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TrySail - High Free Spirits (nenpulse bootleg remix)

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on Saturday, April 28, 2018 at 5:57:30 PM

Artist: TrySail
Title: High Free Spirits (nenpulse bootleg remix)
Source: ハイスクール・フリート
Tags: 麻倉もも 雨宮天 夏川椎菜 School Fleet はいふり Hai-Furi haifuri 麻倉もも 雨宮天 夏川椎菜 dnb drum and bass opening
BPM: 180
Filesize: 11619kb
Play Time: 05:57
Difficulties Available:
  1. Horizon~ (6.15 stars, 1601 notes)
Download: TrySail - High Free Spirits (nenpulse bootleg remix)
Information: Scores/Beatmap Listing
---------------

Banner: bbu


C U B A Ultra Beginner

todo:
map - done
remap - done
hitsound - done

Old Diff
Rizia
ultra beginner
Momochikun
no haifuri bg 0/10

04:14:667 (2) - unsnapped btw
_handholding
>Love live BG

03:34:167 (1,2,3,4) - just my personal opinion but I think these would be more fun to play if they were spaced because of the low SV

ok bye
Topic Starter
Kibbleru

Kisses wrote:

>Love live BG

03:34:167 (1,2,3,4) - just my personal opinion but I think these would be more fun to play if they were spaced because of the low SV

ok bye
taken.
Gaia
00:27:167 (1) - 00:29:834 (1) - further tbh
00:41:834 (1,2,1) - this spacing sux lol
01:25:500 (2) - default normal whistle sounds pretty good
01:28:167 (3) - 01:28:834 (2) - 01:29:500 (5) - and other chorus parts -clap
01:36:167 (1) - skipped upbeat reee
02:21:667 (3) - lowering sv here would b kinda cool
02:29:500 (6) - do u have a better clap/finish 4 this
02:38:500 (2) - dont stack tbh
02:42:834 (2) - 02:45:500 (2,3) - etc circles?
02:53:834 (1,2,3,4) - spacing reee
02:57:667 (1,2) - this actually looks like the 2nd slider is 1/2 or something lmao can u make the 1st one just triples
04:27:167 (1) - nice copyrighted slider xDDDDDDDDDDDDDDDD
05:21:834 (1) - clap
Topic Starter
Kibbleru

Gaia wrote:

00:27:167 (1) - 00:29:834 (1) - further tbh
00:41:834 (1,2,1) - this spacing sux lol huh?
01:25:500 (2) - default normal whistle sounds pretty good ya got fukd up during hitsound copying
01:28:167 (3) - 01:28:834 (2) - 01:29:500 (5) - and other chorus parts -clap
01:36:167 (1) - skipped upbeat reee i think this is cool tho
02:21:667 (3) - lowering sv here would b kinda cool
02:29:500 (6) - do u have a better clap/finish 4 this
02:38:500 (2) - dont stack tbh
02:42:834 (2) - 02:45:500 (2,3) - etc circles?
02:53:834 (1,2,3,4) - spacing reee
02:57:667 (1,2) - this actually looks like the 2nd slider is 1/2 or something lmao can u make the 1st one just triples i think this is kind of hard to confuse. song intensity is getting higher so sv increase wud make sense, also 2nd slider isnt long enough to be misread as 1/2 imo
04:27:167 (1) - nice copyrighted slider xDDDDDDDDDDDDDDDD wut, this was my slider oirginally :o wherd u see it from
05:21:834 (1) - clap
Lafayla
Horizon


01:52:500 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool and all, but i expected a pattern that that progressively gets more difficult like 01:44:500 (1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of a pattern that gets progressively easier for that climax of the kiai...?

