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MY FIRST STORY - Second Limit

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Total Posts
45
Topic Starter
HabiHolic
This beatmap was submitted using in-game submission on 2017년 3월 18일 토요일 at 오후 12:30:47

Artist: MY FIRST STORY
Title: Second Limit
Tags: 最終回STORY Kisses
BPM: 190
Filesize: 3293kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.81 stars, 105 notes)
  2. Extra (5.04 stars, 299 notes)
  3. Hard (3.25 stars, 220 notes)
  4. Insane (4.37 stars, 278 notes)
  5. Kisses' Normal (2.23 stars, 164 notes)
Download: MY FIRST STORY - Second Limit
Information: Scores/Beatmap Listing
---------------

#25
2017 first ranked


Easy - Me
Normal - Kisses
Hard - Me
Insane - Me
Extra - Me
_handholding
Topic Starter
HabiHolic

Kisses wrote:

http://puu.sh/tYwkF/7e1654ccf3.rar :D
late update!
Anxient
how many kaneki bgs are there holy shit

xtra

00:03:227 (2) - not a good idea to map the strong beat 00:03:385 - with a sliderend! pls fix this ;;
00:05:122 (3) - i think its better if you ctrl g. i dont think the DS needs to change just coz of the guitar pluck. not powerful enough imo. +overemphasis. plus, helps with 00:05:595 (1) - 's emphasis . gives [1] more impact imo
00:10:806 (1) - again~
00:13:332 (1) - uwa
00:13:648 (2,4,1) - i think blanket chain can be better
00:18:227 (1,4) - maybe its too far, but i think you should try to avoid overlaps like this.
00:20:437 (2,1) - i think itll be better if you center'd it. imo looks prettier http://puu.sh/u63d0/a9a30b4646.jpg
00:21:701 (5) - idk how i feel about this. theres a strong beat on the sliderend ~_~
00:25:648 (7,1) - imo flow is too smooth to be a good emphasis for [1]. i feel like x208:y188 gives [1] better impact.
00:33:227 (5,3) - itty bitty overlap.

im probably gonna repeat this alot, but alot of your sliderends land on pretty strong beats. i think you should fix this coz those are notes that are very clickable.

00:37:016 - i think youre better off using this NC string instead http://puu.sh/u63zQ/f9510714e6.jpg. i think it compliments the song better
00:40:964 (1,2) - blanket? :x
00:42:385 (1) - try using this rhythm instead? http://puu.sh/u63Hv/194d155bb7.jpg | http://puu.sh/u63IJ/0eaa80416b.jpg, that way you wont have to ignore the strong beat on the end ;w
00:44:122 (2,3,4,5) - might be just me, but i think the diff spiked on this part. i suggest shrinking the jumps.
00:45:701 (3,4) - i think ctrl g works better here coz as is, movement from 00:45:858 (4,1) - is super stiff, not super good to play imo.
00:47:437 (1) - same as a similar mod.
00:48:701 (1) - turn thie 3/4 into a 1/2. theres a beat here 00:48:858 - and youre completely ignoring it!
00:59:753 (5,6) - [1] to [5] has small distance but [5] has big sound. [5] to [6] however has big distance but [6] has small sound. something is wrong here! pls fix the emphasis issue
01:00:385 (2,3) - same
01:10:174 (1,3) - #blanketWhen

pls add kiai

insane

00:01:964 (1,2,3) - why not make into equal DS?
00:09:543 (1,1) - youre not going to stack this?
00:13:648 (2,3,4) - youre so close to a perfect triangle http://puu.sh/u64gB/60a3ed0321.jpg
00:23:121 (5,1) - nice blanket lol. pls fix?
00:26:595 (3,4) - i dont think its necessary to use different sliders? i think this looks slightly better? http://puu.sh/u64mO/cd8b499f38.jpg
00:30:227 (3) - its just a nitpicky thing, but try moving this to x112:y133. itll equally space out 00:30:069 (2,3,4) - . just looks real neat, no? http://puu.sh/u64rj/925e2693b7.jpg
00:37:332 (7) - NC? methinks that combo is too long if you dont add a NC
00:49:332 (3,4,5) - same as similar mod
01:02:595 (1,4,5) - blanket? :x
01:08:753 (1) - ^
01:10:490 (2,5) - ^^
01:14:911 (3,4) - i think ctrl g works better here. 01:15:069 (4,1) - it would still give [1] alot of impact imo

hard

00:22:806 (3) - reduce the repeat by 1/2. do this instead http://puu.sh/u65Kj/d76d37d240.jpg
00:25:016 (3,4,5) - why map the stream like this? map it normally
00:33:227 (3,4,1) - same
00:42:858 (2) - i think its a bad idea to have both clickable sounds in the part to be cancelled by repeats and sliderends. pls fix so that the strong beats are clickable.
00:44:911 (1) - pls dont ignore this sound 00:45:069 -
00:56:122 (3) - NC?
00:59:753 (4) - ctrl g? gives impact to [4] imo +clap

ima stop here. i cant really nitpick anymore with the lower diffs lol
Sakurauchi Riko
Helloo, my part of the M4M :)

add some combo colors >< !
extra
in general: if you mark all objects at the same time you can see that you didnt use the bottom right corner at all, you might wanna try to use the whole playfield area to make the diff more exciting and to add more variety. might be just a specific style but i find that important <<



00:00:543 (1) - im not 100% sure if you are allowed to place objects before your timing section starts... generally wouldnt it make more sense for the offset to be at like 543? im not a timing expert but with that offset you would have clear strong downbeats which makes more sense to me than having the really strong sounds on red ticks. Anyways my mod is based on your current timing so we dont mess up the editor links xD

00:19:490 (5) - is on the 1/6 tick at 00:19:543 -

00:30:858 (1) - slightly offscreen

00:37:490 (2,3) - this is a really awkward angle to get into the stream because you rather tend to move back to 00:37:332 (1) - again than to where the stream starts

pretty clean diff not much to say

insane
00:08:595 (2) - make this shape slightly curved too so it fits better into the pattern and it flows better

