forum

Nelga - Ideal -tRuE blooD-

posted
Total Posts
52
Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年2月25日 at 4:17:16

Artist: Nelga
Title: Ideal -tRuE blooD-
Tags: Enlever アンルヴェ ave;new feat. Sakura Saori 佐倉紗織 avenew a.k.a.dRESS 放送紳士ツインマスクR
BPM: 91
Filesize: 11206kb
Play Time: 05:50
Difficulties Available:
  1. Enlever (5.12 stars, 1186 notes)
Download: Nelga - Ideal -tRuE blooD-
Information: Scores/Beatmap Listing
---------------
boom
Affirmation
Q

[Insane]
01:08:849 - Add a beat. 01:08:685 (3,4) - This term looks 1/2 rhythm, so players could confuse about reading rhythm.
01:12:805 (3,2) - avoid overlap
01:43:300 (3,1) - blanket
02:26:981 (6,7,2) - How about make triangle for better looking?
02:38:025 (2) - why this is 4 pointed slider
04:42:311 (1,1) - this notes looks really hard to read, I think this note can be unrankable, avoid stack. I suggest you overlapping.

GL
phaZ
  1. 01:08:190 (1) - maybe nc here instead? dont think that the music suggests to pair 01:07:860 (1,2,3) - with 01:09:179 (1,2,3) - nc-wise imo
  2. 05:09:508 (1) - ^
    02:24:674 (1) - 03:29:289 (1) - here you have it like i suggest, keep somple things like that clean and consistent :x
  3. 02:12:970 (3) - nc? still similiar to 03:17:586 (1) -
  4. 02:35:223 (6) - nc like at 01:18:740 -
  5. 03:39:838 (3) - ^
  6. 05:20:223 - ^
  7. 03:12:311 (3) - nc here would make more sense
  8. 03:22:860 (1,1,1,1) - nice pattern but the spacing emphasis goes really off here compared to other intense parts. maybe make the same pattern, but not a straight line which currently forces the linear ds. or maybe make 1/4sliders instead.
  9. 02:18:245 (1,2,3,4) - use nc-spam like at ^ and 04:41:981 (1,1,1,1) - ?
personally like the map already, it has good rhythm, flow, emphasis. the biggest mess is the consistency :s. i had to make another difficulty with bookmarks/kiai just for the sake of finiding the single sections in this song. noone likes mess wether its on your desktop, in your room or in your map or anywhere else (lol), and it makes it tiring to check the map (aka people will have less motivation to mod it). here it is http://puu.sh/tzQLA/6009abf035.osu if youre interested in using this to clean up inconsistencies
sry for just the little help >_<

no kd
Lama Poluna
hey, Delis

[General]
  1. I found some problems in metdata. Artist : ave;new feat.佐倉紗織 .
  2. Add in tags : Enlever 〜アンルヴェ〜 放送紳士ツインマスクR ANCD-1027
    (you can check metdata here and artist here)
[Insane]
  1. 01:02:421 (1,5) - Blancket? 01:02:915 (5) - NC? 01:02:833 - You ignore beat, can be make stream?
  2. 01:33:740 (4) - You should put NC here if you emphasize the guitar.
  3. 01:36:212 (2) - Jump on down bit?
  4. 01:49:069 (1,2) - Ok, it's 2014-ish mapping.
  5. 02:07:366 (4) - Here must be 1/3.
  6. I don't understand by what logic you put NC, sorry.
  7. 03:22:860 (1,1,1,1,2,3,4,5) - It is possible to make smoother.
  8. 04:02:255 (5) - 04:02:915 (8) - 04:09:673 (11) - 04:12:805 (3) - 04:13:629 (5) - 04:15:442 (2) - 04:20:717 (7) - NC, pls.
  9. 05:50:388 - Spiner? end on 05:52:119 - .
  10. think you have a big problem with NС. Remove all NC and set them up again.
<3 gl
Topic Starter
Delis

Neoskylove wrote:

Q

[Insane]
01:08:849 - Add a beat. 01:08:685 (3,4) - This term looks 1/2 rhythm, so players could confuse about reading rhythm. it's not obviously confusing pattern to me, there's no beat to be clicked.
01:12:805 (3,2) - avoid overlap
01:43:300 (3,1) - blanket lol how
02:26:981 (6,7,2) - How about make triangle for better looking?
02:38:025 (2) - why this is 4 pointed slider 4 pointed sliders everywhere in my maps.
04:42:311 (1,1) - this notes looks really hard to read, I think this note can be unrankable, avoid stack. I suggest you overlapping. I think this is fine as is, gathering more opinions on this.

GL
to phaZ: ncs on kiai (I mean chorus parts) are putting for vocals/patterns on purpose, ncs on other parts are mainly put for better looking patterns. I'd love giving you one since we've made changes it's worth giving in my opinion.