03:51:167 (1,2,3,4,5,6,7,8) - tbh i don't understand this, from what i see 03:51:167 (1,2,3,4) - this is its own pattern just highlighting the stronger part of the build up and then 03:51:834 (5,6,7,8) - you reset the build up on the vocals by reducing spacing for the vocal entrance > i think a gradual build up would have been better to match intensity because that critter sound or w/e starts ticking from 03:51:167 (1) - and progressively gets faster until 03:52:500 (1) - but ./shrug

04:37:167 (1,2,1,2) - tbh this is fine because nc and ya but, don't take this the wrong way, alot of stuff in this map is predictable and intuitive, and this kinda trashes allover that because same slider back to back but slow vs really fast, it would have been nice to see some shape variation or something but yea its fine as is

01:29:167 (1,2,3,4,5) - idk what you had in mind when placing this stream but i find this pretty painful because of the sharp clockwise into counterclockwise

smh i can't find anything else
p good though, gl kibb
Topic Starter
Kibbleru

Lafayla wrote:

Horizon


01:52:500 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool and all, but i expected a pattern that that progressively gets more difficult like 01:44:500 (1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of a pattern that gets progressively easier for that climax of the kiai...? ya

03:51:167 (1,2,3,4,5,6,7,8) - tbh i don't understand this, from what i see 03:51:167 (1,2,3,4) - this is its own pattern just highlighting the stronger part of the build up and then 03:51:834 (5,6,7,8) - you reset the build up on the vocals by reducing spacing for the vocal entrance > i think a gradual build up would have been better to match intensity because that critter sound or w/e starts ticking from 03:51:167 (1) - and progressively gets faster until 03:52:500 (1) - but ./shrug i think because there was a finish i decided on a sudden jump rather than slow progression here

04:37:167 (1,2,1,2) - tbh this is fine because nc and ya but, don't take this the wrong way, alot of stuff in this map is predictable and intuitive, and this kinda trashes allover that because same slider back to back but slow vs really fast, it would have been nice to see some shape variation or something but yea its fine as is really? i thought the perfect overlap was pretty cool o-o

01:29:167 (1,2,3,4,5) - idk what you had in mind when placing this stream but i find this pretty painful because of the sharp clockwise into counterclockwise i just thought it was cool but ye ur right

smh i can't find anything else
p good though, gl kibb
coco
how do i mod gods work

01:35:000 (1) - need more emphasis tbh. i assume 01:34:834 (4,1) - have low spacing cuz u want slow movement --> fast movement on slider but then slider leniency makes it so that the speed in which the cursor moves is like the same lol. think stacking 01:34:834 (4) - on the slider would be better to completely stop cursor movement for a moment so theres more contrast in cursor speed.
or just space them further lo
01:47:000 (2) - ctrl g so easier to hit cuz it doesnt rly need to be stressed. also would maybe make 01:47:167 (1) - harder to hit which is good cuz it's the big one. but idk cuz slider leniency
02:20:500 (1,2,3,1) - i mean since 02:19:167 (1,1,1,1) - decreases spacing gradually shouldnt this part increase spacing gradually? https://puu.sh/ySzyO/dfdefdc126.png or smt like that | right now it's going suddenly big and decreasing again and is meh
02:28:167 (5) - space mroe mayb
02:39:167 (1) - can u make angle so it's kinda like 02:39:334 (2,3,4) - ctrl j'd cuz rn it's straight up ew
05:01:000 (3,4,1) - y dont u move it so 3 perfect stacks with 05:00:334 (2) - tail xd

kiai stuff probably happened more than once

sory if not helpful xxxd
goodluck
Topic Starter
Kibbleru

cococolaco wrote:

how do i mod gods work

01:35:000 (1) - need more emphasis tbh. i assume 01:34:834 (4,1) - have low spacing cuz u want slow movement --> fast movement on slider but then slider leniency makes it so that the speed in which the cursor moves is like the same lol. think stacking 01:34:834 (4) - on the slider would be better to completely stop cursor movement for a moment so theres more contrast in cursor speed.
or just space them further lo this is more or less caused by poor design choice by me. ive considered the options, but none of them seem to let me have the blanket that i want there. i tried ctrl g'ing the slider but that makes this distance way too big 01:35:000 (1,2) -
01:47:000 (2) - ctrl g so easier to hit cuz it doesnt rly need to be stressed. also would maybe make 01:47:167 (1) - harder to hit which is good cuz it's the big one. but idk cuz slider leniency i would prefer stressing this since i want to highlight this part in particular.
02:20:500 (1,2,3,1) - i mean since 02:19:167 (1,1,1,1) - decreases spacing gradually shouldnt this part increase spacing gradually? https://puu.sh/ySzyO/dfdefdc126.png or smt like that | right now it's going suddenly big and decreasing again and is meh
02:28:167 (5) - space mroe mayb a bit
02:39:167 (1) - can u make angle so it's kinda like 02:39:334 (2,3,4) - ctrl j'd cuz rn it's straight up ew
05:01:000 (3,4,1) - y dont u move it so 3 perfect stacks with 05:00:334 (2) - tail xd

rest fixed

kiai stuff probably happened more than once

sory if not helpful xxxd
goodluck
Rakuen
uwu!

