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Chata - Candy a Mine

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This beatmap was submitted using in-game submission on 2017년 2월 18일 토요일 at 오후 1:13:57

Artist: Chata
Title: Candy a Mine
Source: しゅがてん!-sugarfull tempering-
Tags: Shugaten Down eroge opening visual novel recette
BPM: 116
Filesize: 4546kb
Play Time: 02:06
Difficulties Available:
  1. Down's Insane (3.42 stars, 386 notes)
  2. Easy (1.16 stars, 109 notes)
  3. Hard (2.54 stars, 261 notes)
  4. Insane (3.41 stars, 412 notes)
  5. Normal (1.54 stars, 177 notes)
Download: Chata - Candy a Mine
Information: Scores/Beatmap Listing
---------------
7th
with Down
My Angel RangE
못딩

[Easy]

만약에 스토리 보드 사용 안하시면 'widescreen support' 체크 해제 해주세영

00:22:370 (5) - 블랭킷이 약간 어긋난거같아요
00:22:370 (5) - 뉴콤주기가 좀 긴거같아서 뉴콤 넣어주시는게 좋을꺼같아요
00:36:853 (1) - 이거랑 00:35:818 (3) - 이거랑 평행 맞추실려고 하신건가영..?
01:28:577 (4) - 블랭킷 오류
01:59:612 - 다른 난이도는 다 스피너 넣으셧는데 이 난이도만 안넣으신 이유가 있나영?

[Hard]

이지와 같이 스토리 보드 안쓰시면 'widescreen support' 체크 헤제 해주세영

00:12:025 (6) - 뉴콤?
00:38:922 (1) - 이거를 00:38:405 (4) - 요걸 쉴드(?) 치실려고 하신건가요?
00:45:905 (2) - 이거랑 00:45:129 (1) - 이거랑 평행을 할려고 놓으신건가요? 혹은 다른이유가..
01:23:922 (4) - 블랭킷 오류

..그외는 잘모르겠어요
GL~
Topic Starter
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전부 고쳤습니다 모딩 ㄱㅅㄱㅅ!
ponpokorin
Chata!! owo

Easy:
01:25:474 - add note here? then nc 01:26:508 (2) -
02:05:301 - i think spinner should end here
01:50:818 (4,1) - maybe blanket here
01:22:370 (3,5) - ^

Normal:
01:16:163 (1) - it looks better if you flip vertically :3

Hard:
01:06:724 - add note
01:54:956 (5,6) - dont stack
01:59:094 (2) - maybe nc like insane?

Insane:
01:15:905 - 1/6?
01:24:439 (2,1,1) - hard to hear these ;;
01:58:836 - i think it should be clickable
01:42:413 (3) - nc?

thats all! cute map :3/
Topic Starter
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pyrowar56 wrote:

Chata!! owo

Easy:
01:25:474 - add note here? then nc 01:26:508 (2) - tried another
02:05:301 - i think spinner should end here sound obviously ends there
01:50:818 (4,1) - maybe blanket here tried
01:22:370 (3,5) - ^ another intention..

Normal:
01:16:163 (1) - it looks better if you flip vertically :3 fixed :)

Hard:
01:06:724 - add note hard rhythm..
01:54:956 (5,6) - dont stack tried another one
01:59:094 (2) - maybe nc like insane? yeah

Insane:
01:15:905 - 1/6? mapped other beats instead, 1/6 is too heavy for this mapset
01:24:439 (2,1,1) - hard to hear these ;;pattern based on sound
01:58:836 - i think it should be clickable more impact on next triplet
01:42:413 (3) - nc? ehh hard to read maybe

thats all! cute map :3/
thx for mod!
Narcissu
R18 Chino
Topic Starter
Left

Narcissu wrote:

R18 Chino
u thought same lul
Lami
m4m

easy

01:26:508 (1,2) - ds

normal

00:44:612 (4,5) - ds

hard

00:34:525 (4,1) - 00:50:818 (4,1) - 01:07:887 (1) -
뭐 보편적이고 랭크시키기 깔끔한 하드는 걍 ds고정해버리고 합니다만은..
개인적으론 인센에서는 강한비트마다 매우 큰 스크린점프급으로 넓게 표현했음에도 불구하고
하드는 거의 같은 ds로 쭉 놓아서 약간 아쉬움이 드네요. 중간중간에 점프 조금씩 보이긴한데 좀더 있는게 좋달까
그냥 플레이어시점의 의견이에요. 같은 ds로만 계속가는것보단 점프 좀만 더 넣는게 좋지않을까..

