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Noriko Mitose - EXEC_SPHILIA/.

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Topic Starter
Mir
This beatmap was submitted using in-game submission on Friday, April 7, 2017 at 4:18:12 PM

Artist: Noriko Mitose
Title: EXEC_SPHILIA/.
Source: アルトネリコ2 ~世界に響く少女たちの創造詩~
Tags: Ar Tonelico II ~Sekai ni Hibiku Shoujo-tachi no Metafalica~ Melody of Visual Novel JRPG Jacqli ミュール 蛇刳 Teiwaz ps2 hymn gust nis Daisuke Aichawa
BPM: 150
Filesize: 11599kb
Play Time: 05:12
Difficulties Available:
  1. Infel (4.96 stars, 946 notes)
Download: Noriko Mitose - EXEC_SPHILIA/.
Information: Scores/Beatmap Listing
---------------


WARNING: 200BPM streams at the end! And they're not short nor easy!

Thanks Ikaros for timing the beginning!~
metadata check = https://mir.s-ul.eu/OnWEMJSu
Background source

EXEC_SPHILIA/. Mir's hymn. One of my first maps, but now I'm gonna give it a retry and see what happens. It's a very vocal song and isn't to everyone's tastes, but I hope you still enjoy it. "Infel" means "love" in hymmnos. \o/

Dedicated to Shurelia for pushing me so hard to try to rank this. And of course thanks to Lasse, Naotoshi, and Garden for pushing this forward and all the modders for shaping this up. <3

To do:
- Nothing. Finished.

Shurelia
We had some BG issues but it's k now.
Topic Starter
Mir

Shurelia wrote:

We had some BG issues but it's k now.
It's k now.
Renumi
really fun map to play tbh, i didn't know the timing was what it was at first play though lol
Halfslashed
[Infel]
00:01:920 (3) - Since you're following vocals, I recommend making this an extended slider and placing a 2/1 slider after: https://imgur-archive.ppy.sh/wVj2Qsw.png
00:10:673 (3) - Since you're all about blankets and stuff, it's possible to rotate this along with 00:09:093 (1,2) to blanket 00:11:924 (1).
00:12:724 (3) - Same as the first point.
00:15:487 (1) - Why not the same rhythm as 00:04:720 (4,5) ?
00:20:071 (2,3) - To me, it sounds like these 1/2 rhythms increase in intensity, yet the most intense at 00:20:371 isn't clickable while 00:20:071 is.
Try this rhythm: https://imgur-archive.ppy.sh/KsKtQlY.png
00:26:521 (1) - Why not a straight slider like you used for 00:23:221 (1)?
00:33:121 (1) - It's a vocal, why not use a curved slider here like before?
00:38:521 (2,4) - Stack :x
00:39:721 (1,1) - OVERLAP I'M TRIGGERED
00:45:271 (2,4) - Stack is off.
00:46:921 (3) - Should be straight considering your previous pattern.
00:47:821 (6) - Same shape as 00:47:221 (4,5) maybe?
00:48:721 (3) - Should be straight considering your previous pattern.
00:50:221 (3) - ^ Going to stop pointing these out.
00:55:321 (3,4,5) - Visual distance is off here.
01:00:721 (4,5,6) - Any reason for the cramped flow here compared to previous patterns?
01:09:419 (5) - Here I'll also recommend an extended slider with a circle on the current end, and perhaps a different shape, maybe something with more rough edges to emphasize the guitar sound: https://imgur-archive.ppy.sh/0sR0CqK.png
01:19:919 (3) - I think a sharp angle slider would fit better here due to your current pattern of alternating between shapes and better synergy with 01:20:219 (4,5).
01:20:819 (1,2) - Same sounds, different shapes.
01:41:519 (3,4) - You could try having these closer and having larger spacing to 01:42:119 (1) for better emphasis here.
01:44:219 (2,3) - Stacking these would create better contrast with 01:44:819 (4,5) - and fit better since these sounds are very similar in tone and intensity.
01:46:319 (3,4,5) - Not a fan of the suggested visual flow here.
02:04:171 (4,6) - Where there's a stack, there's a way.
02:15:871 (2,4) - You could blanket these if you believe hard enough.
02:17:821 (3) - Currently it looks too much of like a part of the pattern with 02:18:121 (4,5,6). Try disassociating it, maybe with a slider shape.
02:31:621 (5) - I know there's a vocal here and you're emphasizing it, but it doesn't seem to fit considering in every other part you had mapped the drums, and intensity doesn't drop enough here to warrant this. Since it's a gradual decrease in intensity, why not start off by mapping drums as you had before, then gradually reduce the clickable objects over the course of the pattern?: https://imgur-archive.ppy.sh/5aNmHOy.png
02:53:821 (1,2,3,4) - Don't know if players will expect 1/3 given how there wasn't any present before this, so you might need to use a reverse here.
03:18:271 (2) - I think you forgot to silence this slider end.
03:20:071 (3) - It's present in the song, but I don't think you should map this given the feeling of the song here.
03:25:921 (1,2) - I think lowering this spacing would increase the effect of the jump on 03:26:521 (2,3) -
04:28:321 (1,2,3,4) - Visual distance is kinda meh here.
04:47:821 (3) - Since this is a more intense part, why not try this? (silence the sliderends): https://imgur-archive.ppy.sh/hFWGWTE.png
04:51:571 (1,2) - I know this is a part of your style and such, but introducing this visual concept this late in the map doesn't exactly make the most sense.
You'd have to introduce overlaps when the guitar solo starts for this to work better in your structure.
04:51:821 (2,3,4,5,6,7) - Rhythm is a bit wonky here - Below is what I have so far:
  1. 04:52:121 - I think the guitar starts here instead of 04:52:171 (3).
  2. 04:52:571 - Also sounds like there's a guitar note here.
  3. Some of the 1/3 wasn't mapped to the guitar. I came up with this rhythm: http://i.imgur.com/sXR3Fcz.png
That's all I got for ya.
Topic Starter
Mir

Halfslashed wrote:

[Infel]
00:01:920 (3) - Since you're following vocals, I recommend making this an extended slider and placing a 2/1 slider after: https://imgur-archive.ppy.sh/wVj2Qsw.png - yesh
00:10:673 (3) - Since you're all about blankets and stuff, it's possible to rotate this along with 00:09:093 (1,2) to blanket 00:11:924 (1). - changed but differently
00:12:724 (3) - Same as the first point. - same as above
00:15:487 (1) - Why not the same rhythm as 00:04:720 (4,5) ? - oh yeah, changed.
00:20:071 (2,3) - To me, it sounds like these 1/2 rhythms increase in intensity, yet the most intense at 00:20:371 isn't clickable while 00:20:071 is.
Try this rhythm: https://imgur-archive.ppy.sh/KsKtQlY.png - trueeee
00:26:521 (1) - Why not a straight slider like you used for 00:23:221 (1)? - cuz i wanted the blanket, but yes it's inconsistent, fixed.
00:33:121 (1) - It's a vocal, why not use a curved slider here like before? - cuz the boom sound, but i fixed one that was later and curved for the same reason as above
00:38:521 (2,4) - Stack :x - fixed
00:39:721 (1,1) - OVERLAP I'M TRIGGERED - FIXED IM SORRY
00:45:271 (2,4) - Stack is off. - stack leniency, can't be stacked :c
00:46:921 (3) - Should be straight considering your previous pattern. - explained below
00:47:821 (6) - Same shape as 00:47:221 (4,5) maybe? - used straight slider here because the next one is curved
00:48:721 (3) - Should be straight considering your previous pattern. - explained below
00:50:221 (3) - ^ Going to stop pointing these out. - okie o/
00:55:321 (3,4,5) - Visual distance is off here. - this is fine o.o
01:00:721 (4,5,6) - Any reason for the cramped flow here compared to previous patterns? - ctrl+g'd 6
01:09:419 (5) - Here I'll also recommend an extended slider with a circle on the current end, and perhaps a different shape, maybe something with more rough edges to emphasize the guitar sound: https://imgur-archive.ppy.sh/0sR0CqK.png - i don't like the extended slider idea, but i do agree this slider should be sharper
01:19:919 (3) - I think a sharp angle slider would fit better here due to your current pattern of alternating between shapes and better synergy with 01:20:219 (4,5). - but 3 is more a vocal slider while 4,5,1 are mapped to the guitar so they're sharp
01:20:819 (1,2) - Same sounds, different shapes. - the 1 has the guitar on it while the 2 is more with a vocal background, so it's curved
01:41:519 (3,4) - You could try having these closer and having larger spacing to 01:42:119 (1) for better emphasis here. - i want the emphasis more on 3 than 1 since the vocals are quite calm here
01:44:219 (2,3) - Stacking these would create better contrast with 01:44:819 (4,5) - and fit better since these sounds are very similar in tone and intensity. - actually, 2,3 should be a slider, changed that way instead so 4 gets way more notice
01:46:319 (3,4,5) - Not a fan of the suggested visual flow here. - it's fine tbh since the reverse is on the bass so it can be a little bit less flowy than the vocal slider before it
02:04:171 (4,6) - Where there's a stack, there's a way. - where there's a will there's a rope.
02:15:871 (2,4) - You could blanket these if you believe hard enough. - did something
02:17:821 (3) - Currently it looks too much of like a part of the pattern with 02:18:121 (4,5,6). Try disassociating it, maybe with a slider shape. - this is fixed probably because did something above
02:31:621 (5) - I know there's a vocal here and you're emphasizing it, but it doesn't seem to fit considering in every other part you had mapped the drums, and intensity doesn't drop enough here to warrant this. Since it's a gradual decrease in intensity, why not start off by mapping drums as you had before, then gradually reduce the clickable objects over the course of the pattern?: https://imgur-archive.ppy.sh/5aNmHOy.png - changed it to be more representative of the decrease in intensity
02:53:821 (1,2,3,4) - Don't know if players will expect 1/3 given how there wasn't any present before this, so you might need to use a reverse here. - everyone has sightread that so it shouldn't be a problem, especially considering the guitar is an instrument one can expect to have a tendency to switch to 1/3 or 1/6
03:18:271 (2) - I think you forgot to silence this slider end. - i didn't, but i could, so i did.
03:20:071 (3) - It's present in the song, but I don't think you should map this given the feeling of the song here. - made it a reverse slider and changed some stuff in that part too
03:25:921 (1,2) - I think lowering this spacing would increase the effect of the jump on 03:26:521 (2,3) - sure thing, done
04:28:321 (1,2,3,4) - Visual distance is kinda meh here. - intentional to visualize the increase of intensity of the guitar
04:47:821 (3) - Since this is a more intense part, why not try this? (silence the sliderends): https://imgur-archive.ppy.sh/hFWGWTE.png - for this sound in particular the "waw waw waw" i really feel a reverse fits it way better since it feels like you're bouncing off of the second note
04:51:571 (1,2) - I know this is a part of your style and such, but introducing this visual concept this late in the map doesn't exactly make the most sense.
You'd have to introduce overlaps when the guitar solo starts for this to work better in your structure. - the concept is the same the execution is different, they're both 1/6 sliders thus are overlapped in this sense because the timing is too weird to space them
04:51:821 (2,3,4,5,6,7) - Rhythm is a bit wonky here - Below is what I have so far:
  1. 04:52:121 - I think the guitar starts here instead of 04:52:171 (3).
  2. 04:52:571 - Also sounds like there's a guitar note here.
  3. Some of the 1/3 wasn't mapped to the guitar. I came up with this rhythm: http://i.imgur.com/sXR3Fcz.png
for that list i kinda got a new rhythm there using your suggestion, but i skip the drums for convenience and to make the rhythm easier to follow

That's all I got for ya.
Explanation regarding the slider shapes: most of the sounds are the same but if i use the same slider shapes every single time it will get boring really quickly, thus i make use of both straight and curved sliders equally whereas the red-anchored sliders are used to emphasize more important sounds such as the guitar.