00:10:806 (2,3) - 00:38:437 (1,2) - 01:03:069 (4,5) - you can polish these blankets a bit more, just mentioning it once

00:37:648 (8) - this doesnt really fit because a new sound starts from 00:37:806 - until the end of the 1/4 section, so i think the stream should start there instead of 00:37:964 -

01:07:332 (4) - slight curved shape to flow better into next object maybe?

hard
00:12:069 (1,2,3) - make equally DS

00:29:911 - i think you should make this clickable because its a really strong sound, currently it gets ignored by the simple 1/2 sliderspam

00:33:227 (3,4,1) - nerf the angle a bit, so make the sliderpath of slider (1) a bit more downwards

00:37:885 - feels weird skipping this strong drum while you map all the other drums

00:53:753 (1) - i tihnk a spinner doesnt fit very well here because it doesnt represent anything. a break would be more appropriate imo after placing a circle at 00:53:753 -

normal
couldnt find anything relevant, nice diff

easy
I think in general you can try to nerf this difficulty a bit to an actual easy (about 1.5*) by lowering the DS to like 0.9. i think that would already make it to 1.5*.

00:20:279 (1) - i kinda disagree that the beginning of a new section is represented by a reverse arrow, so i think 00:20:753 - should be somewhat clickable

01:10:174 (3,1) - this overlap is pretty sudden because you dont use any of these before. i think this might be really confusing for newbies because they cant really see 01:11:279 (1) - (its not straightforward, and easys should be reeeally straightforward)

pretty blank mod i know >< but your set is already really good imo. I hope i could help you a bit :3
best of luck with your set!
Mir
Hi! Kisses requested a mod here.

[ General]
  1. Combo colors are not set from Hard to Extra.

[]

[ Easy]
  1. 00:07:016 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - Before you had rhythm variation for what would otherwise be a boring section to play, but now here it's 1/1 slider spam.
  2. 00:37:964 (4) - I would put an NC here because the strong note is in this slider, not the next one.
  3. 00:45:701 (3,1) - Blanket is noticeably off. Same for 01:10:174 (3,4) -
  4. 00:47:122 (2,1) - Stack. Same for 01:10:174 (3,1) -
  5. 01:13:490 (5,1) - Not sure why this is stacked, you never stack before and it kind of takes away the movement emphasis you've been using this entire kiai time. On top of that, players at this level don't read stacks all that well. I recommend unstacking it.

[ Kisses' Normal]
  1. 00:10:174 (5,6) - Why the sudden rhythm change? You were using a slider for this pretty consistently before. Same for 00:12:700 (5,6) -
  2. 00:37:016 (2) - 1/2 slider maybe?
  3. 01:14:279 (2,3,4,1) - Could make this 4/5-agon nicer.
Uh.. I like it, not much to say here.

[ Hard]
  1. 00:04:016 (4,5,1) - This rhythm doesn't sit well with me. For one, the end of 5 has a strong beat and the downbeat, so you can't NC it. Secondly, it's inconsistent because you sometimes leave this sound on the end and sometimes don't. I would try this: http://i.imgur.com/OsFsRh2.png
  2. 00:05:595 (3) - I'd NC this instead of the next note. Same for 00:09:385 (5) - 00:14:437 (5) -
  3. 00:18:701 (3,4) - Blanket is noticeably off.
  4. 00:21:227 (2,3) - Flow is pretty sharp here into 4. For such sounds I don't really think you need this much pressure. http://i.imgur.com/ZO0QozE.png Is what I would do.
  5. 00:29:437 (3) - This slider end really feels like it should be an active note to me, but with the rhythm you want to follow it might be hard to change... hmm, try this: http://i.imgur.com/Vym5Eqq.png
  6. 00:34:490 (3) - Also has a really strong sound on the end here that really doesn't fit imo. It has the vocal, guitar, and drum on the end, but the next slider's head only has a drum. You can try your own solution, but I would do this: http://i.imgur.com/hribjtC.png
  7. 00:37:253 - Skipping a triple here. You could do this: http://i.imgur.com/tGgVuUi.png to get it and still hit all important sounds.
  8. 00:37:648 (8) - Could be another reverse like 00:37:332 (7) - tbh, I don't really get why it's 1/2 since moving from one reverse to the next will emphasize vocals indirectly anyways.
  9. 00:39:543 (4) - Again with the strong note on slider end.
  10. 00:53:753 (1) - I don't really see a need for this spinner. It's really short and surprising especially considering you're mapping this part in 00:51:227 (1,2,3,4) - and then just putting a spinner there is kinda weird. I'd at least put a slider.
  11. 00:56:122 (3) - NC? Change in music, downbeat, and not part of the 1>2 jumps.
  12. 00:59:753 (4,1) - Blanket is noticeably off.
  13. 01:07:964 (2) - Strong vocal lands on the end here. I would do this: http://i.imgur.com/AIorEwh.png
  14. 01:15:227 (1) - These two guitar chords are very different, I would make these two seperate sliders rather than one reverse to show that difference.

[ Insane]
  1. 00:04:174 (5) - Again strong notes on slider end. It's inconsistent because sometimes it's on the end and sometimes it isn't, so it's noticeable when it's either.
  2. 00:08:122 (4) - Would NC this for same reason as Hard. Same for 00:09:385 (4) - 00:13:174 (3) - 00:15:701 (3) - 00:18:227 (5) -
  3. 00:13:648 (2) - End is slightly stronger, not a big deal but you could shorten and make two 1/2 sliders.
  4. 00:14:279 (4) - This one is kinda ew though, really noticeable that the strong note is on the end.
  5. 00:29:437 (5) - Again strong beat on the slider end (effectively the downbeat).
  6. 00:34:648 (4) - Would NC this. Also should have more emphasis because this sound is much stronger than the sound before it, but spaced really low.
  7. 00:39:543 (4) - Not a fan of this one either, but I'll stop pointing these out now because it happens so often and so inconsistently that it'll waste my time. Be consistent with your click patterning at least, please.
  8. 01:15:227 (1) - Same point as in Hard.