Lama Poluna wrote:

hey, Delis

[General]
  1. I found some problems in metdata. Artist : ave;new feat.佐倉紗織 .
  2. Add in tags : Enlever 〜アンルヴェ〜 放送紳士ツインマスクR ANCD-1027 idk the cd number is really necessary lol
    (you can check metdata here and artist here)
[Insane]
  1. 01:02:421 (1,5) - Blancket? 01:02:915 (5) - NC? 01:02:833 - You ignore beat, can be make stream? I didn't do a blanket here because I don't really like blankets with a 1/1 slider. also about new combo, I've put ncs to be fitting with vocals mainly and patterns how it looks on chorus parts so this is okay :D and.. this triplet fits to emphasize vocals!
  2. 01:33:740 (4) - You should put NC here if you emphasize the guitar. if you read the reply above you get how I do put ncs :-) the nc makes the pattern looks nice.
  3. 01:36:212 (2) - Jump on down bit?
  4. 01:49:069 (1,2) - Ok, it's 2014-ish mapping. this actually looks like 2010 xd I think there was only few ppl to do a pattern like this one in 2k14 lol
  5. 02:07:366 (4) - Here must be 1/3. oh this, changed to a circle instead so I'll have no problem with 1/3 snaps anymore ;-; (my another map getting issues about 1/3 snaps, it made me confusing af on 1/3s lol)
  6. I don't understand by what logic you put NC, sorry. i hope you understand with my replies
  7. 03:22:860 (1,1,1,1,2,3,4,5) - It is possible to make smoother. how ;-; it's one of best patterns for me
  8. 04:02:255 (5) - 04:02:915 (8) - 04:09:673 (11) - 04:12:805 (3) - 04:13:629 (5) - 04:15:442 (2) - 04:20:717 (7) - NC, pls. I usually don't like putting ncs on a slider of end of a stream, there's exception but I don't make it in my maps. 04:15:442 (2) - added here though, it's just wrong place to nc hehe
  9. 05:50:388 - Spiner? end on 05:52:119 - . this is still nice to play xD
  10. think you have a big problem with NС. Remove all NC and set them up again. I don't think it's a issue at all .-. and this is one of my huge problem though, I'm getting sad when people point out that my way of ncing is wrong;
<3 gl
thanks everybody! no mentions are accordingly changed!
Trynna
hello just got here randomly

  1. 01:13:135 (2) - i was expecting a triplet as you did 01:02:586 (2,3,4) -, although the instrumental isn't as strong as before and it actually fits the vocal well, plays better cuz consistency is nice and you did something like this here too 02:29:619 (2,3,4) -
  2. 01:13:959 (1) - as far as i know you are NCing is based on the sound you are following new section (sometimes instrumental sometimes vocal), but it actually conflicts with 01:03:410 (6) - 01:04:729 (6) - 01:15:278 (5) - and many more. I may be wrong since your NC is weird to undertand but its actually cute
  3. 01:18:080 (1) - :thinking: maybe your past combo is just too short to support a new right here ???/// but idk
  4. 01:19:152 (2) - why it would be a thing? i'm pretty sure that 01:19:234 - is as important as 01:19:152 - (even more), i think a triplet would play more natural, but idk, up to you
  5. 01:20:223 (3,4) - such a small spacing, i think making it bigger would feel better since your mapping is giving some emphasis between sections. sounds like the slider tail here 01:20:223 (3) - gets really weak, witch makes 01:20:718 (4) - feels like some kind of "new section" (even when it isn't)
  6. 01:30:608 (4) - feels like when this sound is really strong (01:38:519 (1,1,1) -) you just NCed it, but it sounds like here is one of these "really strong" parts. Also if you don't NC any of these 01:30:608 (4,5,6) - your section will looks really long. Same about 01:27:476 (4) -. The only section i understand why you choosed to make longer is 01:32:751 (1,2,3,4,5,6) - actually
  7. 02:07:696 (1,2,3) - maybe the movement can be improved a bit by rotating 02:08:190 (3) - a bit more, it would make 02:08:685 (4) - easier and natural to catch tho
  8. 02:12:641 (1,2) - idk making these sounds as jumpy as 02:12:970 (3,4) - feels weird imo, i literally can't feel a thing hitting 02:12:970 (3) - cuz well, no impact is given when you do something like this
  9. 02:14:948 - note missing? i don't think a break here sounds nice/plays nice in any way rip
  10. 02:39:838 (6) - nc would be nice, just to split the combo tho
  11. 03:01:432 (1,2,3) - something like this looks just weird to your mapping, you rarely put 2 triplet so close to each other like this 03:00:937 (4,5,6) - 03:01:432 (1,2,3) -. I was just expecting you to follow the vocal as you did a couple times
  12. 03:11:981 (1) - :thinking: NC here would be kind of useless since 2 combo but to fix it would be nice to move to 03:11:652 (3) - since the heavy sound happens here as 03:10:992 (1) -
  13. 03:57:476 (1) - idk maybe this is just ??? to ignore the stream and then follow it here 03:59:206 (2,3,4,5,6,7) - just to emphasize a sound that would receive some emphasis making a stream from 03:58:300 -
  14. 04:15:112 (6,7,1) - flows really really weird imo
  15. 04:19:893 (3,1) - you usually don't split streams like this

I couldn't be a nice modder in 2010 for sure wat
Faust
2014 mapping is good.
Pachiru
[cqfd]
  1. 00:42:970 (2,3,4) - I don't know if the slider in the middle is really well placed? The position of this slider 00:43:630 (3) - is pretty strange imo.
  2. 00:47:256 (1,2,3,4,1,2,3,4) - Since the rhythm is always repetitive and same, you should try to keep a balanced DS like x1.45 on each notes. Or, you can do something else that could fit good too, like increasing DS on those two notes 00:47:586 (2,2) - since the beat is quite high pitched.
  3. 01:11:652 (5,6,1) - In my opinion, this is pretty anti-flow here, because the move following this slider is pretty sharp and rude, so try to do something on this slider: 01:12:146 (1) - like this: https://puu.sh/tD0R6/737dccde6a.png ?
    Moreover, this pattern is followed by few anti-flow sliders/circles, that kinda break the gameplay and add a weird difficulty.
  4. 02:01:762 (5,6,7) - To highlight the speed up, I would suggest you to do something like that: https://puu.sh/tD1mY/4ee9da7551.png
    Here the thing I change here is this:
    • First, I moved the duet down, to keep a constant distance between those notes: 02:01:597 (4,5) - and those notes: 02:01:102 (1,2) - so it could start the highlighting of the build. (song acceleration).