some mods here*cough.kds.cough*

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Horizon~

  1. 00:25:667 (7,8,1) - Move from 00:25:500 (6) - , it feels like it's forced to be there. Maybe like a slider (with same angle or whatever shape) aligned to the left side of 00:25:167 (5) -
    Image
    [img][box=Image][img][/img]
  2. 00:51:500 (3,4) - Further from 00:51:334 (2) - ?
  3. 00:53:500 (6) - NC like 00:42:834 (1) -
  4. 00:58:167 (2) - Move a little towards 00:58:334 (3,4,5,6,7) - blanket
  5. 01:12:167 (4) - Could be like 01:09:834 (1,2) - there's a quite strong vocal here
  6. 01:25:167 - Consider vocal here? Or just pure drum
  7. 01:57:834 - D: wut! where the hit
  8. 02:29:500 (6) - More NC uwu
  9. 04:27:167 (1) - How long did u spend xD nice one
  10. 04:37:167 (1,2) - I'd remove these 2 and make a very long n slow slider from 04:37:667 - to 04:38:417 - like an intro
  11. 05:48:334 (4) - Try some repeating sliders to nerf the stream/overall difficulty uwu" Or unless it's a trap (i like traps)

Take my star c:
Ascendance
ctb?
Topic Starter
Kibbleru

Ascendance wrote:

ctb?
if u can manage to find non assdanc haters to actually check this map lol
BonbonOsu
i need more kudosu

Horizon~
00:42:500 (2) - What;s even the point of making this a curved slider when you can barely even see the curve xd, I would delete the 3rd point int he middle.
00:51:167 (1,2,3,4) - Spacing of this is completely different from 00:51:834 (1,2,3,4) - , pls change.
00:53:334 (5,6) - This distance makes this seem like it's a 1/4 jump, either space them farther apart or make 00:53:334 (5) - into a 1/4 slider, either way you have to distance them farther apart.
01:33:834 (1,2,1,2) - Why are they so close? Give them more room, I don't think they will be in a comitted relationship, I don't ship them. Distance them more apart.
01:57:667 (1,2) - Why is there nothing here? there's clearly sound and the lack of circles makes me uncomfortable.
02:19:167 (1) - From here to the next bookmark, it seems too similar to the first to the third bookmark, pls change for more variety.
02:29:334 (5,6) - ^^^ Space them farther apart.
02:37:334 (1,2,3) - ^^^^^ Spacing pls

GL on this map.
Topic Starter
Kibbleru

VGBrotato wrote:

i need more kudosu

Horizon~
00:42:500 (2) - What;s even the point of making this a curved slider when you can barely even see the curve xd, I would delete the 3rd point int he middle. i can see it :(, its curved cuz the 2 sldiers around it are also curved
00:51:167 (1,2,3,4) - Spacing of this is completely different from 00:51:834 (1,2,3,4) - , pls change. wats so differnet about them? not sure wat u want me to do here
00:53:334 (5,6) - This distance makes this seem like it's a 1/4 jump, either space them farther apart or make 00:53:334 (5) - into a 1/4 slider, either way you have to distance them farther apart. i dont get how u would mistaken this for a 1/4 jump because i always start 1/4 jumps with a slider.
01:33:834 (1,2,1,2) - Why are they so close? Give them more room, I don't think they will be in a comitted relationship, I don't ship them. Distance them more apart. its to give them more of a 'burst' feeling u kno? i ship slider-kun and circle-chan D:<
01:57:667 (1,2) - Why is there nothing here? there's clearly sound and the lack of circles makes me uncomfortable. just couldnt really find a good place to enter from the break, but added
02:19:167 (1) - From here to the next bookmark, it seems too similar to the first to the third bookmark, pls change for more variety. wait what? but they have the same musical structure so its for consistency
02:29:334 (5,6) - ^^^ Space them farther apart.
02:37:334 (1,2,3) - ^^^^^ Spacing pls

