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Laura Shigihara - Grasswalk IN-GAME

posted
Total Posts
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Topic Starter
Myxo
This beatmap was submitted using in-game submission on Donnerstag, 16. Februar 2017 at 11:04:10

Artist: Laura Shigihara
Title: Grasswalk IN-GAME
Source: Plants vs. Zombies
Tags: PvZ Pop Cap Steam Tower Defense Strategy OST Day Stage
BPM: 115,1
Filesize: 7138kb
Play Time: 02:19
Difficulties Available:
  1. Hard (2,65 stars, 211 notes)
  2. Mao's Normal (1,82 stars, 163 notes)
Download: Laura Shigihara - Grasswalk IN-GAME
Information: Scores/Beatmap Listing
---------------
Normal - by Mao - 100%
Hard - by me - 100%
Skin - by me - 100%

The skin might not work perfectly with some custom skins (when those are setting things in skin.ini I can't bypass). If the score's scaling is weird, causing it to overlap with stuff, or the slider ball gets oddly colored, I recommend selecting default or a similar skin when playing this map for the full experience :P
Mao
:3
Mao
Mao's Baby Zombie
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91160
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 0,16160,32841,49522,57863,74544,91225,105821,122502,139183
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grasswalk
TitleUnicode:Grasswalk
Artist:Laura Shigihara
ArtistUnicode:Laura Shigihara
Creator:Desperate-kun
Version:such dir selbst was aus
Source:Plants vs. Zombies
Tags:PvZ Pop Cap Steam Tower Defense Strategy OST Day Stage
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,49722,56663
2,106021,112961
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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114161,-111.111111111111,4,2,1,30,0,0
122502,-111.111111111111,4,2,1,35,0,0
130843,-111.111111111111,4,2,1,40,0,0


[Colours]
Combo1 : 236,58,6
Combo2 : 132,210,15
Combo3 : 167,5,167
Combo4 : 53,169,247
Combo5 : 252,188,56
Combo6 : 36,183,120
SliderBorder : 255,255,255
SliderTrackOverride : 128,128,128

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Topic Starter
Myxo
thx
Liuth
One of my first mods, hope it helped at least a bit :)

Mao's Normal

00:20:330 (1) - I like the concept of that pattern, but maybe you should curve it a bit less? Flow is pretty sharp. Same goes for 00:22:415 (3) - since it's symmetrical slider to the mentioned one.
00:28:671 (1) - idk of multiple bounce sliders are a good idea for lowest diff.
00:35:969 (5,6,1) - maybe move 6 a bit to the left, so the "spacing" between slider tail and next click object would be exactly the same? (now: http://puu.sh/ta7do/8430ef5197.jpg ; suggestion: http://puu.sh/ta7eu/d3912924c4.jpg )
01:16:629 (3,4,5,1,2,3) - this pattern may be a bit too difficult as for lowest diff, and flow is also a bit sharp here.

Hard

clean as for me, perfect diff, love it \o/

GL ;) !
Mao
Liuth

Liuth wrote:

Mao's Normal
00:28:671 (1) - idk of multiple bounce sliders are a good idea for lowest diff. Desp already told me you guys talked about this one ingame.
01:16:629 (3,4,5,1,2,3) - this pattern may be a bit too difficult as for lowest diff, and flow is also a bit sharp here. Why would it be too difficult? And well, the BPM are so low that it doesn't matter that much here. I can adjust it if more people are bothered by this though.

Nice mod, thanks! :3 Everything not mentioned was fixed.

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91160
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 0,16160,32841,49522,57863,74544,91225,105821,122502,139183
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grasswalk
TitleUnicode:Grasswalk
Artist:Laura Shigihara
ArtistUnicode:Laura Shigihara
Creator:Desperate-kun
Version:Mao's Normal
Source:Plants vs. Zombies
Tags:PvZ Pop Cap Steam Tower Defense Strategy OST Day Stage
BeatmapID:1170450
BeatmapSetID:542934

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,49722,56543
2,106021,112841
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 236,58,6
Combo2 : 132,210,15
Combo3 : 167,5,167
Combo4 : 53,169,247
Combo5 : 252,188,56
Combo6 : 36,183,120
SliderBorder : 255,255,255
SliderTrackOverride : 128,128,128

