it to (2) i think the (1) columns is a bit overused here
00:52:405 (52405|1) - Same

01:18:987 - Looks like you had some space for the kiai time afterall... But sorry i wont mod this kiai, mapping isnt just adding doubles or triples every 1/4 beats

01:31:234 (91234|2,91518|2) - Would remove those 2, need some breath after that kiai

01:35:791 (95791|1,95981|1) - Remove those 2 and add triple at 01:35:886

01:39:493 (99493|3,99493|1,99493|0,99588|0,99588|1,99683|3,99683|2,99778|3,99778|2) - Same comment as 00:43:291

01:48:417 (108417|2,108607|2) - I would move those 2 to (1) column

02:07:594 - Same thing as 01:18:987 for the first half of that kiai, i think you should redo the mapping

02:22:594 (142594|1) - Would remove this one to add variation

02:25:158 (145158|3,145348|1) - Remove those 2 and add triple at 02:25:253

02:41:487 (161487|1,161487|0,161582|1,161582|0,161677|0,161677|1) - Im not convinced by those jacks, i dont see which part of the battery it matches to, maybe replace them with simple notes even 1/8 ones to contrast with the surrounding mapping

Same as the MX, still lot of works to do before you can get this ranked. As i said, you should review the 2 last kiais im sure you can do better than that. I know mapping 4.5*+ is hard but try to find the good alchemy between hard parts and more lighten ones.
Topic Starter
Worms
blue=accepted
red=denied
pnik=other stuff

Moku_Hazushi wrote:

(From my modding queue)

Hey there, sorry for the late~ So yup its kinda a big mod in final, sorry i did mod the Deceiver difficulty cause its too hard for me and seems its still a work in progress tho. So yeah hopfully you will find some interesting suggestions (i hope) but as you know only change your map if you agree 120% to what i said eheh.

Good luck for getting this ranked ~

Legend is 0|1|2|3

EZ


00:09:683 (9683|0) - I would move it to (2) to get the jack with 00:09:398 (9398|2) going well with the battery. But that would mean moving 00:10:253 (10253|2) at (1) also i don't think this is necessary imo, this is for beginners (somewhat) afterall
00:13:481 (13481|3) - Same remark as above but then maybe move the jack to another column if you agree gonna have to deny this one just because in the higher diffs this isn't done

00:31:898 (31898|0,32088|2) - Maybe CTRL+G those 2 to keep a better balance between left to right and right to left starters on this part accepted

00:42:531 (42531|0) - At (1) to change from the previous 00:40:632 (40632|0,41012|3,41392|0) i just rearranged this whole section because i realised it was just all random lol

00:54:113 (54113|2,54303|3) - CTRL+G those 2, you had many left to right patterns before (00:52:594 (52594|1,52784|3) + 00:51:075 (51075|0,51265|1)) good find

00:59:620 (59620|0,60000|1,60189|2) +
01:02:658 (62658|2,63037|0,63227|1) +
01:05:696 (65696|3,66075|1,66265|0) - I think the first LNs of all those groups should be on the same column of the second LNs to match the electric guitar, just like you did at 01:08:734 (68734|2,69113|2,69303|3) but that would mean remapping the surrounding the first modder pointed out that doing this could prove to be a bit hard for beginners, and i agree with him. but thanks for pointing this 01:08:734 (68734|2,69113|2,69303|3) - out

01:38:449 (98449|0,98734|1) - CTRL+G this, again i think you start a lot with left to right pattern, this one could be right to left accepted

01:55:253 - What about adding a note at (2) to mark the transition ? (doesnt affect the start rating) i think it's as it is imo

I was thinking, maybe you can make 02:24:303 (144303|0) an LN until 02:24:873 and 02:24:873 (144873|3) an LN until 02:25:443 - Just to add a contrast during the kiai with the rest of the mapping i dont think that follows the song very well

Really good easy map, you did a good work mapping the battery and other relevant musical events, dont forget the hitsounding by the way :3

NM


00:28:481 (28481|0,28575|2,28670|3,28765|1,28860|2) - I think you should go for a more trill-like pattern here i think the way i have it is fine
00:34:556 (34556|1,34651|3,34746|0,34841|2,34936|3,34936|1) - Same remark ^

At 00:40:253 i would like to suggest a different mapping to mark the transition tell me what you think. The idea is to emphasize the guitar with jacks also creating a contrast with the surrounding mapping. oo i like the idea of the jacks