Thanks Halfy. <3
EmeliaK
mods on the internet chat
20:23 *Mir is listening to [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/.]
20:23 Mir: remapped a lot of it but it's ready for a mod if you want
20:33 EmeliaK: wow this is pretty impeccable
20:33 EmeliaK: most of what i'm going to say is really minor probably
20:33 Mir: anything works \o/
20:34 EmeliaK: 02:01:921 (1,2,3,4) - 3 is a little obscured by 4, and given they're all evenly spaced, the gap between 1-2 doesn't really match up with 3-4
20:34 EmeliaK: plus 4 moves in the opposite direction so it's a surprising swerve even if you only catch 3 just in time
20:35 EmeliaK: what are your thoughts
20:35 Mir: i don't quite see what you're getting at o-o
20:35 Mir: 02:01:921 (1,2,3,4) - this right?
20:35 EmeliaK: yeah
20:35 Mir: it's pretty simple to follow o.o
20:35 Mir: it's very circular flow there
20:36 EmeliaK: the flow is alright, but the fact 3 is directly stacked on 4 compared to 2 being separated from 1 is weird
20:36 Mir: Ohhh I see what you're getting at
20:36 EmeliaK: because stacking i think sends flags that the timing is somehow different to what you've been playing, unless the stacking is isolated and MADE a primary element
20:37 Mir: alright
20:37 Mir: did this https://mir.s-ul.eu/flbMzmfa
20:37 Mir: seem alright?
20:38 EmeliaK: yeah, that's fine
20:38 Mir: \o/
20:38 EmeliaK: end of 1, 2 and 3 draws a nice counter-curve to 4 as well i think
20:38 EmeliaK: okay lemme see what else i can possibly say haha
20:39 Mir: xD
20:39 Mir: 02:15:121 (5) - ew fixed misplaced clap
20:39 Mir: copy-paste error probably
20:41 EmeliaK: haha i'm not much of a hitsounder so leave it to someone else to hear the nitpicks
20:41 EmeliaK: uhh right okay
20:41 EmeliaK: 01:42:119 (1,2) - is okay, but 01:43:919 (1,2) - directly follows and leaves twice the gap that the first one did
20:42 EmeliaK: so the player, visually seeing a repeated pattern, assumes it's completely similar and hits 01:44:519 (2) - too early
20:42 Mir: o shit you're right
20:43 Mir: since 01:43:919 (1,4) - already blankets i can move 2 away
20:43 EmeliaK: (the player meaning me, two out of three times)
20:43 Mir: nice catch o/
20:45 EmeliaK: heads up that everyone else is probably going to complain about the heartbeats but i'm not because people who don't like irregular time signatures can heck the duck off
20:45 Mir: those heartbeats are staying
20:45 EmeliaK: (i'm of the opinion that it doesn't hurt to have things you actually have to learn, in a map,)
20:47 EmeliaK: minor thing but 02:57:421 (1,2) - the timing is a /little/ indistinct here, since 2 sort of floats away from anything prominent in the music
20:47 Mir: I think it's fine
20:47 EmeliaK: maybe a circle in the gap between 1 and 2? i'm not sure
20:47 Mir: i do it earlier
20:48 Mir: 01:37:919 (2,3,4,5,6) -
20:48 Mir: except there i just stacked it because less intense
20:48 EmeliaK: the thing about the earlier one is 2 starts as a stack, where people /expect/ the timing to be unique in some way
20:48 Mir: true but
20:48 Mir: 02:58:021 -
20:48 Mir: has no sound
20:49 Mir: so if i put a circle there it would be overmapped
20:49 EmeliaK: yeah
20:49 Mir: i also don't think anyone would have a really big problem reading that
20:49 Mir: i HOPE
20:49 EmeliaK: the thing is that in the later one, 2 is part of its own multielement 02:58:171 (2,3,4,5,6,7,8) - and doesn't stay distinct
20:49 EmeliaK: since it's one little component of a hexagonal arrangement
20:50 EmeliaK: it's just a minor nitpick, probably needs a second or third opinion on it before you actually take action
20:51 EmeliaK: issue isn't readability so much as the relative weakness of how it sits, because you make a point of following the guitar and then fall back on a regular rhythm for that?
20:51 EmeliaK: might be talking out of my ass at this point
20:51 EmeliaK: but yeah don't mind that too much
20:51 Mir: hmm
20:51 Mir: i did change some stuff
20:52 Mir: i made the 3
20:52 EmeliaK: OH i thought something was off here
20:52 Mir: more spaced
20:52 Mir: since it has a snare on it
20:52 Mir: and 2 isn't very prominent to begin with
20:53 EmeliaK: 01:50:519 (1,2,3,4,5) - 3-4's gap is wider than anything else
20:53 Mir: o
20:53 Mir: nice catch, fixed o/
20:58 EmeliaK: 04:35:321 (2) - ?
20:58 Mir: guitar
20:58 EmeliaK: i can see it sits on the compound timing but it doesn't quite feel right
20:58 Mir: the guitar doesn't feel quite right
20:59 Mir: but it's spaced enough
20:59 Mir: and it's a slider and the leniency will save you
20:59 Mir: nobody so far has broken on that
20:59 Mir: and after the first time you hear that 04:36:321 (5) - will make more sense
20:59 EmeliaK: leniency fair enough, just sounds a little weird
21:00 EmeliaK: esp during playing, where it just passes by and you're left with "wait what was that"
21:00 Mir: i mean the guitar is completely freestyle at this point xD
21:00 EmeliaK: yeah, but it's nothing prominent in the mix
21:00 Mir: it's the only instrument playing o.O
21:00 EmeliaK: like if it was completely front and centre then i could understand jamming along to it but
21:01 EmeliaK: there's backing guitars, the choir, the percussion
21:01 Mir: that are all held notes
21:01 EmeliaK: "instrument" means just about anything that's not lead vocals
21:01 Mir: i feel like if i didn't map that guitar
21:01 Mir: it would be doing the song an injustice
21:01 Mir: since that guitar being weird completely fits the song's theme
21:02 EmeliaK: i feel like if you didn't map the guitar the guitar would end up clashing with whatever else you did map
21:02 EmeliaK: it's a weird thing yeah
21:02 Mir: yeah i don't think i'm gonna not map that
21:02 Mir: but it's a fair point
21:02 EmeliaK: maybe a part of it is that you put a whistle on where both 2 and 5 start
21:02 EmeliaK: which emphasises how it's off-time
21:02 Mir: mhm
21:02 EmeliaK: how does it sound to you without the whistle
21:02 Mir: sounds weird
21:03 Mir: i think with the whistle it makes more sense
21:03 EmeliaK: oh okay good osu! crashed whatever
21:03 Mir: i still can save and send you the log
21:04 EmeliaK: yeah haha i don't really mind, just kind of weird it decided to do that
21:04 EmeliaK: must have held down too many keys at once
21:04 Mir: xD
21:05 EmeliaK: i guess for now you can just leave 04:34:921 (1,2,3,4,5) - as "weird sequence, pay a little mind to it" in your head because it just doesn't sit right enough for me to feel comfortable leaving it
21:05 EmeliaK: even though there aren't really any solutions
21:05 Mir: it's mostly in the editor if i'm honest
21:06 Mir: in-game i find it plays intuitively enough so the player is like "oh that was 1/6"
21:06 Mir: rather than "wtf is that"
21:06 Mir: because the guitar is a instrument one can expect to use compound timing
21:06 EmeliaK: well, see what other people say
21:07 Mir: nobody's commented on it xP
21:07 EmeliaK: i personally don't mind it a lot (because who gets that worked up over a slider)
21:07 Mir: yeah i won't do anything to it unless a bn complains about it
21:08 EmeliaK: 04:52:121 (3) - this i feel maybe could sit on the blue tick, but it's whatever (same kind of thing as before)
21:09 EmeliaK: okay i need to say i have a personal vendetta against these 04:59:221 (1,2,3,4,5) - and i'm a little concerned regardless that the spacing might be too extreme all at once for something that hops back and forth
21:09 EmeliaK: is this one of those canonical elements at this point
21:09 EmeliaK: one of those Cool Hip Things To Do
21:09 Mir: Asdkajsdkasdasda
21:09 Mir: I feel like
21:09 Mir: the guitar raises so high in intensite
21:09 Mir: that this spacing is definitely justified
21:11 EmeliaK: that's fair
21:11 EmeliaK: 04:58:621 (1,2,3,4,5,6,7,8) - maps the first half of that ascend, and 04:59:221 (1,2,3,4,5) - doesn't feel like it's mapping something completely separate from the first half
21:12 EmeliaK: or rather it does
21:12 EmeliaK: uhh i messed up my words there
21:12 Mir: i get what you mean with the first point but i'm not sure i get the second
21:12 EmeliaK: but i get what you mean with the guitar climaxing yeah
21:13 EmeliaK: basically 04:58:621 (1,2,3,4,5,6,7,8,1,2,3,4,5) - feels like it's One Thing, rather than First Half and Second Half
21:13 EmeliaK: that's how it sounds in the music anyway
21:13 EmeliaK: so distinguishing between the circle stream and the slider jumps is a little odd
21:13 Mir: hmm...
21:13 Mir: i think
21:13 Mir: i get it
21:14 EmeliaK: if you just went with slider jumps for the entire sequence and gradually increased them, i feel like that might work
21:15 EmeliaK: you could also do the same kind of thing with circle streams but circle streams are a bit boring to lead into the climactic note
21:15 EmeliaK: what do you think
21:15 Mir: I think
21:15 Mir: in order to not fuck with the sr anymore than i have already
21:15 Mir: and for the sake of simplistic and emphatic representation of the music (wow big words)
21:16 Mir: i think i'll keep it as it is
21:16 EmeliaK: alright
21:16 Mir: because the only idea i have that would represent it the way you want it to be represented
21:16 Mir: would be a continuous circle-stream that increases in spacing over the duration of the part
21:16 Mir: and that would be 1. a 200 bpm stream lasting well over 9 notes
21:16 Mir: 2. really really hard to follow
21:16 EmeliaK: yeah fuck that i don't like those either
21:16 Mir: 3. an unfair difficulty spike at the end
21:16 Mir: 4. a spaced stream only introduced at the end
21:17 Mir: and I really really really don't wanna do that xD
21:17 EmeliaK: yeah don't do that
21:17 EmeliaK: ignore my suggestions on what you could do i was just spitballing there
21:17 Mir: LOL
21:17 Mir: i mean i really do get what you mean
21:17 Mir: it's just for the sake of how i mapped it so far
21:17 Mir: keeping it this way just... fits with the rest of the map
21:17 EmeliaK: "music does one thing, map does two things" is about all i wanted to say so you're fine really
21:18 EmeliaK: but yeah that's about all i can say
21:18 Mir: you brought up some stuff i missed so that's good
21:18 EmeliaK: without starting to be an asshole about pixel-perfect arrangements
21:18 Mir: eh fuck that unless it's really really bad
21:18 Mir: for the most part, not to brag, but this map looks pretty good aesthetically
21:18 EmeliaK: yeah it looks really nice
21:19 EmeliaK: anyone making those kinds of criticisms i feel is usually 90% arbitrarily pulling it out of thin air
21:19 Mir: it's just so it looks like they're making better points
21:19 Mir: where in reality it's just nitpicking
21:20 Mir: i'll send you the log and you can post it for kds