down

흠 개인적으로 cs5는 눈에 안들어와 어케 모딩해야될진 잘 모르겠는데
여튼 01:04:266 (1) - 스냅점요

insane

00:17:974 (4) - 걍 x0.9나 x1 ㄱ...? 아직 분위기 좀 덜뜬거같은데 그래서 그런가 이거 3연타 간격에 비해서 너무 길어보여여
00:43:836 (4,5) - 이 점프가 칠만한 점프인건 알겠는데요..
그래도 이건 분위기랑 주변 다른점프에 비해서 시각적으로 너무 커보여요
01:51:077 (1,2,3) - nazi..ds :< 01:53:146 (1,2,3) - too
01:57:284 (1,2) - 피니시 점프라는건 알겠는데 키아이라지만 노래 슬슬 작아지는 부분이라 그런지
이것도 너무 커보이는데..

ok im 99% sure bg is chino, bye
Topic Starter
Left
헉 모딩과 피드백은 여행후에 4일이나 5일쯤에 되는대로 해드릴게욥
Log Off Now
chata :d

m4m from my q

[Easy]

00:49:267 (3,4) - i'm not sure if you're following the vocal here or the xylophone (since both match), but if you wanted to match the xylophone a bit better (i think it would be nice to break it up a little bit), then two 1/1 sliders would fit really well here
01:00:646 (2,5) - the slider circle in (5) overlaps the slider border of 01:00:646 (2) - in game, move it a little bit lower to fix
01:14:094 (3,4) - same suggestion as 00:49:267 (3,4) - although I think it's even more fitting here because there are no vocals to follow
01:24:439 (5) - maybe nc this? since this is a large gap and a combo burst would be useful to easy players hp drain wise
01:26:508 (1,2) - there is a ds error here (2, is too far away from 1)
01:32:715 (3) - maybe have the anchor point around where the slider tick is? just gives a bit of extra visual/movement emphasis

nice

[Normal]

01:06:853 (4,5) - maybe swap these around on the timeline? since the vocal swap actually finishes on the whitetick, there is less emphasis on the red tick the slider end currently finishes on in comparison to the next white tick where there is a big snare (like you did here 01:25:474 (4,5) - )

nice

[Hard]

00:30:387 (5) - missing whistle hitsound? you hitsound the two previous ones which match the violins but miss out the third one
00:43:448 (2,3) - any reason why you map this triple and then don't for the rest of this section? it feels a bit random since you only do it once more here 00:59:999 (2,3) - much later and thats a bit of a stretch to call it consistent when the triples in the music is a constant feature
01:42:542 (4) - i think this would work better if the red tick was clickable to match the bass kick/vocal

nice

[Down's Insane]

00:50:301 (1,2,3) - i would prefer it if this was kept consistent with 00:49:267 (1,1) - since it's a really nice idea! and currently feels a little overmapped
01:02:456 (4) - i think the spacing can be reduced here a little since it's less powerful than the vocal note before it
01:04:783 (1,2,3) - same as 00:50:301 (1,2,3) - (and other times it happens)
01:29:353 (2) - move this a little bit to the left for a perfect triangle
01:42:025 (1,2) - alternatively, if you don't want to change 00:50:301 (1,2,3) - / 01:04:783 (1,2,3) - then i think you should make this one consistent with the previous 3
01:59:094 (2) - again this is inconsistent with the rest of the map, i would prefer it if you made it into a 1/2 slider then circle like previous, it would also be a more satisfying ending imo

nice

[Insane]

01:48:232 (4) - holy f this spacing is a bit sudden xd, idk what i would change it to, but this is super suprising and unexpected, not sure if its intentional

nice

[]

very nice set, gl
-Atri-
LOL much better than my version tbh
Topic Starter
Left

Lami wrote:

m4m

easy

01:26:508 (1,2) - ds real

normal

00:44:612 (4,5) - ds ?