    • Then, I increased the distance between those: 02:01:762 (5,6) - since the drums is speeding up again (with drums).

    • Finally, I tried to kept a constant distance between those two: 02:01:926 (6,7) - and I did a great jump between those: 02:02:091 (7,1) - to highlight the end of the drums acceleration.
    (I wrote down explanation, so you can understand why I chose this.)
    + I don't really know if the double duet here: 02:01:102 (1,2,3,4) - are necessary, but why not trying after all?
  5. 02:07:036 (3) - Why not moving it here up like that: https://puu.sh/tD1Xh/5e259d9157.png so it could do a perfect triangle. By the way, to do a better flow, that would be better if you swap position between those two: 02:06:707 (2,3) -
  6. 02:18:245 (1,1,1,1) - I don't feel like the multi-NC here is necessary since it can be misreading with this note: 02:18:410 (1,1) -
  7. 02:44:454 (1) - The beat here looks strong, I really like the jump you put here: 02:44:124 (4,5) - but it's so weird with the following slider, since there is a strong beat, but there is no jump, plus it could be good with following a streams.
  8. 04:30:442 (1,1,1) - Same here about NC, I don't feel like this is necessary, if it is, please explain me why, that would be interesting! :p
  9. 05:50:057 (1,2,3) - Why not giving a stronger jumps, since it's the end of the map with a finisher, so that's strong notes.
That's all for me, hope this'll help you, I just don't use to mod high SR diff!
Very good work with hitsounds. I'm sorry I did a quite fast mod, I didn't checked metadata, files, timing points, and stuffs. But if you really need this, ask me and I'll do this unless you're sure that everything is alrighty!

Good luck for it~
Topic Starter
Delis

Trynna wrote:

hello just got here randomly

  1. 01:13:135 (2) - i was expecting a triplet as you did 01:02:586 (2,3,4) -, although the instrumental isn't as strong as before and it actually fits the vocal well, plays better cuz consistency is nice and you did something like this here too 02:29:619 (2,3,4) - yes
  2. 01:13:959 (1) - as far as i know you are NCing is based on the sound you are following new section (sometimes instrumental sometimes vocal), but it actually conflicts with 01:03:410 (6) - 01:04:729 (6) - 01:15:278 (5) - and many more. I may be wrong since your NC is weird to undertand but its actually cute well the highest priority of NCing is for how pattern look, the reason why I've put nc here is I don't want to see stacked circles with different combo color
  3. 01:18:080 (1) - :thinking: maybe your past combo is just too short to support a new right here ???/// but idk kinda same reason above, it makes jump looks better
  4. 01:19:152 (2) - why it would be a thing? i'm pretty sure that 01:19:234 - is as important as 01:19:152 - (even more), i think a triplet would play more natural, but idk, up to you even if the sound is clickable with a triplet, it doesn't really matter as you wouldn't tap it so hard. the flow is like letting cursor stop at slider tail once and going next object quickly, so enough emphasis on it imo :)
  5. 01:20:223 (3,4) - such a small spacing, i think making it bigger would feel better since your mapping is giving some emphasis between sections. sounds like the slider tail here 01:20:223 (3) - gets really weak, witch makes 01:20:718 (4) - feels like some kind of "new section" (even when it isn't) yes
  6. 01:30:608 (4) - feels like when this sound is really strong (01:38:519 (1,1,1) -) you just NCed it, but it sounds like here is one of these "really strong" parts. Also if you don't NC any of these 01:30:608 (4,5,6) - your section will looks really long. Same about 01:27:476 (4) -. The only section i understand why you choosed to make longer is 01:32:751 (1,2,3,4,5,6) - actually yeah forgot to
  7. 02:07:696 (1,2,3) - maybe the movement can be improved a bit by rotating 02:08:190 (3) - a bit more, it would make 02:08:685 (4) - easier and natural to catch tho i think this is okay as is
  8. 02:12:641 (1,2) - idk making these sounds as jumpy as 02:12:970 (3,4) - feels weird imo, i literally can't feel a thing hitting 02:12:970 (3) - cuz well, no impact is given when you do something like this um? I think there's enoughly strong sound to be jumpy like this one.
  9. 02:14:948 - note missing? i don't think a break here sounds nice/plays nice in any way rip added
  10. 02:39:838 (6) - nc would be nice, just to split the combo tho this is okay
  11. 03:01:432 (1,2,3) - something like this looks just weird to your mapping, you rarely put 2 triplet so close to each other like this 03:00:937 (4,5,6) - 03:01:432 (1,2,3) -. I was just expecting you to follow the vocal as you did a couple times making this sounds really weird, idk I'd like to change this but need an idea
  12. 03:11:981 (1) - :thinking: NC here would be kind of useless since 2 combo but to fix it would be nice to move to 03:11:652 (3) - since the heavy sound happens here as 03:10:992 (1) - ok
  13. 03:57:476 (1) - idk maybe this is just ??? to ignore the stream and then follow it here 03:59:206 (2,3,4,5,6,7) - just to emphasize a sound that would receive some emphasis making a stream from 03:58:300 - done
  14. 04:15:112 (6,7,1) - flows really really weird imo it's fine maybe
  15. 04:19:893 (3,1) - you usually don't split streams like this changed

I couldn't be a nice modder in 2010 for sure wat you would be able to be a nice modder in 2014 tho

Pachiru wrote:

[cqfd]
  1. 00:42:970 (2,3,4) - I don't know if the slider in the middle is really well placed? The position of this slider 00:43:630 (3) - is pretty strange imo. I feel nothing wrong with this
  2. 00:47:256 (1,2,3,4,1,2,3,4) - Since the rhythm is always repetitive and same, you should try to keep a balanced DS like x1.45 on each notes. Or, you can do something else that could fit good too, like increasing DS on those two notes 00:47:586 (2,2) - since the beat is quite high pitched. sorry to say but I don't use DS for any 1/2 pattern in Insane or higher difficulties. and making them separate with the patterns isn't really nice idea to break the pattern I've done here on the reason you provided.
  3. 01:11:652 (5,6,1) - In my opinion, this is pretty anti-flow here, because the move following this slider is pretty sharp and rude, so try to do something on this slider: 01:12:146 (1) - like this: https://puu.sh/tD0R6/737dccde6a.png ?
    Moreover, this pattern is followed by few anti-flow sliders/circles, that kinda break the gameplay and add a weird difficulty. changed the pattern before so now it's okay i guess
  4. 02:01:762 (5,6,7) - To highlight the speed up, I would suggest you to do something like that: https://puu.sh/tD1mY/4ee9da7551.png my apologies, I simply don't like your pattern.. ;-;
    Here the thing I change here is this:
    • First, I moved the duet down, to keep a constant distance between those notes: 02:01:597 (4,5) - and those notes: 02:01:102 (1,2) - so it could start the highlighting of the build. (song acceleration).

    • Then, I increased the distance between those: 02:01:762 (5,6) - since the drums is speeding up again (with drums).

    • Finally, I tried to kept a constant distance between those two: 02:01:926 (6,7) - and I did a great jump between those: 02:02:091 (7,1) - to highlight the end of the drums acceleration.
    (I wrote down explanation, so you can understand why I chose this.)
    + I don't really know if the double duet here: 02:01:102 (1,2,3,4) - are necessary, but why not trying after all?
  5. 02:07:036 (3) - Why not moving it here up like that: https://puu.sh/tD1Xh/5e259d9157.png so it could do a perfect triangle. By the way, to do a better flow, that would be better if you swap position between those two: 02:06:707 (2,3) - I prefer this as is though, this pattern got a nice flow which is natural and plays very comfy.
  6. 02:18:245 (1,1,1,1) - I don't feel like the multi-NC here is necessary since it can be misreading with this note: 02:18:410 (1,1) - well this was for consistency stuff but try to remove this and let's see if nobody points out.
  7. 02:44:454 (1) - The beat here looks strong, I really like the jump you put here: 02:44:124 (4,5) - but it's so weird with the following slider, since there is a strong beat, but there is no jump, plus it could be good with following a streams. ANTI-JUMP for emphasis.
  8. 04:30:442 (1,1,1) - Same here about NC, I don't feel like this is necessary, if it is, please explain me why, that would be interesting! :p here because 1/3 snaps are usually followed by sliders in the map but this, so the ncs help your reading ability a lot (at least you wouldn't assume them as 1/2 circles)
  9. 05:50:057 (1,2,3) - Why not giving a stronger jumps, since it's the end of the map with a finisher, so that's strong notes. apparently, not in my map :O I wanted this section to be going small like i did here.
That's all for me, hope this'll help you, I just don't use to mod high SR diff!
Very good work with hitsounds. I'm sorry I did a quite fast mod, I didn't checked metadata, files, timing points, and stuffs. But if you really need this, ask me and I'll do this unless you're sure that everything is alrighty!

Good luck for it~
thanks for mods!

Faust wrote:

2014 mapping is good.
in 2014 I didn't expect this would happen to me.
-Atri-
noob midnight IRC
02:11 Delis: hi there!
02:11 KuranteMelodii: o
02:11 KuranteMelodii: こんばんは
02:11 Delis: are
02:11 Delis: japanese?
02:11 KuranteMelodii: 少し日本語がわかります
02:12 KuranteMelodii: http://puu.sh/tFANn/7e11b77c16.png
02:12 Delis: um
02:12 Delis: better speaking japanese than english?
02:13 KuranteMelodii: If your Japanese is better than english that's fine :D
02:13 Delis: meh
02:13 KuranteMelodii: But i am still learning Japanese so it's kinda bad D:
02:13 Delis: so well, I am here for asking you if you currently take a mod request
02:14 KuranteMelodii: Not really though
02:14 KuranteMelodii: np if i can see does it motivate me
02:14 KuranteMelodii: Also, i am a bad modder XDDD
02:15 *Delis is listening to [https://osu.ppy.sh/b/1186089 ave;new feat. Sakura Saori - Ideal -tRuE blooD-]
02:15 Delis: this one!
02:15 KuranteMelodii: loli
02:15 KuranteMelodii: :D
02:15 Delis: loli
02:15 *KuranteMelodii is listening to [https://osu.ppy.sh/b/1186089 ave;new feat. Sakura Saori - Ideal -tRuE blooD-]
02:21 KuranteMelodii: Japanese mapping is too god
02:21 KuranteMelodii: https://osu.ppy.sh/ss/7183990
02:21 Delis: GGG
02:21 Delis: that skin
02:21 KuranteMelodii: IRC ok?
02:21 Delis: fine
02:22 KuranteMelodii: It's kinda hard for me to mod though
02:22 KuranteMelodii: So i'll try to pick some
02:22 Delis: because too perfect? xd
02:22 Delis: jk.
02:22 KuranteMelodii: Japanese mapping is mostly solid XDDDDDDD
02:24 Delis: btw any mention on streams would be nice
02:24 KuranteMelodii: lol
02:24 KuranteMelodii: ok
02:24 KuranteMelodii: first
02:24 KuranteMelodii: Is soft-sliderslide2.wav used?
02:25 Delis: hm
02:25 Delis: seems no
02:25 KuranteMelodii: Then remove it :p
02:25 Delis: threw away :D
02:25 KuranteMelodii: ok
02:28 KuranteMelodii: hmmmm
02:29 Delis: .. ^o^
02:29 KuranteMelodii: 01:46:423 (4) - maybe you can try to move it away from the pattern to emphasize it from Guitar sound?
02:29 KuranteMelodii: Something like x:160 y:235
02:30 KuranteMelodii: 01:49:060 (1,2) - blanket if you care XDDD
02:30 Delis: hm, it doesn't really change much and I feel triangle here xd
02:30 Delis: uh oh
02:30 Delis: i never care but gonna fix
02:31 Delis: http://osu.ppy.sh/ss/7184070
02:31 Delis: am i doing okay
02:31 KuranteMelodii: you can use 01:49:060 (1) - 's approch circle as a guide
02:32 KuranteMelodii: https://osu.ppy.sh/ss/7184078
02:32 Delis: if I do this perfectly the slider sharpe will get ruined :C
02:33 KuranteMelodii: 01:59:610 (4) - This can be put a jump here, i feel there's not enough emphasis than it should be
02:33 KuranteMelodii: Or you can do it the other way
02:33 KuranteMelodii: https://osu.ppy.sh/ss/7184090
02:33 KuranteMelodii: By adjusting 01:49:060 (1) - instead
02:34 Delis: my screenshot is the result by adjusting both of them lol
02:34 KuranteMelodii: ok i need to be hurry as my mom forcing me to sleep now lol
02:34 Delis: oh well
02:34 Delis: I did it
02:34 KuranteMelodii: If you wanna check is it the perfect blanket you can move to see the approch circle is matching the slider trail
02:35 Delis: uh I don't really wanna make a 1/2 jump here unless the music itself provides for it;
02:35 Delis: btw i don't that care of blankets lol
02:35 KuranteMelodii: lol
02:35 KuranteMelodii: anyway
02:35 Delis: are you gonna sleep now?
02:36 KuranteMelodii: Not yet
02:36 Delis: k k
02:36 KuranteMelodii: 02:25:818 (2,3,4,5) - juding from the distance of the pattern and how the flow is reseted, you're trying to put more emphasis on 02:26:478 (4) - instead of 02:25:983 (3,5) - Which i think which is a stronger sound
02:37 KuranteMelodii: IDK are you wishing to emphasize the finishes
02:37 KuranteMelodii: Because i did on my maps :P
02:37 Delis: 02:26:478 (4) - does this really need an emphasis :O?
02:38 KuranteMelodii: IDK, not pretty strong for me
02:38 Delis: idk lol
02:38 Delis: I think the slider jump already emphasizes this circle
02:38 Delis: enoughly
02:39 KuranteMelodii: I mean
02:39 KuranteMelodii: 02:25:983 (3,5) - Can be emphasized XDDDDDDD
02:39 Delis: oh oh
02:39 KuranteMelodii: Those 2 sliders XD
02:39 Delis: I think this is enough for me lol
02:40 KuranteMelodii: ok
02:40 Delis: because the 4 is emphasized by slider jump, but not really strong emphasis as slider jump is a easy pattern in this game
02:40 KuranteMelodii: ok
02:40 Delis: and 3 and 4 both are okay as is, I guess
02:40 KuranteMelodii: 02:32:577 (3) - what about this one then?
02:41 Delis: and another reason I can't think of new pattern for this hehe
02:41 KuranteMelodii: It's kinda sad that you're the vocals on priority on this slider
02:41 KuranteMelodii: I can't think about it either tbh XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
02:41 Delis: the straight pattern emphasizes your cursor
02:41 Delis: that's enough i think.
02:42 Delis: i mean
02:42 Delis: making jump isn't the all way to emphasize strong sounds
02:43 Delis: as I respect old mappers' styles, I've learned this a lot from them
02:43 KuranteMelodii: maybe i thought that the way to emphasize a note is by jump or reseting flow
02:43 KuranteMelodii: my bad lol
02:43 KuranteMelodii: 02:37:851 (1,2) - this one can be blanketed too
02:44 Delis: um i know your feel tho lol
02:44 Delis: o
02:44 Delis: alright
02:44 Delis: I'll make a blanket or change the slider sharp itself
02:44 KuranteMelodii: ok
02:44 KuranteMelodii: 02:39:994 (1,2) - too
02:45 KuranteMelodii: 02:41:807 (5,2) - same
02:46 Delis: kinda intentional on them lol
02:46 KuranteMelodii: lol
02:47 KuranteMelodii: 02:42:302 (1,2,3,4,5,6) - nice geometry, but making them having the distance equal visually will be better
02:47 KuranteMelodii: Does this copied from vellya lol
02:47 Delis: uh?
02:47 Delis: vellya used to map this pattern?
02:47 KuranteMelodii: Sometimes though
02:47 KuranteMelodii: grid geometry
02:48 Delis: in this case he would copy my pattern from my old maps lol
02:48 KuranteMelodii: lol
02:48 Delis: I've been using this sometimes in 2014
02:48 Delis: jk, idk about that
02:48 Delis: hm
02:48 KuranteMelodii: I do use that sometimes XDDD
02:49 Delis: maybe okay now
02:50 Delis: tbh I'd prefer to make this pattern collapsed something like Rue did on her dear you
02:50 KuranteMelodii: 03:22:769 (8,1,1,1) - Those can be unstacked from 03:23:511 (3,4,5) -
02:50 KuranteMelodii: I didn't look at that map XD
02:51 Delis: um for what?
02:51 KuranteMelodii: Stacking them might not feel emphasized enough imo
02:51 Delis: but it looks currently best
02:51 KuranteMelodii: IDK about that
02:52 KuranteMelodii: 03:46:588 (6) - NC?
02:52 Delis: https://osu.ppy.sh/ss/7184244 this is what rue did on her map btw, not the same though
02:52 Delis: hmm
02:53 Delis: let me consider of it
02:53 KuranteMelodii: ok
02:53 Delis: refer to my older ranked maps if I did this in every map
02:53 KuranteMelodii: :p
02:54 KuranteMelodii: 04:04:060 (3,4,5,6,7,8,9,10,11,12) - I don't know what are you following D:
02:54 KuranteMelodii: Kinda strange if you refer to follow the guitar
02:55 Delis: about nc I gotta deny your suggestion here, to make a consistency with my old maps;
02:55 Delis: aw
02:55 KuranteMelodii: ok
02:55 KuranteMelodii: i respect your opinon :p
02:56 Delis: I feel the same, this is intended to follow the guitar
02:56 Delis: still feels weird for me :c
02:56 KuranteMelodii: 04:04:060 (3,5,7,11) - because the guitar is only landed on here
02:57 Delis: https://puu.sh/tFDKp/1d85fcb7ca.png okay now? :D
02:57 KuranteMelodii: similar
02:59 KuranteMelodii: 04:30:434 (1,1,1,1) - I almost choked on there as this distance is similar to 04:29:610 (3,4,5) -
02:59 KuranteMelodii: While they're the 1/3 and the other is 1/2
02:59 Delis: that's why ncs on every single circles lol
03:00 KuranteMelodii: Not enough to read for me lol
03:00 Delis: you want me to decrease the spacing?
03:00 KuranteMelodii: IDK
03:00 KuranteMelodii: up to you
03:01 Delis: then I'd like to go as is, players that I asked to give a testplay went okay here (around 10-20k rank players/mappers)
03:01 KuranteMelodii: i guess so
03:02 KuranteMelodii: 04:42:302 (1,1) - Unstack for better reading and aesthetic?
03:02 Delis: aw this
03:02 KuranteMelodii: https://osu.ppy.sh/ss/7184333
03:02 Delis: I really love how it looks rn but yeah
03:02 Delis: considering to unstack them
03:02 Delis: :/
03:02 Delis: hmm
03:03 Delis: tbh this is the most favorite pattern in this map sifjisdjfasnrengremiwmogsfbmgf
03:03 KuranteMelodii: lol
03:03 KuranteMelodii: maybe
03:05 KuranteMelodii: 05:50:379 (3) - unstack?
03:05 KuranteMelodii: https://osu.ppy.sh/ss/7184354
03:05 KuranteMelodii: for better emphasis
03:05 KuranteMelodii: Kinda covered by 05:50:214 (2) -
03:06 Delis: uh
03:06 KuranteMelodii: Ah. almost forgot to tell you to remove widescreen support as there's no storyboard
03:06 Delis: it supposed to be emphasized by stacking
03:06 Delis: ok
03:06 KuranteMelodii: that's all
03:06 KuranteMelodii: I'll most the logs :D
03:06 Delis: nice
Dailycare
To gomi