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Ora
I guess I'll try, but it's super clean :c
that "Brains!!" hitsound is so cool.... :o

Normal
there's a bunch of repeat inherit points in here but not so important
02:06:412 (5) - 02:16:055 (3,4) - 02:17:098 (5,6) - 02:18:141 (7,8) - Inconsistent spacings, not sure if this is aloud in the lowest diff?, but I think it does play better the way you have it :s
01:58:332 (3) - could NC

Hard
You don't want a custom name for this diff? I'm sure you could think of something cool :^)
00:04:691 (3,4) - the pattern is cool aesthetically but the jump is a little much (3.5 DS!!) and it's not very consistent with 00:13:032 (3,4) - (same rhythm, bust more consistent with DS)
00:21:373 (2) - *suggestion* Could probably rotate a bit so it has better directional flow to 00:22:415 (3) - (-20 degrees seems good, and then adjust the spacing to what you had)
01:41:651 (1,2,3) - pattern could use better symmetry (because it looks like you tried) but not really a big deal, just a suggestion

I don't know what else to say :o its a nice little set with a really cool and creative skin/hitsounds
Topic Starter
Myxo

Ora wrote:

I guess I'll try, but it's super clean :c
that "Brains!!" hitsound is so cool.... :o >w<

Hard
You don't want a custom name for this diff? I'm sure you could think of something cool :^) i had one before but i removed it, because in a 2 diff-set having just 1 diff named regularly (Normal) feels odd :b
00:04:691 (3,4) - the pattern is cool aesthetically but the jump is a little much (3.5 DS!!) and it's not very consistent with 00:13:032 (3,4) - (same rhythm, bust more consistent with DS) the jump doesn't feel nearly as big though, the value is just big because of the low SV.. and since i like the pattern i'll keep it this way
00:21:373 (2) - *suggestion* Could probably rotate a bit so it has better directional flow to 00:22:415 (3) - (-20 degrees seems good, and then adjust the spacing to what you had) adjusted a bit
01:41:651 (1,2,3) - pattern could use better symmetry (because it looks like you tried) but not really a big deal, just a suggestion hmm it's supposed to be more of a 120° rotational pattern for these 3 objects here

I don't know what else to say :o its a nice little set with a really cool and creative skin/hitsounds
Thank you! :3
Sonnyc
Normal.
00:05:213 (4,5) - I've found why (5) is at the current position, but I'm not really sure if that is an effective placement to express the pattern. Maybe move (5) to where it would originally get placed when it is rotated by 45 degree? or just making a linear flow with (4)?
00:13:553 (4,5) - ^
00:43:006 (3,4) - Mind moving (4) a grid down? The linear flow is a little off, and it doesn't feel polished when you're using a horizontal slider on (4).

Hard.
01:13:501 (1,2,3,4,1) - 01:30:182 (1,2,3,4,1) - The spacings feel a little different. Mind making them consistent, since the music is quite similar enough?
01:58:332 (1) - Consider removing nc to make your symmetries in the same combo? At least, take note that normal doesn't contain a combo there, and you'd want to make a consistent setting on your mapset.

Nice.
Topic Starter
Myxo

Sonnyc wrote:

Hard.
01:13:501 (1,2,3,4,1) - 01:30:182 (1,2,3,4,1) - The spacings feel a little different. Mind making them consistent, since the music is quite similar enough? hmm, they are pretty far apart, the spacing isn't much different, and i am simply using base spacing of the related sections so i will keep this
01:58:332 (1) - Consider removing nc to make your symmetries in the same combo? At least, take note that normal doesn't contain a combo there, and you'd want to make a consistent setting on your mapset. sure, fixed

Nice.
Nice indeed! :D
this time you were fast enough to not ninja another BN
_Yiiiii
OMG this song, it reminds me with my childhood games!

The version in my memory has a note at the first red line, and it is missing here XD

Mao's Normal

00:20:330 (1,2,3) - They don't flow into each other because of the sounds from the horn, so same thing should happen to this 00:20:069 (5) - , I think (368,207) is a nice position for the circle.