hard

00:34:525 (4,1) - 00:50:818 (4,1) - 01:07:887 (1) - 그렇네요 다 고쳤습니다
뭐 보편적이고 랭크시키기 깔끔한 하드는 걍 ds고정해버리고 합니다만은..
개인적으론 인센에서는 강한비트마다 매우 큰 스크린점프급으로 넓게 표현했음에도 불구하고
하드는 거의 같은 ds로 쭉 놓아서 약간 아쉬움이 드네요. 중간중간에 점프 조금씩 보이긴한데 좀더 있는게 좋달까
그냥 플레이어시점의 의견이에요. 같은 ds로만 계속가는것보단 점프 좀만 더 넣는게 좋지않을까..


insane

00:17:974 (4) - 걍 x0.9나 x1 ㄱ...? 아직 분위기 좀 덜뜬거같은데 그래서 그런가 이거 3연타 간격에 비해서 너무 길어보여여 리얼 1.05
00:43:836 (4,5) - 이 점프가 칠만한 점프인건 알겠는데요..
그래도 이건 분위기랑 주변 다른점프에 비해서 시각적으로 너무 커보여요 사각형을 이루는 패턴도 있고, 별로 큰거같지도 않은데다, 다른 부분에서 같은 용례로 사용한 바가 있고, 보컬상의 근거도 있어서 킵
01:51:077 (1,2,3) - nazi..ds :< 01:53:146 (1,2,3) - too tru
01:57:284 (1,2) - 피니시 점프라는건 알겠는데 키아이라지만 노래 슬슬 작아지는 부분이라 그런지
이것도 너무 커보이는데..이건 분명한 강조가 들어간 부분이라.. 킵할게요

ok im 99% sure bg is chino, bye
모딩 ㄳ! 오늘 모딩하겠음


Log Off Now wrote:

chata :d

m4m from my q

[Easy]

00:49:267 (3,4) - i'm not sure if you're following the vocal here or the xylophone (since both match), but if you wanted to match the xylophone a bit better (i think it would be nice to break it up a little bit), then two 1/1 sliders would fit really well here oh yeah
01:00:646 (2,5) - the slider circle in (5) overlaps the slider border of 01:00:646 (2) - in game, move it a little bit lower to fixhmm maybe ok
01:14:094 (3,4) - same suggestion as 00:49:267 (3,4) - although I think it's even more fitting here because there are no vocals to follow wanna make difference of rhythm use than before
01:24:439 (5) - maybe nc this? since this is a large gap and a combo burst would be useful to easy players hp drain wise yeah and normal too
01:26:508 (1,2) - there is a ds error here (2, is too far away from 1) rip
01:32:715 (3) - maybe have the anchor point around where the slider tick is? just gives a bit of extra visual/movement emphasis vocal

nice

[Normal]

01:06:853 (4,5) - maybe swap these around on the timeline? since the vocal swap actually finishes on the whitetick, there is less emphasis on the red tick the slider end currently finishes on in comparison to the next white tick where there is a big snare (like you did here 01:25:474 (4,5) - ) fixed to another rhythm

nice

[Hard]

00:30:387 (5) - missing whistle hitsound? you hitsound the two previous ones which match the violins but miss out the third one yeah
00:43:448 (2,3) - any reason why you map this triple and then don't for the rest of this section? it feels a bit random since you only do it once more here 00:59:999 (2,3) - much later and thats a bit of a stretch to call it consistent when the triples in the music is a constant featurethat's true lol
01:42:542 (4) - i think this would work better if the red tick was clickable to match the bass kick/vocal true

nice


[Insane]

01:48:232 (4) - holy f this spacing is a bit sudden xd, idk what i would change it to, but this is super suprising and unexpected, not sure if its intentional same pattern before and following vocal, so ok maybe?

nice

[]

very nice set, gl
thx for mod~ :)

KuranteMelodii wrote:

LOL much better than my version tbh
owo XD
Eir_DELETED
Hi Left~ no kds
quick mod

General

  1. Unused hitsounds: clap2.wav normal-hitwhistle3.wav
  2. why dont you add "eroge" "opening" "visual novel" "Recette" into tags? Recette is film's name of the game

Hard

  1. 00:59:612 (1,2) - This is the only part that contains 3/4 slider+circle. i prefer to take 1/1 slider consistent with 00:51:336 (1) -

Down's Insane

  1. 01:04:266 (1) - unsnapped

i love this song <3 shoot my kds star~
Good Luck with you!
Topic Starter
Left
all fixed my one~ how I can't give kudos xD
Down

Lami wrote:

m4m

down

흠 개인적으로 cs5는 눈에 안들어와 어케 모딩해야될진 잘 모르겠는데
여튼 01:04:266 (1) - 스냅점요 헉 fixed

ok im 99% sure bg is chino, bye
모딩 감사합니다!