what's an art neliko
Deramok
this time as a regular mod post because i had some spare time this morning~

infel
  1. 00:12:724 (3) - i think the white tick on the current slider end is more of a need of a hold than the one you have it on now as it's sort of sharp. i'd just replace it with a single and put a long slider on the one after.
  2. 00:36:721 (2,3) - this is the only time when you change slider shape for the last two vocal syllables of the rhythmical pattern. might be an overlook
  3. 00:46:321 (1) - 00:48:121 (1) - 00:52:921 (1) - 00:54:721 (1) - 00:58:321 (1) - 00:59:821 (1) - 01:06:419 (1) - 01:08:219 (1) - would be nice to have thos as red-anchored sliders as you have them sometimes since those carry heavy impacts and it would make sense to differentiate between them and regular 1/1 sliders
  4. 01:16:319 (3,4) - also on these i could see red-anchored sliders work pretty well as you used them on 01:12:719 (3,4,5) - already since the vocals are sharp
  5. 01:20:219 (4,5) - is there a specific reason not to just copy paste + rotate the first one onto the second one? it would look nicer imo
  6. 01:35:219 (1) - would look better if the curve was a proper circlepart imo. right now it's pretty dented
  7. 02:17:671 (2,3) - i guess you overlooked one of those on your bix fix
  8. 02:31:321 (3) - 04:30:271 (2,3,4,2,3,4) - wouldn't do this myself since it seems to overdo things. i'm guessing you have it because it marks the end of the section by being different. it's a nitpick i guess
  9. 02:31:921 (6) - would carry impact of those ending drums better if it consisted of two singles instead
  10. 02:57:421 (1) - that upper curve, ugh
  11. 03:13:321 (2,4) - didn't think i'd find a messed up blanked on a map of yours.. but here we go
  12. 03:29:671 (2) - 03:32:971 (2) - you seem to map on the vocals whenever you can in this part, but you cover over teh vocal carrying white tick with the sliderbody
  13. 03:35:821 (1,2,3) - since you use 2 on the drums, you might as well map the drum that occurs during the latter part of 1
  14. 04:06:121 (3) - not sure why but the clap on the end throws me off. maybe because the other wo claps are on the drum beats but this one is a tick away from it
  15. 04:34:921 (1,2) - just feels lacking without that note in between on the downbeat which is pretty clearly there on the guitar as well. also the blanket is messed up
  16. 04:36:321 (5) - would use a 1/3 repeat instead since it's quite apparently not just a 3/3 sound
  17. 04:37:621 (4) - might want to replace that with singles to emphasise the guitar which you follow through the section as well as to differentiate it from 04:38:221 (6) -
  18. 04:40:021 (1,2,3,4) - before turning into the jumble that you bridged with repeats, this is still proper 1/3 instead of 1/4
  19. 04:42:421 (6) - should continue the stream for three more notes instead ending it too early on this slider. as a bonus it would give proper emphasis to the 1/2 drum on it's end as opposed to having the first of those two hits on a sliderend like now
  20. 04:44:521 (2) - the guitar stops for a 1/2 here. it's probably just fine if you want to keep the repeats going here to simplify it, but imo it would be a nice addition to have that switch up mapped out. would also give more emphasis to the transition onto 04:44:821 (3) - which carries a heavy drum hit and now plays like the other ones that don't carry a drum.
  21. 04:45:121 (1,2,3,4,5,6,7,8) - it doesn't really convey anything of the drum as well while it easily could. same for the pitch increase of the guitar. it could be differed quite easily by just chosing the objects a little differently like http://puu.sh/sWtbw/78704bef7a.jpg for example
  22. 04:50:671 (2,3,4,5) - sunds very 1/4 to me in between the sliders
  23. 04:52:121 (3,4,5) - this bit seems of from what the guitar is doing too, you don't seem to aim for a simplification of a higher degree either, so you should probably stick to what is provided, which to me sounds like: http://puu.sh/sWtjT/8f06e6160e.jpg
  24. 04:55:171 (7,1,2,3,4,5,6,7,8,1,2,3) - also this bit seems to simplyfy things in a bit of an arbitrary way. it does more than it sounds like at points and less at others, not talking about guitar inconsistencies here either. to me it sounds more like: http://puu.sh/sWtsD/9d2af6a648.jpg so maybe look into it and simplify it based what you hear rather than just smearing over it
  25. 04:56:821 (1,2,3,4,5,6,7,8) - bit sad you don't distinguing betweent the two kinds of guitar sounds in this stream, but that's an example of good simplification i guess
  26. 04:57:721 (1,2,3) - here howver simple 1/2 would work better though i'd wager
  27. 04:59:221 (1) - should really still be circles, it's the same kind of note that occurrs during the stream.
  28. 04:59:221 (1) - don't hear the 1/4 in those either. 04:59:371 (2,3,4,5) - sound like a pair of tripples to me. nothing too complex as to need simplification imo

i skipped out on pointing out every slidershape inconsistency since it sounded like you'd be looking into that already anyway yesterday.
i also still approve of the choice of song
Topic Starter
Mir

Deramok wrote:

this time as a regular mod post because i had some spare time this morning~

infel
  1. 00:12:724 (3) - i think the white tick on the current slider end is more of a need of a hold than the one you have it on now as it's sort of sharp. i'd just replace it with a single and put a long slider - on the one after. - true, changed
  2. 00:36:721 (2,3) - this is the only time when you change slider shape for the last two vocal syllables of the rhythmical pattern. might be an overlook - this is because the vocal pattern is short here, and I mapped to the background with the notes afterwards, so it's different compared to the other phrases
  3. 00:46:321 (1) - 00:48:121 (1) - 00:52:921 (1) - 00:54:721 (1) - 00:58:321 (1) - 00:59:821 (1) - 01:06:419 (1) - 01:08:219 (1) - would be nice to have thos as red-anchored sliders as you have them sometimes since those carry heavy impacts and it would make sense to differentiate between them and regular 1/1 sliders - yeah done
  4. 01:16:319 (3,4) - also on these i could see red-anchored sliders work pretty well as you used them on 01:12:719 (3,4,5) - already since the vocals are sharp - yep, fixed
  5. 01:20:219 (4,5) - is there a specific reason not to just copy paste + rotate the first one onto the second one? it would look nicer imo - fixed this
  6. 01:35:219 (1) - would look better if the curve was a proper circlepart imo. right now it's pretty dented - true, fixed.
  7. 02:17:671 (2,3) - i guess you overlooked one of those on your bix fix - fffff, fixed that one too
  8. 02:31:321 (3) - 04:30:271 (2,3,4,2,3,4) - wouldn't do this myself since it seems to overdo things. i'm guessing you have it because it marks the end of the section by being different. it's a nitpick i guess - yeah it's more to emphasize the drums that are ending the section
  9. 02:31:921 (6) - would carry impact of those ending drums better if it consisted of two singles instead - i can explain this one \o/, the feeling of holding that note and then having everything just stop around you feels a lot more fitting due to how the vocals stop and the reverb continues. if i made these circles that effect would be lost
  10. 02:57:421 (1) - that upper curve, ugh - what's so bad about it? D:
  11. 03:13:321 (2,4) - didn't think i'd find a messed up blanked on a map of yours.. but here we go - fixed ;w;
  12. 03:29:671 (2) - 03:32:971 (2) - you seem to map on the vocals whenever you can in this part, but you cover over teh vocal carrying white tick with the sliderbody - the first one yes, but the second one no, since I hear it start on the red.
  13. 03:35:821 (1,2,3) - since you use 2 on the drums, you might as well map the drum that occurs during the latter part of 1 - i actually am fine with skipping that drum, I changed the earlier pattern to skip it as well.
  14. 04:06:121 (3) - not sure why but the clap on the end throws me off. maybe because the other wo claps are on the drum beats but this one is a tick away from it - woops, fixed. put it on the wrong note ;-;
  15. 04:34:921 (1,2) - just feels lacking without that note in between on the downbeat which is pretty clearly there on the guitar as well. also the blanket is messed up - can't really map that without it being a super fast transition, and that doesn't really work with this polarity. i'm afraid this note is going to get skipped
  16. 04:36:321 (5) - would use a 1/3 repeat instead since it's quite apparently not just a 3/3 sound - no, that would be 1, a horrible use of polarity due to the reverse tick giving a false impression of the note, and 2, that sound is actually (probably) on a 1/8, and there's no way I'm going to get that without seriously messing up this polarity
  17. 04:37:621 (4) - might want to replace that with singles to emphasise the guitar which you follow through the section as well as to differentiate it from 04:38:221 (6) - i changed the shape of the slider instead, I don't think single really work here since i use this slider to bring back polarity
  18. 04:40:021 (1,2,3,4) - before turning into the jumble that you bridged with repeats, this is still proper 1/3 instead of 1/4 - honestly can't tell, and even if it were the guitar is so jumbled up here too that I'm having a hard time believing you on this, i'll need more checks before I definitively change this
  19. 04:42:421 (6) - should continue the stream for three more notes instead ending it too early on this slider. as a bonus it would give proper emphasis to the 1/2 drum on it's end as opposed to having the first of those two hits on a sliderend like now - done~
  20. 04:44:521 (2) - the guitar stops for a 1/2 here. it's probably just fine if you want to keep the repeats going here to simplify it, but imo it would be a nice addition to have that switch up mapped out. would also give more emphasis to the transition onto 04:44:821 (3) - which carries a heavy drum hit and now plays like the other ones that don't carry a drum. - done
  21. 04:45:121 (1,2,3,4,5,6,7,8) - it doesn't really convey anything of the drum as well while it easily could. same for the pitch increase of the guitar. it could be differed quite easily by just chosing the objects a little differently like http://puu.sh/sWtbw/78704bef7a.jpg for example - this part is more to emphasize the drums, and this being 200 bpm 1/4 part i feel like doing too much with this will cause an unnecessary difficulty spike here, and I already have a big one at the end
  22. 04:50:671 (2,3,4,5) - sunds very 1/4 to me in between the sliders - be that as it may (i still can't hear it) i don't think it would fit to map it when i'm following the higher notes of the guitar that stand out much more
  23. 04:52:121 (3,4,5) - this bit seems of from what the guitar is doing too, you don't seem to aim for a simplification of a higher degree either, so you should probably stick to what is provided, which to me sounds like: http://puu.sh/sWtjT/8f06e6160e.jpg - call me crazy but i do want to focus on these sounds more, ignoring the background here to me is fine
  24. 04:55:171 (7,1,2,3,4,5,6,7,8,1,2,3) - also this bit seems to simplyfy things in a bit of an arbitrary way. it does more than it sounds like at points and less at others, not talking about guitar inconsistencies here either. to me it sounds more like: http://puu.sh/sWtsD/9d2af6a648.jpg so maybe look into it and simplify it based what you hear rather than just smearing over it - the problem is i have to smear over it because it would be introducing 1. doubles at the end, 2. a blue tick slider at the end. the stream is spaced more than the streams after it to emphasize that this riff is more intense and I think that's fine. if anyone else finds this a huge problem I'll consider reworking it
  25. 04:56:821 (1,2,3,4,5,6,7,8) - bit sad you don't distinguing betweent the two kinds of guitar sounds in this stream, but that's an example of good simplification i guess - i tried my best with the reverse sliders
  26. 04:57:721 (1,2,3) - here howver simple 1/2 would work better though i'd wager - there's definitely still guitar going on in the back, it would be ignoring too much especially if it were only 1/2
  27. 04:59:221 (1) - should really still be circles, it's the same kind of note that occurrs during the stream. - that would kill the emphasis i'm trying to go for here, it's a massive ending note and sound and keeping it as circles would really not represent this well enough for me
  28. 04:59:221 (1) - don't hear the 1/4 in those either. 04:59:371 (2,3,4,5) - sound like a pair of tripples to me. nothing too complex as to need simplification imo - yeah it's not something that needs to be simplified, this part is already complex for a 4.8* map and anything more would just be bringing additional difficulty elements only present at the end of the song. i would have done a lot of the stuff above if there were a part like this earlier in the song

