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Toyama Nao - True Destiny [Taiko]

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Topic Starter
Nardoxyribonucleic
This beatmap was submitted using in-game submission on 2017年4月9日 at 0:24:44

Artist: Toyama Nao
Title: True Destiny
Source: チェインクロニクル~ヘクセイタスの閃~
Tags: Taiko Chain Chronicle The Light of Haecceitas Ending TV Size Touyama Heart's Cry Jerry
BPM: 180
Filesize: 9383kb
Play Time: 01:25
Difficulties Available:
  1. Futsuu (2.19 stars, 219 notes)
  2. Inner Oni (4.78 stars, 536 notes)
  3. Jerry's Oni (4.07 stars, 450 notes)
  4. Kantan (1.49 stars, 113 notes)
  5. Muzukashii (3.1 stars, 356 notes)
Download: Toyama Nao - True Destiny
Information: Scores/Beatmap Listing
---------------
#31 - Taiko mapset
BG - 100%
Kantan - 100%
Futsuu - 100%
Muzukashii - 100%
Jerry's Oni - 100% (by Jerry)
Inner Oni - 100%
Jerry
haihai here's my Oni diff

>>Jerry's Oni<<

Hope you like it! :3
Topic Starter
Nardoxyribonucleic

Jerry wrote:

haihai here's my Oni diff

>>Jerry's Oni<<

Hope you like it! :3
Updated. Thank you :3
qoot8123
hi :) here comes my taiko mod


[ Kantan]
  1. 00:50:363 - 這裡可以再加一些note,感覺有點空,其他diff好像也沒有很明顯的break.
  2. 01:01:030 - ^
  3. 00:25:363 (28) - 這個note可以移到00:26:030 - 跟前一段的結構
[ Futsuu]
  1. 00:13:030 - ~00:22:363 - 這裡沒有非常制式的節奏跟鼓聲,節奏下的太固定感覺有點不適合,我覺得可以跟一下vocal

[ Muzukashii]
  1. 建議把hp改成接近futsuu的hp,因為如果hp調低pass的難度會跟futsuu非常相似
[ Jerry's Oni]
  1. The vocal changed her breathing on 00:28:197 - ,and the pattern also not match the former one (00:27:197 (52,53,54,55) - )nicely,i think you can remove 00:28:197 (58,59) - to make the rhythm more clear.
  2. 00:30:530 (73,74) - It would be better if you following more drum-relate sound
  3. 01:05:696 (141) - I think use notes would be better. slider seems not really worked well on this part.
[ Inner Oni]

  1. hp 其實可以高一點,畢竟這是Inner oni而且maxcombo也不高
  2. 00:49:030 (260,261,262,263) - 建議改成ddd k跟vocal會比較合
nice mapset! Good Luck :)
Topic Starter
Nardoxyribonucleic

qoot8123 wrote:

hi :) here comes my taiko mod


[ Kantan]
  1. 00:50:363 - 這裡可以再加一些note,感覺有點空,其他diff好像也沒有很明顯的break. 加了
  2. 01:01:030 - ^ ^
  3. 00:25:363 (28) - 這個note可以移到00:26:030 - 跟前一段的結構 感覺這裡用不一樣的結構比較合適, 不然會有些單調
[ Futsuu]
  1. 00:13:030 - ~00:22:363 - 這裡沒有非常制式的節奏跟鼓聲,節奏下的太固定感覺有點不適合,我覺得可以跟一下vocal 如果跟vocal的話感覺會和Kantan的難度差太遠, 所以我想保留簡單有規律的排法

[ Muzukashii]
  1. 建議把hp改成接近futsuu的hp,因為如果hp調低pass的難度會跟futsuu非常相似 圖整體的難度比Futsuu上升了不少, 所以我認為5還是可以接受的
[ Inner Oni]

  1. hp 其實可以高一點,畢竟這是Inner oni而且maxcombo也不高 HP改為7
  2. 00:49:030 (260,261,262,263) - 建議改成ddd k跟vocal會比較合 改了
nice mapset! Good Luck :)
Thanks for your mod qoot~ :)
Jerry

qoot8123 wrote:

[ Jerry's Oni]
  1. The vocal changed her breathing on 00:28:197 - ,and the pattern also not match the former one (00:27:197 (52,53,54,55) - )nicely,i think you can remove 00:28:197 (58,59) - to make the rhythm more clear. :arrow: Removed only the centre note of the triplet at 00:28:280 - because I feel that having a blank at 00:28:197 - affects the flow of this part
  2. 00:30:530 (73,74) - It would be better if you following more drum-relate sound :arrow: Alright, switched up this part a little bit by following the drums in the music
  3. 01:05:696 (141) - I think use notes would be better. slider seems not really worked well on this part. :arrow: Okay, changed the slider to a ddd k d pattern that connects to the upcoming 5-plet structure. Also changed the 5-plet ddddk to dkddk to accommodate for the change in flow.
Thanks for the mod, qoot! :D

Here's my updated diff - http://puu.sh/tB6Ny/db46c83f3e.rar
Topic Starter
Nardoxyribonucleic
Updated~ :3
Stefan
I hope you're not thinking about to leave this dying. 🤔

[Inner Oni]
00:04:530 (16,17,18,19,20,21,22) - and 00:06:863 (35,36,37,38,39,40,41) - if you go sound-wise in these two stream pattern, they actually should be the opposite: 00:04:530 (16,17,18) - sounds actually like dkd while 00:06:863 (35,36,37) - had the piano sound at (37), means ddk. It's basically just a switch, it's not even changing anything at all but it's objectively right after then. Don't forget that for 01:14:530 (473,474,475) - and 01:16:863 (492,493,494) - .
00:09:863 (58,59,60) - it felt weird for me to play kkd, so I changed it to dkk - which was much better for me. You might try this out and see if you prefer over kkd. Same case for 01:19:863 (515,516,517) - .
00:50:530 (274) - any thoughts about changing to k? Sounds quite good with the vocals and doesn't feels so plain to play.

[Oni]
00:23:530 - You could add a green line with 0.9x to add a more consistent transistion with the speed of hitobjects. (It's the only difficulty with a note at this time spot so I only mention that for your difficulty, Jerry)
00:32:863 (89) - might change to d since the music at 00:32:697 (87,88,89,90,91) - builds off while the vocals on 00:33:030 - are strong to justify k.

[Muzukashii]
I am honest: this difficulty works perfectly the way it is.

[Futsuu]
00:53:196 (131) - I feel, kat sounds too light for the sound here and doesn't really suits well. I would use d instead.

[Kantan]
The usage of some 1/2 in the map should be checked carefully, else I have nothing to mention.

:roll:
Topic Starter
Nardoxyribonucleic

Stefan wrote:

I hope you're not thinking about to leave this dying. 🤔

[Inner Oni]
00:04:530 (16,17,18,19,20,21,22) - and 00:06:863 (35,36,37,38,39,40,41) - if you go sound-wise in these two stream pattern, they actually should be the opposite: 00:04:530 (16,17,18) - sounds actually like dkd while 00:06:863 (35,36,37) - had the piano sound at (37), means ddk. It's basically just a switch, it's not even changing anything at all but it's objectively right after then. Don't forget that for 01:14:530 (473,474,475) - and 01:16:863 (492,493,494) - . I see your point of closely mapping the piano with kats. But nonetheless I think the current arrangement is still reasonable due to the fact that 00:04:613 (17,22) - possess the same pitch and 00:07:030 (37) - is relatively low-pitched.
00:09:863 (58,59,60) - it felt weird for me to play kkd, so I changed it to dkk - which was much better for me. You might try this out and see if you prefer over kkd. Same case for 01:19:863 (515,516,517) - . It seems that kkd could have a better coverage for the piano, while dd at 00:10:030 (60,61) - feature the background drums.
00:50:530 (274) - any thoughts about changing to k? Sounds quite good with the vocals and doesn't feels so plain to play. Hmm, retained to keep it consistent with 00:47:863 (253) - as vocal pitch is the same.

[Muzukashii]
I am honest: this difficulty works perfectly the way it is.

[Futsuu]
00:53:196 (131) - I feel, kat sounds too light for the sound here and doesn't really suits well. I would use d instead. fixed

[Kantan]
The usage of some 1/2 in the map should be checked carefully, else I have nothing to mention.

