forum

coldrain - Vena

posted
Total Posts
49
Topic Starter
Sharkie
This beatmap was submitted using in-game submission on Monday, February 13, 2017 at 11:04:50 PM

Artist: coldrain
Title: Vena
Tags: metalcore metal post-hardcore Fizz
BPM: 260
Filesize: 3291kb
Play Time: 00:57
Difficulties Available:
  1. Easy (1.13 stars, 40 notes)
  2. Fizz's Advanced (2.75 stars, 128 notes)
  3. Hard (3.23 stars, 157 notes)
  4. Insane (4.06 stars, 177 notes)
  5. Normal (1.98 stars, 87 notes)
Download: coldrain - Vena
Information: Scores/Beatmap Listing
---------------
Suffocating while I'm still breathing.

Warning. 18+ Lyrics.

Thanks for smallbeans' mapset for mp3 and timing stuffs.
Shadw
whoa ex diff is surprisingly good imo get dis shie ranked
-Zeraora
Hi ( >w<)/ ~

[Easy]
  1. I don't recommend using a slider tick rate of 2. It would be better to have it on 1 to let beginners be familiarized with the... umm... main beat of the song.
  2. 00:07:935 (1) - Maybe put some curves, especially in the head part? Think it'll be nice for the flow between 00:07:012 (4,1) - .
  3. 00:19:012 (1) - Another flow thing. I suggest doing the same as 00:17:166 (2) - , where you put it not kinda ahead to the direction of 00:15:319 (1) - .
  4. 00:30:319 (3,4) - Kinda weird posistioning if you ask me. This flow would do if 00:31:473 (4) - were a slider. Try to curve 00:30:319 (3) - in a way that it curves towards the next one smoothly.
  5. 00:35:627 (1,2) - Flow could be better. Since the last part of 00:35:627 (1) - , it would be better imo if 00:37:012 (2) - were positioned at where the curve is heading at.
  6. Last thing, 00:20:858 - to 00:35:166 - uses rhythm that is different from the other parts. It's fine, but I suggest following the main beat by utilizing downbeats in the song so that beginners could easily follow.
Sorry for the flow mods UwU
[Normal]
  1. A stack leniency of 3, huh. Pretty sure you should set it higher since there are stacks in this difficulty and for them to be more readable. (May apply to the other difficulties)
  2. 00:27:550 (3,1) - Awkward-ish flow. Not really sure why, but it feels like it.
  3. 00:31:012 (2,3) - Maybe have a blanket here? Could be good for aesthetics :3
  4. 00:49:127 (2) - Where this is placed in the timeline seems weird. There aren't really much in this part.
[Hard]
  1. 00:49:473 (5,6,7,8) - Why don't these have some spacing emphasis-thingy just like the previous ones? (e.g. 00:18:089 (5,6,7,8,1) - )
Really like this one. Nothing much to say :D
[Insane]
  1. 00:16:127 (1) - Would be better if this would point more downwards. (Same to 00:17:396 (2) - .)
  2. 00:33:781 (1) - I think this is the only odd one out in this part as this is left unemphasized.
  3. 00:37:012 (3) - Ctrl+G. Better keep it consistent as the others. (00:40:935 (4) - being emphasized)
[Extra]
  1. 00:50:402 (1) - I really don't recommend stacking this with 00:50:166 (4) - and making its path go through 00:50:402 (1) - . Consider having some changes here.
[Expert]
  1. 00:04:012 (4) - Music doesn't really justify this change in DS. The drum hits at 00:04:127 (5) - .
I'm sorry, I can't mod the others beyond this one.

Sorry I wasn't able to mod Extreme and Ex. I don't know how mod hard maps properly yet. :c Also, sorry if this didn't help much.
Anyway, great job on the whole set!

Good luck! Please get this ranked soon :D
Topic Starter
Sharkie
mod reply!!1

-Harpuia- wrote:

Hi ( >w<)/ ~

[Easy]
  1. I don't recommend using a slider tick rate of 2. It would be better to have it on 1 to let beginners be familiarized with the... umm... main beat of the song.
    You're right! Idk why I did that.
  2. 00:07:935 (1) - Maybe put some curves, especially in the head part? Think it'll be nice for the flow between 00:07:012 (4,1) - .
    did a thingy
  3. 00:19:012 (1) - Another flow thing. I suggest doing the same as 00:17:166 (2) - , where you put it not kinda ahead to the direction of 00:15:319 (1) - .
    Fixed!
  4. 00:30:319 (3,4) - Kinda weird posistioning if you ask me. This flow would do if 00:31:473 (4) - were a slider. Try to curve 00:30:319 (3) - in a way that it curves towards the next one smoothly.
    I disagree, I'd argue that the reason I did not want to make 00:31:473 (4) - a slider is because I want to keep the rhythm the same as the phrase in the beginning. Since both have are essentially the same phrase. For 00:30:319 (3,4,1) - as a whole, I think the flow is fine because the angle is about 90 degrees, measuring from 4.
  5. 00:35:627 (1,2) - Flow could be better. Since the last part of 00:35:627 (1) - , it would be better imo if 00:37:012 (2) - were positioned at where the curve is heading at.
    Yuh, I agree, changed.
  6. Last thing, 00:20:858 - to 00:35:166 - uses rhythm that is different from the other parts. It's fine, but I suggest following the main beat by utilizing downbeats in the song so that beginners could easily follow.
    nah u were right
[Normal]
  1. A stack leniency of 3, huh. Pretty sure you should set it higher since there are stacks in this difficulty and for them to be more readable. (May apply to the other difficulties)
    Yuh, you're right, I forgot to change it.
  2. 00:27:550 (3,1) - Awkward-ish flow. Not really sure why, but it feels like it.
    You're right, changed the slider shape of 3.
  3. 00:31:012 (2,3) - Maybe have a blanket here? Could be good for aesthetics :3
    I hate blankets, I only use them in Easies so that players can get used to other mappers using them as well.
  4. 00:49:127 (2) - Where this is placed in the timeline seems weird. There aren't really much in this part.
    Agreed, changed rhythm.
[Hard]
  1. 00:49:473 (5,6,7,8) - Why don't these have some spacing emphasis-thingy just like the previous ones? (e.g. 00:18:089 (5,6,7,8,1) - )
    Same pattern, but I changed some stuff around, added dat emphasis!!1
Really like this one. Nothing much to say :D
[Insane]
  1. 00:16:127 (1) - Would be better if this would point more downwards. (Same to 00:17:396 (2) - .)
    I disagree, this is fine
  2. 00:33:781 (1) - I think this is the only odd one out in this part as this is left unemphasized.
    Fixed.
  3. 00:37:012 (3) - Ctrl+G. Better keep it consistent as the others. (00:40:935 (4) - being emphasized)
    Considering there's a snare hit every beat, I'd argue that changing emphasis here and there isn't a big deal.
[Extra]
  1. 00:50:402 (1) - I really don't recommend stacking this with 00:50:166 (4) - and making its path go through 00:50:402 (1) - . Consider having some changes here. Hmm I disagree, I think it plays fine.
[Expert]
  1. 00:04:012 (4) - Music doesn't really justify this change in DS. The drum hits at 00:04:127 (5) - .
    Changed!
I'm sorry, I can't mod the others beyond this one.