i skipped out on pointing out every slidershape inconsistency since it sounded like you'd be looking into that already anyway yesterday. - yeah am going through it o/
i also still approve of the choice of song
Thanks for modding!
Juiceys
iirc PLEASE READ BOLDED LINE
18:59 Mir: NO I MEAN
18:59 Juiceys: JK LMAO
18:59 Mir: THE SMILED
18:59 Mir: SKDASDL
18:59 Mir: YOU TROL
18:59 Juiceys: I HOPE YOU SAVED THE LOG LMAO
19:00 Mir: I DID LO
19:00 Juiceys: XD
19:01 *Juiceys laughs at pink combo colors
19:02 Mir: the guitar part
19:02 Mir: oh boyy
19:02 Mir: here we gooooo
19:02 Juiceys: Im looking at this part im like
19:02 Juiceys: "ok....."
19:02 Juiceys: "....................."
19:03 Juiceys: "alright sounds good"
19:03 Mir: LOL
19:03 Juiceys: OMFG
19:03 Juiceys: THIS TIMING JUST TROLLED
19:03 Juiceys: ME
19:03 Mir: WHA
19:03 Juiceys: "Oh wow this is a pretty small downbeat jump"
19:04 Juiceys: "proceeds about half a second
19:04 Juiceys: "Ok. WAIT WHAT THATS NOT A DOWNBEAT ASJAKLASIOJAFSODASDFOA"
19:04 Mir: this 1/6 kms
19:05 Juiceys: 04:32:371 (4,5,6) -
19:05 Juiceys: 04:32:521 (5,6) -
19:05 Mir: 04:31:621 (1,4) -
19:05 Mir: KILLING
19:05 Mir: MYSELF
19:06 Juiceys: Flow kinda strange
19:06 Mir: THIS OVERLAP
19:06 Mir: IS UNNACCPEFCEKOT
19:06 Juiceys: Ok lemongrap
19:06 Juiceys: GRAB
19:06 Mir: yesh it's a really strong vocal
19:06 Mir: so i make flow a bit more uncomfortable
19:06 Mir: it's a recurring theme in the map
19:07 Juiceys: 04:34:921 - Downbeat skipped
19:07 Mir: intentional
19:07 Mir: there's nothing really there
19:07 Juiceys: hm alright
19:07 Mir: 04:34:921 (1) - this is more important in this case
19:07 Juiceys: 04:40:321 (5) -
19:08 Juiceys: Screaming
19:08 Mir: WHY
19:08 Juiceys: YOU KNOW I CANT PLAY THESE
19:08 Juiceys: ILL DIE EVERYTIME
19:08 Mir: IDGAF ABOUT YOU 6 DIGIT SCUM
19:08 Mir: wait don't put that in the log
19:08 Juiceys: REPORTED
19:08 Mir: THAT IS A JOKE ^
19:08 Mir: LOL
19:09 Juiceys: https://www.reddit.com/r/osureport/
19:10 Juiceys: :ROASTED:
19:10 Mir: NOPLS
19:10 Juiceys: Mir: 19:08 : IDGAF ABOUT YOU 6 DIGIT SCUM
19:10 Mir: LOL
19:11 Juiceys: 04:46:921 (1,2,3) - Downbeat jump has the same size as previous jump
19:12 Juiceys: 04:51:121 (4) - Smaller jump then next note
19:12 Mir: ? i don't get this either ;w;
19:12 Juiceys: Which one
19:12 Juiceys: inb4: Both you 6 digit scum
19:12 Mir: i got the second one and fixed it
19:12 Mir: first one not too much
19:13 Juiceys: So the jump from the end of ( 1 )
19:13 Juiceys: to ( 2 )
19:13 Juiceys: and the jump from ( 2 ) to ( 3 ) -3 is a downbeat- are both the same size
19:13 Juiceys: or relatively close to the same size
19:14 Mir: pppp
19:14 Mir: ooooooo
19:14 Mir: fix
19:15 Juiceys: 05:02:371 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
19:15 Juiceys: This
19:15 Juiceys: is literally
19:15 Juiceys: so boring
19:15 Mir: deal with it
19:15 Juiceys: ok
19:15 Mir: not changing it, it's too thematic
19:15 Mir: <3
19:15 Juiceys: :)
19:15 Mir: cuz if i did change it
19:16 Mir: i'd have to change the middle one too
19:16 Mir: and they're both supposed to resemble heartbeats
19:16 Mir: and if you have expanding cursor on in your skin
19:16 Mir: and you leave your cursor there
19:16 Mir: it expands and contracts like a heartbeat
19:16 Juiceys: Mir: I dont have to listen to suggestions from you, come back when your rank is 5 digits
19:16 Mir: ooooooooooooooo
19:16 Mir: WOW STOP LOL
19:16 Juiceys: LOL
19:17 Mir: if that's all
19:17 Mir: i'll give you a forum mod
19:17 Juiceys: WAIT
19:17 Mir: if you throw me your map
19:17 Juiceys: Hah youll love the song
19:17 Mir: ppap
19:17 Juiceys: ( itll make you want to kys)
19:17 *Mir kills himself
19:17 Juiceys: 1 more thing
19:17 Juiceys: 00:30:121 (2,3) - you suck ass
19:18 Juiceys: :ROASTED:
19:18 Juiceys: OOOOOOOOOOHHHHHHHHHHHHH
19:18 Juiceys: GOTTEM
19:18 Mir: OH MY GOD /KILL YOURSELF/
19:18 Mir: fixed it
19:18 Juiceys: :FIRE:
19:18 Mir: LOL
19:18 Mir: 8/10 good mod
19:18 Mir: would ask for mod again
19:18 Juiceys: :BACK_HAND:
19:19 Juiceys: lmao
19:19 Mir: :FRONT_HAND:
19:19 Mir: save log and post it m9
19:19 Juiceys: 19:18 Mir: Ill say his mod was okay even though in my brain i know its a FILTY 6 DIGIT MOD LMAO ROASTED ROASTED ROASTED
19:20 Juiceys: :FIRE: :FIRE: :FIRE:
19:20 Mir: .-.
19:20 Juiceys: :)
19:20 Juiceys: literally just had to look up how to savelog
Topic Starter
Mir

Juiceys wrote:

iirc PLEASE READ BOLDED LINE
18:59 Mir: NO I MEAN
18:59 Juiceys: JK LMAO
18:59 Mir: THE SMILED
18:59 Mir: SKDASDL
18:59 Mir: YOU TROL
18:59 Juiceys: I HOPE YOU SAVED THE LOG LMAO
19:00 Mir: I DID LO
19:00 Juiceys: XD
19:01 *Juiceys laughs at pink combo colors
19:02 Mir: the guitar part
19:02 Mir: oh boyy
19:02 Mir: here we gooooo
19:02 Juiceys: Im looking at this part im like
19:02 Juiceys: "ok....."
19:02 Juiceys: "....................."
19:03 Juiceys: "alright sounds good"
19:03 Mir: LOL
19:03 Juiceys: OMFG
19:03 Juiceys: THIS TIMING JUST TROLLED
19:03 Juiceys: ME
19:03 Mir: WHA
19:03 Juiceys: "Oh wow this is a pretty small downbeat jump"
19:04 Juiceys: "proceeds about half a second
19:04 Juiceys: "Ok. WAIT WHAT THATS NOT A DOWNBEAT ASJAKLASIOJAFSODASDFOA"
19:04 Mir: this 1/6 kms
19:05 Juiceys: 04:32:371 (4,5,6) -
19:05 Juiceys: 04:32:521 (5,6) -
19:05 Mir: 04:31:621 (1,4) -
19:05 Mir: KILLING
19:05 Mir: MYSELF
19:06 Juiceys: Flow kinda strange
19:06 Mir: THIS OVERLAP
19:06 Mir: IS UNNACCPEFCEKOT
19:06 Juiceys: Ok lemongrap
19:06 Juiceys: GRAB
19:06 Mir: yesh it's a really strong vocal
19:06 Mir: so i make flow a bit more uncomfortable
19:06 Mir: it's a recurring theme in the map
19:07 Juiceys: 04:34:921 - Downbeat skipped
19:07 Mir: intentional
19:07 Mir: there's nothing really there
19:07 Juiceys: hm alright
19:07 Mir: 04:34:921 (1) - this is more important in this case
19:07 Juiceys: 04:40:321 (5) -
19:08 Juiceys: Screaming
19:08 Mir: WHY
19:08 Juiceys: YOU KNOW I CANT PLAY THESE
19:08 Juiceys: ILL DIE EVERYTIME
19:08 Mir: IDGAF ABOUT YOU 6 DIGIT SCUM
19:08 Mir: wait don't put that in the log
19:08 Juiceys: REPORTED
19:08 Mir: THAT IS A JOKE ^
19:08 Mir: LOL
19:09 Juiceys: https://www.reddit.com/r/osureport/
19:10 Juiceys: :ROASTED:
19:10 Mir: NOPLS
19:10 Juiceys: Mir: 19:08 : IDGAF ABOUT YOU 6 DIGIT SCUM
19:10 Mir: LOL
19:11 Juiceys: 04:46:921 (1,2,3) - Downbeat jump has the same size as previous jump
19:12 Juiceys: 04:51:121 (4) - Smaller jump then next note
19:12 Mir: ? i don't get this either ;w;
19:12 Juiceys: Which one
19:12 Juiceys: inb4: Both you 6 digit scum
19:12 Mir: i got the second one and fixed it
19:12 Mir: first one not too much
19:13 Juiceys: So the jump from the end of ( 1 )
19:13 Juiceys: to ( 2 )
19:13 Juiceys: and the jump from ( 2 ) to ( 3 ) -3 is a downbeat- are both the same size
19:13 Juiceys: or relatively close to the same size
19:14 Mir: pppp
19:14 Mir: ooooooo
19:14 Mir: fix
19:15 Juiceys: 05:02:371 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
19:15 Juiceys: This
19:15 Juiceys: is literally
19:15 Juiceys: so boring
19:15 Mir: deal with it
19:15 Juiceys: ok
19:15 Mir: not changing it, it's too thematic
19:15 Mir: <3
19:15 Juiceys: :)
19:15 Mir: cuz if i did change it
19:16 Mir: i'd have to change the middle one too
19:16 Mir: and they're both supposed to resemble heartbeats
19:16 Mir: and if you have expanding cursor on in your skin
19:16 Mir: and you leave your cursor there
19:16 Mir: it expands and contracts like a heartbeat
19:16 Juiceys: Mir: I dont have to listen to suggestions from you, come back when your rank is 5 digits
19:16 Mir: ooooooooooooooo
19:16 Mir: WOW STOP LOL
19:16 Juiceys: LOL
19:17 Mir: if that's all
19:17 Mir: i'll give you a forum mod
19:17 Juiceys: WAIT
19:17 Mir: if you throw me your map
19:17 Juiceys: Hah youll love the song
19:17 Mir: ppap
19:17 Juiceys: ( itll make you want to kys)
19:17 *Mir kills himself
19:17 Juiceys: 1 more thing
19:17 Juiceys: 00:30:121 (2,3) - you suck ass
19:18 Juiceys: :ROASTED:
19:18 Juiceys: OOOOOOOOOOHHHHHHHHHHHHH
19:18 Juiceys: GOTTEM
19:18 Mir: OH MY GOD /KILL YOURSELF/
19:18 Mir: fixed it
19:18 Juiceys: :FIRE:
19:18 Mir: LOL
19:18 Mir: 8/10 good mod
19:18 Mir: would ask for mod again
19:18 Juiceys: :BACK_HAND:
19:19 Juiceys: lmao
19:19 Mir: :FRONT_HAND:
19:19 Mir: save log and post it m9
19:19 Juiceys: 19:18 Mir: Ill say his mod was okay even though in my brain i know its a FILTY 6 DIGIT MOD LMAO ROASTED ROASTED ROASTED
19:20 Juiceys: :FIRE: :FIRE: :FIRE:
19:20 Mir: .-.
19:20 Juiceys: :)
19:20 Juiceys: literally just had to look up how to savelog
is good mod, also it really was a joke i swear
Yahuri
from queue~