[General]
*00:39:838 - You can remove this green line.

[Insane]
*01:02:586 (2,3,4) - For avoiding an overlap, what about moving them to around (152, 338)?
*01:25:663 (2,3) - They start at red ticks but 01:31:102 (2) - starts at a white tick. I think the latter is more better than the former. And if you just want to keep the dense rhythm, then what about this?
*01:40:251 (2) - Overmapped. But tbh I don't care about it. Just I want to let you know it.
*02:18:245 (1,2,3,4) - Could you make their ends a bit quiet?
*02:32:009 - There's obviously no sound hm..
*02:33:410 (5,6,7,8) - The pattern is pretty solid. But I would make them having more distant spacing if I adjusted it.

There's no issues for me after the break. A pretty nice work, I love it xd
VINXIS
AVE NEW ADVENTURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yohanes
Hi avmidfvurtrtdrk!

lolInsane
Wow, so many old sliders :D
- 01:08:676 (3,4) - It's not very clear that these are rhytmically separated by 1/1, especially because previously 01:07:357 (2,3) - is 1/2 jump yet, it have bigger spacing. In addition, it seems like in any other places you usually stack 1/1 circle. So I think it would be better if you could stack them or make the spacing even bigger
- 01:18:731 (1,2,3) - I find it more intuitive to play if you change the rhythm into something like this http://puu.sh/tGyMp/be82d1caaf.jpg probably because I'm not a big fan of 1/4 slider lol
- 01:35:873 (1,2) - This spacing is way too big imo
- 01:49:884 (3) - It makes more sense to start the slider / circle here 01:50:049 - because on (3) head there're barely any significant sound. But I personally would put a 1/1 slider there because the "hole" there feels awkward http://puu.sh/tGxOJ/10961bfa52.jpg
- 02:01:753 (5,6) - how about ctrl+g this to spice things up a little bit :D
- 02:12:796 (2,3,4) - Sound at 3-4 is subjectively weaker compared with 2-3, but they have the same spacing. How about moving 02:13:126 (4) - to make the vocal sound stand out even more? Probably something like this http://puu.sh/tGyaP/f4fdb4d89a.jpg
- 02:31:753 (5) - Ctrl+G this will create better flow imo
- 02:32:577 (3) - Place jump here? The finish sound is strong
- 02:34:967 - There're drum sound here, so I think it would be better if you connect previous pattern to the triplets, or change the rhythm into something like this http://puu.sh/tGD5T/1b195cc480.jpg
- 02:52:687 (4,5,6) - Just suggestion, but how about change those into 1/2 slider? It will complement the vocal nicely & make the spacing clearer as well :D note : 02:57:961 (2,3,4) - here too
- 04:30:654 - There're no sound here, so maybe remove it?
- 04:47:082 - Since the vocal is really prominent here, start the slider head here would be a better idea. Make it into comething like http://puu.sh/tGDK7/8d3b708f2f.jpg or so
- 05:05:544 (4,5,6) - How about this? I think it works well both rhytmically and playability-wise :D http://puu.sh/tGDPt/e19242d2b4.jpg