00:53:259 - I think you should add a note here for the guitar, maybe at (0) and then move 00:53:354 (53354|1) at (2) (doesnt affect the star rating) yes but if i did that then i would have to do it for all the rest of the section for consistency and doing that will make it too hard i think

00:58:670 (58670|2) - Would move it at (1) for a triple jack matching with the guitar im not mapping to the guitar here [/color]

01:02:373 - Same idea as 00:53:259, i think adding an note here could be great same thing here

01:11:012 (71012|2) - Would make it an LN until 01:11:202
01:11:202 (71202|1) - This one too until 01:11:392 To mark the transition im not a fan of mapping to vocals, sorry :(

01:15:000 (75000|1) - Maybe move it to (2) but i must admit i have no particular reason this time xD accepted lul

01:18:607 - Okay i just realized that i was expected a note here, and same for easy in fact, but maybe its okay with nothing too as you prefer same thing as before

01:24:303 (84303|3) - What about changing it to an LN until 01:24:683 you know to have that feeling of "take your breath... aaand lets go !" LN doesn't fit the song

01:37:215 (97215|3) - Move it to (2), so it wont repeat with 01:36:835 (96835|3) and get more connected with the 01:36:930 (96930|0,97025|1,97120|0) trill accepted for different reason

01:41:867 (101867|2) - Maybe at (3) to get the same feeling as 01:42:341 (102341|3,102436|1,102531|3) accepted

01:55:063 (115063|2,115063|0,115253|3,115443|1) - I was expected something more dense here with notes at 01:55:158 and 01:55:348 kept consistent as previous verse

02:12:911 (132911|0) - Ok maybe an LN here too until 02:12:911 (132911|0) for the same reasons as 01:24:303 same reason

02:19:367 (139367|3,139367|0,139556|2,139556|1) - I think you should go for the same doubles, but i cant find any pattern without unwanted jack with 02:19:177 (139177|2) or 02:20:031 (140031|1) dont think it changes much

Great difficulty again, i really enjoyed those small partterns during the last kiai (02:22:405 (142405|2,142405|0,142500|1) ; 02:22:689 (142689|3,142784|2) ; 02:23:069 (143069|0,143164|1,143164|3) etc) really looks like ddr patterns somehow xD But yeah same dont forget the hitsouding once you will be satisfied with the mapping :)

HD


00:13:101 (13101|0,13101|1) - I think you can move these double to (1,2) to have the same with 00:13:481 (13481|2,13481|1) going well with the battery, and the jack with 00:12:911 (12911|2) is alright no the jack isn't alright because the pattern doesn't stay consistent

00:15:759 (15759|1,15759|2) - Those one should be at (0,1) and 00:15:949 (15949|3,15949|0) (2,3) to recall the symetric of 00:15:000 (15000|3,15000|2,15189|1,15189|0) that doesn't really make much sense mapping wise to me

00:19:177 (19177|3) - At (0) for the same reasons as 00:13:101 (13101|0,13101|1) same reason

00:23:259 (23259|0) - At (1) and
00:23:354 (23354|1) - At (0) so the both 1/4 fast patterns (00:22:974 (22974|3,22974|2,23069|1) + 00:23:259 (23259|3,23259|0,23354|1)) go to the same direction, and just after you have 00:23:734 (23734|3,23734|0,23829|1) + 00:24:018 (24018|2,24018|0,24113|3) going to the opposite direction which is great

00:30:189 (30189|1) - Move it to (3) not exactly for the same reason as above but in the same spirit at least accepted

00:32:373 (32373|3,32373|2,32468|0) - CTRL+H these you have too much of double + single note to the left pattern accepted

00:49:936 (49936|3) - Maybe move it to (1) for the jack accepted

00:51:645 + 00:52:025 + 00:52:405 - I was thinking maybe you can find a way to add LNs here (1/1 long) to go with the singing adding contrast with the usual mapping you are using during the whole song same reason, and i think its more important to keep patterning consistent throughout the map instead of throwing in LNs to map for the vocals for only one section of the map because overall that would make the map look random
01:03:797 + 01:04:177 + 01:04:556 - Same remark ^

01:09:683 (69683|3,69683|1,69873|2,69873|0) - CTRL+H these and try to adapt the following, you had many double sequences going from right to left before, you can add variation here accepted

01:21:360 (81360|0) - I would remove this one to mark the end of the current singing phrase denied

At 01:25:063 i suggest the following mapping, always in the idea to add contrast between the surrounding : again, it doesn't follow the music at all