Sorry I wasn't able to mod Extreme and Ex. I don't know how mod hard maps properly yet. :c Also, sorry if this didn't help much.
Nope, you helped lots! Thanks!~
Anyway, great job on the whole set!
Thank you. :3

Good luck! Please get this ranked soon :D
Renumi
shakrie is cu et
why do you want a mod from me i'm bad at this (as per request)

this'll be nitpicky so deny what you want >.>
i haven't modded in a good while and i can see the main theme of the map is an "uncomfortable" (suggestive!!) style map for an "uncomfortable" (strong youknow) song and so i don't want to point something out that was actually intentional; but i can't quite find the line between what's intentional and what could be fixed with such a theme,, and so, sorry for not pointing out that many things that could be fixed; i'm sorry if you expected more

[ General]
  1. Remove the tag "coldrain" as it's already included in the map and proves redundancy. Also, I'm not too sure how much you should have the tags "english" and "japanese", however, that's just my standpoint.
  2. Modding Assistant picks up that you have quite a lot of unused hitsounds; might want to get that checked.
    also overall spread is somewhat concerning, according to such
  3. Remove widescreen support as there's no storyboard?

[ Easy]
ar4 is abit suspect in my opinion
  1. 00:18:666 - Useless green
  2. 00:10:704 (4,2) - Improperly stacked?
  3. 00:19:935 - Useless green
  4. 00:25:473 (2,3) - Only other overlap in the song?
  5. 00:42:089 (4,1) - This feels kind of anti-flow, in my opinion. Place '4' a bit more downward?
plays like an easy should; rhythm is fine, not much to point out here; also snap that spinner wtf

[ Normal]
  1. 00:06:089 (1,3) - I really disagree with skipping over beats here (especially in such a song), focusing more on '3' specifically. These could be replaced with a repeating sldier to make sure no beats get left out (would apply for the latter section when you use them).
  2. 00:46:012 (3,1,3,4,5) - What's with the sudden outburst of blankets here woah

[ Hard]
  1. 00:25:819 (5,2) - Overlap ew maybe bend 00:25:819 (5) - this by the sliderend a bit?
  2. 00:35:396 (6,1) - i like this lol
  3. 00:42:319 (5,6) - I really really reaally dislike the use of antiflow here; ctrls g 00:42:550 (6,7) - this?
i liked this diff a lot gj sharki e c:

[ Insane]
  1. 00:03:320 (1,2,3) - might be hard to predict rhythm here at this skill level but that's just me
  2. 00:05:166 (1,2,3,4) - Spacing between these is kinda inconsistent (in comparison to the latter, at the very least).
  3. 00:34:012 (2,3) - The placement here is also kind of inconsistent (in my opinion) with the other way you use them.
  4. 00:35:973 (2,3) - A stack doesn't match the intensity of this part in the song all that well (literally the strongest part in the song make harder).
  5. 00:45:435 (3,1) - Jump here is way bigger than 00:47:281 (3,1) - and these two sounds are pretty much alike, so I'd add consistency.
ok i'll stop here, again soz if you expected more gl on your mappo o/

can't wait to be shot down and let known that this mod was useless but igave you a star anyways for such a good map keep up the gr8 work
Yoshimaro
hi im modder c:

hoyl sHTI THIS SETS FUCKING BGIG haha jk its just 53 seconds not so bad

[Hard]
00:10:704 (4) - i'd suggest NC on this to emphasize the difference between 1/2 stack (like 00:08:743 (4,5) - ) and 1/1 stack, would also apply to 00:18:089 (5,4,5) -

[Extra]
00:06:089 (1,3) - make 00:06:550 (3) - the same distance to 00:06:089 (1) - as 00:06:435 (2) - (right now it hits the corner a bit to close)

00:41:627 (5,6) - feels very unnatural to just stop all of the built up momentum in a part that warrants 100% cursor movement (jumps) as this part 00:34:704 (1,2,3,4,5,6,7) -

00:50:402 (1,1) - does it have to be 2 different elements? consider muting 00:50:783 - sliderend

[Expert]
00:04:012 (4,5) - maybe make slider to capture the slide motion of a hand on guitar?

tbh im not sure what to say about aesthetics because it seems the purpose here is to have it a bit messy... but it works so idk gj lol
Topic Starter
Sharkie

Renumi wrote:

shakrie is cu et
why do you want a mod from me i'm bad at this (as per request)

this'll be nitpicky so deny what you want >.>
i haven't modded in a good while and i can see the main theme of the map is an "uncomfortable" (suggestive!!) style map for an "uncomfortable" (strong youknow) song and so i don't want to point something out that was actually intentional; but i can't quite find the line between what's intentional and what could be fixed with such a theme,, and so, sorry for not pointing out that many things that could be fixed; i'm sorry if you expected moreNo you're Great :3

[ General]
  1. Remove the tag "coldrain" as it's already included in the map and proves redundancy. Also, I'm not too sure how much you should have the tags "english" and "japanese", however, that's just my standpoint.
    Yeah, changed and fixed that. wtf was I thinking
  2. Modding Assistant picks up that you have quite a lot of unused hitsounds; might want to get that checked.

    http://puu.sh/tnaz7/acca229ee8.png wtf I don't see any drum hitsounds? If they magically pop up, I'll remove them.
    also overall spread is somewhat concerning, according to such
    Ya I'll make another diff between Insane and Extra.
  3. Remove widescreen support as there's no storyboard?
Yup! Forgot to do that.
[ Easy]
ar4 is abit suspect in my opinion

  • Chnaged to ar 3.
  1. 00:18:666 - Useless green
    Removed.
  2. 00:10:704 (4,2) - Improperly stacked?
    Fixed asdf.
  3. 00:19:935 - Useless green
    Yea, fixed.
  4. 00:25:473 (2,3) - Only other overlap in the song?
    I think its okay because I didn't want to use too many overlaps (and there's not much room to do that since its such a short song) Just wanted to introduce players to overlaps, because it's possible for longer songs to do more of them in other mapsets, so its not super confusing.
  5. 00:42:089 (4,1) - This feels kind of anti-flow, in my opinion. Place '4' a bit more downward?
    Done
plays like an easy should; rhythm is fine, not much to point out here; also snap that spinner wtf

[ Normal]
  1. 00:06:089 (1,3) - I really disagree with skipping over beats here (especially in such a song), focusing more on '3' specifically. These could be replaced with a repeating sldier to make sure no beats get left out (would apply for the latter section when you use them).
    Hmm, I disagree. I had to leave some beats out because I wanted most of the song to be in 1/2, because it is 260 bpm and it is very fast. I wanted a low note density or the spread from the Easy to Normal would be too high.
  2. 00:46:012 (3,1,3,4,5) - What's with the sudden outburst of blankets here woah
    I only see one blanket, what's wrong? D:

[ Hard]
  1. 00:25:819 (5,2) - Overlap ew maybe bend 00:25:819 (5) - this by the sliderend a bit?
    I don't see overlap!11
  2. 00:35:396 (6,1) - i like this lol
    Thanks =w=b
  3. 00:42:319 (5,6) - I really really reaally dislike the use of antiflow here; ctrls g 00:42:550 (6,7) - this?
    I disagree, it makes a zig-zag type of movement and really isn't that antiflowish. However, I will follow your suggestion.
i liked this diff a lot gj sharki e c:
Thanksies <3

[ Insane]
  1. 00:03:320 (1,2,3) - might be hard to predict rhythm here at this skill level but that's just me
    For an Insane? I think its fine. This map was supposed to be like 4.5 stars but I guess star rating is being a lil BITCH.
  2. 00:05:166 (1,2,3,4) - Spacing between these is kinda inconsistent (in comparison to the latter, at the very least).
    Did a thingy
  3. 00:34:012 (2,3) - The placement here is also kind of inconsistent (in my opinion) with the other way you use them.
    Did more of a thingy
  4. 00:35:973 (2,3) - A stack doesn't match the intensity of this part in the song all that well (literally the strongest part in the song make harder).
    DID THINGIES
  5. 00:45:435 (3,1) - Jump here is way bigger than 00:47:281 (3,1) - and these two sounds are pretty much alike, so I'd add consistency.
    Ya, increased spacing a tad.
ok i'll stop here, again soz if you expected more gl on your mappo o/

can't wait to be shot down and let known that this mod was useless but igave you a star anyways for such a good map keep up the gr8 work
Nah, you did really well, very insightful, don't doubt yourself!

- Yoshimaro - wrote:

hi im modder c:

hoyl sHTI THIS SETS FUCKING BGIG haha jk its just 53 seconds not so bad

[Hard]
00:10:704 (4) - i'd suggest NC on this to emphasize the difference between 1/2 stack (like 00:08:743 (4,5) - ) and 1/1 stack, would also apply to 00:18:089 (5,4,5) -
ur right ya

[Extra]
00:06:089 (1,3) - make 00:06:550 (3) - the same distance to 00:06:089 (1) - as 00:06:435 (2) - (right now it hits the corner a bit to close)
Hmm, this is fine as is.
00:41:627 (5,6) - feels very unnatural to just stop all of the built up momentum in a part that warrants 100% cursor movement (jumps) as this part
00:34:704 (1,2,3,4,5,6,7) -
Changed asdf

00:50:402 (1,1) - does it have to be 2 different elements? consider muting 00:50:783 - sliderend
done.
[Expert]
00:04:012 (4,5) - maybe make slider to capture the slide motion of a hand on guitar?
Nah, I generally follow percussion in my maps.
tbh im not sure what to say about aesthetics because it seems the purpose here is to have it a bit messy... but it works so idk gj lol
It's intentionally ugly. In modern art for example, there's often things that look very clean and realistic, and at the same time, there's also abstract art that's ugly and just splatters everywhere. I'd like to think of intentionally mapping ugly as a parallel to abstract art, where it still interprets the song. Furthermore, note placement has emphasis, structure, and rhythm.
celerih
Modding makes me happy, mod replies make me sad

[Easy]
00:09:781 (3,4) - a pattern like this is too difficult for an easy. ctrl-g 00:10:704 (4) - to fix this
00:50:910 (1) - I'm not sold on having a spînner here, but if you do, you should have it start on 00:50:396 -

[Hard]
00:04:012 (2,1) - Try and reduce the overlap on these. Make it like you did here 00:17:858 (4,1) -
00:20:627 (2,1) - And the same applies here
00:12:666 (4,5) - Move this lower, to around x:10 y:160

[Insane]
00:18:550 (3,4) - The spacing between these two should be the lowest out of 00:18:089 (1,2,3,4) - since the beat on 00:18:781 - is the weakest of the 4. The song slightly goes down in intensity in that section
00:22:704 (1,3) - Try not to have these overlap
00:39:781 (3,4) - imo this really should be 2 1/2 sliders

[Ex]

00:13:012 (4,5) - These two sliders should be the same. That would fit with how you did things at the beginning 00:04:704 (4,5) -
00:14:627 (3,5) - Here I'd put the straight slider on 00:14:627 (3) - and the curved one on 00:15:089 (5) -

This was hard to mod, like really really hard. So I guess that's a good thing for you. GL with this set
Topic Starter
Sharkie

celerih wrote:

Modding makes me happy, mod replies make me sad

[Easy]
00:09:781 (3,4) - a pattern like this is too difficult for an easy. ctrl-g 00:10:704 (4) - to fix this
You're right, I forgot to Ctrl+G this, I was just making sure 00:10:704 (4,2) - stack correctly. Whoops.
00:50:910 (1) - I'm not sold on having a spînner here, but if you do, you should have it start on 00:50:396 -
I disagree, I feel that putting some empty space between the last note and the spinner allows the player to have some time to react.

[Hard]
00:04:012 (2,1) - Try and reduce the overlap on these. Make it like you did here 00:17:858 (4,1) -
I disagree, this overlap is fine. Perfectly readable slider head.
00:20:627 (2,1) - And the same applies here
Same as above.
00:12:666 (4,5) - Move this lower, to around x:10 y:160
I disagree, I use 1.5x distance spacing for notes that are 1 beat apart in that section, I would like to keep it consistent.

[Insane]
00:18:550 (3,4) - The spacing between these two should be the lowest out of 00:18:089 (1,2,3,4) - since the beat on 00:18:781 - is the weakest of the 4. The song slightly goes down in intensity in that section
Although that is usually the case, where I follow the percussion, I actually wanted to follow the lead guitar in this fill.
00:22:704 (1,3) - Try not to have these overlap
Slider body overlaps are fine! Especially in harder diffs like these.
00:39:781 (3,4) - imo this really should be 2 1/2 sliders
I'd prefer to keep the consistency of the rhythm. Like I did here; 00:07:935 (1,2,3,4) -
[Ex]

00:13:012 (4,5) - These two sliders should be the same. That would fit with how you did things at the beginning 00:04:704 (4,5) -
I prefer my uglier design choice here.
00:14:627 (3,5) - Here I'd put the straight slider on 00:14:627 (3) - and the curved one on 00:15:089 (5) -
Again, sorry those are design choices, and I prefer my current design.

