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This beatmap was submitted using in-game submission on 2017年5月12日 at 17:59:38

Artist: gi(a)rlish number
Title: Ima wa Mijikashi Yumemiyo Otome (TV size)
Source: ガーリッシュ ナンバー
Tags: anime tv size ed ending Senbongi Sayaka 千本木彩花 Hondo Kaede 本渡楓 Ishikawa Yui 石川由依 Suzuki Eri 鈴木絵理 Onishi Saori 大西沙織 Chitose Karasuma 烏丸千歳 Yae Kugayama 久我山八重 Koto Katakura 片倉京 Momoka Sono 苑生百花 Kazuha Shibasaki 柴崎万葉 girlish
BPM: 200
Filesize: 2256kb
Play Time: 01:28
Difficulties Available:

Download: gi(a)rlish number - Ima wa Mijikashi Yumemiyo Otome (TV size)
Information: Scores/Beatmap Listing
---------------
aabclish#3, mentorship prog. #2, 1/3lish #1 , ranked #1

This mapset's metadata of '今は短し夢見よ乙女' is the correct one.

Mentorship prog. note
After mentorship:

Kantan: Patterns were too tricky.

Futsuu: 1/3 doublets are very controversial. I think it is fine in this scnerio. Some very strange patterns were fixed.

Muzukashii: Pretty nice.

Oni: /
Last edited by Skylish on , edited 31 times in total.
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Gday my dude; from my queue.

General
  • d = don & k = kat, Caps on either for a Finisher.
  • Please change the map description, I don't think staff would allow it, lmao.
  • Where can I get a shirt with an egg on it like that?



Image Futsuu
  • 00:15:223 (3,4) - Ctrl+G. I can hear what you're mapping to though it took me a few tries to get it since the main melody is fairly strong, reversing these notes would influence that which is already the loudest. This also applies to 00:24:823 (3,4).
  • 00:17:023 (11) - Change to d, like the comment above it still makes sense, but in terms of the main melody (which is loud) a d would influence the difference between (11) and sounds such as (8) which are significantly higher in pitch. This also applies to 00:21:823 (11).
  • 00:20:023 (3) - Like my first point, this could be changed to a k, though unlike said point, the note at (4) I think is fine as a k.
  • 00:48:223 (22,23,24,25,26) - Change to KdKdK as the higher pitch vocals falls on all the white ticks. The previous section that is similar to this I think is fine, however. At the very least, make (26) a K because it also has a noticeable cymbal sound played.



Image Muzukashii
  • 00:10:323 (22,23,24) - Honestly fine as it is, though if you want to emphasise the drums then ddd would be better.
  • 00:10:723 (25,26,27) - In line with the changes above, (25) would be more suited to a d. However I strongly think (26,27) should be KK as they are considerably louder and more expressive than the previous sounds.
  • 00:15:223 (3) - In line with points made in Futsuu, change to k. Whilst this sound is a middleground in comparison to (2,4), I find the main instrument still has that sort of high screechyness to it.
  • 00:48:223 (30,31,32,33,34) - Same point made as in Futsuu for this timing point.
  • 01:27:223 (6) - This note feels clunky (for a Muzukashii) and a little out of place (besides just placing notes on a white tick for the sake of timing), I'd suggest removing it.



Image Sk(t)ylish Oni
  • 00:15:223 (3) - Same points made as in Futsuu and Muzukashii for this timing point.
  • 00:38:023 (36) - Change to d, in terms of vocals it's lower than anything else in this patterns, (34) makes for a good comparison.
  • 00:48:223 (38,39,40,41,42,43,44) - Somewhat in-line with changes suggested for previous difficulties, I feel that KddKddK emphasises the strong vocals better.


Best of luck with this set in the future.
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Jaye wrote:
Gday my dude; from my queue.

General
  • d = don & k = kat, Caps on either for a Finisher.
  • Please change the map description, I don't think staff would allow it, lmao. > LMAO I may change that in another way :>
  • Where can I get a shirt with an egg on it like that? > It seems that Chitose's egg shirt is available in Amazon! (you can get Howtobasic egg shirt as well :P)