00:22:771 (8,1) - small jump here? for the drum entrance
00:23:221 (1,2) - blanket?
00:23:521 (2,3) - fix DS
01:08:669 (2,5) - stack?
01:22:019 (4,5) - jump? drum and guitar here
01:23:519 (2,3,4,5,6,7) - these are pretty strong, so why not increase DS? suggestion: something like this https://puu.sh/sXuXH/2a928b9542.png has higher DS and maintains a bit of extra emphasis on 01:23:969 (5)
01:24:719 (2,3) - whistle, clap, vocals -> jump?
01:37:919 (2,3,4) - same thing about increasing DS
01:50:519 - interesting pattern :O
02:01:921 (1,3) - blanket is off, move the head of 3 away from 1
02:04:471 (6) - this seems a bit more intense than other notes, rearrange jump pattern so you can get a jump here
02:05:071 (4) - this seems less intense than other notes, ^ no jump
02:34:471 - 05:02:371 - pretty clever thing you did with the heartbeats. i would suggest moving the first set of heartbeats further to the left though, because theyre kinda half-on half-off the monster thing and i wasnt sure if that was intended or not.
02:58:171 (2,3,4,5,6,7,8) - same thing about increasing DS
03:38:821 (3) - 03:39:121 (5) - increase DS, rearrange jumps
04:35:321 (2) - not too sure about the timing here, it might trip up some people because its a bit late :O
04:36:321 (5) - this one might be a little better than ^ because its spaced farther from 04:35:821 (3) than 04:34:921 (1,2)

Good luck~
Topic Starter
Mir

Yahuri wrote:

from queue~

00:22:771 (8,1) - small jump here? for the drum entrance - sure
00:23:221 (1,2) - blanket? - aaaa
00:23:521 (2,3) - fix DS - there's nothing wrong with the DS here?
01:08:669 (2,5) - stack? - :thinking: :rope:
01:22:019 (4,5) - jump? drum and guitar here - sure
01:23:519 (2,3,4,5,6,7) - these are pretty strong, so why not increase DS? suggestion: something like this https://puu.sh/sXuXH/2a928b9542.png has higher DS and maintains a bit of extra emphasis on 01:23:969 (5) - did it another way
01:24:719 (2,3) - whistle, clap, vocals -> jump? - oh, i think i get it, but next time maybe be a bit clearer. i spaced out the circle that was blanketed \o/
01:37:919 (2,3,4) - same thing about increasing DS - this is fine since it's not as long and it's a pretty good transitional jump pattern, so no change here
01:50:519 - interesting pattern :O - yay \o/
02:01:921 (1,3) - blanket is off, move the head of 3 away from 1 - fixed
02:04:471 (6) - this seems a bit more intense than other notes, rearrange jump pattern so you can get a jump here - emphasis is intended to be on 02:04:621 (1) - hence why that one isn't as spaced
02:05:071 (4) - this seems less intense than other notes, ^ no jump - this is true tho, fixed
02:34:471 - 05:02:371 - pretty clever thing you did with the heartbeats. i would suggest moving the first set of heartbeats further to the left though, because theyre kinda half-on half-off the monster thing and i wasnt sure if that was intended or not. - oooo you caught it :3333 yeah, I moved them to the left, but at least someone got it!~
02:58:171 (2,3,4,5,6,7,8) - same thing about increasing DS - ds is fine here tbh, the guitar is emphasized how i want it to be and the decrease in ds shows the decrease in pitch
03:38:821 (3) - 03:39:121 (5) - increase DS, rearrange jumps - shows decrease in pitch as I mentioned before
04:35:321 (2) - not too sure about the timing here, it might trip up some people because its a bit late :O - spaced it a bit more just in case
04:36:321 (5) - this one might be a little better than ^ because its spaced farther from 04:35:821 (3) than 04:34:921 (1,2) - \o/

Good luck~
Yay, thanks for the mod Yahuri!
Shurelia
mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd

[GeneraL]
  1. the bg is good, plz don't change or i cri
  2. 04:16:321 - uwaaah mucho green timing , delete one pronto
  3. meta is k
  4. uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020


[Infel]
  1. idk but try to increase the AR ? probaly around 9.2 ~ 9.3 would be noice.
  2. can you silent the sliderslide's sound at least on the early part?
  3. 00:09:093 (1,2) - imo these two is kinda close with each other , how about to use 1.0x ds and try to make it like this : https://shurelia.s-ul.eu/ptJAlRdk , (4 is stacked under 3's head btw) yeah I'm using AR 0 to show you this.Aaand also if you try to keep the DS it'll be quite confusing with 00:11:924 (1,2) - this since it looks quite familar.
  4. 00:29:671 (5,3) - not fully stacked.
  5. 00:39:721 (1) - would be better if you give this one a bigger jump to emphasize thing more. Probably do it around 336 , 56.
  6. 00:58:021 (6) - CTRL G so it'll have less awkward movement to 1 and didn't damage much flow from 5
  7. 01:25:319 (3) - you should better stack this to 4 instead making 'em awkward.
  8. 01:53:819 (1) - move this more afar so it won't looks similar with 01:48:719 (1,2) -
  9. 01:56:519 (3,1) - with 01:58:619 (1,2) - is hmmmmm and 02:02:671 (2) -
  10. 02:04:321 (5,6) - CTRL G for a better flow cause for the current one 4>5 have straight flow which make things got awkward when it happening on part like this
  11. 02:19:921 (4) - try to CTRL G this one?
  12. 02:34:471 (1,2,1,2,1,2,1,2,1,2,1,2) - naaah, kinda boring for me since there's 0 movement on this long part.. Let's try something like this https://shurelia.s-ul.eu/5mq93wUS , not very neat but you should be able to get my idea.
  13. 03:55:171 (2) - CTRL G for better emphasize on this part
  14. 03:55:171 (2) - CTRL G too for better flow to 1
  15. 04:01:321 (1) - CTRL G at here too for a smooth movement
  16. 04:23:671 (2) - CTRL G at here too for a sweet flow
  17. 04:29:221 (5) - CTRL G for this annd this 04:29:521 (6) -
  18. 04:49:921 (6) - CTRL G at here too for a sweet movement to 1
  19. 04:49:921 (6) - CTRL G at here too. Xd
  20. 05:02:371 (1,2) - and the others, same suggestion with previous one .
  21. 05:12:271 (1,2) - uwaah, it's awkward if you end it at here. Try to add a cirlce at 05:13:471 - .

I'll be back for HS check after you did a better HS on this map.
Topic Starter
Mir

Shurelia wrote:

mfw Shurelia helping Mir . Oh well, They already make up each other tho. Xd - \o/

[GeneraL]
  1. the bg is good, plz don't change or i cri - okokok
  2. 04:16:321 - uwaaah mucho green timing , delete one pronto - done
  3. meta is k - \o/
  4. uwaah the HS on this map is kinda awful (especially the random cymbals) . Try to post your map on one of these thread : t/535246 , t/533977 , t/532020 - my heart is dying , we'll see


[Infel]
  1. idk but try to increase the AR ? probaly around 9.2 ~ 9.3 would be noice. - no need, nothing too confusing and density isn't especially high
  2. can you silent the sliderslide's sound at least on the early part? - teach me how then i will ;w;
  3. 00:09:093 (1,2) - imo these two is kinda close with each other , how about to use 1.0x ds and try to make it like this : https://shurelia.s-ul.eu/ptJAlRdk , (4 is stacked under 3's head btw) yeah I'm using AR 0 to show you this.Aaand also if you try to keep the DS it'll be quite confusing with 00:11:924 (1,2) - this since it looks quite familar. - fixed
  4. 00:29:671 (5,3) - not fully stacked. - fixed
  5. 00:39:721 (1) - would be better if you give this one a bigger jump to emphasize thing more. Probably do it around 336 , 56. - done
  6. 00:58:021 (6) - CTRL G so it'll have less awkward movement to 1 and didn't damage much flow from 5 - changed a bit
  7. 01:25:319 (3) - you should better stack this to 4 instead making 'em awkward. - done and stacked others similarly
  8. 01:53:819 (1) - move this more afar so it won't looks similar with 01:48:719 (1,2) - fixed
  9. 01:56:519 (3,1) - with 01:58:619 (1,2) - is hmmmmm and 02:02:671 (2) - spaced it more
  10. 02:04:321 (5,6) - CTRL G for a better flow cause for the current one 4>5 have straight flow which make things got awkward when it happening on part like this - the flow is completely circular, there's no issue here.
  11. 02:19:921 (4) - try to CTRL G this one? - changed a bit
  12. 02:34:471 (1,2,1,2,1,2,1,2,1,2,1,2) - naaah, kinda boring for me since there's 0 movement on this long part.. Let's try something like this https://shurelia.s-ul.eu/5mq93wUS , not very neat but you should be able to get my idea. - deal with it, i wanna keep the heartbeat theme thing here so this isn't getting changed <3
  13. 03:55:171 (2) - CTRL G for better emphasize on this part - ya
  14. 03:55:171 (2) - CTRL G too for better flow to 1 - yesh
  15. 04:01:321 (1) - CTRL G at here too for a smooth movement - not this slider, but changed the next one a bit
  16. 04:23:671 (2) - CTRL G at here too for a sweet flow - sure
  17. 04:29:221 (5) - CTRL G for this annd this 04:29:521 (6) - was considering it but i guess it should be fine
  18. 04:49:921 (6) - CTRL G at here too for a sweet movement to 1 - hmm i quite like the uncomfortable flow here for that guitar wail on 1
  19. 04:49:921 (6) - CTRL G at here too. Xd - same link ECKS DEE
  20. 05:02:371 (1,2) - and the others, same suggestion with previous one .
  21. 05:12:271 (1,2) - uwaah, it's awkward if you end it at here. Try to add a cirlce at 05:13:471 - hmhmhmhm i think that this actually works better, this part is very eerie, so building up the anticipation and then killing it when there's no note really works well for me i find