Your difficulties are very inconsistent in click patterning and it puts me off a bit. I would go over it and make sure that the notes are emphasized consistently and appropriately especially in the higher diffs.
I'll stop at Insane.

Good luck.~
_handholding

Mir wrote:

[ Kisses' Normal]
  1. 00:10:174 (5,6) - Why the sudden rhythm change? You were using a slider for this pretty consistently before. Same for 00:12:700 (5,6) - Basically, I split the intro into 2 parts. The second part starts at 00:10:648 (1) . I have a different rhythm for the second part for both variety as well as a build up since I increase the object density for it
  2. 00:37:016 (2) - 1/2 slider maybe? It flows better to have it as a circle imo
  3. 01:14:279 (2,3,4,1) - Could make this 4/5-agon nicer. Tried something /shrug
Uh.. I like it, not much to say here.
Thnx for modding ~
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55079
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10648,30858,40964
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Second Limit
TitleUnicode:Second Limit
Artist:MY FIRST STORY
ArtistUnicode:MY FIRST STORY
Creator:HabiHolic
Version:Kisses' Normal
Source:
Tags:MY FIRST STORY 最終回STORY Kisses
BeatmapID:1215385
BeatmapSetID:566406

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
701,315.789473684211,4,2,2,50,1,0
18701,-100,4,2,2,40,0,0
19016,-100,4,2,2,70,0,0
19490,-100,4,2,2,50,0,0
20279,-100,4,2,1,75,0,0
51227,-100,4,2,1,50,0,0
55174,-100,4,2,1,70,0,1
76490,-100,4,2,1,70,0,0
80279,-100,4,2,1,60,0,0
81543,-100,4,2,1,50,0,0
82806,-100,4,2,1,40,0,0
84701,-100,4,2,1,5,0,0


[Colours]
Combo1 : 70,83,242
Combo2 : 237,54,54
Combo3 : 145,150,172

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RyoKazuka
will mod once the creator has fixed stuffs from the previous mods

i dont want to repeat the same mods as the prev ones
Euny


개꿀이네. 랭되면 또 풀콤 안쳐지겠지 젠장..
Anxient
mod response post when
Topic Starter
HabiHolic
Thanks for modding! almost fixed!

edit : kisses diff update !
Affirmation
As requested.
시간관계상 많이는 못보는...ㅈㅅ

[Easy]
00:00:858 (2) - 1/2가 굳이 필요해보이지는 않네요
00:09:543 (3) - ctrl hj, 흐름.
00:15:227 (4) - ^
크 갓맵

[Hard]
00:55:174 (1,2) - 컨트롤지로 안티점프 느낌 재는건 어떤가요
01:05:595 (2,3) - 언스택이 나아보이네요, 개인적으로
ㅁㅊ 갓맵

[Insane]
00:02:279 (2,3) - 여기가 00:01:964 (1,2) - 보다 디스턴스가 커야 한다고 생각됩니당.
01:02:753 (2,3) - 얘 컨쥐하면 흐름이 재밌을듯
와 갓맵

[Extra]
00:20:753 (1,2,3,4,5) - 별모양 만들면 예쁠것 같아여
00:42:385 (1,4) - 블랭킷?
그냥 갓맵

와 갓매퍼님....
Topic Starter
HabiHolic
^ 고쳤어요! 모딩 ㄳ!
RyoKazuka


ay ay

General:

kindly untick Widescreen Support and Enable countdown in all diffs

EZ
OD 3 suits better since the rhythm used here is dense (hence the Sr being 1.78)

00:29:753 (1) - remove NC due to inconsistency
00:33:543 (1) - blanket
01:07:648 (3) - maybe straighten the slider so that it flows well https://puu.sh/uwrQJ.jpg
01:13:490 (5,1) - stacks should be presented consistently in an Easy or it'll cause problems in readability (especially for new players)
I suggest readjusting the pattern like this? https://puu.sh/uws1w.jpg

Kisses' NM
the rhythm you used here is quite complex, maybe set the OD to 5? (or 4.5 at least)

00:22:964 (7) - 00:28:016 (7) - i really suggest you turn them to 1/2 sliders to fit the drums, the current one feels oddly unsatisfying
00:44:279 (2) - whistle instead of clap
01:15:227 (1,2) - the polarity here seems pretty unbalanced as you used 1/1 and 1/2 gaps in kiai, and then a shocking 3/2 gap out of nowhere. I suggest you do the same thing in Easy to avoid such mistake (a reverse 2/1 slider to avoid misreading in patterns)

neat

HD
00:20:595 (2,1) - try to make some space here for emphasization, it'll look pleasant
00:28:332 (4) - maybe put NC here like how you used it 00:25:806 (1) - 00:23:279 (1) - here, and also remove NC here 00:28:806 (1) -
00:47:911 (2) - blanket can be improved

MX
OD 7 since its intense enough

01:13:806 (4) - balnket

not much to say honestly, only this bothers me 01:03:543 (5) - because it doesnt flow that well

SC
HP 7 tho-
and OD can be increased up to 7.5 - 8 (due to spaced stream)

00:25:648 (7,1) - try to space them up for emphasis?
00:45:858 (4,1) - i dont really fond this kind of flow, try to rotate 1 a bit more like this https://puu.sh/uwtoF.jpg
01:04:174 (2) - blanket

it plays nice wow

neat set ! keep up the good work
Good luck on ranking

Kyouren
Maybe you can remove MY FIRST STORY from tags since it's already used as artist
_handholding

RyoKazuka wrote:

00:22:964 (7) - 00:28:016 (7) - i really suggest you turn them to 1/2 sliders to fit the drums, the current one feels oddly unsatisfying
Imho it doesn''t flow as well rhythmically and doesn't reflect what I'm going for, everything else fixed including general. Thnx for modding

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55079
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10648,30858,40964
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Second Limit
TitleUnicode:Second Limit
Artist:MY FIRST STORY
ArtistUnicode:MY FIRST STORY
Creator:HabiHolic
Version:Kisses' Normal
Source:
Tags:MY FIRST STORY 最終回STORY Kisses
BeatmapID:1215385
BeatmapSetID:566406