Image Futsuu
  • 00:15:223 (3,4) - Ctrl+G. I can hear what you're mapping to though it took me a few tries to get it since the main melody is fairly strong, reversing these notes would influence that which is already the loudest. This also applies to 00:24:823 (3,4). > Glad that you understand what I am mapping there and basically I follow drum sets concretely overall speaking. No change here and there.
  • 00:17:023 (11) - Change to d, like the comment above it still makes sense, but in terms of the main melody (which is loud) a d would influence the difference between (11) and sounds such as (8) which are significantly higher in pitch. This also applies to 00:21:823 (11). > At 00:17:023 - / 00:21:823 - ... , there are concrete cymbal hits on them, k is mapped as a result. Although the pitch of 00:16:423 - and 00:21:223 - are higher, the cymbal hits there are still outstanding from these sections. No change.
  • 00:20:023 (3) - Like my first point, this could be changed to a k, though unlike said point, the note at (4) I think is fine as a k. > Solid d k d k as an intro is preferred here since those drum kicks falling on every 2nd and 4th beat are very clear and obvious.
  • 00:48:223 (22,23,24,25,26) - Change to KdKdK as the higher pitch vocals falls on all the white ticks. The previous section that is similar to this I think is fine, however. At the very least, make (26) a K because it also has a noticeable cymbal sound played. > Taking ref. from 00:45:823 - and 00:46:723 - , it is easily predictable that every STRONG base drum is mapped as D. K sounds strange, I will explain it further more in Muzukashii.



Image Muzukashii
  • 00:10:323 (22,23,24) - Honestly fine as it is, though if you want to emphasise the drums then ddd would be better. 00:10:323 - is identical to 00:10:723 - , it is not preferable to use polychrome triplet in Muzukashii, so I mapped it as kkk. Drum kicks are strongly followed in Muzukashii and Oni.
  • 00:10:723 (25,26,27) - In line with the changes above, (25) would be more suited to a d. However I strongly think (26,27) should be KK as they are considerably louder and more expressive than the previous sounds. > Nice catch! Changed.
  • 00:15:223 (3) - In line with points made in Futsuu, change to k. Whilst this sound is a middleground in comparison to (2,4), I find the main instrument still has that sort of high screechyness to it. > same reply then, drum set is the primary prioritized mapping channel while pitch and other instrumental stuff are in the secondary
  • 00:48:223 (30,31,32,33,34) - Same point made as in Futsuu for this timing point. > same reply again. There are more to mention at 00:49:423 - onwards until the spinner: 00:49:423 (34,35,36,37,38) - these are all drum hits. Same colour (don)should be used.
  • 01:27:223 (6) - This note feels clunky (for a Muzukashii) and a little out of place (besides just placing notes on a white tick for the sake of timing), I'd suggest removing it. > lol this was a stupid mistake :< , thanks for pointing it out.



Image Sk(t)ylish Oni
  • 00:15:223 (3) - Same points made as in Futsuu and Muzukashii for this timing point. > dululu
  • 00:38:023 (36) - Change to d, in terms of vocals it's lower than anything else in this patterns, (34) makes for a good comparison. > yes, definitely it's should be a concrete don since I put don before every drum kick. Also, kddkk does not feel smooth....
  • 00:48:223 (38,39,40,41,42,43,44) - Somewhat in-line with changes suggested for previous difficulties, I feel that KddKddK emphasises the strong vocals better. > dululu


Best of luck with this set in the future.


Thanks for your mod with detailed explanation, although I rejected most of it! :D Well done!
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Heyy


Timing

Your timing is odd, Im 100% sure the offset is too late. I put 205 and it definetly felt better, try it.


Kantan

00:38:323 - Add a k here to remain consistent with what you previously did aka mapping the vocal. I don't see why this place should be empty.

00:43:123 (6,12) - The diff spike is pretty big. Using a 3/2 followed by 4 consecutive 1/1 is pretty hard for a Kantan. I'd suggest removing these 2 notes, doesn't alter the flow and plays + fit well.

00:45:823 (11,12,13,14,15,16) - 6 consecutive seems a bit repetitive... The sounds are different from each other here tbh. 00:48:223 (14,15) - These both could be K / or only this one 00:49:423 (16) - with the 2 previous staying D. It still will make some better emphasis than atm.

00:58:123 - If you're mapping on the vocals like you already did just before, consider a note here, so it remains consistent with 00:54:823 (6,7,8,9,10,1) -

01:03:523 - Same thing here

Solid Kantan overall.


Futsuu

00:04:423 (8,9,1) - That's subjective; but I'll make this d K d instad of D k D, because the k here is clearly more emphasized than the 2 other notes.

