This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Saturday, September 9, 2017 at 4:05:42 AM

Artist: dark cat
Title: BANANA STREET
Tags: -vanilla lilyanna firetruck catstep future drum and bass featured artist
BPM: 154
Filesize: 2975kb
Play Time: 01:15
Difficulties Available:

Download: dark cat - BANANA STREET
Information: Scores/Beatmap Listing
---------------
Easy: Firetruck
Normal: Lilyanna
Hard: Me
Insane: Me
Another: -Vanilla
Last edited by Ora on , edited 40 times in total.
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Rhythm Incarnate
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No kudosu yet.
Lilyanna is slow :c
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Star Shooter
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Lilyanna wrote:
Lilyanna is slow :c


c:
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Rhythm Incarnate
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well be done tomorrow.
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Star Shooter
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btw I think my diff name could be Vanilla's Banana cuz of the song title as well as all my 'banana' sliders c:
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Rhythm Incarnate
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Vanilla's banana chocolate stick
Vanilla's street
Vanilla's neighborhood l
I need to stop shitposting lol
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Rhythm Incarnate
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ooh Vanilla's Street actually sounds good
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Lilyanna's Normal
Code:
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12497,75614
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Lilyanna's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56492
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,389.61038961039,4,2,1,30,1,0
26523,-100,4,2,1,70,0,1
38211,-100,4,2,1,70,0,0
38991,-100,4,2,1,70,0,1
51458,-100,4,2,1,60,0,0


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256,192,73276,12,0,75614,0:0:0:0:


feel free to reject if u dont like it xd
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Rhythm Incarnate
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rejected jk ty lily
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Global Moderator
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Earned 2 kudosu.
From the FA modding queue

General


  • what do you think about adding some custom combo colors?
    stuff
    Code:
    [Colours]
    Combo1 : 32,223,95
    Combo2 : 30,172,169
    Combo3 : 223,187,102

    Image


________________



Vanilla's Banana


  • 00:01:198 (1,2) - might want to turn them into a slider since the sound is really faint and you can't really click exactly on it
  • 00:12:497 (1,2) - gonna mention this just once, but please silence those slider ends since they don't fall on any beat D:
  • 00:14:835 (4,5,6,7) - prolly personal, bu these work better if spread out evenly instead of a back and forth movement imo
  • 00:19:315 (2,3) - this overlap looks terrible in gameplay. Just a repeat slider looks better, but that's not your style perhaps.
    You might want to do something similar to 00:58:276 (3,4) - this perhaps, idk
  • 00:46:783 (1,2,3,4,5,6) - I like what you did here, but then I wonder why isn't it the same for 00:28:081 (1,2,3,4,1) - and similar rhythms, since it's... the same .-.
  • 00:33:926 (6) - following your hitsounding, I would probably use a couple circles instead, both beats seem strong equally and your current flow doesn't really help much there :/
  • 00:49:120 (6,7) - what do you think of another repeat slider instead?
  • 01:01:198 (1,2,3,4,5,6,7) - not really gonna make detailed points here, but it seems to me that whenever you have a lot of circles in sequence your patterns become less structured .-.
  • 01:03:926 (1,2,3) - interesting way to make this, because imo players will just react on instinct on these. You have different snap with similar visual spacing, hence it is hard to read 01:03:926 (1,2) - and 01:04:315 (2,3) - as different snaps
  • 01:05:484 (1,2,3,4) - you should start that sort of concept from 01:05:630 - instead, if you listen closely to the song. You even did it correctly for 01:11:913 (1,2,3,1) - lol
  • 01:15:614 - maybe you can use that beat :p


________________



Insane




________________



Hard


  • 00:20:094 (1) - remove NC xD
  • 00:21:848 (5,1) - switch NC, after that you can add one for 00:23:211 (3) - if you want
  • 00:24:965 (1,2,3) - this is confusing because you use the same visual pattern for a different snap at the start of the map: 00:12:497 (1,2,3,4) - . A repeat slider would work better for 00:24:965 (1,2,3) - imo
  • rest of the NCs is just the same stuff over and over, but you should be able to fix them by following the stuff I mentioned above ^
  • You can probably use AR7 instead, since you know... it's slow BPM and all
  • OD and HP are the same as the Insane so I wonder if this is just an unintentional mistake...