GL on this map.
Yoshimaro
did u know that grapes explode when u put them in a microwave

Horizon~
00:38:834 (1) - you're consistent with doing this throughout the map but imo breaking the linear flow from 00:37:834 (1,2,3) - would make the higher pitched synth stand out better - imo it would fit better like that in all parts of the map where you did this

01:04:167 (1,2,3) - maybe buff this just slightly compared to 01:03:834 (1,2,3) - in order to emphasize the effect? the only reason i think you should do this is cus you did a kick ass job at emphasizing the weird ass effects when the music was getting less intense (01:56:500 (1,2,3,4,5,1,2) - ) but i felt like parts that were getting more intense didnt meet the same fidelity (im also just a fucking faggot). it doesn't have to be much, just even slightly visually noticeable would be lit

01:12:500 (1,2) - you could buff this if you wanted a little lol, 01:12:334 - being empty already slows down the velocity of the map hella

01:44:500 - 01:46:000 - is legit waaay harder than all of the other ones, the triples moving away from the sliders makes it holy balls hard. like compared to the other variations of this, they're definitely thematically consistent as far as visuals are concerned but wow holy fuck this was definitely the hardest part of the map. especially leading into the stream from the reverse direction of the slider (01:46:000 (1,2) - ) was extra NUTTY. 01:46:167 (2,3,4,5,1,2,3,4,1) - and all versions of it felt really good to play tho so the stream isn't the issue at all

02:17:834 (1,2,3,4,5,6) - this was cvte i gigled

02:50:500 (3,4) - this is actually hella cramped considering the spacing of the section, it would be both easier to land and more comfortable to play if you actually buffed the spacing here a little (even if its small like .30 it would be dope)

03:34:167 (1) - imo starting here, the SV should be low as fuck, and gradually scale upwards on 03:36:834 (1) - and 03:39:500 (1) - and 03:42:167 (1) - ... alternatively you could just condense 03:34:167 (1,2,3,4) - and then with each repetition getting more intense, spread them out. it would capture the rising intensity and prevalence of the synth going from the background to the foreground in the song

03:52:500 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - for what its worth, this is weak as shit compared to 03:51:167 (1,2,3,4,5,6,7,8) - lmfaoooooooo
Neta
from my queue

Hi Kibbleru

Yay \o/ https://osu.ppy.sh/ss/10546763


[Horizen]

  1. 00:40:500 (3,1) - Swap NC for consistency maybe
  2. 00:41:834 (1,2) - Can you reduce whistle volumes here? sounds pretty big for me
  3. 01:57:834 - note with finish sound would work perfect here like you've done here 04:16:500 (2) -
  4. 01:45:500 (1,2,3,4,1,2) - The first pattern that i thought it's pretty bad while playing. Distance is too big, you used same patterns on 03:20:500 - , 04:57:834 - , but only this part has unreasonable huge distance. So i think this should get nerf since it's too bad when playing
  5. 02:50:000 (1,2) - Second Pattern with problems while playing here. You should make distance difference between 02:48:500 (1,2,1,2,1,2) - and 02:50:000 (1,2) - i thought it was same beat on my first play cause you spaced these kind of slow sliders previous 02:45:167 (1,2) - . So better make distance larger between 02:50:000 (1) - , 02:50:167 (2) -
  6. 02:56:500 (5,1) - Same NC swap suggestion
  7. 05:29:834 (3,1) - ^
  8. 05:31:167 (4) - I think you should delete this since drum is stopping on 05:31:000 -
Topic Starter
Kibbleru

- Yoshimaro - wrote:

did u know that grapes explode when u put them in a microwave

Horizon~
00:38:834 (1) - you're consistent with doing this throughout the map but imo breaking the linear flow from 00:37:834 (1,2,3) - would make the higher pitched synth stand out better - imo it would fit better like that in all parts of the map where you did this im not really sure i understand u here, the direction of the slider is already differnet o-o