00:15:523 (4) - I'm all up for some 1/3 doubles in futsuu, but maybe it should be a bit more separated to be a bit easier. Consider removing this note, so the player can more easily focus on the upcoming double. (Do it for the following too)

00:17:023 (9) - This should be a finisher imo. (Same for the following corresponding notes too)

00:38:223 (16) - Hm in this case, where the vocal is clearly on the following white tick, it should be prioritized over the 1/3 drum sounds, since you're already mapping the vocals.

00:47:623 (20,21) - Put them both as k, to avoid being too repetitive ?

01:08:923 (18) - Doesn't fit at all, really consider removing it since there is nothing in the music at this moment.

1/3 are okay for me, hope the BN will agree.


Muzukashii

00:10:523 (24) - Weird and unexpected tbh. Doesn't fit enough to be here. Consider removing this note.

00:46:023 (22,25) - This is the same sound, these should be put as finishers.

00:59:023 (9) - Removing this would be a great idea, you need to emphasize the vocals here, and not try to do a "50/50" with the background music which is clearly less the focus here. And it will fit well with 00:59:473 (10,11,12) - , since you'll be using the same pattern.

Pretty good use of 1/3 I guess.


Oni

00:38:308 - Add a k here to be consistent with 00:33:508 (13) -

00:51:208 (1) - Add a finisher here

00:51:658 (2) - Feels uneccesary tbh. I'd suggest to put a spinner instead of 00:51:208 (1) - if you really want to emphasize this part, but otherwise leave this spot alone.

00:54:408 (12,13,14,15,16,17,18,19,20,21) - It's weird to have to play this though there is not a single 1/3 in this part 00:51:808 (1,2,3,4,5,6,7) - . Maybe put some 1/3 like here 00:52:608 - and 00:53:508 - here, so it doesn't feel like a completely different part of the music although it's not.

00:56:908 (2,3,7,8) - Put these as finishers, makes a nice effect !

00:58:608 (9,10,11,12,13,14,15) - Kind of messy to play. Remove this one 00:58:858 (11) - . Even I had troubles playing this though I knew the music...

01:09:108 (32,33,34,35,36) - Weird tbh.... you can keep it but I feel like this is quite overdone.

With some other mods, the set will be really solid I think. The use of 1/3 is fine in Futsuu + Muzu, and okay in Oni I guess. Good luck !
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Arrival wrote:
Heyy


Timing

Your timing is odd, Im 100% sure the offset is too late. I put 205 and it definetly felt better, try it.

> I copied from StarR's sealR'sSTD mapset. The timing was incorrect. I think 208 would be a compromised one though.


Kantan

00:38:323 - Add a k here to remain consistent with what you previously did aka mapping the vocal. I don't see why this place should be empty. > I used to have this timing mapped, but I found that it is too tricky for Kantan level player. Then I removed it lastly.

00:43:123 (6,12) - The diff spike is pretty big. Using a 3/2 followed by 4 consecutive 1/1 is pretty hard for a Kantan. I'd suggest removing these 2 notes, doesn't alter the flow and plays + fit well. > Actually the hardest place in Kantan is this section. I would say, yes this is hard for a Kantan, but it just fits the music well and try to strike a balance with Futsuu in terms of consistency of density. FYI, 00:41:008 - is another start with more drum set supported, hence the density of the notes should be higher than the previous stanza (8 bars before 00:41:008 - ). So far so good.

00:45:823 (11,12,13,14,15,16) - 6 consecutive seems a bit repetitive... The sounds are different from each other here tbh. 00:48:223 (14,15) - These both could be K / or only this one 00:49:423 (16) - with the 2 previous staying D. It still will make some better emphasis than atm. > The drum sound produced from the same musical instrument. These 6 notes map as d/D is appropriate. Also, in Kantan, consecutive repetitive patterns are relatively acceptable than other difficulties.

00:58:123 - If you're mapping on the vocals like you already did just before, consider a note here, so it remains consistent with 00:54:823 (6,7,8,9,10,1) -
> OH YES! I MISSED A NOTE (k) HERE!
01:03:523 - Same thing here > Yes, same stuff applied. It also applies to Futsuu.

Solid Kantan overall.


Futsuu

00:04:423 (8,9,1) - That's subjective; but I'll make this d K d instad of D k D, because the k here is clearly more emphasized than the 2 other notes. > Well, if you notice that I mapped those strong vocal and drum cymbal crash on on-beat with D, other drum kicks or high-pitch vocal sounds with k, you will see that the flow of using colours of notes here is actually quite smooth and consistent.