________________



Lilyanna'a Normal


  • 00:17:172 (1,2) - this sort of visual spacing is a bit misleading. New players hardly know how to "read" the approach circles, hence they just go onto the next object as soon as they see it. In this case it is easy to see the next one, so they will probably read this as a 1/2. http://osu.ppy.sh/ss/7927168 ?
  • 00:19:120 (2,3) - not really a fan of clustered movements like this one, but I can't come up with anything, so rip
  • 00:24:185 (1) - no need for this NC lol
  • 00:47:172 (1,2,3) - it is a bit strange to not have the same 1/2 rhythm you had for 00:34:315 (1,2,3,4) -
  • 00:50:679 (2,3) - speaking of clustered movements, this would work way better with a ctrl G (1 will need fixing later)
  • 01:02:172 (4,1) - switch NC
  • 01:05:289 (3,1,2,3) - this is probably too confusing for this level, but I can't really tell how a newbie player would behave


________________


Firetruck's Easy


  • 01:13:276 (1) - I would make the spinner end at 01:15:614 - as the Normal, since the last part is spinning on empty audio track lol


________________



PM me for clarifications if any~
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Rhythm Incarnate
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MrSergio wrote:
From the FA modding queue

General


  • what do you think about adding some custom combo colors? I like these that you made ^^ added
    stuff
    Code:
    [Colours]
    Combo1 : 32,223,95
    Combo2 : 30,172,169
    Combo3 : 223,187,102

    Image


________________





Insane


  • 00:37:237 (3,4,5) - ahh, you sort of lost me here, since I was expecting you to follow the drum (the kicks, more specifically) you have at 00:37:237 - and 00:37:627 -
    What do you think of this instead? http://osu.ppy.sh/ss/7927078 I see the concern here and I think your suggestion will work. I was really just mapping to the instrument that's being played just like the jumps before at 00:31:588 (1,2,3,4,5,6) - and other places alike. I'll see what other people think as I get mods :^)
  • 00:42:107 (1,2,3) - slider ends should be silenced if not used (and you don't seem to be using them) all fixed! thanks for mentioning this
  • 00:45:614 (2,3,4) - again, you do something that seems strange, since you suddenly drop that fast 1/6 rhythm you mapped before.
    What about https://osu.ppy.sh/ss/7927089 instead? for this part I was trying to map the same sounds that I mapped at 00:39:965 (5,6) - but I just mapped it in a different way if that makes sense. I'm not sure what 1/6 rhythm you are referring to (I'll pm you in-game if you don't see this response)
  • 00:53:796 (7,8,9) - really ugly spacing inconsistency. http://osu.ppy.sh/ss/7927104 ? should be good now! used your suggestion
  • 00:59:055 (1) - why is this a NC standing alone? xD You probably don't need 00:59:640 (1) - as NC ok but most of these NC changes are because of the SV changes. I wasn't sure if I should NC the SV change or not
  • 01:01:393 (1) - same, no need for NC here, but maybe add one at 01:02:757 (4) - ewrwe
  • 01:05:484 (1,2,3,4,5) - those slider ends are so noisy @.@ I'll make them louder just for you


________________



Hard


  • 00:20:094 (1) - remove NC xD xd
  • 00:21:848 (5,1) - switch NC, after that you can add one for 00:23:211 (3) - if you want same reasoning from Insane but I'll change
  • 00:24:965 (1,2,3) - this is confusing because you use the same visual pattern for a different snap at the start of the map: 00:12:497 (1,2,3,4) - . A repeat slider would work better for 00:24:965 (1,2,3) - imo I like the reverse slider idea
  • rest of the NCs is just the same stuff over and over, but you should be able to fix them by following the stuff I mentioned above ^
  • You can probably use AR7 instead, since you know... it's slow BPM and all sure
  • OD and HP are the same as the Insane so I wonder if this is just an unintentional mistake... fixed




PM me for clarifications if any~
Thanks sergio :) ! I will probably pm you in-game sometime soon about that 1 weird part.
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Rhythm Incarnate
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No kudosu yet.
can u fix that spinner thing for me lol
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Star Shooter
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MrSergio wrote:
From the FA modding queue

If it isn't there its fixed :)

Vanilla's Banana



  • 00:46:783 (1,2,3,4,5,6) - I like what you did here, but then I wonder why isn't it the same for 00:28:081 (1,2,3,4,1) - and similar rhythms, since it's... the same .-. I'm accounting for the extra instrument added, it also lets me make a map that isnt super repetitive that still follows the rhythm
  • 01:01:198 (1,2,3,4,5,6,7) - not really gonna make detailed points here, but it seems to me that whenever you have a lot of circles in sequence your patterns become less structured .-. I fixed this, but I tried following the pitch of the synth for my spacing
  • 01:03:926 (1,2,3) - interesting way to make this, because imo players will just react on instinct on these. You have different snap with similar visual spacing, hence it is hard to read 01:03:926 (1,2) - and 01:04:315 (2,3) - as different snaps I still think it flows pretty well, I don't see th problem 0.0