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
701,315.789473684211,4,2,2,50,1,0
18701,-100,4,2,2,40,0,0
19016,-100,4,2,2,70,0,0
19490,-100,4,2,2,50,0,0
20279,-100,4,2,1,75,0,0
51227,-100,4,2,1,50,0,0
55174,-100,4,2,1,70,0,1
76490,-100,4,2,1,70,0,0
80279,-100,4,2,1,60,0,0
81543,-100,4,2,1,50,0,0
82806,-100,4,2,1,40,0,0
84701,-100,4,2,1,5,0,0


[Colours]
Combo1 : 70,83,242
Combo2 : 237,54,54
Combo3 : 145,150,172

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298,173,44753,2,0,L|309:295,1,110
353,303,45227,2,0,L|346:368,1,55,8|2,0:0|0:0,0:0:0:0:
251,384,45701,1,2,0:0:0:0:
162,339,46016,6,0,P|131:268|172:180,1,165,6|8,0:0|0:0,0:0:0:0:
255,160,46806,1,2,0:0:0:0:
207,73,47122,1,8,0:0:0:0:
291,23,47437,2,0,L|414:35,1,110,2|8,0:0|0:0,0:0:0:0:
436,68,47911,2,0,B|413:107|413:107|422:189,1,110,0|2,0:0|0:0,0:0:0:0:
463,196,48385,2,0,L|455:265,1,55,8|0,0:0|0:0,0:0:0:0:
433,294,48701,6,0,P|385:275|317:277,1,110,2|6,0:0|0:0,0:0:0:0:
233,307,49332,2,0,P|179:320|125:313,1,110,2|8,0:0|0:0,0:0:0:0:
66,233,49964,2,0,L|57:176,2,55,2|8|8,0:0|0:0|0:0,0:0:0:0:
112,214,50437,2,0,B|133:167|133:167|113:97,1,110,2|8,0:0|0:3,0:0:0:0:
256,192,51227,12,0,53753,0:0:0:0:
184,106,55174,6,0,L|194:172,1,55,8|8,0:0|0:0,0:0:0:0:
283,183,55648,2,0,L|265:245,1,55,8|8,0:0|0:0,0:0:0:0:
208,315,56122,6,0,B|261:339|261:339|376:318,1,165,6|8,0:0|0:0,0:0:0:0:
453,366,56911,1,2,0:0:0:0:
506,282,57227,1,8,0:0:0:0:
421,229,57543,2,0,B|406:175|406:175|418:112,1,110,2|8,0:0|0:0,0:0:0:0:
360,40,58174,2,0,L|229:59,1,110,2|8,0:0|0:0,0:0:0:0:
213,88,58648,6,0,L|103:73,1,110,6|2,0:0|0:0,0:0:0:0:
60,97,59122,1,8,0:0:0:0:
110,181,59437,2,0,B|123:222|123:222|102:304,1,110,2|8,0:0|0:0,0:0:0:0:
179,353,60069,2,0,L|305:334,1,110,2|8,0:0|0:0,0:0:0:0:
310,239,60701,2,0,L|298:175,1,55,2|2,0:0|0:0,0:0:0:0:
320,139,61016,1,8,0:0:0:0:
320,139,61174,6,0,P|393:111|490:139,1,165,6|8,0:0|0:0,0:0:0:0:
492,227,61964,1,2,0:0:0:0:
412,285,62279,2,0,L|352:272,1,55,8|0,0:0|0:0,0:0:0:0:
314,297,62595,1,2,0:0:0:0:
314,297,62753,2,0,B|289:254|289:254|302:187,1,110,2|2,0:0|0:0,0:0:0:0:
241,114,63385,1,2,0:0:0:0:
168,181,63701,6,0,L|43:193,1,110,6|2,0:0|0:0,0:0:0:0:
14,169,64174,1,8,0:0:0:0:
56,79,64490,2,0,B|105:60|105:60|173:75,1,110,2|8,0:0|0:0,0:0:0:0:
255,102,65122,1,2,0:0:0:0:
255,102,65279,1,8,0:0:0:0:
329,36,65595,1,2,0:0:0:0:
397,107,65911,1,2,0:0:0:0:
326,175,66227,6,0,B|333:228|333:228|305:288|305:288|311:344,1,165,6|8,0:0|0:0,0:0:0:0:
214,364,67016,2,0,P|162:346|101:355,1,110,2|8,0:0|0:0,0:0:0:0:
37,282,67648,1,2,0:0:0:0:
37,282,67806,2,0,L|55:153,1,110,2|0,0:0|0:0,0:0:0:0:
90,141,68279,2,0,L|81:70,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
126,174,68753,6,0,B|167:188|167:188|236:173,1,110,6|2,0:0|0:0,0:0:0:0:
277,196,69227,1,8,0:0:0:0:
348,127,69543,2,0,L|364:18,1,110,2|8,0:0|0:0,0:0:0:0:
463,15,70174,2,0,B|480:69|480:69|464:122,1,110,2|8,0:0|0:0,0:0:0:0:
472,169,70648,1,2,0:0:0:0:
405,242,70964,2,0,L|415:318,1,55,2|8,0:0|0:0,0:0:0:0:
393,342,71279,6,0,B|354:326|354:326|271:340,1,110,6|2,0:0|0:0,0:0:0:0:
245,310,71753,2,0,B|179:324|179:324|123:302,1,110,8|2,0:0|0:0,0:0:0:0:
78,229,72385,1,8,0:0:0:0:
175,214,72701,1,2,0:0:0:0:
175,214,72858,2,0,L|188:93,1,110,2|2,0:0|0:0,0:0:0:0:
137,18,73490,1,2,0:0:0:0:
234,3,73806,6,0,B|272:21|272:21|354:7,1,110,6|2,0:0|0:0,0:0:0:0:
380,35,74279,1,8,0:0:0:0:
474,63,74595,1,8,0:0:0:0:
454,160,74911,1,8,0:0:0:0:
355,170,75227,6,0,B|379:322|379:322|427:251,2,220,6|0|6,0:0|0:0|0:0,0:0:0:0:
256,192,76648,12,0,84701,0:0:0:0:
Topic Starter
HabiHolic

KittyAdventure wrote:

Maybe you can remove MY FIRST STORY from tags since it's already used as artist
This one is album name..
-Nya-
Hi, Kisses requested.

