This is a BSS beatmap submission. Click here to view full beatmap information.
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osu! Champion
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This beatmap was submitted using in-game submission on Tuesday, August 29, 2017 at 5:24:42 PM

Artist: Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
Title: Partner no Thema Orgel
Source: ポケモン超不思議のダンジョン
Tags: pokemon pokémon super mystery dungeon partner's theme music box pocket monsters nintendo the company game freak 3ds hobbes2 polkamocha
BPM: 82
Filesize: 2209kb
Play Time: 01:50
Difficulties Available:

Download: Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami - Partner no Thema Orgel
Information: Scores/Beatmap Listing
---------------



yeah, everybody has some jealousy and hate in them...that's just one side of you.
you've got your good side and your bad side; even more sides than that.
they're all part of you. they're all part of who we are.

they can't be denied...we can't just brush them away!




if you spoil the ending i murder ur family
ascendance's gd couldn't be in the set :sad:

bg source, thanks -wwwww! | metadata source thanks to IamKwaN
Last edited by fieryrage on , edited 87 times in total.
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Rhythm Incarnate
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No kudosu yet.
>trying not to cry at the end of pokemon mystery dungeon
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Combo Commander
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No kudosu yet.
fieryrage wrote:
hobbes give me ur fucking diff already
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Beatmap Nominator
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lol whoops

uh gimme like an hour

EDIT - k hitsound this for me lol

yaboy
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Partner no Teema Orugooru
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:Hobbes2's Easy
Source:ポケモン超不思議のダンジョン
Tags:pokemon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.9
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dasffdss.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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107509,-200,4,2,0,5,0,0


[Colours]
Combo1 : 220,86,86
Combo2 : 218,223,111
Combo3 : 153,153,153
Combo4 : 230,180,77

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osu! Champion
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osu! Champion
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holy fuck someone make me unlazy so i can map this

e: good only 30 secs left
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Combo Commander
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Earned 2 kudosu.
from mapping discord


hobbes

00:19:704 (3) - I think a slider like this would look better here https://osu.ppy.sh/ss/7885922

00:24:094 (1) - You could put a circle here for the leading notes like you did at 00:06:167 (2,1)

00:44:582 (1,2,1) - I dont think there should be a big empty space here, instead i think you could make a long slider to cover for the background noise (that isnt present at 00:47:509 (1,1) - )

01:09:460 (3,1) - try to make these two notes not overlap


farewell, friend

00:00:314 (1,2,3,4) - this seems a little odd, to follow the rhythm exactly here even without distance snap, but ignore notes kinda like at 00:02:143 (1) . just a thought

00:22:631 (1) - this sound is almost inaudible lmao, so it might be a good idea to just have that space between 00:21:167 (1) and 00:23:728 (1) empty

00:46:045 (2,3,4,1) - I understand ds is p much irrelevant in this diff, but 2 and 3 should be separated a lot more here


thats all from me
good luck~ :)
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Beatmap Nominator
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Earned 1 kudosu.
im happy to be modding guilty all the same!!!!!!11one

bye
00:01:777 (3,4,1) - fix blanket?

00:02:143 (1) - maybe make this a repeat slider, since you acknowledged this same note at 00:00:680 (2) -

00:19:704 (4) - move nc here

00:26:655 (2,3,1) - reduce spacing

00:31:045 (4,1,2) - move 2 down and to the left a little so that this flows more nicely?

00:38:728 (2,3) - make these the same slider

01:25:558 (1,1) - remove nc on either one of these two

01:32:875 (1,2) - 01:34:704 (2,3) - space the second pattern less because it will be compared to the first pattern

01:41:655 (1) - also make this a repeat slider?


hobbe
00:32:875 (1) - why not make this a 1/1 repeat slider?

00:54:826 (3) - really think you should map this note at 00:55:558 -

01:28:484 (1) - aesthetic suggestion osu.ppy.sh/ss/7898633 will also mirror 01:29:948 (2) - so thats good too

01:32:875 (2) - ctrl+h? its nicer how it points to the next object this way. plus visual flow from the last slider is more suggestive


mp3, bs, timing are all good
good luck
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osu! Champion
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respond soon ascendance is finishing His Own Fucking Diff because hes atusitic
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Elite Mapper
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norm
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Partner no Teema Orugooru
TitleUnicode:パートナーのテーマ オルゴール
Artist:Keisuke Ito, Yasuhiro Kawagoe, Noriko Murakami
ArtistUnicode:いとうけいすけ、川越康弘、村上徳子
Creator:fieryrage
Version:ascendance's normal
Source:ポケモン超不思議のダンジョン
Tags:pokemon pokémon super mystery dungeon theme music box pocket monsters nintendo the company game freak 3ds hobbes2 ascendance
BeatmapID:0
BeatmapSetID:566584

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"dasffdss.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo4 : 230,180,77