Thanks man!
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Star Shooter
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btw make sure to add -Vanilla, Firetruck, and Lilyanna to the tags :)
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Rhythm Incarnate
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No kudosu yet.
MrSergio wrote:
From the FA modding queue


________________



Lilyanna'a Normal


  • 00:17:172 (1,2) - this sort of visual spacing is a bit misleading. New players hardly know how to "read" the approach circles, hence they just go onto the next object as soon as they see it. In this case it is easy to see the next one, so they will probably read this as a 1/2. http://osu.ppy.sh/ss/7927168 ? i dont think so tbh the is a clear 1/1 spacing and the other object already disapeared but ye changed pattern positions
  • 00:19:120 (2,3) - not really a fan of clustered movements like this one, but I can't come up with anything, so rip same
  • 00:24:185 (1) - no need for this NC lol fixed
  • 00:47:172 (1,2,3) - it is a bit strange to not have the same 1/2 rhythm you had for 00:34:315 (1,2,3,4) - fixed
  • 00:50:679 (2,3) - speaking of clustered movements, this would work way better with a ctrl G (1 will need fixing later) fixed
  • 01:02:172 (4,1) - switch NCfixed
  • 01:05:289 (3,1,2,3) - this is probably too confusing for this level, but I can't really tell how a newbie player would behavelet them learn the hard way ;w; if any other complain or i come up with new patten ill change it



PM me for clarifications if any~


thx mod
date
Code:
osu file format v14

[General]
AudioFilename: banana.mp3
AudioLeadIn: 0
PreviewTime: 26523
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12497,75614
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:BANANA STREET (short ver.)
TitleUnicode:BANANA STREET (short ver.)
Artist:dark cat
ArtistUnicode:dark cat
Creator:Ora
Version:Lilyanna's Normal
Source:
Tags:
BeatmapID:1200758
BeatmapSetID:560047

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"swo12bR.jpg",0,0
//Break Periods
2,51658,56492
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,389.61038961039,4,2,1,30,1,0
26523,-100,4,2,1,70,0,1
38211,-100,4,2,1,70,0,0
38991,-100,4,2,1,70,0,1
51458,-100,4,2,1,60,0,0


[Colours]
Combo1 : 32,223,95
Combo2 : 30,172,169
Combo3 : 223,187,102

[HitObjects]
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224,37,14835,2,0,P|264:32|303:40,1,75
282,111,15224,2,0,P|320:116|356:109,1,75
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305,315,16393,2,0,B|314:197|314:197|279:237,1,150
233,266,16978,1,0,0:0:0:0:
161,245,17172,6,0,P|160:197|167:162,1,75
248,45,17757,1,0,0:0:0:0:
294,108,17952,2,0,P|368:96|466:124,1,150
478,266,18731,5,0,0:0:0:0:
342,312,19120,2,0,P|288:315|267:311,2,75
331,237,19705,2,0,P|385:234|406:238,1,75
463,190,20094,2,0,P|481:109|443:45,1,150
381,82,20679,6,0,P|327:85|306:81,1,75
237,52,21068,2,0,P|183:49|162:53,2,75
306,81,21653,1,0,0:0:0:0:
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305,325,22432,1,0,0:0:0:0:
355,269,22627,2,0,P|382:262|452:275,2,75
305,325,23211,6,0,P|229:350|157:307,2,150
355,269,24185,2,0,L|365:183,1,75
438,210,24575,2,0,L|448:124,1,75
256,192,24965,12,0,25744,0:0:0:0:
277,51,26523,6,0,B|351:37|351:37|442:60,1,150
460,120,27107,1,0,0:0:0:0:
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221,120,27887,1,0,0:0:0:0:
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3,126,36458,1,0,0:0:0:0:
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279,77,37237,1,0,0:0:0:0:
256,192,37432,12,0,38211,0:0:0:0:
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160,282,39770,2,0,P|188:217|127:150,1,150
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46,23,45809,1,0,0:0:0:0:
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413,117,48926,1,0,0:0:0:0:
482,88,49120,2,0,P|418:43|340:95,1,150
285,92,49705,1,0,0:0:0:0:
216,62,49900,6,0,P|164:65|113:52,2,75
342,142,50679,1,0,0:0:0:0:
224,234,51068,1,0,0:0:0:0:
366,282,51458,5,0,0:0:0:0:
118,111,57692,5,0,0:0:0:0:
111,260,58081,2,0,P|57:263|36:259,2,75
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256,192,73276,12,0,75614,0:0:0:0:
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