00:48:479 (5) - To end the kiai section more comfortable, I think something with fast rhythm should be placed here. I suggest replace this slider with two circles and a 1/2 slider which can follow the snare sound that starts at 00:49:001


Hard

00:22:415 (3,4) - Why there is no movement between them? That's odd. A blanket will be good.

00:46:916 (4,1) - 1.2x DS is ok here, drag it a little bit down and keep 1.2x DS between these 00:47:437 (1,2,3) - so circles will form a 60° angle jump and the sound at these two circles 00:48:479 (3,4) - more.


Nothing more to complain with, good luck~ :)
Topic Starter
Myxo

_Yiiiii wrote:

OMG this song, it reminds me with my childhood games!

The version in my memory has a note at the first red line, and it is missing here XD oh yeah i think both versions exist but for the other one i didn't find a good mp3


Hard

00:22:415 (3,4) - Why there is no movement between them? That's odd. A blanket will be good. because there is no melody sound at (4)

00:46:916 (4,1) - 1.2x DS is ok here, drag it a little bit down and keep 1.2x DS between these 00:47:437 (1,2,3) - so circles will form a 60° angle jump and the sound at these two circles 00:48:479 (3,4) - more. yeah fixed


Nothing more to complain with, good luck~ :)
Thanks! :3
Renumi
Modding on request~
Really clean (and aesthetically pleasing aaaaaa) mapset, so I'll just be nitpicking things that bug me =w=
[ General]
  1. Modding Assistant says you have some unsnapped green lines in both diffs, was this intentional or a mistake?
  2. Maybe add a few more tags pertaining to the genre of the song other than where it's from? This is just my pick though.

[ Mao's Easy]
I don't know how good it is to use custom (and three) sv's in a map (in this difficulty), but i think it's/should be fine im just a lowly mapper/modder anyways what do i know lo,,
  1. 00:02:606 (5) - Maybe add a whistle on this sliderend since it's very alike to the same sounds 00:01:042 (3) - here (would apply for the other difficulty as well)?
  2. 00:42:224 (2,3,4,2,3,4) - First set isn't as equally distanced as the latter (in my opinion!!!). Add some consistency here, is my tip >.<
  3. 01:04:118 (4,5,6) - I'm not a big fan of the flow on these, I'd rearrange to something like what you did 01:20:799 (4,5,6) - here since I don't see another instance of this particular pattern being used in the map.
  4. 01:19:235 (2,3) - Super tiny pixel blanket here around the sliderhead in comparison to the sliderend.
  5. 01:33:310 (4) - Only time where you skip the beat; you could've kept it consistent if you would have done the same 01:38:523 (8) - here. Same held note so why not? ;w;
  6. 01:31:225 - Using the same SV in as the Kiai when this section isn't as strong is pretty foreign to me (this would apply for Hard too).
  7. 01:45:821 (4) - NC for new measure?
I was being really nitpicky in this mod though, I really really liked it! c:

[ Normal]
  1. 00:03:649 (1,2,3,4,2,3) - <333
  2. 00:08:340 (2,3,4,5) - Make a diamond with this (blanket the slider with notes)? >.<
  3. 00:08:340 (2,3,4,5) - Contradictory flow as to what you used 00:00:000 (1,2,3,4) - here, but that's just me.
  4. 00:23:979 (4) - Whistle to keep rhythm?
  5. 00:43:267 (1) - Low spacing in this isn't properly served. My rationale would be that since there's such a strong jump here, leaving the spacing in '2' right next to it feels pretty unwarranted, in my honest opinion at least. My suggestion here would be two switch spacing between 00:43:267 (1,2) - since a white tick is definitely stronger in comparison to the red tick (would apply to the latter when you use this too).
  6. 01:02:033 (1,2) - Change this to something like what you did 00:59:948 (3,4) - here? It looks neater, in my opinion >.<
  7. 01:03:075 (3,4,5,6,7) - Spacing between these is kind of messed up DS-wise, I think ;w;
  8. 01:16:629 (3,4,5) - <333333
  9. 01:24:969 (3) - Straighten to go with 01:22:884 (1,2) - ? You coulf still do what you wanted with 01:24:969 (3,4) - this, but with straiiiights
  10. 01:42:693 (3,1) - I'd stack this so that more emphasis is given towards what's to come (the break and change in song tone).
  11. 01:43:736 (1,2,3,4,1) - holy <33333333333333333
  12. 01:43:736 (1,3) - Why not bend '1' and blanket with '3' for a more aesthetically pleasing look?
  13. 02:12:406 (4,2) - Not a big fan of this overlap, but kind of unseeable in-game anyways. This is just really personal >.>
That ending was pretty neat :3 (i could see some complaints in the future about it though)