I'll be back for HS check after you did a better HS on this map. w - you hitsound it then >:
Did things. Thanks Shurelia!~
Vivyanne
quick check
2016-12-22 16:35 Mir: ACTION is editing [https://osu.ppy.sh/b/1146845 Mitose Noriko - EXEC_SPHILIA/. [Infel]]
2016-12-22 16:35 Mir: mod pls? ;w;
2016-12-22 16:36 HighTec: 03:59:521 (1,3) - blanket
2016-12-22 16:37 HighTec: 04:17:221 (3,5) - niCESTACK
2016-12-22 16:38 HighTec: 04:24:421 (5) - y isnt dis agnled liek 04:24:721 (6) -
2016-12-22 16:40 HighTec: 00:34:921 (1) - when puttin gin thought, inconsistent with the rest of this part in the music becus all other beats are 1/2
2016-12-22 16:40 HighTec: 00:43:921 (4,6) - maybe blanket these? (6) looks random now imo
2016-12-22 16:42 HighTec: 00:49:321 (5) - ctrl+g is better as it then keeps the flow thing of being natural from 00:49:021 (4) - but then counteracting 00:49:621 (1) -
2016-12-22 16:45 HighTec: 00:59:070 (3,4) - jumps imo seems a little too big for the spacing u use at 00:58:771 (2,3) - and 00:59:221 (4,5) - giving it weird emphasis that doesnt fit the song too well
2016-12-22 16:46 HighTec: 01:20:219 (4,5,1) - why overlap differently than at 01:16:919 (5,1) -
2016-12-22 16:47 HighTec: 01:34:619 (4,5,1) - same
2016-12-22 16:47 HighTec: also u use a different rythm here than before ^^^^
2016-12-22 16:48 HighTec: 02:06:721 (5) - ctrl+g to keep the chill flow to 02:07:021 (6) -
2016-12-22 16:49 HighTec: 02:48:721 (5) - tfw different shape than 02:47:971 (2,4) -
2016-12-22 16:50 HighTec: 03:06:571 (3,1) - s.ta.c.k
2016-12-22 16:50 HighTec: fix ur blanket accordingly orz idk
2016-12-22 16:51 HighTec: 03:28:921 (4) - highest pitch in vocals but lowest spacing
2016-12-22 16:51 HighTec: :thinkingL
2016-12-22 16:51 HighTec: :thinking:
2016-12-22 16:55 Mir: voice chat ya
2016-12-22 16:55 Mir: yayayaya fixed all of this
2016-12-22 16:55 HighTec: okbye

fixed some inconsistencies and flow
Logic Agent
are you sure your mentor wasn't monstrata

[General]
  1. OD8.7 seems kinda high, maybe 8.3 fits better?
[Infel]
  1. 00:01:920 (3) - bring this down some to keep a consistent visual distance?
  2. 00:14:124 - add a circle here? pretty optional but i think it helps make the beeping noises in the background feel less ignored
  3. 00:28:321 (1,2,3) - space these out a bit more so the distance between them looks more like the distance between 00:28:921 (3,4)
  4. 01:23:519 (2,3,4,5,6,7) - form a pyramid/triangle thing with these and put 7 in the bottom left? keeps your aesthetic and gives 7 more emphasis
  5. 01:34:169 (2) - move this closer to the slider before it? consistent with other ones this way (unless the extra space was intentional im tired)
  6. 01:38:819 (1) - ctrl g? plays better and looks nicer imo
  7. 01:40:919 (2) - move this up so the rhythm isn't misread
  8. 01:47:219 (5) - think this could use a nc and also this doesn't look too nice, i would maybe flip it and put it up top somewhere. if you did that you'd have to rearrange other stuff obv
  9. 02:13:021 (4,5,6) - visual distance here could be improved
  10. 02:16:621 (5,6) - here as well but this one is pretty nitpicky
  11. 02:32:371 - think you should put a slider or two circles here, there's still some sound going on and it cuts out for sure on the white tick
  12. 03:17:221 (4,1) - nice blanket nerd
  13. 03:19:321 (1,2) - don't really like how this looks, maybe just do this instead?
  14. 03:27:721 (1) - bring this down some?
  15. 03:40:321 (4,5,6) - visual distance
  16. 04:34:921 - this shit is gonna play so weird and i honestly don't know what to say about it but yeah
  17. 04:51:571 - someone tell guitar guy to chill


good map! gl~
Topic Starter
Mir

Logic Agent wrote:

are you sure your mentor wasn't monstrata - yes im sure ;w;

[General]
  1. OD8.7 seems kinda high, maybe 8.3 fits better? - :thinking: the rhythm is fairly repetitive and the only seriously acc-demanding part is at the end, so i can nerf it to 8.5 i guess
[Infel]
  1. 00:01:920 (3) - bring this down some to keep a consistent visual distance? - done
  2. 00:14:124 - add a circle here? pretty optional but i think it helps make the beeping noises in the background feel less ignored - mmm I want more emphasis on the vocals here :3
  3. 00:28:321 (1,2,3) - space these out a bit more so the distance between them looks more like the distance between 00:28:921 (3,4) - sure
  4. 01:23:519 (2,3,4,5,6,7) - form a pyramid/triangle thing with these and put 7 in the bottom left? keeps your aesthetic and gives 7 more emphasis - i like the pattern idea yeah, but the emphasis is more on the 1 after the 7, so i just made a pyramid
  5. 01:34:169 (2) - move this closer to the slider before it? consistent with other ones this way (unless the extra space was intentional im tired) - true, missed that one lol
  6. 01:38:819 (1) - ctrl g? plays better and looks nicer imo - mmm sure, i think that's fine
  7. 01:40:919 (2) - move this up so the rhythm isn't misread - done
  8. 01:47:219 (5) - think this could use a nc and also this doesn't look too nice, i would maybe flip it and put it up top somewhere. if you did that you'd have to rearrange other stuff obv - this is fine o.o i don't see how this looks ugly
  9. 02:13:021 (4,5,6) - visual distance here could be improved - tru, done
  10. 02:16:621 (5,6) - here as well but this one is pretty nitpicky - done anyways
  11. 02:32:371 - think you should put a slider or two circles here, there's still some sound going on and it cuts out for sure on the white tick - disagree, i don't hear anything on the white tick and even if i did i wouldn't map it, cuz the hold and release fits way more with the reverb fade-out of the vocals than tapping the last note (if there was one)
  12. 03:17:221 (4,1) - nice blanket nerd - wow
  13. 03:19:321 (1,2) - don't really like how this looks, maybe just do this instead? - sure, ctrl+g'd it tho since that also looks a bit meh
  14. 03:27:721 (1) - bring this down some? - ya
  15. 03:40:321 (4,5,6) - visual distance - clorox
  16. 04:34:921 - this shit is gonna play so weird and i honestly don't know what to say about it but yeah - idk either but until i find another way to do this better, i can't really think up a way right now to make this play smoothly. guitar guy is pretty much just wailing here
  17. 04:51:571 - someone tell guitar guy to chill - i tried but i got blasted by Dream Diver


