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This beatmap was submitted using in-game submission on Tuesday, September 12, 2017 at 10:13:36 PM

Artist: toby fox
Title: Snowdin Town
Source: UNDERTALE
Tags: Chiptune Radiation Soundtrack Indie
BPM: 101
Filesize: 3352kb
Play Time: 01:15
Difficulties Available:
  • Easy (0.96 stars, 54 notes)
  • Hard (2.33 stars, 151 notes)
  • Normal (1.38 stars, 91 notes)
  • Snowy (3.23 stars, 181 notes)

Download: toby fox - Snowdin Town
Information: Scores/Beatmap Listing
---------------
The sight of such a friendly town
fills you with determination.


mp3,hitsounds and timing were taken from Gero's set: https://osu.ppy.sh/s/528293 many thanks to him!

Bubbled - Nozhomi
Popped - Okorin
Rebubbled - Nozhomi
Qualified - Natsu(?
Last edited by ByBy on , edited 44 times in total.
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Aside from the awkward timing (due to the song's delay), this map looks really good! aimod is picking something up in the Easy diff
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Rhythm Incarnate
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thanks a lot! :) moreover will see what's the problem in easy later today.
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Rhythm Incarnate
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Hey~
mod as req (you surprise me when you request me that lol)


General
  • Clear~


Snowy Christmas
Despite of little things, I really like this diff :3/ I love circular movement <3


Hard


Normal
  • 00:02:437 (1) - I suggest remove the slider-reverse and add another slider in the red tick, like you made before in > 00:12:110 (1,2) - for consistency
  • 00:59:161 (4) - for this slider, I dont feel it right, you can just make them more short, so the reverse and the tail will be in the white ticks, and next add a note in the next white tick (circle), for me this is better, but you can do what you like most >.< same in 01:08:573 (4) -
  • 01:10:926 (1) - same here for the slider thing, but add a note in the red tick, it will follow better the music


Easy
I know the unsnapped slider is for the bpm change, so I hope this can not be a problem in the future >.<
btw nothing to say about this diff, very clear!

GL!
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Rhythm Incarnate
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Cosmolade wrote:
Hey~
mod as req (you surprise me when you request me that lol)


General
  • Clear~


Snowy Christmas
Despite of little things, I really like this diff :3/ I love circular movement <3 thanks a lot much appreciated <3
  • 00:00:061 (1,2) - Fix the blanket, is not perfect >.< yup should be fine now.
  • 00:13:595 (4,1) - I don't really like this overlap pattern, I must like to see them separate, like this for example i'm sorry but i have to deny here. I usually emphasize something stronger by stacking tbh.
  • 00:32:103 (1) - 00:38:867 (4,5,1) - 00:48:279 (3,4,1) - 00:50:632 (4,5,1) - And this, only personal opinion, its fine but I dont like them, like I feel it a bit confusing/not clear pattern for a song like this (simple), and for bonus, it's a antiflow pattern (the change of direction so sudden don't feel/looks nice). Why not use the perfect readable pattern you used before, in this > 00:22:397 (4,5,1) - for example? they're playing fine imo. i testplayed them already and there's nothing wrong with them imo.


Hard


Normal
  • 00:02:437 (1) - I suggest remove the slider-reverse and add another slider in the red tick, like you made before in > 00:12:110 (1,2) - for consistency the reason of why i did the rhytm different at 00:12:110 (1,2)- is just because if i would made that (1)-a slider-reverse, the slider would be unsnapped and that's why i used a different rhythm here so i will keep the slider-reverse sorry.
  • 00:59:161 (4) - for this slider, I dont feel it right, you can just make them more short, so the reverse and the tail will be in the white ticks, and next add a note in the next white tick (circle), for me this is better, but you can do what you like most >.< same in 01:08:573 (4) - trust me i tried and the rhythm is getting somewhat weird :(.
  • 01:10:926 (1) - same here for the slider thing, but add a note in the red tick, it will follow better the music fixed the 1/2 note thingy.


Easy
I know the unsnapped slider is for the bpm change, so I hope this can not be a problem in the future >.<
btw nothing to say about this diff, very clear! thanks! :D

GL! Thanks a lot for the mod! :3


Updated!
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Snowy Christmas
00:06:001 (3) - Please fix the blanket.
00:10:922 (3) - Same as above (one way to do this is by having the timeline point on around the time when the second slider's approach circle is coming in, but not fully around the top half of the slider. Then click on the 3rd slider to check the blanket).

00:14:444 (1) - Please move this somewhere else that's not under the previous slider. I think it would look better like that.
00:15:632 (3) - Check the graph points so that the ends match up together.
00:54:456 (1) - Move this slider somewhere else not under these two, like how 00:35:632 (1) is.


Hard
00:35:485 (3,1) - Move these two objects somewhere else other than under object number 2. This is for the readability.
00:53:279 (1) - If you're going to copy the slider, but move it somewhere because I don't recommend having a copied slider where the original slider was.
00:54:309 (3,1) - Same situation with the first mod of this difficulty.


Easy
00:14:444 (1) - Is there a possible chance to make this a blanket?