This was hard to mod, like really really hard. So I guess that's a good thing for you. GL with this set
Thank you very much!
pkk
this is a nice set

I'll look at easy-hard when you finish another lo ll

Insane
  1. 00:12:089 (2,3) - I guess you could stack this for consistency, (00:13:935 (2,3) - , 00:15:781 (2,3) - ) then move 00:12:435 (1,2) - closer to adjust the spacing of the pattern
  2. 00:27:666 (3) - sik slider dude
  3. 00:29:743 (3) - I suggest moving this a little closer to 4 so the motion is a little more circular, preferably with the same spacing as between 00:29:166 (1,2) - to make your pattern look nicer as well
  4. 00:49:243 (4,2) - i wil destroy you
    move 00:49:473 (1,2) - right a bit to avoid the overlap
    th x,

Extra
  1. 00:13:473 (1,2,1) - I think if you try stacking it like 00:13:935 (2,1) - it might feel nicer to play; there's just something about the angle/spacing of the current pattern that makes it feel strange to play. It might also be the rhythm since you chose to skip over the white ticks
  2. 00:18:435 (4,5) - 3-4 is closely spaced so you have to accelerate from 4-5 and it might feel uncomfortable to play because of the spacing and angle between 4-5. I suggest either moving the last point of 5 left a bit/rotate the slider CCW to make it more vertical, or move the slider down a bit (maybe even stacking with the head of 00:17:858 (6) - )
  3. 00:50:166 (4) - ctrl+g here might be pretty cool since you get a circular movement between 2-3-4, then the snap back from 4-5 can be nice for emphasis. Although if you do end up doing this, I might even suggest you ctrl+h ctrl+j 00:50:402 (1) - and move it so it's somewhere below/to the left of 00:49:935 (3) - to continue the circular motion

Xtreme
  1. 00:10:704 (1,2,3,4,1,2,3,4) - i think you should get this looked at because I feel that it can probably play better but I'm not good enough to judge this
  2. 00:32:166 (2) - hey u shud move this to x 300 y 100 so the increased spacing creates e m pha sis on the 3 woooooo
  3. 00:42:781 (7,8,1) - gud emphasis on the 1

xd
  1. 00:12:089 (3,4) - imo ctrl+g'ing this rhythm might sound nicer so the circle lands on the beginning of the vocal. It'll also be consistent with 00:13:819 (2,3) - , 00:15:666 (2,3) - etc.
  2. 00:17:512 (4,5,6,7) - DDDDDDDDDDDD
    I think it might play nicer to have 5-6 continue the same bottom to top motion as 1-2 3-4
  3. 00:18:089 (1,2,3,1,2,1,2,3) - this sounds like 1234 1234 instead of 123 12 123. It might also be easier to read this way
  4. 00:20:858 (1,4) - i will cut u for this overlap (mayb move 4 up a bit/rotate it clockwise more so it overlaps more instead of a tiny overlap cuz that looks like d)
  5. 00:43:012 (1) - you might have curved this upwards to emphasize it but I feel that it would work better if you rotated it ~4 degrees CCW, then have 9 on the right of 8 instead of on the left (maybe also move 8 closer?? idk lO L)
    no idea but just do what you feel is more comfortable to play
  6. 00:50:402 (1,1) - maybe move the first one down 2 pixels so the head overlaps more of the sliderbody, I think that might make it look nicer but up to you

aesthetics r nice even tho you tried a messier style and I think you handled the rhythm well in general

maybe a bit of polishing on jumps on the higher diffs 8-)

less than three
Topic Starter
Sharkie

pkk wrote:

this is a nice set

I'll look at easy-hard when you finish another lo ll

Insane
  1. 00:12:089 (2,3) - I guess you could stack this for consistency, (00:13:935 (2,3) - , 00:15:781 (2,3) - ) then move 00:12:435 (1,2) - closer to adjust the spacing of the pattern
    Yaaa, did a thingy.
  2. 00:27:666 (3) - sik slider dude
    666
  3. 00:29:743 (3) - I suggest moving this a little closer to 4 so the motion is a little more circular, preferably with the same spacing as between 00:29:166 (1,2) - to make your pattern look nicer as well
    Didn't do exactly that but changed it a lil :3
  4. 00:49:243 (4,2) - i wil destroy you
    move 00:49:473 (1,2) - right a bit to avoid the overlap
    th x,
    I'm keeping it just to annoy you <3

Extra
  1. 00:13:473 (1,2,1) - I think if you try stacking it like 00:13:935 (2,1) - it might feel nicer to play; there's just something about the angle/spacing of the current pattern that makes it feel strange to play. It might also be the rhythm since you chose to skip over the white ticks
    Did thaaaat
  2. 00:18:435 (4,5) - 3-4 is closely spaced so you have to accelerate from 4-5 and it might feel uncomfortable to play because of the spacing and angle between 4-5. I suggest either moving the last point of 5 left a bit/rotate the slider CCW to make it more vertical, or move the slider down a bit (maybe even stacking with the head of 00:17:858 (6) - )
    Didn't do exactly that but I did changed it!!
  3. 00:50:166 (4) - ctrl+g here might be pretty cool since you get a circular movement between 2-3-4, then the snap back from 4-5 can be nice for emphasis. Although if you do end up doing this, I might even suggest you ctrl+h ctrl+j 00:50:402 (1) - and move it so it's somewhere below/to the left of 00:49:935 (3) - to continue the circular motion
    Done!

Xtreme
  1. 00:10:704 (1,2,3,4,1,2,3,4) - i think you should get this looked at because I feel that it can probably play better but I'm not good enough to judge this
    I think it plays good =w=b
  2. 00:32:166 (2) - hey u shud move this to x 300 y 100 so the increased spacing creates e m pha sis on the 3 woooooo
    I disagree here becaise I always space things higher on snares! Also, I don't want to emphasize that 3 because its not the some as 00:27:666 (3) - However, I did ctrl+g 00:34:127 (2) - so that I am a man of my word and so that that consistency is still there!
  3. 00:42:781 (7,8,1) - gud emphasis on the 1
    Thanks -w-

xd
  1. 00:12:089 (3,4) - imo ctrl+g'ing this rhythm might sound nicer so the circle lands on the beginning of the vocal. It'll also be consistent with 00:13:819 (2,3) - , 00:15:666 (2,3) - etc.
    Done!~
  2. 00:17:512 (4,5,6,7) - DDDDDDDDDDDD
    I think it might play nicer to have 5-6 continue the same bottom to top motion as 1-2 3-4
    Yup yup, Idk what I was thinking. Changed!
  3. 00:18:089 (1,2,3,1,2,1,2,3) - this sounds like 1234 1234 instead of 123 12 123. It might also be easier to read this way
    Absolutely, Idk what I was thinking here as well
  4. 00:20:858 (1,4) - i will cut u for this overlap (mayb move 4 up a bit/rotate it clockwise more so it overlaps more instead of a tiny overlap cuz that looks like d)
    I like it ;3
  5. 00:43:012 (1) - you might have curved this upwards to emphasize it but I feel that it would work better if you rotated it ~4 degrees CCW, then have 9 on the right of 8 instead of on the left (maybe also move 8 closer?? idk lO L)
    no idea but just do what you feel is more comfortable to play
    Done!
  6. 00:50:402 (1,1) - maybe move the first one down 2 pixels so the head overlaps more of the sliderbody, I think that might make it look nicer but up to you
Done!

aesthetics r nice even tho you tried a messier style and I think you handled the rhythm well in general

maybe a bit of polishing on jumps on the higher diffs
Changed a lot of jumps in the Ex on my own!
8-)

less than three Love you <3
squirrelpascals
you dont have enough diffs, imo

Easy
Nothing here, looks fine

Normal
• 00:45:666 (2) - Move this down so that the sliderend points toward it?