:roll:
Thanks for your mod Stefan~ :)
Jerry

Stefan wrote:

[Oni]
00:23:530 - You could add a green line with 0.9x to add a more consistent transistion with the speed of hitobjects. (It's the only difficulty with a note at this time spot so I only mention that for your difficulty, Jerry) :arrow: I feel that having the big don at 00:23:697 (33) - come out while jumping from the initial 0.8x to 1.0x SV without any build-up delivers more of an impact to the note, so no changes for this one

00:32:863 (89) - might change to d since the music at 00:32:697 (87,88,89,90,91) - builds off while the vocals on 00:33:030 - are strong to justify k. :arrow: Sorry no change for this either ><
I intended for the kats here to accompany the piano's slide in the music with the exception of the single don at 00:32:947 (90) - which follows a low beat from the drums at that spot. And also kkkdk right after the triplet kats flows better while playing than kkk kkddk imo
Thanks for your mod Stefan! :D
Skylish
Treat it as M4M if you have spare time for modding: my map for mod: https://osu.ppy.sh/s/557316

[General]

EDIT: There are some conflicts in Romanized Title as well. In the official website of Nao, she names surname as 'Toyama', while her Jpn name is 'Touyama' if we convert Gojion directly.

> 'ed' can be added (short form of ''ending''). 'Heart's Cry' can also be added since he's the composer.

Source: http://toyamanao.com/discography.html http://chronicle-anime.com/music/

> 'the' in the tag column should be removed since the original Japanese title does not contain any 'the' / 'dei' <-- in Jpn lang.

Photoshot from the official website:

! Timing issue: I can understand why you put an extra red line before 00:45:697 - (for resnapping the NC beat), but 00:45:030 - is not a correct one. At 00:44:363 - , it is a clear new start with 4th beat falling on the vocal, which make sense with the structure of music. Therefore, please shift the red timing point from 00:45:030 - to 00:44:363 - , and uncheck 'omit bar line'. A bar line should be shown here.

> 00:34:363 - how about using <=50%? I feel that the dynamic is equivalent to or even smaller then 00:13:030 - .

[Kantan]

> 01:01:363 - a variation is not needed here, keeping it as kat is fine as the vocal pitch of 01:01:030 (80,81) - are still high.

> 01:03:030 - this gap sounds too porous, sth like n nnn is expected. 01:02:863 - having d k d mapped here is far better than only leaving a single don at 01:03:030 - even though the former is an offbeat pattern.

Not many things worthy for picking up, maybe 00:03:530 - / 01:13:530 - is another pair of concern of using off-beat pattern. I prefer shifting those kats to where they should be.

[Futsuu]

> 00:09:697 (25,26,27) - umm... I think the head and tail of these originally 1/3 triplet should be put with notes only.(dons at 00:09:697 - / 00:10:197 - ) It should match your current mapping style too because you ignored 1/3 triplets before alrady, it is expected this one is ignored as well.

> 00:55:530 - shifting it to 00:55:863 - and change to d can provide a better density flow for the players when you consider Finishers are very hard to play in such off-beat patterns. (oh and you use 1/2 triplets before a new start of session, so I think k ddk is more suitable then kkd k)

> 01:01:696 - you can add one more don here if you want to increase the density even more, not just at 01:00:530 - .

> 01:19:697 (214,215,216) - same case at 00:09:697 (25,26,27) -

Some controversial uses of 1/2 for matching those 1/3 triplets, other things are good.

[Muzukashii]

> 00:50:196 - / 01:01:030 - I expect some triplets here and there! These timings sound too porous right now, mono-d triplets fit the density flow nicely.

> 00:52:030 - another triplet (mono-d) is kinda needed for the consistency of mapping style at 00:53:196 - .

> 01:07:030 - I think D- pattern should go first in stead of the K- one. 01:07:030 - has a lower pitch of 01:08:363 - . For instance, 01:07:030 - D kD kD ; 01:08:363 - K dK dK

some small density issues at the Kiai session, pretty nice already

[Jerry's Oni]

* Hi, it's Jerry again! I can't make such beautiful titles as yours >_<

> 00:32:447 - shifting it to 00:32:280 - can make a better jumpy rhythmic feeling, rather than a very closely packed kkk kkkdk.

> 00:38:363 - k sounds better for its pitch, and show contrast with the upcoming drum hit roll at 00:39:030 -

> 00:40:030 - / 00:41:363 - These triplets are awkward. The BGM cannot support it until 00:42:363 - frankly speaking. But in case you wanna increase the density a bit, you can remain the triplet at 00:40:530 - and 00:41:863 - only, and remove 00:40:113 - and 00:41:447 - . Make sure the density is not suddenly risen up with sudden triplets :( .