00:15:523 (4) - I'm all up for some 1/3 doubles in futsuu, but maybe it should be a bit more separated to be a bit easier. Consider removing this note, so the player can more easily focus on the upcoming double. (Do it for the following too) > ummm not really, the density actually builds up drastically at 00:15:808 (5,6,7) - . If you say sth needs to be removed, then it should be happened in these 3 notes (and you know it's not likely happening since these 3 notes match the music perfectly). Currently I just keep mine and see whatever opinion responding to these 1/3 usages.

00:17:023 (9) - This should be a finisher imo. (Same for the following corresponding notes too) > Alright, using Finishers at the end of each instrumental solo in Kantan and Futsuu only, since Muzu and Oni cannot support the usage of Finish.

00:38:223 (16) - Hm in this case, where the vocal is clearly on the following white tick, it should be prioritized over the 1/3 drum sounds, since you're already mapping the vocals. > Pay attention to my previous uses of kats in this section. They stick concretely to all drum kicks (vocal is secondary mapping channel here actually). So, that 2/3 drum kick should also be put while the mentioning of vocal at 00:38:308 - is forced to sacrificed.

00:47:623 (20,21) - Put them both as k, to avoid being too repetitive ? > same reply in Kantan, it's okay, not too repetitive I would say.

01:08:923 (18) - Doesn't fit at all, really consider removing it since there is nothing in the music at this moment. > There is a weak snare (quite noticeable) at 01:08:608 - and 01:09:208 - . Hence, kats are put.

1/3 are okay for me, hope the BN will agree.


Muzukashii

00:10:523 (24) - Weird and unexpected tbh. Doesn't fit enough to be here. Consider removing this note. > 1/3 drum hits at the background stand out from the melody. kats triplet is put at 00:10:308 - in order to state them out.

00:46:023 (22,25) - This is the same sound, these should be put as finishers. > The vocal extend (exhale) at these two notes, the dynamic of them are weaker than those D with same pitch. Therefore, I am not going to put Finish on them.

00:59:023 (9) - Removing this would be a great idea, you need to emphasize the vocals here, and not try to do a "50/50" with the background music which is clearly less the focus here. And it will fit well with 00:59:473 (10,11,12) - , since you'll be using the same pattern. > 00:59:008 - is actually a part of vocal and it should not be removed. It also works for the emphasis on the Finish later on at 00:59:208 - , same fx of 00:59:458 (11) - as well. Removal of (9) is weird and porous imo.

Pretty good use of 1/3 I guess.


Oni

00:38:308 - Add a k here to be consistent with 00:33:508 (13) - > 00:33:508 - is removed instead of putting a kat at 00:38:308 - , reason explained as above difficulties.

00:51:208 (1) - Add a finisher here > yes, there's a kat at 00:51:658 (2) - so 00:51:208 - can be a Finisher.

00:51:658 (2) - Feels uneccesary tbh. I'd suggest to put a spinner instead of 00:51:208 (1) - if you really want to emphasize this part, but otherwise leave this spot alone. > The drum set starts 1/2 beat earlier than the vocal. It should belongs to the kiai(climax) part as well, so this kat is mapped. Meanwhile, based on your suggestion above, this little kat matching to the drum hit should stay.

00:54:408 (12,13,14,15,16,17,18,19,20,21) - It's weird to have to play this though there is not a single 1/3 in this part 00:51:808 (1,2,3,4,5,6,7) - . Maybe put some 1/3 like here 00:52:608 - and 00:53:508 - here, so it doesn't feel like a completely different part of the music although it's not.

> Answering 00:51:808 (1,2,3,4,5,6,7) - first: Concrete and echo vocal should stand out and I keep this channel extra clear. For the patterns in 00:54:408 (12,13,14,15,16,17,18,19,20,21) - , you can hear those vocals falling on 1/1. I put some contrasting notes before those vocals for some happy and fun patterns (ok it ends up clumsily). Now, I remove 00:54:708 - to make the patterns clearer, but I remain 00:55:308 - mapped with a d since the upcoming music intensity increases. This little don can state a signal of increase of note density.


00:56:908 (2,3,7,8) - Put these as finishers, makes a nice effect ! > NO! 00:59:008 (12,13,14,15,16) - is even stronger within this section. Having 00:56:908 (2,3,7,8) - mapped as Finishers will mask the emphasizing effect at 00:59:008 (12,13,14,15,16) - simply speaking.