Log Off Now wrote:

chata :d

m4m from my q

[Down's Insane]

00:50:301 (1,2,3) - i would prefer it if this was kept consistent with 00:49:267 (1,1) - since it's a really nice idea! and currently feels a little overmapped But it sounds too loud to ignore it 00:50:431 .
01:02:456 (4) - i think the spacing can be reduced here a little since it's less powerful than the vocal note before it It's already blanketed, so it's hard to fix it.
01:04:783 (1,2,3) - same as 00:50:301 (1,2,3) - (and other times it happens) Same as above.
01:29:353 (2) - move this a little bit to the left for a perfect triangle 01:28:577 (1) - I made a triangle with the tail of this slider, the circle 3, and the tail of the slider 2. It seemed a bit awkward and I bent the slider 2 a little.
01:42:025 (1,2) - alternatively, if you don't want to change 00:50:301 (1,2,3) - / 01:04:783 (1,2,3) - then i think you should make this one consistent with the previous 3 01:42:155 - But this place does not sound different from the front part.
01:59:094 (2) - again this is inconsistent with the rest of the map, i would prefer it if you made it into a 1/2 slider then circle like previous, it would also be a more satisfying ending imo nice

nice


very nice set, gl
Thanks for the mod!

joker- wrote:

Hi Left~ no kds
quick mod

Down's Insane

  1. 01:04:266 (1) - unsnapped Fixed!

i love this song <3 shoot my kds star~
Good Luck with you!
Thanks for the mod!

http://puu.sh/tP7vM/b4e32f2955.zip
Ryuusei Aika
from your m4m queue
my map here: https://osu.ppy.sh/s/531385

Easy and Normal looks nice for me

Hard
00:22:370 (1) - imo a blanket would make it look better
00:33:749 (3) - blanket can be improved
00:59:612 (1) - ^

Insane
01:15:905 (9,10,11) - this part didnt fit the song quite well as here is a 1/12 from 01:15:991 - to 01:15:991 - so i think a 1/6 slider would be better

Down's Insane
01:15:258 - here is no voice so i think 01:15:258 (2) - may change into a 1/4 slider?

good luck xd
Realazy
m4m from queue

[General]

consider rearranging some of your stacks by enabling stacks in editor, some of them look bad and some even hide elements (see Hard)

hitsounds in easy/normal
your hitsounding at the start feels kinda random, why not use a whistle every 2nd downbeat?

actually overall I think you could use a lot more whistles, they fit the song much better than some of your clap patterns imo and even if you do keep the claps, you could always add the whistles

not really a fan of your normal-hitclap, sounds a bit too aggressive/out of place for this song but i see you can do pretty good things with it especially in the higher diffs

01:42:025 - you could end the kiai here and start it again at 01:43:060 -

you should add the fading volume lines in all diffs instead of insane only

[Easy]

why did you not use your custom normal whistle here?

00:32:715 (1,2) - swap NC? 2 is a completely different part of the song while 1 is fairly similar to the previous part
01:32:715 (3) - how about moving the red point like this so the slider path changes right at the white tick?

[Normal]

i kinda disagree with some of your rhythms used here, you seem to prioritize less important beats

00:07:887 (1,2,3) - why is this pattern different from the rest of the intro?
00:12:025 (4) - this should have a NC for consistency
00:22:370 (1,2,3,4,5,6) - again, why is this a different rhythm
00:37:629 (5) - you could extend this slider to the next tick, same as 00:54:181 (5) -
00:46:163 (7) - move this note to the next tick instead
01:02:715 (6) - this... doesn't start on anything?