> 00:41:030 - remove this Finish, it is too noisy and the strong base drum snare fall on every 8 beats, i.e. 00:39:697 - / 00:42:363 - only.

> 00:50:780 - remove it for the sake of consistency with the pattern at 00:48:030 - . You can use 5-plet at the second part of Kiai probably..., not now....

> 00:51:613 - shifting it to 00:51:780 - and change it to kat, which feels like more consistent than the curret patterns. After this change, a very clear n nnnnn n nnnnn ... pattern is show.

> 00:52:196 (46,47) - how about swapping them if you consider their pitches? k fits the high-pitch vocal at 00:52:363 -

> 01:02:863 - it sounds strange for these loosely packed notes, sth similar to 00:49:863 - is expected. The density suddenly dropping down to match those vocals is not really a smart choice....

> 01:06:363 - using a ddddk pattern is already enough since the melody fall on the head and the ail only, the scond k at 01:06:446 - is anti-flowing.

> 01:08:196 - / 01:09:530 - I think kats should suit the following up D better, comparing to dons.

2015 mapping style in 2k17 kek ?

[Inner Oni]

> 00:32:197 (168,169) - dd suits better so a bunch of familiar ddk ddk ddk is formed at every 1st and 3rd beats.

> 00:50:780 - removing this note to break a apart the stream, a better density flow can be made.

That, is good.

[]

First individual MV of Nao? good song, good mapset! :D

my 120th KDS as well :dance:

EDIT: There are some conflicts in Romanized Title as well. In the official website of Nao, she names surname as 'Toyama', while her Jpn name is 'Touyama' if we convert Gojion directly.
Jerry

Skylish wrote:

[Jerry's Oni]

* Hi, it's Jerry again! I can't make such beautiful titles as yours >_<

> 00:32:447 - shifting it to 00:32:280 - can make a better jumpy rhythmic feeling, rather than a very closely packed kkk kkkdk. :arrow: Nice, fixed

> 00:38:363 - k sounds better for its pitch, and show contrast with the upcoming drum hit roll at 00:39:030 - :arrow: Agreed, fixed.

> 00:40:030 - / 00:41:363 - These triplets are awkward. The BGM cannot support it until 00:42:363 - frankly speaking. But in case you wanna increase the density a bit, you can remain the triplet at 00:40:530 - and 00:41:863 - only, and remove 00:40:113 - and 00:41:447 - . Make sure the density is not suddenly risen up with sudden triplets :( . :arrow: I personally find that the triplets are fine for this part as it serves as a buildup towards the denser ddk parts at 00:42:530 -. I'll keep this unchanged for now.

> 00:41:030 - remove this Finish, it is too noisy and the strong base drum snare fall on every 8 beats, i.e. 00:39:697 - / 00:42:363 - only. :arrow: Roughly the same reason as above, I'm maintaining this big don rhythm starting from 00:39:697 - to 00:42:363 - as a form of buildup along with the triplets ddk. Removing the big don for this note removes the initial "punch" for this whole buildup imo

> 00:50:780 - remove it for the sake of consistency with the pattern at 00:48:030 - . You can use 5-plet at the second part of Kiai probably..., not now.... :arrow: The kkkkd here is meant to be used as a compliment towards the previous k ddd at 00:48:030 - and gives this whole part a more "complete" feel to it while playing. Changing the kkkkd to k kkd just makes this part feel empty and dull imo.

> 00:51:613 - shifting it to 00:51:780 - and change it to kat, which feels like more consistent than the curret patterns. After this change, a very clear n nnnnn n nnnnn ... pattern is show. :arrow: Sorry but no change for this, ddk ddk before the 5-plet patterns gives a better flow to this part for the players as compared to a whole clump of 5-plet patterns that'll throw the players off.

> 00:52:196 (46,47) - how about swapping them if you consider their pitches? k fits the high-pitch vocal at 00:52:363 - :arrow: Agreed, changed. Also changed the 5-plet pattern at 00:52:363 - to kkddk because the initial kdkkd sounds bad for this part

> 01:02:863 - it sounds strange for these loosely packed notes, sth similar to 00:49:863 - is expected. The density suddenly dropping down to match those vocals is not really a smart choice.... :arrow: Yeah agreed, fixed up this part and increased the density abit

> 01:06:363 - using a ddddk pattern is already enough since the melody fall on the head and the ail only, the scond k at 01:06:446 - is anti-flowing. :arrow: Alright, changed.