00:58:608 (9,10,11,12,13,14,15) - Kind of messy to play. Remove this one 00:58:858 (11) - . Even I had troubles playing this though I knew the music... > The music goes like that and I flow with it only :P . No change.

01:09:108 (32,33,34,35,36) - Weird tbh.... you can keep it but I feel like this is quite overdone. > I mentioned this part in Muzukashii: there are weak snare hits at the background, which are worthy for some notes.

With some other mods, the set will be really solid I think. The use of 1/3 is fine in Futsuu + Muzu, and okay in Oni I guess. Good luck !


Thanks for modding :D

STD mapset is in progress.
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kys
jk, gl with mapset actually
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乜撚嘢skylish啊
無人識你wo
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Hello, here's your mod as requested from the WWMTMBWDRWMTMSWHTOSRTOAHOMCF Taiko Queue

Image



Image
  • I feel like it's a waste that the "ガーリッシュ ナンバー" title in the BG cannot be seen on screen when playing the map, so I helped you push the title up. Just download the new BG here and replace the one that you currently have :3
    This is what it should look like
    Image


  • Change the y-axis position of the BG in the Easy and Hard standard difficulties to 0! Now the BG gets pushed down when playing standard lol

  • Add Girlish Number into the tags



Image
  • 00:04:108 - Add a big don here along with a big kat at 00:04:408 -. It starts the map off more nicely :3

  • 00:37:708 (13) - Move this over to 00:38:008 -, it improves the flow for this part

  • 00:59:458 - Add a note here like what you did in Futsuu. The blank feels very weird to play imo and having a note here won't really change much because it's already very easy lol

  • 01:04:258 - ^ Same, add a note here like what you did in Futsuu



Image



Image



Image
  • 00:32:808 (7,8,9,10,11) - How about changing this pattern to dkkdk? I feel that it flows better with the music

  • 00:41:758 (5) - Currently, this d k d pattern feels really weird to play as it does not really match well with the flow of the music, I suggest moving this note to 00:41:808 - so that it's more solid with the beat of the music

  • 00:44:158 (18) - ^ Same reasoning for this, try moving this note over to 00:44:208 -

  • 00:59:458 (14) - This note is not landing on any beat in the music at the moment. Move it to 00:59:508 - so that it lands on the vocal note there

  • 01:27:358 (7) - ^ Same for this, the placement of the note makes no sense with the music, move it to 01:27:408 - so that it lands more solidly on the beat of the music


That's all from me, good luck!
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Jerry wrote:
Hello, here's your mod as requested from the WWMTMBWDRWMTMSWHTOSRTOAHOMCF Taiko Queue

Image



Image
  • I feel like it's a waste that the "ガーリッシュ ナンバー" title in the BG cannot be seen on screen when playing the map, so I helped you push the title up. Just download the new BG here and replace the one that you currently have :3
    This is what it should look like
    Image


    > yes, it's nicer indeed! :D Thanks, Jerry.

  • Change the y-axis position of the BG in the Easy and Hard standard difficulties to 0! Now the BG gets pushed down when playing standard lol

    > I directly deleted the whole STD mapset lol. I think Taiko is already quite good imo. So this mapset will just go for Taiko :3.

  • Add Girlish Number into the tags


> alright added.

Image
  • 00:04:108 - Add a big don here along with a big kat at 00:04:408 -. It starts the map off more nicely :3 > Ummm, I try to keep a low density at the very beginning until 00:05:008 - . Rejected here.

  • 00:37:708 (13) - Move this over to 00:38:008 -, it improves the flow for this part >yes, I agree.

  • 00:59:458 - Add a note here like what you did in Futsuu. The blank feels very weird to play imo and having a note here won't really change much because it's already very easy lol > yes, the gap is acceptable here. :) Changed.

  • 01:04:258 - ^ Same, add a note here like what you did in Futsuu > applied as well.



Image
  • 00:50:608 (1) - End this spinner at 00:50:908 -? > I used to end it at 00:50:908 - , but the ticks of spinner count in quaver, so the spinner will have 4 ticks (feel more naturally than 3 ticks).



Image
  • 00:10:508 (24) - I suggest removing this note, so that you can retain the consistency of the double note "jumpy rhythm" like before at 00:05:808 -, 00:07:008 - and 00:09:108 - > this part is mostly described as unnatural, so yeah I'd better remove it although I want to map some drum hits at the background.

  • 00:41:758 (4) - Move this note over to 00:41:808 -? It's more in line with the beat of the music imo > 00:41:758 - fits the vocal well and it should be consistent among the difficulties. No change.