[Hard]

00:21:336 (3) - i think it would sound nice if you could split this slider into 2 circles and stack the second one on 4, keeping your hitsounds obviously
00:34:525 (4) - this stacking hides the circle behind the slider
00:59:353 (4,1) - i don't usually mention those but please fix this blanket lol
01:57:543 (1) - would've liked a more special shape than a plain circle tbh

good

[Insane]

00:03:232 (4) - stack it on 1's bump like this?
00:16:163 (2) - this spacing feels kinda rough
01:24:827 (1,1) - are those notes really necessary? the sounds you're following are very quiet

your diffs keep getting better as they get harder lmao, the hitsounding was much better here as well

[Down's Insane]

01:12:543 (1) - NC feels out of place

good luck!
Venix
shitty mod

Easy.

  • 1.05ds LOL
  1. 00:45:129 (3) - rip symmetry
  2. I think you can try http://puu.sh/tRoku/4be471a74f.jpg it 01:49:267 (3,4,1) - here, because aesthetics will be better
Normal
  1. Why lower DS than easy? lol
  2. 00:16:163 (4) - You should place nc here, because you've here strong downbeat and it should emphasise music better. The same 01:59:612 (3) - here.
Hard
  1. perfecto
Affirmation
포럼피엠 안받는뎁.

[Insane]
00:06:853 (3,4) - 제 생각에는 00:07:241 - 를 표현해주시면 좋을것 같아요. 클리커블 노트라던가..
00:09:181 - 노트 하나 추가해보시는건 어떨까요? 개인적으로 뭔가 허전한 느낌이 들었습니다.
00:10:474 (2,4) - 오버랩 보기에는 조금 어색해 보입니다. 전체적으로 오버랩 패턴이 보이지 않는지라.
00:22:370 (5,1) - 뉴콤보 스왑하는게 더 나을것 같습니다
00:19:267 (3) - 조금 어색해 보이네요. 슬라이더 모양. 억지로 스택한것 같습니다.그냥 부드럽게 만들어주세요. 00:27:543 (3) - 마찬가지
00:22:629 (1,2) - 거리가 조금 멀어서 리딩이 조금 어려울 것 같습니다. 00:21:594 (1,2,3,4,5) - 얘에 비해 너무 크게 차이 나네요.
00:35:560 (4,6) - 그냥 스택. 00:35:301 (3,4) - 얘 거리도 좀 줄이는 겸에 하는게 좋을것 같네요.
00:47:198 (1,2,3,4) - 단순한 스택 때문에 전반적으로 거리가 줄어든 감이 있네요. 어색해보이는데 스택 안하고 사각형 모양 패턴 만들어 보는건 어떨까요? 01:03:749 (1,2,3,4) - 얘처럼
01:07:887 (1,2) - 여기보다는 01:08:663 (5) - 여기가 보컬이 있어서 더 강조되어야 할것 같습니다.
01:09:827 - 노트추가. 비트가 있는것 같습니다
01:15:905 (9,10,11) - 박자가 잘못된것 같습니다. 01:15:991 - 01:16:077 - 여기에 음이 있는거 더 맞는것 같네요.
01:18:620 (2,3) - 다른 1/4박에 비해서 너무 크게 떨어져 있습니다. 굳이 앞 노트에 스택할 필요는 없을것 같습니다/.
01:25:474 (1,2) - 큰트롤지 하는게 개인적으로 흐름이 더 좋아 보입니다/
01:27:801 (6,7,8) - 조금 애매한 위치에 놓여 있는것 같습니다. 그냥 깔끔하게 1번 머리나 꼬리에 스택하는게 좋아보이네요.
01:31:163 (2,3) - 개인적으로 이상한 패턴 흐름이라고 느껴집니다. 01:31:422 (3,4) - 갑자기 2배로 뛰어버린 DS가 조금 리딩이 어색해 질 수도 있는것 같습니다.
01:42:413 (3,4) - 1/4 치고는 얘도 너무 떨어져 있습니다. 01:41:767 - 여기 노트에 4번을 스택하는게 좋아보입니다.
01:55:474 (3,5) - 오버랩 피하는게 좀 더 보기 좋을듯합니다.
01:59:612 (4) - 뉴콤보
01:59:094 (1) - 필요한 뉴콤보는 아닐것 같네요.