General:
  1. I agree with KittyAdventure, you can remove “MY FIRST STORY” from tags since already in artist.
  2. The preview point isn’t snapped. Not an unrankable issue, but is it intentional or not?

Insane:
  1. No widescreen support is needed since no SB. This counts for all diffs.
  2. You can also uncheck countdown since it has no purpose and doesn’t work. This also applies to all relevant diffs.
  3. 00:05:595 (1) –Since the beat on the head of this slider is so significant and sounds a bit different, I suggest unstacking it so that there can be more emphasis on the slider/beat.
  4. 00:05:595 (1,1) –Nazi, but for aesthetics rather make a perfect stack here.
  5. 00:07:016 (1,2,3) –Tbh, I don’t really understand this sudden change in spacing since the music still remains the same and there’s nothing different in the rhythm to suggest small jumps. I suggest keeping the spacings here similar to the previous spacings to ensure that you’re following the tempo of the music correctly.
  6. 00:08:122 (4) –This beat sounds more important than this beat: 00:08:279 (1) – on the head imo. There’s a guitar-like sound on (4) and that will justify a nice jump but on (1) there isn’t really anything special. I suggest swapping the two spacings: Make (4)’s jump a bit bigger and (1)’s jump smaller. That will follow the music correctly imo.
  7. 00:10:806 (2) –Again, there’s nothing in the music really that supports a jump like this. If it was smaller it would look fine, but right now it looks a tad bit too big for what the music has to offer (which is almost nothing)
  8. 00:11:595 (4) –This one bothers me a lot since there is almost no sound in the background. It’s a very passive beat so to support that, very small spacing would be suitable and not a jump at all.
  9. 00:18:701 (2) –I suggest adding a bit more spacing here to support that finish on the head. Just to make it stand out a bit more.
  10. 00:21:227 (2,3) –This is quite a large jump and imo the beat on (3) don’t support it at all. I suggest nerfing the spacing.
  11. 00:24:227 (4) –Rather not have a strong beat as a slider’s tail. To emphasize that beat correctly, it would be better to have it as a circle or the head of a slider. So you can try this:
  12. 00:24:701 (1,2) – The spacing here looks different from previous spacings (it’s much smaller) which don’t make sense imo since the music is still very intense. I suggest increasing the distance between them a bit more.
  13. 00:25:490 (6) – Same as 00:24:227 (4) – This applies to all similar situations.
  14. 00:22:174 (6) –Add NC here and remove NC here: 00:22:806 (1) – to be consistent with 00:27:227 (1) – Or you can do it the other way around, just so long the two patterns are similar in terms of new combo’s.
  15. 00:29:753 (1) –Since the beat on the tail of this slider is similar to the beat here: 00:30:069 (2) – it would be nice if you change it into a circle too for more emphasis and also so that it supports (2)
  16. 00:30:701 (5) –Increase the spacing here a bit more. Right now it’s rather small and the music/beat offers more.
  17. 00:37:332 (7) –I think NC has to be added here and removed here: 00:37:964 (1) – to be consistent with the previous NC’ing patterns. This one is a bit too long.

I stopped, because I didn’t want to repeat myself the entire time regarding spacings. Right now the spacings can still use some work imo. They are not following the music 100% and with that I mean, some strong beats aren’t being emphasized or not enough and soft beats are being emphasized a lot while they shouldn’t. The song can thus be interpreted a bit better in terms of spacing. Also, just go over the NC’s again because a few looks longer than others and they should be consistent.

Hard:
  1. 00:08:437 (2) –In a Hard I feel the beat should be very strong for a jump to be justified. In this case the beat isn’t really that strong imo so I suggest spacing it out normally. In this case: 00:05:279 (2,3) – I feel the jump is fine since there’s a significant/different beat that stands out on (3).
  2. 00:08:595 (3,4) –Please make a nice blanket here for aesthetic reasons.
  3. 00:18:543 (2,1) –Rather avoid this slight overlap. It’s unnecessary and easy to avoid.
  4. 00:26:279 (2,3) –Why did you decide to place a jump here, but not here: 00:25:806 (1) – I think the beat on the head of 00:25:806 (1) – is much stronger than the beat on the head of 00:26:595 (3) – and for a Hard it’s important to emphasize the obvious beats imo. Rather avoid random jumps and focus on placing jumps where the beats are stronger.
  5. 00:28:332 (4) –The NC should start here to be consistent with 00:23:279 (1) – so just doublecheck that and make sure the two patterns are consistent in terms of NC’s.
  6. 00:29:753 (4,5) –I suggest changing the tail of (4) into a circle and the head of (5) into a circle as well just for a bit of variety. Right now in this one combo you only have ½ sliders and it gets a bit monotonous. Also, the beats on the tail of (4) and on the head of (5) is quite strong and stands out so emphasizing them with circles would be best.
  7. 00:37:332 (5) –I think NC should be placed here to be consistent with previous NC’ing patterns. This combo gets long.
  8. 00:45:701 (3) –In terms of aesthetics I think you can find a better placement for this slider. Right now it’s overlapping 00:44:437 (3,4) – and looks rather uncomfortable. You can try lowering 00:45:385 (2) – and stacking 00:45:701 (3) – like this:
  9. 00:48:227 (3) –There’s no strong beat on this circle at all. Emphasis does not fit here. Normal spacing would be best.
  10. 00:48:701 (1) –Having a strong finish as a tail of a slider is not a good idea. Try using a different pattern to ensure the finish gets emphasized more. Either the head of a slider or a circle.
  11. 00:53:753 (1,1) –The recovery time is very short and it’s usually advised that there should be at least one beat between the spinner and the next object. Your BPM is also really high. Perhaps try creating a slider in place of the spinner. You can perhaps also try shortening the spinner but just make sure the spinner isn’t too short then.
  12. 01:14:595 (3,4) –Doublecheck the spacing here. I doubt the spacing here should be this small since the beats are strong and there’s a big difference between this spacing and the previous ones. Increase the spacing.