> 01:08:196 - / 01:09:530 - I think kats should suit the following up D better, comparing to dons. :arrow: Sounds good! Fixed
Thanks for the mod! :D

>>Update<<
Topic Starter
Nardoxyribonucleic

Skylish wrote:

Treat it as M4M if you have spare time for modding: my map for mod: https://osu.ppy.sh/s/557316

[General]

EDIT: There are some conflicts in Romanized Title as well. In the official website of Nao, she names surname as 'Toyama', while her Jpn name is 'Touyama' if we convert Gojion directly. Done.

> 'ed' can be added (short form of ''ending''). 'Heart's Cry' can also be added since he's the composer. Fixed the latter.

Source: http://toyamanao.com/discography.html http://chronicle-anime.com/music/

> 'the' in the tag column should be removed since the original Japanese title does not contain any 'the' / 'dei' <-- in Jpn lang. Keeping that for now. Some English translation does contain the word.

Photoshot from the official website:

! Timing issue: I can understand why you put an extra red line before 00:45:697 - (for resnapping the NC beat), but 00:45:030 - is not a correct one. At 00:44:363 - , it is a clear new start with 4th beat falling on the vocal, which make sense with the structure of music. Therefore, please shift the red timing point from 00:45:030 - to 00:44:363 - , and uncheck 'omit bar line'. A bar line should be shown here. No change. The uninherited timing point at 00:45:030 - is placed to omit the bar line there, while the one at 00:45:697 - is used to reset the metronome.

> 00:34:363 - how about using <=50%? I feel that the dynamic is equivalent to or even smaller then 00:13:030 - . Nope, the vocal here is considerably louder than the previous calm part.

[Kantan]

> 01:01:363 - a variation is not needed here, keeping it as kat is fine as the vocal pitch of 01:01:030 (80,81) - are still high. The vocal pattern is rather different from the first half of the kiai, so I am not going to kill the variety there.

> 01:03:030 - this gap sounds too porous, sth like n nnn is expected. 01:02:863 - having d k d mapped here is far better than only leaving a single don at 01:03:030 - even though the former is an offbeat pattern. Remain unchanged to cohere with the break at 00:52:363 -

Not many things worthy for picking up, maybe 00:03:530 - / 01:13:530 - is another pair of concern of using off-beat pattern. I prefer shifting those kats to where they should be. This would be rather complicated to use excessive off-beat notes in this level of difficulty.

[Futsuu]

> 00:09:697 (25,26,27) - umm... I think the head and tail of these originally 1/3 triplet should be put with notes only.(dons at 00:09:697 - / 00:10:197 - ) It should match your current mapping style too because you ignored 1/3 triplets before alrady, it is expected this one is ignored as well. ...1/3? Retained so that the spread with Muzukashii would be more balanced.

> 00:55:530 - shifting it to 00:55:863 - and change to d can provide a better density flow for the players when you consider Finishers are very hard to play in such off-beat patterns. (oh and you use 1/2 triplets before a new start of session, so I think k ddk is more suitable then kkd k) No change for the sake of pattern variety. Also harder pattern constellation is expected in the kiai.

> 01:01:696 - you can add one more don here if you want to increase the density even more, not just at 01:00:530 - . This would be too demanding for Futsuu especially after the 1/2 quadruplet.

> 01:19:697 (214,215,216) - same case at 00:09:697 (25,26,27) - same as 00:09:697 (25,26,27) -

Some controversial uses of 1/2 for matching those 1/3 triplets, other things are good.

[Muzukashii]

> 00:50:196 - / 01:01:030 - I expect some triplets here and there! These timings sound too porous right now, mono-d triplets fit the density flow nicely. Remain unchanged so that the density difference with Oni could be maintained.

> 00:52:030 - another triplet (mono-d) is kinda needed for the consistency of mapping style at 00:53:196 - . same as ^

> 01:07:030 - I think D- pattern should go first in stead of the K- one. 01:07:030 - has a lower pitch of 01:08:363 - . For instance, 01:07:030 - D kD kD ; 01:08:363 - K dK dK The current arrangement is fine flow-wise if you notice the pattern at 01:09:696 (293,297,301) -

some small density issues at the Kiai session, pretty nice already

[Inner Oni]

> 00:32:197 (168,169) - dd suits better so a bunch of familiar ddk ddk ddk is formed at every 1st and 3rd beats. Nope, the current pattern could match the percussion better.