It always difficult modding japanese mapper's map lol
Hope it helps a bit
Good luck! :)
Topic Starter
Delis

Dailycare wrote:

To gomi wtf...

[General]
*00:39:838 - You can remove this green line. yup

[Insane]
*01:02:586 (2,3,4) - For avoiding an overlap, what about moving them to around (152, 338)? this overlapping is intentional to make it the best position to aim;
*01:25:663 (2,3) - They start at red ticks but 01:31:102 (2) - starts at a white tick. I think the latter is more better than the former. And if you just want to keep the dense rhythm, then what about this? good idea
*01:40:251 (2) - Overmapped. But tbh I don't care about it. Just I want to let you know it. okie remade this to a jump
*02:18:245 (1,2,3,4) - Could you make their ends a bit quiet? okay now :)
*02:32:009 - There's obviously no sound hm.. tru
*02:33:410 (5,6,7,8) - The pattern is pretty solid. But I would make them having more distant spacing if I adjusted it. did at x1.2

There's no issues for me after the break. A pretty nice work, I love it xd no gay

Yohanes wrote:

Hi avmidfvurtrtdrk! who are you talking to? :D

lolInsane
Wow, so many old sliders :D find a new slider for rewards.
- 01:08:676 (3,4) - It's not very clear that these are rhytmically separated by 1/1, especially because previously 01:07:357 (2,3) - is 1/2 jump yet, it have bigger spacing. In addition, it seems like in any other places you usually stack 1/1 circle. So I think it would be better if you could stack them or make the spacing even bigger I feel this not really problem here but increased the spacing a bit
- 01:18:731 (1,2,3) - I find it more intuitive to play if you change the rhythm into something like this http://puu.sh/tGyMp/be82d1caaf.jpg probably because I'm not a big fan of 1/4 slider lol I'm spamming 1/4s in this map xDD I actually think this fits good
- 01:35:873 (1,2) - This spacing is way too big imo this is okay, it's not really a huge jump in playing.
- 01:49:884 (3) - It makes more sense to start the slider / circle here 01:50:049 - because on (3) head there're barely any significant sound. But I personally would put a 1/1 slider there because the "hole" there feels awkward http://puu.sh/tGxOJ/10961bfa52.jpg nice catch
- 02:01:753 (5,6) - how about ctrl+g this to spice things up a little bit :D 02:01:753 (5,6,7) - did ctrl+g them because I didn't want map a jump like yours here, now this should be better for an emphasis etc
- 02:12:796 (2,3,4) - Sound at 3-4 is subjectively weaker compared with 2-3, but they have the same spacing. How about moving 02:13:126 (4) - to make the vocal sound stand out even more? Probably something like this http://puu.sh/tGyaP/f4fdb4d89a.jpg hm ok
- 02:31:753 (5) - Ctrl+G this will create better flow imo that's very nice but I'd keep current pattern here
- 02:32:577 (3) - Place jump here? The finish sound is strong that's why I made a straight jump to emphasize the sound
- 02:34:967 - There're drum sound here, so I think it would be better if you connect previous pattern to the triplets, or change the rhythm into something like this http://puu.sh/tGD5T/1b195cc480.jpg k
- 02:52:687 (4,5,6) - Just suggestion, but how about change those into 1/2 slider? It will complement the vocal nicely & make the spacing clearer as well :D note : 02:57:961 (2,3,4) - here too prefer mine ;-;
- 04:30:654 - There're no sound here, so maybe remove it? I know this would be a problem, I still consider what I should do here. if I removed the circle it plays really weird.. maybe will ask somebody
- 04:47:082 - Since the vocal is really prominent here, start the slider head here would be a better idea. Make it into comething like http://puu.sh/tGDK7/8d3b708f2f.jpg or so this fits to the piano well, I think the vocals too
- 05:05:544 (4,5,6) - How about this? I think it works well both rhytmically and playability-wise :D http://puu.sh/tGDPt/e19242d2b4.jpg nice one!

It always difficult modding japanese mapper's map lol
Hope it helps a bit
Good luck! :)
thanks for mods! I consider to swap the color of my reply because the pink looks not vivid enough to claim that I made changes.