[Down's Insane]
00:05:689 - 보컬비트 추가
00:10:862 - ^
00:12:931 - ^
00:18:232 (1) - 앞에 3번 노트를 볼때 조금 어려운 흐름 같습니다.
00:23:017 - 단순히 슬라이더 꼬리로만 끝내기에는 조금 아쉬운 음 같네요ㅕ. 제가 듣기엔 꽤 강한 음 같은데
00:30:646 (1,2) - 00:32:715 (1,2) - 여기 두개는 반스택하신 이유가 뭐죠. 다른곳이랑 똑같이 띄워주시는게 더 좋을것 같아요.
00:35:818 (3,4,5) - 어떤 비트를 따라간건지 잘 모르겠습니다. 드럼에서도 이런 음은 잘 안들리는것 같은데.
00:39:956 (3,4,5) - ^
01:12:543 (1) - 필요한 뉴콤보는 아니네요.
01:21:853 (5) - 조금 이상해 보이는 흐름이네요. 4번이랑 맞대어 볼때.
01:24:439 (1,2) - 플레이어가 과연 이걸 1/2로 읽을 수 있을지 모르겠습니다. 01:24:181 (5,6,1) - 얘네 거리랑 똑같아 보이네요.

Topic Starter
Left

Ryuusei Aika wrote:

from your m4m queue
my map here: https://osu.ppy.sh/s/531385

Easy and Normal looks nice for me

Hard
00:22:370 (1) - imo a blanket would make it look better not intended
00:33:749 (3) - blanket can be improved yeah
00:59:612 (1) - ^ok fixed

Insane
01:15:905 (9,10,11) - this part didnt fit the song quite well as here is a 1/12 from 01:15:991 - to 01:15:991 - so i think a 1/6 slider would be better

good luck xd
thx for mod!

Realazy wrote:

m4m from queue

[General]

consider rearranging some of your stacks by enabling stacks in editor, some of them look bad and some even hide elements (see Hard)

hitsounds in easy/normal
your hitsounding at the start feels kinda random, why not use a whistle every 2nd downbeat?

actually overall I think you could use a lot more whistles, they fit the song much better than some of your clap patterns imo and even if you do keep the claps, you could always add the whistles

not really a fan of your normal-hitclap, sounds a bit too aggressive/out of place for this song but i see you can do pretty good things with it especially in the higher diffs

01:42:025 - you could end the kiai here and start it again at 01:43:060 -

you should add the fading volume lines in all diffs instead of insane only

[Easy]

why did you not use your custom normal whistle here?

00:32:715 (1,2) - swap NC? 2 is a completely different part of the song while 1 is fairly similar to the previous part my mistake
01:32:715 (3) - how about moving the red point like this so the slider path changes right at the white tick? that's nice fixed

[Normal]

i kinda disagree with some of your rhythms used here, you seem to prioritize less important beats because i suck at normal x( have to improve it

00:07:887 (1,2,3) - why is this pattern different from the rest of the intro? true, fixed
00:12:025 (4) - this should have a NC for consistency yeah
00:22:370 (1,2,3,4,5,6) - again, why is this a different rhythm different sound?
00:37:629 (5) - you could extend this slider to the next tick, same as 00:54:181 (5) - now is ok i think
00:46:163 (7) - move this note to the next tick instead now is ok i think
01:02:715 (6) - this... doesn't start on anything? ..?

[Hard]

00:21:336 (3) - i think it would sound nice if you could split this slider into 2 circles and stack the second one on 4, keeping your hitsounds obviously pattern so hard
00:34:525 (4) - this stacking hides the circle behind the sliderok maybe?
00:59:353 (4,1) - i don't usually mention those but please fix this blanket lol true
01:57:543 (1) - would've liked a more special shape than a plain circle tbhif i got idea

good

[Insane]

00:03:232 (4) - stack it on 1's bump like this?
00:16:163 (2) - this spacing feels kinda rough hmm no problem?
01:24:827 (1,1) - are those notes really necessary? the sounds you're following are very quietyeah for this map

your diffs keep getting better as they get harder lmao, the hitsounding was much better here as well



good luck!
thx for mod!

Neoskylove wrote:

포럼피엠 안받는뎁. ㅠㅠ 지송..