  • 00:44:158 (14) - ^ Same for this, move to 00:44:208 -? > yeah you are right here since the vocal actually starts at 00:44:208 -, I did not notice that lol.

  • 00:50:608 (1) - Try ending this spinner at 00:50:908 - instead, it has a better feel to it :3 > well, same case at Futsuu.


** Based on the mod in Oni, I changed 00:59:208 (10,11,12) - to D K D in Muzukashii.

Image
  • 00:32:808 (7,8,9,10,11) - How about changing this pattern to dkkdk? I feel that it flows better with the music > 00:32:908 - yes it falls on a drum kick and it should be a kat. 00:33:208 - I want this timing be consistent as a don since it matches the vocal pitch well with 00:33:408 - . So the latest pattern is dkkkd here.

  • 00:41:758 (5) - Currently, this d k d pattern feels really weird to play as it does not really match well with the flow of the music, I suggest moving this note to 00:41:808 - so that it's more solid with the beat of the music > I put the emphasis on both vocal and instrumental part as well. I still want to keep 00:41:808 - it mapped.

  • 00:44:158 (18) - ^ Same reasoning for this, try moving this note over to 00:44:208 - > this is a different case, so yes, same in Muzukashii.

  • 00:59:458 (14) - This note is not landing on any beat in the music at the moment. Move it to 00:59:508 - so that it lands on the vocal note there > I did put it wrongly :( . Some thing need to be changed here since kK in 1/3 is very hard to hit. The pattern at 00:59:508 (14,15,16) - is kD K now.

  • 01:27:358 (7) - ^ Same for this, the placement of the note makes no sense with the music, move it to 01:27:408 - so that it lands more solidly on the beat of the music > vocal falls on this timing actually, just notice that vocal and instrumental parts are not coherent :( LMAO.


That's all from me, good luck!


The whole mod is so moe. I like the style and format so much. :D Thanks!
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ドキドキこんにちは皆


On(i)i
00:10:308 (23,24,25,26,27,28,29,30) - kdddkkkD was more enjoyable to play, imo. Personally I fail to see the kddkddkD rhythm here. :l
00:33:508 - Sounds very odd to leave this spot out, I would at least set a d note here.
00:38:308 - ^


Muzukas(c)hii
00:26:008 (9,10,11,12) - That literally doesn't fit in the difficulty. At first this was also quite unexpecting because you limited your pattern to oo 1/3, at maximum. Remove 00:26:108 (10) - or to this pattern: https://derpovic.s-ul.eu/3Zt14TcK.png
00:33:508 - and 00:38:308 - Thought about to add notes here? Although I see you prefer to follow the more present sounds I think the d notes will give a more consistent feeling to have the 1/1 snap. At least it felt for me easier to follow the music and the rhythm of the pattern.


Fu(h)tsuu
00:38:208 (16) - I would keep the rhythm with the vocals. Move the note to 00:38:308 - .


Kantan()
00:50:608 (1) - (this also applies to Futsuu) I am unsure about the lenght of the Spinner, we might even remove it from Kantan and replace it with a note? Futsuu isn't so dangerous but you should consider a change if you do that for Kantan.

テ・テ・テ ( `・ω •́ )
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Stefan wrote:
ドキドキこんにちは皆 > Konichiwa :>


On(i)i
00:10:308 (23,24,25,26,27,28,29,30) - kdddkkkD was more enjoyable to play, imo. Personally I fail to see the kddkddkD rhythm here. :l > well, I think kddkkddkD is more familiar lol. Its flow is better than kdddkkkD too.
00:33:508 - Sounds very odd to leave this spot out, I would at least set a d note here. > 00:33:408 - this drum kick supreme the vocal since it sounds extra loud comparing with vocal. I leave quite a huge gap for emphasizing the drum kick at 00:33:408 - and strong base drum at 00:33:808 - .
00:38:308 - ^ > basically they are the same, so same reply.


Muzukas(c)hii
00:26:008 (9,10,11,12) - That literally doesn't fit in the difficulty. At first this was also quite unexpecting because you limited your pattern to oo 1/3, at maximum. Remove 00:26:108 (10) - or to this pattern: https://derpovic.s-ul.eu/3Zt14TcK.png > 00:16:408 - / 00:21:208 - / 00:26:008 - the densities of notes actually build up gradually in three stages as shown in there 3 timings. Currently I will keep 00:26:008 - mapped as kkkk.
00:33:508 - and 00:38:308 - Thought about to add notes here? Although I see you prefer to follow the more present sounds I think the d notes will give a more consistent feeling to have the 1/1 snap. At least it felt for me easier to follow the music and the rhythm of the pattern. > I follow the instrumental part from 00:31:408 - to 00:41:008 - very concretely, so it's pretty much the same reply as in Oni's mod.