That's all from me, thanks for letting me mod (even if it didn't help much; still felt good to help) and good luck on qualification! loved this map hhh
Topic Starter
Myxo

Renumi wrote:

Modding on request~
Really clean (and aesthetically pleasing aaaaaa) mapset, so I'll just be nitpicking things that bug me =w=
[ General]
  1. Modding Assistant says you have some unsnapped green lines in both diffs, was this intentional or a mistake?
    it doesn't really matter since they are too early so nothing changes but i fixed them anyway :3
  2. Maybe add a few more tags pertaining to the genre of the song other than where it's from? This is just my pick though. hmm can't really think of something that someone could search for lol

[ Normal]
  1. 00:03:649 (1,2,3,4,2,3) - <333 :3
  2. 00:08:340 (2,3,4,5) - Make a diamond with this (blanket the slider with notes)? >.<
    sure why not
  3. 00:08:340 (2,3,4,5) - Contradictory flow as to what you used 00:00:000 (1,2,3,4) - here, but that's just me. mhm a little flow variation doesn't hurt here
  4. 00:23:979 (4) - Whistle to keep rhythm? hitsounding is following the melody, this is only a filler note
  5. 00:43:267 (1) - Low spacing in this isn't properly served. My rationale would be that since there's such a strong jump here, leaving the spacing in '2' right next to it feels pretty unwarranted, in my honest opinion at least. My suggestion here would be two switch spacing between 00:43:267 (1,2) - since a white tick is definitely stronger in comparison to the red tick (would apply to the latter when you use this too). i want to emphasize this drum pattern 00:43:267 (1,2,3) - with higher spacing since it's more special so i kept lower one for the beats before it
  6. 01:02:033 (1,2) - Change this to something like what you did 00:59:948 (3,4) - here? It looks neater, in my opinion >.< i think variety is better here :<
  7. 01:03:075 (3,4,5,6,7) - Spacing between these is kind of messed up DS-wise, I think ;w; fixed
  8. 01:16:629 (3,4,5) - <333333 >w<~
  9. 01:24:969 (3) - Straighten to go with 01:22:884 (1,2) - ? You coulf still do what you wanted with 01:24:969 (3,4) - this, but with straiiiights hmm nah i think it looks better as curved sliders ;w;
  10. 01:42:693 (3,1) - I'd stack this so that more emphasis is given towards what's to come (the break and change in song tone). i understand what you mean, but this isn't the kind of emphasis i was going for here
  11. 01:43:736 (1,2,3,4,1) - holy <33333333333333333 ٩(๑•◡-๑)۶ⒽⓤⒼ
  12. 01:43:736 (1,3) - Why not bend '1' and blanket with '3' for a more aesthetically pleasing look? i like the straight slider here for the clean sound, also the pattern looks fine as it is imo
  13. 02:12:406 (4,2) - Not a big fan of this overlap, but kind of unseeable in-game anyways. This is just really personal >.> yeah i couldn't really go in a different direction here
That ending was pretty neat :3 (i could see some complaints in the future about it though)