That's all from me.
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Buna . Sunt incepator in mapping . Acestea sunt parerile mele.

Hard
00:27:985 (5,1) - poate fi confuz .Poti incerca altceva aici
00:33:279 (1,2,1,2) - poate ceva de genu sa nu fie slider stack https://osu.ppy.sh/ss/7066878
00:43:867 (3,4) - Poate la fel ca 00:42:691 (1,2) - http://osu.ppy.sh/ss/7066916
00:52:103 (1,2,1,2) - la fel ca la punctul 2


Snowy christmas
00:29:456 (3,4,1) - Poate in forma de triunghi
00:31:809 (4,5,1) - https://osu.ppy.sh/ss/7066983 . Am vazut ca ai mai multe ca acest pattern , sa nu fie plictisitor
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Rhythm Incarnate
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Denied kudosu.

it's not christmas anymore .-.

hard
from q
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-APXH wrote:

Snowy Christmas
00:06:001 (3) - Please fix the blanket. alrighty done.
00:10:922 (3) - Same as above (one way to do this is by having the timeline point on around the time when the second slider's approach circle is coming in, but not fully around the top half of the slider. Then click on the 3rd slider to check the blanket). oki =w=)b.

00:14:444 (1) - Please move this somewhere else that's not under the previous slider. I think it would look better like that. sorry but i have to decline here. as you can see, i wanted to make a blanket with the previous slider's head for better visual stuff imo plus it flows nice if i'm not wrong.
00:15:632 (3) - Check the graph points so that the ends match up together. done.
00:54:456 (1) - Move this slider somewhere else not under these two, like how 00:35:632 (1) is. have to decline here tho sorry.


Hard
00:35:485 (3,1) - Move these two objects somewhere else other than under object number 2. This is for the readability. already did.
00:53:279 (1) - If you're going to copy the slider, but move it somewhere because I don't recommend having a copied slider where the original slider was. done maybe.
00:54:309 (3,1) - Same situation with the first mod of this difficulty. okay.


Easy
00:14:444 (1) - Is there a possible chance to make this a blanket? no i didn't intend to do a blanket here.

That's all from me. thanks a lot!


TwillghtSparkle wrote:
Buna . Sunt incepator in mapping . Acestea sunt parerile mele.

Hard
00:27:985 (5,1) - poate fi confuz .Poti incerca altceva aici nu chiar. am si testat si nu am devenit confuza sa fiu sincera.
00:33:279 (1,2,1,2) - poate ceva de genu sa nu fie slider stack https://osu.ppy.sh/ss/7066878 deja am fixat dar mersi oricum :3.
00:43:867 (3,4) - Poate la fel ca 00:42:691 (1,2) - http://osu.ppy.sh/ss/7066916 nu chiar. avand acelasi pattern poate fi plctisitor uneori.
00:52:103 (1,2,1,2) - la fel ca la punctul 2 zis si facut ;).


Snowy christmas
00:29:456 (3,4,1) - Poate in forma de triunghi mai bine linear deoarece dupa aceea s-ar putea ca cursorul sa se miste putin mai ciudat..
00:31:809 (4,5,1) - https://osu.ppy.sh/ss/7066983 . Am vazut ca ai mai multe ca acest pattern , sa nu fie plictisitor stiu dar prefer sa las asa deocamdata dupa ce ca eram in pana de inspiratie aici :)).


Multumesc mult!

lit120 wrote:

it's not christmas anymore .-.
  • 00:28:279 (5) - there isn't a note on that slider end. if u wanna keep this, vol 5% instead sorry but i will decline here. the slider's head will become pretty inaudible so i would leave it audible instead.
  • 00:47:103 (5) - ^ ^


hard
from q


didn't fix anything but thx!

updated.
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Rhythm Incarnate
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[ Drop ] wrote:
nice map :p


hehe thanks :p
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Yo.


General
  • You might want to clean up the tags, with this many tags it will show up on every search which can be quite annoying. Just keep the main and the most necessary ones, the list of tags shouldn't be longer than the song itself.
  • soft-hitnormal2.wav appears to be unused. Probably, it would make sense to remove it.



Easy
  • 00:08:080 (3) - I resnapped the stail correctly for you. Just replace the code with the timestamp 8080 with the one I gave you.
    Code:
    460,277,8080,2,0,L|458:108,1,147,2|2,0:0|0:0,0:0:0:0:
  • 00:14:444 (1) - minor - overlap with the score-metre does not look too good, You can easily avoid it by placing the slider higher.
  • 00:27:103 (3) - I would rather follow the rhythm more accurately here. Probably something of this kind
  • 00:35:632 (2) - feels oversimplified. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them.

    The combo length kind of swings 00:21:514 (1,2,1,2,3,1,2,1,2) - for example here, leaving me somewhat confused. Probably comboing consistency can be improved. The rhythm could use a bit more work as well, I think.


Normal
  • Try Approach Rate 5 to match the patterning better and make difficulty work better as a part of the spread.
  • 00:14:444 (1,2) - try using two sliders? This would work better as there are stronger beats on white tick that require clickable stuff. example
  • 00:35:632 (1) - the thing that I have mentioned for Easy shuold be applied here as well. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them.
  • 00:59:161 (4) - 01:08:573 (4) - try to use more complex rhyrhm there are two white ticks ignored and they have strong piano things. What is even more confusing is the fact that those ticks are mapped in Easy.