> 00:50:780 - removing this note to break a apart the stream, a better density flow can be made. There are noticeable 1/4 drums in the background...

That, is good.

[]

First individual MV of Nao? good song, good mapset! :D

my 120th KDS as well :dance:

EDIT: There are some conflicts in Romanized Title as well. In the official website of Nao, she names surname as 'Toyama', while her Jpn name is 'Touyama' if we convert Gojion directly.
Thanks for your mod~ :)

@Jerry: I cannot download your updated version. Would you mind sending me the file in other format?
Jerry

Nardoxyribonucleic wrote:

@Jerry: I cannot download your updated version. Would you mind sending me the file in other format?
lol chrome's detecting .rar puush files as "dangerous" for some reason ._.

.zip files seems to have no issues on my side, so here's the link: http://puu.sh/u3LLX/7215f7910c.zip
Topic Starter
Nardoxyribonucleic
Updated, thanks~ :3
Volta
hi, here's the requested M4M :3

[General]
  1. maybe add 'Touyama' to tag as another romanization method of the artist
[Inner Oni]
  1. 00:08:530 - change to k and 00:08:613 - add note there? either d or k can work, i think it can suit the difficulty better
    >> 01:18:530 - same as above
  2. 00:49:363 - i think k can fit the snare well here
    >> 00:48:863 - and d here instead? flows better with above point imo
  3. 00:50:530 - might want to change to k to give some accent to the vocal and snare
  4. 00:57:280 - maybe move to 00:56:946 - to have consistency with 00:46:280 - ?
  5. 00:59:613 - move to 00:59:780 - and add d at 00:59:280 - ? same reason as above
  6. 01:11:530 - umm i think this is just a guitar propagation sound, doesn't need to map it since it ruins the emphasis of triple K before it. or at least remove the finisher
[Jerry's Oni]
  1. 00:04:613 - change to d? i think it's better to emphasis the snare at (14) and have contrast with 00:07:280 -
    >> 01:14:613 - same as ^
  2. 00:10:697 - maybe change to d to have consistency with 01:20:696 - ?
  3. 00:24:197 - how about adding d to match the start of the vocal here
  4. 00:31:863 - change to d? the first note sounds lighter then the others
    >> 00:32:530 - optionally can change to d for same reason
  5. 00:33:530 - i kinda expected the drum sound to be mapped here. add d? also good for spread so it's not mapped the same way with muzu
    >> 00:33:780 - and 00:33:863 - can add note too
  6. 01:10:530 - change to d? fits the prcussion better imo
  7. 01:11:030 (176,177,178) - maybe change to KKK to give stronger impact, like you did at 00:11:863 - and 01:21:863 - ?
  8. 01:12:030 - i think you should add d here, since you also mapped the drum sound in the beginning (00:02:030 - )
  9. 01:25:530 - you may end the spinner here like other diffs
[Muzukashii]
  1. 00:29:863 - maybe change to d? it can fits better since the drum sounds low here
[Futsuu]
  1. nice futsuu
[Kantan]
  1. 01:07:696 - i think you can add k here and 01:09:030 - d here to closer the gap with futsuu
  2. 01:06:696 - maybe change to d to make it contrast with 00:56:030 - ?
call me back after 12 SP~ :D
Skylish
I insist on changing the red timing point from 00:45:030 - to 00:44:363 - . This vocal note at 00:45:363 - is actually the 4th beat of a bar (i.e. 00:44:363 - is an on-beat), then the main melody shows at 00:45:696 - . This is a common composing way as you can see a '4 bar' system is demonstrated. Appropriate bar line should be shown.

In fact, this case is similar to Raiden's SAVE. SAVE also involves bar lines shifting (that's apparently is BPM change, but it is a kind of rhythm changes for real). You may take it as a ref.
Topic Starter
Nardoxyribonucleic

Skylish wrote:

I insist on changing the red timing point from 00:45:030 - to 00:44:363 - . This vocal note at 00:45:363 - is actually the 4th beat of a bar (i.e. 00:44:363 - is an on-beat), then the main melody shows at 00:45:696 - . This is a common composing way as you can see a '4 bar' system is demonstrated. Appropriate bar line should be shown.