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370,56,70923,2,0,P|325:50|282:62,2,90
462,132,72387,1,0,0:0:0:0:
373,213,72753,2,0,L|299:208,1,60
87,290,73850,5,0,0:0:0:0:
186,356,74216,2,0,L|266:353,2,60
263,263,75314,2,0,P|309:284|333:326,2,90
175,181,76777,6,0,P|212:167|259:109,2,90
200,63,78240,2,0,P|284:51|333:135,1,180
258,215,79704,2,0,L|266:286,1,60
355,353,80436,2,0,P|307:351|215:379,2,120
481,149,82631,5,0,0:0:0:0:
481,149,83728,2,0,L|442:153,2,30
87,58,85558,5,0,0:0:0:0:
87,58,87021,2,0,L|201:51,2,90
0,140,88484,6,0,L|22:222,1,60
130,232,89216,2,0,L|112:303,1,60
15,364,89948,2,0,L|129:378,2,90
115,290,91411,6,0,L|136:218,1,60
230,163,92143,2,0,L|219:75,1,60
120,40,92875,2,0,L|15:50,2,90
216,111,94338,5,0,0:0:0:0:
309,35,94704,1,0,0:0:0:0:
403,108,95070,1,0,0:0:0:0:
403,108,97265,5,0,0:0:0:0:
403,108,99826,1,0,0:0:0:0:
256,192,100192,12,0,108972,0:0:0:0:
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osu! Champion
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OK DAD
im getin more mods then responding 2 the existing onesa
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ok fuck it im responding rn

grandpa
00:00:314 (1,2,3,4) - this seems a little odd, to follow the rhythm exactly here even without distance snap, but ignore notes kinda like at 00:02:143 (1) . just a thought the note isn't ignored cuz of the slidertick here

00:22:631 (1) - this sound is almost inaudible lmao, so it might be a good idea to just have that space between 00:21:167 (1) and 00:23:728 (1) empty it's pretty damn audible tbh lol

00:46:045 (2,3,4,1) - I understand ds is p much irrelevant in this diff, but 2 and 3 should be separated a lot more here yea



squirl
00:01:777 (3,4,1) - fix blanket?`idk what's wrong with the blanket here tho

00:02:143 (1) - maybe make this a repeat slider, since you acknowledged this same note at 00:00:680 (2) - slider tick noise :(

00:19:704 (4) - move nc here the piano rhythm continues from the previous nc though

00:26:655 (2,3,1) - reduce spacing ok

00:31:045 (4,1,2) - move 2 down and to the left a little so that this flows more nicely? moved it up a bit

00:38:728 (2,3) - make these the same slider they're two separate rhythms tho

01:25:558 (1,1) - remove nc on either one of these two reworked ncs here

01:32:875 (1,2) - 01:34:704 (2,3) - space the second pattern less because it will be compared to the first pattern ok

01:41:655 (1) - also make this a repeat slider? see above response


ty for mods!~
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Combo Commander
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im gonna mod tomorrow after school lolz

placeholdererererr


Battlegrounds is absorbing my life force please help



    farewell. friend
  • 00:02:143 (1) - Ctrl + G and have it repeat on 00:02:509 - . I know the slider tick covers that sound but it's too big of a sound to have something as small as a slider tick express it.
  • 00:16:411 (4,1) - Imo either 4 should be ctrl + g'd or should be angled more towards 1, as it is now with that gap in spacing it's a bit harder for players at that level to navigate towards 1
  • 00:29:948 (3) - Same thing here as above, you could stack a circle on top of 00:31:045 (5) - at 00:30:680 - or have it repeat but as is now with the slider tick covering that sound it just feels lacking

  • 01:41:655 (1) - Same as above. I didn't mention anything about it in this section 00:53:362 - because the slider ticks are conveying passive sounds here, and the ones I've pointed out are standing out as primary sounds from the song.



    Ascendaddy's Normal

    Haywre wrote:
    Ascendance's normal diff sucks imo tbh, because her normal diff is like easy diff


  • Check AiMod for DS
  • 01:12:204 - Add a note


    Hobbes4

  • 01:40:558 (1) - Spinner ends earlier than every other diff, might wanna fix that.

GL fiery~
Last edited by FoxyGrandpa on , edited 2 times in total.
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Helo ther

farewell, friend:
00:03:240 (2,1) - I dont see any reasons why this 1/4 gap should be same as 1/2 gaps in star pattern, sound on (1) is weak. Something like this would work much better here
00:16:411 (4,1) - Why 1/4 gap between those almost doubling 1/2 gaps between 00:16:777 (1,2) - and 00:16:045 (3,4) - o:
00:42:204 - Why are you skipping this beat here but mapping it 00:43:667 - here. Same goest to 00:10:009 -
01:02:143 (1) - 01:02:143 (1) - Not sure if drum samples on those two are intentional or not
01:42:753 (2,1) - Once again, sound on (1) is pretty weak, imo those two should be spaced a bit less

Also in hobbes' diff spinner at the end is probably to long for an easy diff, maybe shorten it to 01:45:314 - or something

Thats all from me, good luck~
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Su1fu7 wrote:
Helo ther

farewell, friend:
00:03:240 (2,1) - I dont see any reasons why this 1/4 gap should be same as 1/2 gaps in star pattern, sound on (1) is weak. Something like this would work much better here transition into new pattern
00:16:411 (4,1) - Why 1/4 gap between those almost doubling 1/2 gaps between 00:16:777 (1,2) - and 00:16:045 (3,4) - o: same reason above basically but it doesn't really double, it's like 1.25x more if anything
00:42:204 - Why are you skipping this beat here but mapping it 00:43:667 - here. Same goest to 00:10:009 - i mean, it's still mapped to the sliderend so i'm not really skipping it lol it's for rhythm differentiation
01:02:143 (1) - 01:02:143 (1) - Not sure if drum samples on those two are intentional or not idk im shit at hitsounding lol will consider changing those
01:42:753 (2,1) - Once again, sound on (1) is pretty weak, imo those two should be spaced a bit less same reasoning as above

Also in hobbes' diff spinner at the end is probably to long for an easy diff, maybe shorten it to 01:45:314 - or something i did this so i shortened it for him

Thats all from me, good luck~


ty for modding! and sorry for denying everything lol you did have some really nice suggestions tho
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