01:42:911 (102911|3,102911|2,103006|0,103006|1,103101|2,103101|3,103196|0,103196|1,103291|2,103291|3) - Maybe go fore a (1,3) -> (0,2) double alternate here fair enough

02:26:107 (146107|0,146107|2,146202|1,146202|3) - CTRL+H these to to keep balance between patterns accepted

02:39:778 (159778|2,159778|1) - I think this double is a bit too much its for the snare

Okay the battering mapping is amazing but its sometime really too monotonic. I advice for your future mapping to keep going like this and they try to lighten some parts with LNs or pause going with the melody or the singing. Otherwise i think you will have fun hitsounding this, good luck for ranking :3

MX


00:18:227 - Double here thank

00:21:455 (21455|0) - I think you should move it to (3), no need to continue the jacks here anchor is on 0 because of the guitar (it's muted slightly because of the introduction of the second guitar)

00:23:164 (23164|1,23449|2,24683|1) - You dont need to have the mapping so excited at the beginning, id remove those accepted
00:25:917 (25917|1,26202|0,26962|0,27436|0) - Same ^

00:31:234 (31234|0) - Would remove this one too denied

00:40:063 (40063|0,40158|1) - CTRL+H these for patterns balance

01:20:886 - Not sure triple is necessary here for snare
01:23:164 - Same ^

01:31:234 (91234|3,91518|1,92753|2) - Remove these, you can calm down the mapping we are not in kiai anymore accepted
01:34:272 (94272|0,95316|3,97310|2,98354|3) - Same

02:10:537 (130537|3) - Maybe remove this and wat
02:10:632 - Add triple here wat

02:12:246 (132246|1,132436|3) - Id remove those 2 and
02:12:341 - Add triple here, the idea is to add variation to the mapping following the singing phrases denied

02:18:702 (138702|2,138892|0) - Would remove those 2
02:18:797 - Triple here (1,2,3)
02:18:987 - And here (0,1,2) for the same reasons as above denied


Honestly i dont think this difficulty is ready to be rank, the kiai times especially need more works try to emphasize some parts of the mapping and not just adding notes every 1/4 beats and double or triples at the right time. Its way too monotonic.

SC


00:22:879 (22879|3,23164|1,24208|0) - Would remove this one, same reasons as MX, no need to go into such nervous mapping at the beginning keep space for the kiai times i think it's fine for SC

00:27:436 (27436|0,27626|3) - Remove those 2 let us breath a bit doesnt flow nicely
00:33:512 (33512|2,33702|0) - Same thing

00:43:291 (43291|0,43291|1,43386|1,43386|0,43481|3,43481|2,43575|2,43575|3) - Not sure the double jacks are relevant here, this is a transition moment you would like another type of mapping, maybe LNs or trills 00:43:670 -

00:50:886 (50886|1) - Move it to (2) i think the (1) columns is a bit overused here mapped to guitar
00:52:405 (52405|1) - Same ^

01:18:987 - Looks like you had some space for the kiai time afterall... But sorry i wont mod this kiai, mapping isnt just adding doubles or triples every 1/4 beats you probably noticed this but its doubles for kicks and triples for snares. also even if i were to map to vocals the drums are a lot more powerful here imo

01:31:234 (91234|2,91518|2) - Would remove those 2, need some breath after that kiai keeping for consistency

01:35:791 (95791|1,95981|1) - Remove those 2 and add triple at 01:35:886 denied

01:39:493 (99493|3,99493|1,99493|0,99588|0,99588|1,99683|3,99683|2,99778|3,99778|2) - Same comment as 00:43:291 same as before

01:48:417 (108417|2,108607|2) - I would move those 2 to (1) column same as before

02:07:594 - Same thing as 01:18:987 for the first half of that kiai, i think you should redo the mapping

02:22:594 (142594|1) - Would remove this one to add variation denied

02:25:158 (145158|3,145348|1) - Remove those 2 and add triple at 02:25:253 same as before

02:41:487 (161487|1,161487|0,161582|1,161582|0,161677|0,161677|1) - Im not convinced by those jacks, i dont see which part of the battery it matches to, maybe replace them with simple notes even 1/8 ones to contrast with the surrounding mapping jacks are for snares, also how would adding 1/8 make sense when there's clearly nothing in the music that follows that snapping???