good map! gl~
Thanks for modding Logic!~
Arphimigon
IRC owo
17:26 Arphimigon: Ok, lets get to work!
17:26 Mir: the things im mostly afraid of is the ending
17:26 Mir: the rest of it i feel is pretty good o-o
17:26 Arphimigon: Testplay ftw
17:27 Mir: \o/
17:27 Arphimigon: Also I have a steel arm
17:27 Arphimigon: So I cant feel it
17:27 Arphimigon: Unless you do harsh af snaps
17:27 Arphimigon: :c
17:27 Mir: Feel what o-o
17:27 Mir: Ohhh
17:27 Mir: Well don't worry I guess xD
17:27 Arphimigon: No, I LIKE feeling it
17:27 Arphimigon: xddd
17:33 Arphimigon: Dat uh
17:33 Arphimigon: Fast slider
17:33 Arphimigon: Was a bit whoaaaaaaa
17:33 Mir: is too fast maybe
17:33 Mir: LOL
17:34 Arphimigon: this feels
17:34 Arphimigon: dtable
17:34 Mir: it's probably dtable
17:34 Mir: if you can do
17:34 Mir: 300bpm streams
17:34 Arphimigon: gonna dt attempt then get to itttttt
17:35 Arphimigon: ok well
17:35 Arphimigon: I mean, I cant really judge for most people
17:36 Arphimigon: But it is quite dull for a 5 min map :c
17:36 Mir: song is pretty repetitive :/
17:36 Arphimigon: First thing
17:36 Arphimigon: Gray combo colour
17:36 Arphimigon: Seems odd
17:36 Arphimigon: Out of the colours you chose
17:36 Arphimigon: It's "the one dull out of place one"
17:36 Arphimigon: xdd
17:36 Mir: LOL
17:36 Mir: okay sure o/
17:37 Arphimigon: Unless you colorhax
17:37 Arphimigon: To make all the calm parts
17:37 Arphimigon: Gray
17:37 Arphimigon: xdd
17:37 Mir: that'd take too much work ._.
17:37 Arphimigon: xddd
17:37 Mir: also if somebody says "NC" you're fucked lol
17:37 Arphimigon: dw I know
17:37 Arphimigon: I have a colorhaxed fullset with certain colours based on gimmicks
17:38 Arphimigon: xddddddd
17:38 Arphimigon: Generally speaking, loved the map
17:38 Arphimigon: Like, nothing "big" I could really say
17:39 Mir: mm i nerfed the fast slider
17:39 Mir: from 1.5 to 1.3
17:39 Arphimigon: Nice style for the song and got epic jumps
17:39 Mir: since most people were like "whoa dude"
17:39 Mir: \o/
17:39 Arphimigon: However I could be picky
17:39 Arphimigon: With some of the spacing
17:39 Mir: please do
17:39 Arphimigon: Looking at the point from the bookmark at 00:43:021 - to 00:56:521 -
17:40 Mir: as long as it isn't "blanket"
17:40 Arphimigon: Nah I dont really have a sense of aesthetics
17:40 Arphimigon: xddd
17:40 Mir: LOL
17:40 Arphimigon: So you added big jumpy harsh snaps for
17:40 Arphimigon: 00:43:921 - these sounds
17:41 Mir: mhm
17:41 Mir: i think i might have missed some ._.
17:41 Arphimigon: Well most are cool
17:41 Arphimigon: 00:47:071 (3,4) - this one doesnt really tho
17:41 Arphimigon: It "flows" (fuck that word) too curvy
17:41 Mir: fixed \o/
17:41 Mir: i think so too
17:41 Arphimigon: Ya increase the spacing too xd
17:42 Mir: 00:45:721 (4,3) - stacked these
17:42 Arphimigon: I'd have made it a line slider and boosted spacing but a
17:42 Arphimigon: ya
17:42 Mir: slider end obviously
17:42 Arphimigon: Cool
17:42 Arphimigon: 00:54:721 (1,2,3,4) -
17:42 Arphimigon: Dis rhythm change tho
17:42 Arphimigon: Whyd you do that?
17:43 Mir: o
17:43 Mir: shit
17:43 Mir: so i actually mapped the whole song
17:43 Mir: with that rhythm
17:43 Mir: then i got a friend to mod it and he said "why this rhythm this is shit"
17:43 Mir: (not really he gave a good reason)
17:43 Mir: so i remapped it using the other rhythm and i missed this case ._.
17:43 Arphimigon: Yeah fix that
17:44 Arphimigon: New rhythm far cooler owo
17:44 Mir: fixed it \o/
17:44 Mir: yeah i think so too xD
17:44 Arphimigon: 00:55:621 (4,5,6,7,8,9,1) - i can feel arm OwO
17:45 Mir: yeshu those are snappy-as-fuck jumps and i love them
17:45 Arphimigon: However
17:45 Mir: especially for that final snap to the 1 afterwards
17:45 Arphimigon: 00:56:221 (8,9,1) - Not the same angle
17:45 Arphimigon: *run*
17:45 Mir: mm
17:45 Mir: i would kill you
17:45 Mir: but idk where you live
17:45 Mir: ;-;
17:45 Arphimigon: I should leave any aesthetics for modders tbh
17:45 Arphimigon: Cuz ez SP for mapset
17:46 Arphimigon: 01:08:219 (1,2,3,4,5) - this part
17:46 Mir: .
17:46 Arphimigon: hello
17:46 Mir: OSU WHY DID YOU CRASH ON ME
17:46 Arphimigon: :ccc
17:46 Mir: I WAS EDITING THE MAPOSADFAKJSDFA
17:46 Arphimigon: Did you save?
17:47 Mir: i don't know x.x
17:47 Arphimigon: Save every 2 seconds bakaaaaaaaa
17:47 Arphimigon: Tell me when you've checkd
17:47 Arphimigon: xddd
17:48 Mir: fixed angle
17:48 Arphimigon: I afk for a bit
17:48 Arphimigon: *fly*
17:48 Mir: and everything previously
17:48 Mir: okie o-o
17:48 Arphimigon: (will be back sooooooon)
17:50 Arphimigon: 01:08:219 (1,2,3,4,5) - This part was quite underwhelming :c
17:50 Mir: moved 4 \o/
17:50 Arphimigon: And space 3 a little?
17:51 Mir: yep
17:51 Mir: https://mir.s-ul.eu/thtu1mgX
17:51 Arphimigon: o well uh it doesnt need to be THAT spaced xd
17:51 Arphimigon: But your choice owo
17:51 Mir: hue
17:52 Mir: https://mir.s-ul.eu/LsFgX0vN
17:52 Mir: bettermaybehuehueh
17:52 Arphimigon: Everyone is gonna hate you for the angle to the slider and shit
17:52 Arphimigon: But I love it
17:52 Arphimigon: SO KEEP!
17:53 Mir: I can flip the slider :thinking:
17:53 Mir: https://mir.s-ul.eu/AMmj5N5w ?
17:54 Arphimigon: People would probably like that more
17:54 Arphimigon: ye
17:54 Mir: yay
17:54 Arphimigon: There really isnt much to like
17:54 Arphimigon: Say about this song
17:54 Arphimigon: To make the map interesting LOL
17:54 Mir: IKR
17:54 Mir: the song is super repetitive so
17:54 Mir: i just tried to make the patterns interesting
17:54 Arphimigon: It's just so tame so I'm like
17:55 Arphimigon: "k, rip gimmicks"
17:55 Mir: the only gimmick was suggested by nao
17:55 Mir: 01:50:519 (1,2,3,4,5,1) -
17:55 Mir: idek if that's a gimmick
17:55 Arphimigon: 01:51:419 (4) - isnt extended all the way
17:56 Mir: o
17:56 Mir: it is now
17:56 Arphimigon: o cool
17:56 Mir: i think this map is more
17:56 Mir: for the jumpy people
17:57 Arphimigon: Kiai is pretty much
17:57 Arphimigon: Perfect
17:57 Arphimigon: Nothing to say LOL
17:57 Mir: \o/
17:57 Arphimigon: o
17:57 Arphimigon: one thing owo
17:57 Mir: or not
17:57 Mir: o-o
17:57 Arphimigon: 02:31:171 (2,3,4,5) - Try making 4 equal or higher spaced than 2->3
17:58 Arphimigon: Unless it was done on purpose
17:58 Mir: o i see
17:58 Mir: fixed
17:58 Arphimigon: I would also *personally* change 02:31:621 (5,6) - the long slider at the end here to a 1/2 + note
17:58 Arphimigon: But das just me
17:59 Mir: everyone said the same
17:59 Mir: but it fits the music better like that i feel
17:59 Mir: cuz the vocal fades out
17:59 Mir: and i feel like tapping would ruin the effect
17:59 Arphimigon: Ye good enough \ owo /
17:59 Mir: also those heartbeats are staying
17:59 Mir: >_>
18:00 Arphimigon: Those heartbeats are just gonna be ass on HD
18:00 Arphimigon: A WORTHY CHALLENGE
18:00 Mir: I MAP FOR NOMOD
18:00 Mir: IDC ABOUT MODS
18:00 Arphimigon: I MAP FOR EZ
18:00 Arphimigon: jk
18:00 Arphimigon: I just EZ nomod maps owo
18:00 Arphimigon: 03:11:821 (3,4,5,6,7,8,9,10,11) - yknow I'mma say dis was ass
18:00 Mir: EZ is hard ;w;
18:01 Mir: you're the only one that fucked up on it LOL
18:01 Arphimigon: People probably spammed it tho
18:01 Arphimigon: xddd
18:01 Mir: ya probably
18:01 Arphimigon: I read them as 1/4
18:01 Arphimigon: xddd
18:01 Arphimigon: I'd simply switch them to 1/6 repeats, not how they are now
18:02 Arphimigon: Cuz tapping 1/6 after loads of 1/2 is kinda
18:02 Arphimigon: weirddddddddddddddddddddddddddddddddd
18:02 Arphimigon: Esp when it looks like 1/4
18:02 Arphimigon: xddd
18:02 Mir: hmmmm
18:03 Arphimigon: 03:18:271 (2) - nice touch with this extended slider owo
18:04 Mir: \o/
18:04 Mir: https://mir.s-ul.eu/zuNEdhKl
18:04 Mir: :thinking:
18:04 Arphimigon: Did you change/remove the gray colour?
18:04 Mir: idk if i like this
18:04 Mir: yes
18:04 Arphimigon: I'd like that more
18:05 Arphimigon: Keeping the non reverse 1/6 is fine too but it seems just random to tap
18:05 Mir: https://mir.s-ul.eu/eKsveUZ2
18:05 Mir: :THINKING:
18:06 Mir: emphasizes the drums hmm
18:06 Arphimigon: BEST
18:06 Arphimigon: owo
18:06 Mir: okay imma keep that
18:07 Arphimigon: k checked rest of map
18:07 Arphimigon: Seems fine for me
18:07 Mir: yayyyy
18:07 Mir: the guitar at the end too?
18:07 Mir: that rhythm must have been weird af
18:07 Arphimigon: Rhythm is weird af ye
18:07 Arphimigon: I havent checked into it in much detail
18:07 Arphimigon: But I read and played it fine
18:07 Arphimigon: And it didnt feel weird
18:08 Arphimigon: So it is either fine or very much near fine
18:08 Arphimigon: xd
18:08 Mir: yay \o/
18:08 Arphimigon: Just doing RC check
18:08 Mir: i don't think i broke RC o.o
18:08 Arphimigon: Epilepsy warning? xd
18:08 Mir: i did put it
18:08 Arphimigon: Why tho D:
18:09 Mir: check ai mod
18:09 Mir: LOL
18:09 Arphimigon: Hmm
18:09 Arphimigon: Ok then
18:09 Arphimigon: Valid reason is valid
18:09 Mir: xD
18:10 Arphimigon: YOUR KIAI NEEDS WIDESCREEN SUPPORT /s.
18:10 Arphimigon: jk
18:10 Mir: LOL
18:10 Arphimigon: What does Infel mean owo
18:10 Mir: means "love"
18:10 Mir: in hymnnos
18:10 Arphimigon: cool owo
18:10 Mir: maybe should add that quick trivia in the desc lol
18:11 Arphimigon: Yeah! owo
18:11 Arphimigon: All looks good
18:11 Arphimigon: I'd icon this as it is
18:11 Arphimigon: tbh
18:11 Arphimigon: Well, I'd go and check the guitar part more closely, then icon as it is
18:11 Arphimigon: xddd
18:12 Mir: LOL
18:12 Mir: yeah probably needs a couple of checks
18:12 Mir: but that's good if you'd icon it :3
18:12 Arphimigon: Well tbh
18:12 Arphimigon: Pretty much none of the guitar lands on 1/4
18:12 Mir: yeah a lot of it is on 1/3
18:12 Mir: or at least the important notes are on 1/3
18:12 Arphimigon: Some 1/3 some 1/4 some fukin 1/12
18:12 Arphimigon: gg
18:13 Arphimigon: It's fine I guess how it is for simplicity
18:13 Mir: and the stream at the end is simplified to 1/4 because nobody fucking knows what the polarity is there
18:13 Arphimigon: Ye
18:13 Arphimigon: Should be fine
18:13 Mir: i checked with kroytz and he said "simplify to 1/4" i was like "lol k ez work for me"
18:13 Arphimigon: Song has like nothing really to make cool themes and stuff on
18:13 Arphimigon: rip :c
18:13 Mir: ;w;
18:13 Mir: i have papayapa tho
18:13 Arphimigon: But ya I mentioned mah stuff I thought owo
18:14 Arphimigon: Otherwise it's a fairly laid back map
18:14 Arphimigon: (other than the AWESOME JUMP ANGLESS HNGGG)
18:14 Arphimigon: owo
18:14 Mir: LOL
Topic Starter
Mir

Arphimigon wrote:

IRC owo
17:26 Arphimigon: Ok, lets get to work!
17:26 Mir: the things im mostly afraid of is the ending
17:26 Mir: the rest of it i feel is pretty good o-o
17:26 Arphimigon: Testplay ftw
17:27 Mir: \o/
17:27 Arphimigon: Also I have a steel arm
17:27 Arphimigon: So I cant feel it
17:27 Arphimigon: Unless you do harsh af snaps
17:27 Arphimigon: :c
17:27 Mir: Feel what o-o
17:27 Mir: Ohhh
17:27 Mir: Well don't worry I guess xD
17:27 Arphimigon: No, I LIKE feeling it
17:27 Arphimigon: xddd
17:33 Arphimigon: Dat uh
17:33 Arphimigon: Fast slider
17:33 Arphimigon: Was a bit whoaaaaaaa
17:33 Mir: is too fast maybe
17:33 Mir: LOL
17:34 Arphimigon: this feels
17:34 Arphimigon: dtable
17:34 Mir: it's probably dtable
17:34 Mir: if you can do
17:34 Mir: 300bpm streams
17:34 Arphimigon: gonna dt attempt then get to itttttt
17:35 Arphimigon: ok well
17:35 Arphimigon: I mean, I cant really judge for most people
17:36 Arphimigon: But it is quite dull for a 5 min map :c
17:36 Mir: song is pretty repetitive :/
17:36 Arphimigon: First thing
17:36 Arphimigon: Gray combo colour
17:36 Arphimigon: Seems odd
17:36 Arphimigon: Out of the colours you chose
17:36 Arphimigon: It's "the one dull out of place one"
17:36 Arphimigon: xdd
17:36 Mir: LOL
17:36 Mir: okay sure o/
17:37 Arphimigon: Unless you colorhax
17:37 Arphimigon: To make all the calm parts
17:37 Arphimigon: Gray
17:37 Arphimigon: xdd
17:37 Mir: that'd take too much work ._.
17:37 Arphimigon: xddd
17:37 Mir: also if somebody says "NC" you're fucked lol
17:37 Arphimigon: dw I know
17:37 Arphimigon: I have a colorhaxed fullset with certain colours based on gimmicks
17:38 Arphimigon: xddddddd
17:38 Arphimigon: Generally speaking, loved the map
17:38 Arphimigon: Like, nothing "big" I could really say
17:39 Mir: mm i nerfed the fast slider
17:39 Mir: from 1.5 to 1.3
17:39 Arphimigon: Nice style for the song and got epic jumps
17:39 Mir: since most people were like "whoa dude"
17:39 Mir: \o/
17:39 Arphimigon: However I could be picky
17:39 Arphimigon: With some of the spacing
17:39 Mir: please do
17:39 Arphimigon: Looking at the point from the bookmark at 00:43:021 - to 00:56:521 -
17:40 Mir: as long as it isn't "blanket"
17:40 Arphimigon: Nah I dont really have a sense of aesthetics
17:40 Arphimigon: xddd
17:40 Mir: LOL
17:40 Arphimigon: So you added big jumpy harsh snaps for
17:40 Arphimigon: 00:43:921 - these sounds
17:41 Mir: mhm
17:41 Mir: i think i might have missed some ._.
17:41 Arphimigon: Well most are cool
17:41 Arphimigon: 00:47:071 (3,4) - this one doesnt really tho
17:41 Arphimigon: It "flows" (fuck that word) too curvy
17:41 Mir: fixed \o/
17:41 Mir: i think so too
17:41 Arphimigon: Ya increase the spacing too xd
17:42 Mir: 00:45:721 (4,3) - stacked these
17:42 Arphimigon: I'd have made it a line slider and boosted spacing but a
17:42 Arphimigon: ya
17:42 Mir: slider end obviously
17:42 Arphimigon: Cool
17:42 Arphimigon: 00:54:721 (1,2,3,4) -
17:42 Arphimigon: Dis rhythm change tho
17:42 Arphimigon: Whyd you do that?
17:43 Mir: o
17:43 Mir: shit
17:43 Mir: so i actually mapped the whole song
17:43 Mir: with that rhythm
17:43 Mir: then i got a friend to mod it and he said "why this rhythm this is shit"
17:43 Mir: (not really he gave a good reason)
17:43 Mir: so i remapped it using the other rhythm and i missed this case ._.
17:43 Arphimigon: Yeah fix that
17:44 Arphimigon: New rhythm far cooler owo
17:44 Mir: fixed it \o/
17:44 Mir: yeah i think so too xD
17:44 Arphimigon: 00:55:621 (4,5,6,7,8,9,1) - i can feel arm OwO
17:45 Mir: yeshu those are snappy-as-fuck jumps and i love them
17:45 Arphimigon: However
17:45 Mir: especially for that final snap to the 1 afterwards
17:45 Arphimigon: 00:56:221 (8,9,1) - Not the same angle
17:45 Arphimigon: *run*
17:45 Mir: mm
17:45 Mir: i would kill you
17:45 Mir: but idk where you live
17:45 Mir: ;-;
17:45 Arphimigon: I should leave any aesthetics for modders tbh
17:45 Arphimigon: Cuz ez SP for mapset
17:46 Arphimigon: 01:08:219 (1,2,3,4,5) - this part
17:46 Mir: .
17:46 Arphimigon: hello
17:46 Mir: OSU WHY DID YOU CRASH ON ME
17:46 Arphimigon: :ccc
17:46 Mir: I WAS EDITING THE MAPOSADFAKJSDFA
17:46 Arphimigon: Did you save?
17:47 Mir: i don't know x.x
17:47 Arphimigon: Save every 2 seconds bakaaaaaaaa
17:47 Arphimigon: Tell me when you've checkd
17:47 Arphimigon: xddd
17:48 Mir: fixed angle
17:48 Arphimigon: I afk for a bit
17:48 Arphimigon: *fly*
17:48 Mir: and everything previously
17:48 Mir: okie o-o
17:48 Arphimigon: (will be back sooooooon)
17:50 Arphimigon: 01:08:219 (1,2,3,4,5) - This part was quite underwhelming :c
17:50 Mir: moved 4 \o/
17:50 Arphimigon: And space 3 a little?
17:51 Mir: yep
17:51 Mir: https://mir.s-ul.eu/thtu1mgX
17:51 Arphimigon: o well uh it doesnt need to be THAT spaced xd
17:51 Arphimigon: But your choice owo
17:51 Mir: hue
17:52 Mir: https://mir.s-ul.eu/LsFgX0vN
17:52 Mir: bettermaybehuehueh
17:52 Arphimigon: Everyone is gonna hate you for the angle to the slider and shit
17:52 Arphimigon: But I love it
17:52 Arphimigon: SO KEEP!
17:53 Mir: I can flip the slider :thinking:
17:53 Mir: https://mir.s-ul.eu/AMmj5N5w ?
17:54 Arphimigon: People would probably like that more
17:54 Arphimigon: ye
17:54 Mir: yay
17:54 Arphimigon: There really isnt much to like
17:54 Arphimigon: Say about this song
17:54 Arphimigon: To make the map interesting LOL
17:54 Mir: IKR
17:54 Mir: the song is super repetitive so
17:54 Mir: i just tried to make the patterns interesting
17:54 Arphimigon: It's just so tame so I'm like
17:55 Arphimigon: "k, rip gimmicks"
17:55 Mir: the only gimmick was suggested by nao
17:55 Mir: 01:50:519 (1,2,3,4,5,1) -
17:55 Mir: idek if that's a gimmick
17:55 Arphimigon: 01:51:419 (4) - isnt extended all the way
17:56 Mir: o
17:56 Mir: it is now
17:56 Arphimigon: o cool
17:56 Mir: i think this map is more
17:56 Mir: for the jumpy people
17:57 Arphimigon: Kiai is pretty much
17:57 Arphimigon: Perfect
17:57 Arphimigon: Nothing to say LOL
17:57 Mir: \o/
17:57 Arphimigon: o
17:57 Arphimigon: one thing owo
17:57 Mir: or not
17:57 Mir: o-o
17:57 Arphimigon: 02:31:171 (2,3,4,5) - Try making 4 equal or higher spaced than 2->3
17:58 Arphimigon: Unless it was done on purpose
17:58 Mir: o i see
17:58 Mir: fixed
17:58 Arphimigon: I would also *personally* change 02:31:621 (5,6) - the long slider at the end here to a 1/2 + note
17:58 Arphimigon: But das just me
17:59 Mir: everyone said the same
17:59 Mir: but it fits the music better like that i feel
17:59 Mir: cuz the vocal fades out
17:59 Mir: and i feel like tapping would ruin the effect
17:59 Arphimigon: Ye good enough \ owo /
17:59 Mir: also those heartbeats are staying
17:59 Mir: >_>
18:00 Arphimigon: Those heartbeats are just gonna be ass on HD
18:00 Arphimigon: A WORTHY CHALLENGE
18:00 Mir: I MAP FOR NOMOD
18:00 Mir: IDC ABOUT MODS
18:00 Arphimigon: I MAP FOR EZ
18:00 Arphimigon: jk
18:00 Arphimigon: I just EZ nomod maps owo
18:00 Arphimigon: 03:11:821 (3,4,5,6,7,8,9,10,11) - yknow I'mma say dis was ass
18:00 Mir: EZ is hard ;w;
18:01 Mir: you're the only one that fucked up on it LOL
18:01 Arphimigon: People probably spammed it tho
18:01 Arphimigon: xddd
18:01 Mir: ya probably
18:01 Arphimigon: I read them as 1/4
18:01 Arphimigon: xddd
18:01 Arphimigon: I'd simply switch them to 1/6 repeats, not how they are now
18:02 Arphimigon: Cuz tapping 1/6 after loads of 1/2 is kinda
18:02 Arphimigon: weirddddddddddddddddddddddddddddddddd
18:02 Arphimigon: Esp when it looks like 1/4
18:02 Arphimigon: xddd
18:02 Mir: hmmmm
18:03 Arphimigon: 03:18:271 (2) - nice touch with this extended slider owo
18:04 Mir: \o/
18:04 Mir: https://mir.s-ul.eu/zuNEdhKl
18:04 Mir: :thinking:
18:04 Arphimigon: Did you change/remove the gray colour?
18:04 Mir: idk if i like this
18:04 Mir: yes
18:04 Arphimigon: I'd like that more
18:05 Arphimigon: Keeping the non reverse 1/6 is fine too but it seems just random to tap
18:05 Mir: https://mir.s-ul.eu/eKsveUZ2
18:05 Mir: :THINKING:
18:06 Mir: emphasizes the drums hmm
18:06 Arphimigon: BEST
18:06 Arphimigon: owo
18:06 Mir: okay imma keep that
18:07 Arphimigon: k checked rest of map
18:07 Arphimigon: Seems fine for me
18:07 Mir: yayyyy
18:07 Mir: the guitar at the end too?
18:07 Mir: that rhythm must have been weird af
18:07 Arphimigon: Rhythm is weird af ye
18:07 Arphimigon: I havent checked into it in much detail
18:07 Arphimigon: But I read and played it fine
18:07 Arphimigon: And it didnt feel weird
18:08 Arphimigon: So it is either fine or very much near fine
18:08 Arphimigon: xd
18:08 Mir: yay \o/
18:08 Arphimigon: Just doing RC check
18:08 Mir: i don't think i broke RC o.o
18:08 Arphimigon: Epilepsy warning? xd
18:08 Mir: i did put it
18:08 Arphimigon: Why tho D:
18:09 Mir: check ai mod
18:09 Mir: LOL
18:09 Arphimigon: Hmm
18:09 Arphimigon: Ok then
18:09 Arphimigon: Valid reason is valid
18:09 Mir: xD
18:10 Arphimigon: YOUR KIAI NEEDS WIDESCREEN SUPPORT /s.
18:10 Arphimigon: jk
18:10 Mir: LOL
18:10 Arphimigon: What does Infel mean owo
18:10 Mir: means "love"
18:10 Mir: in hymnnos
18:10 Arphimigon: cool owo
18:10 Mir: maybe should add that quick trivia in the desc lol
18:11 Arphimigon: Yeah! owo
18:11 Arphimigon: All looks good
18:11 Arphimigon: I'd icon this as it is
18:11 Arphimigon: tbh
18:11 Arphimigon: Well, I'd go and check the guitar part more closely, then icon as it is
18:11 Arphimigon: xddd
18:12 Mir: LOL
18:12 Mir: yeah probably needs a couple of checks
18:12 Mir: but that's good if you'd icon it :3
18:12 Arphimigon: Well tbh
18:12 Arphimigon: Pretty much none of the guitar lands on 1/4
18:12 Mir: yeah a lot of it is on 1/3
18:12 Mir: or at least the important notes are on 1/3
18:12 Arphimigon: Some 1/3 some 1/4 some fukin 1/12
18:12 Arphimigon: gg
18:13 Arphimigon: It's fine I guess how it is for simplicity
18:13 Mir: and the stream at the end is simplified to 1/4 because nobody fucking knows what the polarity is there
18:13 Arphimigon: Ye
18:13 Arphimigon: Should be fine
18:13 Mir: i checked with kroytz and he said "simplify to 1/4" i was like "lol k ez work for me"
18:13 Arphimigon: Song has like nothing really to make cool themes and stuff on
18:13 Arphimigon: rip :c
18:13 Mir: ;w;
18:13 Mir: i have papayapa tho
18:13 Arphimigon: But ya I mentioned mah stuff I thought owo
18:14 Arphimigon: Otherwise it's a fairly laid back map
18:14 Arphimigon: (other than the AWESOME JUMP ANGLESS HNGGG)
18:14 Arphimigon: owo
18:14 Mir: LOL
fixed spacing and some rhythms \o/
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