• 00:47:512 (2) - Same, but move this up

Hard
• 00:20:627 (2,1) - 00:50:402 (1,2) - Maybe add the offset stack to these like all the other times?

Idk, this is a pretty good diff

Insane
• 00:09:319 (3,2) - Move 2 further to the left? Its touching 3 ;p

• 00:37:935 (3,4) - Space these? It plays similar to a double and doesn't really fit imo

• 00:49:243 (4,1,2) - Move 2 upwards and space it from 4

Another
I SSed this one so nothing is wrong with it

• 00:10:012 (3,6) - Space these?

• 00:21:781 (1,2) - 00:21:204 (2,3) - I don't know which of these you're going to do but just be sure to do it consistently

• It's not finished

Extra
• 00:17:281 (2,3,4) - Make this jump part more of an angle

• 00:23:050 (2,3) - If you wanted to blanket here, then your blanket is off

• 00:25:704 (2,3) - You can probably space these a little bit more?

Expert
• 00:06:781 - Put something clickable here

• 00:10:704 (1,2,3,4,5,6,7,8) - This is okay, but it just feels really weird to play imo. The angles and changes in spacing are just offputting or smth. I would try moving 4 to the left and 8 to the right to make it feel like a nicer jump section

• 00:20:281 (2) - End this slider at 00:20:627 - since there's a vocal and guitar note here? I don't really know why you ended it where you did

• 00:35:166 (5,6) - Why the smaller spacing here?

Extreme
• 00:31:935 (1,2,3) - this pattern feels kind of bland, maybe move 2 up near 3's slidertail to give it a jump and make gameplay slightly more interesting

• 00:49:473 (1,2,3,4,5) - I respect the fact that you're into the ugly sliders and all of that, but this just feels messy rather than ugly

Ex
• 00:06:435 (2) - Move this up and too the left a little bit, because of the way 00:06:089 (1) - is flowing?

• 00:08:396 (3,5) - Maybe consider ctrl+g for these? Just looks like it would play a lot smoother without that obtuse jump

• 00:22:473 (4,1) - You can space these and put more of a jump here is you wanted. Even if its a smol one you would put emphasis on that big white tick

call me when someone fcs this

Good luck!
Topic Starter
Sharkie

squirrelpascals wrote:

you dont have enough diffs, imo

Easy
Nothing here, looks fine

Normal
• 00:45:666 (2) - Move this down so that the sliderend points toward it?
I think this is fine!
• 00:47:512 (2) - Same, but move this up
Hmm, I'd argue this is okay

Hard
• 00:20:627 (2,1) - 00:50:402 (1,2) - Maybe add the offset stack to these like all the other times?
Wanted to be consistent with this 00:04:012 -

Idk, this is a pretty good diff
Thanks!

Insane
• 00:09:319 (3,2) - Move 2 further to the left? Its touching 3 ;p
Didn't move 2, moved 3 instead.
• 00:37:935 (3,4) - Space these? It plays similar to a double and doesn't really fit imo
Hmm, I'd argue this is fine because its similar spacing to other patterns like here 00:05:627 (3,4) - 00:36:550 (1,2) -
• 00:49:243 (4,1,2) - Move 2 upwards and space it from 4
Hmm, I disagree here. 00:48:550 (1,4,1) - This makes a triangle so that it has good structure!

Another
I SSed this one so nothing is wrong with it

• 00:10:012 (3,6) - Space these?
I'd argue that the overlap makes sense because of 00:10:127 (4,6) - has consistency with 00:07:243 (2,5) - 00:07:704 (5,2) -

• 00:21:781 (1,2) - 00:21:204 (2,3) - I don't know which of these you're going to do but just be sure to do it consistently
Yup!
• It's not finished

Extra
• 00:17:281 (2,3,4) - Make this jump part more of an angle
I didn't do that but I changed the pattern.
• 00:23:050 (2,3) - If you wanted to blanket here, then your blanket is off
Not a blanket asdf
• 00:25:704 (2,3) - You can probably space these a little bit more?
Done!

Expert
• 00:06:781 - Put something clickable here
Although I usually map to percussion, I'm mapping the rhythm guitar.

• 00:10:704 (1,2,3,4,5,6,7,8) - This is okay, but it just feels really weird to play imo. The angles and changes in spacing are just offputting or smth. I would try moving 4 to the left and 8 to the right to make it feel like a nicer jump section
Changed the pattern!
• 00:20:281 (2) - End this slider at 00:20:627 - since there's a vocal and guitar note here? I don't really know why you ended it where you did
Following guitar! The guitar note that's with the vocal is separate. I don't like mapping diffs the same exact way every time.
• 00:35:166 (5,6) - Why the smaller spacing here?
6 is a bass drum hit.

Extreme
• 00:31:935 (1,2,3) - this pattern feels kind of bland, maybe move 2 up near 3's slidertail to give it a jump and make gameplay slightly more interesting
I don't like how that plays.
• 00:49:473 (1,2,3,4,5) - I respect the fact that you're into the ugly sliders and all of that, but this just feels messy rather than ugly
Hmm, I think its fine because its a similar shape to 00:37:473 (1) - this slider. Although slightly more curved.

Ex
• 00:06:435 (2) - Move this up and too the left a little bit, because of the way 00:06:089 (1) - is flowing?
Done!

• 00:08:396 (3,5) - Maybe consider ctrl+g for these? Just looks like it would play a lot smoother without that obtuse jump
Agreed!

• 00:22:473 (4,1) - You can space these and put more of a jump here is you wanted. Even if its a smol one you would put emphasis on that big white tick
Done!
call me when someone fcs this
Gotcha.