Kisses’ Normal:
  1. Uncheck widescreen and countdown. Both are not needed.
  2. I’m a bit concerned with the gap between the AR of Normal and Hard. Hard’s AR is 8 and Normal is 4 which is a big difference. I suggest raising the AR of Normal to 5.
  3. 00:13:174 (1,7) –Perhaps try stacking here for aesthetic reasons. In the editor it looks better stacked and it’s not that difficult to fix. Like this:
    Just move (6) a bit to the right.
  4. 00:22:174 (5) –Not the best looking shape tbh. It looks a bit squished in. Try to make the path of the slider as clear as possible. A straight slider will do fine.
  5. 00:23:122 –Are you sure it’s a good idea to leave this beat empty? It’s quite strong and screams for emphasis imo. Perhaps you can add a ½ slider there to catch that beat. Like this:
  6. 00:24:069 (3) –Same as 00:22:174 (5) – This applies to all similar cases.
  7. 00:28:174 –Same as 00:23:122 – This applies to all similar cases.
  8. 00:29:122 (3,4,5,6,7,1) –This is quite intense... three consecutive patterns with doubleclicks. It’s very close to being overdone imo. You probably disagree lol
  9. 01:02:753 (5) –Try finding a different placement for this slider. Right now it looks clustered because of 01:00:701 (5) – Also, the overlap of 01:00:701 (5,3) – is meh and there are better alternatives. You can perhaps try something like this:

Easy:
  1. 01:20:279 - 01:21:543 - 01:22:806 – Unnecessary green lines. You can remove them.
  2. 00:05:437 (4,2) –Be careful of stacks like this. The circle beneath should be fully faded in otherwise it’s not acceptable. Right now (2) takes too long to fully fade in so rather not stack here. It can confuse beginners since they can’t see (2) clearly.
  3. 00:07:016 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) –This is an extremely long string of ½ sliders and it gets very tedious. I know this is an Easy and patterns are limited, but try placing circles in between or even 1/1 sliders. That will give it more variety.
  4. 00:20:753 –Why is the intense part of the diff starting on the repeat of a slider? It’s very anti-climatic tbh. Rather try this to emphasize this beat: 00:20:753 – fully.
  5. 00:29:753 (1) –Hmm, I think you should rather remove NC here. Looks inconsistent with other patterns.
  6. 01:13:490 (5,1) –Rather unstack this. Stacks are never advised in Easy’s.

Good Luck~
Nao Tomori
hi

map looks really good lol, as always. some concerns/issues.


[general]
you should use your red line at -563 instead since kisses normal has a slider starting before the red line (which i think is unrankable..? not sure orz)

i think the AR on extra is a bit too high and the OD is a bit too low. imo OD 8 at least is better in this case.
similar reasoning i think insane should be OD 7 lol.
also i don't really see the purpose behind tick rate 2, there isn't really a constant background sound so in the slower parts the ticks sound very out of place.

[extra]
00:08:279 (1) - think the spacing to this note should be a bit smaller and 00:08:122 (4) - a bit bigger since 00:08:122 (4,2) - have the drum and hitsound emphasis.

00:25:648 (7,1) - i feel like 6>7 spacing is a big high compared to 7>1 since 1 is a strong guitar note.

00:29:910 (2,3) - ctrl g on this rhythm fits more imo, since you don't end up with 2 strong drums on the slider and instead they are both clickable.

01:03:701 (1,2) - eek plz fix blanket

01:05:279 (2,3) - same thing with ctrl g

[insane]
00:29:753 (1,2,3) - think ctrl g on this rhythm fits better with the drum and hitsound emphasis.

01:00:543 (2) - this is only time i see a 1/2 slider tail stack, other times are 3/4. i think it's better to space this away from 1 slightly.

01:05:279 (2,3) - same thing with ctrl g as extra.

[hard]
00:29:753 (4,5) - i think you should try to fit in 2 circles here on 00:29:911 - 00:30:069 - since it's stronger drum sounds.

00:53:753 - i don't think a spinner fits here at all. since spinning is a rather intense movement, and the song is nearly silent here. i suggest just using a circle and a break to display that the song is not doing anything.

[normal]
00:07:332 (14) - rip ds
just go through it with ai mod after removing all the ncs and fix those i guess theyre off by about .3 or so each time, so nothing major.

fine

[easy]

00:05:437 (4) - rip DS, please fix cuz this one is pretty far off.

00:20:279 (1) - i don't think this is a good rhythm, you have a very strong beat on the reverse, stronger than the head. i think a circle + slider rhythm is better.

00:45:701 (3,1) - plz fix blanket

01:13:490 (5,1) - only stack you ever use in this diff, i think you should remove it. (unless i missed some before..)

tell me when responded to nya and me
Topic Starter
HabiHolic

RyoKazuka wrote:



ay ay

General:

kindly untick Widescreen Support and Enable countdown in all diffs

EZ
OD 3 suits better since the rhythm used here is dense (hence the Sr being 1.78)

00:29:753 (1) - remove NC due to inconsistency
00:33:543 (1) - blanket
01:07:648 (3) - maybe straighten the slider so that it flows well https://puu.sh/uwrQJ.jpg
01:13:490 (5,1) - stacks should be presented consistently in an Easy or it'll cause problems in readability (especially for new players)
I suggest readjusting the pattern like this? https://puu.sh/uws1w.jpg

Kisses' NM
the rhythm you used here is quite complex, maybe set the OD to 5? (or 4.5 at least)