That's all from me, thanks for letting me mod (even if it didn't help much; still felt good to help) and good luck on qualification! loved this map hhh
Thanks for modding! :3
Wafu
Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. soft-hitclap has a delay of about 6ms, you should cut the beginning to have a delay lower than 5ms. I am aware that it is not a regular hitsound, so it is hard to say if it's really needed, but I'd say it's safer to do it as it won't even affect the map negatively.
  2. The mp3 is really not of quality it should be. I would probably not care about a little difference, but your mp3 is 192kbps, which indeed is what ranking criteria recommends, but it was taken from a bad source, which was about 64kbps. You might notice that listening to your mp3 and then to bandcamp is a huge difference and this sounds quite a lot distorted. As a proof, here are few screenshots of what data the mp3 actually contains. I would like you to replace the file with an appropriate quality such as this one. If you are not happy with the volume, edit it in the original file and convert to 192kbps. You may need to tweak the offset a little bit.
[Hard]
  1. 01:24:969 (3) - You should move this away off the score bar. It's touching the HP bar on all resolutions with default skin. I believe that this should be avoided for a competent map as it might create some gameplay issues and doesn't look well either.
  2. 00:03:649 (1) - I think that this slider should have a jump. The pizzicato starts at 00:03:649 - and is present in the whole 00:03:649 (1,2,3,4,1) - pattern, so dividing it from 00:03:388 (6) - could be a more sensible idea.
  3. 00:11:989 (1) - Same as above.
  4. 00:34:405 (4,5,1) - While I do think that getting a bit playful in such a part is fine and having some jumps where they don't represent anything significant in the song could be fine, I think that the significant parts should still have a higher priority (especially when you mapped them as jumps in the same part). So for example 00:34:926 (1) - 00:39:096 (1) - 00:43:267 (1) - should also have a jump. It gets more sensible if you don't ignore anything in the song.
[Mao's Normal]
  1. 01:33:310 (4) - This looks like the only place where you used a 3/2 slider, which could be a bit unpleasant to play especially at the end of the song, inconsistent surprises might be inappropriate especially for newbies, it is usually expected that the same kind of rhythm will repeat. I can recommend you to map 01:33:310 - 01:33:831 - 01:34:092 - 01:34:353 - as you did before.
I have no problems with the map apart from this. Very nice map, call me back once you know it's ready.
Venix
Let's go! Random mod~

Red = Unrankable

[General]
  1. Quality of .mp3 is very poor. I prefer find better one or use Wafu's mp3.
  2. It really doesn't matter, but you can set widescreen the same acros diff.
  3. I checked metadata too, It's correct, source.
[Mao's Normal]
  1. You can make blanket 00:10:426 (4,5) - here, not big deal, but looks better.
  2. Nice symmetry :)
[Hard]
  1. I think you should use higher spacing 00:13:554 (4,1) - here, like 00:05:734 (1) - this, because you've here very similar rythm.
  2. You can use higher spacing 01:30:965 (4,1) - here, it's hard and it can have spacing changes on more emphasised rythms.
Very small mod, but this map is very nice, good luck!
HootOwlStar
short mod. doesn't seem necessary to repeat points that are mentioned on previous two mods so yea.
[general]
  1. there's no point on enabling the countdown, given that the starting time is early for activation. besides, it's better to disable the widescreen support which is enabled in the normal difficulty.
[normal]
  1. 00:07:819 (3,1) - think it's necessary to swap nc, so that the beat count would be more accurate and less confusing
  2. 01:45:821 (4) - nc to indicate the start of the slower music section
[hard]
  1. 01:35:395 (1,2,3,4) - it's rather poor in both rhythm-wise and flow-wise, since the current rhythm emphasizes every single 1/2 and it really osn't accurate if only a single music element is followed. recommendation https://puu.sh/tMF57/7a73892152.JPG
  2. 02:12:406 (4,1,2) - consider to increase the jump distance between 4 & 1 to avoid the overlap of 4 & 2
alright, good luck in everything for everyone.
Topic Starter
Myxo

Wafu wrote:

Red = Not allowed/potentionally causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[General]
  1. soft-hitclap has a delay of about 6ms, you should cut the beginning to have a delay lower than 5ms. I am aware that it is not a regular hitsound, so it is hard to say if it's really needed, but I'd say it's safer to do it as it won't even affect the map negatively. fixed, although it shouldn't really matter because it's just a sound effect lol
  2. The mp3 is really not of quality it should be. I would probably not care about a little difference, but your mp3 is 192kbps, which indeed is what ranking criteria recommends, but it was taken from a bad source, which was about 64kbps. You might notice that listening to your mp3 and then to bandcamp is a huge difference and this sounds quite a lot distorted. As a proof, here are few screenshots of what data the mp3 actually contains. I would like you to replace the file with an appropriate quality such as this one. If you are not happy with the volume, edit it in the original file and convert to 192kbps. You may need to tweak the offset a little bit. yup, i'll fix this once Mao has replied to everything, because timestamps
[Hard]
  1. 01:24:969 (3) - You should move this away off the score bar. It's touching the HP bar on all resolutions with default skin. I believe that this should be avoided for a competent map as it might create some gameplay issues and doesn't look well either. fixed
  2. 00:03:649 (1) - I think that this slider should have a jump. The pizzicato starts at 00:03:649 - and is present in the whole 00:03:649 (1,2,3,4,1) - pattern, so dividing it from 00:03:388 (6) - could be a more sensible idea. i use the spacing here to represent patterns and melody, 00:02:085 (1,2,3,4,5,6,1) - is one entity of melody so it's connected in a coherent pattern, same as 00:03:649 (1,2,3,4,1) -
  3. 00:11:989 (1) - Same as above. same
  4. 00:34:405 (4,5,1) - While I do think that getting a bit playful in such a part is fine and having some jumps where they don't represent anything significant in the song could be fine, I think that the significant parts should still have a higher priority (especially when you mapped them as jumps in the same part). So for example 00:34:926 (1) - 00:39:096 (1) - 00:43:267 (1) - should also have a jump. It gets more sensible if you don't ignore anything in the song. hmm it's kinda the same idea here, the melody breaks here 00:34:405 - but 00:34:405 (4,5,1) - is a constant decrease in pitch, (4,5) feel like an anacrusis here so i seperated it from the previous notes, while 00:35:969 (3,4,1) - for example has the melody connected all together
I have no problems with the map apart from this. Very nice map, call me back once you know it's ready.

Venix wrote:

Let's go! Random mod~

Red = Unrankable

[General]
  1. Quality of .mp3 is very poor. I prefer find better one or use Wafu's mp3. yep
  2. It really doesn't matter, but you can set widescreen the same acros diff. as you said, it doesn't matter :<
  3. I checked metadata too, It's correct, source.
i

[Hard]
  1. I think you should use higher spacing 00:13:554 (4,1) - here, like 00:05:734 (1) - this, because you've here very similar rythm. the way the pattern is structured here matters much more than the actual spacing value in this case, especially since 00:05:213 (4,1) - feels smaller due to slider leniency
  2. You can use higher spacing 01:30:965 (4,1) - here, it's hard and it can have spacing changes on more emphasised rythms. putting a bigger jump here would be against the concepts of the map because i never put real jumps after these patterns
Very small mod, but this map is very nice, good luck!

HootOwlStar wrote:

short mod. doesn't seem necessary to repeat points that are mentioned on previous two mods so yea.
[general]
  1. there's no point on enabling the countdown, given that the starting time is early for activation. besides, it's better to disable the widescreen support which is enabled in the normal difficulty. changing this won't change anything so it doesn't matter
[hard]
  1. 01:35:395 (1,2,3,4) - it's rather poor in both rhythm-wise and flow-wise, since the current rhythm emphasizes every single 1/2 and it really osn't accurate if only a single music element is followed. recommendation https://puu.sh/tMF57/7a73892152.JPG i know what you mean but this section is a combination of melody + background that i've followed in different sections before so i decided to combine them here. also the flow seems fine to me o:
  2. 02:12:406 (4,1,2) - consider to increase the jump distance between 4 & 1 to avoid the overlap of 4 & 2 i prefer the overlap over having too big of a distance here compared to other places
alright, good luck in everything for everyone.
Thanks a lot to all of you! :3
Mao
Ora

Ora wrote:

Normal
there's a bunch of repeat inherit points in here but not so important
02:06:412 (5) - 02:16:055 (3,4) - 02:17:098 (5,6) - 02:18:141 (7,8) - Inconsistent spacings, not sure if this is aloud in the lowest diff?, but I think it does play better the way you have it :s There are different SVs thus the DS is different
01:58:332 (3) - could NC I haven't NC'd this as a) there are only 4 objects and b) NCing in the middle of a symmetry pattern kinda breaks it.