Same as the MX, still lot of works to do before you can get this ranked. As i said, you should review the 2 last kiais im sure you can do better than that. I know mapping 4.5*+ is hard but try to find the good alchemy between hard parts and more lighten ones.
Thanks for the mod! i should probably mention this in the actual listing but SC is extremely underrated, and is not really meant for players which frequent this range of SR, thus why i rejected all (wasn't intending to).
Topic Starter
Worms
ok so after spending some time i decided to redo the SC and Deceiver difficulty. so to any of the modders who gave me advice on those two diffs but i didn't listen, i'm sorry for not listening to you <3
Crumpey
as requested in Crumpey's modding queue

MX, HD
MX(Mod)
00:10:632 (10632|2) - quad doesnt fit here imo remove the note highlighted
00:57:531 (57531|0,57531|2,57626|1,57721|3,57721|2,57721|0,57816|1,57911|2,57911|3,58006|1,58101|0,58101|3,58196|1,58291|0,58291|2,58291|3,58386|1,58481|0,58481|3,58481|2,58575|1,58670|0,58670|2,58765|3) - Very left hand heavy, although not objectively wrong
01:31:139 (91139|1,91139|2,91139|0) - a very quiet triple here, id contemplate making it a double
01:53:734 (113734|3,113734|0,113829|2,113924|1,113924|0,113924|3,114018|2,114113|3,114113|1,114208|2,114303|0,114303|1,114398|2,114493|0,114493|3,114493|1,114588|2,114683|3,114683|1,114683|0,114778|2,114873|1,114873|0,114968|3,115063|1,115063|2,115063|0,115158|3,115253|2,115253|1,115348|0,115443|3,115443|2,115443|1) - i think you flipped the pattern from earlier, this is very right hand heavy

HD
01:18:987 - 01:31:139 - the chorus is similar to if not harder than MX, id consider watering it down a little bit
02:07:594 - 02:19:746 - same goes for this place
thats some good shit right there, (didnt map nm or ez cause im bad at modding so low star songs, and im a bit lazy XD)
+2 stars
Topic Starter
Worms
blue = accepted
red = denied
pink = other stuff

CrumpetFiddler wrote:

as requested in Crumpey's modding queue

MX, HD
MX(Mod)
00:10:632 (10632|2) - quad doesnt fit here imo remove the note highlighted i'll remove note from column 0 cos column 2 is for the guitar
00:57:531 (57531|0,57531|2,57626|1,57721|3,57721|2,57721|0,57816|1,57911|2,57911|3,58006|1,58101|0,58101|3,58196|1,58291|0,58291|2,58291|3,58386|1,58481|0,58481|3,58481|2,58575|1,58670|0,58670|2,58765|3) - Very left hand heavy, although not objectively wrong will change
01:31:139 (91139|1,91139|2,91139|0) - a very quiet triple here, id contemplate making it a double accepted
01:53:734 (113734|3,113734|0,113829|2,113924|1,113924|0,113924|3,114018|2,114113|3,114113|1,114208|2,114303|0,114303|1,114398|2,114493|0,114493|3,114493|1,114588|2,114683|3,114683|1,114683|0,114778|2,114873|1,114873|0,114968|3,115063|1,115063|2,115063|0,115158|3,115253|2,115253|1,115348|0,115443|3,115443|2,115443|1) - i think you flipped the pattern from earlier, this is very right hand heavy yep

HD
01:18:987 - 01:31:139 - the chorus is similar to if not harder than MX, id consider watering it down a little bit HD is only triples on 1/1 beat where as MX is triples on 1/1 and doubles on 1/2 beats so idk how HD is harder than MX
02:07:594 - 02:19:746 - same goes for this place
thats some good shit right there, (didnt map nm or ez cause im bad at modding so low star songs, and im a bit lazy XD)
+2 stars
Thanks for the mod and stars!
Stug
Yo!


From mine and Vortex- modding queue, not gonna mod deciever since I'm not very fond of the core idea of the long jacks :o

SC Difficulty
00:25:443 (25443|0) - Honestly feel like there should be jumps (doubles) in this section instead of this slider since it emphasizes the drum alot better, right now it feels kinda empty and there's really no meaning behind the slider, and if there is, there should also be one at 00:28:481 -

01:41:677 - Should be a double here

01:47:658 - Move one note to the third column so it fits the pattern you've created with one column indicating the guitar strums, 01:47:848 (107848|2,108037|2,108227|2,108417|2,108607|2,108797|2,108987|2) - etc

02:05:316 - This should be a double and this 02:05:506 - a triple, you've mapped the symbal sound like a triple before >01:43:291 - and right after > 02:06:835 -

02:13:291 - I really feel like these jacks should be split into two different parts so that it creates two doublejacks, more balanced since it's a 4* map and you've mapped two jacks earlier in the map

02:19:746 - 02:31:898 - Don't understand why this part is a handstream, really feel like notes like this 02:19:841 (139841|0,139936|1) - should be removed since the guitar sound is so faint, feels a little like a dump at this part (overmapped)
MX difficulty
00:10:632 - Should be a double, just like these are 00:11:962 (11962|0,11962|2,12151|1,12151|3) -

00:25:443 (25443|0) - Same with this slider as last diff i modded, maybe split it into two separate sliders since it would emphasize the guitar better?