Fu(h)tsuu
00:38:208 (16) - I would keep the rhythm with the vocals. Move the note to 00:38:308 - . > special emphasizing the pattern at 00:38:208 (16,17) - , hence I prefer mapping to the drum kick this time.

> The uses of Spinner right here is still fine which has 3 ticks and there's a 1/2 gap btw it and next note. So far so good.


Kantan()
00:50:608 (1) - (this also applies to Futsuu) I am unsure about the lenght of the Spinner, we might even remove it from Kantan and replace it with a note? Futsuu isn't so dangerous but you should consider a change if you do that for Kantan. > The length of spinner is long enough and the gap between it and 00:51:808 - is sufficiently big. It's alright.

テ・テ・テ ( `・ω •́ )


Thanks for modding though! :D
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Oni

  1. 00:21:108 (10,11,12,13,14) - Note 13 sounds better as a don in my opinion due to it's similarity in pitch to note 12.
  2. 00:21:708 (15,16) - Using control+g would be beneficial here because the note 16 ends on a lower pitch than note 15, so in relativity 15 should be a kat to emphasize the pitch of note 16.
  3. 00:39:708 - Adding a don here like you did at 00:39:108 (38,39) keeps the consistency and sounds a bit better in my opinion. A don could also go at 00:40:308 for the same reasons.
  4. 00:51:808 (1,2,3,4,5,6,7,8,9) - I think a rhythm like this at the kiai sounds quite nice while keeping the 1/6 double consistency (note some of the don/kat changes as well) Image
  5. 01:01:408 (1,2,3,4,5,6,7) - The same goes here to^


Futsuu
  1. 00:11:908 - You could add a kat here and then make note 17/18 a finisher don
  2. 00:16:708 (9) - This note sounds better as a don, the pitch of the note here is lower than notes 8 and 10
  3. 00:21:508 (10) - Same goes here^
  4. 00:51:808 (1,2,3,4,5,6,7,8,9,10) - I think a rhythm like this at the kiai sounds a little bit better than what's currently there Image
  5. 01:04:608 (9) - A kat could go here to compliment the vocal hit that occurs at this time

Actually quite a catchy song, gl w/rank~
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Hi, from my mod queue.

mod
Nothing to note with Kantan/Muzu.

Futsuu
00:32:608 (3) - Move to 00:32:508? Given the relative simplicity of this section (this being a lower difficulty where you don't make use of all the available instrumental sounds), I think it's more intuitive to have the notes align to the vocal sounds.
00:35:008 (8) - Same as above, but to 00:34:908.
00:38:208 (16) - Move to 00:38:308? I'm sure this has already been brought up lol. In any case, moving it keeps it consistent with 00:33:508 (5) in which you skipped the snare on the preceding 1/3 tick in favor of the vocals.

Oni
00:10:308 (23,24,25,26,27,28,29,30) - The accents on the 1/3 ticks are pretty awkward (bar the first note). Consider aligning the kddkddk to the white ticks to match up with the instrumental sounds (so kkddkddk or dkddkddk if you want the first note to differ from the second based on the drum sound), or something with monocolor triples as those match the drums.
00:50:608 (50,51,52) - Ctrl+g? Same idea as above, matching the kats to the accented sounds.

Nice set, gl with rank.


Hope it helps :D
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Oni

  1. 00:21:108 (10,11,12,13,14) - Note 13 sounds better as a don in my opinion due to it's similarity in pitch to note 12. > this is a kind of variation, I can't think up of another pattern ~_~. dkdkk is fine though.
  2. 00:21:708 (15,16) - Using control+g would be beneficial here because the note 16 ends on a lower pitch than note 15, so in relativity 15 should be a kat to emphasize the pitch of note 16. > for every on-beat at 00:12:208 - /00:17:008 - / 00:21:808 - / . .. I used k (or K in lower difficulties) to emphasize the strong and long lasting chord, but considering their pitches.
  3. 00:39:708 - Adding a don here like you did at 00:39:108 (38,39) keeps the consistency and sounds a bit better in my opinion. A don could also go at 00:40:308 for the same reasons. > 00:39:108 (38,39) - there is melody here.... while 00:39:708 - is empty. Nothing should be put at 00:39:708 - , and the music just goes like that -.- .
  4. 00:51:808 (1,2,3,4,5,6,7,8,9) - I think a rhythm like this at the kiai sounds quite nice while keeping the 1/6 double consistency (note some of the don/kat changes as well) Image