Good luck!
Thanks!
Dashyy-
SPOILER
2017-01-16 15:06 Sharkie: WHERE
2017-01-16 15:06 Sharkie: ARE
2017-01-16 15:06 Sharkie: THe
2017-01-16 15:06 Sharkie: BNS
2017-01-16 15:06 Dashyy-: I Am A Bn Hello
2017-01-16 15:07 Dashyy-: do u wanr an irc mod
2017-01-16 15:07 Sharkie: okay dad
2017-01-16 15:07 Dashyy-: ACTION is listening to [https://osu.ppy.sh/b/1166195 coldrain - Vena]
2017-01-16 15:07 Dashyy-: this map right
2017-01-16 15:07 Sharkie: ya
2017-01-16 15:09 Dashyy-: alright on ex some of the sliders end on strong sounds and it makes me sad :(((((
2017-01-16 15:09 Dashyy-: 00:06:089 (1) -
2017-01-16 15:09 Dashyy-: 00:07:935 (1) -
2017-01-16 15:09 Sharkie: thats teh point
2017-01-16 15:09 Dashyy-: ??????
2017-01-16 15:10 Dashyy-: shouldn't strong sounds be clickable
2017-01-16 15:10 Sharkie: yeah but there's Snare hits every beat in that phrase
2017-01-16 15:10 Sharkie: so ignoring a few is fine
2017-01-16 15:11 Dashyy-: 00:06:089 (1) - also this jump seems kinda big
2017-01-16 15:11 Dashyy-: i know its the hardest but this might be a bit much
2017-01-16 15:12 Dashyy-: *hardest diff
2017-01-16 15:12 Sharkie: okay I shortened it
2017-01-16 15:12 Dashyy-: 00:07:935 (1) - this one might be alright but just wanted to point taht jump out aswell zzzz
2017-01-16 15:14 Dashyy-: http://puu.sh/toxav/5bbe10dd69.jpg you could piss off every modder ever by changing the triple to this B)
2017-01-16 15:14 Dashyy-: 00:11:166 (4,5,6) -
2017-01-16 15:16 Dashyy-: also for the slow part some of the notes don't seem to have any sounds supported by them
2017-01-16 15:16 Sharkie: nah I prefer it stacked asdf
2017-01-16 15:16 Dashyy-: 00:14:512 (2) -
2017-01-16 15:16 Dashyy-: 00:14:166 (4) -
2017-01-16 15:16 Dashyy-: idk there might be but i'm just not hearing it
2017-01-16 15:17 Sharkie: ya there's a bass drum on the first one
2017-01-16 15:17 Sharkie: the second one is vocal
2017-01-16 15:17 Dashyy-: if the second one is vocal then you might wanna change that to a slider since it sounds like its held out
2017-01-16 15:18 Sharkie: vocal and rhythm guitar*
2017-01-16 15:18 Sharkie: cuz there's 3 guitars
2017-01-16 15:18 Dashyy-: o
2017-01-16 15:18 Sharkie: Lead, Rhythm, Bass
2017-01-16 15:18 Sharkie: in this band
2017-01-16 15:18 Dashyy-: well then its fine
2017-01-16 15:18 Dashyy-: 00:17:627 (5) - might wanna lower the spacing since there's no need to space it that far
2017-01-16 15:19 Dashyy-: 00:17:396 (3,4) - has the same intensity as 5
2017-01-16 15:20 Sharkie: I disagree, 3 is a bass drum, 4 is a floor tom
2017-01-16 15:20 Sharkie: 5 is a bass drum
2017-01-16 15:20 Dashyy-: are you sure 4 is different?
2017-01-16 15:20 Sharkie: ya
2017-01-16 15:20 Dashyy-: sounds almost EXACTLY the same as 3
2017-01-16 15:20 Sharkie: nop they're different
2017-01-16 15:21 Sharkie: listen to the pitch
2017-01-16 15:21 Dashyy-: idk anything about percussion anyway so don't listen to me zzzzzzzzzz
2017-01-16 15:21 Sharkie: 4 is definitely a floor tom
2017-01-16 15:22 Dashyy-: 00:18:781 (3) - lower this since the intensity is gradually lowering in this section
2017-01-16 15:22 Sharkie: okay did a thingy
2017-01-16 15:23 Dashyy-: 00:19:358 (2,3,1,2) - could also heighten the volume of these and just use default whistle
2017-01-16 15:23 Dashyy-: it works the same and compliments the section
2017-01-16 15:23 Sharkie: I don't like default whistle
2017-01-16 15:24 Dashyy-: or just steal a pishi hitsound B))))))))))))))))
2017-01-16 15:24 Sharkie: B) ) ) ) )
2017-01-16 15:24 Sharkie: I did
2017-01-16 15:24 Sharkie: the snare and whistle hitsounds are pishi's hitsounds asdf
2017-01-16 15:25 Dashyy-: 00:20:858 (1) - is this missing a hitsound or does the hitsound just sound exactly like the songs crash
2017-01-16 15:25 Sharkie: the hitsound sounds like the song's crash
2017-01-16 15:27 Dashyy-: maybe change???
2017-01-16 15:27 Sharkie: NUH
2017-01-16 15:27 Sharkie: I DONT WANNA
2017-01-16 15:28 Dashyy-: its not a huge deal but it makes the map sound a lot nicer
2017-01-16 15:28 Dashyy-: g
2017-01-16 15:29 Dashyy-: 00:20:858 (1) - yes you had an excuse in the firast section for ignoring snares bUT THIS ISN"T ACCEPTABLE
2017-01-16 15:29 Sharkie: yes I usually never ignore snares
2017-01-16 15:29 Sharkie: but for 260bpm , it plays weird
2017-01-16 15:29 Sharkie: if its not a 1/1 slider
2017-01-16 15:30 Sharkie: cuz if it only goes to the blue tick and you click on the second beat
2017-01-16 15:30 Sharkie: and cuz its 260bpm it plays weird
2017-01-16 15:30 Sharkie: #trust
2017-01-16 15:30 Dashyy-: just make the second beat a slider so it isn't awkward
2017-01-16 15:30 Dashyy-: 00:47:512 (1,2,3) - what is flow
2017-01-16 15:31 Sharkie: wtf that plays fine
2017-01-16 15:31 Sharkie: I don't wanna make the second beat a slider
2017-01-16 15:31 Sharkie: cuz there isn't any strong note the the third beat