01:41:677 - Missing note(s)

02:07:215 (127215|3,127215|2) - An idea here is to move these two notes two column to the left emphasizing her voice lowering in pitch

02:19:746 - Same with this part as i mentioned in the difficulty above, feels like a dump. You should think about removing the "ghost notes" since they are so faint and you don't need these notes in this difficulty. Feels alot smoother without them since it's a more "chill" part.

02:47:848 (167848|1) - Make this slider end here 02:48:370 - like other difficulties

Nice song and I especially like the MX difficulty, not sure about the others though, that's just my taste I guess :roll:

GL with the map, you've got potential here :D
Topic Starter
Worms
blue = accepted
red = denied
pink = other stuff

cpotfangirl wrote:

Yo!


From mine and Vortex- modding queue, not gonna mod deciever since I'm not very fond of the core idea of the long jacks :o rip

SC Difficulty
00:25:443 (25443|0) - Honestly feel like there should be jumps (doubles) in this section instead of this slider since it emphasizes the drum alot better, right now it feels kinda empty and there's really no meaning behind the slider, and if there is, there should also be one at 00:28:481 - the LN is supposed to represent the guitar, hence why i didnt put any on 00:28:481 -

01:41:677 - Should be a double here accepted

01:47:658 - Move one note to the third column so it fits the pattern you've created with one column indicating the guitar strums, 01:47:848 (107848|2,108037|2,108227|2,108417|2,108607|2,108797|2,108987|2) - etc accepted

02:05:316 - This should be a double and this 02:05:506 - a triple, you've mapped the symbal sound like a triple before >01:43:291 - and right after > 02:06:835 - just realised this bit is a mess, will fix and add your mod, but i will keep the triple at 02:05:316 - for the snare

02:13:291 - I really feel like these jacks should be split into two different parts so that it creates two doublejacks, more balanced since it's a 4* map and you've mapped two jacks earlier in the map

02:19:746 - 02:31:898 - Don't understand why this part is a handstream, really feel like notes like this 02:19:841 (139841|0,139936|1) - should be removed since the guitar sound is so faint, feels a little like a dump at this part (overmapped) i think it's fine, and the guitar seems pretty prominent to me (also see kuo kyoka's altale lul)
MX difficulty
00:10:632 - Should be a double, just like these are 00:11:962 (11962|0,11962|2,12151|1,12151|3) - i think its fine as triple because of the crash

00:25:443 (25443|0) - Same with this slider as last diff i modded, maybe split it into two separate sliders since it would emphasize the guitar better? same thing as SC

01:41:677 - Missing note(s) thank

02:07:215 (127215|3,127215|2) - An idea here is to move these two notes two column to the left emphasizing her voice lowering in pitch sure

02:19:746 - Same with this part as i mentioned in the difficulty above, feels like a dump. You should think about removing the "ghost notes" since they are so faint and you don't need these notes in this difficulty. Feels alot smoother without them since it's a more "chill" part. same as SC

02:47:848 (167848|1) - Make this slider end here 02:48:370 - like other difficulties cool thing

Nice song and I especially like the MX difficulty, not sure about the others though, that's just my taste I guess :roll:

GL with the map, you've got potential here :D
thanks for the mod!
Captain Cusheen
modd :####3333
sc
aayyyy I can't mod anything sorry D: BUUUt
02:13:291 - I think this is too much though eeh sorry I cant find anything wrong here D: so don't put kudos if not helpfulluwu
Topic Starter
Worms
blue = accepted
red = denied
pink = other stuff

Captain Cusheen wrote:

modd :####3333
sc
aayyyy I can't mod anything sorry D: BUUUt
02:13:291 - I think this is too much though eeh sorry I cant find anything wrong here D: so don't put kudos if not helpfulluwu i think its fine owo
wo speedy mod uwu
thanks for the mod nonetheless!
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