[Insane]
00:06:853 (3,4) - 제 생각에는 00:07:241 - 를 표현해주시면 좋을것 같아요. 클리커블 노트라던가.. 전반부 난이도를 너무 올리는거같아 슬라슬라로 처리했습니다
00:09:181 - 노트 하나 추가해보시는건 어떨까요? 개인적으로 뭔가 허전한 느낌이 들었습니다. 마찬가지 음도 안들리구
00:10:474 (2,4) - 오버랩 보기에는 조금 어색해 보입니다. 전체적으로 오버랩 패턴이 보이지 않는지라. 두겠습니다
00:22:370 (5,1) - 뉴콤보 스왑하는게 더 나을것 같습니다 패턴끼리의 뉴콤이라 그닥 무리도 없어보이고, 팔로우포인트 생겨서 보기도 별로일거같아요
00:19:267 (3) - 조금 어색해 보이네요. 슬라이더 모양. 억지로 스택한것 같습니다.그냥 부드럽게 만들어주세요. 00:27:543 (3) - 마찬가지 음...제 패턴
00:22:629 (1,2) - 거리가 조금 멀어서 리딩이 조금 어려울 것 같습니다. 00:21:594 (1,2,3,4,5) - 얘에 비해 너무 크게 차이 나네요.끝까지 끄는 무빙을 유도하지도 않고, 시각적인 간격은 안정적이기 때문에 실제 해보시면 문제 없을겁니다
00:35:560 (4,6) - 그냥 스택. 00:35:301 (3,4) - 얘 거리도 좀 줄이는 겸에 하는게 좋을것 같네요. 다음 슬라와의 동선이 살짝 불안정해지네요
00:47:198 (1,2,3,4) - 단순한 스택 때문에 전반적으로 거리가 줄어든 감이 있네요. 어색해보이는데 스택 안하고 사각형 모양 패턴 만들어 보는건 어떨까요? 01:03:749 (1,2,3,4) - 얘처럼 걔와는 보컬과 심벌들의 강도가 달라서 일부러 차이를 줬습니다
01:07:887 (1,2) - 여기보다는 01:08:663 (5) - 여기가 보컬이 있어서 더 강조되어야 할것 같습니다. 애초에 보컬이 낮기 때문에 강조할 의도는 없었고, 노래상에서 트리플렛까지 긴장도가 이어지기 때문에 거리를 줄이지 않고 보컬 전까지 이었습니다. 오히려 보컬이 낮기 때문에 줄인거라고 볼수 잇겠네요
01:09:827 - 노트추가. 비트가 있는것 같습니다 여기 잔비트가 애매해서 고민중이긴 한데, 의견 더들어보고 결정할게요
01:15:905 (9,10,11) - 박자가 잘못된것 같습니다. 01:15:991 - 01:16:077 - 여기에 음이 있는거 더 맞는것 같네요. ㄹㅇ
01:18:620 (2,3) - 다른 1/4박에 비해서 너무 크게 떨어져 있습니다. 굳이 앞 노트에 스택할 필요는 없을것 같습니다/. 패턴상으로 용인될수 있다고 생각해서 놓았는데, 크게 무리라면 고치겠습니다
01:25:474 (1,2) - 큰트롤지 하는게 개인적으로 흐름이 더 좋아 보입니다/ 두번째 서클 - 트리플렛의 동선이 너무 수평이 되서 불안해지네요
01:27:801 (6,7,8) - 조금 애매한 위치에 놓여 있는것 같습니다. 그냥 깔끔하게 1번 머리나 꼬리에 스택하는게 좋아보이네요. 사실 에디터상으로는 동의하는 부분이지만, 실제 플레이하면 오히려 간격논리가 더 느껴져서 자연스러울거라 생각합니다
01:31:163 (2,3) - 개인적으로 이상한 패턴 흐름이라고 느껴집니다. 01:31:422 (3,4) - 갑자기 2배로 뛰어버린 DS가 조금 리딩이 어색해 질 수도 있는것 같습니다. 맵 핵심패턴이므로 패스
01:42:413 (3,4) - 1/4 치고는 얘도 너무 떨어져 있습니다. 01:41:767 - 여기 노트에 4번을 스택하는게 좋아보입니다. Zweib의 Baby Fantastic 최고난이도같은 용법이라 보시면 될듯
01:55:474 (3,5) - 오버랩 피하는게 좀 더 보기 좋을듯합니다. 이거 제가 맨날쓰는 패턴인데..ㅋㅋㅋㅋ
01:59:612 (4) - 뉴콤보 패턴끼리 묶
01:59:094 (1) - 필요한 뉴콤보는 아닐것 같네요.^

모딩감사합니다 :) 피드백 언제 다다냐
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