    > literally I strongly emphasize those strong real vocal and echo vocal by Finishers and normal notes. This channel should be kept very clean and clear since the BGM does not really support such 1/3 gimmicks for those vocal parts. (although it sounds quite catchy, it does not match, sorry to say so)
  5. 01:01:408 (1,2,3,4,5,6,7) - The same goes here to^ > same reply then.


Futsuu
  1. 00:11:908 - You could add a kat here and then make note 17/18 a finisher don > I am following the base drum set only for the introduction in Futsuu. I don't want to map those electronic guitar chords or the whole Futsuu will become achaoz chaos.
  2. 00:16:708 (9) - This note sounds better as a don, the pitch of the note here is lower than notes 8 and 10 > change it to d for the sake of variation only, but not for the pitch (I am following the base drum set again right here and there along this session of vocal solo.)
  3. 00:21:508 (10) - Same goes here^ > originally 1/3 douplet is already hard to hit in Futsuu (I think in this case it's acceptable though), kd does not make sense. kk is preferred, just like what we are used to using monochrome triplet in Muzukashii.
  4. 00:51:808 (1,2,3,4,5,6,7,8,9,10) - I think a rhythm like this at the kiai sounds a little bit better than what's currently there Image

    > pretty much the same reply in Oni, yours is too complicated and does not match my originality I guess...
  5. 01:04:608 (9) - A kat could go here to compliment the vocal hit that occurs at this time > the pitch of vocal and bass guitar also descend, no change.

Actually quite a catchy song, gl w/rank~


Thanks for mod though! :D

Invective wrote:
Hi, from my mod queue. > Take care! :)

mod
Nothing to note with Kantan/Muzu.

Futsuu
00:32:608 (3) - Move to 00:32:508? Given the relative simplicity of this section (this being a lower difficulty where you don't make use of all the available instrumental sounds), I think it's more intuitive to have the notes align to the vocal sounds.
00:35:008 (8) - Same as above, but to 00:34:908.


00:38:208 (16) - Move to 00:38:308? I'm sure this has already been brought up lol. In any case, moving it keeps it consistent with 00:33:508 (5) in which you skipped the snare on the preceding 1/3 tick in favor of the vocals.


> I think the instrumental part is more prominent here as this vocal part is a solo by a single singer. By mapping to the instrumental part, it's easier to be noticed by the players. (i.e. mapping to vocal may cause a chaos because vocal is a bit off-set if you compare it with the base drum set.)


> Then I shift 00:33:508 - to 00:33:408 - according to my own style and consistency, like what you mentioned in 00:38:208 (16) - : consistency issue.




Oni
00:10:308 (23,24,25,26,27,28,29,30) - The accents on the 1/3 ticks are pretty awkward (bar the first note). Consider aligning the kddkddk to the white ticks to match up with the instrumental sounds (so kkddkddk or dkddkddk if you want the first note to differ from the second based on the drum sound), or something with monocolor triples as those match the drums.

> a few modders also mentioned this point, I think I'd better change the colour here: 00:10:308 - kkddkkdK K . Be noticed that 00:10:408 - / 00:10:708 - / 00:11:008 - are melodies. They are meant to be the same colour in this case. 00:10:108 - it changes into k from d as well since there's a base kick (no one notice it?) in Muzukashii and Oni.
00:50:608 (50,51,52) - Ctrl+g? Same idea as above, matching the kats to the accented sounds. > well this is alright then and it (ddkkddK)can be a mirror pattern of my new 00:10:308 - pattern (kkddkkdK).

Nice set, gl with rank.


Hope it helps :D


Thanks for modding :D
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Hello~ via M4M
Introduction
Oni is harder , and the gap K-F,F-M are larger.
The mapset can more easier.
Especially, Muzukashii express the over , make more nerf.
It makes confused the players (and modders).

and sorry, some suggestions are no comments, (because I'm tired the explain.) but you can notice easily that I want to say.



Kantan

Futsuu

Muzukashii


Oni
Thats all for now, try make up more quality.
The set is not bad.
Good luck!
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