00:22:964 (7) - 00:28:016 (7) - i really suggest you turn them to 1/2 sliders to fit the drums, the current one feels oddly unsatisfying
00:44:279 (2) - whistle instead of clap
01:15:227 (1,2) - the polarity here seems pretty unbalanced as you used 1/1 and 1/2 gaps in kiai, and then a shocking 3/2 gap out of nowhere. I suggest you do the same thing in Easy to avoid such mistake (a reverse 2/1 slider to avoid misreading in patterns)

neat

HD
00:20:595 (2,1) - try to make some space here for emphasization, it'll look pleasant
00:28:332 (4) - maybe put NC here like how you used it 00:25:806 (1) - 00:23:279 (1) - here, and also remove NC here 00:28:806 (1) -
00:47:911 (2) - blanket can be improved

MX
OD 7 since its intense enough

01:13:806 (4) - balnket

not much to say honestly, only this bothers me 01:03:543 (5) - because it doesnt flow that well

SC
HP 7 tho-
and OD can be increased up to 7.5 - 8 (due to spaced stream)

00:25:648 (7,1) - try to space them up for emphasis?
00:45:858 (4,1) - i dont really fond this kind of flow, try to rotate 1 a bit more like this https://puu.sh/uwtoF.jpg
01:04:174 (2) - blanket

it plays nice wow

neat set ! keep up the good work
Good luck on ranking

Thx! Fixed almost! OD and HP all fixed!

-Nya- wrote:

Hi, Kisses requested.

General:
  1. I agree with KittyAdventure, you can remove “MY FIRST STORY” from tags since already in artist.
  2. The preview point isn’t snapped. Not an unrankable issue, but is it intentional or not?

Insane:
  1. No widescreen support is needed since no SB. This counts for all diffs.
  2. You can also uncheck countdown since it has no purpose and doesn’t work. This also applies to all relevant diffs.
  3. 00:05:595 (1) –Since the beat on the head of this slider is so significant and sounds a bit different, I suggest unstacking it so that there can be more emphasis on the slider/beat.
  4. 00:05:595 (1,1) –Nazi, but for aesthetics rather make a perfect stack here.
  5. 00:07:016 (1,2,3) –Tbh, I don’t really understand this sudden change in spacing since the music still remains the same and there’s nothing different in the rhythm to suggest small jumps. I suggest keeping the spacings here similar to the previous spacings to ensure that you’re following the tempo of the music correctly.
  6. 00:08:122 (4) –This beat sounds more important than this beat: 00:08:279 (1) – on the head imo. There’s a guitar-like sound on (4) and that will justify a nice jump but on (1) there isn’t really anything special. I suggest swapping the two spacings: Make (4)’s jump a bit bigger and (1)’s jump smaller. That will follow the music correctly imo.
  7. 00:10:806 (2) –Again, there’s nothing in the music really that supports a jump like this. If it was smaller it would look fine, but right now it looks a tad bit too big for what the music has to offer (which is almost nothing)
  8. 00:11:595 (4) –This one bothers me a lot since there is almost no sound in the background. It’s a very passive beat so to support that, very small spacing would be suitable and not a jump at all.
  9. 00:18:701 (2) –I suggest adding a bit more spacing here to support that finish on the head. Just to make it stand out a bit more.
  10. 00:21:227 (2,3) –This is quite a large jump and imo the beat on (3) don’t support it at all. I suggest nerfing the spacing.
  11. 00:24:227 (4) –Rather not have a strong beat as a slider’s tail. To emphasize that beat correctly, it would be better to have it as a circle or the head of a slider. So you can try this:
  12. 00:24:701 (1,2) – The spacing here looks different from previous spacings (it’s much smaller) which don’t make sense imo since the music is still very intense. I suggest increasing the distance between them a bit more.
  13. 00:25:490 (6) – Same as 00:24:227 (4) – This applies to all similar situations.
  14. 00:22:174 (6) –Add NC here and remove NC here: 00:22:806 (1) – to be consistent with 00:27:227 (1) – Or you can do it the other way around, just so long the two patterns are similar in terms of new combo’s.
  15. 00:29:753 (1) –Since the beat on the tail of this slider is similar to the beat here: 00:30:069 (2) – it would be nice if you change it into a circle too for more emphasis and also so that it supports (2)
  16. 00:30:701 (5) –Increase the spacing here a bit more. Right now it’s rather small and the music/beat offers more.
  17. 00:37:332 (7) –I think NC has to be added here and removed here: 00:37:964 (1) – to be consistent with the previous NC’ing patterns. This one is a bit too long.

I stopped, because I didn’t want to repeat myself the entire time regarding spacings. Right now the spacings can still use some work imo. They are not following the music 100% and with that I mean, some strong beats aren’t being emphasized or not enough and soft beats are being emphasized a lot while they shouldn’t. The song can thus be interpreted a bit better in terms of spacing. Also, just go over the NC’s again because a few looks longer than others and they should be consistent.

Hard:
  1. 00:08:437 (2) –In a Hard I feel the beat should be very strong for a jump to be justified. In this case the beat isn’t really that strong imo so I suggest spacing it out normally. In this case: 00:05:279 (2,3) – I feel the jump is fine since there’s a significant/different beat that stands out on (3).
  2. 00:08:595 (3,4) –Please make a nice blanket here for aesthetic reasons.
  3. 00:18:543 (2,1) –Rather avoid this slight overlap. It’s unnecessary and easy to avoid.
  4. 00:26:279 (2,3) –Why did you decide to place a jump here, but not here: 00:25:806 (1) – I think the beat on the head of 00:25:806 (1) – is much stronger than the beat on the head of 00:26:595 (3) – and for a Hard it’s important to emphasize the obvious beats imo. Rather avoid random jumps and focus on placing jumps where the beats are stronger.
  5. 00:28:332 (4) –The NC should start here to be consistent with 00:23:279 (1) – so just doublecheck that and make sure the two patterns are consistent in terms of NC’s.
  6. 00:29:753 (4,5) –I suggest changing the tail of (4) into a circle and the head of (5) into a circle as well just for a bit of variety. Right now in this one combo you only have ½ sliders and it gets a bit monotonous. Also, the beats on the tail of (4) and on the head of (5) is quite strong and stands out so emphasizing them with circles would be best.
  7. 00:37:332 (5) –I think NC should be placed here to be consistent with previous NC’ing patterns. This combo gets long.
  8. 00:45:701 (3) –In terms of aesthetics I think you can find a better placement for this slider. Right now it’s overlapping 00:44:437 (3,4) – and looks rather uncomfortable. You can try lowering 00:45:385 (2) – and stacking 00:45:701 (3) – like this:
  9. 00:48:227 (3) –There’s no strong beat on this circle at all. Emphasis does not fit here. Normal spacing would be best.
  10. 00:48:701 (1) –Having a strong finish as a tail of a slider is not a good idea. Try using a different pattern to ensure the finish gets emphasized more. Either the head of a slider or a circle.
  11. 00:53:753 (1,1) –The recovery time is very short and it’s usually advised that there should be at least one beat between the spinner and the next object. Your BPM is also really high. Perhaps try creating a slider in place of the spinner. You can perhaps also try shortening the spinner but just make sure the spinner isn’t too short then.
  12. 01:14:595 (3,4) –Doublecheck the spacing here. I doubt the spacing here should be this small since the beats are strong and there’s a big difference between this spacing and the previous ones. Increase the spacing.