_Yiiiii

_Yiiiii wrote:

Mao's Normal

00:20:330 (1,2,3) - They don't flow into each other because of the sounds from the horn, so same thing should happen to this 00:20:069 (5) - , I think (368,207) is a nice position for the circle. But 00:19:287 (4,5,1) - make a zigzag movement as well. I didn't want to make 1/2 too uncomfortable

00:48:479 (5) - To end the kiai section more comfortable, I think something with fast rhythm should be placed here. I suggest replace this slider with two circles and a 1/2 slider which can follow the snare sound that starts at 00:49:001 I get what you mean here but I haven't used 1/2 except between/after sliders and making a pattern solely out of clickables would be quite a spike here.

Renumi

Renumi wrote:

[ Mao's Easy]
[*] 01:04:118 (4,5,6) - I'm not a big fan of the flow on these, I'd rearrange to something like what you did 01:20:799 (4,5,6) - here since I don't see another instance of this particular pattern being used in the map. Huh but they aren't that different, just a diamond/squar-ish pattern o:
[*] 01:31:225 - Using the same SV in as the Kiai when this section isn't as strong is pretty foreign to me (this would apply for Hard too). The section is pretty similar in intensity and using another different SV would be too much[/notice]

Venix

Venix wrote:

[Mao's Normal]
  1. You can make blanket 00:10:426 (4,5) - here, not big deal, but looks better. But I have rarely used blankets and I wanted to make it clear that the slider flows into 5 directly.

Thanks guys! Everything not mentioned is applied.


Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91160
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 0,16160,32841,49522,57863,74544,91225,105821,122502,139183
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Grasswalk
TitleUnicode:Grasswalk
Artist:Laura Shigihara
ArtistUnicode:Laura Shigihara
Creator:Desperate-kun
Version:Mao's Normal
Source:Plants vs. Zombies
Tags:PvZ Pop Cap Steam Tower Defense Strategy OST Day Stage
BeatmapID:1170450
BeatmapSetID:542934

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,49722,56543
2,106021,112841
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-521,521.28583840139,4,2,1,30,1,0
3649,-100,4,2,1,30,0,0
5734,-100,4,2,1,30,0,0
7819,-100,4,2,1,35,0,0
11989,-100,4,2,1,35,0,0
14075,-100,4,2,1,35,0,0
16160,-100,4,2,1,40,0,0
28671,-100,4,2,1,40,0,0
29061,-100,4,2,1,15,0,0
29322,-100,4,2,1,30,0,0
30104,-100,4,2,1,15,0,0
30365,-100,4,2,1,20,0,0
31147,-100,4,2,1,15,0,0
31407,-100,4,2,1,20,0,0
32320,-100,4,2,1,35,0,0
32841,-86.9565217391304,4,3,1,50,0,1
49522,-100,4,3,1,40,0,0
57863,-100,4,2,1,30,0,0
74544,-100,4,2,1,35,0,0
91225,-86.9565217391304,4,2,1,40,0,0
114161,-111.111111111111,4,2,1,30,0,0
122502,-111.111111111111,4,2,1,35,0,0
130843,-111.111111111111,4,2,1,40,0,0


[Colours]
Combo1 : 236,58,6
Combo2 : 132,210,15
Combo3 : 167,5,167
Combo4 : 53,169,247
Combo5 : 252,188,56
Combo6 : 36,183,120
SliderBorder : 255,255,255
SliderTrackOverride : 128,128,128

[HitObjects]
36,80,0,6,0,L|100:88,1,60,0|0,0:0|0:0,0:0:0:0:
166,98,521,1,0,0:0:0:0:
297,40,1042,2,0,L|313:167,1,120,2|2,0:0|0:0,0:0:0:0:
454,182,2085,2,0,L|446:241,1,60,0|0,0:0|0:0,0:0:0:0:
429,311,2606,2,0,P|397:342|317:326,1,120,0|2,0:0|0:0,0:0:0:0:
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105,326,86012,2,0,P|65:324|11:254,1,120,2|0,0:0|0:0,0:0:0:0:
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256,159,105821,5,10,0:0:0:0:
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508,164,136576,1,2,0:0:0:0:
412,250,137098,2,0,P|393:276|388:314,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
382,346,137619,1,2,0:0:0:0:
296,250,138141,2,0,P|270:231|232:226,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
200,220,138662,1,2,0:0:0:0:
79,266,139183,5,8,0:0:0:0:
Topic Starter
Myxo
Changed mp3 and metadata. Now I need to fix the timing somehow :D
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