01:04:167 (1,2,3) - maybe buff this just slightly compared to 01:03:834 (1,2,3) - in order to emphasize the effect? the only reason i think you should do this is cus you did a kick ass job at emphasizing the weird ass effects when the music was getting less intense (01:56:500 (1,2,3,4,5,1,2) - ) but i felt like parts that were getting more intense didnt meet the same fidelity (im also just a fucking faggot). it doesn't have to be much, just even slightly visually noticeable would be lit sure

01:12:500 (1,2) - you could buff this if you wanted a little lol, 01:12:334 - being empty already slows down the velocity of the map hella mm not very necessary imo

01:44:500 - 01:46:000 - is legit waaay harder than all of the other ones, the triples moving away from the sliders makes it holy balls hard. like compared to the other variations of this, they're definitely thematically consistent as far as visuals are concerned but wow holy fuck this was definitely the hardest part of the map. especially leading into the stream from the reverse direction of the slider (01:46:000 (1,2) - ) was extra NUTTY. 01:46:167 (2,3,4,5,1,2,3,4,1) - and all versions of it felt really good to play tho so the stream isn't the issue at all yeah ur right, made spacing similar to last one

02:17:834 (1,2,3,4,5,6) - this was cvte i gigled ur cute <3

02:50:500 (3,4) - this is actually hella cramped considering the spacing of the section, it would be both easier to land and more comfortable to play if you actually buffed the spacing here a little (even if its small like .30 it would be dope) oki

03:34:167 (1) - imo starting here, the SV should be low as fuck, and gradually scale upwards on 03:36:834 (1) - and 03:39:500 (1) - and 03:42:167 (1) - ... alternatively you could just condense 03:34:167 (1,2,3,4) - and then with each repetition getting more intense, spread them out. it would capture the rising intensity and prevalence of the synth going from the background to the foreground in the song good suggestion, done

03:52:500 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - for what its worth, this is weak as shit compared to 03:51:167 (1,2,3,4,5,6,7,8) - lmfaoooooooo scaled a bit, but i wanted to keep the general concept

Neta wrote:

from my queue

Hi Kibbleru

Yay \o/ https://osu.ppy.sh/ss/10546763 oo~ nice owo


[Horizen]

  1. 00:40:500 (3,1) - Swap NC for consistency maybe i think the drum parts after should be binded together in a combo instead.
  2. 00:41:834 (1,2) - Can you reduce whistle volumes here? sounds pretty big for me tbh, i dont use skin hitsounds, so i can honestly barely hear it with the music over it.
  3. 01:57:834 - note with finish sound would work perfect here like you've done here 04:16:500 (2) - yeah
  4. 01:45:500 (1,2,3,4,1,2) - The first pattern that i thought it's pretty bad while playing. Distance is too big, you used same patterns on 03:20:500 - , 04:57:834 - , but only this part has unreasonable huge distance. So i think this should get nerf since it's too bad when playing yep, fixed with previous mod
  5. 02:50:000 (1,2) - Second Pattern with problems while playing here. You should make distance difference between 02:48:500 (1,2,1,2,1,2) - and 02:50:000 (1,2) - i thought it was same beat on my first play cause you spaced these kind of slow sliders previous 02:45:167 (1,2) - . So better make distance larger between 02:50:000 (1) - , 02:50:167 (2) - wanted to keep a consistent theme with 02:49:500 (1,2) - , i don't think its too bad. its not the only time i use this type of thing
  6. 02:56:500 (5,1) - Same NC swap suggestion
  7. 05:29:834 (3,1) - ^
  8. 05:31:167 (4) - I think you should delete this since drum is stopping on 05:31:000 - honestly just feels empty to me without it. and i want it for the better antijump efect.
thanks for mods, were helpful
Neta
gonna write some opinions about
02:50:000 (1,2) - since i enjoyed the map so much

tbh i think this will actually gonna work bad for players cause anyplayers can misread this part since it's pretty unnoticable
also it's not the way you mapped whole song

i didn't mod so idk how other maps you used this pattern look like but i recommend to change it noticable way on this map

you can ask testplays to other players to make sure about this

anyways good luck! i really like the map and song
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