2017-01-16 15:31 Dashyy-: just move 2 or something
2017-01-16 15:32 Sharkie: and the bass drum is 1 - red tick of second beat - red tick of 3rd beat
2017-01-16 15:32 Sharkie: waaat it plays fine I swearrr
2017-01-16 15:32 Dashyy-: http://puu.sh/toyjN/90dbdd0d44.jpg this looks better tho :(((
2017-01-16 15:33 Sharkie: nuh uh
2017-01-16 15:33 Sharkie: 00:47:281 (4,1,3) - makes a triangle
2017-01-16 15:33 Sharkie: illumanati
2017-01-16 15:33 Sharkie: monstrata
2017-01-16 15:33 Dashyy-: + it emphasizes 4 better lo
2017-01-16 15:33 Dashyy-: :OOOOOOOOOOOOOOOOOOOOOO
2017-01-16 15:34 Sharkie: I don't want too much emphasis
2017-01-16 15:34 Sharkie: asdf
2017-01-16 15:34 Dashyy-: but thats like
2017-01-16 15:34 Dashyy-: really basic emphasis
2017-01-16 15:34 Dashyy-: its not too much looo
2017-01-16 15:35 Sharkie: Nuh uh its fine I swear
2017-01-16 15:35 Dashyy-: 00:51:462 (1) - one final thing ctrl+h and rotate this a bit for pattern consistency
2017-01-16 15:35 Sharkie: 00:47:858 (3,4) - its already 2.72x
2017-01-16 15:35 Sharkie: ?!!?? the pattern is consistent
2017-01-16 15:36 Dashyy-: wat no it goes from pointing left for the first two and then pointing right
2017-01-16 15:36 Dashyy-: ?>?>?>?>>?>?>?>?
2017-01-16 15:36 Sharkie: You don't need that kind of consistency
2017-01-16 15:37 Sharkie: It still plays fine
2017-01-16 15:37 Dashyy-: ik its not needed that much just looks nicer imo
2017-01-16 15:37 Dashyy-: also whats with the random red line at the end of the map Xdddd
2017-01-16 15:38 Sharkie: f u c k
2017-01-16 15:38 Sharkie: cuz why not
2017-01-16 15:38 Sharkie: lolz xdDDD
2017-01-16 15:38 Dashyy-: Lol juast put a spinner or Somethingg
2017-01-16 15:39 Sharkie: I dont wanna
2017-01-16 15:39 Dashyy-: cuz guitarrr
2017-01-16 15:39 Dashyy-: :(((((((((((((((((((((((((((((((((((((((((((((((((((((((
2017-01-16 15:39 Sharkie: I dont have to
2017-01-16 15:39 Dashyy-: ok
2017-01-16 15:40 Dashyy-: ok in extreme
2017-01-16 15:40 Dashyy-: 00:09:781 (1,2,1,2,1,2) - what the fuck is this
2017-01-16 15:40 Sharkie: wtf
2017-01-16 15:40 Sharkie: what's wrong with that
2017-01-16 15:40 Sharkie: ?!?!
2017-01-16 15:40 Dashyy-: 260 bpm flowers xDDDDDDD
2017-01-16 15:41 Sharkie: ITS A HEXAGON
2017-01-16 15:41 Sharkie: ?!?!?!?!
2017-01-16 15:41 Dashyy-: o i'm retarded
2017-01-16 15:42 Dashyy-: 00:32:166 (2,3) - space 2 out farther this looks really awkward to play
2017-01-16 15:43 Sharkie: its fine to play I
2017-01-16 15:43 Sharkie: p r o m i s e
2017-01-16 15:43 Sharkie: P R O M I S E
2017-01-16 15:43 Dashyy-: O KE
2017-01-16 15:43 Dashyy-: this is a Good Diff
2017-01-16 15:44 Dashyy-: rename expert to Overlap Xddddddddddddddddddddddddddddddddddddddddddddddd
2017-01-16 15:44 Sharkie: okay dad
2017-01-16 15:46 Dashyy-: what the fuck is wrong with another's bpm
2017-01-16 15:46 Dashyy-: http://puu.sh/tozec/38df463b2b.png
2017-01-16 15:46 Sharkie: WTf
2017-01-16 15:46 Sharkie: LOL
2017-01-16 15:46 Sharkie: HOW DID THAT HAPPEN
2017-01-16 15:47 Sharkie: I fixed it
2017-01-16 15:47 Sharkie: asdf
2017-01-16 15:48 Dashyy-: Easy
2017-01-16 15:48 Dashyy-: 00:19:012 (1,1) - overlap these
2017-01-16 15:48 Dashyy-: wait nvm
2017-01-16 15:48 Dashyy-: just space them farther away or something this just looks gross
2017-01-16 15:49 Sharkie: its supposed to
2017-01-16 15:49 Sharkie: :3
2017-01-16 15:49 Dashyy-: ok :333
2017-01-16 15:50 Dashyy-: at the end you could make two circles and then a spinner at the end
2017-01-16 15:50 Sharkie: in easy?
2017-01-16 15:50 Dashyy-: atm a strong sound is on the spinnr and it soujds weird
2017-01-16 15:50 Sharkie: I didn't wanna cuz the bpm changes would be confusing
2017-01-16 15:50 Dashyy-: i don't think its THAT bad
2017-01-16 15:50 Dashyy-: fair enough
2017-01-16 15:50 Sharkie: ya it is that bad
2017-01-16 15:51 Sharkie: its e a s y
2017-01-16 15:51 Dashyy-: mybe just make the whole thing a spinner rather than a circle then a spinner'
2017-01-16 15:52 Sharkie: nuh I want circle then spinner cuz I want players to feel that downbeat
2017-01-16 15:53 Dashyy-: in normal why did the sv jump from .45 to .85
2017-01-16 15:53 Dashyy-: seems like way too much
2017-01-16 15:53 Sharkie: because memes
2017-01-16 15:53 Dashyy-: Oh Yeah
2017-01-16 15:53 Sharkie: nah its not really that big
2017-01-16 15:54 Sharkie: lots of mapsets are like that
2017-01-16 15:54 Dashyy-: but this is such a big mapset that i think smaller sv changes between diffs would be more appropriate
2017-01-16 15:55 Sharkie: .
2017-01-16 15:55 Sharkie: im too lazyu
2017-01-16 15:55 Dashyy-: o
2017-01-16 15:55 Sharkie: I mean its only a .8 star rating difference
2017-01-16 15:55 Dashyy-: ya the sv just seems like its too fast
2017-01-16 15:56 Dashyy-: alright map looks good
2017-01-16 15:56 Dashyy-: Qualified!
2017-01-16 15:56 Sharkie: .