VINXIS wrote:

AVE NEW ADVENTURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
same tbh
Eir_DELETED
少し遅くなって申し訳ございません

Insane

  1. Unused hitsounds: soft-sliderslide2.wav らしいです。
  2. 完全にnaziですが、For Appの譜面ならDiff nameを普通にInsaneではなくて何か曲にあっているものに変えてみた方が面白いとおもいました
  3. 01:00:434 (5) - NC入れてはいかがでしょうか、このパートは2 mesureごとにNCが入ってるので入れたほうが自然かと思いました。
  4. 01:02:082 (2) - 01:01:752 - ここからSVも大きく変わって疾走感が出てるのに合わせて、スライダーエンドにstackさせないほうがいいと思いました。
  5. 01:26:643 (6) - NC入れてみてはいかがでしょう、01:31:917 (1) - ここと合わせたほうがきれいだと思ったのが理由です。それと、01:26:807 - ここの音を拾ってもいいかと思います、ここ以外はちゃんとこの音を拾っているのでそのほうがいいと思いました。

たいしたこと書けなくてすいません。。。SP稼ぎに使ってください
Good Luck!
Topic Starter
Delis

joker- wrote:

少し遅くなって申し訳ございません

Insane

  1. Unused hitsounds: soft-sliderslide2.wav らしいです。あら、消しました。
  2. 完全にnaziですが、For Appの譜面ならDiff nameを普通にInsaneではなくて何か曲にあっているものに変えてみた方が面白いとおもいました nazi modsというのは、恐らく変えた所で何一つ変化が無いような事の変更を半ば強制させる、という意味だと私個人は考えてるのでnaziでは無いですよ!(例としては、blanket modですね。とても下手くそなblanketじゃない限りplayingで気づく事は無いと思います。つまり変更する意味が無いので)ただ、何一つdifficulty nameが思いつかず手詰まりしてますが・・・w
  3. 01:00:434 (5) - NC入れてはいかがでしょうか、このパートは2 mesureごとにNCが入ってるので入れたほうが自然かと思いました。 基本的には、break前のobject1つだけの為にNCは入れない事にしてるんですが、break前では無い上にかつ配置と合いそうなので入れてみました。
  4. 01:02:082 (2) - 01:01:752 - ここからSVも大きく変わって疾走感が出てるのに合わせて、スライダーエンドにstackさせないほうがいいと思いました。ここは、1回スライダーの尻尾部分でAIMを止めさせてから、01:02:412 (1,2,3,4) - にて加速させるという意図で配置してみたのでこのままが好きです。スタックさせない場合、スライダーからそのまま流れていくようなAIMになってしまうので、それを避ける為です。
  5. 01:26:643 (6) - NC入れてみてはいかがでしょう、01:31:917 (1) - ここと合わせたほうがきれいだと思ったのが理由です。それと、01:26:807 - ここの音を拾ってもいいかと思います、ここ以外はちゃんとこの音を拾っているのでそのほうがいいと思いました。確かに、あと若干長いですね.. NC入れました。音取りの方なんですが、1/1を崩してしまうとここで作りたかった流れ、配置が無くなってしまうので少し考えさせてください!前向きに考えてみます。

たいしたこと書けなくてすいません。。。SP稼ぎに使ってください
Good Luck!
modありがとうございました!!突然のリクエストに応えて頂き非常にありがたかったです T.Tb
lit120
[nice diff name xd]
  1. 03:09:665 (1) - isn't this linear already? might wanna remove that anchor though
  2. 03:22:851 (1,1,1) - uhh what's the reason using this NC though .-.
  3. 04:09:500 (9,10,11,12,13,14,15) - clean up the streams pal~ xd
  4. 04:42:137 (1,1,1) - round 2: NCs again
  5. 04:53:676 - why no note here? feels empty tbh
  6. 05:50:379 - u could use a spinner or a slider art stuff from the guitar till 05:52:068 - if u want
sliders like 01:05:544 (2) - 04:25:983 (1) - 03:08:840 (2) - etc needs to clean up here :^)

jk jk, i know that kind of sliders and i know where it came from xd

interesting...
Topic Starter
Delis

lit120 wrote:

[nice diff name xd]
  1. 03:09:665 (1) - isn't this linear already? might wanna remove that anchor though doesn't matter at all lmao how did you even find it
  2. 03:22:851 (1,1,1) - uhh what's the reason using this NC though .-. they look pretty
  3. 04:09:500 (9,10,11,12,13,14,15) - clean up the streams pal~ xd tried
  4. 04:42:137 (1,1,1) - round 2: NCs again no, they need to read the pattern properly
  5. 04:53:676 - why no note here? feels empty tbh addde
  6. 05:50:379 - u could use a spinner or a slider art stuff from the guitar till 05:52:068 - if u want nope, it doesn't fit and slider arts are shit but jonathanlfj's ones.
sliders like 01:05:544 (2) - 04:25:983 (1) - 03:08:840 (2) - etc needs to clean up here :^)

jk jk, i know that kind of sliders and i know where it came from xd

interesting...
ty 4 mods EDIT: the part that I said on sliderart is a joke, please don't take it serious lol
F D Flourite
Mark~ mod incoming

before starting real modding, could you please review your NC setting thru the whole difficulty? Because from my side your NC arrangement is a little bit inconsistent and old-fashioned.
Topic Starter
Delis
I've put ncs to make patterns easier to read. I found that it's best way for me because I was player side when I started learning mapping, that's perhaps the reason why the usage of ncs looks inconsistent for modders sometimes. Secondly, you'll see ncs for stacked objects like 01:13:950 (1,2) - which doesn't really deal with the reading ability. they're because I don't really like to see different combo colors in stacked objects, nor end of streams (especially 5 of a stream is that I usually avoid to put an nc). so if you still understand of my style for ncs, you would get a question against something like 04:43:126 (1) - yeah I didn't want to put a new combo on this. therefore if people would accept it while it changes slider speeds and goes to slow part, I'd very like to remove the new combo.
by the way this nc style is kinda referred by frostmourne mapping, it should be different though. also I did a self-modding to find a lack of ncs that's inconsistent for me after writing this post.
show more
Please sign in to reply.

New reply