In fact, this case is similar to Raiden's SAVE. SAVE also involves bar lines shifting (that's apparently is BPM change, but it is a kind of rhythm changes for real). You may take it as a ref.
For songs with varied bpm like the example you showed, first bar lines are essential to keep players aware of the changes. 2/1-spaced bar lines are just visually disturbing when the bpm is constant, that is why I would prefer omitting in this situation. You can refer to this map if you want to know more about how bar line omission works.
Topic Starter
Nardoxyribonucleic

Volta wrote:

hi, here's the requested M4M :3

[General]
  1. maybe add 'Touyama' to tag as another romanization method of the artist Done.
[Inner Oni]
  1. 00:08:530 - change to k and 00:08:613 - add note there? either d or k can work, i think it can suit the difficulty better fixed
    >> 01:18:530 - same as above ^
  2. 00:49:363 - i think k can fit the snare well here Keeping this note as d would result in a better contrast with 01:00:030 - as vocal pattern is slightly different.
    >> 00:48:863 - and d here instead? flows better with above point imo No change to keep a balance with ^
  3. 00:50:530 - might want to change to k to give some accent to the vocal and snare Hmm, retained to keep it consistent with 00:47:863 (253) - as vocal pitch is the same.
  4. 00:57:280 - maybe move to 00:56:946 - to have consistency with 00:46:280 - ? fixed
  5. 00:59:613 - move to 00:59:780 - and add d at 00:59:280 - ? same reason as above Similar to 00:49:363 - , the variation here is intended.
  6. 01:11:530 - umm i think this is just a guitar propagation sound, doesn't need to map it since it ruins the emphasis of triple K before it. or at least remove the finisher It is mapped with finish because I would like to highlight the lyric somehow. :o
[Muzukashii]
  1. 00:29:863 - maybe change to d? it can fits better since the drum sounds low here Retained to keep it consistent with Inner Oni.
[Futsuu]
  1. nice futsuu I'm glad to hear that~ :D
[Kantan]
  1. 01:07:696 - i think you can add k here and 01:09:030 - d here to closer the gap with futsuu I think the spread is still acceptable since the gap between Futsuu and Muzukashii in this part is also similarly wide.
  2. 01:06:696 - maybe change to d to make it contrast with 00:56:030 - ? Hmm... No change as the vocal pitch becomes rather high.
call me back after 12 SP~ :D
I have also added some other backgrounds as a sort of enrichment. Thanks for your mod Volta~ :)
Await Jerry's response at the moment.
Jerry

Volta wrote:

[Jerry's Oni]
  1. 00:04:613 - change to d? i think it's better to emphasis the snare at (14) and have contrast with 00:07:280 - :arrow: Sure, changed

    >> 01:14:613 - same as ^ :arrow: Changed~
  2. 00:10:697 - maybe change to d to have consistency with 01:20:696 - ? :arrow: Agreed
  3. 00:24:197 - how about adding d to match the start of the vocal here :arrow: I'd prefer to follow the drums and guitar in the music for this part as the patterns flows better as compared to following the vocal notes
  4. 00:31:863 - change to d? the first note sounds lighter then the others :arrow: Okay :3

    >> 00:32:530 - optionally can change to d for same reason :arrow: wow it flows much better now, fixed :D
  5. 00:33:530 - i kinda expected the drum sound to be mapped here. add d? also good for spread so it's not mapped the same way with muzu
    >> 00:33:780 - and 00:33:863 - can add note too :arrow: Added the don at 00:33:530 along with a ddk triplet at 00:33:863 - for better flow for the whole part
  6. 01:10:530 - change to d? fits the prcussion better imo :arrow: Fixed

  7. 01:11:030 (176,177,178) - maybe change to KKK to give stronger impact, like you did at 00:11:863 - and 01:21:863 - ? :arrow: Dons for this part would be more suitable as the previous big dons at 01:07:030 -, 01:07:530 -, 01:08:363 -, 01:08:863 -, 01:09:696 - and 01:10:196 - were used as a buildup to this final D D D. And also the big kats at 00:11:863 - and 01:21:863 - were used to emphasize on the piano sounds, while the big dons at 01:11:030 - were used because there's a heavier and deeper feel to the single notes there in the music

  8. 01:12:030 - i think you should add d here, since you also mapped the drum sound in the beginning (00:02:030 - ) :arrow: Fixed!
  9. 01:25:530 - you may end the spinner here like other diffs :arrow: Alright
Thanks for the mod, Volta! :D
Here's my update, Nardo~

yay new BGs
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