Sharkie
User avatar
Star Shooter
210 posts
Offline Send private message United States
KnightC0re
hopefully not too crappy mod (all my opinions so not sure if you'll like them)

Easy
SPOILER

00:06:224 - Make this aligned with the next slider(looks neater)
00:21:781 - ^^
00:49:473 - lower sliderhead?

Normal
SPOILER
00:12:435 - move it to the previous white tick? (its easier)
00:49:243 - straight line instead?

Another
SPOILER
00:22:012 - Stack this on next slider (easier to read, apply to similar patterns)

00:28:185 - Develop/curve this slider more? (looks kinda plain compared to other sliders)
00:39:319 - Ok this looks a bit weird though

Extra
SPOILER
00:07:704(1,2) - Move this closer like so?

0:17:166 - move this closer too maybe

Expert
SPOILER
00:04:127 - Move this like this

00:42:435(4,5,6,7,8) - Jumps a bit overkilled...
00:49:935(6,7) - Spacing a bit overkilled...


Extreme
00:03:320(1,2) - Replace with circles?

Hard and insane is out of my territory and ex is good to me, good luck! :)
ZekeyHache
here a quick check for this nice set ~

[Easy]
  1. 00:11:627 (1,2,1) - So on each of these 3 sliders represent the same sounds in the music, I mean, they're very similar in what they follow~ one huge scream on the head and then a vocal landing on the repeat part. So I believe the 3 of them should have a similar shape so represent more accurately the song and the map feels with more sense~ So I'd either make 00:13:473 (2) - this one with a soft curve or make all the 3 of them with a sharp curve to represent the similarity in the music~
  2. 00:21:781 (2,3) - Blanket perhaps?
[Normal]
  1. 00:11:627 (1,2,3) - I gotta say that this pattern follows well the music, but it will be a challenge to hit the note in the middle (00:12:435 (2) - ) for players at this level (and I say it cuz I felt awkward while playing it). I highly suggest to change it to something like this (note first slider is 00:11:627 (1) - ) so it is easier to read~ Same applies for the following similar patterns~
  2. 00:31:012 (2,3) - A nice blanket could come out of this~
[Hard]
  1. 00:42:550 (3) - Perhaps doing jumps over 3x is too challenging for hard in this song
  2. 00:49:473 (1) - ^
[Another]
  1. 00:32:858 (1) - I don't get why you decided to pause a bit in this part, it doesn't emphasize nothing imo + I hear the same rhythm going on + aren't the same words from 00:31:935 (1,2) - being repeated? so I guess it would be nice to do a similar pattern instead of the small pause~
[Extra]
  1. 00:41:166 (1,2,3,4,5,6) - The way you arranged the objects for this pattern is tough to read imo~
I'm skipping those diffs that are higher than Extra since I have no experience with those at mapping~
~Good luck~
Topic Starter
Sharkie

KnightC0re wrote:

hopefully not too crappy mod (all my opinions so not sure if you'll like them)

Easy
SPOILER

00:06:224 - Make this aligned with the next slider(looks neater)
Nah, its fine.
00:21:781 - ^^
This is fine as well, they're design choices.
00:49:473 - lower sliderhead?
I prefer the messy design choice, they both play fine.

Normal
SPOILER
00:12:435 - move it to the previous white tick? (its easier)
Nah, that's more confusing. There's no note on that white tick. The red tick it is currently placed on has a bass drum hit on it.
00:49:243 - straight line instead?
Both play fine, I prefer what I have now.

Another
SPOILER
00:22:012 - Stack this on next slider (easier to read, apply to similar patterns)
I disagree, also the difficulty that it is to read is intentional for the difficulty of the map.

00:28:185 - Develop/curve this slider more? (looks kinda plain compared to other sliders)
It's fine
00:39:319 - Ok this looks a bit weird though
It's supposed to ya, it plays fine.

Extra
SPOILER
00:07:704(1,2) - Move this closer like so?
For both of these suggestions, I'd lose emphasis. I'm emphasizing the snare drum hit on 5 and the cymbal crash on 1. And the same for 0:17:166 - Crash+Snare on 1,

0:17:166 - move this closer too maybe

Expert
SPOILER
00:04:127 - Move this like this
Nah, I prefer having emphasis on the downbeat.

00:42:435(4,5,6,7,8) - Jumps a bit overkilled...
I disagree, its a percussion fill so~
00:49:935(6,7) - Spacing a bit overkilled...
I disagree, it fits


Extreme
00:03:320(1,2) - Replace with circles?
Nah, I like this rhythm.

Hard and insane is out of my territory and ex is good to me, good luck! :)
Topic Starter
Sharkie

ezek wrote:

here a quick check for this nice set ~

[Easy]
  1. 00:11:627 (1,2,1) - So on each of these 3 sliders represent the same sounds in the music, I mean, they're very similar in what they follow~ one huge scream on the head and then a vocal landing on the repeat part. So I believe the 3 of them should have a similar shape so represent more accurately the song and the map feels with more sense~ So I'd either make 00:13:473 (2) - this one with a soft curve or make all the 3 of them with a sharp curve to represent the similarity in the music~
    I disagree here, I prefer my design because it has a strange visual that isn't necessarily appealing. Although, thank you for the suggestion!
  2. 00:21:781 (2,3) - Blanket perhaps?
    Done! Moved sliders accordingly to fit the 1x spacing.
[Normal]
  1. 00:11:627 (1,2,3) - I gotta say that this pattern follows well the music, but it will be a challenge to hit the note in the middle (00:12:435 (2) - ) for players at this level (and I say it cuz I felt awkward while playing it). I highly suggest to change it to something like this (note first slider is 00:11:627 (1) - ) so it is easier to read~ Same applies for the following similar patterns~
    Remapped both sections.
  2. 00:31:012 (2,3) - A nice blanket could come out of this~
    I don't like using too many blankets.
[Hard]
  1. 00:42:550 (3) - Perhaps doing jumps over 3x is too challenging for hard in this song
    Fixed
  2. 00:49:473 (1) - ^
    Fixed.
[Another]
  1. 00:32:858 (1) - I don't get why you decided to pause a bit in this part, it doesn't emphasize nothing imo + I hear the same rhythm going on + aren't the same words from 00:31:935 (1,2) - being repeated? so I guess it would be nice to do a similar pattern instead of the small pause~
    Hmm, I disagree here, the rhythm I used in this section, I have the 4 measures and repeat that for the rest of the section, since the percussion rhythm is exactly the same every four measures in that section. I used anti-jumps to add not only something different, but to add difficulty without increasing note density. I think its a good way for people who are learning to play Extras, to get used to seeing patterns such as these.
[Extra]
  1. 00:41:166 (1,2,3,4,5,6) - The way you arranged the objects for this pattern is tough to read imo~
    I disagree, I think its similar to this pattern 00:34:704 (1,2,3,4,5,6,7) - which can be read by those who play Extras.
I'm skipping those diffs that are higher than Extra since I have no experience with those at mapping~
~Good luck~
Thank you very much for mod!
fieryrage
hi im gonna mod this so ur forced to mod guilty all the same Lol

placeholder
Halfslashed
[Expert]
00:10:935 (3,4,5) - I'd be fine with this if it fit, but checking the rest of the map, I don't really see you make sure of these angles often, even for similar sounds. Felt pretty weird in play.
00:11:396 (7,8) - Don't understand why the stronger note is stacked. This would be fine if you did this consistently, but right before the stronger note is the one on top at 00:11:166 (5,6). I'm not sure what you would move around, what I would do is probably move 00:11:396 (7) to have equal distance with 00:10:819 (2,6), then move 8 somewhere to the right of 6.

[Extra]
00:24:319 (4,1) - Not sure if you want these this close.

[Insane]
00:04:704 (3) - Doesn't sound like a particularly important vocal, how come you're using 1/1 here rather than your usual 1/2?
00:10:243 (3) - I think if you changed this to two stacked circles, you'd get a more jarring hold effect than with this 1/1 slider.
00:22:704 (1,3) - I feel like you would normally overlap the tail of 1 with the body of 3 more.

Looked at every diff under Extreme, and this is all I could mention. If you deny all, don't give me KD lol.

Good luck, very polished.
show more
Please sign in to reply.

New reply