Kisses’ Normal:
  1. Uncheck widescreen and countdown. Both are not needed.
  2. I’m a bit concerned with the gap between the AR of Normal and Hard. Hard’s AR is 8 and Normal is 4 which is a big difference. I suggest raising the AR of Normal to 5.
  3. 00:13:174 (1,7) –Perhaps try stacking here for aesthetic reasons. In the editor it looks better stacked and it’s not that difficult to fix. Like this:
    Just move (6) a bit to the right.
  4. 00:22:174 (5) –Not the best looking shape tbh. It looks a bit squished in. Try to make the path of the slider as clear as possible. A straight slider will do fine.
  5. 00:23:122 –Are you sure it’s a good idea to leave this beat empty? It’s quite strong and screams for emphasis imo. Perhaps you can add a ½ slider there to catch that beat. Like this:
  6. 00:24:069 (3) –Same as 00:22:174 (5) – This applies to all similar cases.
  7. 00:28:174 –Same as 00:23:122 – This applies to all similar cases.
  8. 00:29:122 (3,4,5,6,7,1) –This is quite intense... three consecutive patterns with doubleclicks. It’s very close to being overdone imo. You probably disagree lol
  9. 01:02:753 (5) –Try finding a different placement for this slider. Right now it looks clustered because of 01:00:701 (5) – Also, the overlap of 01:00:701 (5,3) – is meh and there are better alternatives. You can perhaps try something like this:

Easy:
  1. 01:20:279 - 01:21:543 - 01:22:806 – Unnecessary green lines. You can remove them.
  2. 00:05:437 (4,2) –Be careful of stacks like this. The circle beneath should be fully faded in otherwise it’s not acceptable. Right now (2) takes too long to fully fade in so rather not stack here. It can confuse beginners since they can’t see (2) clearly.
  3. 00:07:016 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) –This is an extremely long string of ½ sliders and it gets very tedious. I know this is an Easy and patterns are limited, but try placing circles in between or even 1/1 sliders. That will give it more variety.
  4. 00:20:753 –Why is the intense part of the diff starting on the repeat of a slider? It’s very anti-climatic tbh. Rather try this to emphasize this beat: 00:20:753 – fully.
  5. 00:29:753 (1) –Hmm, I think you should rather remove NC here. Looks inconsistent with other patterns.
  6. 01:13:490 (5,1) –Rather unstack this. Stacks are never advised in Easy’s.

Good Luck~
ohhhh Thanks Nya! General Fixed all! and mod is fixed almost!

Nao Tomori wrote:

hi

map looks really good lol, as always. some concerns/issues.


[general]
you should use your red line at -563 instead since kisses normal has a slider starting before the red line (which i think is unrankable..? not sure orz) // this ask for Karen.. he is ask not unranked :3

i think the AR on extra is a bit too high and the OD is a bit too low. imo OD 8 at least is better in this case.
similar reasoning i think insane should be OD 7 lol.
also i don't really see the purpose behind tick rate 2, there isn't really a constant background sound so in the slower parts the ticks sound very out of place.

[extra]
00:08:279 (1) - think the spacing to this note should be a bit smaller and 00:08:122 (4) - a bit bigger since 00:08:122 (4,2) - have the drum and hitsound emphasis.

00:25:648 (7,1) - i feel like 6>7 spacing is a big high compared to 7>1 since 1 is a strong guitar note.

00:29:910 (2,3) - ctrl g on this rhythm fits more imo, since you don't end up with 2 strong drums on the slider and instead they are both clickable. // Better for now sorry T.T

01:03:701 (1,2) - eek plz fix blanket

01:05:279 (2,3) - same thing with ctrl g // same 00:29:910 (2,3) -

[insane]
00:29:753 (1,2,3) - think ctrl g on this rhythm fits better with the drum and hitsound emphasis.

01:00:543 (2) - this is only time i see a 1/2 slider tail stack, other times are 3/4. i think it's better to space this away from 1 slightly. // Keep this..

01:05:279 (2,3) - same thing with ctrl g as extra. // Keep this..


[hard]
00:29:753 (4,5) - i think you should try to fit in 2 circles here on 00:29:911 - 00:30:069 - since it's stronger drum sounds.

00:53:753 - i don't think a spinner fits here at all. since spinning is a rather intense movement, and the song is nearly silent here. i suggest just using a circle and a break to display that the song is not doing anything.

[normal]
00:07:332 (14) - rip ds
just go through it with ai mod after removing all the ncs and fix those i guess theyre off by about .3 or so each time, so nothing major.

fine

[easy]

00:05:437 (4) - rip DS, please fix cuz this one is pretty far off.

00:20:279 (1) - i don't think this is a good rhythm, you have a very strong beat on the reverse, stronger than the head. i think a circle + slider rhythm is better. // not sure this.. maybe.. this is very hader i think..

00:45:701 (3,1) - plz fix blanket

01:13:490 (5,1) - only stack you ever use in this diff, i think you should remove it. (unless i missed some before..)

tell me when responded to nya and me
no coment = Fixed!

Thanks for modding!


wait for kisses!
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