    Definitely could be improfed in a few aspects, but it is not a bad difficulty.


Hard
  • 00:09:050 (4,1) - since there is a timing change unstacking the pattern to show this gap with spacing would be a good idea.
  • 00:35:044 (4,5,1) - try to unstack them, the thing requires a lot of reading skill, both 3//4 gap and the stack are really hard to read. It would be better if it was more readable.
    Note: 00:53:867 (4,5,1) - same.
  • 00:45:926 (4,5,6) - please, use lower spacing for 1/4 sliders so that they are not confused with 1/2 gaps? Probably more like this?
  • 00:58:279 (4) - there is a stronger beat on the white tick that should be clickable. Probably we could use something lie this to represent it?
    Note: 01:00:632 (2) - same.

    The rhythm feels somewhat unpolished at times. Otherwise it is an okayish difficulty with a few readability issues.


Snowy Christmas

Still feels a little bit rough, but it's a good set. Neat and pleasant.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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Rhythm Incarnate
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Bakari wrote:
Yo.


General
  • You might want to clean up the tags, with this many tags it will show up on every search which can be quite annoying. Just keep the main and the most necessary ones, the list of tags shouldn't be longer than the song itself. the tags were taken from Gero's map so i would like to keep for now. if there will be modders to mention this issue, then i will clean up the tags.
  • soft-hitnormal2.wav appears to be unused. Probably, it would make sense to remove it. oops removed.



Easy
  • 00:08:080 (3) - I resnapped the stail correctly for you. Just replace the code with the timestamp 8080 with the one I gave you.
    Code:
    460,277,8080,2,0,L|458:108,1,147,2|2,0:0|0:0,0:0:0:0:
    thanks a lot! done.
  • 00:14:444 (1) - minor - overlap with the score-metre does not look too good, You can easily avoid it by placing the slider higher. welp, done.
  • 00:27:103 (3) - I would rather follow the rhythm more accurately here. Probably something of this kind alrighty.
  • 00:35:632 (2) - feels oversimplified. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them. welp, literally fixed everything in easy.

    The combo length kind of swings 00:21:514 (1,2,1,2,3,1,2,1,2) - for example here, leaving me somewhat confused. Probably comboing consistency can be improved. The rhythm could use a bit more work as well, I think. fixed the combo and also i feel like the rhythm is okayish imo.


Normal
  • Try Approach Rate 5 to match the patterning better and make difficulty work better as a part of the spread.
  • 00:14:444 (1,2) - try using two sliders? This would work better as there are stronger beats on white tick that require clickable stuff. example unfortunately i would keep this one because then this part would be repetitive and it could be so boring for players imo.
  • 00:35:632 (1) - the thing that I have mentioned for Easy shuold be applied here as well. try a 3/2 slider and then a 1/2 slider after? example
    Note: there could be a few similar patterns, watch out for them. fixed everything.
  • 00:59:161 (4) - 01:08:573 (4) - try to use more complex rhyrhm there are two white ticks ignored and they have strong piano things. What is even more confusing is the fact that those ticks are mapped in Easy. really wondered why in Gero's map wasn't mentioned this issue but oh well fixed.

    Definitely could be improfed in a few aspects, but it is not a bad difficulty.


Hard
  • 00:09:050 (4,1) - since there is a timing change unstacking the pattern to show this gap with spacing would be a good idea. ok.
  • 00:35:044 (4,5,1) - try to unstack them, the thing requires a lot of reading skill, both 3//4 gap and the stack are really hard to read. It would be better if it was more readable.
    Note: 00:53:867 (4,5,1) - same. both done.
  • 00:45:926 (4,5,6) - please, use lower spacing for 1/4 sliders so that they are not confused with 1/2 gaps? Probably more like this? sure fixed.
  • 00:58:279 (4) - there is a stronger beat on the white tick that should be clickable. Probably we could use something lie this to represent it?
    Note: 01:00:632 (2) - same. both done.

    The rhythm feels somewhat unpolished at times. Otherwise it is an okayish difficulty with a few readability issues.


Snowy Christmas
  • 00:27:103 (3) - use a 1/2 slider and a circle or two circles on white ticks? Both beats are equally strong and require clickable stuff on them. the instruments ae going to fade out here. therefore there's an extension so i tried what you said but it sounds a bit weird imo.
  • 00:36:220 (2,3) - after the previous stack this one can cause a bit of confusion. Consider unstacking 00:35:044 (3,4,1) - and similar patterns or 00:36:220 (2,3).
    Note: same -00:53:867 (3,4,1,2)? yup fixed.
  • 00:59:161 (1) - 01:02:691 (5,6) - they follow similar instrument pattern, so replacing 00:59:161 (1) with some 1/2 sliders would work. you're right fixed.example

    Not bad. Probably needs a couple of fixes here and there, though.

Still feels a little bit rough, but it's a good set. Neat and pleasant.

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!


thanks a lot Bakari!
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last diff!
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